At the 18:55 mark, I saw the bad water flowing through the colony in the corner of the screen and thought, "Uh oh, Biffa is rearranging deck chairs on the Titanic".
Lol I missed this episode and I'm like what caused the bad tide to sneak in. This has happened to me in frost punk anf wandering village too many times lol.
You definitely should close the dam and drain the badwater. it'll speed up the healing process. If you don't drain the bad water, when the wet season comes, the fresh water will have to dilute all the bad water and push it out. draining it personally should save you a day. just be sure you can reach the dam from the shore and rebuild it. you might have to demolish the middle dam as well to flush that reservoir but since it's shallower it might be fine.
easy solution is make a cut out at the top with single height gates at the edge of the top water fall and where the cut out is. then you just re-route the bad water during the bad tide.
Yes, he needs to close the gate and flush the badwater. Anything not dead will just be on drought and not on sick. It will also prevent the beavers from swimming in the badwater and getting sick.
@@squallloire right i forgot about the gate on on the left of the reservoir. that needs careful managing since it could backflow and cause more badwater to go into the lake. i rather he just made demoed a block in both dams and just rebuild a with a floodgate. in case something like this happens again, you could release the bad water quickly.
After the intro saying " oh my god i might have lost my entire colony" - i was constantly watching the water and food waiting for a drop. Then i saw the badtide warning and thought "oh no, this is it isn't it?" Godspeed little beavers.
@@BiffaPlaysCitiesSkylinesIt ain't over, but you're gonna have to really use your noggin. The reason I like Timberborn is because unlike other city management games, you can't really 'zone out' without dire consequences. It is possible to save your colony, but there's no room for ignorance. Maybe store away this save for now, and come back later when you have more experience to save it?
You're gonna need a lot of dandelions & paper, my friend. The water pumps can cope, they filter the muck out. But... you'll want to drain the river as soon as you can, before the goodwater comes back.
Biffa was also letting fresh water spill out through the flood gates he put in to help redirect the bad water away from the colony. That's why his power wheels aren't generating as much power as they should. If you need those open to keep the fresh water from spilling over the top of the dam, then you'll need 4 flood gate units in both sections. Otherwise, the bad water will spill over the top just like the fresh water.
He doesn't have enough flood gates dumping water into his main reservoir, he needs to put more in otherwise he has to have it spill out of the side or it will over-top into his colony.
hph is horsepowerhours. Each battery is storing (or was storing, as you built a house straight under one of the four) 54000hph, if you divide that number by the power requirement, you get the total time in hours that the battery will last. If you need 500hp, you are good for 108 hours per battery. You can use dynamite under the counterweight, dig a hole to the bottom of the world in successive blasts, and increase the amount of usable energy per battery. And having a hole under there will prevent you from building anything in the path of the counterweight.
18:55 Absolutely screaming at the screen watching you focus on the other side of the map while the river clearly turns a reddish-brown 🤣 Here's hoping you can recover from this one!
The game will work better and you'll have an easier time if you stop putting all of your buildings on high priority. There are a few ways to set it up so to each their own, but I do water pumps as highest, all and any kind of food buildings as second. Everything else is on normal. Builders on second to lowest (I"ll toggle builder buildings depending on if I'm actually building anything) and my haulers on the very lowest. Haulers are essential for your colony to run properly but if your other jobs are not filled there is nothing to haul. Great to see you outside of CS
Was so excited to see the gravity batteries going to be fully utilized and bad luck with the bad tide happened, I didn't even notice the warning since I was so engrossed with the extra beavers. Hopefully not too many beavers are gone by the next episode.
1) Dandelions are planted by a forester, not the farms 2) Can’t remember the name, but there is a device you can put on the upper shoreline that protects the land from any bad water in the channel 3) I know your position on Mods, but there is a mod for the stream gauge that automatically closes the floodgates when it detects bad water.
I forgot how much I relied on mods after watching this. The ladder, vertical power shaft and most importantly automation for floodgates from stream gauge trigger.
I think this kind of automation could make it to the main game as part of the beaver bot bits, we've already got punch cards so we could also have automated floodgates consuming them
One (another one, that is, lol) thing that you missed, is that by building the lodge underneath the power tower, you decreased the power output of one, maybe two gravity batteries. Granted you still have plenty, but still :)
4:20 The Observatory makes about 13.3 Science per hour, but it requires 4 Beavers, so that’s 3.3 Science per Beaver, x3.3 more efficient than the Inventor’s Hut, if you ignore the need for Power (although even in the worst case scenario, Power from 4 Hamster Wheels, it’s still x1.7 times as efficient as a Hut).
