Dead trees can still be cut down for logs, there is no reason to replant dead trees that were planted for logs, your lumberjacks will eventually get to them. The "replant dead trees not marked for cutting" option in the forester is primarily for food-bearing trees (Mangrove, Chestnut, Maple for syrup, Pine for pine resin) that you don't intend to chop down for wood.
The irrigation in your city center is only 1 unit deep, but you dug the main river to be 2 units deep. So whenever a draught happens and more than one unit of water evaporates, your irrigation flows back to the main river. You can slap a dam piece at the mouth of the irrigation canal to prevent the back flow but you'll need to replace the 1st flood gate with a dam piece as well as they don't have the same height (2/3 vs 1/2) now that you're able to stay on top of bad tides you don't really need to control the flow of the river manually, a dam piece is enough (and stores more water than a flood gate)
Because you lowered down the water level of the river, whenever there's a drought or badtide, if the water gets low enough, it wont irrigate the plants anymore. You should probably remove your district center, blow a 3x3 hole underneath, put platforms then put the district center back in. That way you have a reservoir underneath that you can pump water using the fluid dump to keep everything irrigated.
@@titaniadioxide6133 yes but the problem is the water level is 2 blocks low that when it evaporates, it doesn't irrigate tiles higher. And when the there is a drought, water from a higher level will go down to the lower level. So he has to either dam it off so he can constantly supply it with fluid dumps or make a separate system altogether that doesn't rely on the river.
@@Wyse-Gaming I believe that water can irrigate up a wall, but it doesn’t spread as far horizontally after it goes vertically. So if the grass spreads 10 blocks when the water is on the same level, it’ll only drop 8 blocks when the water is down one level. So as is, it wouldn’t keep the _entire_ area green, but with a few parallel aqueducts, it could.
One of the last warehouses you placed is in a terrible position - the fermented mushrooms have to be carried all the way around the hydro farms from the fermenter to storage. It would be much better positioned opposite the other fermented mushroom storage directly in front of the fermenter 😉
I feel like someone should have pointed out by now, but you need to have the water tanks in town central set to request water; the reason haulers aren't emptying the ones by the mega-reservoir despite it being 'prioritized' by them is that storages set to supply only send to storages set to receive.
Your water pumps go 6 deep, use this to make some water pumps closer to your centre. Then the reservoir allows you to keep pumping throughout a drought
I havent seen anyone mention it but... Benches are 100% purely esthetic and yes the beavers will occasionally sit down on them but the Benches dont add any "happiness" so they are kind of useless. Imo i would replace them with some beaver statues, bushes, and any other 1x1 decoration/entertainment that would give a bonus that not all beavera are getting a full bar of. Also as bad as it is, Segregation of Housing is a FANTASTIC thing to do. Keep all housing in one location a medium distance from the Town Center with a SINGLE Entrance/Exit. Make this Entrance/Exit a decent length road, like 8-10 blocks long, and along this road build up a small structure of 2 tall platforms and strategically place in Entertainment/Decoration/Awe items. Make sure to get full solid coverage from everything along this road and every single beaver will over the course of a day or 2 will get a full happiness bar for each of the "happiness items". Also roofing, always have a roof over every house/stack of houses to gain that bonus as well (while they sleep they will gain nearly a full happiness bar for "roof")
Idk if you know this but holding down tab will bring up an overlay of all your storage buildings, what's assigned to them, and how much is in them. You can also interact with them through this. I've found it to be quite useful later in the game.
On the building that needs power, check the colors. If yellow, it means it can be a place, but no power is connected to it. If green, it can be placed, and it will get power.
Just to let you know, on your badwater removal system, you probably want to include some irrigation barriers or whatever they are called, to avoid the badwater killing off a significant amount of your trees. If you put it along the outside, then it should protect them enough to at least not immediately poison them, but they will still be harmed by lack of water.
Biffa I think you need to try the new update and play hard mode. I'm sure you have a lot of viewers wanting more Timberborn content. Hard mode is definitely more challenging. Keep up the good work Biffa! You also need more beavers. Go plant more of those pods and get up to 60ish beavers, Ironteeth is always like that, beavers come and go and they do not care about wellbeing, just work work work, and right now, reason why you can't get anything done most of the time is the lack of beavers.
@@Wyse-Gaming New update is still in experimental.But is a massive update. Something best waiting until release so that doesnt have patches or other tweaks breaking stuff. Poor Biffa is going to be so overwhelmed!
You dont need 3 builders huts (full) for less than 40 beavers, I'm still on a single builders hut with around 53 atm (The District center counts as builders too) - This would free up beavers to haul..... then set the tank(s) by the pumpers to "Supply" and set the central tanks to 'Demand' - this will make the haulers move the water into the ones in the middle of the town :)
I would put a contamination barrier around the water source so your trees don't die every badtide. As for expansion, I would make a suspension bridge across to that other plateau and make that a bot and science industrial area.
