Damn it game...I could not get decent performance and such that make it playable on the two machines I own... 1050ti on notebook, and a Steamdeck... what a bad luck
@@-TriP- I was thinking the same. I was actually surprised they didn't try it without DLSS. I have played through the game on my RX 6800 XT PC and don't recall it looking like that but I may go back and start a new game just to compare.
@@-TriP- You get the most out of DLSS at 4K from the way I understand it. As you drop in resolution the AI he's less to work with. Either way I'm about to fire up The Medium on my 6800 XT and see if the depth of field at 6:53, 7:16 and 7:29 is the same on my PC when compared to the Series X
Played this on my 980ti and I-5 9600K. At first i thought "oh this isnt too bad, couple drops here and there. no worries" *Then the dual world hit* "Oh F**k....."
@@sEaNoYeAh the bigger issue is that it’s proprietary. If there is ever to be widespread adoption - there must be an open standard that doesn’t require nvidia tensor cores. AMD is supposedly working on a DLSS equivalent that can run on consoles and older Radeon/RX cards, none of which have these exotic artificial intelligence cores.
I've had a 2080 Super for awhile and DLSS is great. I'm using an ultrawide 1440p monitor, so it's performance boost is vital to me in games like CP2077 whereas raytracing just kills it. I really hope nvidia doubles down on pushing it and DLSS gets as wide spread as raytracing, because even if it doesn't sound as exciting as "RTX ON" it's these cards real essential feature for me.
I had to adjust quite a few settings to get this to play reasonably well on my 2070 super. I really enjoyed the game nonetheless. Glad I played it on GamePass though.
So glad they said how variable the frame rate is! I spent way too long adjusting settings in this game to get it to run and then finally gave up when I couldn't get rid of the dips.
Despite its issues i love this game - how brave they were to release this unique game with dual rendering and return to the older adventure games style.
I enjoyed it as well. I wish they didn't try to sell it like a silent hill game because it is an adventure game at its core. Having said that, I like adventure games and this games story and world were really interesting and unique.
@@GG-fi4ye Are you talking about seizure warnings? For people who are prone to seisures? I dont even know how to respond to you. Are you actually a human or some kind of bot designed to agitate comment sections?
This was a fear of mine when DLSS was announced. The technology is amazing, but I feel like game developers could use it as an excuse to not properly optimize their games which appears to be the case here.
The Medium, a game that lives up to its name in terms of both the graphics settings you want to use if you want a good framerate, and also about how good the story and graphics are.
I am playing it and it seems to be quite good, as with all games released these days there are inconsistencies. A month or two more in testing can make a huge difference to the end result. In the end if we play a new releases then we are all beta testers for the first few months.
It's a pretty good machine. I've benchmarked the game on my rdna 2 6800 xt pc with and without ray tracing, before and after the second day 14gb patch, dual and single reality gameplay. It's demanding. It's demanding even on Nvidia cards which it appears to be a sponsored Nvidia title.
8:06 Oh I saw that bug but I thought that it was due to instability of the OC, in fact I lowered the memory frequency of my card, it is good to know that it was not my mistake.
@@gravious Fortunately it was not like that, I do not want to imagine how complicated it would be to have to find a card with how expensive and scarce the hardware is these days.
Can anyone explain why the RT reflections on the helmet are missing in Series X version? Is it really too much for Series X rt cores? It does not look so.
Even on £2000+ pc this game is demanding. For £450 this is insane The devs have set a lock on the RT number for the game for console, it may change. Notice in some shots with missing rt the pc is only showing it in rt ultra mode Also the image looks sharper on series x in a few of these shots, but the main thing to takeaway from this, is that it would be crazy if xbox wasn't performing less to a top spec PC. Thats just to be expected
My thoughts exactly. Medium does nothing to change the mentality of many gamers: Does ray tracing worth the cost? I’d rather play this without stutter. Also, the dual perspective does too little to the gameplay. A shifting world could be as effective. It is form above function.
Not technically impressive? Do you have any idea the fidelity of rendering on display here? Lighting/light behavior and materials quality are among the best ever seen in video games. Why do you think the performance is so poor? Because its rendering is highly advanced and computationally expensive.
RT adds very little to the game's visuals from what I'm seeing here. They should have spent all of that performance & development overhead on improving the character models, animations, lighting, and dull-looking colour grading
That would take way more work. I think people might be expecting much from this studio. I'm not sure how many employees they have, but I played The Observer and wasn't impressed. I'm surprised this game is even getting as much exposure as it is.
I disagree. RT when done well always makes things look quite immersive. Transparency RT isnt needed if you desire 60+ tho, which I would. Plus im sure the DOF issue is/will be fixed.
RT looks far better.. Get glasses. Lol Though RT looks better in games like Control. RT is only getting better, and I have seen some truly amazing looking indie games too using RT. Differences are usually night and day with it on and off.
That’s why given Microsoft’s recent decisions I would encourage getting a PC over an Xbox. You get much more freedom in settings, peripherals, etc., a ton of PC exclusives, you aren’t forced into paid Xbox live or you get Game Pass for cheaper than on Xbox, you get access to other streaming services (including PS Now to experience some PS exclusives) and you can obviously use that PC for more than just gaming.
And consider the price difference between Series X and just the 3090 - which is useless without a PC built around it... When taking all this into account, I know my personal winner.
@@DON666 “and just the 3090” I’m sorry but you can’t say “and just the most expensive gpu on earth” as if that’s logical 😂 Why on earth are you even comparing a console to a 3090. Where’s the sense in that
I would notice the performance issues, especially on PC. The difference in raytracing wouldn't be noticeable without a comparison. I know its an indie dev team, so I hope they get the chance to spend some time polishing the game and learning new techniques that they can apply to their next game. I still need to finish playing it on the Series X. I might be about 20-25% through it based on the estimated length of the game.
@@JohnSmith-XYZ how? Because Sony doesn’t give THERE games to Microsoft? What kind of dumb shit is that? If that’s the case why aren’t you complaining about Sony not having halo gears and forza?
My dear 5700 xt, Maybe i was too harsh with you. I got the exact same performance in that dual world scene with Sadness the girl here in the video also @ 1080p, and the anxiety of my gpu being obsolete was real. This video eased my mind. It's just another unoptimized resource hog of a game. Just like Crysis Remastered or the recent game that shall not be named... Games recently aren't making the visual leaps to justify the performance delivered and that worries me. The original Crysis was leaps and bounds ahead of it's time both in terms of tech and performance, that's why it's not a big deal that it was hard to run smoothly. To all the devs out there: Having a hardware killer game isn't cool if it isn't especially justified. I mean sure, two worlds rendered simultaneously with all the textures and stuff. But dumbfounding a 3090? come on...
You didn't max the settings out then, because this vidoe shows the RTX 3090 struggling to run the game at 4k with 1080p ray traced reflections in ultra. Dips were into the mid 20's.
@@dondraper4438 SO WHAT? We all know what kind of settings consoles are using!!🤣 Lower and than the lowest settings possible that you can get from a PC. There's so much difference between lower than lowest settings than Ultra. You better start to learn that before it gets awkward for you.
