all these cut guys look like they were supposed to be Cainhurst enemies. I still feel like Cainhurst Castle wasn't fully realized. Wish it had gotten some DLC to expand it.
The old ghost guys look like they belong in Cainhurst as male counterparts to all the ghost ladies you find there. The shrine knights look to me like some sort of mechanical or golem soldier created by the Pthumerians to guard their tombs a labyrinths/ I think that the Screamers are supposed to run at you and explode. Which is why they disappear. They're living bombs. Good job on doing this Lance McDonald. It makes for an interesting video.
The Shrine Knights maybe where Lorian, because they haves beast traits in the expose parts of his armor, the wolf beast warriors share similar traits, maybe, they where designed for being enemies in Lorian.
Many of these cut enemies feel well suited for Cainhurst. If you told me that the sunken area infront of Cainhurst castle used to lead somewhere I’d believe it. Cainhurst has always felt like DLC to me, and the idea that they decided to put it in the main game scrapping a great deal of content from that area doesn’t seem far fetched to me. Awesome video. Keep up the good work.
The Screamer things I think were suicidal enemies. They'd inch closer to the player then unleash an explosive scream that would leave them stunned and alert other enemies nearby to attack.
I was thinking the same thing, it looked more like the explosion or other effect at death was missing, but that it would be a hazard not a crystal lizard style.
I can't stop thinking that the evil spirit is looks like Logarius before he rotted away. I never saw any character with that long white hair other than Logarius
If you are doing a camera exploration of Bloodborne, may I suggest the Altar of Despair where you fight Ebrietas? I looked around there last night with the monocular and there is a Ton of weird geometry and bizarrely enough a bridge way high up. Since this area would be behind Yharnam proper I wonder if there's any remnant to an old stage geometry that they may have removed.
A lot of Cainhurst style enemies and definitely a more medieval-victorian setting rather than Victorian-cosmic horror setting I'm glad we got the later setting but damn that wolf squirrel guy would've been a banger to fight in Cainhurst Also this just goes to show that shields were more common than weapons in early development
You can actually see where some of these cut enemy designs made their way to Elden ring, the second id say became the death bird, and the screaming eggs are very similar to the land squirts.
Just imagine how awesome it would be, if people found an almost complete unused "shrine" map, which takes place on another pillar from which you could see the Hunter's Dream in the distance, filled with Shrine Knights and maybe the Moon Presence as the end boss. That'd be so cool.
If you ask me, the Screamers look and seem much like a Vagrant from Dark Souls...they're cracked eggs, with the ability to charge at you. There were passive and aggressive Vagrants in Dark Souls, and if I'm not mistaken, they disappeared if you didn't kill them fast enough. Not to mention that the design of the enemy's tendrils may suggest they're close to being infant Great Ones, and Vagrants were basically packages of humanity and souls that represented another player's lost gains. It might represent another player, knowing how the 'true' ending unfolds. Just a thought, though.
Let me know some things from Bloodborne you'd like a look at, especially things you've seen in the distance that you'd really like a better look at up close!
Nightmare sections, Mergo's nightmare, the fishing hamlet (all of the old hunters DLC) and anything you've got on Gehrman as his character fascinates me the most!
