11:13 It's clearly is finished NPC, looks at him T-posing at you, asserting his dominance as he rushes forward at incredible speed! Miyazaki himself have cut this guy from the game, to make it easier.
I feel like those glowing orange enemies are supposed to have flame textures, but because they were cut they never developed them past the orange glow stage.
Not only that, but their behaviour seem really similar to the Chapel Giants and Church Servants, which leads me to believe one of the two: There were supposed to be tortured versions of enemies, like, through the game we see hunters, and things crucified, burned and caged, and this was supposed to be one of them. OR In early development, BB was supposed to be a lot more Souls-like with elemental enemies, and wasn't all that much about Gothic England (Knights, Ghosts, Demons, Witches and such in the deleted files), and as soon as they set on the theme, they scrapped the "fire" element for "alien-like"
There definitely must have originally been a fire level designed for Bloodborne, there are so many fire assets in these cut content videos. I'm not sure any of it really fits the Bloodborne aesthetic, but it would've been cool as a dungeon or something.
In the late game, Gehrman actually sets the Hunter's Dream on fire. It could be that that would be the trigger for some enemies to change and that wouldn't be the area for the final boss. Or that originally BB also went a lot more with the Pyromancy/Miracle/Sorcery trinity like all previous games, but that was scrapped in favor of Alien-like Magic, Guns and Trickweapon effects.
Maybe in old yharnam, or perhaps they had a different idea for Laurence, where Laurence would be more passive and summon fire creatures like rom summoned spiders
The last model you showed in the cleric beast arena is, according to others who went through the files, an NPC named Father Norbert. Cut dialogue suggests he may have been in the very early stages of the game’s story and that he would eventually become the cleric beast you fight on the great bridge. Or something to that effect.
I always wondered what happened to the King of Cainhurst. A few months back, a friend and myself were analyzing the statues of Cainhurst and realized that there was indeed a Queen, King, and Baby, so thanks for this.
I remember seeing somewhere. The moon presence mess that was unused was the moon presence's actual body that existed outside the dream. Kinda like the other old one in the dungeon.
@@2324-v7k The dungeons are in the physical realm. The dungeons are where Mensis scholars found the Old Ones blood that starts the whole story of Bloodborne with the creation of the Church and blood ministration. The hunters dream exists in the realm of dreams and nightmares, where the Old Ones conciousness goes when they leave their physical form, either willingly or by dying. In that realm the old one can create a mini world of thier own, as we see with the Nightmare of Mensis and Nightmare Frontier, created by the Mensis experiment and subsequent creation of The Mensis Brain, and we also see it in The Hunters Nightmare (dlc), which was created when the Old One, Kos, died in the fishing hamlet and ascended. The cut boss would be the physical mess left behind when the Moon presence ascended, and what we see in the Hunters Dream is the ideal body it manifests for itself in order to either recruit or kill the player. Ebrietas was an old one that had yet to ascend to the realm of dreams and nightmare (until we killed it, that is).
@@d.l.4141 But actually, you access the dungeons through chalices of blood (?), I would say blood because of the ritual materials and shit, and your "character idle interaction" with the chalice graves has blood pellets flowing in to the hand's center. Which means you aren't going down a hole in the ground all the way to the dungeons. plus there's light sources in the dungeon and they come from cracks in the floor's ceiling. Deep underground you wouldn't have a glowing white sky that shines through the dungeons ceiling cracks My point is, the Hunter uses the chalices to manifest the dungeons in some sort of dream, or manifest his body to the dungeons and it's extension, and anything beyond that simply is depicted as that white glow; something like that
I think the burned guys were the original idea for the pthumerians, considering the lore behind them is that they found a way to become immortal using fire
I'm curious if anyone play the alpha test of Bloodborne and remembers any weird differences from it. It's fun to try to find things the developers left behind.
