I'm not sure what to think about some of the boss items. If Father Norbert was such an early boss, was he the Cleric beast? Vicar Amelia might have originally been Saint Laura, but why was she so late in the game? Was the creature that became Mergo's Wet Nurse originally the boss at the end of the forbidden woods? And was "Kos" originally actually a boss? All very strange, I'd love to hear what others think on all this...
The boss at the end of the Forbidden Woods is probably the Snake Ball. If I had to guess Mergo's Wet Nurse was supposed to be a boss instead of Amygdala? For example, from the Forbidden Woods you come back to the locked up part of the clinic and through it to the Nightmare? Also, 落とし子 doesn't mean Fallen child, it's Bastard/illegal child. And it may be me, but I think literal translation of Dream Demon for 夢魔 fits the context better. Btw, why did you not cover Chalice Bosses? I noticed several interesting names: Silverbeast Fauna and Kin of Fauna (Kin of Silverbeast), Old sacrificed maiden (Strayed widow) [and that's not Queen Yharnam, because Queen is the Bride of Foul Blood], Beast-blooded King (Originator of beasts), Black beast and Black Beast-skeleton [which implies that there was a living version of Paarl]. I'm especially interested in Fauna, since we know that Moon was called Flora.
I have a feeling that the item to obtain blood echoes was called Fresh Livers due to the belief in early medicine and anatomy that blood was formed/created in the liver before being circulated.
I suppose someone has already written about this, but the choice of livers as the 'souls item' rather than coldblood is a very interesting choice rooted in medical history. Even before the actual function of the liver was known, scholars and doctors recognised its importance. The Roman anatomist Galen, though incorrect about a lot of things due to the limits of his era (3rd century AD), thought it was the principal organ of the body, calling it "the source of the veins and the principal instrument of sanguification" - that is, he thought it was the source of blood! According to a paper I read five minutes ago, "several scholars thought that it was the seat of a fire that burned perpetually in the human body. So, in ancient physiology the warmness of the liver was seen as the origin of the human spirit that flew up into the brain through the heart." It was also believed to be the source of yellow bile, one of the four 'humours'; humours being the liquids which pre-modern physicians believed to govern one's health (the others being black bile, phlegm, and blood). The rudimentary understanding and comprehension of the liver's importance bled over into culture, even before Galen and other natural philosophers were formalising it. Many cultures have held it to be the seat of the soul; the Talmud refers to it as the source of anger. The practice of haruspicy (also known as hepatomancy), divination by 'reading' the livers of animals, was also widely practiced throughout the Mediterranean and Near East in ancient times. Then, of course, there's also the way in which it's entered many languages. Wikipedia has more information in this regard, but the example that immediately comes to mind is how English (among others) associates the liver with courage - think of how cowards were called 'lily-livered' (i.e. their liver was white - devoid of humours), or how Shakespeare referred to a monarch as the liver of the nation. Okay, I'm done now (even though somebody probably already beat me to the punch). I just thought about the importance of the liver in pre-modern medicine and Googled it.
Honestly, I don't see why the Bosses "Fresh Livers" were cut. Their animation is sooooo well done (obviously, for a alpha stage, but they could've polished it up before the final game) and I think it would have been a great oportunity to write on their descriptions a little bit more lore about the boss. Anyway, great video mate! Subscribed!
I think one of their early concepts was to have the character slowly turn into a beast just like your character slowly turns hollow in Dark Souls 3 the more you die. My guess is that the character would get a more beastly look the more he got bathed in blood.
I agree. I reckon that that unused "MAGIC" menu was actually meant to be how you equip and use these spells, and there'd be a totally different method of using/casting them with a larger effect. In the debug menu, I was able to equip these spells as "MAGIC" rather than "Quick Use" but there's no way to actually cast them as there's no "Cast spell" button in Bloodborne.
It's possible that leveling your INT or Arcane stat equivalent in the menu would've increased the number of Augur spikes/Wrath strikes, since leveling INT gives more Homing Soulmass projectiles in Dark Souls, for example. Most likely what Brajan said though.
There was. The little lamp added to your weight and slowed stamina recovery until they patched it. There is also still a way to BLOCK in the game will large 2 handed transformed weapons; leftover from dark souls mechanics
it's really fascinating to learn about the original names for some of the bosses. it makes it seem like the story might have been a looooot different at the start!
Unfortunately not, I looked through my comment history and everything and I couldn't find it. Not only that but the comment was far too long for me to be able to relay what I remember from when I read it.
Kos probably refers to what we know of Ebrietas due to so much confusion between who is doing what to Ebrietas in the final game. It would explain some stuff with Micholash.