You can recover from this. Close the floodgate and demolish some of the dam at the edge of the map to drain the bad water. Then just wait it out, you have enough recourses to survive a few day
@@BiffaPlaysCitiesSkylines And get it done asap, since you have the path going through the water. The longer they keep going through it the higher contamination they get.
Hi, Biffa. If you compress the water around the water wheels, they will get way more efficient. Put on some levees in a way you make a funil into a water corridor. Your power output will increase drastically. Skyestorme’s channel has some nice water compressing tutorials. Best regards
18.15m - "I'm hoping that we've got enought water and food to last the next bad tide, which i'm not sure what it is .. yet" :'( .. So .. There are mods to lift and down automatically the floodgates. But I liked the ansiety and suspense, before the drama and horror. :D Welcome to the Beaver-Purge! Or BeaverGeddon?! :D
That's why you need a herbalist (if you play as Folktails) ready because decontamination really takes time. Beavers refuse to work when contaminated. Also, if you want to keep the beavers' fur wet during badtide, a reservoir of clean water and shower comes handy.
Because, as long as you redirect the bad water (like he *had* been doing), you should avoid bridges so that your beavers don't need to use showers as often.
Hey Biffa, I know it looks pretty bad but you can definitely save the colony still! I believe in your skills. I have no idea the order in which you play and record these, but if you want some spoiler-y tips here's what I'd suggest: 1. Immediately: Stop your beavers going through the contaminated water - Delete the path they are using and instead use the path downstream which goes over the water. Then probably also build a new path on platforms over the water where they currently are going through (since it's a much more direct path) 1a. Beavers take a couple of days before the bad water sickness sets in but once that happens you'll have a serious labor shortage. Last I saw it looked like about 35 beavers we're 'unwell' so in a few days all of them will leave the workforce. They'll still eat and drink but that's about it. 2. Modify the floodgate positions anyway to reroute the badwater. Especially the downstream reservoir region may still have some good water which could be pumped. 3. Next, while the bad tide is happening, plant a bunch of dandelions around the one patch of still clean water. Important to note they are planted by Foresters and NOT by Famers. And they are harvested by Gatherers (like Berries) 3a. Check if you also need to plant an extra patch of berries based on how much died. You should have storage of these so probably you're fine. 4. As the bad tide ends, you'll need to clear out the bad water from the main reserve. Just demolish a section of your down stream dams and let the water move on. 5. Install a couple stream gauges at various areas especially to check on the contamination level. 6. Once all contamination is gone (or is maybe no higher than 1-2%) rebuild the dam. 7. Your food reserves in particular should be okay. Beavers eat about 3 food a day (actually a little less) and so the storage you have will support the 80 beaver colony for about 12 days. 8. Likewise your water reserves should also be fine until good water has returned. Your biggest risk here is actually the impending labor shortage. 9. As the dandelions start to yield consider adding one or two more Herbalists to produce antidote faster. 10. If the labor shortage hits hard focus on just water (via the large pumps first), famers, and medicine makers. Hope that helps (if you want it) Good luck! Though, if you do that you should really be in good shape. Decent chance you don't lose any beavers and you'll definitely save the colony.
Hey Biffa - after you AMERICA’d that blueberry bush, I don’t think you ever connected the path up. That would help decrease the time to get between the two sides of the colony dramatically!
Your power tower is impressive. Careful though, building things below the batteries decreases the amount of energy they can store. Digging trenches for the weights to go even lower increases it
HPH stands for, I assume, Horse Power Hours. It may seem like a bit of an odd unit, but its saying you could have 1 hour of however much it has stored, or 10 hours of the number divided by 10, and so on. Same as WattHours with normal batteries
Oh my haha thats some cliffhanger. Btw, maybe you've already noticed it, but dandelions, for the medic, need a forester to grow instead of a farmhouse. Specially handy now with al the sick beavers :(
i feel like i missed out on whatching the earlier episodes - this guy so organised and everything makes sense he does (so much so that the times it dosnt it works out grate) compaired to a certain engeneer EDIT: LUL 🤣🤣
Ohhhhh... you done did it now, Biffa! What will the Beavers think of their tea drinkin' ruler and guide now? You're gonna have some splainin' to do at the next Beaver Town Hall! If I were you, I'd pack some extra soul soothin', nerve calmin' teas in your Biffa Back Pack. You're gonna need it! But I wouldn't worry too much about it. I think you'll be ok. It's only when they begin chanting "Exterminate!" or "Delete!" That's when you can start worrying!