An item called the foul smelling pill was in the alpha. In the glitched areas of the alpha: Gascoigne dropped an item called the key to the old bridge; two armor sets: Hunter of the Blood of Glemia & Yharnam Spy set. Gascoigne also had some other dialogue, and maybe some other moves? Idk for sure.
Ty H Foul smelling pill is the old name for Beast Blood Pellet. Key to the Old Bridge seems to refer to the cut shortcut to the Great Bridge. In the alpha, the gate Gascoigne gives you the key to was opened by a lever rather than a key. Hunter Garb of Glemia is the Charred Hunter Set. Yharnam Spy is the first Hunter Set you get (not the one in Cathedral Ward)
There were actually references in cut dialogue scripts to an npc called Father Norbert- this was probably who that weird priest dude was going to be before they cut him out of the game.
I think the burning warriors belonged to a concept of old yharnam, they seem to be glowing because that is probably the lighting texture for fire that was never rendered on them correctly
Aww man, the final form of the Moon Presence is so cool. I always thought the design of the Moon Presence was super underwhelming for an end boss, considering all the crazy shit we'd fought up to that point.
I had a hard time myself with the Moon Presence, it has large sweeping attacks which are quite hard to dodge, and most importantly he stops you from healing after that eye-curse-thing attack Plus, his poses when he does certain things (giving that beautiful celestial god feel), the ambience and setting, and the fucking specific moment that is this fight: the Hunter consumed the umbilical cords, becoming powerful enough to dare a Great One, and what is going to happen, what we are doing right now, I mean, this boss was amazing
Do any of the cut enemies behave differently on different levels of insight? Especially the burned dudes seem like a type that looks totally different at high insight.
Inherit The Nightmare hmm? I would wager that this boss actually gives another ending. And as for the fat little priest at 11:12 I can give you a reference. A Berserk reference. He is definitely a nod to Farther Mozgus.
Guys upvote this please! RESTORE THE TRAP DOOR ON THE FIRST FLOOR OF BYRGENWERTH! it's a hidden area, you cant write on it; saving on top of it, later loads you to the side. Restore please, WE WANNA KNOW! .
11:31 That's believed to be Runesmith Caryll. the book/knowledge, age, his cut dialogue hints that way. the runes were pages originally and he's carrying a book
The King's fighting style seems like a mix of Gwyn and Vendrick. He's got a variant of Gwyn's opening attack and kicks, and Vendrick's sword swings and slams.
That King in Yellow reference tho. In the area that represents pre-lovecraftian horror nonetheless. This game is a masterpiece, it becomes a journey through all of horror in a true reversal of the hero's journey, all culminating in post Lovecraft horror notions. Literature courses should make readings of this game, it truly is an amazing representation of the genre. And still managing to stand by itself! This game deserves to be appreciated way more than it already is.
the orange on the burned enemies is definitely a part of either a now missing fire effect or an unfinished fire effect. the cell shading black outline of sorts on the bodies easily could be there so you can still see the figure beneath the flames. only reason i could think for them spawning without flames in a specific area is leftover code affecting them where there would be a flameless version of the enemy in some locations they appeared in.
The first one was obviously intended for Central Yarnham. Look how closely it resembles the silhouette of the wolf men with their long spears and erratic attack pattern.
the glowing enemies look a lot like an enemy you face in the lower chalice dungeons. y'know, the red skeleton guys that get summoned by the bell ringing women
Right the animation at 5:10 is my favourite thing so far. Without having a weapon equipped it just looks like a child throwing a tantrum cause he got no candy.
My head cannon for the first cut Moon Presence boss you showed is that form was its physical form left behind when it, as a great/old one, ascended to the Nightmare realm to create the hunters dream. What we see in the dream is its ideal body that it manifested for itself in order to fight/take you over, but what we would have found deep in the chalice dungeon is its old rotting, bloated corpse that was left behind when its consciousness ascended into the realm of dreams and nightmares.
