Thousand of Science a Second Takes Our Beavers to Another Level in Timberborn!

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  • เผยแพร่เมื่อ 29 มี.ค. 2024
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ความคิดเห็น • 191

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines  2 หลายเดือนก่อน +6

    ⭐Order Your Games here: www.instant-gaming.com/?igr=BiffaPlays - HUGE discounts with my affiliate link - thanks!⭐

    • @vinstaal0
      @vinstaal0 2 หลายเดือนก่อน +1

      Man I like your video's, but this choice of sponsor is such a mess. I decided to buy a game from them, was charged undisclosed tax (prices here in NL should be including tax at all time). Then they also made it an automatic payment instead of a one time payment and they refuse to message me back meaning I have to go through the hassle of getting the money back.
      This is all not your fault, but you might want to consider some other sponsors

    • @jarnar08
      @jarnar08 2 หลายเดือนก่อน +1

      @@vinstaal0 yes, their "discounts" are about the same amount that you have to pay in tax (in Germany as well)

    • @CatritaAycock
      @CatritaAycock 2 หลายเดือนก่อน

      40 science in 3 hours vs 3 science in 3 hours

  • @Realbabakompis
    @Realbabakompis 2 หลายเดือนก่อน +241

    "Wood is a bit of a problem" *has 600 wood* -biffa "wood Is looking good" *has 12 wood* -rce

    • @Infernoblade1010
      @Infernoblade1010 2 หลายเดือนก่อน +3

      RIGHT LOL

    • @penguincuber1
      @penguincuber1 2 หลายเดือนก่อน +4

      RCE is the best

    • @jNetDowling
      @jNetDowling 2 หลายเดือนก่อน +1

      Water, too

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming 2 หลายเดือนก่อน +37

      🤷‍♂️

    • @jNetDowling
      @jNetDowling 2 หลายเดือนก่อน +20

      @@RealCivilEngineerGaming we're not going to talk about...THE INCIDENT

  • @gueto70
    @gueto70 2 หลายเดือนก่อน +32

    You remembered to close the flood gates for the bad water. You still forgot to close them again to refill the valley with good water for the drought.

  • @Mazurky
    @Mazurky 2 หลายเดือนก่อน +23

    Set hauling posts on minimum workplace and they will work as a beaver buffer.
    When they are on medium priority they steal beavers from other medium workplaces

    • @creeper6530
      @creeper6530 2 หลายเดือนก่อน +1

      Right? I also thought that having extra hauling posts on lowest priority would be a good buffer to prevent idling

  • @BrokenCurtain
    @BrokenCurtain 2 หลายเดือนก่อน +71

    0:14 "We're gonna be okay."
    That's what RCE said.

    • @IronDino
      @IronDino 2 หลายเดือนก่อน +9

      Before or after... The Incident?

    • @user-zh7ml9nt6y
      @user-zh7ml9nt6y 2 หลายเดือนก่อน +11

      @@IronDino We don't talk about... The Incident™

    • @BrokenCurtain
      @BrokenCurtain 2 หลายเดือนก่อน

      @@IronDino During... The Incident.

  • @raelynne79
    @raelynne79 2 หลายเดือนก่อน +46

    Hey, Biffa, it's all coming together nicely! Two pieces of advice today:
    1. Unlock the largest liquid storage. They increase by orders of magnitude so, yes, they take a lot to build but you can have 1 big one in place of 4 medium ones. Put a large one (3x3) in your town centre and have many happy, hydrated beavers
    2. You don't want to cut down ANY of your maple trees - keep them all to get the syrup. Your beavers will really love the maple pastries and it gets used up quick

    • @Dolthra
      @Dolthra 2 หลายเดือนก่อน +2

      Yeah, cutting down maples should be saved for a last resort, "my colony is going to die without a little more wood!" situation. They're worse than oaks for return on logs per day, but they can give a nice bump in an emergency.

  • @ovearmbrust
    @ovearmbrust 2 หลายเดือนก่อน +9

    Go for 10-15 large windmills. Then you won't even need the power tower any more. Also, get the large tanks for water storage, 4x capacity vs the medium ones. You can also turn off 3 out of your 4 observatories, one alone will produce more science than you'll ever need.
    Love your Timberborn series! I bought the game because of it.