26:00 yes, but when you do that you do not get the logs, you can cut dead trees for logs... also you want wider irrigation channels, this is not update 4 anymore, 3 wide now preforms the same as 1 in update 4 (range and evaporation rate)
Hi Biffa! Awesome video! Like another comment said already, I would go for Hard mode + update as well, it will make it much more entertaining now that you know the game well. One suggestion tho, you should always have around 10/15% of your colony on haulers, they are the heart of any production project you will want to make. Cheers!
If this is being played on update 6 there is an automatic sluce that can be built on top of with levees. It can ne set to open/close on bad water and water. It could save you the drought dance.
You could place a water pump on the upper layer on the other side of the megadam, where the rest of the collony is. Since it has a depth of 6, it could pump water near the collony from the gigantic water storage. No more useless trips for the beavers!!!
27:14 anyone else getting a little frustrated at the fact that he still hasn’t realised how to just build straight up and just rotate the ladder to not block the doors??😂😂
You may like manually changing the floodgates at the moment. When you have 5 different districts and at least 10 different gates that control water and badwater the mod is invaluable.
Your problem with water, is more about haulers than pumping enough. Set a couple of your big containers in the city center to ‘obtain’, and to be prioritized by haulers. -that with help get the water moved.
You don't have to use the metal platforms to build over water. The standard wood ones work just fine. The metal platforms are so insanely expensive because they are special. You can grow crops and trees underneath them as well as put buildings in that are not stackable. For the most part its for the crops and trees though. Like you could put another level above your forest and crops if you like.
You can use the demolish buildings tool to highlight multiple paths to destroy at once. It’s in the building icon a few things over from the cut trees tab.
Near the end, your plants started dying, cause water dropped in main river, cause of water pumping. Making reservoir for water deeper, when you want to irrigate crops, is pointless. From what I've noticed, irrigation is quite well simulatad with hydrostatic pressure of water, meaning, if water level drops, pressure drops, infiltration reach is reduced. So, to maintain irrigation, you need to build up, for bhigher hydrostatic pressure. If you're going for water reservoir, it doesn't matter, as long as your pumps can reach. So now, you really need to move pumping to damed area, and make sure haulers are in supply. And you need more than 5, especially going for water demanding farming.
What I'd like to see you do... do it again in hard mode! Then you'll know the meaning of thirst! Another idea, pimp your buildings. It's not like skylines where individual things are decorated to hell, it's about combining things to make new buildings, particularly storage and houses. Take a moment to admire just how good the artwork is in this game, it's damn beautiful now.
I never used floodgates to regulate water since dams work as floodgates at half and that's enough water to last the entire drought once you deepen the rivers (sometimes I increase the shore height around the river if possible and dynamite is not available yet)
@@hubertnnn 40 day drought is nothing with digging to the bottom of map and building levy walls to the max height (still no need to micro manage the floodgates)
dig out the area in the big dam to store more water and put a water pump more close to the district so you have more water, so that you can pump good water to your little river in the times of drought or bad water
Please check, when the drought came and your upper crops started to dry out, it was hard to tell because you flail around so fast. The water channel you blasted to irrigate your crops, do you have a block to prevent the water from flowing back out, when your main water level drops? If not, that will prevent further dryouts.
Dearest Biffa, long time listener, first time caller. The reason some of your crops are dying near your water source is because the crate dam is not watertight on the corners. You might want TNT down to the ground level and build a floodgate to let the bad water out to the side without soaking into the ground. Keep up there good work! Beaver power! 25:52
If you leave the gates before the large water supply open, the large supply should be a buffer for the smaller supply before. You could leave that open or delete it completely. And thanks for the enjoyable content :)
I suddenly hear the music from that one scene from the original animated jungle book movie with Baloo using a palm tree to scratch his back when i see the Beavers using the Scratchers. Edit: You may want to put in some of those stake things (irrigation stakes i think) so your trees don't die as much. I get you have plenty, but every log helps.
Move the breeding pods to nearer the main water supply, as they'll be utilising the most of your current supplies, and they the furthest from the water.
Like how the new factory buildings have no connection path to the rest of the colony, cause those silly beavers keep running across the open field to get there
I have no idea if this is possible, but it would be cool to see if you could make an aqueduct across to irrigate the neighboring plateau. that would be a very large bridge
Unfortunately, aqueducts are not possible in this game, yet. The dev is constantly working on improving the game and often listens to his community, so it is possible (especially since many creators and their communities have voiced a want for them) we will get them eventually. Although I have heard it would be extremely difficult/impossible with the engine the game uses, so it may be a long time/never.
Unfortunately aqueducts aren't really possible yet. Anything that can truly 'hold' water has to be built continuously from the ground. That's at least for vanilla but I'm guessing it's because of how the game is programmed currently.