From the number of enemies that are skeletal and/or on fire, there might have been another type of chalice dungeon or something that was on fire, kinda like the demon ruins
The burn warriors are probably supposed to be in the pthumerian chalice dungeons, because of all the fire themese in the prhumerian dungeons, with the bosses in the dungeon being very closely associated with fire like the watchdog and elder, and also the cut demon boss could have been a boss in the dungeon as well, and the burn warriours would be special pthumerians
I noticed that the enemies you replaced with the burned boys around the cathedral usually has a "flaming" effect on their weapons, which you can see traces of in the video. Maybe this effect from the finished game somehow triggers the burned enemies' glowing?
I wonder if the burned warriors were supposed to appear in Old Yharnam, as the town had been burned down in the past. Maybe Old Yharnam itself was supposed to be on fire? Perhaps the cell shading was to allow the player to see them through flame effects?
The way that little drarf priest at the end moves around with no animation is actually more unsettling than the fully animated version would have been!
Glowing guys look like they are supposed to spawn on some pitch black level (imagine like where the big brain lies) and the glow effect is some sort of beastly sense (smell?) you could acquire through some item or procedure.
Most of the cut enemies seem to belong more to Dark Souls and that could mean the developers used the motor of this game to test their ideas for Dark Souls 3, they weren't meant to be in Bloodborne but forgot to take them out at the release.
The moon presence second form just rushing and sliding towards you like that might be the creepiest thing I've seen in the entire game! It's just so otherworldly!
Moon presence second form: That grey part looks like the messengers; maybe it called them and fused? perhaps the messengers are part of the moon's presence. IDK, but it's a cool idea.
I wanted to get my idea out there about the "burned warrior" enemies you showed here, I think that this enemy was meant for old yarnham as in many text in the game it has been said to have been burned to the ground so perhaps there would have been a different area in old yarnham like a burned building or a burning building where they would reside (my best guess would perhaps be a lost workshop as they are warriors and well in the game warriors have workshops to make their weapons and armor), with them having only removed this enemy when they realised this area doesn't fit in the style of bloodborne as thet style is dark and dead not really dying so to speak like a burning building would beas to why not a burned building.... I don't know, but that's just my take on it, please tell me what you think.
My guess is that there was going to be a dark souls themed chalice dungeon to go along with Loran and Isz. That’s why you see all these fire and demon type enemies, and thematically jarring knights as well. I get the feeling that a lot of these cut bosses were being designed for a cut chalice aesthetic too.
All of these cut, hellish enemies (demon bosses, burned warriors, etc.) make me think that there was to be another series of chalice dungeons with this theme. Maybe the watchdog of the old lords and its masters were meant for this too. Probably cut due to time constraints. Would've been pretty great though
i saw many lore theories talking about how martyr logarius could have been annalise’s husband and king of cainhurst before she & the people take the old forbidden blood, then he would turn his back on his people because of this disagreement and let the slaughter. i really like this theory and this kinda supports it, even if this version had been cut from the game. anyways, i watched almost all your bloodborne videos and i wanted to thanks you for all the hard work you put into it for us ❤
l think that is posible for them to be for testing purpose, mostly due to the fact as how unfinished and varelly worked state they ovbiously are, say an engine check for example or phisics test ,damage values, mechanics, interaction,ect ect. once they check everything then just disble them and load the final enemies
It's very interesting to see the burned warriors. They have Visceral attacks against them, but they are clearly not close to being finished. I assume they should've had normal looking textures with fire/cinder effects and stuff they tried to experiment with. One thing suggests they were being worked on later but their appearance suggests otherwise. This glow effect almost seems placeholdery.
looks like the king of cainhurst 1 wielded an orb. part of a king's regalia. given that he has animations swinging something else in his off-hand, maybe he was supposed to carry a scepter to complete the trio?
maybe those glowing creatures are beasts without any kind of fur or skin textures, but the glow could have been meant to emanate from underneath whatever would have been modeled onto it.