The thing about the unused ghost is it dose have a attack but it seems like it can only attack in the game of the year version of bloodborne, it attack involve of it shooting 4 messenger-like ghosts that inflicts Frenzy. Here's said attack of the ghost shooting the messenger ghosts th-cam.com/video/PlorZT77TUY/w-d-xo.html&lc=z23byjvbwmjdu3y32acdp432ypdlkyfk4sn32z5inh5w03c010c
Wait a second... all the way back in 2015 Jerk Sans Frontieres claimed to see one of these projectiles in a root chalice. Spooky. www.reddit.com/r/bloodborne/comments/3yiqoc/i_think_i_just_had_a_messenger_fired_at_me_like_a/
These enemies seem to be out of place in the Bloodborne universe, but you can find dead knights on the pthumerians Tombs, maybe at some point we would have been able to see some transformed knights (which is a very interesting concept for me) i.ytimg.com/vi/5B0ZfcAYwbY/maxresdefault.jpg here take a look
Chuck Wagon yea they are it’s explained pretty clear in Ghermans attire that the first people to try to fight the beasts died in the dungeons weighed down unable to evade the fast beasts
This is so cool! I agree the evil spirit looks like it could have been Logarius, perhaps as a haunting image that harasses you before encountering his actual body. The werewolf knights look like they'd be tied to cainhurst castle, being the only connection to medieval times the game has. Goes to show how far back the beast scourge has plagued the region. Makes me wonder if cainhurst has a longer history with the old blood then bergenwerth. There is so much missing lore here! We need more eyes!
First of all I loved your videos. I wanted to mention that the Evil spirit enemy you show in this video litteraly moves the same way than the "humanity" enemies on dark souls prepare to die DLC, they have really close shape too and the sounds when he gets hit or killed sound similar to that echo.
The Screamer thing reminds me a lot of the Vagrants from Dark Souls. Perhaps they could have been an interactive element in multiplayer the same way as DS, and possibly had an aggressive and cowardly variant. Very fascinating.
Evil Spirits exist in the base game. They are very similar in mechanics, and never spawn in groups. As a singular enemy in The Chalice Dungeons. Very rare spawn rates. I believe this cut version of the Evil Spirits are an early creation of the enemy. Which is very strange! It's odd to see so much development go into a single enemy. That turning invisible attack, could be meant to be a grab! As its very similar to the Evil Spirits turning invisible and teleporting to perform a grab attack in the finished game.
I think the screamers were intended to act as a bell for nearby enemies. That's why they run up to you and start freaking out, so it would catch the attention of enemies.
Am i just weird or was that old man character more terrifying than any single enemy in BB. It just floating towards you mencacingly with its lack of limbs and monolithic silouhette. Beautifully terrifying. His clothes also like like the white church garb but all the way around.
All of this cut content looks very Dark Souls to me, which only has me more convinced there was meant to be a part of the game (chalice dungeons?) that tied together Dark Souls and Bloodborne. Or at the very least, suggested it. I feel like it would've made perfect sense for there to be Dark Souls inspired enemies in the chalice dungeons, seeing as the dungeons were catacombs hidden from humanity for many, many years. The ruined surroundings, dead knight corpses, and Yharnam Queen suggests a fall of a civilization, perhaps? Also, Marvelous Chester's line from Dark Souls 1 DLC: "Hm...Oh, let me guess...Snatched by a shadowy limb, and dragged off to the past? Yes, of course. Exactly what happened to me." I know that seems to explicitly imply Manus, but since Manus seems to pull you through because of the broken pendant, it doesn't make sense why Chester would be pulled through by the same entity UNLESS it was actually an Amygdala. I think a tie-in had always been a plan in the very, very early stages of Bloodborne/"Project Beast", but eventually got dropped. This is all purely theory though.
Maybe because Bloodborne is an exclusive game, FromSoft decided to cut ties to Dark Souls which is a multiplatform game, would have been hard to keep a relation in later games
Exactly my thought. Now look at Dark Souls 3 and Aldrich (Eldritch in Japanese) and all the dream stuff he is connected to. Age of deep sea and whatever. His covenant symbol being the Deep Sea rune from Bloodborne. Fairly obvious.
These aren't connections, merely easter eggs just like Seath being a call back to From Software's King's Field games in which he first appeared. Same with Patches and the Moonlight greatsword appearing in many of their games, even Armored Core.
Suggesting ties between Marvelous chester and aldritch? Hell yes. Marvelous chester was originally supposed to have his own zweihander, but that wasnt added in. Combine this knowledge with the early early Project Beast footage, im gonna guess that trick weapons werent added until later in development, and that originally the game had a different style for Bloodborne (chester's mask suggests more sinister/slightly carnival tone.) Side note, perhaps Yamamura from the Bloodborne Dlc is actually the tie in character for Sekiro, underneath our nose this entire time...