@@biscuitsntea421 that I agree with you and is the prime reason I don't bother buying gaming PCs, they are good but too expensive. My point is "fanboys" always blame the hardware of PS5 and vice versa forgetting that devs choose to express their projects in different ways given the tools they have been given. Some games shall be great(gears halo god of war etc) some will be average so fanboy wars are nothing but childish.
10:00 The setting is really there for hardware in the future for when you come back to play the game later after future upgrades to experience the game again at it's highest quality possible Also I should add I never had any of that flickering or flashes you showed eariler on my RX6800 with ray tracing on
Love you guys at DF! I'm just starting my own TH-cam channel, I knew it was alot of work...but just one video took forever lol! I don't know how you guys do it, all the benchmarking, scripting and editing...it's an insane amount of work. I've always had a ton of respect for you guys, but after doing my first official video and realizing how much time and effort you guys put in...I've gained even more respect. Love your content guys, your truly an inspiration!
Since RTSS & Nvidia control panel behave very similar & produce good results the nvcp option is just much more convenient. So that's probably why. If you don't have a Nvidia GPU RTSS is a very valid option though.
@@coryandrum yeah i'm not into amd to be honest, i hate their support for their gpus, but this could benefit more on consoles rather than pc where i feel nvidia still surpasses in tech and ai by far
1:17 ok, cool, that grade is more visible on PC with DLSS.... but what about the rest of the image for the rest of the video that it's visibly blurry?!!
Jeez. I am so glad that I didn’t even try to run this on my pc. The age of the RX 580 and GTX 1060 is coming to an end with the next-gen console ports.
@@rukuzjedie nah doom eternal runs like a charm. it's mostly just shit devs that dont optimize or use RT without good artistic and engineering direction
Who knows when I'll be able to find a new GPU for MSRP. Fun fact, I bought my current RX580 for a slight overprice due to the mining craze going on at the times, won't do it again.
Just to kind of echo what Alex said, I played through it with a R5 3600 and RTX 2060S on ultra, no RT, no DLSS, in-game vsync off at 1080p. I used Nvidia Inspector to enable half refresh rate vsync and set RTSS to 30. I've being doing things that way for years for games that need it. The Medium was pretty smooth sailing (aside from the unavoidable stutters shown in the video) and I thoroughly enjoyed my time with it. I expected it to run poorly from the moment they announced it so maybe that's why I wasn't too surprised when I realised 60fps was off the table. Cheers for the video Alex.
The weirdest thing about the Xbox X version was the missing object motion blur. At the beginning when you drives her bikes, the tires are always sharp in every frame and it just looks bad.
@@Rebelscum264 I'm talking about object motion blur. Motion blur that is applied for objects that are moving, rotating, etc. Not the big scale motion blur that sometimes is applied when you turn your head. Fast moving objects (like vehicle tires) being fully sharp just look awful.
at 1:06 it's strange how the Windows version of those pictures is so blurry compared to the series X version. That has to be one of the bugs you mention later in the video
I have 2060 super, I play with everything maxed out at 1440p with dlss high quality and retracing set to the normal mode and get almost solid 30fps but there's is some weird moments when inspecting specific items where the fps completely falls of to like 10 fps until I stop viewing the item.
At 3:01, the xbox SX version looks a lot sharper and cleaner than the pc ultra settings, the image is blurry very often in some footages captured, I would like to see these scenes without DLSS too.
Been playing this on my Xbox Series S and have been stunned at how well it performs. Yes there are resolution drops but the art style and direction of the game is so damn good that you barely even notice because you're so focused on everything else. Frame rate is also a rock solid 30 fps. Pretty amazing stuff considering the rendering shenanigans going on here
I think people are avoiding too demanding games until they can get hardware. So either they need to invest in optimization, or wait for consumers to get hardware.
Yes your write mate they keep doing damshit because they like to promote MICROSOFT shit and we all know that the medium is xbox shit, and i think there will be a time people won't like to watch your bullshit no more because we don't trust you no more!!
Thanks for the video. I really appreciate Bloober's work, maybe you should refer to them by attaching this video? It's better, after all, to correct the mistakes described by specialists, and not by ordinary players.
I finished this game a few days ago, on the series x, and I really loved it. The graphics are awesome, the game itself awesome. I can't wait for the next game.
Played and finished it on Series X and it looks stunning in places and not so good in others. That dual screen rendering must be really heavy on GPUs. Good game though after a slow start and well worth a playthrough.
It's not tho. Lol The series X isnt anywhere near 4k resolution in this game, has RT off through a lot of it while the PC is using 4x the RT resolution. XsX settings lower than low in some settings. Lol The 3080 is up to double the performance of a XSX, the 3090 even more so.
@@pcgameboy8407 the 3080 have dlss and a way better ray tracing core What do you expect moron when just the gpu is 50% alone is more money than the complete console
@@pcgameboy8407 no shit Sherlock. The series X is 2070 super atleast. No where near a gpu that came out literally the end of last year. Stupidest argument so far today 😂. Comparing highest spec GPUs to old ones its like Comparing an iPhone 12 to an iPhone pro max that has a better processor like huh?!
This is when you wish to have two 2060 in SLI but that's gone. DF forgets that the issues maybe bus related as the 3090 is a powerhouse in bandwidth output compared to the RX6000s in the Series X. The issue probably comes from memory allocation and bandwidth, the Series X has 20 memory channels some are reserved for system and some for rendering. It's refreshing to see games pushing the limits.
I think it’s poorly optimized everywhere. Have you seen the Xbox Series console analysis? The dual viewport sections have the resolutions extremely low. If you call that optimized then I guess, but to me they dual viewport idea was a bad technical choice.
@@CardamanderWell, if you put those versions in perspective, with a 30fps cap in mind and most importantly with that hardware in mind, they are actually much more stable than the PC version. Sure, as you said the resolution takes a hit, but I'd pick stability over resolution any time of the day. Also, those consoles are on paper much less capable than the PC used as benchmark here (the Series S has only 4 TFLOPS!) and yet they perform admirably.
Alex, I'm really surprised you didn't touch on the HDR, as well as the visual light "flashes" that are affecting many users. By that I mean the game seems to have this entire screen light flicker every 3 seconds or so. It's very distracting. Currently the HDR is broken and looks worse than SDR. And the SDR presentation is itself... not great. It's unfortunate, because judging this game is very difficult with all of these issues. I liked many parts of the game, and the atmosphere and music do seem really good, but it was marred by these technical issues that are present in your video, as well as the broken HDR.
Tbh, every single detail in that scene is worse on the series x. Hell, just compare the shadows and it’s clear as day. You’re literally saying that the depth of field working correctly is the only thing your decision rides on 😂
LOL ray traced reflections are cool but ray traced shadows and lighting suck up a ton of performance for little to no visual improvements. At least for now.
@@denispalliano No such thing as "AAA performance", there are giant titles out there with poor optimization, and plenty of small ones, which run very well. That's not what big budgets are for.
Yup, that 8:45 mark. It slowed my 10900k + 3090 to less than 20 fps at 2k when I look through those glass doors at the resort entrance, and that's with dlss on.