    • @robertboer2164
      @robertboer2164 หลายเดือนก่อน +1

      he need his tower becouse the wind isent always on

  • @LordPhobos6502
    @LordPhobos6502 2 หลายเดือนก่อน +10

    Don't use Maple for logs... Oak gives you more logs.
    Maple is great for Maple syrup ❤

  • @squallloire
    @squallloire 2 หลายเดือนก่อน +18

    Biffa - if you leave your main floodgates at 0.5 (instead of fully open) during wet seasons, you'll leave yourself with a nice deep reservoir at the top which you can slowly let out over time as downstream evaporates. AFAIK the flow for your water wheels will be the same, it will just have a slight lag on startup when wet seasons start.

    • @squallloire
      @squallloire 2 หลายเดือนก่อน +4

      (Though you may need an extra set and a dynamited channel further upstream to divert badwater away, so you don't have to worry about washing that through)

    • @ajmash9745
      @ajmash9745 2 หลายเดือนก่อน +2

      ​@@squallloire hIt's crucial that he alters the flow of the badwater. Biffia - you are adored but you constantly ignore this advice haha!
      love the series dude, as good as RCE's nice contrast

  • @BrokenCurtain
    @BrokenCurtain 2 หลายเดือนก่อน +12

    Beavers consume between 2 and 3 rations of water each day.
    So if you're unsure if your colony will make it through a drought, just multiply the number of your beavers with 3 and then multiply it with the length of the drought. That'll give you the number of water rations needed to survive the drought without using all of it, so you'll have some reserves that can be used for things like irrigation.

  • @baystated
    @baystated 2 หลายเดือนก่อน +4

    You do need to keep your high reservoir full so that you can top off the low reservoir during long droughts to keep your low fields alive everywhere.

  • @screech3859
    @screech3859 2 หลายเดือนก่อน +10

    With the Folktails houses, you can give them basements. If you bomb down one level, all of the houses with a second storey entrance all move to ground level and thematically they have cellars.

  • @BrokenCurtain
    @BrokenCurtain 2 หลายเดือนก่อน +9

    30:23 Beavers can't pass through buildings, so if you hadn't removed one of the lumberjacks afterwards, they wouldn't have been able to reach the trees.

    • @urkerab
      @urkerab 2 หลายเดือนก่อน +1

      Indeed, at 30:40 he actually temporarily stranded the lumberjack.

  • @robertsaltzman2481
    @robertsaltzman2481 2 หลายเดือนก่อน +8

    The beavers are running through the bad water because you didn't put a path over the single high platform.

    • @sofiadragon6520
      @sofiadragon6520 2 หลายเดือนก่อน +2

      Yep! He fixes it sometime before 29:00 but it's edited out.

    • @zyeborm
      @zyeborm 2 หลายเดือนก่อน

      and he left the stairs down in place

  • @HenryAshman
    @HenryAshman 2 หลายเดือนก่อน +26

    I'd definitely go for the large windmills, but I'd run them along the power lines, they have a 4 way junction built into them so they will transmit the power through. Helps maximise the space usage and saves you having to build a massive power line up to the edge of the map (at least for now).

    • @marcrubin9359
      @marcrubin9359 2 หลายเดือนก่อน +1

      Just for fun, he could build a massive pyarmid out of platforms can put them on there. It can be a massive landmark for the beavers too!

  • @NethDugan
    @NethDugan 2 หลายเดือนก่อน +14

    The windmills work the same no matter where they are. You can stick them in a deep pit and they'll work just as well as on top of a hill. But yeah, some large windmills would be good. A fluid dump won't be enough to keep your water wheels going.
    Glad you're feeling better and recovered.

  • @nikicroft
    @nikicroft 2 หลายเดือนก่อน +3

    The is a small place near the water source that you could blow and make a river running behind the village and make more fertile lands. 27:18

  • @KrispijnK
    @KrispijnK 2 หลายเดือนก่อน +2

    Biffa, I got a suggestion for your supplychain. The paths are all marked red, wich means the beavers have to run too many miles for their foods and drinks, hence the constant icons on their heads. You have an option for unlocking districts (the starry icon in the middle). Bit tricky to set up, but when done correctly, the supplychain will shorten and they will work faster.