You should go over and cap off the Bad Water source. You could put on an Extractor for bad water. That way you will have a supply of it for explosives and you opens up the map for further colonization.
9:10 YAY!! I’ve been born into a Biffa colony! I was scared my first beaver might be over in RCE’s Poompeii and have short and painful life! 😂 (kidding, loving the RCE play through too) Ps. Biffa, you might want to up the number of workers at the hauling post :)
Seeing as you are still strugling with the ladders, i can tell you that you can just use the ladders in one tower and have every level connected to a warehouse or any other building for that matter. you just gotta look for the side the ladder is. so long as the ladder dont block the entrance then the beavers are able to go up and down the ladders from 3 sides.
Lord Biffa, please build a wooden Levels Way over the small (but deep) Canyon to the Neigbour Plateue. There is a lot of Space for your Industry and I think it look very cool to have this there. You can build the Energy Power Line via Explosions and so one Block under the Way to the Plateue. Because your Industry need no green Space but your Housing Projects need later more Space and your Storage Warehouses. To the last one maybe you can build a 3 block lengh x 3 block wide Stairs House and on every Side you can put Level one Warehouse on top on next. Every Floor get so 4 Warehouses 🙂 or even the big ones fit too.
If you high prioritize the resource piles (after deleting a building) then your beavers will collect them. Now you have resources stuck behind buildings
hey put in some swimming holes and bath houses and they will love them. also is you platform the entire upper and second area you can build on it to have more area for both farming and building
Just a thought, but are the 3 flood gates that lead into the massive reservoir needed anymore? I think the walls of the dam and the flood gates at the other end are all at the same level as those, so they could either be left open all the time or removed (unless they are going to be used for some other future project). It could save a few clicks whenever the droughts/badwater comes. Big fan of your videos!
I don't know if you know but a dam blocks 0.75 m of water. You put a dam in behind the floodgate at the top of the world (the plateau you started on), that's why your floodgates aren't working as you intend them to. those floodgate are essentially decoration unless you want to block water from flowing down 100% but then you risk flooding.
As for what to do next, expand your industry. having one plank and one gear factory is the limiting factor. instead of a platform across the gap you showed at the end of the episode, you can try the bridges they have. you've also never really played around with terraforming the map to suit your needs. make a huge energy production area, or try to get max well-being.
Regarding the water situation, can you spent some time next episode onto the water source? Not sure what is happening. But there is water going out and not on the main level. Also for more water, you also have the water supply thingies to replenish water during a drought. And for bad water, there is a thing you can place around the source to prevent the land from getting contaminated. Or have a single line of water going around the source?
I'd suggest to redo the pathing because your beavers seem to have a long way to reach most places. A ladder and path leading to the water pumps in the huge reservoir would cut down on travel time
For the flooding issue there is something you've done upstream which is causing that because at the start of this map the full flow from the sources can flow along that river without flowing over the side. My guess is that somewhere you are accidentally restricting the two wide stream to a one wide one. I think this might be places where you made it deeper in only part of the width.
I think it has more to do with dropping the 2-high floodgates while the river is already near capacity. Sudden flow makes it slosh over. A dam to stop backflow from the irrigation channel and moving all the water pumps to platforms over the reservoir would handle tge issue of it drying out during drought and bad tides. A water dump at the right level (not floating above the desired level) could be used to keep it high when the droughts are very long. He could also just get rid of the floodgates at the level since he has the dams and they are 2/3 high while the floodgates is only 1/2.
@@sofiadragon6520 there was a pretty long period of time in which it was overflowing continuously so I don't think it is an issue with transient flow. But agree that doing things like putting the pumps on raised platforms could help and that the floodgates back to back with dams is a potential issue.
To solve your irrigation during bad-tide\drought issue, just put a gate over the entrance of the water channel going under your road, add a couple more irrigation channels under your roads connected to your main one to cover the entire top of the island, this should allow you to just use one gate to block off your water pumpers from ruining your plants via over-drawing from the river. if you add a water dump to said channel you can even keep it topped off during droughts longer than 8 days (those evaporate 1 tile deep regardless of how large an area is). Also, please for the love of god just create platforms to put pump stations on right at the START of the lake instead of at the FAR END of it, you don't need to pump from a deep area as it draws from a rather large surface area, it should take 10 days and 5 log pumpers working 24\7 during a drought to lower that lake by 1 tile (rough calculation). OR do this: You could turn that tiny C-bend river into your main water pumping area if you blow all the dirt on the inside of the bend while keeping the 2 tile wide area near the roads for your log pumpers as well as remove that tiny dam gate connecting it to the big lake (it's useless anyway), should make you have enough water to sustain a seriously large amount of beavers. and again, just for safety you can add a dam gate in front of your irrigation channel so you can keep your crops fully irrigated during droughts while still pumping the shit out of that area. Sorry if this comment is slightly incoherent, there's a non-zero chance I got infected by the West Nile virus as I worked near where a reported outbreak of infected mosquitoes and my current symptoms include feeling my heartbeat inside my head (pounding headache), sweating and general weakness, I'll be glad to elaborate these ideas if asked.
