Spatial Communication in Level Design

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  • เผยแพร่เมื่อ 17 พ.ย. 2024

ความคิดเห็น • 255

  • @gamesbygodwai5048
    @gamesbygodwai5048 6 หลายเดือนก่อน +190

    Probably the best level design guide I've ever seen

    • @vladkostin7557
      @vladkostin7557 5 หลายเดือนก่อน +1

      same!

    • @fxy933
      @fxy933 4 หลายเดือนก่อน

      true, I can't find another one that good

    • @UnwrittenInkStudios
      @UnwrittenInkStudios 5 วันที่ผ่านมา

      I agree. It is definitely the best I've come by on TH-cam.

  • @sealsharp
    @sealsharp ปีที่แล้ว +145

    Whenever i find a video like this, with tremendous wisdom and low views, i wonder how many other hidden gems are out there that i may never find.

  • @fahimfaysal1753
    @fahimfaysal1753 ปีที่แล้ว +231

    This is the level design crash course you never knew you needed.

  • @jesterspawn
    @jesterspawn 2 หลายเดือนก่อน +21

    This could be a semester-long course in level design, yet presented in under 40 minutes with clear, concise examples. Toggling between different possible solutions to show why one method works better than the other is extremely effective. I plan to re-watch this periodically as a refresher. Thank you for taking the time to create it, and for generously sharing such a wealth of information with those hungry enough to learn.

    • @peterfieldis
      @peterfieldis  2 หลายเดือนก่อน +2

      Thank you for the kind workds @jesterspawn. I'm really glad you found this video helpful :)

  • @JoeyFoxtrot
    @JoeyFoxtrot ปีที่แล้ว +241

    One of the best presentations I've heard on Level Design. I constantly find myself rewatching this lecture and feel like I learn something new each time. Thank you for sharing!

    • @ranina.ultradream30
      @ranina.ultradream30 10 หลายเดือนก่อน +1

      That's what I was thinking! To come back and revisit this amazing video again!

    • @larryd9577
      @larryd9577 10 หลายเดือนก่อน +1

      same

    • @adog3129
      @adog3129 2 หลายเดือนก่อน

      same

  • @flow1194
    @flow1194 3 หลายเดือนก่อน +5

    "presentable blockout" could be an interesting aesthetic for a game. it looks pretty cool

  • @whalics
    @whalics ปีที่แล้ว +40

    This talk legitimately made me feel robbed that I didn't get to play this level... ! The effort you put into the space to aid in this explanation is much appreciated! Fantastic communication on such a complex topic.

  • @0LoneTech
    @0LoneTech 3 หลายเดือนก่อน +7

    7:48 This example bad communication reminded me of Antichamber. The whole concept there was bad communication. Release comes when you walk away, whether you've stuck through it all or abandoned it. The author was very proud of himself.

  • @superkaboose1066
    @superkaboose1066 4 หลายเดือนก่อน +14

    How did I only just find this, this is golden, thanks for all the wisdom! Very well done

  • @margotvdbs
    @margotvdbs 2 หลายเดือนก่อน +3

    I did my level design test with the help of this video and passed, now I've been working as a level designer for an indie company for over 6 months now :)

  • @SpencerYonce
    @SpencerYonce ปีที่แล้ว +65

    This is seriously the best level design videos I’ve ever seen. I can’t thank you enough!! Much love ❤

    • @candlestorms
      @candlestorms 11 หลายเดือนก่อน +1

      fully agree, even feels wrong knowing I'm among the just 30K people who have seen it

  • @richbuilds_com
    @richbuilds_com 9 หลายเดือนก่อน +8

    From start to finish, this is a fantastic dive into level design. Not a wasted inch of your viewing time.

  • @lhmsc
    @lhmsc 9 หลายเดือนก่อน +25

    Amazing video! A lot of great info in there!
    But two situations confused me.
    - In the first room, seeing the lighthouse in the distance and with the blinders waving with the wind dragging my attention and telling me that the window is open, it was much more obvious to me that the way forward was jumping out of the window instead of over the crates.
    - The locked gate that you need to interact to knock down the crate also felt strange. From a medium distance the gate looks blocked because the padlock is pretty obvious. On the other hand it's impossible to know that you need to interact with it first to knock down the crate and open the path forward. The crate and the gate are not logically connected with each other, so might be a situation where the player looks at the gate, realizes it's locked and start to roam around without a way to find the key just because they didn't interact with the gate first.
    Just my 2 cents. Again, thank you! Awesome talk!

