Backface Culling in Maya 2022

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  • เผยแพร่เมื่อ 15 ธ.ค. 2024

ความคิดเห็น • 4

  • @omniteksilbear4559
    @omniteksilbear4559 2 ปีที่แล้ว +1

    Back face culling is so you do not select the back face of the cube.

    • @matthewdesaart
      @matthewdesaart  2 ปีที่แล้ว +1

      In modeling and sculpting you are correct, when rendering it tells the render engine not to render the faces which normals aren't facing the camera

    • @KugleeKuglee
      @KugleeKuglee 10 หลายเดือนก่อน

      In viewport 2.0 fix realtime self shadow issue on meshes.
      The main problem is that Maya doesn't save this attribute to the file (stupid), so when you open it, you have to step by step re-adjust all the meshes to set this attribute (you can't edit multiple meshes at once with the same attribute - game engines can (also stupid)).

    • @omniteksilbear4559
      @omniteksilbear4559 10 หลายเดือนก่อน

      Yep stupid indeed... You think for the money they'd fix these type of issues.@@KugleeKuglee