I just finished this yesterday on a RTX 3080 and the ending sections of the game are much harder on the GPU then what you see here. I had to play at single digit FPS for a couple of 10 minute chucks. I was at 4k, with DLSS performance and RTX just On. There is something really wrong with this game as it never used more then 5% of my CPU, but my GPU was always at 99%.
UE4 Games are usually mostly GPU bound, you can play the games made with it just fine even if you have a good decent dual core, quad core is better ofcoarse. But the engine it self does not scale well with cpu performance. Even if you overclock the CPU it will not matter. Unsure if the engine utilizes fast ram or not but you can safely say that you need a very beefy GPU to play games made with it. Now there is also the question of the team that made the game and how good they are at using everything to make the game run very smooth. Biggest drain here is the dual screen view that renders 2 different levels at the same time that kills all your GPU performance. If it was a coop game it will probably run better since it is rendering the same level. Eg: Resident Evil coop games for comparison. If the game was an RTS with tons of units then I imagine the cpu will be a bottleneck more for sure. Good thing the game is not a FPS since those low frame rates that you had would have completely ruined the game at that point. But for an adventure game it is passable.
I had a moment playing on a 3090 when the game was stuttering at 1-2 FPS for about 10 seconds looking at a mission object through a window. Aside from a couple of glass panes there was very little else going on in the view...
@@williampinnock2256 Sounds like a rendering glitch or the game was loading something and failed. This does happen in the game. Like when you get the first jumpscare from an enemy. That scene completely wrecked my pc for some reason. Even though nothing special happened. Hopefully it is something like an odd coincidence and not a repeat offender that is guaranteed. Hopefully the 1.1 patch has brought fixes. You would expect 1-2 fps hitches to happen with large explosions or water interaction and or in combat scenes. Most of the drops you will see in the game are puzzling at best as to why they happen.
Might be a combination of both due to a bug. I encountered a similar problem in a few games where FXAA caused DOF to behave irregular and apply to objects it shouldn't apply to. Both are options within the game mind you, no post process injection by a 3rd party application or GPU driver.
@@MLWJ1993 fair enough. They're telling me how much higher resolution things are on PC, yet it looks softer even on a phone screen haha, let alone a 4k TV/monitor. It would be good if they tested without DLSS to be able to compare
@@Sedge86 Some people already mentioned DOF seems to actually be broken on PC when it comes to focusing. So it might just be the graphics option itself. That said DLSS performance mode is less than ideal on top of that.
Maybe. I remember things like the bokeh depth of field in Witcher 2 was reliant on resolution, which is why it still hammers performance to this day if you play at a high res.
I played this game for an hour or so on my 3080, and I just couldn't handle the wild swings in performance no matter how I tweaked the settings. I switched over and played the rest of the game on my Series X without problems. First time I've ever done that, for sure.
It's amazing how the game doesn't even look that great with ultra settings on a 3090 running at 30fps. Really goes to show you how much art direction matters.
My advice to the developers is to optimize their game. THose drops to 20 fps is so ridiculous. Game doesnt look like the game able to eat that much of the videocard's performance.
Not really. Crysis in its day was was ahead of its day in terms of its hardware requirements. It grew as systems became more powerful. This game is just politely optimised. But better Crysis contender would be MS Flight Simulator.
I do still want to play this, will pick it up on Steam eventually. Good to hear from the comments that a patch has been released that helps with performance and bugs
Will be playing this game on my Xbox Series X and my Samsung TV... its a 30 fps game but if you play on a new Samsung TV that has 'Game motion plus' feature turned on, it will help a lot get a 30 fps much smoother and will feel like 60 fps,and all this extra TV processing with only 27ms input lag total.
@@DoubleMM70 Proper DirectML upsampling probably won't be implemented well before late 2022 or 2023 or something. At that time, both Bloober Team and XGS will have moved on from this game. I only expect big and long lasting games to get it patched in.
Lol, they didn't touch on the fact that in addition to the other issues that HDR is broken as well in this game for PC. Guess I'll be playing it with the 30fps cap in SDR :(.
I don't know if the same thing happens to you, but when I activate HDR on PC the performance in fps doubles, I don't know why. HDR may be broken as some users say, but it improves my performance a lot. Played on a lg b9 and a rtx 2060 super
@@javi3518 No, doesn't double my fps, that just sounds like a weird bug, then again it is the PC version of The Medium we are talking about here so no surprises.
06:16 that's not how reflections work in real life at all. The only way you can get variable blurriness is by putting it out of focus. That's not what's happening here. Also, you can get some sort of roughness falloff in rough reflections (although this is only visible at super low distances). In a translucent object, its internal roughness is mostly linked to its reflection roughness. You can't really get rough reflections and perfect translucency. It is not correct.
Honestly at normal viewing distances in front of a TV these differences in graphics fidelity and quality are not very noticeable. Unless you know exactly what to look for they look more or less the same while playing. The fact that even a 3090 struggles with this game with DLSS just shows how much of a bang for the buck you get with the Series X.
@@belland_dog8235 Well the Series X is a good bang for your buck, you can't build a PC from scratch for $500 that approaches its performance, graphics fidelity, SSD speed, etc. The Medium isn't really unoptimized per'say, it's just pushing a lot of ray tracing tech and high fidelity assets that Unreal Engine 4 has trouble with in split screen mode since it doesn't handle data streaming too well hence the stutters and less than stellar framerate. Sure the devs could have used lower quality assets and reduce the ray tracing to "optimize" it better but the truth is Unreal Engine 4 just isn't well suited for this game. It's too easy to blame devs for a lack of optimization when a game doesn't perform how you think it should, but there's usually more to the story than that. Also even if the game is not optimized its still a fair comparison since it would also be equally unoptimized on the Series X.
@@03chrisv you should also add that the console optimizations via selective reflection etc aren't implemented in the pc version. If pc had the console settings implemented I believe it maybe possible to match console performance on mid tier hardware like rtx 2060 super.
@@tafarimakonnan1763 When it comes to ray tracing performance the Series X is between a 2070 Super and a 2080. When it comes to rasterization performance it's somewhere between a 2080 Super and a 2080ti/3070. A 2060 Super is too low tier, the only time it comes close or even matches a Series X is when you're trying to run games at 120fps at 1080p resolution without RT enabled. However since most games on consoles are targeting higher resolutions and lower framerates the Series X pulls way ahead as cards like the 2060 choke under this kind of load.
@@03chrisv I'm guessing when you talk bout the rasterization performance rivaling a 2080 you are referring to digital foundries video on gears of war. Correct me if I am wrong. If that is the case keep in mind that is a very linear game. That is able to run very well on amd hardware (ie rx 580-5700xt). If you take a look a watch dogs legion the ray tracing performance in that game on the next gen consoles couldn't match the rtx 2060 super (it was close but got beat). Furthermore it was toned down ray tracing. You are right the rtx 3090 does struggle in this game but not because of power at all it struggle because it isn't playing the same game as the console. If settings are equivalent with the same level of optimizations I believe in the rtx 2070 would beat the Xbox series x in like for like performance . I would say you are right though the series x is a good buy at msrp.
