Dark Souls 3 Cut Content - Unseen Alpha Enemies - Baby Ocelotte - Hollow Filled Slugs

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  • เผยแพร่เมื่อ 28 มิ.ย. 2024
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    Another look at some cut content from the Dark Souls 3 alpha. A whole bunch of unused enemies. Some newly discovered, and further revisited enemies that didn't make it into the final game, or at least got changed dramatically before release. Oceiros smashing Ocelotte into the ground, Vordt covered in babies, hostile Pilgrims of Londor, and a bunch more. I hope you find something interesting to enjoy!
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ความคิดเห็น • 2.5K

  • @mortified0
    @mortified0 3 ปีที่แล้ว +2951

    I imagine the board room meeting went like this:
    "Look Miyazaki-san, we respect your artistic freedom, but if you put a baby getting repeatedly smashed into the ground in this game, it will not release. Please tone it down."
    "What if I make it an INVISIBLE baby?"
    "Okay fine"

    • @Mound_Maker
      @Mound_Maker 3 ปีที่แล้ว +47

      LMAO

    • @destinyup1710
      @destinyup1710 3 ปีที่แล้ว +23

      Miyazaki-san 😂😂😂

    • @tuulenkoti
      @tuulenkoti 3 ปีที่แล้ว +132

      'Oh you wait motherfuckers...vomiting centipede girl is a-coming in my next game'

    • @ForbiddenFollyFollower
      @ForbiddenFollyFollower 3 ปีที่แล้ว +44

      @@tuulenkoti That's hot, crushing baby is not 💀

    • @Eshiay
      @Eshiay 3 ปีที่แล้ว +26

      Modern problems require modern solutions

  • @gatla4695
    @gatla4695 5 ปีที่แล้ว +6728

    Okay that crunching sound whenever Ocerios takes a step is BRUTAL

    • @dominickbolieau9328
      @dominickbolieau9328 5 ปีที่แล้ว +363

      Exactly dude so much work in the trash 😭

    • @iNonEntity
      @iNonEntity 5 ปีที่แล้ว +803

      They probably removed it because they thought it was too much. People nowadays are too soft

    • @cthulhuhoops
      @cthulhuhoops 5 ปีที่แล้ว +736

      It's especially gruesome, even for this series.

    • @dominickbolieau9328
      @dominickbolieau9328 5 ปีที่แล้ว +282

      @@thatmotivatedchris6749 not really that's just your opinion. It's all an opinion. I'm just saying the original story was alot more violent clearly and alot more climactic. This is something the souls community i would say would agree on. I like this because it's just something I prefer. That's why I really like Bloodborne and am really liking the look of sekiro and it's not like the souls serious is not new to dark topics. Honestly I think it's okay that these odd things exist because they offer great juxtaposition from other enemies. A new area to compliment them would have helped and the old story as well if it was in better structure. That's all I'm saying so I don't get your narrow mind, that it doesn't fit. It does. It really does fit into the lore, though maybe it's textures or it's design don't exactly fit the aesthetic of the game as we know it but it could have as i see. I've been a souls fan since 1 was released and I've played all them a throughout except dark souls 3 so by claiming this is the souls community consensus doesn't really say much to me. So if you wanna talk about the design of the monster not fitting the final format of the game fine, but I'm saying in the original format it would have been great, and the original format would have been superior due to it's climactic nature. That's so far as I've noticed anyway, and there's alot of cool speculation that can come from the enemy, like the various others.

    • @dominickbolieau9328
      @dominickbolieau9328 5 ปีที่แล้ว +165

      @@thatmotivatedchris6749 oh whoops thought this was about the slug monster dude, on the dragon you're definitely completely wrong and they totally just censored the child because they had to due to the publishers you don't do that much work animation and sound design for nothing. There are far worse things in Berserk and that's the inspiration so fuck off lmao. Okay not fuck off but still dude I dont think that's consensus

  • @Tabootrinket
    @Tabootrinket 5 ปีที่แล้ว +2100

    internal discussions before validating those features :
    " too much ? "
    " too much "

    • @nayyarrashid4661
      @nayyarrashid4661 4 ปีที่แล้ว +73

      It would have been too much in an already unsettling game... It's a work of art its brutal... The sense of desolation misery and futility I have never felt more in any other media movie or drama... May be Stephen King's Storm of the Century comes a close second but then there is also Shadow of the Colossus...

    • @16m49x3
      @16m49x3 3 ปีที่แล้ว +72

      Dead baby jokes are the best kind of jokes.

    • @randomnolife4399
      @randomnolife4399 3 ปีที่แล้ว +138

      @@16m49x3 because they never get old.

    • @dapplewhiterabbit9986
      @dapplewhiterabbit9986 3 ปีที่แล้ว +50

      @@randomnolife4399 and are easy to make

    • @Yotrymp
      @Yotrymp 3 ปีที่แล้ว +2

      @@nayyarrashid4661 Agreed. The experience was incredible on my first playthrough.

  • @SwitchFeathers
    @SwitchFeathers 5 ปีที่แล้ว +2031

    "From here we discover the next enemy that was cut from the game"
    _slow, pathetic animation of a pilgrim falling over_

    • @dibdap2373
      @dibdap2373 3 ปีที่แล้ว +38

      @AnjayYT "help, I've fallen and I can't get up!"

    • @TimedRevolver
      @TimedRevolver 3 ปีที่แล้ว +25

      @@dibdap2373 "Help me up so I can kick your ass!"

    • @craigynos7147
      @craigynos7147 2 ปีที่แล้ว +7

      Help me step ashen one, I'm stuck 😅

    • @unpunkmugroso1056
      @unpunkmugroso1056 3 หลายเดือนก่อน

      If you only knew his story, you would be speechless

  • @TheDamnBeast
    @TheDamnBeast 5 ปีที่แล้ว +3678

    Man, I would've loved bosses to stay dead on the floor after you kill them.

    • @aledg25
      @aledg25 5 ปีที่แล้ว +535

      Then they decay in time, until they’re nothing but bones and dust. Would be perfect

    • @DustWar1
      @DustWar1 5 ปีที่แล้ว +174

      And be replayable like in SotC

    • @GARGANTUANMASKEDFISH
      @GARGANTUANMASKEDFISH 5 ปีที่แล้ว +62

      That only ever seems to happen when bosses have a second form/stage which seems likely given the fight. Probably something Ocelotte-related.

    • @tactical_slime4608
      @tactical_slime4608 5 ปีที่แล้ว +91

      it would be cool if they "decayed" like in shadow of the colossus

    • @hexapud5955
      @hexapud5955 5 ปีที่แล้ว +66

      There is at least one boss who lingers in their arena. The leader of the deacons.

  • @Kacza42
    @Kacza42 5 ปีที่แล้ว +2791

    "You see Vordt, when you stick some babies to your body nobody will try to hit you because of fear of hurting babies"

    • @-v0n-
      @-v0n- 5 ปีที่แล้ว +132

      That's false, because anyway everybody is just hitting his butt and there's no baby on his butt.

    • @thunderborn3231
      @thunderborn3231 5 ปีที่แล้ว +54

      are they his and dancers children? or is it a hint that they are the parents of one of the linkers of flame

    • @igugigu4952
      @igugigu4952 5 ปีที่แล้ว +36

      This might be Sulyvahn's quote.

    • @1ztype343
      @1ztype343 4 ปีที่แล้ว +45

      *Laughs in Ocerios*

    • @perryshelton378
      @perryshelton378 4 ปีที่แล้ว +49

      thunderborn 32 in the creation menu it says that some children are fated to be taken to the boreal valley. Maybe Vordt takes them there.

  • @Raelycta
    @Raelycta 4 ปีที่แล้ว +601

    The development team looked at oceiros and said: “What the fuck have we done?”

  • @ocelotte9590
    @ocelotte9590 4 ปีที่แล้ว +730

    He said that the oceiros walking animation wasn’t used but it was, if you die, he will do it when he loses agro.