The Shrine Knight being possibly connected to the pillars in the Dream is very interesting! He looks very anachronistic, sort of like the plate armor corpses in the chalice dungeons. This implies to me that he might have been meant to reside in one of the other pillars as a hunter from an older age, and that the pillars are other Hunter's Dreams from previous Great One reproduction cycles.
Funny how they reused sound effects in ds3. The sound the lesser demons make -> ds3 Gargoyles. Shadow of Yharnam snakes -> Lothric knights, and I know I recognize the forbidden woods snake death noise
Great stuff. It made me think one could make a pretty compelling and eclectic game just from discarded Fromsoft ideas, going all the way back to Demon's Souls and the broken archstone in particular. Looking forward to more videos!
I know this is an ancient comment... but I do have to wonder if they originally wanted to revisit the Cainhurt area for DLC as it is, it is woefully lacking. You're right that many of these enemies would fit in that aesthetic a deal better.
You had me reeling at when you were striking those armoured beasts without shifting the cane into chain-whip mode, since beasts are weak to that damage -_- Guess those early days of the game left their mark on me pretty hard.
7:11 perhaps this beast was supposed to be found in chalice dungeons as an advanced form of the scourge in which the beasts became evolved to the point of forming a civilization or army
Other comments: "the screamers kinda remind me of the vagrants from dark souls" "probably kamikaze enemies" "potentially terrifying" Me: "cute squeaky eggs"
The wolf-knight would propably be the "werewolf"-version of the human knight. Since Cainhurst is a place filled with vampires, it does make sense for the game to have werewolfs as well. Since they've pretty much always have been mortal enemies in culture etc.
The pillars surrounding the hunter's dream are called shrines? That reminds me to one of my theories that the other pillar were other hunter's dreams or al least small dreams created by the geat ones
Were the shrines perhaps similar to chalice dungeons or maybe replaced chalice dungeons at some point? Would've made more sense than being phased into the 4th dimension into the meme caves xD
Have you seen the large knight with a pegleg Sanadsk showed off in one of his videos? It would be cool to see if you could load that thing into the game.
Unfortunately that one seems to load invisible, or maybe beneath the ground. I'm wondering if it's meant to be a boss that hides underground and pops out and we haven't figured out a way to trigger it yet.
Maybe it only is visible in the GOTY edition. Some cut enemies or areas seem to be much more complete in this version. There is a lantern for example in front of the fog gate to the final form moon presence boss and the ghost type enemies you showed in this video can perform an attack.
The knights and beast knights seem like they might be from two different factions or from a faction that became split. Very interesting and would love to see more of them in bloodborne 2 Possibly cainhurst enemies. They would fit more aesthetically.
The of guy character is probably a scrapped version of the headless cainhurst ghosts that make you freeze in place considering that his attack seems to go inside you
I know this is late and someone might've pointed this out already but i think the weird egg thingies were probably something like living mines. They might've disappeared in a big explosion.
Who the hell would ever thumb down uploaded clips of Bloodborne? It is by far one of the greatest games ever made hands down. It is up there with Dark Souls 1, Gears of war 1-2, God of War 4, Zelda Oot/Twilight Princess... Thumbing these Bloodborne clips down is like thumbing GOD down.. Like WTF!!!!!!?
Guys upvote this please! RESTORE THE TRAP DOOR ON THE FIRST FLOOR OF BYRGENWERTH! it's a hidden area, you cant write on it; saving on top of it, later loads you to the side. Restore please, WE WANNA KNOW!
it feels like the screamers were aupposed to run at you and explode, thats why they disappear, maybe they were supposed to glow orange and that part would burst out when they get near you
I think the second head was going to enable the demon to do different attacks, which is probably why the normal lesser demon gets stuck in roar/fire breath loop, and also why the variation won’t load with two of the same head
all these cut guys look like they were supposed to be Cainhurst enemies. I still feel like Cainhurst Castle wasn't fully realized. Wish it had gotten some DLC to expand it.