Sleepless Specter From looking at the UI, it seems they used a version of DS2 UI for Bloodborne early on, hence why they hid the inventory menu from the alpha
I find it so interesting how seemingly all of the Soulsborne games (or at the very least, DS3, BB and Sekiro) are very much built on the same core framework. I mean, it’s by no means surprising, but their shared debug system, and how so much of it seems to be left over in each game, is quite cool.
I think most of those post-boss liver items became Hunter Tools. The Deflect one became Beast Roar, and the useless meteorite became the nuke known as A Call Beyond.
Yeah it's common sense if you USED them, but it seems like a lot of people never tried them out in combat. Beast Roar is actually FORCE from dark souls; does deflect bullets/arrows/some magic.
Therianthropy is the ability to shapeshift into animals, much like how the beasts in Bloodborne become like werewolves, so I think that the beast blood potion was related to the beasthood system in the game. edit: I misheard what you said! You said it's some sort of beasthood thing already. Whoops. But, yeah, I have no real insight on what this system is supposed to do, but it's interesting that it seems like it's an older form of a beast blood pellet.
Amazing that this version was only 6 months from release! They polished it up a lot and did a lot of work in those 6 months. Bloody hell! Interesting to see how much was there in the alpha though. Good to see some insight into the games creation. Thanks for these videos.
I am truly amazed that you're able to do this stuff! It's so awesome seeing the cut content of my favorite game of all time! Keep up the amazing work mate!
These livers got me thinking thinky thoughts. Visceral attacks have always seemed weird. Its standard for a Souls game to feature a riposte but in Bloodborne, why are we attacking with our bare hands instead of with our equipped weapon? Visceral attacks are, in mere passing, described as a dark Hunter technique in the Clawmark Rune. Ok. But what are we doing exactly with this attack? And what's with our hand in the aftermath? Maybe, originally, we were plunging our claw-like, beastly hand into our enemies trunk and ripping out their liver? Maybe we even held it in our hand, which would explain why our stance post-attack is perfect for the camera to see a bloody liver? With the word "Visceral" meaning "internal organs", this Dark Hunter Technique could literally have been an organ attack that removes the liver. Is there anything (takes a deep breath) in the code that hints at an unused asset associated with the Visceral attack animation? Maybe an .obj of a bloody liver laying about?
A little bit of liver speculation: Because of a lack of a liver for Ebrietas, and the Augur being the Augur of Kos instead of Ebrietas, and Ebrietas's model appearing in early alpha footage, I imagine that that Great One was Kos in the original build. Strange that there's no liver for Gerhman or the Moon Presence. Maybe they didn't play a large role in the final product? This is a demo build of the alpha version, so their livers just might not have been implemented yet but it's just food for thought. Interesting that Mergo's Wet Nurse is called a "Succubus" internally. Because they are dream demons. Nothing really speculative here, just an observation. I wonder if the order of the livers have any significance? If so, it's interesting that Saint Laura is near the end. Lastly, and least of all, there's probably meant to be a massive blood splatter effect with the livers. The animation has the hunter hold it above his head and smash it and the 'souls' flow into him ala Dark Souls. Probably this is a placeholder effect until blood splatters and echo physics could be implemented.
I think blood borne is very affected from Cthulhu mythology trpg. 1:24 "SAN値ショップ" mean "Sanity point shop" in English.But in Japanese Final version, it is named "啓蒙ショップ" mean "Insight shop".
Well, Insight is pretty much (in)Sanity Points, right? You gain Insight from seeing things that don't/can't make sense. The higher the Insight the more crazy things you've seen and the crazier you are.
I really enjoyed this no nonsense show off of early item names and animations, one might think it's an "uninteresting" prompt but plain Core stuff taste very good too!
I...I spent most of yesterday with TH-cam open. TH-cam knows I watch all of your videos the instant I see them. Why must I wait a full day before I can know of your work?
So wait the amygdala are “incomplete”? Huh. You know theres statues of the little baby things that look like they’re turning into amygdalas, right? Maybe the choir was MAKING amygdala?
Incomplete False God = The One Reborn. Internally, The One Reborn is called "Half Baked Devil", which in hindsight is how I probably should have translated this item too.
Lol that even FromSoft were calling blood echoes souls at one point. P.s. I would be entertained with even the most inconsequential minutia from this game. Keep it up.