Played the game on 900p with FidelityFX set to 100% at 100% resolution scale on a 1080p screen. All graphic settings set to high. 30fps almost all the time.
Finally a game that can challenge my Intel HD integrated graphics
Your battle will be legendary
You will see frame rates of 120fps.... Just with a dot before the 1
@@novadselir1068 reply to my sarcasm with more sarcastic one ....it's not good enough
@@yashwantrout3810 stfu
@@yashwantrout3810 stfu
If you play this on 1050 ti, the title will change to "The Low"
Get the hell out of here
🤣🤣🤣
@@sergius8495 unnecessary and rude
@@JonatanE Do you know how humans communicate?
Damn it game...I could not get decent performance and such that make it playable on the two machines I own... 1050ti on notebook, and a Steamdeck... what a bad luck
The medium to play the medium is to play at medium settings.
The medium will play it on ultra low settings XD
But who's on fist?
A article on Tech Radar said the PS5 is better then pc because of this single game.
@@coryandrum and so what?
@@coryandrum I don't get your joke... Is it a joke?
It might be a higher quality rendering on PC, but that depth of field just ends up making everything look blurry. Hopefully they can fix this.
@@-TriP- that's true. It would have been nice to see what it looks like at a native 1080p, or even 4K with DLSS with depth of field turned off.
@@-TriP- I was thinking the same. I was actually surprised they didn't try it without DLSS. I have played through the game on my RX 6800 XT PC and don't recall it looking like that but I may go back and start a new game just to compare.
Funny enough I ended up playing the game on medium preset because that turns off the DoF
@@-TriP- You get the most out of DLSS at 4K from the way I understand it. As you drop in resolution the AI he's less to work with. Either way I'm about to fire up The Medium on my 6800 XT and see if the depth of field at 6:53, 7:16 and 7:29 is the same on my PC when compared to the Series X
Agree man, the Xbox version looks much cleaner. Honestly that Depth of Field is just a gimmick in this game.
Recommended settings are in the game’s title, it’s foolproof.
The whole game is mid
@@opaz3530Sony Fanboy alert, Not on ps5, there there.
@@rinaa6865 what?
If this was on ps5, it would probably be 1080p60 or 1080p30rt. Based off series X performance (1440p).
@@rinaa6865 The game sucks bro. I played it on PC and it was legit boring.
It runs fine on my Soulja Console
In 16k with 120 fps I suppose
@@grobestadtwurst2041 nah dude 240 fps
@@TSL73 Nah 69k 420 fps
🤣🤣🤣
Beats my new Atari
The real bug that needs to be fixed in the game is that you get an achievement for feeding the cat but nothing for feeding the dog.
Bruh....I forgot about that.
Thats as it should be. Dogs are scum.
But he was a good boi.
@@MaxTheCopyNinja 🙁 yea they both played their part
Nah. Most people like dogs. It is not an achievement to feed them
Played this on my 980ti and I-5 9600K.
At first i thought "oh this isnt too bad, couple drops here and there. no worries"
*Then the dual world hit*
"Oh F**k....."
Main reason why I droped this game
rip SH 2 remake optimization
Considering cost difference, the series x is pretty impressive.
It’s a great console just lacks games. That’s why I own both ps5 series X
@@danny.4506 they are coming
It's very impressive, but this is not a game which shows the higher performance/graphics. I have both ps5 and xsx.
Noone plays on 500$ pc's from 2013.
@@danny.4506 he says on a video reviewing an Xbox exclusive game.
@@danny.4506 the lacking games stuff is last gen stuff bro this gen the Xbox had more games than Playstation
Damn, dlss seems to be the best feature to be released in a decade.
It really is. The only issue is still not being remotely close to widespread.
@@sEaNoYeAh with the announcement of dlss plug-in for unreal engine, hopefully it will be widespread.
It's not, it's just a way to avoid assuming the 30 series ain't that big of a leap in technology as annouced
@@sEaNoYeAh the bigger issue is that it’s proprietary. If there is ever to be widespread adoption - there must be an open standard that doesn’t require nvidia tensor cores.
AMD is supposedly working on a DLSS equivalent that can run on consoles and older Radeon/RX cards, none of which have these exotic artificial intelligence cores.
I've had a 2080 Super for awhile and DLSS is great. I'm using an ultrawide 1440p monitor, so it's performance boost is vital to me in games like CP2077 whereas raytracing just kills it. I really hope nvidia doubles down on pushing it and DLSS gets as wide spread as raytracing, because even if it doesn't sound as exciting as "RTX ON" it's these cards real essential feature for me.
I had to adjust quite a few settings to get this to play reasonably well on my 2070 super. I really enjoyed the game nonetheless. Glad I played it on GamePass though.
this is the only game that would actually look better when played on 2 monitors
Chamaleon eyes
So glad they said how variable the frame rate is! I spent way too long adjusting settings in this game to get it to run and then finally gave up when I couldn't get rid of the dips.
Will you guys look at the next-gen version of No Man's Sky? I think the upgrades and comparisons would be interesting.
I wish they could show how the game improved graphically since launch
Will it look like the initial tailer?
Not sure if they check the comments so I think it's just best to tweet at them (John or Alex).
I don’t know how peolle can play that boring game
Nah man, gotta do 10 more Control videos first.
The medium: best played at medium settings for smooth performance.
*Ba dum tss* 😒
Yeah this title threw me for a moment, thought it was a review of current average of hardware..
took me a minute to realize
Even funnier the 6th time
@@kylerclarke2689 my attention requirements are high
Despite its issues i love this game - how brave they were to release this unique game with dual rendering and return to the older adventure games style.
I enjoyed it as well. I wish they didn't try to sell it like a silent hill game because it is an adventure game at its core. Having said that, I like adventure games and this games story and world were really interesting and unique.
same here, it so refreshing to play something new and original.
It is a garbage game. Even when you launch the game it gives you fcking trigger warnings like some kind of leftist lmao
@@GG-fi4ye wtf
@@GG-fi4ye Are you talking about seizure warnings? For people who are prone to seisures? I dont even know how to respond to you. Are you actually a human or some kind of bot designed to agitate comment sections?
I bet DF is saying "Doh" as a new patch (v1.1) was just released a few hours ago supposedly addressing performance issues.
Probably not, it's still incredibly demanding I'm betting.
@@vincentjohnson7175 It fixes the character animation stuttering from my testing.
I'm playing it right now, performance is similar. edit: and its still full of annoying foreground blur
Why? Now they get to make two videos out of it.
raytracing in a fixed perspective narrative driven game? just bake the lighting lmfao
but its progress™
TRUE
Lmao did you bother to even watch the video
Yeah, just bake the specular mirror reflections with dynamic objects...
@@ZalvaTionZ most ps2 games look and run better than this lol
This was a fear of mine when DLSS was announced. The technology is amazing, but I feel like game developers could use it as an excuse to not properly optimize their games which appears to be the case here.
How nice of the developers to inform us what graphical preset we should use in the name of the game itself!
The Medium, a game that lives up to its name in terms of both the graphics settings you want to use if you want a good framerate, and also about how good the story and graphics are.
The whole game is medium quality.