    • @ocelotte9590
      @ocelotte9590 3 ปีที่แล้ว +14

      Ren 1 8 3 they might but I’m usually cheesing them on either the barrier or ladder and they mostly run... but the few times I’ve seen them walk I think they might

    • @death.mcgrip
      @death.mcgrip 2 ปีที่แล้ว +4

      good catch!!

    • @Amitlu
      @Amitlu 2 ปีที่แล้ว +4

      Yeah I caught that in the Super Best Friends playthrough
      th-cam.com/video/-Ms9x3pZlGg/w-d-xo.html
      I guess its okay there because the other sounds drown out anything the baby could do... if the sounds are even still there.

    • @Knight_Of_Eleum_Loyce
      @Knight_Of_Eleum_Loyce ปีที่แล้ว

      loses* not looses
      🤦‍♂

    • @ocelotte9590
      @ocelotte9590 ปีที่แล้ว

      @@Knight_Of_Eleum_Loyce oops 💀

  • @danksouls6034
    @danksouls6034 5 ปีที่แล้ว +1999

    Someone was tasked with modeling a mangled baby, god damn

    • @sircinabun5478
      @sircinabun5478 5 ปีที่แล้ว +82

      huh....

    • @hkazu63
      @hkazu63 5 ปีที่แล้ว +48

      Hope it wasn’t a parent.

    • @amelilim
      @amelilim 5 ปีที่แล้ว +281

      The mangled baby department of FromSoft

    • @oivatank
      @oivatank 5 ปีที่แล้ว +21

      frana they would definitely have that

    • @agonycity1754
      @agonycity1754 5 ปีที่แล้ว +17

      And the only thing that made it was his annoying cries.

  • @oivatank
    @oivatank 5 ปีที่แล้ว +4113

    It always felt like something integral was missing from Dark Souls, and then it hit me:
    Dead babies.

    • @WFoong98
      @WFoong98 5 ปีที่แล้ว +227

      What, did ya forget about Skeleton babies in the Catacombs?

    • @Randowannabe
      @Randowannabe 5 ปีที่แล้ว +113

      I know what we need. Plague Babies.

    • @oivatank
      @oivatank 5 ปีที่แล้ว +52

      WFoong98 oh shit you’re so right! Can’t believe I forgot! But at the same time, it’s pretty different from straight up 5 foot tall babies that still have flesh and stuff.

    • @danielijust8776
      @danielijust8776 5 ปีที่แล้ว +73

      @@WFoong98 or the fucking babies in demons souls. From the end boss in area 5-3. This shit was terrifying

    • @thunderborn3231
      @thunderborn3231 5 ปีที่แล้ว +24

      @SangiNET you clearly didnt play dead space

  • @KILLD0ZER
    @KILLD0ZER 5 ปีที่แล้ว +1597

    "When killed, their coprse glitches out and slides around in a clearly unfinished manner."
    Bethesda, take notes.

    • @Boss-_
      @Boss-_ 4 ปีที่แล้ว +65

      "Unfurnished?" said Bethesda. "What do you mean? Our studio has plenty of furniture!"

    • @wesleygaray2666
      @wesleygaray2666 4 ปีที่แล้ว +19

      "did he say finished or unfinished, well either way it just works"

    • @pandemoniousivy4651
      @pandemoniousivy4651 4 ปีที่แล้ว +3

      I think the glitch indicated some purposeful design. I think it was a prototype Pus of Man/Pilgrim Butterfly emergence, if you notice the part above the corpse seemed to turn into an Abyssal tree of sorts.
      I mean, glitches can glitch, but also Ringed City angels exist so...

    • @RosieJonesRules
      @RosieJonesRules 3 ปีที่แล้ว +3

      CDprojektred, take note

    • @DarkChibiWeebie
      @DarkChibiWeebie 3 ปีที่แล้ว

      @@RosieJonesRules disagree there tbh

  • @snaildad193
    @snaildad193 4 ปีที่แล้ว +2726

    "They have few attacks, and sometimes seem to fall down and struggle to get back up."
    Ah I see, they use a Faith build.

    • @belland_dog8235
      @belland_dog8235 4 ปีที่แล้ว +154

      That's what people always say until they get hit with a sunlight spear to the face and lose a quarter of their health

    • @gman8D1
      @gman8D1 4 ปีที่แล้ว +88

      @@belland_dog8235 just a quarter? Lul

    • @belland_dog8235
      @belland_dog8235 4 ปีที่แล้ว +41

      @@gman8D1 That's what you lose when you get hit by a Two handed Ledo hammer with 66 strength, it's pretty good damage.

    • @D_us_T
      @D_us_T 3 ปีที่แล้ว +32

      Pure faith sometimes oneshots its pretty insane

    • @gu3z185
      @gu3z185 3 ปีที่แล้ว +23

      700 AR sunlight straightsword btw.

  • @dadaindahaus2669
    @dadaindahaus2669 5 ปีที่แล้ว +628

    That early build of Oceiros is almost a horror boss, I love how much unease it creates with the walking animation and music

    • @junichiroyamashita
      @junichiroyamashita 5 ปีที่แล้ว +108

      Yeah,all of it makes it scary.
      His original name "Angel of Dragons" resonate with his sickly and skeltrical appareance,giving him the feeling of something ethereal, that shouldn't be brought on the same level of humans.
      His lair, a an empty hall,remains of what once was his kingdom,something that once was a king retreats himself in an empty flooded hallway,because he feels he needs to protect "something".
      It is a desperate creature that fight aggressively to defend his infant son his hand,actively rertracting him , but is at the same time a creature consumed by madness,that loses control at a certain point,smashing his son,the same thing he struggled to protect until that point, in the ground ,and start to act in a more animalesque and erratic way,sometimes flailing his arms while running at you,screaming without a sembiance of human intelligence anymore,starting to use a fire breath ,impossible to humans,symbol of his regression to instinct, making him capable of using the innate abilities of his form ,the mind finally starting to fit the body. He crawls towards , at the same time looking like a beast and the mind of a beast in a still humanoid body, his empty eyesockets and implicit grin of his skull as show of his loss of personality,smashing the son still clenched in his claw with every step,moving with an eerie calm that can change in a psychotic rage at any instant,with an appropriate music.
      You feel like fighting a beast, a dragon,the shadow of a man and a raving maniac at the same time.

    • @hammer768
      @hammer768 3 ปีที่แล้ว +12

      @@junichiroyamashita cringe

    • @junichiroyamashita
      @junichiroyamashita 3 ปีที่แล้ว +47

      @@hammer768 ?

    • @ahmedvennizeandaloussi2702
      @ahmedvennizeandaloussi2702 3 ปีที่แล้ว +35

      @@hammer768 Don't be a douche

    • @bigpoppa2778
      @bigpoppa2778 3 ปีที่แล้ว +29

      @@hammer768 Why define yourself in a single word? Doesn't make sense.

  • @ChrisPerrault
    @ChrisPerrault 5 ปีที่แล้ว +1204

    The transformed slugs remind me of the Cramped Coffins from Bloodborne. Would've been interesting to see these enemies in the Farron Swamp.

    • @jpcsdutra
      @jpcsdutra 5 ปีที่แล้ว +40

      I had the exact same impression.

    • @IronBahamut
      @IronBahamut 5 ปีที่แล้ว +45

      Looks almost the exact same. Probably uses the same animations

    • @TheoCynical
      @TheoCynical 5 ปีที่แล้ว +2

      Same.

    • @WarHawk215
      @WarHawk215 5 ปีที่แล้ว +15

      It being too similar is probably why it got cut, they wanted to show that they were inspired by bloodborne not completely rip it off though.

    • @RD-uf6gw
      @RD-uf6gw 5 ปีที่แล้ว +33

      Dark Souls 3 seems to reuse a lot of BB assets if you look for them.
      Recently I've found that the Pontiff Crocodog reminds me a lot of the Watchdog of the Old Lords.