11:13 It's clearly is finished NPC, looks at him T-posing at you, asserting his dominance as he rushes forward at incredible speed! Miyazaki himself have cut this guy from the game, to make it easier.
adradox I laughed so hard at this
Dude e kinda gives me the vibe of owl(father) from sekiro ot would've been so cool if we had a boss like that in bloodborne
I feel like those glowing orange enemies are supposed to have flame textures, but because they were cut they never developed them past the orange glow stage.
So maybe they were supposed to appear in old yharnam?
Gabe Scharf wouldn't make sense since beast from old yharnam fear fire
Gabe Scharf they don’t have to fight along side one another.
There's also a good chance that the orange glowing was supposed to be an effect sub-layer for another skin on top, from the basic look of them.
Not only that, but their behaviour seem really similar to the Chapel Giants and Church Servants, which leads me to believe one of the two: There were supposed to be tortured versions of enemies, like, through the game we see hunters, and things crucified, burned and caged, and this was supposed to be one of them. OR In early development, BB was supposed to be a lot more Souls-like with elemental enemies, and wasn't all that much about Gothic England (Knights, Ghosts, Demons, Witches and such in the deleted files), and as soon as they set on the theme, they scrapped the "fire" element for "alien-like"
The old Logarius models remind me of Gwyn
Dinojengi ja Kumi-Kalle_139 he’s got the same crown
My thoughts as I saw the thumbnail
vendrick too
There definitely must have originally been a fire level designed for Bloodborne, there are so many fire assets in these cut content videos. I'm not sure any of it really fits the Bloodborne aesthetic, but it would've been cool as a dungeon or something.
Barnacle Boy wasnt old yharnam on fire or something? Prior to the hunter's arrival?
Maybe that what they are going to do with Chalices Dungeon early on,considering its the only place I would see this cut enemies appear.
In the late game, Gehrman actually sets the Hunter's Dream on fire. It could be that that would be the trigger for some enemies to change and that wouldn't be the area for the final boss.
Or that originally BB also went a lot more with the Pyromancy/Miracle/Sorcery trinity like all previous games, but that was scrapped in favor of Alien-like Magic, Guns and Trickweapon effects.
perhaps we were at one point suppose to burn down part of yharnam, or there would be a big fire. We got the burnt yharnam instead.
Maybe in old yharnam, or perhaps they had a different idea for Laurence, where Laurence would be more passive and summon fire creatures like rom summoned spiders
11:20 *PRIEST GOING AT HIGH SPEED*
I burst out laughing at this comment
Now I keep going back to that time stamp watching it over and over and im laughing hard
Damn Pucci
He thought he knew da wae , but ... facewall !
On another note , a hunter ... with a shield ... ?
HERETIC !!!
*THE TIME FOR HEAVEN HAS ARRIVED*
TFW the King of Cainhurst has a Zweihander. Legend confirmed.
*The legend never dies*
Legends never die
ok?
Legend never die
The last model you showed in the cleric beast arena is, according to others who went through the files, an NPC named Father Norbert. Cut dialogue suggests he may have been in the very early stages of the game’s story and that he would eventually become the cleric beast you fight on the great bridge.
Or something to that effect.
Unfortunately this is just a guess, and there's nothing in the files to connect this unused character model to that cut NPC's dialogue.
@@DebugMenu it would have been cool though
9:55 damn that was creepy as hell, without movements it's more scary lol
Yeah that was weirdly disturbing to look at.
11:12 will forever haunt my dreams.
Amazing work!
He wields the greatest weapon of all...the zweihander
Wut runes you got bithc
You mean the bass canon?
THE LEGEND NEVER DIES
d oi mate this post is a full year old watcha thinkin
I wonder if the idea originally was that the Queen is immortal and has had many kings.