    • @iconic_comet_doodles
      @iconic_comet_doodles 7 หลายเดือนก่อน +2

      I definitely agree with the portion about the locked gate being connected to the crates nearby. As a suggestion for the maker/modeler of this game for that portion I would recommend including a cutscene showing a quick overview of the area including the padlock, the crates and any important information needed like some sort of small action (like a person dropping the keys in the drawer it was in in the guard tower). This might be helpful for other parts of the game, too!

  • @adog3129
    @adog3129 2 หลายเดือนก่อน +1

    one of the coolest things about this talk is realizing that, after all this, you still get to add the actual mechanics. he made something fun with literally no mechanics other than basic movement. adding combat etc to this should make it just overflow with fun

    • @peterfieldis
      @peterfieldis  2 หลายเดือนก่อน +1

      Thats definitely the idea. I try to do this with all of my level design huddles too. To try to make them as applicable to different genres and game types as possible :)
      peterfieldis.wixsite.com/peter-field-design/level-design-huddles

  • @CrashingThunder
    @CrashingThunder ปีที่แล้ว +41

    This is some really great, condensed information. The live demo is super cool and well-done!

  • @devilichus
    @devilichus 5 วันที่ผ่านมา

    A great breakdown for environment designers too. So streamlined. Thanks. 🎉

  • @SpiderElm
    @SpiderElm 4 หลายเดือนก่อน +3

    Wow what a treasure trove of design principles, thanks for sharing

  • @raycastly
    @raycastly 4 หลายเดือนก่อน +4

    Level Design Masterclass. Incredible.

  • @matthewgustafson1
    @matthewgustafson1 ปีที่แล้ว +18

    Great talk! I really like the toggle you have to show different iterations of the space, it adds a lot to the walkthrough.

  • @chyra451
    @chyra451 4 ปีที่แล้ว +27

    This was an excellent and creatively presented design talk, amazing work!

  • @sbboh-kcin
    @sbboh-kcin 5 หลายเดือนก่อน +5

    so i was sorting through my "youtube watch later" backlog, and i skimmed through this briefly, to see if it was valuable keeping in the "to be watched" playlist. just listening for like 20 seconds hinted that I was looking at a Level Design GOLD MINE. so here i am watching it for real. This is, like many have voiced, the one of the best level design videos I have ever seen. I plan on this never leaving my Watch Later playlist now in hopes I rewatch and fully absorb this video.

  • @Shikigami6
    @Shikigami6 2 หลายเดือนก่อน +2

    This felt like a 10 Minute video, incredible! Maybe one of the best educational videos I have watched on TH-cam period.

  • @BM-pt6sy
    @BM-pt6sy ปีที่แล้ว +9

    Easily the best tutorial and best presentation I've seen in my life. Kept me engaged the entire time and every second was crammed with genuinely useful information that was straight-forward and logical.

  • @slimebuck
    @slimebuck ปีที่แล้ว +2

    having this video and only 1.5k subs is criminal

  • @vincentdecc3287
    @vincentdecc3287 4 หลายเดือนก่อน +2

    A beautiful example of explaining level design... clap, clap

  • @joshh.5776
    @joshh.5776 ปีที่แล้ว +8

    Amazing presentation! The interactive format is very well-used. It's a pleasure to find such a high quality educational video!

  • @boraurkmez
    @boraurkmez 4 หลายเดือนก่อน +2

    This video is an absolute gem. I will rewatch it over and over again in the future, that's for sure. Thanks a lot for sharing your knowledge Peter 💎

  • @waterproofwaterbottle8369
    @waterproofwaterbottle8369 หลายเดือนก่อน

    bro thank u do much. I'm studying game design, I'm 5 years deep and nothing was as educative as this vid..