Hey Biffa, building the deck over your water to give you more crop land. You still need to create a path to make a "exit" point for your beavers otherwise they cannot reach certain areas without having to treck a long distance. (You can see this where your decking includes a hand rail, but shows no exit/entry points)
Big birthday coming up, feeling a bit hesitant about my ever increasing age, looking for some comfort in a Biffa video... Immediately get an update that the beaver named after me has died of old age 😢
I'm wondering when the extra green space on the other of the face of that damn that has 2 small spots to let out water will be used. I understand using every little bit of space possible in the central area, but the claustrophobic feeling is rising when I watch. It seems like here's tons of area there for spreading out resources. Perhaps a bit of future proofing in my thought for when the population starts to grow more. Also, I would definitely look forward to spanning the gap to the other source if only to start the possibility of capping one of those bad water spawn points to make more of the map green. Plus, I can't help that I'd like seeing another bridge review. You and RCE play this game so differently.
Dear Biffs,,, the flood gates at the end of the top trench... doesnt really matter as you got dams just behind them.. dams are like 0.75 open.. so flood gates below that value are.. well.. useless..
I think you are having issues with the water at the top because the dams hold water at 0.6 so doesn't matter if you lower the the flood gates the water will still be held at 0.6. Probably easier if you just removed the dams from the end of the top section of water.
Water flow issue... at this point are those Platforms or Dams on the "outside" of the Floodgates at the end of the Top River? If those are Dams then THAT is the flow issue thats causing flooding. If those are platforms then honestly i have no idea unless you have a set of dams elsewhere in that river between the source and first "waterfall".
Biffa, you don't have to mark crops for demolition - you're losing all those kohlrabies. It'd be better to unmark the area for planting, then mark it for cassavas once the grown kohlrabies have been harvested.
I think its flooding because even if you put the floodgates at the top part to zero the dam is still blocking more of the flow so zero on the floodgates does nothing
9:20 😂
Biffa sitting on 700 water: "We're running out of water!"
RCE with 7 water going into a drought: "Yep, we good"
You can put contamination barriers around your bad tide dam. It will take the space of a few trees, but at least the other trees won't die.
Dead trees can still be cut down for logs, there is no reason to replant dead trees that were planted for logs, your lumberjacks will eventually get to them. The "replant dead trees not marked for cutting" option in the forester is primarily for food-bearing trees (Mangrove, Chestnut, Maple for syrup, Pine for pine resin) that you don't intend to chop down for wood.
The irrigation in your city center is only 1 unit deep, but you dug the main river to be 2 units deep. So whenever a draught happens and more than one unit of water evaporates, your irrigation flows back to the main river. You can slap a dam piece at the mouth of the irrigation canal to prevent the back flow but you'll need to replace the 1st flood gate with a dam piece as well as they don't have the same height (2/3 vs 1/2) now that you're able to stay on top of bad tides you don't really need to control the flow of the river manually, a dam piece is enough (and stores more water than a flood gate)
Because you lowered down the water level of the river, whenever there's a drought or badtide, if the water gets low enough, it wont irrigate the plants anymore. You should probably remove your district center, blow a 3x3 hole underneath, put platforms then put the district center back in. That way you have a reservoir underneath that you can pump water using the fluid dump to keep everything irrigated.
Even better: make an irrigation tunnel from the river to the district center under the pathways! No water drop off needed :)
@@titaniadioxide6133 yes but the problem is the water level is 2 blocks low that when it evaporates, it doesn't irrigate tiles higher. And when the there is a drought, water from a higher level will go down to the lower level. So he has to either dam it off so he can constantly supply it with fluid dumps or make a separate system altogether that doesn't rely on the river.
@@Wyse-Gaming I believe that water can irrigate up a wall, but it doesn’t spread as far horizontally after it goes vertically.
So if the grass spreads 10 blocks when the water is on the same level, it’ll only drop 8 blocks when the water is down one level.
So as is, it wouldn’t keep the _entire_ area green, but with a few parallel aqueducts, it could.
Even better would be to pause the pumps 😂 on the river
he tried that it won't build when the town center is not built
One of the last warehouses you placed is in a terrible position - the fermented mushrooms have to be carried all the way around the hydro farms from the fermenter to storage. It would be much better positioned opposite the other fermented mushroom storage directly in front of the fermenter 😉
I feel like someone should have pointed out by now, but you need to have the water tanks in town central set to request water; the reason haulers aren't emptying the ones by the mega-reservoir despite it being 'prioritized' by them is that storages set to supply only send to storages set to receive.
Your water pumps go 6 deep, use this to make some water pumps closer to your centre.