  • @lycaonvollmond8856
    @lycaonvollmond8856 5 ปีที่แล้ว +292

    8:30 Parking Lot of Oolacile

  • @ManoredRed
    @ManoredRed 3 ปีที่แล้ว +447

    That mound of corpses enemy looks amazing. Its too bad its was cut, that was some top notch artistry wasted.

    • @suppeccnole6787
      @suppeccnole6787 2 ปีที่แล้ว +36

      To be fair they basically just copy pasted it into bloodborne

    • @ManoredRed
      @ManoredRed 2 ปีที่แล้ว +66

      @@suppeccnole6787 Dark souls 3 came later.

    • @suppeccnole6787
      @suppeccnole6787 2 ปีที่แล้ว +14

      @@ManoredRed they could’ve had the idea before bloodborne or maybe they cut it because it was too similar to the enemies in bloodborne

    • @TheStraightestWhitest
      @TheStraightestWhitest 2 ปีที่แล้ว +55

      @@ManoredRed You mean it was released later. Production went side by side. That's why DS2 was handled by the B team. Miyazaki and his team handled DS3 and Bloodborne with Tanimura, while Shibuya handled DS2. Only once Shibuya basically fucked it up a few months before release did Tanimura step in to salvage it.
      There's literal folders from the other game inside the game files of both games. With simple ini tweaks you can literally roll like DS3 in Bloodborne and dash like Bloodborne in DS3. The only reason DS3 was released later was because they'd obviously hurt their sales by releasing them simultaneously, and because Miyazaki also wanted to upgrade the engine for DS3's graphics and performance, which ended up being a great call because that really was noticeable.

    • @TheStraightestWhitest
      @TheStraightestWhitest 2 ปีที่แล้ว +46

      @@suppeccnole6787 Your assessment is correct. 90% Of Bloodborne's cut content looks like DS3, and 90% of DS3's cut content looks like Bloodborne. Ideas are thrown around and experimented with during a creative process. They likely created this enemy for DS3, then figured it fit better in Bloodborne and instead based the design of the chest weirdos in Yahargul off these things and essentially copy & pasted it into Bloodborne instead.

  • @themaddingusk3056
    @themaddingusk3056 5 ปีที่แล้ว +966

    "These ones are timid and hostile" if I were wandering around and someone stabbed me in the back I'd be pretty hostile too

  • @Gbraga
    @Gbraga 5 ปีที่แล้ว +294

    Not sure if this was already mentioned, but seeing those babies on Vordt's body instantly reminded me of the Irithyllian face preset, that comes with the following description:
    "The features of the old gods, as if from legend. They say children born like this are fated to be taken to the Boreal Valley."
    I wonder if this is what these children are supposed to represent, with Vordt taking them to the Boreal Valley due to being related in some ways to the old gods of Lordran.

  • @tovea.3704
    @tovea.3704 5 ปีที่แล้ว +427

    5:40 "These ones are timid and hostile". I mean, you smacked the poor bastard out of nowhere, I'm sure he just got pissed and hit u back.

    • @themoth4467
      @themoth4467 2 ปีที่แล้ว +2

      Schools vs everyone else

  • @tatersalad76
    @tatersalad76 4 ปีที่แล้ว +334

    2:19 yep, that's me. You're probably wondering how I ended up here

    • @arooon1488
      @arooon1488 4 ปีที่แล้ว +29

      Best fucking comment I’ve read in a while lmao

    • @justanotherblackwhitemicke7817
      @justanotherblackwhitemicke7817 3 ปีที่แล้ว +15

      It all started...

    • @darkwolf7969
      @darkwolf7969 2 ปีที่แล้ว +1

      What reference was that, I forgot

    • @Wilson-kt8or
      @Wilson-kt8or 2 ปีที่แล้ว +3

      @@darkwolf7969 sounds like cartoon spiderman whenever the paused scenes parts

    • @teukufarhan2434
      @teukufarhan2434 ปีที่แล้ว

      @@darkwolf7969 pretty sure it's from megamind

  • @ThatRipOff
    @ThatRipOff 5 ปีที่แล้ว +1441

    Fun Fact: People think the full audio of Ocelott being crushed was cut down in-game. But you can actually still hear all the cries and gurgling mangle sounds. They’re just covered up by Ocieros screaming and other noise.
    And let’s be honest, the only reason they took out the baby model was to tame back the game a bit lol.

    • @lucasnadamas9317
      @lucasnadamas9317 5 ปีที่แล้ว +75

      I dont think so, they never cared about that, I think its more about leaving it up to imagination, I thought the baby was a dragon

    • @jakespacepiratee3740
      @jakespacepiratee3740 5 ปีที่แล้ว +37

      @@lucasnadamas9317 Uh, Ocereos literally says that he's a "child of Dragons" He has Dragon blood, obviously...maybe he just grows things like a tail later in life?

    • @PunkZombie1300
      @PunkZombie1300 5 ปีที่แล้ว +240

      @@lucasnadamas9317 It's more likely that they had to censor it. Like how they had to make Mergo invisible and you don't actually kill it, and how in Skyrim the kids are all set to be invincible. There's laws in place that prevent letting players kill kids in videogames, and restrict showing them being harmed or killed.

    • @cor.tenebrarum
      @cor.tenebrarum 5 ปีที่แล้ว +8

      really hope somebody will make mod that will restore all the alpha things without glitching.

    • @TheGamingSpartanA113
      @TheGamingSpartanA113 5 ปีที่แล้ว +117

      Also it's far more interesting to imagine Ocieros being senile and delusional.

  • @LimitBreakers
    @LimitBreakers 5 ปีที่แล้ว +4124

    It makes me so sad they relegated the Pilgrims to just be dead or a NPC. Would of been great to see them throughout the game during their pilgrimage... ᴀɴᴅ sᴏʟᴀɪʀᴇ ᴜɴʟᴏᴄᴋs ɪɴ sᴍᴀsʜ ʙʀᴏs ɪғ ʏᴏᴜ ᴇsᴄᴏʀᴛ ᴛʜᴇ ғɪʀsᴛ ᴏɴᴇ ᴛᴏ ᴛʜᴇ ᴇɴᴅ ɢᴀᴍᴇ.

    • @victorsanchez2112
      @victorsanchez2112 5 ปีที่แล้ว +165

      Umm I love you but.. It's "would have" not "would of". Didn't your grandpa teach you anything?

    • @junoglrr9119
      @junoglrr9119 5 ปีที่แล้ว +104

      how dare you @@victorsanchez2112

    • @alessandrobaggi6129
      @alessandrobaggi6129 5 ปีที่แล้ว +77

      +Victor Sanchez Cut him some slack. He's just an old grandpa XD

    • @FusionComet
      @FusionComet 5 ปีที่แล้ว +27

      Victor Sanchez shut your mouth son that's Limit

    • @emilefg9774
      @emilefg9774 5 ปีที่แล้ว +19

      Old Man? Is that you?

  • @phantommaster7965
    @phantommaster7965 4 ปีที่แล้ว +376

    7:50 looks like the enemies from Yahar'gul in Bloodborne

    • @Jormungandr2000
      @Jormungandr2000 4 ปีที่แล้ว +41

      The cramped caskets! Exactly!

    • @mister9mm58
      @mister9mm58 4 ปีที่แล้ว +22

      I know exactly what what you mean, I fucking hate those guys

    • @hentaiprotag7122
      @hentaiprotag7122 4 ปีที่แล้ว +3

      Yes

    • @bewarereaper6522
      @bewarereaper6522 4 ปีที่แล้ว +7

      Try a no hit run you will hate them more I lost 287 no hit run to those things

    • @brandonwestbrook6003
      @brandonwestbrook6003 4 ปีที่แล้ว +6

      Hell yea. I hollered BLOODBORNE when I saw it

  • @icetiger-4760
    @icetiger-4760 2 ปีที่แล้ว +235

    Interesting fact, that walking animation is actually used in game. It’s EXTREMELY rare since he almost always uses a ranged or closing attack but he can walk. It was startling when I first saw him do it after killing me.