Been having ideas of what some boss weapons/runes/tools could have been. Kinda sucks that their wasn’t a boss soul exchange system in the main game it breaks my heart
The idea of "boss livers" is very interesting to me. Makes me wonder if they had, at some point, considered putting in a "liver transmutation" system to make it possible to get boss weapons. It appears to not exist at all in the alpha or final versions of the game, but that doesn't mean it didn't exist, or wasn't considered seriously at some point during development. Either way, really cool stuff.
i dunno if its just youtube compression hiding them, but the alpha seems to have far less jaggies/aliasing than the final product. its a shame cause graphically it looked a lot better to me.
So lets see here. Kos dead on the beach> Orphan afflicted and parasite bound> Moon Presence overtaken by parasite>Moon Presence cut form> One Reborn(a ritual to summon Kos bringing an amalgam of dead Kos and dead Orphan). All of this linked within the poor bastard Gherman. With this latest title of Kos methinks the moon is her true corpse, and the Moon Presence refers to the parasite jumping ship upon her orphan, slowly overtaking it while looking for a new host.
Does anyone else prefer the lighting and menu/UI design in the alpha version? With a little bit of polish and HD item icons, It would look so much nicer than what we had in the final game.
Do you mind putting the "other" chalice dungeon boss livers in the description/ separate video? These titles and descriptions are extremely interesting
Chronicler J I could read out the names of all key items and outfit names but it was going to be really boring for video so I didn’t do it. I might save those for another video where I have move interesting stuff to couple with them.
This has a few interesting little tidbits to think about, but I think what many of the community would like to see is a clipped camera view of what, if anything, is actually beneath the infamous Byrgenwerth trapdoor. An unused area? A shortcut to an existing area? A muddled mess of half completed textures, or perhaps an as yet undiscovered enemy or npc? Theories persist, but there’s only one way to find out. Lend us your eyes on the inside, Sir Lance.
Balaam _ Unfortunately, Lance doesn't save his streams as VODs on Twitch. His channel is Lance McDonald there too. But in the footage, it shows how there are only textures on the top portion of the Byrgenwerth building. Looking up when below the trapdoor will show a few assets floating in space and nothing else.
Eduardo Pratti thank you for the description, it’s provided some closure on this for me. It would have been nice to find a partially coded chalice dungeon or something, but at least I have something of an answer at this point. I was so frustrated when boundary break failed to even touch on this subject.
Nice, I didn't know you knew Japanese. I found this video pretty interesting. Don't really understand what exactly the player is doing in the animation when you use the livers. Amazing that so much of the game changed in as little as 6 months!
I looks like either the wrong animation is cued up, like it's an animation for stabbing a tall statue or something, or the animation axis is warped so the characters back and arms bend back too far.
Lance, your videos are absolutely great. Keep up the good work, m8. I've got one question and maybe someone will be able to answer. How/why do the devs leave unused content in the game files? I mean, since it's unused, it shouldn't be in the code/files either, right?
I know I'm 3 years late, but the answer is that it's simply just much easier and safer to render the content unaccessible than it is to remove it - who knows what you'll break when you delete stuff.
I would like it if you had read the extra chalice boss souls too. I personally would have liked it better if they kept the livers more than I like all those blood clots. It could have gone from clots to kidneys as if you were get purer blood, and then hearts for the bosses. I really felt like this game could have used boss weapons. It had very little weapon variety, although I will admit all of them are very creative. All of those findings are very interesting. Beta content always makes it seem like the games were going to be wildly different.
Maybe early in the development there was a sort of lose life if you run a lot,what whuld explain the"stamina"and im pretty sure i heard something obout just that on a old post obout dark souls cut content,so there clearly culd have been a type off thing impomented in bloodborne
This is so cool! I think more people are starved for Bloodborne content than you think. In the Alpha version, can you travel into later areas of the game, past Gascoigne? I feel like you explained that in one of your videos, but I would just like to know if there's any other avenue of pulling cut content out of the game than just what was in the Alpha. Good job, keep it up!
Have you Lance tried to no clip in hypogean gaol yet, to see what's happening in Yahar'gul in the event plaza where lead to believe the chanting is Mensis beckoning the nightmare but the door is locked.
Since this is save edited, is there any chance you can use the secret debug menu to actually edit a current build's stats, or would the fact that you had progressed so far with the character make that impossible? The projectile messengers in the Alpha version of the executioner gloves is still in the game, btw. It's an insanely rare attack that the crazy Labyrinth Spirits use when they are caught on geometry in the chalices. You can find some videos about it if you look it up. I also have a few clips of them using the attack while farming them for Phys/Poorman gems. I actually like the Apha version of the Old Hunters Bone and Beast Roar much more than the final game version if not for any reason other than the more vibrant colors, but the Alpha OHB just seems to flow better and seem more ghostly.