  • @GobiPie
    @GobiPie 13 วันที่ผ่านมา

    Really amazing presentation ! Planning your talk around a level rather than slides makes it so more powerful, thank you.

  • @RyanC.Antoine
    @RyanC.Antoine 5 หลายเดือนก่อน +2

    This video is genuinely helpful. Definitely worth watching more than once. I laughed out loud when he said he was so nervous.

  • @tinyredkite
    @tinyredkite 4 ปีที่แล้ว +30

    Thank you very much for this talk! It's amazing how many pieces of knowledge you've integrated in relatively short video. Great job!

  • @biseinerheult78
    @biseinerheult78 หลายเดือนก่อน

    I‘ve worked as a quest and level designer for almost two decades and this video is seriously amazing! Also your block-outs are beautiful!

  • @chaosordeal294
    @chaosordeal294 8 หลายเดือนก่อน +3

    Thought he had a puppy on his lap for the first minute.

  • @Ponybomb21
    @Ponybomb21 หลายเดือนก่อน

    Thanks for this video! I feel like this gets all the information I didn't know I needed about level design, and the fact that it's all built on communication. A good level is a constant conversation with the player.

  • @macronomicus
    @macronomicus 2 หลายเดือนก่อน

    I've never heard these fundamentals presented so concisely, yet clearly demonstrated too, you've done a great job with this, as I am certain you do in your design work as well. Cheers!

  • @LinKaiGAMING_Lucas_Villari
    @LinKaiGAMING_Lucas_Villari 4 หลายเดือนก่อน +2

    Astonishing work! One of the BEST videos in level design I've ever seen!

  • @MJ-li7fo
    @MJ-li7fo 11 วันที่ผ่านมา

    Bravo, what a fantastic video. Thanks for taking the time to share this knowledge!

  • @Viscte
    @Viscte 21 วันที่ผ่านมา

    This guy has less subscribers than a couple people I know personally. I can't believe how much good information is in this video

    • @peterfieldis
      @peterfieldis  20 วันที่ผ่านมา +2

      Its true. I'm not really building a channel. I just use this as a place to share videos I ocasionally make. But glad these vids are helpful to people :)

  • @sfrb8779
    @sfrb8779 20 วันที่ผ่านมา

    Love this video. It's amazing what can be achieved by utilizing good level design and almost nothing else.

  • @ocmetals4675
    @ocmetals4675 2 หลายเดือนก่อน

    Dang... this is the best thing I've seen on this subject. Very well put together. Thank you for all the examples.

  • @yadav-r
    @yadav-r 3 หลายเดือนก่อน

    This video is so underrated. I learned so much from this.

  • @wladalucky6518
    @wladalucky6518 8 หลายเดือนก่อน

    A great breakdown for the logic behind level design, just what a beginner needs

  • @andreafernandez2304
    @andreafernandez2304 หลายเดือนก่อน

    Thanks for such a good presentation! I've been a game designer for a few years now and I'm currently deep diving into level design. This was super useful to learn new things and also to figure out how to put into words approaches and ideas that I generally have as I build my levels. It's quite hard to explain to others what is sometimes intuitive to me, and this is super helpful for that.

  • @fahadhasn
    @fahadhasn 20 วันที่ผ่านมา

    Amazing! Thanks for sharing your knowledge! Best overview on level design!

  • @playcompile
    @playcompile หลายเดือนก่อน

    Wow, I've wanted to find a video like this for such a long time, so glad it came up on my feed. So many great techniques explained so clearly... can't wait to start trying to put some of this into practice!

  • @arthurbourdot8765
    @arthurbourdot8765 4 ปีที่แล้ว +13

    Thank you a lot Peter, very interinsting and usefull notions. It's very nice to understand the non-verbal communication in our favorite games. I am discovering more and more that the main charachter in Half Life serie or The last of us is actually space and world building. Simplicity can tell a lot of stories.

  • @edulz_
    @edulz_ 16 วันที่ผ่านมา

    dude, this was so so so usefull I can't even describe. I've recently started studying game design and level design has been really confusing for me to experiment and test on. I'm having fun with the experimentation, but having concepts to think while design stuff is very welcome and it is a nice tool since I do have a deadline on the projects lul. Thank you very much for the video!