Agreed. Always felt like the map should've been bigger.
Cainhurst is probably having the most cut content. Abit sad they dont want go for the vampire-ish content.
But hamlet is great too.
Yeah I hated Cainhurst, but it is one of the most interesting areas in the game.
Maybe some type of dungeon
When we ever get Bloodborne 2, I would love it to revolve around Cainhurst
I love the cloth effect on the lesser demon variants. Very dreamlike.
The old ghost guys look like they belong in Cainhurst as male counterparts to all the ghost ladies you find there.
The shrine knights look to me like some sort of mechanical or golem soldier created by the Pthumerians to guard their tombs a labyrinths/
I think that the Screamers are supposed to run at you and explode. Which is why they disappear. They're living bombs.
Good job on doing this Lance McDonald. It makes for an interesting video.
The Shrine Knights maybe where Lorian, because they haves beast traits in the expose parts of his armor, the wolf beast warriors share similar traits, maybe, they where designed for being enemies in Lorian.
Cainhurst was my first thought as well.
Yeah the living bomb thing is the impression I got from the screamers. I figured probably a poisonous gas or something.
KageMinowara the ghost guys remind me of the pthumerian elder boss in the chalice dungeon
at first I thought it was gandalf
Many of these cut enemies feel well suited for Cainhurst. If you told me that the sunken area infront of Cainhurst castle used to lead somewhere I’d believe it. Cainhurst has always felt like DLC to me, and the idea that they decided to put it in the main game scrapping a great deal of content from that area doesn’t seem far fetched to me.
Awesome video. Keep up the good work.
Yeah I always thought that Cainhurst felt like more of a Dark Souls area so to me alot of these enemies would fit right in there.
never thought of it personally i thought it fit fine into bloodborne but yeah it would fit as a dlc area
Banzai Sniper I guess it's because the start of it reminded me of the 3rd DLC from ds2.
Cainhurst is Bloodborne painted world equivalent I feel
Cainhurst is personally my favorite map and lore of the entire game, besides the lower levels of the Chalice Dungeons.
The Screamer things I think were suicidal enemies. They'd inch closer to the player then unleash an explosive scream that would leave them stunned and alert other enemies nearby to attack.
I was thinking the same thing, it looked more like the explosion or other effect at death was missing, but that it would be a hazard not a crystal lizard style.
Ice Rogue my thoughts exactly
Like Mandragoras in folklore...or Castlevania LOL
the Screamers are very similar in appearance to the Land Squirts (incredible name, FromSoft) in Elden Ring.
I can't stop thinking that the evil spirit is looks like Logarius before he rotted away.
I never saw any character with that long white hair other than Logarius
A lot of these have shields, maybe they were taken out to eliminate shields even further
Maybe, early in development the game had various shilds and all of them were cut to make it a bit less soul's
@@ElPibePlay1000 also the fact that you can block with both, the ludwig balde and kirkhammer, but not others indicates late changes
@@brodyupton9155 wat? I never blocked n i was a kirk/ludwig man. Shame on me
@@ElPibePlay1000 how can you block with these? I noticed that with hammer during some attacks you take less damage but not with the ludwi5
Ah wait you meant the Ludwig blade not the holy blade
If you are doing a camera exploration of Bloodborne, may I suggest the Altar of Despair where you fight Ebrietas? I looked around there last night with the monocular and there is a Ton of weird geometry and bizarrely enough a bridge way high up. Since this area would be behind Yharnam proper I wonder if there's any remnant to an old stage geometry that they may have removed.
I LOVE that Shrine Knight's shield and weapon combo.
