Tiny killbox vs Mechanoid + tribes - Rimworld

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  • เผยแพร่เมื่อ 4 ต.ค. 2024
  • weapons : x11 chain shotguns (x6 legendary x5 masterpiece), x2 EMP grenades , x2 uranium longswords (x2 masterpiece).
    Rimworld base defence playlist: • Tiny killbox vs 118 tr...
    My channel:
    / @scoutgames7491
    #Rimworld #RW #Scoutgames

ความคิดเห็น • 87

  • @MrAntiKnowledge
    @MrAntiKnowledge ปีที่แล้ว +52

    10:53 Pregnant. On drugs. Part of a raid.
    Peak rimworld right there.

    • @wujek7616
      @wujek7616 ปีที่แล้ว +10

      Double kill

  • @tugfngjfuvj
    @tugfngjfuvj ปีที่แล้ว +150

    Should've waited with angering the mechanoids until the tribals were in the maze. That way when the tribals break and run, they meet the mechanoids and you will have less trouble with either.

    • @scoutgames7491
      @scoutgames7491  ปีที่แล้ว +52

      I Ruined the timing

    • @timelliott6836
      @timelliott6836 ปีที่แล้ว +31

      @@scoutgames7491 I assumed it was deliberate to demonstrate how good your killbox was. Either way a good demonstration.

    • @HappyAspid
      @HappyAspid ปีที่แล้ว +13

      Cant even remember how many times my attempts with such timing have backfired. But the moment with tribals pushing centipede is still hilarious.

    • @somanayr
      @somanayr ปีที่แล้ว +7

      Even better, wake the mechs, close the doors. The tribals will path to the nearest hostile, aka the mechs

    • @li3zgameplay343
      @li3zgameplay343 ปีที่แล้ว +8

      "after a battle anyone is a general"

  • @aperturescienceguy2737
    @aperturescienceguy2737 ปีที่แล้ว +25

    Bro tip: Plasteel makes more effective cutting melee weapons than uranium. Uranium for your warhammers, plasteel for your longswords.

  • @ForgottenTryhard
    @ForgottenTryhard ปีที่แล้ว +56

    you should put a turret or zone-able animal at the entrance of your maze to force collision. then you wont have people stacking then unstacking causing problems like that centipede being pushed along. just surround the turret or animal in doors, and keep them closed. it works without line of sight or the turret being even powered

    • @JaBaiter
      @JaBaiter ปีที่แล้ว +6

      This. I saw the centipede being collision-pushed through the maze and thought just how badly things could have gone if there had been half a dozen centipedes that got collision-pushed out into the killbox all at once. Sure it drags out the fight since you're killing puny tribals one by one instead of a big group all at once, but it saves your bacon against real heavy hitting or fast moving threats.
      Also, could include some temperature warfare in your tunnel maze. So that by the time the horde reaches your killbox they've started to take consciousness or manipulation penalties from being heatstroke/hypothermia depending on your map. It took 5 hours for raiders to make it through your kill maze. If you link your kill maze via vents to a room that has both a roofed in geothermal generator and all the heat exhaust vents of your freezer, you'd be surprised what 5 hours of that will do to a human raid. The last few raiders that try to flee may pass out before they can escape. Great way to get free slaves to sell for honor to the empire.

  • @Roartykarma
    @Roartykarma ปีที่แล้ว +23

    You can prevent the organics from stacking by causing commissio collision early in the maze using an unpowered turret with 4 doors around it. Nonetheless, I'm really impressed with how well this worked.

  • @santiagokinen4711
    @santiagokinen4711 ปีที่แล้ว +7

    I love how they finish slaughtering all these people and then proceeded to eat delicious meal

  • @맡인
    @맡인 ปีที่แล้ว +1

    Space for wall repair,workbenches for refining. Beautiful, It makes me smile lol

  • @HyperionCSS
    @HyperionCSS ปีที่แล้ว +3

    My takeaway here is if your weapons and pawns are good enough you dont really need cover, just a long queue to force them to file in one at a time

  • @amethysttheotter5943
    @amethysttheotter5943 4 หลายเดือนก่อน

    its so funny seeing tribals push that centipede through the maze

  • @MrLiveforlove
    @MrLiveforlove ปีที่แล้ว +29

    Love this base design especially the barracks/rec room. So simple yet incredibly efficient. Do they get mood de-buffs from disturbed sleep? Or the whole spacious/beautiful room buff balances things out?