  • @InjuredMuffin2
    @InjuredMuffin2 2 หลายเดือนก่อน

    I'm studying Game Art and Design, this video basically TLDR'd an entire semester of Level Design, in fact there's stuff here I don't recall being covered in my class, like one-way valves, tearing down walls, and privileged perspective. Gonna keep this video in mind when making my final project!

    • @peterfieldis
      @peterfieldis  2 หลายเดือนก่อน

      @@InjuredMuffin2 yeah, the truth is we are all just making it up as we go. There is no rule book or right way to do this stuff. Just gotta trust your gut and do what you think is best. I think my tips would be different even now if I were to make something like this again :)

  • @tuna1867
    @tuna1867 ปีที่แล้ว +1

    Thank you so much, such a great presentation and a lot of useful information!

  • @stephenmurya
    @stephenmurya 9 หลายเดือนก่อน

    This is by far the best level design crash course I've seen. It's a masterclass!

  • @AleZayas
    @AleZayas 8 หลายเดือนก่อน +1

    What an amazing video

  • @sethsybrandy3218
    @sethsybrandy3218 ปีที่แล้ว +1

    This is an exceptional video and guide.

  • @sharpiefps7630
    @sharpiefps7630 9 หลายเดือนก่อน

    An actually useful presentation of things that most games are lacking in level design.
    Great job!

  • @meathelix
    @meathelix ปีที่แล้ว +1

    Phenomenal breakdown of core concepts with great examples!

  • @smotritelvidosov
    @smotritelvidosov ปีที่แล้ว +2

    So far one of the best videos on level design and blocking, appreciate your proper work!

  • @PurposelessRabbitholes
    @PurposelessRabbitholes 10 หลายเดือนก่อน

    This was fantastic. So much great information packaged so succinctly. Thanks for the lesson! 🙏

  • @dfadir
    @dfadir 7 หลายเดือนก่อน

    Seriously, this video should have waaay more visibility! Awesome work! The best level design guideline I've seen so far, showing the levels on practice makes a huge difference.

  • @jakfrost2
    @jakfrost2 16 วันที่ผ่านมา

    this is the best level design talk ever!

  • @Athinis_Crettos
    @Athinis_Crettos 3 หลายเดือนก่อน

    Very nice presentation!! You are awesome!! Thank you for the video!! Excelente LD technique

  • @cupriferouscatalyst3708
    @cupriferouscatalyst3708 2 ปีที่แล้ว +4

    Thank you for this video! As a level design student this was super interesting, both hearing stuff I've been taught before being repeated and explained in new ways (with an excellent presentation level, I actually found this video because one of my teachers referenced the "breaking down walls" part of the video in one of their talks), and lots of ideas I've never heard as well! My favorite tip was building on uneven terrain; I often find myself following the grid much more than I really need to without being sure of where and why I should move off the grid, but having an actual foundation below definitely sounds like it would help a lot!

  • @jalenmack21
    @jalenmack21 8 หลายเดือนก่อน +1

    I’m 3 years late but this is amazing🔥🙏🏾

  • @arcadmix
    @arcadmix 4 ปีที่แล้ว +3

    Fantastic talk, and a great use of Dreams to create a more engaging way of presenting those ideas!

  • @dragongamestudios7
    @dragongamestudios7 หลายเดือนก่อน

    This was super helpful for study. Great job. Keen to see more of your insights :)

  • @MaximilianPs
    @MaximilianPs 6 หลายเดือนก่อน +1

    Amazing, you gives me a bunch of ideas and better understanding the exploration mechanics. I really appreciate that!
    You gain a new follower 😁👍

  • @noknok
    @noknok 5 หลายเดือนก่อน

    This may be the most concise and well organized tutorial on a fairly abstract concept that I've ever seen in my life. Thank you!

  • @snick9314
    @snick9314 6 หลายเดือนก่อน

    First ever time ive genuinly found a good video on leve design. Masterful work and presented so simply

  • @awildcyclistappears
    @awildcyclistappears 5 หลายเดือนก่อน

    Lovely streamlined explanation of farily complex topics!