  • @SmokeandSpirit
    @SmokeandSpirit 2 หลายเดือนก่อน +2

    You know what Biffa. I must commend you, Your settlement is so neat and organized. It's pretty. You've pretty well made a beaver Utopia already.
    I like how you have the wraparound balconies for housing and storages. It gives the whole settlement a unified architectural style.

  • @DISCOSHOEBOX
    @DISCOSHOEBOX 2 หลายเดือนก่อน +16

    Here's something to consider. Bots can occupy the mine while researching science but they can operate in the observatory or in a science hut. My game in Hard mode is on Cycle 42 and the bots have gathered 70K science points.

    • @IVVESWEDEN
      @IVVESWEDEN 2 หลายเดือนก่อน +2

      Same but I don’t need more science 😂

  • @nalwin
    @nalwin 2 หลายเดือนก่อน +5

    you need a large storage for paper before you try build large windmills otherwise they'll take ages to produce

  • @coldoe8889
    @coldoe8889 2 หลายเดือนก่อน +10

    Have been enjoying watching the timberborn series so much that I tried to get it. I was pleasantly surprised to find it runs on my ancient setup. The beavers are multiplying 😊

  • @TS_Mind_Swept
    @TS_Mind_Swept 2 หลายเดือนก่อน +1

    I know this may not be the most optimal run possible, but I have definitely been enjoying it; it seems like every time someone starts playing this game, they play it for about 5 minutes and then no more.... so I'm glad you've had this going for as long as you have. Definitely looking forward to future progression, as well as future runs

  • @onemanzu
    @onemanzu 2 หลายเดือนก่อน +3

    I saw a cute design somewhere, put smallest storage near your residential for food. Set them to obtain from others then your beaves don’t have to travel as far for food. Especially since you’re working them past 16 hours.

  • @unlucky1933
    @unlucky1933 2 หลายเดือนก่อน +3

    Feel like the biggest storage is in need. Also a BEEG wind farm so that you don't need the waterwheel ever again.

  • @grassfolk
    @grassfolk 2 หลายเดือนก่อน +8

    Badwater discharge to keep badwater running for power purposes

    • @num1otori143
      @num1otori143 2 หลายเดือนก่อน

      Unfortunately only the Iron Teeth can force Bad Water to run during a drought. Folktales can only open and close a Bad Water Source. They can't force it to flow.

  • @zutai1
    @zutai1 2 หลายเดือนก่อน +7

    open the badwater hole, and keep the water flowing all year, making you power. means you can have move extract and the like, too.

    • @anthonymudge9768
      @anthonymudge9768 2 หลายเดือนก่อน +5

      Iron Teeth only, for unlimited Folk tails power you use Windmills and gravity batteries :)

    • @cybertonto72
      @cybertonto72 2 หลายเดือนก่อน

      @@anthonymudge9768 you can build the bad water cap and open and close it when ever you want. so when there is a drought you can open it and run waterwheels iirc

  • @seanhunter111
    @seanhunter111 2 หลายเดือนก่อน +1

    Nice series. I would go 1)Lots of large windmills 2) A big dam, maybe with more hydro power 3)bots. Lots of bots.

  • @SmokeandSpirit
    @SmokeandSpirit 2 หลายเดือนก่อน +2

    I think using water dumps you'd need 20-30+ before your waterwheels would spin at all. Considering all the pumping and hauling for negligible power output, you'd likely be better off having the beavers just run directly on the wheels themselves. 🤣

  • @BrokenCurtain
    @BrokenCurtain 2 หลายเดือนก่อน +1

    The easiest way to deal with badtides is to build some floodgates right next to the water source and use them to divert the badwater off the map.

  • @same4308
    @same4308 2 หลายเดือนก่อน +7

    11:55 you forgot the path across the platform

  • @TRPLD
    @TRPLD หลายเดือนก่อน +1

    Just so you are aware for your next play through: On higher difficulties, water consumption and drought duration goes up significantly (I believe a good chunk over 20 day drought from pretty early on). It is so much harder to sustain a high pop colony... Hugely enjoying your Timberborn content!