    • @scoutgames7491
      @scoutgames7491  ปีที่แล้ว +41

      unbelievably impressive rec room +7; unbelievably impressive dining room +7; unbelievably impressive barracks +3; spacious interior +5; disturbed sleep -3 (max)

  • @KappaPappaTTV
    @KappaPappaTTV ปีที่แล้ว +1

    I love how the meditate after they slaughter people

  • @tomaszdabrowski24
    @tomaszdabrowski24 ปีที่แล้ว +8

    Now cleaning/ recycling/ repairing time:-P

  • @madmerlyn
    @madmerlyn ปีที่แล้ว +19

    That's not really a tiny killbox, the only tiny part of it is the shooting gallery. It's actually a rather large killbox.

    • @trashmix2184
      @trashmix2184 ปีที่แล้ว

      its only that big because of the huge amount of people going into it, you can replicate the same thing just with a smaller maze part

    • @madmerlyn
      @madmerlyn ปีที่แล้ว

      @@trashmix2184 And then cramming floods the tiny shooting gallery and everyone dies, hence why you need large killboxes. It's not a tiny killbox.

    • @hardbrocklife
      @hardbrocklife ปีที่แล้ว +2

      Ackthually

  • @theoheinrich529
    @theoheinrich529 ปีที่แล้ว +4

    love the chain shotgun

  • @xnopyt13
    @xnopyt13 ปีที่แล้ว +2

    The flowers tho

  • @110montauk8
    @110montauk8 ปีที่แล้ว +2

    Whats with the flowers? Purely decorative? I thought youre going to burn them or something

    • @scoutgames7491
      @scoutgames7491  ปีที่แล้ว

      i don't want random tree to grow there, it can give enemies covers, better grow flowers or crops.

  • @idiocrats
    @idiocrats ปีที่แล้ว

    Everyone loves to watch the bad ass moments in this game, but no one has the patience to reach them for themselves 🤣

  • @TheMiGFox
    @TheMiGFox ปีที่แล้ว +13

    You dont have a propper way to force enemies in to combat mode,when they are off combat they dont have colisions but when they are, they do - that's why they pushed themself and the centepide to you. it can be dangerous if this happen a bit later. In that case they would just "spill" next to your feets. use some sort of trigger (a powered off turret for instance)

    • @scoutgames7491
      @scoutgames7491  ปีที่แล้ว +5

      i noticed that.altho there is a little trick to force them into colision if timing properly which require psycasting , specifically Berserk or Berserk Pulse when casting on entry it forces them to lineup in hallway fighting each others while your pawns take care of the first group.

    • @USNavyMC
      @USNavyMC ปีที่แล้ว

      Being a noob player, I didn't understand the other explanations here, but yours I think I get. So they move faster through the fences because they haven't gone into combat mode, but there was a turret it would trigger it. Why powered off, so they don't destroy it?

    • @TheMiGFox
      @TheMiGFox ปีที่แล้ว

      @USNavyMC i explained the problem like a pig, so make it even more clear. Collisions appear only if they are in fight mode.
      Fight mode makes them fight obviously, and it's a stance when they have physics. Their positions are relevant because of that so one person can occupy one tile.
      in cases of caravans or just simply moving from one point to another, and to make it easier in-game calculations they just simply move, ignoring other bodies.
      the transition is clearly visible - that's the sponge effect. If 2 bodies occupy 1 tile, that means that 1 body has to be moved into the closest free tile. basically, nothing happened. for now.
      But imagine 100 bodies occupying 1 tile. . the first body is moved 1 tile in front of the original, and the second one, is pushed by the game 2 tiles away (for the simplicity of my example i am ignoring the possibility of being pushed backward). The third is pushed 3 tiles. And it's happening only if there is no fence, or sandbag. In the case of sandbags, they move even further, because the sandbag (or nathing rly) is a tile where you and the enemy can not stand.

    • @USNavyMC
      @USNavyMC ปีที่แล้ว

      makes sense thank you!@@TheMiGFox

  • @megatronVS
    @megatronVS 11 หลายเดือนก่อน

    the video has really solidified for me my hatred of the late game

  • @dididistuff3417
    @dididistuff3417 ปีที่แล้ว +6

    How do you direct raiders into your killboxes? Block off every entrance with walls and doors except for the killbox?

    • @scoutgames7491
      @scoutgames7491  ปีที่แล้ว +1

      long short answer watch this video it will really help you: th-cam.com/video/eTJf0-pusxQ/w-d-xo.html

  • @monkeyman2348
    @monkeyman2348 ปีที่แล้ว +1

    they were so many bodies they just teleported away.