🤣👌
It’s yee yee ass haircut quality
I am playing it and it seems to be quite good, as with all games released these days there are inconsistencies. A month or two more in testing can make a huge difference to the end result. In the end if we play a new releases then we are all beta testers for the first few months.
@@rogerjones624 it's middling/medium like they are saying, it's quite short too, simple, not the greatest story and locations
I just finished this game on an rtx 4090, i must say it was one of the best games ive ever played
DLSS is crazy. Hope AMD or MS alternative can come close.
@@JohnSmith-XYZ AMD have GPU for PC also.
It's not like they'll only use it in console.
@@JohnSmith-XYZ grow up.
@@JohnSmith-XYZ lmfao dude you talk like a kid so called pcmr
@@JohnSmith-XYZ Next Month.. google: "Fidelity X Super Resolution"
That shows how strong the Series X is!
The Series X is an absolute beast for the price.
Lund😂
It's a pretty good machine. I've benchmarked the game on my rdna 2 6800 xt pc with and without ray tracing, before and after the second day 14gb patch, dual and single reality gameplay. It's demanding. It's demanding even on Nvidia cards which it appears to be a sponsored Nvidia title.
No that shows how bad the game is.
Serie X is mediocre, PC version is better in everything
@Lov Mir No.
There's a difference between being "demanding" and being poorly optimised. This game is more of the latter.
8:06 Oh I saw that bug but I thought that it was due to instability of the OC, in fact I lowered the memory frequency of my card, it is good to know that it was not my mistake.
me too, thought my gfx card was dying :(
I'm surprised there wasn't more talk of it as it's such a prevalent issue
@@gravious Fortunately it was not like that, I do not want to imagine how complicated it would be to have to find a card with how expensive and scarce the hardware is these days.
Can anyone explain why the RT reflections on the helmet are missing in Series X version? Is it really too much for Series X rt cores? It does not look so.
Even on £2000+ pc this game is demanding. For £450 this is insane
The devs have set a lock on the RT number for the game for console, it may change. Notice in some shots with missing rt the pc is only showing it in rt ultra mode
Also the image looks sharper on series x in a few of these shots, but the main thing to takeaway from this, is that it would be crazy if xbox wasn't performing less to a top spec PC. Thats just to be expected
wondering the same thing myself...
Because its a translucent RT
@@biscuitsntea421 no it doesn't lmao y'all don't watch the video or something
@@otti3397 no it doesn't what sorry? I watched the video from start to finish. Also paying attention what DF have to say so what is the trouble
The Sad part is that technicaly the game is not impressive, even outdated on animations, shadows and textures
Not impressive. Foh
My thoughts exactly. Medium does nothing to change the mentality of many gamers: Does ray tracing worth the cost?
I’d rather play this without stutter. Also, the dual perspective does too little to the gameplay. A shifting world could be as effective. It is form above function.
@@mortimermouse at less it not a
Call of duty clone with no imaginatoin
Not technically impressive? Do you have any idea the fidelity of rendering on display here? Lighting/light behavior and materials quality are among the best ever seen in video games. Why do you think the performance is so poor? Because its rendering is highly advanced and computationally expensive.
@@alondite215 But raytrace it's just a overlay on the overall game, the developers just use presets
RT adds very little to the game's visuals from what I'm seeing here. They should have spent all of that performance & development overhead on improving the character models, animations, lighting, and dull-looking colour grading
I’m so over RT
That would take way more work. I think people might be expecting much from this studio. I'm not sure how many employees they have, but I played The Observer and wasn't impressed. I'm surprised this game is even getting as much exposure as it is.
I disagree. RT when done well always makes things look quite immersive. Transparency RT isnt needed if you desire 60+ tho, which I would. Plus im sure the DOF issue is/will be fixed.
RT looks far better.. Get glasses. Lol Though RT looks better in games like Control. RT is only getting better, and I have seen some truly amazing looking indie games too using RT. Differences are usually night and day with it on and off.
I played it without RT and it looks really good, the environment already looks great
I suggest playing The Medium on The Medium settings.
They missed the oppurtuinty to call ultra settings "medium".
They didn’t miss an opportunity, because that wasn’t actually what they were recommending
That’s why given Microsoft’s recent decisions I would encourage getting a PC over an Xbox. You get much more freedom in settings, peripherals, etc., a ton of PC exclusives, you aren’t forced into paid Xbox live or you get Game Pass for cheaper than on Xbox, you get access to other streaming services (including PS Now to experience some PS exclusives) and you can obviously use that PC for more than just gaming.
Is it rare to say The Medium is well done?
That a overcooked joke
@@coryandrum Nice one 😂
Wow the Series X version looks really impressive
So does the series s version🙂
And consider the price difference between Series X and just the 3090 - which is useless without a PC built around it... When taking all this into account, I know my personal winner.
@@DON666 “and just the 3090”
I’m sorry but you can’t say “and just the most expensive gpu on earth” as if that’s logical 😂
Why on earth are you even comparing a console to a 3090. Where’s the sense in that
@@timothyjn100 You don't get my point. Watch the video again and look what THEY are comparing... That's the reason for my first comment.
I would never notice any of this shit but i love watching these vids
you definitely would
I wish I could say the same. I'm too sensitive to frame drops and shit like that now and I would love to go back to not noticing.
Shit is right
I would notice the performance issues, especially on PC. The difference in raytracing wouldn't be noticeable without a comparison.
I know its an indie dev team, so I hope they get the chance to spend some time polishing the game and learning new techniques that they can apply to their next game. I still need to finish playing it on the Series X. I might be about 20-25% through it based on the estimated length of the game.
@@HBlatz87 same :(
I think you need to change glasses at Digital Foundry, the sharpness of the image is clearly better on XSX ...
They think depth of field and motion blur is something good
@@guillermopaolini9895 if used well both are absolutely great graphical features...
Series X is a MONSTER.
It’s not a monster because it eats monsters for breakfast
@@JohnSmith-XYZ buys all the exclusives? What are you talking about Sony’s owns there ips. It’s Microsoft out here buying up all the game company’s.
@@JohnSmith-XYZ how? Because Sony doesn’t give THERE games to Microsoft? What kind of dumb shit is that? If that’s the case why aren’t you complaining about Sony not having halo gears and forza?
@@JohnSmith-XYZ smh the same thing, there isn’t a reason to own a sx at all no.
My dear 5700 xt,
Maybe i was too harsh with you.
I got the exact same performance in that dual world scene with Sadness the girl here in the video also @ 1080p, and
the anxiety of my gpu being obsolete was real.
This video eased my mind. It's just another unoptimized resource hog of a game. Just like Crysis Remastered or the recent game that shall not be named...
Games recently aren't making the visual leaps to justify the performance delivered and that worries me.
The original Crysis was leaps and bounds ahead of it's time both in terms of tech and performance, that's why it's not a big deal that it was hard to run smoothly.
To all the devs out there: Having a hardware killer game isn't cool if it isn't especially justified.
I mean sure, two worlds rendered simultaneously with all the textures and stuff. But dumbfounding a 3090? come on...
