FMX 2021: A USD Pipeline for Artists

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  • เผยแพร่เมื่อ 15 ธ.ค. 2024

ความคิดเห็น • 5

  • @maxmax003
    @maxmax003 ปีที่แล้ว +1

    At 18:15 in the layout section why do you import the characters first as uds and then in the anim part you import them again as rigs, is this to keep some geomegry references in the uds?, would it work if I in the layout section import the rigs, so I can kind of pose them before the animation department takes over?

  • @brandoncyoung
    @brandoncyoung ปีที่แล้ว +1

    this is game changing

  • @YungInnFilmz
    @YungInnFilmz 8 หลายเดือนก่อน +1

    when i export lgt layer it updates Master Usd but when i got to views layers i only see the lighting dep instead of separate deps in layer view

  • @julienjoubert347
    @julienjoubert347 ปีที่แล้ว

    Hi there, I've been trying to use the same process but with different actors (modeling = maya / texturing = substance / shading = maya) but when I'm back to maya and wanted to use the "Texture" tab in the project browset it is not aviable, I do not get the reason why, if you have any clue

    • @PrismPipeline
      @PrismPipeline  ปีที่แล้ว

      To see the "Libraries" tab in the Project Browser you need to install the "Libraries" plugin from the Prism Hub.