  • @anthonymudge9768
    @anthonymudge9768 2 หลายเดือนก่อน +1

    Windmills produce the same amount of power anywhere, so maybe build some large ones. I normally need more than 4 gravity batteries in my playthroughs though :P
    You can now unlock the giant Wearhouse and Liquid tank storage, they are great for storing massive amounts of resources so your colony never goes hungry or thirsty! The tanks need metal blocks though.
    You will need science after you start producing bots, as you will need to unlock the ability for bots to work at most of the buildings before they can actually work there.
    Anyway, congrats on the nice first playthrough, aside from a few rough edges I think you've done well Biffa!

  • @samtro
    @samtro 2 หลายเดือนก่อน +1

    Biffa. Please! Invest in Large Warehouses! You really only need one LWH for each item.
    Also 100-120 beavers is more than enough for starting bots and then you can slowly retire all beavers and let them enjoy their lives. :)

  • @yellowbird8690
    @yellowbird8690 2 หลายเดือนก่อน +1

    If you reduce the number of hours the beavers work during droughts and badwater events, they will eat and drink less of the stock. Also add more relaxation areas like lidos, hammocks and camp fires.

  • @FarmerEnvoyXtreme
    @FarmerEnvoyXtreme 2 หลายเดือนก่อน +4

    He has remembered to close the flood gates. He's learning
    Glad to hear you're on the mend Biffa

  • @ashardalondragnipurake
    @ashardalondragnipurake 2 หลายเดือนก่อน +2

    the fluid dump to keep the power going is a very roundabout way of just having one of those runningwheels

    • @zyeborm
      @zyeborm 2 หลายเดือนก่อน +1

      imagine if here was some way he could hold back a large amount of water. then like let it out when needed. That'd be a damn good idea

  • @JanBLarsson
    @JanBLarsson 2 หลายเดือนก่อน +3

    Aw, the little Easter-Beavers! :)

  • @ElwoodGaming
    @ElwoodGaming 2 หลายเดือนก่อน

    Missed the beavers! They are doing so well. Glad you and yours are doing well also!

  • @fasdaVT
    @fasdaVT 2 หลายเดือนก่อน +1

    I think you should build an upper dam that can divert some of the water to the side channel.

  • @EldGames
    @EldGames 2 หลายเดือนก่อน +3

    Do you think those beavers in the observatory are studying the moon so they know when the tide is coming in?

  • @carriegarrisonvos4433
    @carriegarrisonvos4433 2 หลายเดือนก่อน

    I've missed my giggle session watching you play!! Glad you are feeling better and hope your extended time off gets you feeling top fit!! This game amazes me of all the things that can be done! Really enjoying it 🤩

  • @danovebrest
    @danovebrest 2 หลายเดือนก่อน

    16:07 if you block off the canal you have the biggest reservoars when bad tide is coming.

  • @kennethsanford9685
    @kennethsanford9685 2 หลายเดือนก่อน

    You should place small food and water storage spread out all over the map so that no matter where a beaver is they can get anything they need quickly. No more hungry or thirsty beavers that way.

  • @withoutadoubter
    @withoutadoubter 2 หลายเดือนก่อน

    That giant reservoir you've built at the end of the map, you have so much water in there. I can't remember if you've got a dam just upstream, but if not build one and you can just keep pumping water through a drought.

  • @aniket911
    @aniket911 2 หลายเดือนก่อน

    First, there is a huge pond beside the river, near the blueberry farm, I think you can plant trees around that for wood. Second - no water dump will not give you power. You can, however, build water wheels near the water outlet (where water comes from in the map) to get extra power. For paper, it seems the storage is full, you'll need to expand that. And thanks for the EP. Please keep it going.

  • @zachariahrichards3407
    @zachariahrichards3407 2 หลายเดือนก่อน

    Glad to see you back and alive. Hope the family is back to healthy again as well.❤

  • @flstrm6054
    @flstrm6054 2 หลายเดือนก่อน

    Greatest thing with Saturdays is you biffa! 👍🏼

  • @helljumper116
    @helljumper116 หลายเดือนก่อน

    Love to hear you taking time with the family.❤

  • @jamie_23
    @jamie_23 2 หลายเดือนก่อน +1

    Loving this series

  • @DrTurtleBee
    @DrTurtleBee 2 หลายเดือนก่อน +2

    Hope you're feeling better. Hang in there!