Aw, those contaminated beavers will be fine XD They'll just be permanently incapacitated once the radiation kicks in, and will be unable to do any beaver-related tasks until they die or are treated with medicine for 10 days. It's fine XD
i did the exact same thing, TWICE in my first colony. Once when i only have about 40-ish beavers, and again when i had 100... My healers were working overtime to get everyone back to rights.
You should build in a failsafe at the end of the canal so you can drain it completely and just make it dry that will make it so the crops won't die if it's short
You can get even more energy storage out of the gravity batteries if you blow up the land under the carriages. Each additional block down gives 2000 hph (Horsepower per Hour, 1000 hph ≈ 0,74 kwh) extra. Also, if you put buildings under the carriages, it will decrease its storing potential because the carriage can't lower that much anymore. And no worries blowing a hole into your world because the game just won't let you place dynamite on the deepest layer of blocks.
Well my head was about to explode watching you build your tower, but I was laughing the whole way 😂 What an accomplishment!!! And last minute with the bad tide I was 😲😲😲 and freaking out. I do hope you survive!!!!! Wonderful episode!🤩
He biffa just a quick tip about the power tower they can store mot power the further they can fall but you started to build around it causing the power storage be less
What i like to do is set two triple dynamites under the area where the battery's box of rocks will drop down to just to give it a little extra power storage.
There's a mod that automatically opens and closes gates that I always pick up for colonies I use mods on. With as much building that goes on, I forget to get those gates a lot. Kinda feels like that automatic control should be something in the base game though.
Delete the path through the contaminated water asap! The beavers can still walk across the dam you built. It's a small detour, but they don't get contaminated further. Also build a healer if you don't have one already
Hi my friend if you have you're power wheels in the narrow channel of the bad water stream by the dynamite factory you will have power continuously. I'm halfway thru this cool video so don't yet know past 5 mins, but when you blow the new channel from above your main 1st dam
Hey Biffa, you built the Beaver home under your gravity batteries so it reduced their capacity… you’ll probably never need it all but something to consider!
So, a whole week to find out if beaverkind can survive covi..... i mean bad water. (Too soon?) Absolutely love this series, hopefully beaverkind manages their sick. Might I suggest a lockdown, about 2 cycles long? (That felt a bit too soon) (To anyone taking offense at me joking about the tragedies, I must, and do, apologise)
As soon as I saw the bad tide warning I thought... "What's the betting that Biffa is going to forget and not shut the gates..?"
As if I'd do that.......
hp = horsepower
@@BiffaPlaysCitiesSkylines you know what I've done in my colony? I've used dynamite under batteries and dog deep holes to get more hammster power.
@@Agrarvideos_Unteremmenta-wg2fwhamsterpower 😂🐹
What's worse is you can see it moving past the water wheels in a couple of the wider camera angles as biffa kept building his city beavers skylines 😂
At the 18:55 mark, I saw the bad water flowing through the colony in the corner of the screen and thought, "Uh oh, Biffa is rearranging deck chairs on the Titanic".
🤣
Top comment 😂😂
AKFJGHAKJ BEST COMMENT
Lol I missed this episode and I'm like what caused the bad tide to sneak in. This has happened to me in frost punk anf wandering village too many times lol.
You definitely should close the dam and drain the badwater. it'll speed up the healing process. If you don't drain the bad water, when the wet season comes, the fresh water will have to dilute all the bad water and push it out. draining it personally should save you a day. just be sure you can reach the dam from the shore and rebuild it. you might have to demolish the middle dam as well to flush that reservoir but since it's shallower it might be fine.
easy solution is make a cut out at the top with single height gates at the edge of the top water fall and where the cut out is. then you just re-route the bad water during the bad tide.
@@sirmonkey1985 That's basically what Biffa already has in place. He just kinda forgot about it 😂
Yes, he needs to close the gate and flush the badwater. Anything not dead will just be on drought and not on sick. It will also prevent the beavers from swimming in the badwater and getting sick.