Then the reservoir allows you to keep pumping throughout a drought
8:54 you can utilise that island behind all your industrial place for storage for logs, berries or whatever else is causing storage problems
Also I love your channel and everything ❤but you ignore my ideas ❤
I see all the comments, but I can't do all viewers suggestions 😉
@@BiffaPlaysCitiesSkylines it's chill don't worry bout it just keep being amazing can't wait for next timber born
I havent seen anyone mention it but... Benches are 100% purely esthetic and yes the beavers will occasionally sit down on them but the Benches dont add any "happiness" so they are kind of useless. Imo i would replace them with some beaver statues, bushes, and any other 1x1 decoration/entertainment that would give a bonus that not all beavera are getting a full bar of.
Also as bad as it is, Segregation of Housing is a FANTASTIC thing to do. Keep all housing in one location a medium distance from the Town Center with a SINGLE Entrance/Exit. Make this Entrance/Exit a decent length road, like 8-10 blocks long, and along this road build up a small structure of 2 tall platforms and strategically place in Entertainment/Decoration/Awe items. Make sure to get full solid coverage from everything along this road and every single beaver will over the course of a day or 2 will get a full happiness bar for each of the "happiness items". Also roofing, always have a roof over every house/stack of houses to gain that bonus as well (while they sleep they will gain nearly a full happiness bar for "roof")
Idk if you know this but holding down tab will bring up an overlay of all your storage buildings, what's assigned to them, and how much is in them. You can also interact with them through this. I've found it to be quite useful later in the game.
On the building that needs power, check the colors. If yellow, it means it can be a place, but no power is connected to it. If green, it can be placed, and it will get power.
Also, it looks like storing more of the raw food, is more efficient than storing it cooked, since when you cook something it usually gives more than 1
Just to let you know, on your badwater removal system, you probably want to include some irrigation barriers or whatever they are called, to avoid the badwater killing off a significant amount of your trees. If you put it along the outside, then it should protect them enough to at least not immediately poison them, but they will still be harmed by lack of water.
Biffa I think you need to try the new update and play hard mode. I'm sure you have a lot of viewers wanting more Timberborn content. Hard mode is definitely more challenging. Keep up the good work Biffa!
You also need more beavers. Go plant more of those pods and get up to 60ish beavers, Ironteeth is always like that, beavers come and go and they do not care about wellbeing, just work work work, and right now, reason why you can't get anything done most of the time is the lack of beavers.
@@Wyse-Gaming New update is still in experimental.But is a massive update.
Something best waiting until release so that doesnt have patches or other tweaks breaking stuff. Poor Biffa is going to be so overwhelmed!
This game really is so much more complicated than it first seems...love watching you play it.
You dont need 3 builders huts (full) for less than 40 beavers, I'm still on a single builders hut with around 53 atm (The District center counts as builders too) - This would free up beavers to haul..... then set the tank(s) by the pumpers to "Supply" and set the central tanks to 'Demand' - this will make the haulers move the water into the ones in the middle of the town :)
I would put a contamination barrier around the water source so your trees don't die every badtide. As for expansion, I would make a suspension bridge across to that other plateau and make that a bot and science industrial area.
26:00 yes, but when you do that you do not get the logs, you can cut dead trees for logs...
also you want wider irrigation channels, this is not update 4 anymore, 3 wide now preforms the same as 1 in update 4 (range and evaporation rate)
Put a couple 'med beds' over by the bad water processing. Also put more large water pumps in at the large water hold.
Anybody noticed that there's at most 1 hauler as set at the hauling post? 7:32
Yeah, 1 out of 1, I was checking if anyone else said first.
Hi Biffa! Awesome video! Like another comment said already, I would go for Hard mode + update as well, it will make it much more entertaining now that you know the game well. One suggestion tho, you should always have around 10/15% of your colony on haulers, they are the heart of any production project you will want to make.
Cheers!
If this is being played on update 6 there is an automatic sluce that can be built on top of with levees. It can ne set to open/close on bad water and water.
It could save you the drought dance.
You're good on water and wood. Slap an engine to a super calculator to pump out the science!
You could place a water pump on the upper layer on the other side of the megadam, where the rest of the collony is. Since it has a depth of 6, it could pump water near the collony from the gigantic water storage. No more useless trips for the beavers!!!
Ps: it won't reach all the way down, butt the upper layers 9f the water should be enough for the colony
27:14 anyone else getting a little frustrated at the fact that he still hasn’t realised how to just build straight up and just rotate the ladder to not block the doors??😂😂
You may like manually changing the floodgates at the moment. When you have 5 different districts and at least 10 different gates that control water and badwater the mod is invaluable.
Aqueducts to the other plateau’s should be the next move. Never seen that before.
Your problem with water, is more about haulers than pumping enough.
Set a couple of your big containers in the city center to ‘obtain’, and to be prioritized by haulers.
-that with help get the water moved.