... *still waiting for the deep tech analysis of Fall Guys.* 🙅🙅🙅
Waiting for *deep tech analysis* of Among us 😷
@@slay3rgamingyt your name kindda sus not gona lie
@@slay3rgamingyt was not the imposter
@@slay3rgamingyt This is where I draw the line
25fps on rtx 3090 with dlss. Now this is the real crysis of today.
Oh boy, i can't wait to play at 25fps on my $1,500+ video card to stick it to console gamers.
Lies! I got an average 60fps 4K at DX12 ultra on my 3080.
You didn't max the settings out then, because this vidoe shows the RTX 3090 struggling to run the game at 4k with 1080p ray traced reflections in ultra. Dips were into the mid 20's.
@@dondraper4438 SO WHAT?
We all know what kind of settings consoles are using!!🤣
Lower and than the lowest settings possible that you can get from a PC.
There's so much difference between lower than lowest settings than Ultra. You better start to learn that before it gets awkward for you.
@@thanos2420 dude, stop taking the drugs. It isn't worth it.
I always tell xbox fanboys don't blame the hardware. It's the game itself.
I dunno about you but I think when a £450 console is showing fairly close comparison to a £2000+ PC thats not a bad job
@@biscuitsntea421 that I agree with you and is the prime reason I don't bother buying gaming PCs, they are good but too expensive. My point is "fanboys" always blame the hardware of PS5 and vice versa forgetting that devs choose to express their projects in different ways given the tools they have been given. Some games shall be great(gears halo god of war etc) some will be average so fanboy wars are nothing but childish.
@@subjectivereviews halo lol
@@subjectivereviews oh 100%
@@biscuitsntea421 it's poor optimization tho
A 3090 shouldn't have those problems
10:00 The setting is really there for hardware in the future for when you come back to play the game later after future upgrades to experience the game again at it's highest quality possible
Also I should add I never had any of that flickering or flashes you showed eariler on my RX6800 with ray tracing on
Really impressed with how god the game looks on Series X, tbh. Hope they fix the stuttering so I can finally play it.
Love you guys at DF! I'm just starting my own TH-cam channel, I knew it was alot of work...but just one video took forever lol! I don't know how you guys do it, all the benchmarking, scripting and editing...it's an insane amount of work. I've always had a ton of respect for you guys, but after doing my first official video and realizing how much time and effort you guys put in...I've gained even more respect. Love your content guys, your truly an inspiration!
Agree, Im scheduling my video once a week , and thats feels like a job , a boring job ...
the biggest revelation from this video is that he doesn't use RTSS to lock his framerate
More like an unoptimized mess
Or half-rate adaptive sync.
Since RTSS & Nvidia control panel behave very similar & produce good results the nvcp option is just much more convenient. So that's probably why.
If you don't have a Nvidia GPU RTSS is a very valid option though.
I usually keep Ray Tracing off or low if I can. Not worth the performance hit for tiny details I don’t notice unless I zoom in with a telescope
talking about this, amd finally has talked about super resolution, and is coming out in spring this year
Then we just need like 6 driver updates for it to actually work.
@@coryandrum yeah i'm not into amd to be honest, i hate their support for their gpus, but this could benefit more on consoles rather than pc where i feel nvidia still surpasses in tech and ai by far
@@NicolasSilvaVasault RX 6000 Series support is pretty good, much better than any previous gen
@@akcsegamedev we will see in a year or two, but yeah it is, mostly thanks to user feedback
the honesty of this channel is the real value 👌🏻 thank you, God bless you!
Ill wait for the sequel " The High"
1:17 ok, cool, that grade is more visible on PC with DLSS.... but what about the rest of the image for the rest of the video that it's visibly blurry?!!
It's the depth-of-field being out of focus constantly
Jeez. I am so glad that I didn’t even try to run this on my pc. The age of the RX 580 and GTX 1060 is coming to an end with the next-gen console ports.
Sad, I'm still rocking a GTX 1060 :(
Bruuuuh lmao that's been dead
@@rukuzjedie nah doom eternal runs like a charm. it's mostly just shit devs that dont optimize or use RT without good artistic and engineering direction
Who knows when I'll be able to find a new GPU for MSRP. Fun fact, I bought my current RX580 for a slight overprice due to the mining craze going on at the times, won't do it again.
@@jac1011 Doom Eternal is a last gen game so this makes no sense...don't blame the Devs for your outdated hardware
Just to kind of echo what Alex said, I played through it with a R5 3600 and RTX 2060S on ultra, no RT, no DLSS, in-game vsync off at 1080p. I used Nvidia Inspector to enable half refresh rate vsync and set RTSS to 30. I've being doing things that way for years for games that need it. The Medium was pretty smooth sailing (aside from the unavoidable stutters shown in the video) and I thoroughly enjoyed my time with it. I expected it to run poorly from the moment they announced it so maybe that's why I wasn't too surprised when I realised 60fps was off the table. Cheers for the video Alex.
The weirdest thing about the Xbox X version was the missing object motion blur. At the beginning when you drives her bikes, the tires are always sharp in every frame and it just looks bad.
No it doesn’t
@@JohnSmith-XYZ it’s a matter of taste. It’s funny because most PC gamers hate motion blur lol
@@Rebelscum264 I'm talking about object motion blur. Motion blur that is applied for objects that are moving, rotating, etc. Not the big scale motion blur that sometimes is applied when you turn your head. Fast moving objects (like vehicle tires) being fully sharp just look awful.
at 1:06 it's strange how the Windows version of those pictures is so blurry compared to the series X version. That has to be one of the bugs you mention later in the video
Probably the PC version's DoF being irritable
The depth of field is ruining the pc port, it just looks blurry.
In this video Yes, but in person No.
@@geraldroof1481 what does that even mean?
No it looks better
@@Ayva_K looks blurry asf cause the character model is not in focus.
That's not a setting I can turn off?
I have 2060 super, I play with everything maxed out at 1440p with dlss high quality and retracing set to the normal mode and get almost solid 30fps but there's is some weird moments when inspecting specific items where the fps completely falls of to like 10 fps until I stop viewing the item.
The stuttering is unbearable.
@Salt Maker As shown in this video.
Agree, it really breaks the immerson, really frustrating. :( This is one of the worst optimized games I have ever seen on PC.
I read you can run in DX11 which should mitigate most stuttering.
its a budget game. not surprising
VRR
At 3:01, the xbox SX version looks a lot sharper and cleaner than the pc ultra settings, the image is blurry very often in some footages captured, I would like to see these scenes without DLSS too.
The Xbox Series X version looks better because the character always stayed in focus.
The PC being out of focus makes it look more blurry.
Been playing this on my Xbox Series S and have been stunned at how well it performs. Yes there are resolution drops but the art style and direction of the game is so damn good that you barely even notice because you're so focused on everything else. Frame rate is also a rock solid 30 fps. Pretty amazing stuff considering the rendering shenanigans going on here
I feel like everyone already forgot about this game. I wonder if anyone will be talking about it in 6 months.
Probably not, it's just been a handy distraction to tide folks over till new resi launches in May.
I think people are avoiding too demanding games until they can get hardware. So either they need to invest in optimization, or wait for consumers to get hardware.