    • @franzyr
      @franzyr 2 ปีที่แล้ว +14

      Yeah but it was a bit different than the one showcased in the Alpha Ver, i guess they polished it at the last minute?

  • @PintsofGuinness
    @PintsofGuinness 5 ปีที่แล้ว +529

    those flying dragon jawns are insanely detailed considering how far from the player they would have been

    • @1r0zz
      @1r0zz 5 ปีที่แล้ว

      @@mnvmngom1901
      No, they didn't change into a detailed lod when near, so i sincerely doubt you've seen that model close. If they supposedly showed one of those serpent near it would have been an nero asset specifically made for that.
      The detail was probably added because they could spare the rendering power and looked better. After all the ps4\pc isn't as limited as older platforms.

    • @pumpy2728
      @pumpy2728 5 ปีที่แล้ว +8

      They remind me of the Drakewing Ultra Greatsword from DS2.

    • @1r0zz
      @1r0zz 5 ปีที่แล้ว +2

      @@mnvmngom1901
      Than you are 100% right.
      The geometrical complexity allows them to be used more close to the camera, but still flying up in the sky.

    • @PunkZombie1300
      @PunkZombie1300 5 ปีที่แล้ว +13

      This is the same company that will fully render a city you can barely see (along with the parts you can't see) off in the distance.

    • @ESintu3
      @ESintu3 5 ปีที่แล้ว

      There are dead ones in Ringed City that you can see up close

  • @PerfectlyLostMySanity
    @PerfectlyLostMySanity 5 ปีที่แล้ว +837

    That creature at 8 minutes is amazing. I wish they had kept it in

    • @NegaSyrus5000
      @NegaSyrus5000 5 ปีที่แล้ว +106

      It's just the chest monster from bloodborne.

    • @SomeGuy-qd3li
      @SomeGuy-qd3li 5 ปีที่แล้ว +34

      I would've fucking pissed my pants if I came across that, no thanks

    • @n.g5855
      @n.g5855 5 ปีที่แล้ว +5

      I think so too, just more polished and probably having those floating black Mark's replaces with etchings of some sort as the slug passively slides around before it sees you, it would stop and wait for you to approach but would probably get agro'd if you hit it from afar.

    • @relixdemon7448
      @relixdemon7448 5 ปีที่แล้ว

      Lost my sanity huge fan of you and fighter and hi not ainsley tell fits I said hi as well but those slug creatures are in bloodborne so if you dont play it it'll spare your dreams from torture

    • @sgt.kanxkix9945
      @sgt.kanxkix9945 5 ปีที่แล้ว

      Lost My Sanity my favorite troll

  • @vibey4649
    @vibey4649 4 ปีที่แล้ว +1699

    :you may noticed something different about vordt
    me: he's leaving alot more frost everywhere?
    : *burned babies*
    me: *oh*

    • @mt2r-music
      @mt2r-music 3 ปีที่แล้ว +6

      Lmao

    • @wesleyscott1633
      @wesleyscott1633 3 ปีที่แล้ว +137

      @Mercury they must’ve still been on their bloodborne high of making everything look as fucked up as possible and assuming it’ll fit

    • @Sukaiba69
      @Sukaiba69 3 ปีที่แล้ว +71

      @@wesleyscott1633 Yeah I do think Ocelotte was a justified use, but the one on Vordt is just shock factor

    • @xalener
      @xalener 2 ปีที่แล้ว +25

      @@wesleyscott1633 I get the feeling dark souls story just kinda falls together over the course of development and there's not much of a plan going in. Maybe there was a plot involving babies that didn't go anywhere and they just removed all the references to it

    • @tigerfestivals5137
      @tigerfestivals5137 2 ปีที่แล้ว +14

      @@xalener it was more likely cut due to some game ratings policy imo. That's the only thing i can think of for the Ocelot fight anyway

  • @Metalhed1300p
    @Metalhed1300p 3 ปีที่แล้ว +194

    7:22 "Oh wow that's really cool"
    7:42 "oh my god... that's so BADASS"

    • @3bodYking99
      @3bodYking99 3 ปีที่แล้ว +20

      Yeah, I would have liked them in the game, they kinda made them to some degree in bloodborne tho

  • @Shakenmike117
    @Shakenmike117 5 ปีที่แล้ว +469

    Dark Souls 3: Dead Babies Edition

  • @CrazyPangolinLady
    @CrazyPangolinLady 5 ปีที่แล้ว +861

    I can imagine the devs thinking “maybe we’ve gone too far” with the part with Ocelotte. It’s pretty gross.

    • @sofija1996
      @sofija1996 4 ปีที่แล้ว +116

      On one hand, Plague Babies from Demon's Souls are a thing. On the other, DaS3 had much more media exposure than DeS did, so violence towards children in any form would be far more controversial. Either Namco pushed for Ocelotte's removal or FromSoft themselves chose to cut her from the final version to not get themselves in trouble.

    • @MALKton
      @MALKton 4 ปีที่แล้ว +93

      @@sofija1996 "on one hand" indeed xD

    • @MistaSexHaver
      @MistaSexHaver 4 ปีที่แล้ว +75

      @@salahad-din9168 cringe

    • @ephraimawesome4447
      @ephraimawesome4447 4 ปีที่แล้ว +6

      The plague babies were way worse, I think it was just a design choice and not censorship

    • @Multiyuppp
      @Multiyuppp 4 ปีที่แล้ว +8

      Should play bloodborne. You literally have to kill mutated orphans by the dozens outside of a church

  • @meowmaximum2838
    @meowmaximum2838 4 ปีที่แล้ว +1695

    "Oceiros was going to have the baby"
    Me: Cool!
    *proceeds to crush baby and continue to crush it as it cries in pain*
    Me: Are you sure this ain't Berserk?

    • @nicolasvaldebenito968
      @nicolasvaldebenito968 4 ปีที่แล้ว +194

      I mean. Dark Souls is just Berserk the videogame

    • @LoZTwilight
      @LoZTwilight 4 ปีที่แล้ว +82

      dark souls is the berserk game/storytelling we never got in anime form

    • @ihateflags1
      @ihateflags1 3 ปีที่แล้ว +12

      Berserk never killed a baby to my knowledge. This is some next level shit.

    • @yourewallsareveryconvenien8292
      @yourewallsareveryconvenien8292 3 ปีที่แล้ว +62

      @@ihateflags1 *Ahem* Apostle egg swallows the demon child.

    • @faceless_man566
      @faceless_man566 3 ปีที่แล้ว +38

      the constant mention of the eclipse in these enemy names would definitely suggest relation to berserk, holy hell what was the original concept for this game

  • @are3287
    @are3287 4 ปีที่แล้ว +147

    "These ones are timid and hostile"
    *shows footage of enemy not attacking despite player being on his face and trying to flee instead*

    • @keeganstormblade5456
      @keeganstormblade5456 4 ปีที่แล้ว +17

      "These ones are timid and hostile"
      *Proceeds to attack enemy so that it'll fight back*
      Yup, seems pretty hostile to me lol

  • @justhenry4549
    @justhenry4549 5 ปีที่แล้ว +300

    I fucking love how yiu still pulls content out of this games, its simply magic

  • @alexcalo4619
    @alexcalo4619 5 ปีที่แล้ว +87

    I feel like ds3 originally had something to do with eclipses happening rather than relinking an almost ded flame again

    • @Stalutes64
      @Stalutes64 4 ปีที่แล้ว +17

      Pigeon McCoo the eclipse was likely a thematic element that wound up getting renamed at some point. Symbolically the eclipse represents a mixing of light and darkness which alludes to to the painting ending as well as the ashen one having both fire and humanity inside it as well as the lord of hollows ending. It can also mean to surpass something which is also thematically relevant to the end of dark souls and the world moving on from the cycle. More practically its another obvious berserk reference.

