At 18:15 in the layout section why do you import the characters first as uds and then in the anim part you import them again as rigs, is this to keep some geomegry references in the uds?, would it work if I in the layout section import the rigs, so I can kind of pose them before the animation department takes over?
Hi there, I've been trying to use the same process but with different actors (modeling = maya / texturing = substance / shading = maya) but when I'm back to maya and wanted to use the "Texture" tab in the project browset it is not aviable, I do not get the reason why, if you have any clue
At 18:15 in the layout section why do you import the characters first as uds and then in the anim part you import them again as rigs, is this to keep some geomegry references in the uds?, would it work if I in the layout section import the rigs, so I can kind of pose them before the animation department takes over?
this is game changing
when i export lgt layer it updates Master Usd but when i got to views layers i only see the lighting dep instead of separate deps in layer view
Hi there, I've been trying to use the same process but with different actors (modeling = maya / texturing = substance / shading = maya) but when I'm back to maya and wanted to use the "Texture" tab in the project browset it is not aviable, I do not get the reason why, if you have any clue
To see the "Libraries" tab in the Project Browser you need to install the "Libraries" plugin from the Prism Hub.