Oh, sorry for misinterpreting that, you made it sound like it could when you were going over all the various menus in the debug menu. On a separate note, would you happen to know how I could use a save editor to get the Bloody Logarius Wheel and armor set as well as the Vileblood Queen's set? So far I've only managed to edit runes, gems and add one of the JP exclusive messenger skins.
Are you able to mod in the graphical settings from the trailer? where dynamic lighting was present. would be awesome to see yharnam with that, probably lags alot tho, but still awesome to see
Can you figure out if it is possible to use simple melee weapons of simple mobs, like rakes or a greatsword from the chalice enemy? Thing I really miss in bloodborne is an ability to use non trick weapons
I'm not sure what to think about some of the boss items. If Father Norbert was such an early boss, was he the Cleric beast? Vicar Amelia might have originally been Saint Laura, but why was she so late in the game? Was the creature that became Mergo's Wet Nurse originally the boss at the end of the forbidden woods? And was "Kos" originally actually a boss? All very strange, I'd love to hear what others think on all this...
I wanted Kos to be a boss :(
Perhaps Kos is the alpha name of Ebrietas. And "エーブリエタースを継ぐ物(Successor of Ebrietas)" is Gehrman. Probably Ebrietas was Moon Presence's
alpha name.
Love the videos, keep it up with this kind of content :)
Without spoiling too much, no. You don't fight Kos.
The boss at the end of the Forbidden Woods is probably the Snake Ball. If I had to guess Mergo's Wet Nurse was supposed to be a boss instead of Amygdala? For example, from the Forbidden Woods you come back to the locked up part of the clinic and through it to the Nightmare? Also, 落とし子 doesn't mean Fallen child, it's Bastard/illegal child. And it may be me, but I think literal translation of Dream Demon for 夢魔 fits the context better.
Btw, why did you not cover Chalice Bosses? I noticed several interesting names: Silverbeast Fauna and Kin of Fauna (Kin of Silverbeast), Old sacrificed maiden (Strayed widow) [and that's not Queen Yharnam, because Queen is the Bride of Foul Blood], Beast-blooded King (Originator of beasts), Black beast and Black Beast-skeleton [which implies that there was a living version of Paarl].
I'm especially interested in Fauna, since we know that Moon was called Flora.
Ahh, Gos, or some say Gosm... Do you hear our prayers? We will not abandon the cut content.
it's almost like your character holds Fresh livers over themselves as to be drenched in the blood of it upon tearing it open
Blood Echoes literally being called souls, lol.
Well that's what they literally are
@@AydarBMSTU no, they're *literally* XP.
@@Micolashcage1 Actually it’s currency👍🏼
@@lawstonlovelace8834 (Y)our eyes are yet to open.
@@Micolashcage1 that’s also what soul s bruh
You could literally discover a pebble with a different model and I'll be interested in it. Keep em' comin, Lance!
Micolash, Host of bad boss design fuck you just fuck you how about next time drop some thing useful you peace of crap
@@cheesethehoonter2955 pebble is just dried eye ball
"The blood echo count is marked as 'souls'"
*the entire soulsborne theorist community*: hmmmmmmmmmmmmm
I have a feeling that the item to obtain blood echoes was called Fresh Livers due to the belief in early medicine and anatomy that blood was formed/created in the liver before being circulated.
Or because of livor mortis, where blood settles neatly in the liver shortly after death.
I suppose someone has already written about this, but the choice of livers as the 'souls item' rather than coldblood is a very interesting choice rooted in medical history. Even before the actual function of the liver was known, scholars and doctors recognised its importance. The Roman anatomist Galen, though incorrect about a lot of things due to the limits of his era (3rd century AD), thought it was the principal organ of the body, calling it "the source of the veins and the principal instrument of sanguification" - that is, he thought it was the source of blood! According to a paper I read five minutes ago, "several scholars thought that it was the seat of a fire that burned perpetually in the human body. So, in ancient physiology the warmness of the liver was seen as the origin of the human spirit that flew up into the brain through the heart." It was also believed to be the source of yellow bile, one of the four 'humours'; humours being the liquids which pre-modern physicians believed to govern one's health (the others being black bile, phlegm, and blood).