His hauler post is set to 1 😓
Look around the 6 min mark
Also 3 full builder huts for 40ish beavers
Wasting job positions
You don't have to use the metal platforms to build over water. The standard wood ones work just fine. The metal platforms are so insanely expensive because they are special. You can grow crops and trees underneath them as well as put buildings in that are not stackable. For the most part its for the crops and trees though. Like you could put another level above your forest and crops if you like.
You can use the demolish buildings tool to highlight multiple paths to destroy at once. It’s in the building icon a few things over from the cut trees tab.
Near the end, your plants started dying, cause water dropped in main river, cause of water pumping. Making reservoir for water deeper, when you want to irrigate crops, is pointless. From what I've noticed, irrigation is quite well simulatad with hydrostatic pressure of water, meaning, if water level drops, pressure drops, infiltration reach is reduced. So, to maintain irrigation, you need to build up, for bhigher hydrostatic pressure. If you're going for water reservoir, it doesn't matter, as long as your pumps can reach. So now, you really need to move pumping to damed area, and make sure haulers are in supply. And you need more than 5, especially going for water demanding farming.
What I'd like to see you do... do it again in hard mode! Then you'll know the meaning of thirst! Another idea, pimp your buildings. It's not like skylines where individual things are decorated to hell, it's about combining things to make new buildings, particularly storage and houses. Take a moment to admire just how good the artwork is in this game, it's damn beautiful now.
I never used floodgates to regulate water since dams work as floodgates at half and that's enough water to last the entire drought once you deepen the rivers (sometimes I increase the shore height around the river if possible and dynamite is not available yet)
I guess you have not played long enough to get 40 day drought.
@@hubertnnn 40 day drought is nothing with digging to the bottom of map and building levy walls to the max height (still no need to micro manage the floodgates)
you know if you clear the trees on you bad tide release you could put a large powerwheele in and harness the power of the poo
That hole next to the river by the cassavas, you could blow it open to store more water. Or you can close it up to make more farm room
Expansion? Maybe build an entertainment or science center on another mountain, and then focus on getting rid of as much of the Badwater as possible?
dig out the area in the big dam to store more water and put a water pump more close to the district so you have more water, so that you can pump good water to your little river in the times of drought or bad water
Please check, when the drought came and your upper crops started to dry out, it was hard to tell because you flail around so fast. The water channel you blasted to irrigate your crops, do you have a block to prevent the water from flowing back out, when your main water level drops? If not, that will prevent further dryouts.
3:24 now is a nice and luminous place, except for that little lantern miss placed
Dearest Biffa, long time listener, first time caller. The reason some of your crops are dying near your water source is because the crate dam is not watertight on the corners. You might want TNT down to the ground level and build a floodgate to let the bad water out to the side without soaking into the ground. Keep up there good work! Beaver power! 25:52
Hi 👋. The apparent leakage at corners is a visual glitch that should have been solved in the next update 👍
If you leave the gates before the large water supply open, the large supply should be a buffer for the smaller supply before. You could leave that open or delete it completely. And thanks for the enjoyable content :)
Thankyou 🙏
How about a pump and storage other side of your dam ? By where the path starts crossing the water. I imagine it's closer for the beavers?
I suddenly hear the music from that one scene from the original animated jungle book movie with Baloo using a palm tree to scratch his back when i see the Beavers using the Scratchers.
Edit: You may want to put in some of those stake things (irrigation stakes i think) so your trees don't die as much. I get you have plenty, but every log helps.
Move the breeding pods to nearer the main water supply, as they'll be utilising the most of your current supplies, and they the furthest from the water.
Would love to see metal platforms
Like how the new factory buildings have no connection path to the rest of the colony, cause those silly beavers keep running across the open field to get there
Why waste wood they can swim and you can get the Wet Fur bonus 1:26
I have no idea if this is possible, but it would be cool to see if you could make an aqueduct across to irrigate the neighboring plateau. that would be a very large bridge
Unfortunately, aqueducts are not possible in this game, yet. The dev is constantly working on improving the game and often listens to his community, so it is possible (especially since many creators and their communities have voiced a want for them) we will get them eventually. Although I have heard it would be extremely difficult/impossible with the engine the game uses, so it may be a long time/never.
Unfortunately aqueducts aren't really possible yet. Anything that can truly 'hold' water has to be built continuously from the ground. That's at least for vanilla but I'm guessing it's because of how the game is programmed currently.
You should go over and cap off the Bad Water source. You could put on an Extractor for bad water. That way you will have a supply of it for explosives and you opens up the map for further colonization.
9:10 YAY!! I’ve been born into a Biffa colony! I was scared my first beaver might be over in RCE’s Poompeii and have short and painful life! 😂 (kidding, loving the RCE play through too)
Ps. Biffa, you might want to up the number of workers at the hauling post :)
Why don't you move the water pumps closer to the colony instead of increasing the storage near them?