@charleshastings7260 XD
@charleshastings7260lmfaooo
I always wondered what happened to the King of Cainhurst. A few months back, a friend and myself were analyzing the statues of Cainhurst and realized that there was indeed a Queen, King, and Baby, so thanks for this.
11:14 father mozgus is that you?
I was thinking that he looked just like Mozgus from berserk. That wouldve been a cool ass refrence
I remember seeing somewhere. The moon presence mess that was unused was the moon presence's actual body that existed outside the dream.
Kinda like the other old one in the dungeon.
@@2324-v7k Rom, Ebrietas, Amygdala all in the dungeons. He could mean Amy from the defiled one.
@@2324-v7k The dungeons are in the physical realm. The dungeons are where Mensis scholars found the Old Ones blood that starts the whole story of Bloodborne with the creation of the Church and blood ministration. The hunters dream exists in the realm of dreams and nightmares, where the Old Ones conciousness goes when they leave their physical form, either willingly or by dying. In that realm the old one can create a mini world of thier own, as we see with the Nightmare of Mensis and Nightmare Frontier, created by the Mensis experiment and subsequent creation of The Mensis Brain, and we also see it in The Hunters Nightmare (dlc), which was created when the Old One, Kos, died in the fishing hamlet and ascended. The cut boss would be the physical mess left behind when the Moon presence ascended, and what we see in the Hunters Dream is the ideal body it manifests for itself in order to either recruit or kill the player. Ebrietas was an old one that had yet to ascend to the realm of dreams and nightmare (until we killed it, that is).
@@d.l.4141 But actually, you access the dungeons through chalices of blood (?), I would say blood because of the ritual materials and shit, and your "character idle interaction" with the chalice graves has blood pellets flowing in to the hand's center. Which means you aren't going down a hole in the ground all the way to the dungeons.
plus there's light sources in the dungeon and they come from cracks in the floor's ceiling. Deep underground you wouldn't have a glowing white sky that shines through the dungeons ceiling cracks
My point is, the Hunter uses the chalices to manifest the dungeons in some sort of dream, or manifest his body to the dungeons and it's extension, and anything beyond that simply is depicted as that white glow; something like that
I think the burned guys were the original idea for the pthumerians, considering the lore behind them is that they found a way to become immortal using fire
Big Sauce or they were just a massive Dark Souls reference that only manifested as a few Chalice Dungeon enemies in the final game.
I'm curious if anyone play the alpha test of Bloodborne and remembers any weird differences from it. It's fun to try to find things the developers left behind.
Lance McDonald i wish i played the alpha
Only Lance McDonald could like his own comment.
An item called the foul smelling pill was in the alpha. In the glitched areas of the alpha: Gascoigne dropped an item called the key to the old bridge; two armor sets: Hunter of the Blood of Glemia & Yharnam Spy set. Gascoigne also had some other dialogue, and maybe some other moves? Idk for sure.
Ty H Foul smelling pill is the old name for Beast Blood Pellet.
Key to the Old Bridge seems to refer to the cut shortcut to the Great Bridge. In the alpha, the gate Gascoigne gives you the key to was opened by a lever rather than a key.
Hunter Garb of Glemia is the Charred Hunter Set. Yharnam Spy is the first Hunter Set you get (not the one in Cathedral Ward)
There was an amygdala in Central yharnam near the two werewolves on the bridge that I'm pretty sure doesn't appear in the main game.
Im calling it, the king in blue is the real antagoinist of all BB, pulling strings in the background.
Damn, what a reference. Amazing.
There were actually references in cut dialogue scripts to an npc called Father Norbert- this was probably who that weird priest dude was going to be before they cut him out of the game.
Yup
@@VisionoftheChief I guess the Oedon Church Dweller ended up filling Norbert's role?
4:41 King forget to bring his sword, fear the old man.
Thank you for doing all this. I can’t imagine how much time this takes.
6:41 anyone else notice he’s wealding a zweihander?