@@squallloire right i forgot about the gate on on the left of the reservoir. that needs careful managing since it could backflow and cause more badwater to go into the lake. i rather he just made demoed a block in both dams and just rebuild a with a floodgate. in case something like this happens again, you could release the bad water quickly.
After the intro saying " oh my god i might have lost my entire colony" - i was constantly watching the water and food waiting for a drop. Then i saw the badtide warning and thought "oh no, this is it isn't it?" Godspeed little beavers.
😬
@@BiffaPlaysCitiesSkylinesIt ain't over, but you're gonna have to really use your noggin. The reason I like Timberborn is because unlike other city management games, you can't really 'zone out' without dire consequences. It is possible to save your colony, but there's no room for ignorance. Maybe store away this save for now, and come back later when you have more experience to save it?
I was screaming ‘THE BADTEA IS COMING BIFFA’ and my parents were really confused 😂
🤣🤣🤣🤣🤣
Badtea made of sawdust and rust. Cheers!
Now I have this vision in my head of Paul Revere doing his famous ride shouting "The bad tea is coming! The bad tea is coming!"
Me looking at the back and seeing the water turn red when you worried about which way a bench should face 😅.
It’ll come back I’m sure.
You're gonna need a lot of dandelions & paper, my friend.
The water pumps can cope, they filter the muck out.
But... you'll want to drain the river as soon as you can, before the goodwater comes back.
Biffa was also letting fresh water spill out through the flood gates he put in to help redirect the bad water away from the colony. That's why his power wheels aren't generating as much power as they should. If you need those open to keep the fresh water from spilling over the top of the dam, then you'll need 4 flood gate units in both sections. Otherwise, the bad water will spill over the top just like the fresh water.
He doesn't have enough flood gates dumping water into his main reservoir, he needs to put more in otherwise he has to have it spill out of the side or it will over-top into his colony.
hph is horsepowerhours. Each battery is storing (or was storing, as you built a house straight under one of the four) 54000hph, if you divide that number by the power requirement, you get the total time in hours that the battery will last. If you need 500hp, you are good for 108 hours per battery. You can use dynamite under the counterweight, dig a hole to the bottom of the world in successive blasts, and increase the amount of usable energy per battery. And having a hole under there will prevent you from building anything in the path of the counterweight.
18:55 Absolutely screaming at the screen watching you focus on the other side of the map while the river clearly turns a reddish-brown 🤣
Here's hoping you can recover from this one!
The game will work better and you'll have an easier time if you stop putting all of your buildings on high priority. There are a few ways to set it up so to each their own, but I do water pumps as highest, all and any kind of food buildings as second. Everything else is on normal. Builders on second to lowest (I"ll toggle builder buildings depending on if I'm actually building anything) and my haulers on the very lowest. Haulers are essential for your colony to run properly but if your other jobs are not filled there is nothing to haul. Great to see you outside of CS
Was so excited to see the gravity batteries going to be fully utilized and bad luck with the bad tide happened, I didn't even notice the warning since I was so engrossed with the extra beavers.
Hopefully not too many beavers are gone by the next episode.
It's going to be tough! 😅
1) Dandelions are planted by a forester, not the farms
2) Can’t remember the name, but there is a device you can put on the upper shoreline that protects the land from any bad water in the channel
3) I know your position on Mods, but there is a mod for the stream gauge that automatically closes the floodgates when it detects bad water.
I mean, I've watched Biffa a long time and I have seen this happen more than I'm sure he would like to admit. These are the good times.
😅👍
Dynamite lets you hide power shafts under platforms and can also double as irrigation canals.
I'll be looking into that hopefully :-)
I do that for my towns, I have a channel that runs underneath everything it's great
If you can get herbalists and medical tents in, you should be good with keeping the little beavers alive.
I forgot how much I relied on mods after watching this. The ladder, vertical power shaft and most importantly automation for floodgates from stream gauge trigger.
oh yeah the automatic floodgate trivialize the whole badtide season. i'm surprise they still haven't added a vertical power shaft...
I think this kind of automation could make it to the main game as part of the beaver bot bits, we've already got punch cards so we could also have automated floodgates consuming them
One (another one, that is, lol) thing that you missed, is that by building the lodge underneath the power tower, you decreased the power output of one, maybe two gravity batteries. Granted you still have plenty, but still :)
👍
Time to build a bridge so that beavers don't swim in badwater...