Biffa! When you use the deleting tool, you can delete the all stack with it!
👍
Wow WOW wow so much development got done today!
Always love to watch your Timberborn videos because you are always so funny!! 😂I think crossing over to new land would be fun! 🤩
12:58 not only a Mod but new Update too 😅
Get more beavers! GET MORE PUMPS! Love the series :) (and STORAGE)
16:05 Biffa forgot that he cleared the berries away to plant Cassavas
Awesome episode! I vote yes on going to the other plateau thing.
Seeing as you are still strugling with the ladders, i can tell you that you can just use the ladders in one tower and have every level connected to a warehouse or any other building for that matter. you just gotta look for the side the ladder is. so long as the ladder dont block the entrance then the beavers are able to go up and down the ladders from 3 sides.
Lord Biffa,
please build a wooden Levels Way over the small (but deep) Canyon to the Neigbour Plateue. There is a lot of Space for your Industry and I think it look very cool to have this there. You can build the Energy Power Line via Explosions and so one Block under the Way to the Plateue.
Because your Industry need no green Space but your Housing Projects need later more Space and your Storage Warehouses.
To the last one maybe you can build a 3 block lengh x 3 block wide Stairs House and on every Side you can put Level one Warehouse on top on next. Every Floor get so 4 Warehouses 🙂 or even the big ones fit too.
You do make occasional blunders but you've pretty much mastered the game. Not as interesting if you aren't struggling lol
Heck I want a back scratcher like that👍
If you high prioritize the resource piles (after deleting a building) then your beavers will collect them. Now you have resources stuck behind buildings
I want to see you bridge over the the next plateau, and maybe with an aqueduct for water too
Metal platforms might be more aesthetically pleasing but an awful lot more expensive. I would just use wooden platforms
Maybe move the high water usage breeding pods and mushrooms down near the deep water pumps no one drinks from because they are too far away.
hey put in some swimming holes and bath houses and they will love them. also is you platform the entire upper and second area you can build on it to have more area for both farming and building
You could make a large storage are with the large warehouses to store 1200 of each of the rations and mediums for the plants.
Just a thought, but are the 3 flood gates that lead into the massive reservoir needed anymore? I think the walls of the dam and the flood gates at the other end are all at the same level as those, so they could either be left open all the time or removed (unless they are going to be used for some other future project). It could save a few clicks whenever the droughts/badwater comes. Big fan of your videos!
I don't know if you know but a dam blocks 0.75 m of water. You put a dam in behind the floodgate at the top of the world (the plateau you started on), that's why your floodgates aren't working as you intend them to. those floodgate are essentially decoration unless you want to block water from flowing down 100% but then you risk flooding.
As for what to do next, expand your industry. having one plank and one gear factory is the limiting factor. instead of a platform across the gap you showed at the end of the episode, you can try the bridges they have. you've also never really played around with terraforming the map to suit your needs. make a huge energy production area, or try to get max well-being.
Regarding the water situation, can you spent some time next episode onto the water source? Not sure what is happening. But there is water going out and not on the main level.
Also for more water, you also have the water supply thingies to replenish water during a drought.
And for bad water, there is a thing you can place around the source to prevent the land from getting contaminated. Or have a single line of water going around the source?
I'd suggest to redo the pathing because your beavers seem to have a long way to reach most places. A ladder and path leading to the water pumps in the huge reservoir would cut down on travel time
For the flooding issue there is something you've done upstream which is causing that because at the start of this map the full flow from the sources can flow along that river without flowing over the side. My guess is that somewhere you are accidentally restricting the two wide stream to a one wide one. I think this might be places where you made it deeper in only part of the width.
I think it has more to do with dropping the 2-high floodgates while the river is already near capacity. Sudden flow makes it slosh over. A dam to stop backflow from the irrigation channel and moving all the water pumps to platforms over the reservoir would handle tge issue of it drying out during drought and bad tides. A water dump at the right level (not floating above the desired level) could be used to keep it high when the droughts are very long. He could also just get rid of the floodgates at the level since he has the dams and they are 2/3 high while the floodgates is only 1/2.
@@sofiadragon6520 there was a pretty long period of time in which it was overflowing continuously so I don't think it is an issue with transient flow. But agree that doing things like putting the pumps on raised platforms could help and that the floodgates back to back with dams is a potential issue.
To solve your irrigation during bad-tide\drought issue, just put a gate over the entrance of the water channel going under your road, add a couple more irrigation channels under your roads connected to your main one to cover the entire top of the island, this should allow you to just use one gate to block off your water pumpers from ruining your plants via over-drawing from the river. if you add a water dump to said channel you can even keep it topped off during droughts longer than 8 days (those evaporate 1 tile deep regardless of how large an area is).