The rudimentary understanding and comprehension of the liver's importance bled over into culture, even before Galen and other natural philosophers were formalising it. Many cultures have held it to be the seat of the soul; the Talmud refers to it as the source of anger. The practice of haruspicy (also known as hepatomancy), divination by 'reading' the livers of animals, was also widely practiced throughout the Mediterranean and Near East in ancient times. Then, of course, there's also the way in which it's entered many languages. Wikipedia has more information in this regard, but the example that immediately comes to mind is how English (among others) associates the liver with courage - think of how cowards were called 'lily-livered' (i.e. their liver was white - devoid of humours), or how Shakespeare referred to a monarch as the liver of the nation.
Okay, I'm done now (even though somebody probably already beat me to the punch). I just thought about the importance of the liver in pre-modern medicine and Googled it.
I find it interesting how coldblood was livers originally, and in a visceral animation on a human you may as well be pulling their liver out :V
Honestly, I don't see why the Bosses "Fresh Livers" were cut. Their animation is sooooo well done (obviously, for a alpha stage, but they could've polished it up before the final game) and I think it would have been a great oportunity to write on their descriptions a little bit more lore about the boss. Anyway, great video mate! Subscribed!
It’s genuinely upsetting..
Another interesting thing is Vileblood Queen flesh looks vaguely like a liver...
Because they thought it was too close to the souls games, is my bet.
I think one of their early concepts was to have the character slowly turn into a beast just like your character slowly turns hollow in Dark Souls 3 the more you die.
My guess is that the character would get a more beastly look the more he got bathed in blood.
I bet that these spells with random metheor/tentacle were supposed to summon more of them and work like firestorm in Dark Souls
I agree. I reckon that that unused "MAGIC" menu was actually meant to be how you equip and use these spells, and there'd be a totally different method of using/casting them with a larger effect. In the debug menu, I was able to equip these spells as "MAGIC" rather than "Quick Use" but there's no way to actually cast them as there's no "Cast spell" button in Bloodborne.
It's possible that leveling your INT or Arcane stat equivalent in the menu would've increased the number of Augur spikes/Wrath strikes, since leveling INT gives more Homing Soulmass projectiles in Dark Souls, for example. Most likely what Brajan said though.
The attire had a weight ratio on it unlike the final game.
I believe there actually was a small hidden effect with weight in the game that got patched out earlier on.
There was. The little lamp added to your weight and slowed stamina recovery until they patched it. There is also still a way to BLOCK in the game will large 2 handed transformed weapons; leftover from dark souls mechanics
Them Dark Souls sound effects
Definitely think Fresh Livers were a missed opportunity, having a bit more lore would have been great.
it's really fascinating to learn about the original names for some of the bosses. it makes it seem like the story might have been a looooot different at the start!
I recommend you look for "Eduardo Pratti"'s comment, it's a very interesting take of what might've been the original story.
where is his comment at?
Has there been any luck finding that comment?
Unfortunately not, I looked through my comment history and everything and I couldn't find it. Not only that but the comment was far too long for me to be able to relay what I remember from when I read it.
Alister Izunia
Unfortunate. If it’s become that hard to find the it must’ve been deleted
Kos, fallen child of the moon???
Knights of the Nine Yeah that raised an eyebrow here. Makes a little bit of sense though
Kos probably refers to what we know of Ebrietas due to so much confusion between who is doing what to Ebrietas in the final game. It would explain some stuff with Micholash.
There was going to be a mechanic where players could get infected and become beasts. Effectively becoming a mini boss
@@toojungtodie1898 Why is the person who named who a genius?
Even the devs were calling echoes “Souls.” LUL.
Sleepless Specter From looking at the UI, it seems they used a version of DS2 UI for Bloodborne early on, hence why they hid the inventory menu from the alpha
and?
@@8304u Comment was made 3 years ago, psychopath.
You never fail to amaze, Lance. Keep up the awesome work.
I find it so interesting how seemingly all of the Soulsborne games (or at the very least, DS3, BB and Sekiro) are very much built on the same core framework. I mean, it’s by no means surprising, but their shared debug system, and how so much of it seems to be left over in each game, is quite cool.
I think most of those post-boss liver items became Hunter Tools. The Deflect one became Beast Roar, and the useless meteorite became the nuke known as A Call Beyond.
Yeah it's common sense if you USED them, but it seems like a lot of people never tried them out in combat. Beast Roar is actually FORCE from dark souls; does deflect bullets/arrows/some magic.
Therianthropy is the ability to shapeshift into animals, much like how the beasts in Bloodborne become like werewolves, so I think that the beast blood potion was related to the beasthood system in the game.
edit: I misheard what you said! You said it's some sort of beasthood thing already. Whoops. But, yeah, I have no real insight on what this system is supposed to do, but it's interesting that it seems like it's an older form of a beast blood pellet.