    • @bighouse581
      @bighouse581 4 ปีที่แล้ว +2

      Solaire- *visable concern*

    • @chrismanuel9768
      @chrismanuel9768 4 ปีที่แล้ว +2

      The Eclipse happens when you kill all 4 Lords anyhow. You see it near the end of the game

    • @yusukeelric
      @yusukeelric 2 ปีที่แล้ว

      Still relevant because one of the endings is creating an age of eclipse instead of Flame or Dark.

    • @almostalways
      @almostalways 2 ปีที่แล้ว +1

      The eclipse is just supposed to represent the Darksign IMO

  • @cosmos429
    @cosmos429 4 ปีที่แล้ว +76

    That walking animation IS used. I have seen it. If you die in his second phase, he starts walking around normally for brief moments, and it uses that animation.

  • @icedragon769
    @icedragon769 4 ปีที่แล้ว +185

    "When killed, their corpse glitches out and slides around in an unfinished manner".
    I don't think that's a glitch! The Pilgrim pretty clearly sprouted wings. I bet they were supposed to transform into the pilgrim butterflies that are present later in the game and fly away after killed.

    • @icedragon769
      @icedragon769 4 ปีที่แล้ว +36

      @d parts of the model being stretched out in preparation for being swapped with a butterfly model. Distorting one model before swapping it with another is a classic way to animate transformations.

    • @drygon9324
      @drygon9324 4 ปีที่แล้ว +8

      @@icedragon769 I experienced something similar in another game when I changed the animation of an npc. The textures got stretched in funny ways. Here, either the mesh changed (which would imply the butterfly model) or the interaction with the environment of the dead model was not finished. Maybe the former but I'm just guessing.

    • @metalmonster9536
      @metalmonster9536 4 ปีที่แล้ว +5

      I'm pretty sure the model was just glitched out, but on the other hand it would have been cool if the butterfly morphed out from pilgrim's body as a surprise and then later showed up in the Castle.

    • @icedragon769
      @icedragon769 4 ปีที่แล้ว +11

      @@metalmonster9536 models don't "just glitch out" and have two huge wing-shaped protrusions jump out of their backs when their hit points reach zero for no reason. That kind of thing doesn't happen accidentally. That behavior must have been scripted.

    • @lucasarmas9198
      @lucasarmas9198 4 ปีที่แล้ว +3

      @@icedragon769 from my experience in games, they glitch out a lot of times. But in this case there is another possibility and a very cool one.

  • @CThyran
    @CThyran 5 ปีที่แล้ว +385

    That slug enemy that causes the game to crash clearly uses the animations of the Cramped Caskets from Bloodborne. I've played the game over 20 times so I am 100% certain that's the animation.

    • @luisantoniojaramillobenite8531
      @luisantoniojaramillobenite8531 5 ปีที่แล้ว +12

      Yup they are from blodborne

    • @RossetaStoned91
      @RossetaStoned91 5 ปีที่แล้ว

      Played or beat over 20 times?

    • @CThyran
      @CThyran 5 ปีที่แล้ว +6

      @@RossetaStoned91 I was bored so I just kept going to NG+ over and over again. I also convinced a few of my friends to play the game so I could co-op with them.

    • @DecoyBlackMage
      @DecoyBlackMage 5 ปีที่แล้ว +7

      Colonel Thyran Enemy ideas and designs show up in most of From Softwares portfolio, but yes this is very clearly based on the cramped casket model and idea from Bloodborne, it looks quite cool overall, but it does not really fit in this game.
      The other slug though, that design I do feel fits and it is a pity it did not make it into the game.

    • @flacidfrank8410
      @flacidfrank8410 5 ปีที่แล้ว

      They let you play games on kreig?

  • @Fullmetalnyuu0
    @Fullmetalnyuu0 5 ปีที่แล้ว +159

    So if the hostile hollow nomads are called "caller of the eclipse small" could there be a caller of the eclipse large hidden somewhere in the files?

    • @neurosis51
      @neurosis51 5 ปีที่แล้ว +65

      The angel forms might be named that.

    • @krpajda
      @krpajda 5 ปีที่แล้ว +13

      The pilgrim butterflies? Or the ringed city angels but those don't actually have an eclipse accompanying them

    • @h.s6352
      @h.s6352 5 ปีที่แล้ว +10

      The angel controllers from the Ringed City have pilgrim corpses at the very bottom. Could be them

  • @potato-js6bz
    @potato-js6bz 3 ปีที่แล้ว +140

    Bruh ocellote was T posing before he got smashed to the ground. Major respect man.

    • @VERGILGASM
      @VERGILGASM 2 ปีที่แล้ว

      You just made me laugh, fuck you

  • @hellkek2768
    @hellkek2768 4 ปีที่แล้ว +91

    6:11 "I've fallen. And i cant get up!"

  • @Rehvion
    @Rehvion 5 ปีที่แล้ว +608

    8:10 Cool, looks like BB cramped caskets

    • @Kanista17
      @Kanista17 5 ปีที่แล้ว +47

      also the sound of the slug at 08:05 is from the Celestial Larvae in BB

    • @AceAviations2
      @AceAviations2 5 ปีที่แล้ว +26

      That's why I think it was cut, it didn't match the tone of the game one bit.

    • @MistaMoon_
      @MistaMoon_ 5 ปีที่แล้ว +4

      Waiting for your new videos gives me conniptions, Rehv. *Vivaldi plays*

    • @roohni2226
      @roohni2226 5 ปีที่แล้ว +20

      Kanista17 actually that sound was used in ds1 and then in bloodborne. Simillar to how they used the crow people sounds for the crows in bb

    • @Batman_83
      @Batman_83 5 ปีที่แล้ว +1

      I was gonna say this exact thing!

  • @sleepyespurr2922
    @sleepyespurr2922 5 ปีที่แล้ว +43

    I can see why they decided to cut the child from Ocieros' fight. That transition to him smashing the baby onto the floor. That is a pretty brutal image to look at.

  • @codymuller5744
    @codymuller5744 4 ปีที่แล้ว +143

    I cant get the "destroy the child" alex jones thing out of my head whenever I hear about oceiros and his baby

    • @littlesneets8026
      @littlesneets8026 8 หลายเดือนก่อน

      **Destroy the Child 👽 Corrupt them All**

    • @thebirdguardien.14
      @thebirdguardien.14 4 หลายเดือนก่อน

      Alex jones is nothing but a liar.

  • @deovolente4622
    @deovolente4622 5 ปีที่แล้ว +260

    My theory was always that Ocelotte was never born or was stillborn and this was the final push of Oceiros over the edge into insanity, acting as if his son was truly born as a way of coping with the death of his son.

    • @yusukeelric
      @yusukeelric 2 ปีที่แล้ว +28

      I think his Lore wasn't yet made at that point, Remeber he wasn't even Oceiros back in the Alpha.
      I think that when From decided to tone down some concepts, they removed the baby , but in order NOT to modify the entire boss, they turned the dragon angel in what is Oceiros now by creating that Lore.

    • @mihailis6353
      @mihailis6353 2 ปีที่แล้ว +37

      The baby could be invisible given its a cross breed like priscilla

    • @TRSRM
      @TRSRM 2 ปีที่แล้ว +12

      They cut him out of the game too late and now it looks stupid and doesn't make any sense. That's all there is to it.

    • @peenyyt4921
      @peenyyt4921 2 ปีที่แล้ว +18

      You can hear the sounds of the baby crying though

    • @peenyyt4921
      @peenyyt4921 2 ปีที่แล้ว +35

      @@TRSRM it’s a dragon-human cross those fuckers can turn invisible lol

  • @ashleysuvs5187
    @ashleysuvs5187 5 ปีที่แล้ว +466

    that walking animation crunching was disgusting

    • @tzuyd
      @tzuyd 5 ปีที่แล้ว +57

      Yeah with the weird rule that no harm shall befall children in video games it's easy to see why the model and sfx were stripped out of the full release.