  • @ivannovalery6504
    @ivannovalery6504 2 หลายเดือนก่อน

    Loving your gameplay.. with that many science you might want to consider building massive statue to provide some boosts to your beavers

  • @IronDino
    @IronDino 2 หลายเดือนก่อน +1

    As for your power situation, I'd say to go for another gravity battery tower while you work on storing up paper for large windmills.

  • @ianfay1995
    @ianfay1995 2 หลายเดือนก่อน

    Wahoo! I’m excited for the next season of Timberborn already!

  • @DannyByWest
    @DannyByWest 2 หลายเดือนก่อน +1

    It’s really great to hear that you’re feeling better! Have a nice holiday, and we’ll see you after that!!

  • @jabcmw1
    @jabcmw1 2 หลายเดือนก่อน

    Just glad you're feeling better

  • @TXPhoenix79
    @TXPhoenix79 2 หลายเดือนก่อน

    There is a cap that you can put on the Bad Water sources and force them to run during the drought. This will keep your bad water wheels moving all the time.

  • @granatmof
    @granatmof 2 หลายเดือนก่อน

    For massive water storage you should close your highest dam before the drought, that way you can lower the dam for more water. You can also deepen that pool above the dam since it's still easy enough to place your dynamite. At the bottom. Test if dynamite destroys the water source before trying it though, cause that would be bad

  • @laurenvella5802
    @laurenvella5802 2 หลายเดือนก่อน

    Glad you're on the mend mate - I've been enjoying your content a lot lately. Take care

  • @MartinLaplace
    @MartinLaplace 2 หลายเดือนก่อน

    In that map what I did was build row after row of water wheels just by the water entrance (where you sent your beavers to gather logs). And I also built a 3 deep - 3 wide discharge canal and a couple dams so I can redirect badtides out of the map.
    After you do that, the big dam that you already have can be transformed into a huge tiered reservoir.

  • @AdamHinckley
    @AdamHinckley 2 หลายเดือนก่อน +3

    there is a thing called contaminated pod, I couldn't remember few episodes agp

    • @samuelmain5124
      @samuelmain5124 2 หลายเดือนก่อน

      Folktails has antidote created by herbiest and takes berries and dandelions.

    • @AdamHinckley
      @AdamHinckley 2 หลายเดือนก่อน

      @@samuelmain5124 oh, ok, it's mainly because RCE got contaminated pod in his, think he's is different set of beavers

  • @bravojohnny3199
    @bravojohnny3199 2 หลายเดือนก่อน

    Get well soon biffa and fam!!
    You dont know me.. but your city skyline one game is a go to for my gaming experience thanks🎉👍

  • @elihammitt4749
    @elihammitt4749 2 หลายเดือนก่อน

    You should get the advanced breeding pods. They pop out fully grown beavers right from the get go so they hop right on a job and you don't have to wait for the babies to grow up

  • @Modhunter42
    @Modhunter42 2 หลายเดือนก่อน

    Yes, you need additional gravity batteries. However, you have Already built the tower with paths and power shafts up. This time you only need to make platforms (triples) beside it in a line away from it and connect them to the 1st tower. 2 wide so you have a path in to build to the end, then remove the path as you make the batteries on the Other side on the way back.
    Hope that was clear enough. It will save you a lot of resources, and be built faster...

  • @Strex603
    @Strex603 2 หลายเดือนก่อน

    Remove the stairs from the bad water and they will use the platform path instead of going into the bad water. 11:44

  • @TheKlink
    @TheKlink 2 หลายเดือนก่อน

    the observatory working better at night'd make sense.

  • @ws_stelzi79
    @ws_stelzi79 2 หลายเดือนก่อน +1

    why you don't use all the bad water for generating power by making all canals with filling up with water wheels along the way. Basically channeling all bad water to produce power? Also exploding more canals to fertilize more dried up stuff.