Well it pleases wet fur so when you screw up at least delete the path and have a backup bridge
What about you put the waterwheels in your dam area? there is always water flowing except at a drought
4:20 The Observatory makes about 13.3 Science per hour, but it requires 4 Beavers, so that’s 3.3 Science per Beaver, x3.3 more efficient than the Inventor’s Hut, if you ignore the need for Power (although even in the worst case scenario, Power from 4 Hamster Wheels, it’s still x1.7 times as efficient as a Hut).
You can recover from this.
Close the floodgate and demolish some of the dam at the edge of the map to drain the bad water.
Then just wait it out, you have enough recourses to survive a few day
I sure hope so!
@@BiffaPlaysCitiesSkylines And get it done asap, since you have the path going through the water. The longer they keep going through it the higher contamination they get.
This series absolutely kills me Biffa😂 RIP to the badtide Beavers😔
Hi, Biffa. If you compress the water around the water wheels, they will get way more efficient. Put on some levees in a way you make a funil into a water corridor.
Your power output will increase drastically.
Skyestorme’s channel has some nice water compressing tutorials.
Best regards
Thanks for the tip :-)
I’m loving the experimentation and just trying things because they seem fun and wanting to find things out 💜
Yes, there's so much you can do, I love it :-)
18.15m - "I'm hoping that we've got enought water and food to last the next bad tide, which i'm not sure what it is .. yet" :'(
..
So .. There are mods to lift and down automatically the floodgates. But I liked the ansiety and suspense, before the drama and horror. :D
Welcome to the Beaver-Purge! Or BeaverGeddon?!
:D
😅
That's why you need a herbalist (if you play as Folktails) ready because decontamination really takes time. Beavers refuse to work when contaminated.
Also, if you want to keep the beavers' fur wet during badtide, a reservoir of clean water and shower comes handy.
Biffa make sure you get your medical sorted ASAP!!!
That was so painful to watch!
I have to say, I've been thinking about that river crossing, and why you haven't built a bridge
Because, as long as you redirect the bad water (like he *had* been doing), you should avoid bridges so that your beavers don't need to use showers as often.
It was also helping with wet fur.
Well, I usually add showers and lidos for wet fur
@@sharpless yeah. But he mentioned it in a previous video I'm pretty sure.
I can’t wait to see you automate robot beaver production. They become an unstoppable force!
Oh that end. Oh god. Biffa. What have you done?! They're dead :(
Well.....😬
Hey Biffa, I know it looks pretty bad but you can definitely save the colony still! I believe in your skills. I have no idea the order in which you play and record these, but if you want some spoiler-y tips here's what I'd suggest:
1. Immediately: Stop your beavers going through the contaminated water - Delete the path they are using and instead use the path downstream which goes over the water. Then probably also build a new path on platforms over the water where they currently are going through (since it's a much more direct path)
1a. Beavers take a couple of days before the bad water sickness sets in but once that happens you'll have a serious labor shortage. Last I saw it looked like about 35 beavers we're 'unwell' so in a few days all of them will leave the workforce. They'll still eat and drink but that's about it.
2. Modify the floodgate positions anyway to reroute the badwater. Especially the downstream reservoir region may still have some good water which could be pumped.
3. Next, while the bad tide is happening, plant a bunch of dandelions around the one patch of still clean water. Important to note they are planted by Foresters and NOT by Famers. And they are harvested by Gatherers (like Berries)
3a. Check if you also need to plant an extra patch of berries based on how much died. You should have storage of these so probably you're fine.
4. As the bad tide ends, you'll need to clear out the bad water from the main reserve. Just demolish a section of your down stream dams and let the water move on.
5. Install a couple stream gauges at various areas especially to check on the contamination level.
6. Once all contamination is gone (or is maybe no higher than 1-2%) rebuild the dam.
7. Your food reserves in particular should be okay. Beavers eat about 3 food a day (actually a little less) and so the storage you have will support the 80 beaver colony for about 12 days.
8. Likewise your water reserves should also be fine until good water has returned. Your biggest risk here is actually the impending labor shortage.
9. As the dandelions start to yield consider adding one or two more Herbalists to produce antidote faster.
10. If the labor shortage hits hard focus on just water (via the large pumps first), famers, and medicine makers.
Hope that helps (if you want it) Good luck! Though, if you do that you should really be in good shape. Decent chance you don't lose any beavers and you'll definitely save the colony.