I think the burning warriors belonged to a concept of old yharnam, they seem to be glowing because that is probably the lighting texture for fire that was never rendered on them correctly
Unanimated enemies are very terrifying to me for some reason. Especially when they just come at you fast.
Dude fuck that moon presence is terrifying, what the fuck. If that was the final boss I'd turn my console off.
I have a similar phobia,expecially when 3d models move in the void or have missing or weird textures.
yes that’s scary, i kinda jumped for the last ones 😂
@@archangelgabriel8493 same!!
Lol the second phase moon presence
Aww man, the final form of the Moon Presence is so cool. I always thought the design of the Moon Presence was super underwhelming for an end boss, considering all the crazy shit we'd fought up to that point.
And let's not forget he's easier than witches of hemwick his like a punch bag that mostly stand still
I had a hard time myself with the Moon Presence, it has large sweeping attacks which are quite hard to dodge, and most importantly he stops you from healing after that eye-curse-thing attack
Plus, his poses when he does certain things (giving that beautiful celestial god feel), the ambience and setting, and the fucking specific moment that is this fight: the Hunter consumed the umbilical cords, becoming powerful enough to dare a Great One, and what is going to happen, what we are doing right now, I mean, this boss was amazing
I thought that Gehrman was absolutely more difficult but damn, I maybe liked the Moon Presence fight more.
11:13 You wake up in the middle of the night to see this running towards you, wyd?
1: Grab spear off wall
2: Impale
3: Profit
0:20 omg I can't believe they cut saddam from Bloodborne I'm crying rn 😭
We've been tricked and deceived
██▅▇██▇▆▅▄▄▄▇
Do any of the cut enemies behave differently on different levels of insight? Especially the burned dudes seem like a type that looks totally different at high insight.
Inherit The Nightmare hmm? I would wager that this boss actually gives another ending. And as for the fat little priest at 11:12 I can give you a reference. A Berserk reference. He is definitely a nod to Farther Mozgus.
5:20 reminds me of the Elite knight armor from Dark Souls.
Nice work!! Glad we got someone doing this!
All hail the nightmare.
Guys upvote this please! RESTORE THE TRAP DOOR ON THE FIRST FLOOR OF BYRGENWERTH! it's a hidden area, you cant write on it; saving on top of it, later loads you to the side. Restore please, WE WANNA KNOW! .
hey man, the chalice dungeons are in the tombs below byrgenwerth. thats where it goes. sorry to burst ur bubble
downvoted
The king in blue's sword looks like the Zweihander from Dark Souls
Yeah that's definitely a zweihander. Ironically probably a much more effective weapon than most of those trick weapons...
I've been watching your content forever and some videos still allude me. Always happy to see what you put out.
Logarius is Giant Dad confirmed.
Seeing the different forms of the king was quite cool. Thanks for the upload!
The King in Blue name is likely a reference to Robert W. Chambers' "The King in Yellow", which inspired Lovecraft's work.
11:31 That's believed to be Runesmith Caryll. the book/knowledge, age, his cut dialogue hints that way.
the runes were pages originally and he's carrying a book
The King's fighting style seems like a mix of Gwyn and Vendrick. He's got a variant of Gwyn's opening attack and kicks, and Vendrick's sword swings and slams.
That King in Yellow reference tho.
In the area that represents pre-lovecraftian horror nonetheless.
This game is a masterpiece, it becomes a journey through all of horror in a true reversal of the hero's journey, all culminating in post Lovecraft horror notions.
Literature courses should make readings of this game, it truly is an amazing representation of the genre. And still managing to stand by itself!
This game deserves to be appreciated way more than it already is.
I like how the king just has a zweihander
This was great, thanks for the up load
9:52 Wow, just imagine that thing, fully textured and animated, running at you... Scary.
the orange on the burned enemies is definitely a part of either a now missing fire effect or an unfinished fire effect. the cell shading black outline of sorts on the bodies easily could be there so you can still see the figure beneath the flames. only reason i could think for them spawning without flames in a specific area is leftover code affecting them where there would be a flameless version of the enemy in some locations they appeared in.