A lot of Cainhurst style enemies and definitely a more medieval-victorian setting rather than Victorian-cosmic horror setting
I'm glad we got the later setting but damn that wolf squirrel guy would've been a banger to fight in Cainhurst
Also this just goes to show that shields were more common than weapons in early development
You can actually see where some of these cut enemy designs made their way to Elden ring,
the second id say became the death bird, and the screaming eggs are very similar to the land squirts.
Just imagine how awesome it would be, if people found an almost complete unused "shrine" map, which takes place on another pillar from which you could see the Hunter's Dream in the distance, filled with Shrine Knights and maybe the Moon Presence as the end boss. That'd be so cool.
The werewolf looking knights would’ve been really cool.
If you ask me, the Screamers look and seem much like a Vagrant from Dark Souls...they're cracked eggs, with the ability to charge at you. There were passive and aggressive Vagrants in Dark Souls, and if I'm not mistaken, they disappeared if you didn't kill them fast enough. Not to mention that the design of the enemy's tendrils may suggest they're close to being infant Great Ones, and Vagrants were basically packages of humanity and souls that represented another player's lost gains. It might represent another player, knowing how the 'true' ending unfolds. Just a thought, though.
Damn
I know those groans. Evil Spirit confirmed for FLAMELURKER.
I feel like those floating men would be right at home in Cainhurst
Let me know some things from Bloodborne you'd like a look at, especially things you've seen in the distance that you'd really like a better look at up close!
Would love an exploration of any possible unused areas of Cainhurst.
Upper cathedral ward is really interesting. Would to see more of it.
I think the nightmare sections are pretty interesting, especially Mergo's nightmare.
Nightmare sections, Mergo's nightmare, the fishing hamlet (all of the old hunters DLC) and anything you've got on Gehrman as his character fascinates me the most!
The areas surrounding nightmare yarnham that you can see from the living failures boss room
The thing about the unused ghost is it dose have a attack but it seems like it can only attack in the game of the year version of bloodborne, it attack involve of it shooting 4 messenger-like ghosts that inflicts Frenzy.
Here's said attack of the ghost shooting the messenger ghosts
th-cam.com/video/PlorZT77TUY/w-d-xo.html&lc=z23byjvbwmjdu3y32acdp432ypdlkyfk4sn32z5inh5w03c010c
Woah, thank you! I have the GOTY assets, I can try loading him into that build and see how I go in another video, thanks!
Wait a second... all the way back in 2015 Jerk Sans Frontieres claimed to see one of these projectiles in a root chalice. Spooky. www.reddit.com/r/bloodborne/comments/3yiqoc/i_think_i_just_had_a_messenger_fired_at_me_like_a/
THE PLOT THICKENS (The deleted enemies are spawned out-of-bounds in some Dungeons, so I'm guessing one of them somehow shot him through a wall!)
That's quite interesting, is the chalice glyph still up?
My PS+ sub expired, but it's b3ngcij5 for anyone who wants to try it.
These enemies seem to be out of place in the Bloodborne universe, but you can find dead knights on the pthumerians Tombs, maybe at some point we would have been able to see some transformed knights (which is a very interesting concept for me)
i.ytimg.com/vi/5B0ZfcAYwbY/maxresdefault.jpg here take a look
I always thought the dead knights were from previous Yharnamite incursions into the Pthumerian labyrinth who died to the monsters down there.
Chuck Wagon yea they are it’s explained pretty clear in Ghermans attire that the first people to try to fight the beasts died in the dungeons weighed down unable to evade the fast beasts
they didnt had havel ring
They do seem out of place. Now we know why they were removed
Well the game had a lot of tie ins with Demon's Souls. Cut dialogue from Gascoigne even says "Umbasa."
This is so cool! I agree the evil spirit looks like it could have been Logarius, perhaps as a haunting image that harasses you before encountering his actual body. The werewolf knights look like they'd be tied to cainhurst castle, being the only connection to medieval times the game has. Goes to show how far back the beast scourge has plagued the region. Makes me wonder if cainhurst has a longer history with the old blood then bergenwerth. There is so much missing lore here! We need more eyes!