    • @victor97O6
      @victor97O6 5 ปีที่แล้ว +100

      And when he dies he slides his hand across the ground. That also makes a unique sound. All very intentional and disturbing.

    • @victorsanchez2112
      @victorsanchez2112 5 ปีที่แล้ว +27

      And some sickos would have liked this to be kept in the game.

    • @RedstoNeman0
      @RedstoNeman0 5 ปีที่แล้ว +8

      the SFX are all still there and oceiros' model still has the the baby on its skeleton, it's just the mesh part that got removed.

    • @CAVerylising
      @CAVerylising 5 ปีที่แล้ว +102

      It's a game get over it

  • @mitchl6896
    @mitchl6896 5 ปีที่แล้ว +1559

    Despite the gruesome nature of these, they should have been kept. Adds a LOT to these areas.

    • @chroniclej2439
      @chroniclej2439 5 ปีที่แล้ว +108

      Way too bloodborney tho

    • @goomber1284
      @goomber1284 5 ปีที่แล้ว +53

      i guess they wanted to keep pg 16+

    • @vermillion6159
      @vermillion6159 5 ปีที่แล้ว +183

      True, but visible Ocelotte would have caused a huge controversy, so it's understandable why it has been cut. It's an interesting detail regardless. But I think the flying serpents would have fit perfectly in the sky of the Undead Settlement as shown in the video, somehow they add a bit more to the atmosphere in my opinion.

    • @android19willpwn
      @android19willpwn 5 ปีที่แล้ว +37

      I disagree. It's a bit much. The first two at least, and slugs secretly being hollow amalgams is just... it's weird. It seems like a weird place to put a hollow amalgam.

    • @bl_nderscore
      @bl_nderscore 5 ปีที่แล้ว +68

      the baby being visible is nice, but having it be visible and a lot more audible when Oceiros crushes it really doesn't sit well with me. I'm not too squeamish so I can't imagine how poorly this would be recieved by the general public. I can only imagine there would be a ridiculous backlash

  • @coatguy2990
    @coatguy2990 4 ปีที่แล้ว +119

    7:58 - Yep, that's a bloodborne boss

    • @hentaiprotag7122
      @hentaiprotag7122 4 ปีที่แล้ว +29

      Nah that's just a normal bloodborne enemy

    • @mohzik1355
      @mohzik1355 4 ปีที่แล้ว +4

      Hentai Protag yea the basket fucks in yahargul

  • @shallowphoenix
    @shallowphoenix 3 ปีที่แล้ว +104

    I have never been more thankful that they made the child invisible, that fight is much more horrific now

  • @Swuh
    @Swuh 5 ปีที่แล้ว +100

    this is actually insane lance! great work!

  • @GrayderFox
    @GrayderFox 5 ปีที่แล้ว +186

    I guess the Hollow-Filled Slug would be a little aesthetically out of place, but man does it look cool, and totally finished. And...wow, they really made the right call going for a more...subtle approach with Ocelotte. That was just brutal, man.

  • @Legather
    @Legather 4 ปีที่แล้ว +44

    Imagine if From left code so that one in a million slugs when aggroed become the mound of hollows slug and you were just moseying by as you have done a hundred times before and that erupts on to you.

  • @leonardomorel9412
    @leonardomorel9412 5 ปีที่แล้ว +11

    Can you imagine that the babies that vordt has attached are rescued babies from the hands of Aldrich, but for whatever reason they cannot save them anyway and then the childs just keep hanging in his body like a reminder

    • @Mound_Maker
      @Mound_Maker 3 ปีที่แล้ว

      I...I like that idea ngl

  • @gorslax_5115
    @gorslax_5115 5 ปีที่แล้ว +103

    So the slug thing is essentially the packed corpse coffin from Bloodborne, they behave the same way and have vaguely the same shape

    • @rowanp8740
      @rowanp8740 5 ปีที่แล้ว +11

      Kinda glad it didn't make it in.
      Myazaki, in my eyes, ruined a lot of cool ds3 mechanics and gameplay after coming off his bloodborne high.

    • @NOTABOT2KChann
      @NOTABOT2KChann 5 ปีที่แล้ว +3

      I'm thinking either they thought it was too similar to the caskets or mabye it was made before Bloodborne was released and they moved it to BB? That or maybe there were difficult technical issues that couldn't be resolved. I've heard both games were developed at around the same time, and if that's true maybe some ideas were swapped around between them.

  • @DebugMenu
    @DebugMenu  5 ปีที่แล้ว +2218

    Anyway moral of the story, click on this link: twitch.tv/lancemcdonald
    Something kinda interesting I didn't mention is that, even though Oceiros' cutscene doesn't play when I enter the room, that cutscene was mostly finished at this point in development, and his dialogue is even there. It's exactly the same as what he says in the final game. In fact, his cutscene speech seems to be the first piece of dialogue that was actually written for Dark Souls 3! Everything else is just placeholder text. No mention of "Where are you Ocelotte? Are you hiding?" in the alpha though... I guess they maybe added that at the last minute?

    • @HeroesTryHard
      @HeroesTryHard 5 ปีที่แล้ว +379

      Added last-minute to keep the ratings board from adding 'Baby Murder' to the list of warnings in this game.......

    • @DebugMenu
      @DebugMenu  5 ปีที่แล้ว +535

      Medium-impact fantasy violence, High-impact Baby Smashing

    • @turtlebuttmudd
      @turtlebuttmudd 5 ปีที่แล้ว +68

      Was Yorshka called anything different internally in the alpha?

    • @seriousgranpa
      @seriousgranpa 5 ปีที่แล้ว +4

      @@DebugMenu is it a developer mod like on DS1 or just patched console

    • @Mana-vp7rt
      @Mana-vp7rt 5 ปีที่แล้ว +2

      It seems they werent added because they dont look like from Dakr souls

  • @Owliare
    @Owliare 5 ปีที่แล้ว +16

    7:40
    Ashen One: [Internal Screaming]

  • @brunocolin960
    @brunocolin960 5 ปีที่แล้ว +134

    I can see why they ended up cutting Ocelote from the final game: it was just too gruesome, even for the series, and the baby actually being a ghost adds a lot to the mystery of the lore.

    • @123darkelf
      @123darkelf 3 ปีที่แล้ว +27

      That and from the looks of it. The shock value might move into silliness when the baby is still making noises after being stomped on so much. Would of been disturbing if you heard it maybe a tiny bit then all you hear is the mangled corpse hitting the floor.

    • @123darkelf
      @123darkelf 3 ปีที่แล้ว +9

      WinnieTheGrizzly fair but I feel like if it stayed the way it is in the alpha...that would of made the fight more fucked up but funny. Especially cause,”HOW IS THAT BABY STILL CRYING?!”

    • @TheCompleteMental
      @TheCompleteMental 3 ปีที่แล้ว +14

      @@123darkelf Child of dragons I guess, stone scales are pretty hard, but you're suffering the whole way through

    • @123darkelf
      @123darkelf 3 ปีที่แล้ว +2

      TheCompleteMental true, but it isn’t confirmed that ocelot actually is a dragon half breed like the emerald herald from ds2. Especially when Oceiros became a pale drake.

    • @TheCompleteMental
      @TheCompleteMental 3 ปีที่แล้ว +7

      @@123darkelf Because this game was written by the same person as ds1, it's probably way more akin to priscilla or yhorshka, not the emerald herald. There's obviously also a difference between these two types of crossbreed, I theorize the same as between an everlasting dragon and a drake in dark souls lore, but I'll need to get acquainted with ds2 lore again.

  • @LSB44446
    @LSB44446 5 ปีที่แล้ว +43

    I'm so in love with this game that just a different lighting setting gets me super excited

    • @Mitchery
      @Mitchery 5 ปีที่แล้ว +2

      Your profile avatar explains it all...

    • @Oldboy2305
      @Oldboy2305 5 ปีที่แล้ว

      Same!