Keep up the good work!
11:16 Might be late to the party, but the priest reminds of that one in the early development of Dark Souls 2
Ye!
I feel like for the burned warrior guys where going to be only found when the hunters dream was on fire
Haha XIII haven’t heard anyone mention that game in ages
It's not a bad game! I played the multiplayer alpha so much hahaha. Never really finished the full game I don't think.
Isnt that the cell-shadin FPS?
Classic underrated game.
Cainhurst has so much cut content that I feel like it was on the cusp of being left out entirely.
Imagine on an alternate Earth, Lance is talking about "the strange cut castle area from Bloodborne".
The first one was obviously intended for Central Yarnham. Look how closely it resembles the silhouette of the wolf men with their long spears and erratic attack pattern.
the glowing enemies look a lot like an enemy you face in the lower chalice dungeons. y'know, the red skeleton guys that get summoned by the bell ringing women
Have you ever checked out what is underneath the hatch in Byrgenwerth?
your work is appreciated dude!
Right the animation at 5:10 is my favourite thing so far. Without having a weapon equipped it just looks like a child throwing a tantrum cause he got no candy.
My head cannon for the first cut Moon Presence boss you showed is that form was its physical form left behind when it, as a great/old one, ascended to the Nightmare realm to create the hunters dream. What we see in the dream is its ideal body that it manifested for itself in order to fight/take you over, but what we would have found deep in the chalice dungeon is its old rotting, bloated corpse that was left behind when its consciousness ascended into the realm of dreams and nightmares.
Please do more. I really want to see all of it.
Interesting as always. Very good work
From the number of enemies that are skeletal and/or on fire, there might have been another type of chalice dungeon or something that was on fire, kinda like the demon ruins
The burn warriors are probably supposed to be in the pthumerian chalice dungeons, because of all the fire themese in the prhumerian dungeons, with the bosses in the dungeon being very closely associated with fire like the watchdog and elder, and also the cut demon boss could have been a boss in the dungeon as well, and the burn warriours would be special pthumerians
King of Cainhurst looks like Gwyn
I noticed that the enemies you replaced with the burned boys around the cathedral usually has a "flaming" effect on their weapons, which you can see traces of in the video. Maybe this effect from the finished game somehow triggers the burned enemies' glowing?
I wonder if the burned warriors were supposed to appear in Old Yharnam, as the town had been burned down in the past. Maybe Old Yharnam itself was supposed to be on fire? Perhaps the cell shading was to allow the player to see them through flame effects?
The way that little drarf priest at the end moves around with no animation is actually more unsettling than the fully animated version would have been!
Glowing guys look like they are supposed to spawn on some pitch black level (imagine like where the big brain lies) and the glow effect is some sort of beastly sense (smell?) you could acquire through some item or procedure.
11:13 that's an unused character from Dark Souls 2, which is crazy, because that's double cut content; cut contentception
The masterpiece that just keeps on givin'.
Most of the cut enemies seem to belong more to Dark Souls and that could mean the developers used the motor of this game to test their ideas for Dark Souls 3, they weren't meant to be in Bloodborne but forgot to take them out at the release.
The moon presence second form just rushing and sliding towards you like that might be the creepiest thing I've seen in the entire game! It's just so otherworldly!
Lol the actual Moon Presence is a clumsy unfinished boss.
Moon presence second form: That grey part looks like the messengers; maybe it called them and fused? perhaps the messengers are part of the moon's presence. IDK, but it's a cool idea.