Typical TH-camrs Playing Timberborn : Lets build A ULTRA MEGA SUPER DUPER MEGA DAM
Biffa: Lets Build A Mega Power Tower
We'll to the Super Ultra Duper Mega Wega Hega Dam soon enough :P
i'm lowkey addicted to these videos 😅
Thank you @tini3795 :-)
Hey Biffa - after you AMERICA’d that blueberry bush, I don’t think you ever connected the path up. That would help decrease the time to get between the two sides of the colony dramatically!
Don't forget the game considers dandelions like berries - farmers don't plant them or gather them since you need a few now.
Yeah it used to I think, then there was an update 😬
Your power tower is impressive. Careful though, building things below the batteries decreases the amount of energy they can store. Digging trenches for the weights to go even lower increases it
Also the bad tide is coming biffa
😅
Oh no that ending... as i saw it unfolding, I was saying out loud "Biffa, the badtide, the floodgates. Close the damned floodgates Biffa!"
Soooooo...You've built a ''Tower of Beaverdom'' and Your society collapsed...sounds historically correct hahaha
😅
I love this series! I hope there will be more beavers disaster or not.
2:01 What?! I have NEVER, nor heard it, said de-li-tion, always de-lee-tion!
14:00 not connected. It drives me nuts. NUTS! 😂 Turn it 180!
5 seconds later: ah... that's the plan 😂
HPH stands for, I assume, Horse Power Hours.
It may seem like a bit of an odd unit, but its saying you could have 1 hour of however much it has stored, or 10 hours of the number divided by 10, and so on.
Same as WattHours with normal batteries
I prefer Hamsters per Hermit :P
Can't argue with that@@BiffaPlaysCitiesSkylines
Shut the overflow that the bad water goes through to get all the water past your water wheels.
Oh my haha thats some cliffhanger. Btw, maybe you've already noticed it, but dandelions, for the medic, need a forester to grow instead of a farmhouse. Specially handy now with al the sick beavers :(
i feel like i missed out on whatching the earlier episodes - this guy so organised and everything makes sense he does (so much so that the times it dosnt it works out grate) compaired to a certain engeneer EDIT: LUL 🤣🤣
Enjoy going back to watch them all 😁👍
Ohhhhh... you done did it now, Biffa! What will the Beavers think of their tea drinkin' ruler and guide now? You're gonna have some splainin' to do at the next Beaver Town Hall! If I were you, I'd pack some extra soul soothin', nerve calmin' teas in your Biffa Back Pack. You're gonna need it!
But I wouldn't worry too much about it. I think you'll be ok. It's only when they begin chanting "Exterminate!" or "Delete!" That's when you can start worrying!
You should have deleted the path to the other side so no beaver who wasn't infected yet would have to cross it
Aw, those contaminated beavers will be fine XD
They'll just be permanently incapacitated once the radiation kicks in, and will be unable to do any beaver-related tasks until they die or are treated with medicine for 10 days. It's fine XD
17:15 do not build under batteries, you loose capacity, you can build a stack houses to make power go up/down
i did the exact same thing, TWICE in my first colony. Once when i only have about 40-ish beavers, and again when i had 100... My healers were working overtime to get everyone back to rights.
Yikes!
You could also use dynamite to blow holes around your power tower to give more height for the batteries to fall / they will store more.
Absolute gut punch of an ending. Good luck to Biffas Bevas
😬
I was screaming at you for the Badtide 😭
I know the pain. I too become so engrossed with building projects that I forget about everything else I need to keep an eye on 😂😂
Some mods that are worth trying are the vertical powers shafts, ladders and the reduced power when not in use.
Wow, that power tower idea is very cool!
After the bad tide problem is gone you can dynamite under the gravity bateries, gives you even more power when they drop
There is a mod for a vertical power shaft that can be very useful when you're building power towers
Biffa: Lets do this like this and put this like that.
Me: **Screaming at the screen** Biffa, the river! BIFFA ,THE RIVER!!!!!
If you're looking for some additional cool builds, Skye Storme has a really great video for some compact storage that you might want to check out.
And that is why I place platforms over the rivers, 'cause sometimes swimming beavers is bad...