It’s a single player game bro.Why should most people speak of this game after finishing it ? Nobody speaks about Cyberpunk anymore...
i cant forget the main character animations, its really bad.
Yes your write mate they keep doing damshit because they like to promote MICROSOFT shit and we all know that the medium is xbox shit, and i think there will be a time people won't like to watch your bullshit no more because we don't trust you no more!!
Thanks for the video. I really appreciate Bloober's work, maybe you should refer to them by attaching this video? It's better, after all, to correct the mistakes described by specialists, and not by ordinary players.
I finished this game a few days ago, on the series x, and I really loved it. The graphics are awesome, the game itself awesome. I can't wait for the next game.
Played and finished it on Series X and it looks stunning in places and not so good in others.
That dual screen rendering must be really heavy on GPUs.
Good game though after a slow start and well worth a playthrough.
Xbox Series X is impressive keeping up with a high end PC
It's not tho. Lol The series X isnt anywhere near 4k resolution in this game, has RT off through a lot of it while the PC is using 4x the RT resolution. XsX settings lower than low in some settings. Lol The 3080 is up to double the performance of a XSX, the 3090 even more so.
@@pcgameboy8407 the 3080 have dlss and a way better ray tracing core
What do you expect moron when just the gpu is 50% alone is more money than the complete console
@@pcgameboy8407 no shit Sherlock. The series X is 2070 super atleast. No where near a gpu that came out literally the end of last year. Stupidest argument so far today 😂. Comparing highest spec GPUs to old ones its like Comparing an iPhone 12 to an iPhone pro max that has a better processor like huh?!
@@pcgameboy8407 now es when you see the video, analize your comment, and answer again to @Hello There
@@legros731 Aks the XSX is not keeping up with high end PCs. Lol was my point.
This is when you wish to have two 2060 in SLI but that's gone.
DF forgets that the issues maybe bus related as the 3090 is a powerhouse in bandwidth output compared to the RX6000s in the Series X.
The issue probably comes from memory allocation and bandwidth, the Series X has 20 memory channels some are reserved for system and some for rendering.
It's refreshing to see games pushing the limits.
The game looks sharper on the Series X.
It does but apparently its easier to render the clearer the image vs pc which seems to be creating a more accurate scene or so they are sayings.
Pc use dlss from 1080p to 4k xbox use dynamic 4k with higher resolution like, 1440p, 1800p but can drop to 1080p lvl with temporal upscaling.
I'm still waiting for blooper to fix the stuttering issues of the game and implement a dynamic resolution scaler.
patch 1.1 start today - boost fps about 10 - 15 fps
so happy i found this video. started playing this game and i did was play around with settings.
I finished it just some days ago. Never looks smooth. Played on Xbox SX. Game is really good but I hope they can upgrade it.
This video was a rollercoaster of emotions. Dang, good job mates!
This game just has poor optimization, just like their previous titles
Right this game doesn't look that great to have all theses issues
Man Blooper should add a mouse point and click mode, as an ode to classic adventure games, nostalgia feels
This shows how well optimized the game actually is on Xbox Series consoles.
Final Xbox dev kits have arrived!
OR shows how poorly optimized it is for pc...
I think it’s poorly optimized everywhere. Have you seen the Xbox Series console analysis? The dual viewport sections have the resolutions extremely low. If you call that optimized then I guess, but to me they dual viewport idea was a bad technical choice.
@@CardamanderWell, if you put those versions in perspective, with a 30fps cap in mind and most importantly with that hardware in mind, they are actually much more stable than the PC version.
Sure, as you said the resolution takes a hit, but I'd pick stability over resolution any time of the day. Also, those consoles are on paper much less capable than the PC used as benchmark here (the Series S has only 4 TFLOPS!) and yet they perform admirably.
The medium also uses Screen Space Global Illumination (SSGI) which is not mentioned and should remove several fps.
Yeah it seems like there should be a whole secondary mode of settings just for dual viewport scenes
That's a great idea!
Alex, I'm really surprised you didn't touch on the HDR, as well as the visual light "flashes" that are affecting many users. By that I mean the game seems to have this entire screen light flicker every 3 seconds or so. It's very distracting.
Currently the HDR is broken and looks worse than SDR. And the SDR presentation is itself... not great.
It's unfortunate, because judging this game is very difficult with all of these issues. I liked many parts of the game, and the atmosphere and music do seem really good, but it was marred by these technical issues that are present in your video, as well as the broken HDR.
0:36 looks better on Series X
Tbh, every single detail in that scene is worse on the series x. Hell, just compare the shadows and it’s clear as day.
You’re literally saying that the depth of field working correctly is the only thing your decision rides on 😂
9:00 - Am I blind? I can't see any differences between the images here. What are we getting in exchange for a 40 fps drop?
LOL ray traced reflections are cool but ray traced shadows and lighting suck up a ton of performance for little to no visual improvements. At least for now.
There's nothing so visually demanding in this game to justify that kind of performance. Mediocre optimization all over the place.
Riiiiight, 7mi dollars for budget... And you want AAA performance... Riiiiight...
@@denispalliano No such thing as "AAA performance", there are giant titles out there with poor optimization, and plenty of small ones, which run very well. That's not what big budgets are for.
@@denispalliano AAA performance? Are you a video game fan or corporate shill? There's games made on half the budget that don't run like shit.
Right, that is why you need a powerful pc, to run it dumbo.
@@denispalliano What on earth are you taking about?
Yup, that 8:45 mark. It slowed my 10900k + 3090 to less than 20 fps at 2k when I look through those glass doors at the resort entrance, and that's with dlss on.
I just finished this yesterday on a RTX 3080 and the ending sections of the game are much harder on the GPU then what you see here. I had to play at single digit FPS for a couple of 10 minute chucks. I was at 4k, with DLSS performance and RTX just On. There is something really wrong with this game as it never used more then 5% of my CPU, but my GPU was always at 99%.
UE4 Games are usually mostly GPU bound, you can play the games made with it just fine even if you have a good decent dual core, quad core is better ofcoarse. But the engine it self does not scale well with cpu performance. Even if you overclock the CPU it will not matter. Unsure if the engine utilizes fast ram or not but you can safely say that you need a very beefy GPU to play games made with it. Now there is also the question of the team that made the game and how good they are at using everything to make the game run very smooth. Biggest drain here is the dual screen view that renders 2 different levels at the same time that kills all your GPU performance. If it was a coop game it will probably run better since it is rendering the same level. Eg: Resident Evil coop games for comparison. If the game was an RTS with tons of units then I imagine the cpu will be a bottleneck more for sure. Good thing the game is not a FPS since those low frame rates that you had would have completely ruined the game at that point. But for an adventure game it is passable.
I had a moment playing on a 3090 when the game was stuttering at 1-2 FPS for about 10 seconds looking at a mission object through a window. Aside from a couple of glass panes there was very little else going on in the view...
@@williampinnock2256 Sounds like a rendering glitch or the game was loading something and failed. This does happen in the game. Like when you get the first jumpscare from an enemy. That scene completely wrecked my pc for some reason. Even though nothing special happened. Hopefully it is something like an odd coincidence and not a repeat offender that is guaranteed. Hopefully the 1.1 patch has brought fixes. You would expect 1-2 fps hitches to happen with large explosions or water interaction and or in combat scenes. Most of the drops you will see in the game are puzzling at best as to why they happen.