  • @alexgoodwin2419
    @alexgoodwin2419 2 หลายเดือนก่อน +1

    Great to hear and see you've come good after your bout of scarlet fever, Biffa. Where's Muppet Biffa up to?

  • @takumi2023
    @takumi2023 2 หลายเดือนก่อน

    In the next season, please make the paths more efficient. Its like you have spaghetti junction watching the pathing for the beavers.
    For power, I would build a dam and canal badwater for power. it can stay active even during drought with Badwater discharge. You haven't made a large change to terrain to suit your beavers and buildings.
    You havent seen anything yet I'd you think 8 day is long for a drought. Wait until you try hard mode haha.

  • @codylewis3774
    @codylewis3774 2 หลายเดือนก่อน

    Use bad water to build centrifuge and build advanced breeding pods. Makes instant adult beavers

    • @urkerab
      @urkerab 2 หลายเดือนก่อน +1

      That's Ironteeth only.

  • @peterstainburn2871
    @peterstainburn2871 2 หลายเดือนก่อน

    I think best plan is to go bot production and then use the bots to make dirt blocks to build up a back area for the large windmills.

  • @Infernoblade1010
    @Infernoblade1010 2 หลายเดือนก่อน +2

    Need to make some large liquid storage. One will hold 1200!

  • @cgmzingelwayomedia1173
    @cgmzingelwayomedia1173 2 หลายเดือนก่อน

    happiness of seeing a new episode 💯💯

  • @lordfaladar6261
    @lordfaladar6261 2 หลายเดือนก่อน +3

    going to need the power for the bots. and bots to man all the hard jobs and hauling. so that's going to have to be a priory of power or bots, tough choice.

  • @seththeblue3321
    @seththeblue3321 หลายเดือนก่อน

    You and RCE should do a crossover episode! Maybe each of you could record a video, but you voiceover his and he voices over yours? That would be epic.

  • @ragerancher
    @ragerancher 2 หลายเดือนก่อน

    Many episodes after saying he would narrow the channel to improve the power production from the wheels, Biffa still hasn't done it. It's a relatively low cost for a big increase in power output, much cheaper than sticking on more wheels.

  • @nicholasmaher1909
    @nicholasmaher1909 2 หลายเดือนก่อน

    Build some of the monuments!

  • @onewileyguy
    @onewileyguy 2 หลายเดือนก่อน

    Biffa. Please build storage for paper. Then your paper mill will work more consistently as it fills a warehouse

  • @e1123581321345589144
    @e1123581321345589144 2 หลายเดือนก่อน

    never build more than one observatory. It's overkill.
    I also like to keep the inventors for looks. I like the houses with the spiny thingies on top :)

  • @delroyclarke1989
    @delroyclarke1989 2 หลายเดือนก่อน

    love the episode :) keep it up :)

  • @anialator1000000
    @anialator1000000 2 หลายเดือนก่อน

    Any thoughts about Mods? There are some good ones out there which are pretty easy to install. Like Ladders, which are stairs but without a direction and stackable, though they are more than twice as expensive as stairs and block one direction, the other 3 and all 4 at the top are fully accessible instead of just 1 at the bottom and 1 at the top. You also cant just build a tower of them, and have to build something next to it for the beavers to stand on every 2 levels. There is also one that lowers power consumption for buildings that are not running by 90%, a bit strong but realistic.
    Or the one I think you might like to play with, automated floodgates which lets you set what buildings that interact with water do during floods, badtides, or temperate seasons, meaning you can pause them when bad seasons start and unpause them when the regular season resumes automatically. This also grants you 3 levels of control for Floodgates, letting you set their height at the start of each season, or on timers if you fancy that, or you can link them to water level monitors and make them open when levels get to low or close when they get to high, or close when any contaminated water is detected (though you likely need 2 different disconnected gate walls to control both level and contamination fully)

  • @SnyperMK2000JclL
    @SnyperMK2000JclL หลายเดือนก่อน

    Low efficiency in the Observatory is due to the LOOOONG travel distance between home, food and water... so the Observatories arent being fully staffed for the full duration of production. If you move them closer to the town center where everything else is then productivity will skyrocket and youll only need 2 Observatories and always have stupid amounts of science.