First of all I loved your videos. I wanted to mention that the Evil spirit enemy you show in this video litteraly moves the same way than the "humanity" enemies on dark souls prepare to die DLC, they have really close shape too and the sounds when he gets hit or killed sound similar to that echo.
So that's what happened to Zeus after Kratos killed him.
My hypothesis is that these “demons” are just the fire equivalent of Darkbeasts. Maybe a Lightbeast?
Or perhaps a Chaos Beast
The Screamer thing reminds me a lot of the Vagrants from Dark Souls. Perhaps they could have been an interactive element in multiplayer the same way as DS, and possibly had an aggressive and cowardly variant. Very fascinating.
Evil Spirits exist in the base game. They are very similar in mechanics, and never spawn in groups. As a singular enemy in The Chalice Dungeons. Very rare spawn rates.
I believe this cut version of the Evil Spirits are an early creation of the enemy. Which is very strange! It's odd to see so much development go into a single enemy.
That turning invisible attack, could be meant to be a grab! As its very similar to the Evil Spirits turning invisible and teleporting to perform a grab attack in the finished game.
Man I was extremely unlucky my time in the dungeons cuz I got jumped by 3 of em once
Amazing! Thank you for this upload!
Ahh... so you already found him... im posting this in the discord anyways.
I think the screamers were intended to act as a bell for nearby enemies. That's why they run up to you and start freaking out, so it would catch the attention of enemies.
The screamers are probably the most unsettling of all BECAUSE they don’t attack....the hidden potential is terrifying
Am i just weird or was that old man character more terrifying than any single enemy in BB. It just floating towards you mencacingly with its lack of limbs and monolithic silouhette. Beautifully terrifying. His clothes also like like the white church garb but all the way around.
All of this cut content looks very Dark Souls to me, which only has me more convinced there was meant to be a part of the game (chalice dungeons?) that tied together Dark Souls and Bloodborne. Or at the very least, suggested it. I feel like it would've made perfect sense for there to be Dark Souls inspired enemies in the chalice dungeons, seeing as the dungeons were catacombs hidden from humanity for many, many years. The ruined surroundings, dead knight corpses, and Yharnam Queen suggests a fall of a civilization, perhaps?
Also, Marvelous Chester's line from Dark Souls 1 DLC: "Hm...Oh, let me guess...Snatched by a shadowy limb, and dragged off to the past? Yes, of course. Exactly what happened to me." I know that seems to explicitly imply Manus, but since Manus seems to pull you through because of the broken pendant, it doesn't make sense why Chester would be pulled through by the same entity UNLESS it was actually an Amygdala. I think a tie-in had always been a plan in the very, very early stages of Bloodborne/"Project Beast", but eventually got dropped. This is all purely theory though.
Maybe because Bloodborne is an exclusive game, FromSoft decided to cut ties to Dark Souls which is a multiplatform game, would have been hard to keep a relation in later games
Exactly my thought. Now look at Dark Souls 3 and Aldrich (Eldritch in Japanese) and all the dream stuff he is connected to. Age of deep sea and whatever. His covenant symbol being the Deep Sea rune from Bloodborne. Fairly obvious.
Omg!
These aren't connections, merely easter eggs just like Seath being a call back to From Software's King's Field games in which he first appeared. Same with Patches and the Moonlight greatsword appearing in many of their games, even Armored Core.
Suggesting ties between Marvelous chester and aldritch? Hell yes.
Marvelous chester was originally supposed to have his own zweihander, but that wasnt added in. Combine this knowledge with the early early Project Beast footage, im gonna guess that trick weapons werent added until later in development, and that originally the game had a different style for Bloodborne (chester's mask suggests more sinister/slightly carnival tone.)
Side note, perhaps Yamamura from the Bloodborne Dlc is actually the tie in character for Sekiro, underneath our nose this entire time...
I wonder if those Screamers were supposed to be anything like the Vagrants from Dark Souls.