I really think many of the cut enemies were intended for Chalice Dungeons
the burned warriors look like from the dlc area( water one as they have water sound effect plus some of them also move funny like this
I wanted to get my idea out there about the "burned warrior" enemies you showed here, I think that this enemy was meant for old yarnham as in many text in the game it has been said to have been burned to the ground so perhaps there would have been a different area in old yarnham like a burned building or a burning building where they would reside (my best guess would perhaps be a lost workshop as they are warriors and well in the game warriors have workshops to make their weapons and armor), with them having only removed this enemy when they realised this area doesn't fit in the style of bloodborne as thet style is dark and dead not really dying so to speak like a burning building would beas to why not a burned building.... I don't know, but that's just my take on it, please tell me what you think.
My guess is that there was going to be a dark souls themed chalice dungeon to go along with Loran and Isz. That’s why you see all these fire and demon type enemies, and thematically jarring knights as well. I get the feeling that a lot of these cut bosses were being designed for a cut chalice aesthetic too.
All of these cut, hellish enemies (demon bosses, burned warriors, etc.) make me think that there was to be another series of chalice dungeons with this theme. Maybe the watchdog of the old lords and its masters were meant for this too. Probably cut due to time constraints. Would've been pretty great though
The bow enemies that swing at you could have been a precursor of Simon and his bow blades development mayhaps
Looks like Luarence's second form took some inspiration from Moon Presence V3 of being a monster that loses it's legs and crawls around at you.
i saw many lore theories talking about how martyr logarius could have been annalise’s husband and king of cainhurst before she & the people take the old forbidden blood, then he would turn his back on his people because of this disagreement and let the slaughter. i really like this theory and this kinda supports it, even if this version had been cut from the game.
anyways, i watched almost all your bloodborne videos and i wanted to thanks you for all the hard work you put into it for us ❤
Should not have binge watched this series this before bed. I had the full sneaking experience trying to get past these guys
l think that is posible for them to be for testing purpose, mostly due to the fact as how unfinished and varelly worked state they ovbiously are, say an engine check for example or phisics test ,damage values, mechanics, interaction,ect ect. once they check everything then just disble them and load the final enemies
AT 6:56 the king was using the Zweihander!
I always thought Cainhurst was a bit short, i knew there was some cuts here & there.
It's very interesting to see the burned warriors. They have Visceral attacks against them, but they are clearly not close to being finished. I assume they should've had normal looking textures with fire/cinder effects and stuff they tried to experiment with. One thing suggests they were being worked on later but their appearance suggests otherwise. This glow effect almost seems placeholdery.
i watch these and think imagine working on these for hours only for them t be cut and never shown
the burned soldiers probably were meant to have knight armor around them since a lot of the cut enemies seemed to fit a lot more into dark souls
With the burning warriors it just furthers the thought that mybe their was supposed to be a lava area in the game
10:55 "Shields are nice, but not if they engender passivity"
this version of the moon presence is disturbing and terrifying tbh, definitely scarier than the final version
"he wields a very long weapon" you might even call it... a lance
looks like the king of cainhurst 1 wielded an orb. part of a king's regalia. given that he has animations swinging something else in his off-hand, maybe he was supposed to carry a scepter to complete the trio?
The burned warriors probably where for a fire themed chalice dungeon or smth with the lesser demon
8:48 am I high or does it resemble a flower? And doesn't the Doll mention a "Flora of the moon"?
maybe those glowing creatures are beasts without any kind of fur or skin textures, but the glow could have been meant to emanate from underneath whatever would have been modeled onto it.
Maybe burned warriors were supposed to be like flaming beasts from old yharnam because they kida resemble the beasts of old yharnam in shape
The chalice dungeons have a similar red / burned looking enemy type as well
Ah, I used to watch Lance and Omega(Sanadsk) videos during the bloodborne cut content hype.
King of Canehurst swinging around that Chaos 2Hander.
9:06
Surrounded by faith,
Can't run away...
Keep walking the line,
Between the light,
Led astraaay...
Sorry, wrong video
The King in blue has a Zweihander