  • @thelesls
    @thelesls 2 หลายเดือนก่อน

    You should dynamite the pit and the back channel to keep water on longer droughts

  • @Kris_96
    @Kris_96 2 หลายเดือนก่อน

    You need to blow up the top side of the waterway so you can get the side passage filled with water.

  • @crowaust
    @crowaust 2 หลายเดือนก่อน

    Given that you already mentioned a next playthrough, next time add some Mods :P
    Mod io has a pretty good selection of mods for Timberborn mods.
    I typically only use a handful of standard mods for my playthroughs:
    ModManager (for easier management of mods)
    Ladders (Stairs are a bit of pain some times)
    SimpleFloodGateTriggers (just to automate the bad tide mitigations mainly)
    Vertical Power Shafts (similar to ladders, having a straight vertical option is useful)
    Flywheels (look better than the gravity batteries and can take up less space)
    Power Shaft Extensions (more options for power shafts)
    Clutch (good for bulk turning off power usage during droughts)
    Unstuckify (for those silly beavers that get themselves stuck)
    And then depending on the playthrough and look n feel that I'm going for:
    Big Signs
    Modular Roofs
    Path Extention
    More Platforms
    Choo! Choo!
    Rail Extention
    Dutch Windmill
    Ferris Wheel
    Frog Statue

  • @Bigdoggieee
    @Bigdoggieee 2 หลายเดือนก่อน

    Water ain't an issue if you have such a buffer with the giant pool if you don't pause the pump stations.

  • @user-if8kt5iy2h
    @user-if8kt5iy2h 2 หลายเดือนก่อน

    Perhaps you should get the large water tanks, it’s much more efficient than having all those medium tanks.

  • @walterverlaan1286
    @walterverlaan1286 2 หลายเดือนก่อน

    Progress has been made.

  • @thatotherguy186
    @thatotherguy186 2 หลายเดือนก่อน

    Pretty sure you can’t have constant Badwater flow with Folktails. Honestly thought it was a bug in my game last night. Been playing a lot of Iron Teeth since Update 5. It does specifically say you must place a “Badwater discharge” to keep it flowing during a drought.

  • @paulknight5018
    @paulknight5018 2 หลายเดือนก่อน

    another gravity battery or two I would say would be essential for drought and (less so) bad water times

  • @cameronmcdaniel105
    @cameronmcdaniel105 2 หลายเดือนก่อน

    Watch out that food production. If it's not maxed out for inventory you are getting close to running out of food. Only potatoes and berries left.
    Add more farm land to beef it up.

  • @foxy1706
    @foxy1706 2 หลายเดือนก่อน +1

    no need for so many berries do very little, also max the hauling numbers but lower priority..... that way always have jobs to be filled by new beavers

  • @TXPhoenix79
    @TXPhoenix79 2 หลายเดือนก่อน

    Power underground can double as an aqueduct.

  • @DonGorgen
    @DonGorgen 2 หลายเดือนก่อน

    Your next priority shoud be more power. Atm you only have about 1K going into the batteries wich most likely won't be enough to fill up before the next drought.

  • @Soporbum42
    @Soporbum42 2 หลายเดือนก่อน

    If you prioritize everything for haulers, nothing is prioritized for haulers!!!
    Haulers already move raw materials and finished goods in preference over laborers.

  • @thatotherguy186
    @thatotherguy186 2 หลายเดือนก่อน

    4 observatory’s!? I literally always only make 1 lol

  • @Doila
    @Doila 2 หลายเดือนก่อน +1

    Why not keep the water in the reservoir behind the first floodgates so you can fill up during a drought?

  • @woody7155
    @woody7155 2 หลายเดือนก่อน

    I would look into getting the second district and the windmills
    Waterwheels are to reliant on moving water
    Get enough windmills and you could destroy the gravity battery

  • @majid2895
    @majid2895 2 หลายเดือนก่อน +1

    Unlock the big water storage and use them its morre better than medium one

  • @michaelrichardson8467
    @michaelrichardson8467 2 หลายเดือนก่อน +1

    Bad water discharge for power