Amazing that this version was only 6 months from release! They polished it up a lot and did a lot of work in those 6 months. Bloody hell! Interesting to see how much was there in the alpha though. Good to see some insight into the games creation. Thanks for these videos.
Beautiful video! I love your videos, I'm so happy we get an inside peak at was originally in the game!
Awesome work as usual, Lance! Always looking forward to what new insights you'll dig up!
I am truly amazed that you're able to do this stuff! It's so awesome seeing the cut content of my favorite game of all time! Keep up the amazing work mate!
This game keeps on giving.
These livers got me thinking thinky thoughts. Visceral attacks have always seemed weird. Its standard for a Souls game to feature a riposte but in Bloodborne, why are we attacking with our bare hands instead of with our equipped weapon? Visceral attacks are, in mere passing, described as a dark Hunter technique in the Clawmark Rune. Ok. But what are we doing exactly with this attack? And what's with our hand in the aftermath? Maybe, originally, we were plunging our claw-like, beastly hand into our enemies trunk and ripping out their liver? Maybe we even held it in our hand, which would explain why our stance post-attack is perfect for the camera to see a bloody liver? With the word "Visceral" meaning "internal organs", this Dark Hunter Technique could literally have been an organ attack that removes the liver. Is there anything (takes a deep breath) in the code that hints at an unused asset associated with the Visceral attack animation? Maybe an .obj of a bloody liver laying about?
Wow this video must have taken forever to make! I loved the whole thing, please keep the videos coming!
holy cow! good job!! your mind must have melted when you found all of this stuff. its crazy how so many things can be discovered thanks to the menu
Holy moly I really hope there’s more, really cool in lots of different ways.
A little bit of liver speculation:
Because of a lack of a liver for Ebrietas, and the Augur being the Augur of Kos instead of Ebrietas, and Ebrietas's model appearing in early alpha footage, I imagine that that Great One was Kos in the original build.
Strange that there's no liver for Gerhman or the Moon Presence. Maybe they didn't play a large role in the final product? This is a demo build of the alpha version, so their livers just might not have been implemented yet but it's just food for thought.
Interesting that Mergo's Wet Nurse is called a "Succubus" internally. Because they are dream demons. Nothing really speculative here, just an observation.
I wonder if the order of the livers have any significance? If so, it's interesting that Saint Laura is near the end.
Lastly, and least of all, there's probably meant to be a massive blood splatter effect with the livers. The animation has the hunter hold it above his head and smash it and the 'souls' flow into him ala Dark Souls. Probably this is a placeholder effect until blood splatters and echo physics could be implemented.
SO COOL! Thanks so much for your hard work, and thanks for sharing! Every detail we get about this fascinating game is a treasure :)
I think blood borne is very affected from Cthulhu mythology trpg.
1:24 "SAN値ショップ" mean "Sanity point shop" in English.But in Japanese Final version, it is named "啓蒙ショップ" mean "Insight shop".
Well, Insight is pretty much (in)Sanity Points, right? You gain Insight from seeing things that don't/can't make sense. The higher the Insight the more crazy things you've seen and the crazier you are.
To be that guy, can you translate the rest of that menu?
I really enjoyed this no nonsense show off of early item names and animations, one might think it's an "uninteresting" prompt but plain Core stuff taste very good too!
Darn it, lance. We just recorded a cut content thing on the MP... looks like we have to do it again.
Great vid btw XD
ahhahahha
Richie was literally like "yeah lance didnt make a video on these things yet, but" 2 days later lance makes a vid XD
Ayyyy
daaaan!!!
I...I spent most of yesterday with TH-cam open. TH-cam knows I watch all of your videos the instant I see them.
Why must I wait a full day before I can know of your work?
Am I the only one who finds it super weird they removed the little flourish above the healthbar from the alpha test? What a strange thing to remove.
It would be hilarious to find out you can't read a word of Japanese and have just been messing with us this whole time. Love the vids man
I actually like the look of the alpha versions HUD and Menus more then the final games.
So wait the amygdala are “incomplete”?
Huh. You know theres statues of the little baby things that look like they’re turning into amygdalas, right?
Maybe the choir was MAKING amygdala?
Incomplete False God = The One Reborn. Internally, The One Reborn is called "Half Baked Devil", which in hindsight is how I probably should have translated this item too.
Lance McDonald
Oh okay.
I always thought that garden of eyes is a failed attempt to transform into Amygdala
I reckon the amygdalas are the pthumerian blood children
Put your grasses on
There's no glasses in the alpha :( :( :(
nothing will be wrong
Alterpexsis IT'S UP TO YOU
Even mother will show you another way
Frigging love these videos. I sincerely appreciate all the hard work you and community have continued to pour into this game.
is there a way you can enable the kick attack that was shown in the demo and thanks for your great videos
I enjoy all of these behind the curtains content! Keep it up!