  • @roznetakiefajne
    @roznetakiefajne 3 หลายเดือนก่อน

    one of the best Level Design guide on youtube. I would love to pay and see a full course from Peter :)

  • @SirEpifire
    @SirEpifire 9 หลายเดือนก่อน

    I'm do environment art but this was still such a great line of insight to level design. I love that concept of establishing the starting area and end point right away! I think in terms of getting away from a blank canvas, that's easily the best advice for a first step that I can think of.

  • @FelipeFleming
    @FelipeFleming ปีที่แล้ว

    I always find myself coming back to this video, it´s extreamly underated and needs more appretiation !
    Thank you for this video Peter !!

  • @vukbo7859
    @vukbo7859 ปีที่แล้ว +1

    This was an amazing talk. I really liked your way of presenting your ideas and points. Like being in the game and stopping for a moment to elaborate.
    Thanks a lot. 💝

  • @MarkWallbridge
    @MarkWallbridge 2 หลายเดือนก่อน

    Properly helpful and informative, many thanks 👍👍

  • @meira536
    @meira536 7 วันที่ผ่านมา

    Present a clear objective
    - Removes blank canvas syndrome
    - helps set up sight lines
    - Gives the player a clear objective
    Motivate mouvement
    - Block the players sightlines
    - Make them move around to gather information
    - Force them to piece together a mental map
    Tear down walls
    - Still prevents players escaping
    - More visually engaging
    - Opportunities to reinforce goal
    Reveal information trough new perspectives
    - Create small pockets of tension
    - Then release the tension in surprising ways
    - Keep the player engaged and on their toes
    One-way valve
    - Gently nudges the player forwards
    - Helps prevent player from getting too lost
    - Creates a more manageable play space
    Present a privileged perspective
    - Study environment and form plan from safety
    - Player pushes forwards when they are ready
    - Difficult to learn a layout under stress
    The illusion of choice
    - Multiple routes that converge on a single point
    - Unlikely player will see all routs
    - Makes the space feel larger than it is
    Attract the players attention
    - Movement will catch the players eye
    - Light makes geometry easier to read
    - Sound will draw the players attention
    Parallaxing elements
    - Provide depth cues as the player moves
    - Makes it easier to judge distance
    - Creates a dynamic image
    Affordances communicate function
    - Doors and archways afford moving into a new space
    - Steps afford climbing
    - Recognizable forms like these arre strong attractors to players
    Creating mystery
    - Door slightly ajar tells the player it can be opened
    - Door blocks view so player can’t see what’s behind it
    - Things the player assumes exists, but can’t see creates curiosity and mystery
    Create short cuts
    - Allows access to earlier areas even whdn using one way valves
    - Players to circumnavigate previous challenges
    - Makes space feel more accessible and believable
    Pinch points
    - Control the players povement and therefore their camera
    - Show the player something important
    - Doesn’t take control away from the player
    Build a vocabulary
    - Build on idead that you have taught the player
    - Use these ideas to seed plan in players mind
    - Satisfaction in both seeing these plans be subverted or play out as expected
    Safety Nets
    - Restarts break immersion and flow
    - Keep the player in the game as much as possible
    - Doesn’t compromise or undermine challenge
    Problem, solution ordering
    - Try to ensure player recognizes the problem before they find solution
    - Confusing for player if they discovers information out of order
    - Can make puzzle feel redundant
    Let the player get lost
    - Getting lost creates tension in the players journey
    - Finding where you are again is satisfying
    - Canstly knowing where you are kill tension

    • @peterfieldis
      @peterfieldis  6 วันที่ผ่านมา

      All very good points 👌

  • @Viscte
    @Viscte 21 วันที่ผ่านมา

    This is an incredibly useful and timeless video that's true environment design. this isn't like all those garbage speed environment art courses that just show people throwing mega scans assets into an empty space.