    • @Oldboy2305
      @Oldboy2305 5 ปีที่แล้ว

      Got it end November already put 60 hours into it

    • @h.s6352
      @h.s6352 5 ปีที่แล้ว +1

      I really wish modders can implement the different skyboxes to the finished game somehow

    • @cthulhuhoops
      @cthulhuhoops 5 ปีที่แล้ว

      Same

  • @C5Dynamite
    @C5Dynamite 5 ปีที่แล้ว +172

    1:35 THE WORLD!!

    • @ViperJoe
      @ViperJoe 5 ปีที่แล้ว +25

      TOKI WO TOMARE!!!

    • @stormw7727
      @stormw7727 5 ปีที่แล้ว +23

      MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA

    • @warthogvanguard7292
      @warthogvanguard7292 5 ปีที่แล้ว

      chunlin05 what’s the joke I don’t get it XD

    • @warthogvanguard7292
      @warthogvanguard7292 5 ปีที่แล้ว

      Taldurin ,Holy Knight no :(

  • @Ibetalkinvidyagames
    @Ibetalkinvidyagames 5 ปีที่แล้ว +19

    Getting new enemies after the eclipse would have been so refreshing

  • @mrfoxwilde8144
    @mrfoxwilde8144 4 ปีที่แล้ว +73

    I wish there was an option where we can save Ocellote from his father.

    • @peenyyt4921
      @peenyyt4921 2 ปีที่แล้ว +14

      yeah just like give him some Estus or smthn lol

  • @dryboneskirby
    @dryboneskirby 5 ปีที่แล้ว +123

    I’VE FALLEN AND I CAN’T GET UP

  • @BurkhardtGaming
    @BurkhardtGaming 5 ปีที่แล้ว +218

    Idk if youd be interested at all lance but Metal Gear solid V has a Boatload of unused content in its files that have been rather difficult to bring to life in the game. Youve done some magic with bloodborne and darksouls if you do this stuff just for fun it might be worth your while.

    • @dominickbolieau9328
      @dominickbolieau9328 5 ปีที่แล้ว +1

      it's always great to see new games being picked apart don't know anything abt MGS V but I hope he does as well lol

    • @mooganify
      @mooganify 5 ปีที่แล้ว +1

      Chico concept art lmao

  • @hyperball01
    @hyperball01 4 ปีที่แล้ว +8

    the fact the vordt charges at you right away is something i would liked to have seen in the final product, its such a "oh shit" moment if he just immediately runs towards you instead of a slow walk

  • @sparkymagnet
    @sparkymagnet 4 ปีที่แล้ว +18

    2:20 aw they're playing airplane

  • @Meriwether31
    @Meriwether31 5 ปีที่แล้ว +28

    Wow, that baby slam was brutal. And hearing it squish as Oceiros walks around after is amazingly disgusting. Then there's the babies on the other one's chest. What was up with the Alpha's seeming obsession with babies? Anyway, these are some interesting discoveries.

    • @totaldramagamer5521
      @totaldramagamer5521 5 ปีที่แล้ว +6

      I mean, a LARGE portion of the game has to do with children and their untimely ends.
      The whole Cathedral of the Deep, you know with Horace and Anri, revolve around many, many children (The Crestfallen Abyss Watcher says 'men' but Anri says that him and Horace were the only children survivors in one particularly large excursion) being sent to the Cathedral to be eaten and/or sacrificed.

    • @Eclipse4589
      @Eclipse4589 5 ปีที่แล้ว +2

      Frost 31 you can still hear the squishing in game it’s just covered by ocieros screaming listen closely next time

    • @shikniwho7215
      @shikniwho7215 5 ปีที่แล้ว

      well, there are those Wretch thing in Irithyll's dungeon... they baby face still creep the heck out of me.

  • @garrisonwatts5750
    @garrisonwatts5750 5 ปีที่แล้ว +36

    5:50 "Say that to my face!"

  • @scarecrow7421
    @scarecrow7421 4 ปีที่แล้ว +21

    My guess is that the "Caller of the Eclipse" enemies would have served a similar purpose to the Bell ringing maidens from bloodborne.

  • @philliphelmut1077
    @philliphelmut1077 3 ปีที่แล้ว +7

    5:50 I can see them wandering around in an area much like the egg carriers in ds1‘s demon ruins - being non aggressive as long as you dont hit them, just stumbling around

  • @1128nesecret
    @1128nesecret 5 ปีที่แล้ว +63

    Mound of hollows looks very detailed and high quality. Maybe I'm crazy. Very similar to the curse spiders. Doubt that's a coincidence.

    • @rogerlost5851
      @rogerlost5851 5 ปีที่แล้ว +4

      the yellow parts remind me of the slug version of King Allante from Demons Souls.

    • @Gakusangi
      @Gakusangi 5 ปีที่แล้ว +1

      A coincidence that they're both detailed models? What do you mean by coincidence? Besides being cut content, what relates the two of them?

    • @Gakusangi
      @Gakusangi 2 ปีที่แล้ว

      @David Assébof I was just curious what he meant, because I don't really see the coincidence. Though recently, I saw a more detailed, up-close look at the curse spider thing he's talking about from Dark Souls 3, and it does have some corpses (skeletons?) piled on it.

  • @Aveziel
    @Aveziel 5 ปีที่แล้ว +41

    Those slug transformed enemy is totally those skeleton chest things from Bloodborne

    • @DebugMenu
      @DebugMenu  5 ปีที่แล้ว +2

      I know, right!? Clearly the same idea... was it maybe too similar??

    • @Aveziel
      @Aveziel 5 ปีที่แล้ว +3

      @@DebugMenu Seeing as how Dark Souls 3 came out after Bloodborne perhaps they had that design already planned for a DS3 enemy and they changed their mind and removed it because it was just too similar even the hugging animation is the same.

  • @titifafa
    @titifafa 28 วันที่ผ่านมา

    Incredible ! Thanks for all this cut content, this is magic.

  • @rhfemsdnlzm
    @rhfemsdnlzm 4 ปีที่แล้ว +113

    Me, being a cancer patient to struggle to eat a dinner 1 hour: Ooh Dark Souls video! I like Dark Souls!
    *baby smashed*
    *5 burnt babies*
    *hollow mound*
    Me: It's OK, malnutrition is very common for us.

    • @Wolftatze
      @Wolftatze 4 ปีที่แล้ว +21

      I am sorry, I laughed harder than I should. Be safe out there and get well soon, alright?

    • @user-xu1ce4ri4h
      @user-xu1ce4ri4h 4 ปีที่แล้ว +17

      I'm so sorry to hear that you have cancer. Take good care of yourself and get well soon!

    • @MrCalac1231
      @MrCalac1231 4 ปีที่แล้ว +10

      무눅 Very sorry to hear you are sick. Stay positive, you will be okay.

    • @lightningandodinify
      @lightningandodinify 4 ปีที่แล้ว +12

      Best wishes on your recovery. If it helps, I think the babies attached to Vordt are living and embered. I wish they could've kept some version of that in place for Vordt's characterization.

    • @WingMaster562
      @WingMaster562 4 ปีที่แล้ว +7

      Seeing that baby actually made me crave for meat. I'd kill for bacon right now.
      Kidding aside, do stay strong there~ May the flames guide thee in your battle.

  • @Houdini111
    @Houdini111 5 ปีที่แล้ว +165

    So, from what we're seeing, it seems like the original Dark Souls III was far more grotesque and brutal. Seems really cool. Shame we didn't get to see it.

    • @spookycaphriel1811
      @spookycaphriel1811 4 ปีที่แล้ว +4

      Yes, I wanted to see baby Ocelotte get smashed into the ground and be brutally mangled as well

  • @steveneal6981
    @steveneal6981 5 ปีที่แล้ว +421

    I can kinda see why they cut Ocelotte from the game now. It's a little brutal for the series. Nothing really comes close to being that violent that I can think of.