I was thinking the same thing, maybe spawn in someone elses world if someone lost a lot of blood echo's
Limbless floating Gandalf is just, creepy tbh.
The Shrine Knight being possibly connected to the pillars in the Dream is very interesting! He looks very anachronistic, sort of like the plate armor corpses in the chalice dungeons. This implies to me that he might have been meant to reside in one of the other pillars as a hunter from an older age, and that the pillars are other Hunter's Dreams from previous Great One reproduction cycles.
Screamers! I never knew that Bloodborne was hiding something so cute.
the design, theme and the direction they are made under is far from the concept that is bloodborne. this is awesome.
Well, I can see the Werewolf knight being relevant to Bloodborne.
This is all so cool! Thanks for uploading it all, this is my favorite game and seeing stuff like this is really interesting.
Bloodborne cut content: Gandalf
That old ghost dude has sound effects that remind me alot of King's Field. An older From Software game.
At 6:05 we dont worry about gravity here.
Funny how they reused sound effects in ds3. The sound the lesser demons make -> ds3 Gargoyles. Shadow of Yharnam snakes -> Lothric knights, and I know I recognize the forbidden woods snake death noise
that lesser demon sound was used back in dark souls 1 like many other sounds. Its just okay.
There's enough of these removed mobs to build an entirely new game! Amazing!
Great video!
Making those screamers appear randomly once you are insane might have been interesting, especially if they attracted nearby enemies and/or exploded.
Great stuff. It made me think one could make a pretty compelling and eclectic game just from discarded Fromsoft ideas, going all the way back to Demon's Souls and the broken archstone in particular. Looking forward to more videos!
I'm glad they cut a lot of these, as they were too similar to the Dark Souls art-style.
It would be nice if you could show up close the sunken city and the ships from the fishing hamlet.
Yeah I definitely gotta see the ships in the fog in the nightmare frontier too!
These look like they could be a part of a dlc called “The Fallen Of Cainhurst”
I know this is an ancient comment... but I do have to wonder if they originally wanted to revisit the Cainhurt area for DLC as it is, it is woefully lacking. You're right that many of these enemies would fit in that aesthetic a deal better.
Great channel man. Love this!!
0:35 lol anybody else notice the swastika on the wheel
I think the "screamers" are some type of bomb, you know, they run towards you and explode.
I love your videos so much my dude
You had me reeling at when you were striking those armoured beasts without shifting the cane into chain-whip mode, since beasts are weak to that damage -_-
Guess those early days of the game left their mark on me pretty hard.
I've always wondered how you put these guys in your game to fight them, mostly because they just look cool and I'm intriiiigued.
Great videos! Looking forward to more.
7:11 perhaps this beast was supposed to be found in chalice dungeons as an advanced form of the scourge in which the beasts became evolved to the point of forming a civilization or army
Other comments: "the screamers kinda remind me of the vagrants from dark souls" "probably kamikaze enemies" "potentially terrifying"
Me: "cute squeaky eggs"
Yuri Bazzone “sqeaks in kamikase”
The wolf-knight would propably be the "werewolf"-version of the human knight. Since Cainhurst is a place filled with vampires, it does make sense for the game to have werewolfs as well. Since they've pretty much always have been mortal enemies in culture etc.
that old ghost man highly reminds me of the ghosts in vagrant story from the movement to the sound effects.
The flying grandpa looks like this king from painting in Cainhurst
I'd love to fight Saruman in Bloodborne
0:40 Gandalf the Grey!
Wow this is so cool! Great job!!
I believe them faiding away is a placeholder attack, and despawns them to avoid a crash or just breaking / default posing.
I think the screamers are amigdala eggs.
Then they thought “Hey that’s boring”
The pillars surrounding the hunter's dream are called shrines? That reminds me to one of my theories that the other pillar were other hunter's dreams or al least small dreams created by the geat ones
Were the shrines perhaps similar to chalice dungeons or maybe replaced chalice dungeons at some point? Would've made more sense than being phased into the 4th dimension into the meme caves xD
4:49 "Hunter Kenobi. You're a bold one."