At #20:00 i was like screaming: "THe DAM DAM!"
and was like... 2min earlyer @Biffa said: "only 4 days... shouldnt be so difficult" Famous last words
😅
You should build in a failsafe at the end of the canal so you can drain it completely and just make it dry that will make it so the crops won't die if it's short
This is such a fun series. Great video as always!
18:39 Can see on the top left the bad tide slowly went in destroying everything.
Yeah lol 😆
Basically, you build the Tower of Babylon.
I'm sure you mean the Tower of Babel, but yes that's right! What hubris!
absolutely peak content, I’m really enjoying this biffa!
Thankyou ☺️
Dude, you are their god. You just smited your beavers for no reason..... ooops.
😬
The consequences of megaprojects is clear
Oh Biffa... The poor little creatures. Sorry, it's really difficult not to laugh in the middle of the catastrophe.
😅
You can get even more energy storage out of the gravity batteries if you blow up the land under the carriages. Each additional block down gives 2000 hph (Horsepower per Hour, 1000 hph ≈ 0,74 kwh) extra. Also, if you put buildings under the carriages, it will decrease its storing potential because the carriage can't lower that much anymore.
And no worries blowing a hole into your world because the game just won't let you place dynamite on the deepest layer of blocks.
Good ideas 👍
Well my head was about to explode watching you build your tower, but I was laughing the whole way 😂 What an accomplishment!!! And last minute with the bad tide I was 😲😲😲 and freaking out. I do hope you survive!!!!! Wonderful episode!🤩
😁
He biffa just a quick tip about the power tower they can store mot power the further they can fall but you started to build around it causing the power storage be less
What i like to do is set two triple dynamites under the area where the battery's box of rocks will drop down to just to give it a little extra power storage.
Great idea 👍
There's a mod that automatically opens and closes gates that I always pick up for colonies I use mods on. With as much building that goes on, I forget to get those gates a lot. Kinda feels like that automatic control should be something in the base game though.
Delete the path through the contaminated water asap!
The beavers can still walk across the dam you built. It's a small detour, but they don't get contaminated further.
Also build a healer if you don't have one already
Hi my friend if you have you're power wheels in the narrow channel of the bad water stream by the dynamite factory you will have power continuously. I'm halfway thru this cool video so don't yet know past 5 mins, but when you blow the new channel from above your main 1st dam
You could use the dynamite to make some holes below the batteries to increase their storage.
Good idea 👍
This is why in my beaver town the only contact with water is by shower and swimming pool.
Loving the story, some great imagination thank you.
Glad you enjoyed it 😁
Bad water diverter or the contamination barrier!
Get well soon beavers!
First step is to stop the bad water from flowing... Second step, let the bad water drain off. Third step, wait till the waters running clean again.
Biffa noooo! -Was my reaction the moment I saw the badtea coming in. Well, time to reflect and have a brew ☕🌊
Get a mod that closes the dams when the badwater arrives makes life much easier
You could dynamite down around your tower to potentially increase the power even more
No song!?!? 😢
Someone sent me a cease and desist!! 😅
RCE and Biffa both getting a catastrophic badtide at the same time? Seems suspiciously well timed.
You have both gates open so the water is going out both ways. Close the gates u use for the Dirty water and it will let more go out of the good gates
Hey Biffa, you built the Beaver home under your gravity batteries so it reduced their capacity… you’ll probably never need it all but something to consider!
Good point 👍
i am sure you can also use the 2 story houses as dam walls
You should check out Skye Storme, he builds some ridiculous things in Timberborn.
I will do, thanks :-)
Which one of the energy producers do you wanna use? Yes
@biffaplaysCitiesSkylines remove the path/ walkway in the river and your bevers will find a different way to reach destination.
Your dandelions should be in reach of a forester instead of a farmer...and youll need a gatherer to pick them
I want more timberborn!! 😅
So, a whole week to find out if beaverkind can survive covi..... i mean bad water. (Too soon?)
Absolutely love this series, hopefully beaverkind manages their sick. Might I suggest a lockdown, about 2 cycles long? (That felt a bit too soon)
(To anyone taking offense at me joking about the tragedies, I must, and do, apologise)
The conspiracy theoriest in me doesn't believe that was an accident.
Now I'm going to have to watch next episode.
Well played biffa well played
100% didn't notice...I was gutted when I did notice 😅
OMW! The cliffhangers are real! 😂