Also, please for the love of god just create platforms to put pump stations on right at the START of the lake instead of at the FAR END of it, you don't need to pump from a deep area as it draws from a rather large surface area, it should take 10 days and 5 log pumpers working 24\7 during a drought to lower that lake by 1 tile (rough calculation). OR do this:
You could turn that tiny C-bend river into your main water pumping area if you blow all the dirt on the inside of the bend while keeping the 2 tile wide area near the roads for your log pumpers as well as remove that tiny dam gate connecting it to the big lake (it's useless anyway), should make you have enough water to sustain a seriously large amount of beavers. and again, just for safety you can add a dam gate in front of your irrigation channel so you can keep your crops fully irrigated during droughts while still pumping the shit out of that area.
Sorry if this comment is slightly incoherent, there's a non-zero chance I got infected by the West Nile virus as I worked near where a reported outbreak of infected mosquitoes and my current symptoms include feeling my heartbeat inside my head (pounding headache), sweating and general weakness, I'll be glad to elaborate these ideas if asked.
24:15 Maybe you forgot to disable the pumps in the canal. ;)
I got my back scratched by a jumbo-back-scratch
It was so easy .. :D
Song Beaver by BeaverBlur
Hey Biffa, building the deck over your water to give you more crop land. You still need to create a path to make a "exit" point for your beavers otherwise they cannot reach certain areas without having to treck a long distance. (You can see this where your decking includes a hand rail, but shows no exit/entry points)
you know that there is a 90 degree power shaft?
I do, was testing out what a commenter told me 🤷♂️
I think you shouldn't close the floodgates at the outlet into the dam, should help with irrigation
2:29 nuconeefourrfivenfourkthree 🤔 if I didn't know any better I would think that guy is Welsh 🤷🏿♀️
You need to put a damn at the end of your channel that you put though the town, that way you don't have to worry about the plants dieing.
Big birthday coming up, feeling a bit hesitant about my ever increasing age, looking for some comfort in a Biffa video...
Immediately get an update that the beaver named after me has died of old age 😢
Well....err......ok.......!
Years of experience have luckily prepared me for such bad news 😂
Years of experience of dying? @@andrewwhewell6422
please do somethining with the plan you had to block badwater
Hey biffa.. How can i download these mods that u r using..??? Some instructions plzz😊😊
If you Google Timberborn mods and BepinEX you'll find instructions 👍
JCtheBeard has a walkthrough for it, a bit outdated, but still applies
I'm wondering when the extra green space on the other of the face of that damn that has 2 small spots to let out water will be used. I understand using every little bit of space possible in the central area, but the claustrophobic feeling is rising when I watch. It seems like here's tons of area there for spreading out resources. Perhaps a bit of future proofing in my thought for when the population starts to grow more.
Also, I would definitely look forward to spanning the gap to the other source if only to start the possibility of capping one of those bad water spawn points to make more of the map green. Plus, I can't help that I'd like seeing another bridge review. You and RCE play this game so differently.
Do you plan to switch over to update 6 before it gets fully released? Some great changes in there.
I do, watch out for the next episode 👍
Dear Biffs,,, the flood gates at the end of the top trench... doesnt really matter as you got dams just behind them.. dams are like 0.75 open.. so flood gates below that value are.. well.. useless..
I think you are having issues with the water at the top because the dams hold water at 0.6 so doesn't matter if you lower the the flood gates the water will still be held at 0.6. Probably easier if you just removed the dams from the end of the top section of water.
Just wait until update 6, sluiceways to automate the water system are in testing now!
Watch this space on Saturday 👍
@@BiffaPlaysCitiesSkylines looking forward to it!
Make the ultimate bridge and put matt to shame
Recommend you check out Skye Storme's stacked 5 level storage setup, works pretty good 🙂
Water flow issue... at this point are those Platforms or Dams on the "outside" of the Floodgates at the end of the Top River?
If those are Dams then THAT is the flow issue thats causing flooding.
If those are platforms then honestly i have no idea unless you have a set of dams elsewhere in that river between the source and first "waterfall".
Biffa, you don't have to mark crops for demolition - you're losing all those kohlrabies. It'd be better to unmark the area for planting, then mark it for cassavas once the grown kohlrabies have been harvested.
I could, but I'm not short of food 👍
@@BiffaPlaysCitiesSkylines fair enough!
25:04 it's not connected
Arrrgghh!! And why add storage to transfer power. Just add a corner power pipe thing
What if you move the pumps for the mega damns closer to the sides?? That way they don't have to walk as far??
Why does the dam show water seeping through by the TNT factory?
Visual glitch 👍
A very persistent visual glitch that the dev has largely given up on/ de-prioritized the fixing of.
It's fixed in the next update.
@@BiffaPlaysCitiesSkylines Yay!
I think its flooding because even if you put the floodgates at the top part to zero the dam is still blocking more of the flow so zero on the floodgates does nothing
Make bridgetopia and irrigate as much of the map as you can see what’s the max number of beavers it can handle
Nice Video!