Thank you once more for showing us all this unused and interesting Bloodborne content.
Always amazing work. Thank you for showing all the interesting things you find.
looks like blood management was a much bigger part of the game
Beyond cool work you're doing here
Praise the good blood! Always exciting when a new video is posted.
Awesome showing. Can't wait for the next one.
I sorta like the idea of fresh/living livers because the game talks about being "blooddrunk" a lot
They had cut out so much of the content that could have been so interesting, i can't.
It would be interesting to access the In-game debug menu... How did you do that.
Insight +99
Lol that even FromSoft were calling blood echoes souls at one point.
P.s. I would be entertained with even the most inconsequential minutia from this game. Keep it up.
Been having ideas of what some boss weapons/runes/tools could have been. Kinda sucks that their wasn’t a boss soul exchange system in the main game it breaks my heart
This video was very interesting just like the rest but a little more intriguing
The idea of "boss livers" is very interesting to me. Makes me wonder if they had, at some point, considered putting in a "liver transmutation" system to make it possible to get boss weapons. It appears to not exist at all in the alpha or final versions of the game, but that doesn't mean it didn't exist, or wasn't considered seriously at some point during development. Either way, really cool stuff.
Honestly, I doubt it. That's probably the reason they cut boss souls in the first place.
I think that the game would have been so much darker and scarier if left with all the alpha stuff
i dunno if its just youtube compression hiding them, but the alpha seems to have far less jaggies/aliasing than the final product. its a shame cause graphically it looked a lot better to me.
It defenitely does a much better job in terms of atmosphere. Yharnam feels much more mysterious in the alpha.
So lets see here. Kos dead on the beach> Orphan afflicted and parasite bound> Moon Presence overtaken by parasite>Moon Presence cut form> One Reborn(a ritual to summon Kos bringing an amalgam of dead Kos and dead Orphan). All of this linked within the poor bastard Gherman.
With this latest title of Kos methinks the moon is her true corpse, and the Moon Presence refers to the parasite jumping ship upon her orphan, slowly overtaking it while looking for a new host.
This is really interesting... After 3 years the game still showing more cut content.
The magic looks interesting.
Porting the shaders from the alpha to the full game would be a dream come true
Dude, the stalker looks awesome! They should have kept that, along with the animation for the Old Hunters Bone movement.
9:10 wait who's the guy sitting there? The hunter?
Super interesting stuff! I love these videos!
Lance you blow my mind every time.
Love how souls games gave interesting things to see years after u play them. Bloodborne is an even more special occasion.
amazing work!
Does anyone else prefer the lighting and menu/UI design in the alpha version? With a little bit of polish and HD item icons, It would look so much nicer than what we had in the final game.
1:00 cool character man
Nice. It seems you've showcased all there is to find in terms of player spells.
Do you mind putting the "other" chalice dungeon boss livers in the description/ separate video? These titles and descriptions are extremely interesting
Will you be doing the key items? Or does debug only add all consumables
Chronicler J I could read out the names of all key items and outfit names but it was going to be really boring for video so I didn’t do it. I might save those for another video where I have move interesting stuff to couple with them.
The key items alone would draw me in to watch a video.
This has a few interesting little tidbits to think about, but I think what many of the community would like to see is a clipped camera view of what, if anything, is actually beneath the infamous Byrgenwerth trapdoor. An unused area? A shortcut to an existing area? A muddled mess of half completed textures, or perhaps an as yet undiscovered enemy or npc? Theories persist, but there’s only one way to find out. Lend us your eyes on the inside, Sir Lance.
Lance has already mentioned what's below the trapdoor and showed it on his streams.
There's nothing.
Eduardo Pratti I was unaware of this! Please sir, is there a link to this footage anywhere? Just once I’d like to see it with my own eyes:(
Balaam _ Unfortunately, Lance doesn't save his streams as VODs on Twitch. His channel is Lance McDonald there too.
But in the footage, it shows how there are only textures on the top portion of the Byrgenwerth building. Looking up when below the trapdoor will show a few assets floating in space and nothing else.
Eduardo Pratti thank you for the description, it’s provided some closure on this for me. It would have been nice to find a partially coded chalice dungeon or something, but at least I have something of an answer at this point. I was so frustrated when boundary break failed to even touch on this subject.
"The Blood Echo count actually being called Souls here...." Shared Continuity Confirmed!