I was definitely waiting for a facehugger to come bursting out of one of those screamers
Holy shit werewolf knights. Something I had never thought if but desperately need now.
The idea of the wings of that head demon where probably re-used in Orphan of Kos.
Great work m8
The sound the screamers make is too cute for Bloodborne! No wonder they weren't in the final game!
The lesser demon looks like a beefed up gargoyle demon
I like the artichoke creature at the end, but I don't like the others because they dont suit to this game.
Cool video Lance thank you :)
Neat. Didn’t realize ghost Gandalf was supposed to be a thing.
The lesser demon variant kind of looks like an early model of the flame gargoyles in the profaned capital/grand archives in Ds3.
I wish that they added these variands to ds3 instead of the basic looking ass demon enemies.
That lesser demon looks like it could've been the 'vampire' or vileblood equivalent to the transformed 'werewolf' beasts of Yharnam.
That egg looks like the thing you turn into in the secret ending
Have you seen the large knight with a pegleg Sanadsk showed off in one of his videos?
It would be cool to see if you could load that thing into the game.
Unfortunately that one seems to load invisible, or maybe beneath the ground. I'm wondering if it's meant to be a boss that hides underground and pops out and we haven't figured out a way to trigger it yet.
Maybe it only is visible in the GOTY edition. Some cut enemies or areas seem to be much more complete in this version. There is a lantern for example in front of the fog gate to the final form moon presence boss and the ghost type enemies you showed in this video can perform an attack.
That is very interesting! Do you think they worked on these areas more before releasing the GOTY edition, or is it possibly just a more stable build?
We need a devs react to cut content restored.
Last enemy might have been designed to build up frenzy due to their weird shape and maddening scream.
The knights and beast knights seem like they might be from two different factions or from a faction that became split. Very interesting and would love to see more of them in bloodborne 2
Possibly cainhurst enemies. They would fit more aesthetically.
Lesser Demon is DEFINITELY a discarded Dark Souls 3 enemy. This variation even has the embered effect.
Great videos. Thanks a lot
The of guy character is probably a scrapped version of the headless cainhurst ghosts that make you freeze in place considering that his attack seems to go inside you
Obsessed with bloodborne. Thanks bro
I know this is late and someone might've pointed this out already but i think the weird egg thingies were probably something like living mines. They might've disappeared in a big explosion.
When you killed that screamer it's legs made it look like a rotten strawberry
The shrine knight looks like he belongs in the chalice dungeons
Who the hell would ever thumb down uploaded clips of Bloodborne? It is by far one of the greatest games ever made hands down. It is up there with Dark Souls 1, Gears of war 1-2, God of War 4, Zelda Oot/Twilight Princess... Thumbing these Bloodborne clips down is like thumbing GOD down.. Like WTF!!!!!!?
Guys upvote this please! RESTORE THE TRAP DOOR ON THE FIRST FLOOR OF BYRGENWERTH! it's a hidden area, you cant write on it; saving on top of it, later loads you to the side. Restore please, WE WANNA KNOW!
The second monster looks a bit like amygdala if you look at its face. I really think of it as a beta version of that boss. Great findings, keep it up!
Im willing to bet those egg creatures were actually going to be explosive suiciders
the knight was probably a holy blades remnant. would have been cool to fight ingame
Sees thumbnail: Gandalf? Wtf are you doing here?
it feels like the screamers were aupposed to run at you and explode, thats why they disappear, maybe they were supposed to glow orange and that part would burst out when they get near you
I asume the eggs would let out a scream that could hurt the player and/or set them frenzy while also destroying themself.
I'm new to your TH-cam channel. Love Bloodborne.
I think the second head was going to enable the demon to do different attacks, which is probably why the normal lesser demon gets stuck in roar/fire breath loop, and also why the variation won’t load with two of the same head
Those egg-tentacle thingies may have been the alien babies once we see in Upper Cathedral Ward