    • @vanjaarsic1616
      @vanjaarsic1616 5 ปีที่แล้ว +152

      Bloodborne had a similar concepts with Mergo, but it was removed because West wouldnt receive it well.

    • @ghostreflect5940
      @ghostreflect5940 5 ปีที่แล้ว +100

      Closest thing is the crying plague babies from Demons Souls witch are all deformed.

    • @jakewolf079
      @jakewolf079 5 ปีที่แล้ว +72

      Shame, they are playing a bit safe in the final version.

    • @jpcsdutra
      @jpcsdutra 5 ปีที่แล้ว +138

      I mean, pretty much everything else in this game is exactly as violent. There are a lot of people hanging, being burned, being crushed, being brutalized, being experimented on, going insane. But people are specially sensitive if that harm is done to babies.

    • @victor97O6
      @victor97O6 5 ปีที่แล้ว +112

      @@jpcsdutra Humans are naturaly protective of young things, even things like young plants being destroyed can make people feel worse than if it was an old an fully grown plant.
      I get that this is fictional, noone actually gets hurt, but it's still not easy for most humans to experience.

  • @Benjammin0WALLIS
    @Benjammin0WALLIS 2 ปีที่แล้ว

    wow, great content. that last slug and the sky snakes are amazing.

  • @coreyrachar9694
    @coreyrachar9694 3 ปีที่แล้ว +1

    amazing! Just found this channel thanks to Aegon of Astora and his let's talk lore series. Wish I knew about this channel earlier, the baby ocelot thing is huge!

  • @aelb1411
    @aelb1411 5 ปีที่แล้ว +125

    Darksouls 3:babies prepare to die edition

  • @thelordhelix5193
    @thelordhelix5193 5 ปีที่แล้ว +85

    "Rather than Ice based attacks" It was magic attacks

    • @DebugMenu
      @DebugMenu  5 ปีที่แล้ว +33

      Hah! I never realized haha, looked like Ice to me.

    • @AlfredoTaken
      @AlfredoTaken 5 ปีที่แล้ว +39

      @@DebugMenu Yeah, particularly crystal magic (a la a callback to Seath the Scaleless)

    • @victorsanchez2112
      @victorsanchez2112 5 ปีที่แล้ว +2

      For some reason I remember both Ice and Crystal Magic.

    • @attentionwarrior3632
      @attentionwarrior3632 5 ปีที่แล้ว +2

      I mean Ice is just a lot of tiny crystals by the way

    • @zipzopzoobitty
      @zipzopzoobitty 5 ปีที่แล้ว +5

      @@DebugMenu Its Crystal Magic, as in magical calcified mineral, not frozen water, and it has magic based damage and sometimes a cursing proc. If Oceiros was using ice then that stuff would give you the frostbite proc, but that is not the case, he does magic damage and can also inflict curse. Did you also fight Seath the Scaleless in Dark souls 1, the guy Oceiros is trying to emulate? Seath also used Crystal magic, and they proc'd curse.

  • @kennethwilliams6916
    @kennethwilliams6916 5 ปีที่แล้ว

    Thank you for this look behind the scenes if you will!

  • @Cairnth
    @Cairnth 5 ปีที่แล้ว

    It's so interesting seeing all this early content compared with what we eventually got. Great video!

  • @zanemob1429
    @zanemob1429 5 ปีที่แล้ว +4

    You're truly amazing keep up the great work.

  • @prudgeraczelo4916
    @prudgeraczelo4916 5 ปีที่แล้ว +9

    finally another video. thank you.

  • @codyHEADSHOT
    @codyHEADSHOT 5 ปีที่แล้ว

    Great as always! Thank you for all you do!

  • @tomschlaiss5735
    @tomschlaiss5735 4 ปีที่แล้ว

    Exciting content. Interesting video. Great work.

  • @taz9041
    @taz9041 5 ปีที่แล้ว +16

    keep up the good work!

  • @colinmartin9797
    @colinmartin9797 5 ปีที่แล้ว +57

    This game needed way more monsters that utilized the pus of man and more dragon's.

    • @Sasuke1x
      @Sasuke1x 5 ปีที่แล้ว +17

      i agree, i never felt the pus of man were properly explored

  • @florianwroblewski5237
    @florianwroblewski5237 4 ปีที่แล้ว

    Amazing job dude, just amazing

  • @JoHnWxNoW98
    @JoHnWxNoW98 2 หลายเดือนก่อน

    I love your videos, they're so relaxing

  • @tshobe23_68
    @tshobe23_68 5 ปีที่แล้ว +6

    Wow I've always been super interested in the lore surrounding Oceirous and his child. It was amazing to see the concept of what the child looks like, thank you!

  • @mangotango8115
    @mangotango8115 3 ปีที่แล้ว +35

    8:26 Alright, that's straight up a Berserk reference

    • @Acro
      @Acro 2 ปีที่แล้ว +2

      100% gotta be

  • @friendoftheoyster3906
    @friendoftheoyster3906 3 ปีที่แล้ว +8

    I really wished they kept the PIlgrim enemies! Theyre so cool to see moving around instead of just dead on the floor like poor Yoel

  • @vginsprdsobepr9698
    @vginsprdsobepr9698 3 ปีที่แล้ว

    Fantastic research!

  • @aalamiyah5581
    @aalamiyah5581 5 ปีที่แล้ว +12

    I noticed nobody really commenting on the first 24 seconds being so very different than the final. Did you cover it in a previous video? I'd like to see more of it.

  • @minus6585
    @minus6585 5 ปีที่แล้ว +10

    Oceiros : turns to stage 2
    Ocellote : ah shit here we go again

  • @becher1380
    @becher1380 5 ปีที่แล้ว

    this is realy interesting. Nice video. Thanks

  • @christiant.s.f.9029
    @christiant.s.f.9029 5 ปีที่แล้ว

    You putting out DS3 content makes my day 🙏🏼

  • @desplanchesstevan1418
    @desplanchesstevan1418 5 ปีที่แล้ว +18

    Wait, the Vordt's music, so many expectations crushed in a single moment..

    • @ic1628
      @ic1628 5 ปีที่แล้ว +4

      It was originally intended for another boss. Though they shared the same theme.

    • @TheTanmoy1990
      @TheTanmoy1990 5 ปีที่แล้ว

      @@ic1628 Same. Had hoped ever since the cut musical arrangements were found that we'd finally have someone dig up a partially made Queen of Lothric or Angel-esque boss fight with that theme playing in the background ;_;
      So many dreams just overhead smashed to oblivion

  • @Gakusangi
    @Gakusangi 5 ปีที่แล้ว +6

    These finds are really amazing! I do find it interesting with all the Eclipse content that eventually got cut and it probably is ultimately a shame as the game would have felt a bit more like its own thing and interesting as a result, but I did end up loving the final version just fine. The hollow mound slug was probably cut for more or less just being a reused enemy from Bloodborne, but the hands coming out as an attack would have been an interesting addition to an otherwise dull enemy that was very much like one in Demon's Souls already. Still can't entirely figure out the sky worms thing, but at least it makes for an interesting visual. I really wish they'd have done more with the pilgrims, they feel so...unnecessary in the final game.
    The Ocelotte content was probably best cut, as Dark Souls is a dark fantasy game, but never quite that brutal. Miyazaki's design philosophy seems much more subtle and he's been known for telling his designers to dial things back and to approach things more "tragic" than for shock value. So while we may have had the plague babies in Demon's Souls and Bloodborne (which is clearly more of a Demon's Souls spiritual successor) had a lot of gruesome and morbid content, the farthest the Dark Souls series ever went was Skeleton Babies and they only did that once. Morbid, sure, but definitely dialed back by comparison. I think tonally, cutting the crushing of an infant was probably the best choice.

  • @pedambr199
    @pedambr199 4 ปีที่แล้ว

    nice video
    thanks for the upload

  • @michaelvigato3228
    @michaelvigato3228 5 ปีที่แล้ว

    great content. thank you