  • @MrHCow
    @MrHCow ปีที่แล้ว +2

    great talk, thank you for this video. i really like how you have used the interactivity of dreams in this presentation. its really clever and a fast way to show what you are talking about. please create more content like this. i know its been 2 years already 😅

  • @ayo4911
    @ayo4911 6 หลายเดือนก่อน

    this guy is incredibly good in explaining

  • @ThunderPlayStudios
    @ThunderPlayStudios ปีที่แล้ว +1

    this is seriously very awesome :) i like how he presented what and why every detail is important :)

  • @austin0_bandit05
    @austin0_bandit05 ปีที่แล้ว +1

    Dude this needs way more views

  • @_stephenhubbard
    @_stephenhubbard ปีที่แล้ว +1

    Well that was a masterclass on game level design!

  • @crazy310
    @crazy310 11 หลายเดือนก่อน

    It was so exciting, I learned a lot. Thank you very much for your detailed sharing.

  • @bara_abudhair
    @bara_abudhair ปีที่แล้ว

    Dude you're brilliant .. please make more like these .. don't stop ..

  • @aaronvalentinalferez2306
    @aaronvalentinalferez2306 ปีที่แล้ว +1

    Love love love this! Amazing presentation to educate us on these ideas! Thank you! Could you make more? ❤

  • @nickzucc
    @nickzucc ปีที่แล้ว

    Such an amazing presentation! Love the work! Thank you for sharing!

  • @claudiaborges8406
    @claudiaborges8406 5 หลายเดือนก่อน

    I really thought he was gonna show all 3 of those paths in the falsely large area… he really does read our player minds

  • @andrewm5087
    @andrewm5087 6 หลายเดือนก่อน

    This was a very great presentation. I loved it. Very well done. Thanks so much!

  • @Tuovoq
    @Tuovoq หลายเดือนก่อน

    Thanks for your insights! They seem very helpful

  • @3bomb
    @3bomb 3 หลายเดือนก่อน

    Incredibly valuable.

  • @herbertpimentel
    @herbertpimentel 4 หลายเดือนก่อน

    Thanks for sharing this. It is really an amazing content.

  • @topikon554
    @topikon554 11 หลายเดือนก่อน

    amazing level
    and great explanation of flow about level

  • @AndresCiambotti
    @AndresCiambotti 5 หลายเดือนก่อน

    Such an amazing presentation. Thank you so much for sharing this version of it, helped me so much

  • @wei55_
    @wei55_ 4 หลายเดือนก่อน

    Thank you so much for sharing this! Lovely work 😊

  • @Astax
    @Astax 4 หลายเดือนก่อน

    Awesome visualization of so many good points. Thank you for sharing those fundamentals :)

  • @patrikbaboumian
    @patrikbaboumian ปีที่แล้ว +1

    Thanks for making this video, Peter! This is a perfect introduction to level design and I enjoyed watching it! 👊

  • @shivlan
    @shivlan 11 หลายเดือนก่อน

    That's an amazing presentation, thank you so much! It was super clear, and also allowed me to experience the emotions that the level design is trying to craft for the player.

  • @piranhi
    @piranhi 2 ปีที่แล้ว +2

    Such a great video, well presented with an excellent demo. And that level just shows how you can take simple concepts, tie them together and make something that guides the player incredibly well, without them even knowing they're being guided.

  • @stewpidasohl
    @stewpidasohl 3 หลายเดือนก่อน

    Excellent video thank you for all the advice and info!!

  • @YTRingoster
    @YTRingoster ปีที่แล้ว

    THE best intro to level design i've ever seen. Bravo

  • @RG-ko5gi
    @RG-ko5gi 10 หลายเดือนก่อน

    Great video, and very informative! Always amazes me how much work goes into good level design!

  • @joanmanel6227
    @joanmanel6227 3 ปีที่แล้ว +2

    very good video I would love to see more content on your channel, the quality is excellent

  • @dalarden
    @dalarden 11 หลายเดือนก่อน

    Legitimately the most well constructed and informative presentation on Level Design I’ve ever seen. Wonderful content with perfect pacing, thank you for the effort you put into crafting this. It taught me so many techniques that I’m genuinely astonished (and rather frustrated) were skimped over in my “formal” education.