Thank you so much, this is really interesting to me
11:53 I think the double accelerator looks batther than the old hunter bone in the base game.
Nice, I didn't know you knew Japanese.
I found this video pretty interesting. Don't really understand what exactly the player is doing in the animation when you use the livers.
Amazing that so much of the game changed in as little as 6 months!
It looks like he takes the liver and smashes it against his other hand, I think?
Or maybe he’s holding it with the other hand and stabbing something into it
My first thought was it looks like he's stabbing something into it, but yeah idk
I looks like either the wrong animation is cued up, like it's an animation for stabbing a tall statue or something, or the animation axis is warped so the characters back and arms bend back too far.
Lance, your videos are absolutely great. Keep up the good work, m8.
I've got one question and maybe someone will be able to answer. How/why do the devs leave unused content in the game files? I mean, since it's unused, it shouldn't be in the code/files either, right?
I know I'm 3 years late, but the answer is that it's simply just much easier and safer to render the content unaccessible than it is to remove it - who knows what you'll break when you delete stuff.
I would like it if you had read the extra chalice boss souls too.
I personally would have liked it better if they kept the livers more than I like all those blood clots. It could have gone from clots to kidneys as if you were get purer blood, and then hearts for the bosses. I really felt like this game could have used boss weapons. It had very little weapon variety, although I will admit all of them are very creative.
All of those findings are very interesting. Beta content always makes it seem like the games were going to be wildly different.
I think the variety is great. There just aren't multiple similar weapons with slightly different movesets like in Dark Souls.
I agree with that. I like all we got, and I like there aren't repeats. But I do think we could have had a few more.
man bloodborne boss weapons would have been great, especially if they were actual mutations similer to the beastclaw rather then proper weapons
A few bosses already give they’re weapons
Interesting that "reflective light wall" was re-used in Dark Souls 3 as "reflective wall of light" with a similar effect.
Cool!
I would love to know/see if the animation of the Hunter and the magic sword (stabbing?) is still in the game.
What's that kanji before "souls" (ソウル) in the menu?
所持ソウル
"Souls in possession"
Maybe early in the development there was a sort of lose life if you run a lot,what whuld explain the"stamina"and im pretty sure i heard something obout just that on a old post obout dark souls cut content,so there clearly culd have been a type off thing impomented in bloodborne
That HUD is kinda cool
This is so cool! I think more people are starved for Bloodborne content than you think. In the Alpha version, can you travel into later areas of the game, past Gascoigne? I feel like you explained that in one of your videos, but I would just like to know if there's any other avenue of pulling cut content out of the game than just what was in the Alpha. Good job, keep it up!
lance you absolute legend
Have you Lance tried to no clip in hypogean gaol yet, to see what's happening in Yahar'gul in the event plaza where lead to believe the chanting is Mensis beckoning the nightmare but the door is locked.
Since this is save edited, is there any chance you can use the secret debug menu to actually edit a current build's stats, or would the fact that you had progressed so far with the character make that impossible?
The projectile messengers in the Alpha version of the executioner gloves is still in the game, btw. It's an insanely rare attack that the crazy Labyrinth Spirits use when they are caught on geometry in the chalices. You can find some videos about it if you look it up. I also have a few clips of them using the attack while farming them for Phys/Poorman gems.
I actually like the Apha version of the Old Hunters Bone and Beast Roar much more than the final game version if not for any reason other than the more vibrant colors, but the Alpha OHB just seems to flow better and seem more ghostly.
I don’t use a save editor. The debug menu doesn’t let you “reassign stats” unfortunately.
Oh, sorry for misinterpreting that, you made it sound like it could when you were going over all the various menus in the debug menu.
On a separate note, would you happen to know how I could use a save editor to get the Bloody Logarius Wheel and armor set as well as the Vileblood Queen's set? So far I've only managed to edit runes, gems and add one of the JP exclusive messenger skins.
Are you able to mod in the graphical settings from the trailer? where dynamic lighting was present. would be awesome to see yharnam with that, probably lags alot tho, but still awesome to see
Great work Lance :D
Are there any other armor sets in the alpha? I heard about one called "Hunter of the Blood of Gremia"?
Can you figure out if it is possible to use simple melee weapons of simple mobs, like rakes or a greatsword from the chalice enemy? Thing I really miss in bloodborne is an ability to use non trick weapons
To think they have planned orphan of kos since alpha...
Thank you Lance, very cool
Would you consider doing any videos on the cut content in Demon's Souls?
Absolutely yes
12:34 I ain't afraid of no ghosts.