Is it the depth of field making everything look soft on PC or DLSS?
Might be a combination of both due to a bug. I encountered a similar problem in a few games where FXAA caused DOF to behave irregular and apply to objects it shouldn't apply to. Both are options within the game mind you, no post process injection by a 3rd party application or GPU driver.
@@MLWJ1993 fair enough. They're telling me how much higher resolution things are on PC, yet it looks softer even on a phone screen haha, let alone a 4k TV/monitor. It would be good if they tested without DLSS to be able to compare
@@Sedge86 Some people already mentioned DOF seems to actually be broken on PC when it comes to focusing. So it might just be the graphics option itself. That said DLSS performance mode is less than ideal on top of that.
Maybe the depth of field bug is a side effect of DLSS
Maybe. I remember things like the bokeh depth of field in Witcher 2 was reliant on resolution, which is why it still hammers performance to this day if you play at a high res.
I played this game for an hour or so on my 3080, and I just couldn't handle the wild swings in performance no matter how I tweaked the settings. I switched over and played the rest of the game on my Series X without problems. First time I've ever done that, for sure.
It's amazing how the game doesn't even look that great with ultra settings on a 3090 running at 30fps. Really goes to show you how much art direction matters.
Are you being serious? I have a 1070 nad can play like that, 30 to 45 FPS.
Wow...really shows the gap between XSX and a high-powered gaming PC is still pretty noticeable in places.
DLSS looks sharper in the zooms, but the overall image looks waaay blurrier. What gives?
Depth of field and motion blur
It is because of bugged depth of field on PC version. It has noting to do with DLSS
My advice to the developers is to optimize their game. THose drops to 20 fps is so ridiculous. Game doesnt look like the game able to eat that much of the videocard's performance.
It's rendering the same scene twice
@@bearpuns5910 so what? It is rendering two so-so scenes. Game doesn't look like something great.
@@bearpuns5910 thats a lie cause it drops even when its not doing 2 scenes
The next: „But can it run Crysis“ contender for future GPUs
Not really. Crysis in its day was was ahead of its day in terms of its hardware requirements. It grew as systems became more powerful. This game is just politely optimised. But better Crysis contender would be MS Flight Simulator.
@@pixeljauntvr7774 you must be fun at partys😆 but you are right
Just badly optimised, not taxing.
@@DoABarrilRoll what are partys? Don't know that in Corona days
I do still want to play this, will pick it up on Steam eventually. Good to hear from the comments that a patch has been released that helps with performance and bugs
Will be playing this game on my Xbox Series X and my Samsung TV... its a 30 fps game but if you play on a new Samsung TV that has 'Game motion plus' feature turned on, it will help a lot get a 30 fps much smoother and will feel like 60 fps,and all this extra TV processing with only 27ms input lag total.
I like a comparison video with Direct ML running on Series X against DLSS on PC.
Yeah, too bad that DirectML upsampling is still under development though, and when it hits it will probably not hit this game.
@@XDLugia Why not? They been patching all these BC games. The series S didn't even get ray tracing on this game, which would benefit the most.
@@DoubleMM70 Proper DirectML upsampling probably won't be implemented well before late 2022 or 2023 or something. At that time, both Bloober Team and XGS will have moved on from this game. I only expect big and long lasting games to get it patched in.
Lol, they didn't touch on the fact that in addition to the other issues that HDR is broken as well in this game for PC. Guess I'll be playing it with the 30fps cap in SDR :(.
The console experience
I don't know if the same thing happens to you, but when I activate HDR on PC the performance in fps doubles, I don't know why. HDR may be broken as some users say, but it improves my performance a lot. Played on a lg b9 and a rtx 2060 super
@@hectorcastellanos7025 Eh, Console edition at least has working HDR.
@@javi3518 No, doesn't double my fps, that just sounds like a weird bug, then again it is the PC version of The Medium we are talking about here so no surprises.
06:16 that's not how reflections work in real life at all. The only way you can get variable blurriness is by putting it out of focus. That's not what's happening here. Also, you can get some sort of roughness falloff in rough reflections (although this is only visible at super low distances). In a translucent object, its internal roughness is mostly linked to its reflection roughness. You can't really get rough reflections and perfect translucency. It is not correct.
Honestly at normal viewing distances in front of a TV these differences in graphics fidelity and quality are not very noticeable. Unless you know exactly what to look for they look more or less the same while playing. The fact that even a 3090 struggles with this game with DLSS just shows how much of a bang for the buck you get with the Series X.
No it shows it's unoptimized, not that the series x is good bang for your buck.
@@belland_dog8235 Well the Series X is a good bang for your buck, you can't build a PC from scratch for $500 that approaches its performance, graphics fidelity, SSD speed, etc. The Medium isn't really unoptimized per'say, it's just pushing a lot of ray tracing tech and high fidelity assets that Unreal Engine 4 has trouble with in split screen mode since it doesn't handle data streaming too well hence the stutters and less than stellar framerate.
Sure the devs could have used lower quality assets and reduce the ray tracing to "optimize" it better but the truth is Unreal Engine 4 just isn't well suited for this game. It's too easy to blame devs for a lack of optimization when a game doesn't perform how you think it should, but there's usually more to the story than that.
Also even if the game is not optimized its still a fair comparison since it would also be equally unoptimized on the Series X.
@@03chrisv you should also add that the console optimizations via selective reflection etc aren't implemented in the pc version. If pc had the console settings implemented I believe it maybe possible to match console performance on mid tier hardware like rtx 2060 super.
@@tafarimakonnan1763 When it comes to ray tracing performance the Series X is between a 2070 Super and a 2080. When it comes to rasterization performance it's somewhere between a 2080 Super and a 2080ti/3070. A 2060 Super is too low tier, the only time it comes close or even matches a Series X is when you're trying to run games at 120fps at 1080p resolution without RT enabled. However since most games on consoles are targeting higher resolutions and lower framerates the Series X pulls way ahead as cards like the 2060 choke under this kind of load.
@@03chrisv I'm guessing when you talk bout the rasterization performance rivaling a 2080 you are referring to digital foundries video on gears of war. Correct me if I am wrong. If that is the case keep in mind that is a very linear game. That is able to run very well on amd hardware (ie rx 580-5700xt). If you take a look a watch dogs legion the ray tracing performance in that game on the next gen consoles couldn't match the rtx 2060 super (it was close but got beat). Furthermore it was toned down ray tracing. You are right the rtx 3090 does struggle in this game but not because of power at all it struggle because it isn't playing the same game as the console. If settings are equivalent with the same level of optimizations I believe in the rtx 2070 would beat the Xbox series x in like for like performance . I would say you are right though the series x is a good buy at msrp.
Played the game on 900p with FidelityFX set to 100% at 100% resolution scale on a 1080p screen. All graphic settings set to high. 30fps almost all the time.
My Zotac RTX 2080 Super was screaming playing this on 1440p maxed out 😅😂
What hardware would it take to max this out at 10:80 P with great tracing?