Devlog 50 - Who said Level Design in UE5 was hard?

แชร์
ฝัง
  • เผยแพร่เมื่อ 9 พ.ย. 2024

ความคิดเห็น • 36

  • @mebessusn
    @mebessusn 7 หลายเดือนก่อน +4

    Such a helpful video. Thank you.

    • @DaniMarti_
      @DaniMarti_  7 หลายเดือนก่อน

      Thanks so much! I'm glad it helped 😉

  • @CBSuper
    @CBSuper ปีที่แล้ว +4

    Super helpful video. Really good info on optimization. Thanks!

  • @davidtaylor8195
    @davidtaylor8195 9 หลายเดือนก่อน +1

    Great job man. I just finished making a dungeon. Omg yes a lot of lessons learned. Better luck to both of us next dungeon. LOL looking great

    • @DaniMarti_
      @DaniMarti_  9 หลายเดือนก่อน

      Thanks so much!! hahaha yes, it's not easy 😉

  • @Alaabale
    @Alaabale ปีที่แล้ว +2

    you can change the bounds size make it bigger it will help with culling

    • @DaniMarti_
      @DaniMarti_  ปีที่แล้ว

      I saw that solution as well, but the devs said to use it with caution. What helps as well is the Cull Distance Volume 🙂

  • @haxan4786
    @haxan4786 5 หลายเดือนก่อน +1

    I am a bit late to the party but I came across a design video by one of the designers that worked on The Last of Us and as you mentioned that the game is loosely based on that game in particular you may find it interesting, I did. The guy's name is Peter Field. He also has one where he breaks down the decision making in the Giraffe scene he made in The Last of Us.
    Spatial Communication in Level Design - th-cam.com/video/AKeUZVikPV8/w-d-xo.htmlsi=eXy-GqUYp9a0MAT7
    He summarizes it as "The things your level is communicating to the player [...] and how we can control that communication so they get the intended experience"
    There are a lot of designers from Naughty Dog talking about decision-making in the design field. As they are all story driven games, you may find something useful in there.
    Thanks for sharing your troubles, I am currently failing hard on designing cave levels in unreal myself and I'll check out some of those links you shared.

    • @DaniMarti_
      @DaniMarti_  5 หลายเดือนก่อน

      Hi! Thanks! Yes, that's a great video!! I watched it so many times! Good luck with your level design!

  • @mathieuvart
    @mathieuvart 10 หลายเดือนก่อน +1

    Interesting and very good video

    • @DaniMarti_
      @DaniMarti_  10 หลายเดือนก่อน

      Hi! Thanks so much!!

  • @SnakeEngine
    @SnakeEngine 4 หลายเดือนก่อน +1

    Well, you said. :P

  • @Alaabale
    @Alaabale ปีที่แล้ว +1

    thanks how to get map Idea was great help

  • @unicronbot
    @unicronbot ปีที่แล้ว +1

    Great info.

    • @DaniMarti_
      @DaniMarti_  ปีที่แล้ว

      I'm glad was helpful :-)

  • @DanRickmanMedia
    @DanRickmanMedia 4 หลายเดือนก่อน

    Awesome vid! I was wondering, I've seen that mannequin in a bunch of different design videos, Where would I be able to get my hands on it?

    • @DaniMarti_
      @DaniMarti_  4 หลายเดือนก่อน +1

      That’s from the ALS v4, it’s free in the marketplace

    • @DanRickmanMedia
      @DanRickmanMedia 4 หลายเดือนก่อน

      @@DaniMarti_ You are a star, thank you! I've subbed, going to dive into your content :)

  • @Darkss2
    @Darkss2 ปีที่แล้ว +1

    Greate video Thanks!

  • @SimonSlav-GameMakingJourney
    @SimonSlav-GameMakingJourney 5 หลายเดือนก่อน +1

    How did you get the 'preview' text on that material?

    • @DaniMarti_
      @DaniMarti_  5 หลายเดือนก่อน

      I think that's a default material from UE4, the "preview" text is in the texture...

  • @SuperMontana2008
    @SuperMontana2008 ปีที่แล้ว +2

    Great Videos, how did you make those cliffs? are they made of many meshes?

    • @DaniMarti_
      @DaniMarti_  ปีที่แล้ว

      Hi! No, those a Quixel mega scans

  • @javisartdesign
    @javisartdesign ปีที่แล้ว +2

    Great considerations so far. Are you using Geometry Script for the dynamic Blueprints?

    • @DaniMarti_
      @DaniMarti_  ปีที่แล้ว +2

      No, it’s just a cheap trick switching meshes based on conditions 😉

  • @BlindingSun_
    @BlindingSun_ 6 หลายเดือนก่อน +1

    Is there any way to model things Via measurements in unreal or am I better off modelling in blender then transferring to unreal?

    • @DaniMarti_
      @DaniMarti_  6 หลายเดือนก่อน +1

      There are some plugins that convert unreal units to real sizes (m, ft), but I would recommend to build anything that needs to be precise in Blender or Maya, and then bring it to UE…

    • @BlindingSun_
      @BlindingSun_ 6 หลายเดือนก่อน

      @@DaniMarti_ thanks 🙏 much appreciated

  • @regovitae
    @regovitae 10 หลายเดือนก่อน +1

    Did you try to use Nanite?

    • @DaniMarti_
      @DaniMarti_  10 หลายเดือนก่อน +2

      I wasn't using Nanite at that point, but i’m using it now 😉

  • @YuriNoirProductions
    @YuriNoirProductions 9 หลายเดือนก่อน +1

    "Leveldesign is not very technical" while literally ignoring all aspects of what makes a good level design. it's not slapping together an area but so much more.
    There is a complex design process that unites gameplay with spatial awareness, graphics aswell as story telling.
    Creating push and pull, limiting information flow, creating points of interest and hints to guide a player. balancing difficulty and pacing around the playable area...creating shortcuts to prevent runbacks.
    This isn't as shallow as you try to portay it here

    • @DaniMarti_
      @DaniMarti_  9 หลายเดือนก่อน +1

      You didn't watch the video at all… I don't understand why you waste your time writing something that is already said in the video….

  • @AnikenSkiwalker
    @AnikenSkiwalker 10 หลายเดือนก่อน

    A maze design?

    • @DaniMarti_
      @DaniMarti_  9 หลายเดือนก่อน

      Just a dungeon :-)