    • @scoutgames7491
      @scoutgames7491  ปีที่แล้ว +2

      yeah, you can't have multiple items in the same tile that's why it teleport to the nearest one

    • @monkeyman2348
      @monkeyman2348 ปีที่แล้ว

      @@scoutgames7491 neat

  • @tapejara1507
    @tapejara1507 ปีที่แล้ว +3

    did you break the high shield with mortars? wut? nice gameplay 👍

    • @scoutgames7491
      @scoutgames7491  ปีที่แล้ว +2

      EMP shells can break the high shield for short period.

  • @timtim8416
    @timtim8416 ปีที่แล้ว +3

    Did you tried with new Mechanoids form biotech dlc?

    • @scoutgames7491
      @scoutgames7491  ปีที่แล้ว +1

      i'm playing on an old save i have the dlc but i didn't encounter them yet.

  • @DreadedEntityMain
    @DreadedEntityMain ปีที่แล้ว

    Shelves my guy, shelves

    • @scoutgames7491
      @scoutgames7491  ปีที่แล้ว

      This video was before the shelve update.

  • @mynamejeff4142
    @mynamejeff4142 ปีที่แล้ว +3

    How do you deal with the corpse cleanup?

    • @scoutgames7491
      @scoutgames7491  ปีที่แล้ว +1

      i burn them with Electric crematorium as you can see in the video i have 2 of them ( the ones next shelf), or turn them into food if i need any 😆.

  • @HappyAspid
    @HappyAspid ปีที่แล้ว +2

    Question - why shotguns instead of smg or assault rifles?

    • @scoutgames7491
      @scoutgames7491  ปีที่แล้ว +4

      high damage, good knock back, good when combined with short range psycasts.

  • @kelvaris1
    @kelvaris1 ปีที่แล้ว +1

    How do you keep your computer from slowing to a crawl? I have a hot machine and I still can't run it with that many pawns on screen.

    • @scoutgames7491
      @scoutgames7491  ปีที่แล้ว +1

      i recommend a mod called: rocketman.
      also you need to reduce the amount of activities in your map for example making a farm of 100 chickens will slow you badly.

  • @alexbeelen8283
    @alexbeelen8283 ปีที่แล้ว +1

    Are you using some kind of music mod? i don't recognize some of those tracks!

    • @scoutgames7491
      @scoutgames7491  ปีที่แล้ว +1

      the mod called: P-music

    • @monolith1337
      @monolith1337 ปีที่แล้ว

      Thanks for asking this dude, first thing I wanted from this video was the mod! :D

  • @MeOwOgai
    @MeOwOgai ปีที่แล้ว

    Mechanoid cluster??? That's more like a fucking city landed there

  • @JuliusRockMMA
    @JuliusRockMMA ปีที่แล้ว

    Nice killbox!
    Can i ask your PC config? i'm planning to change my CPU. Sometimes i can't even handle 40 population at same map

    • @scoutgames7491
      @scoutgames7491  ปีที่แล้ว +1

      even with a good pc you can still lag i recommend you play with 25 pawns max and use this mod for better late game performance (Rocketman). Anyway here's my laptop details: processor(Intel(R) Core(TM) i7 CPU @ 2.00GHz 2.50 GHz) RAM (6Go) graphic card (intel(R) HD graphics 4000, NVIDIA GeForce GT 720M)

  • @CrazyCatRus
    @CrazyCatRus ปีที่แล้ว

    Кааааайф :)

  • @joshuagraham1800
    @joshuagraham1800 ปีที่แล้ว

    Now what if CE was put in this...

  • @Torald72
    @Torald72 ปีที่แล้ว

    good base

  • @Seburou
    @Seburou ปีที่แล้ว

    bro playing zuma

  • @li3zgameplay343
    @li3zgameplay343 ปีที่แล้ว

    Nice. but where is the rest?

    • @scoutgames7491
      @scoutgames7491  ปีที่แล้ว +1

      in the other videos i didn't recruit them yet in this stage of the game.

  • @krzkam7792
    @krzkam7792 ปีที่แล้ว +1

    ruthless

  • @lukasgroot
    @lukasgroot ปีที่แล้ว

    Clean up on isle 5.

  • @_Galactica_
    @_Galactica_ ปีที่แล้ว

    Сколько потом убирать.... Трупы...

  • @tianmv8458
    @tianmv8458 ปีที่แล้ว

    10:50 oh my god she's pregnant

  • @NuclearNuke41
    @NuclearNuke41 ปีที่แล้ว +1

    Second.

  • @Jasmine_06
    @Jasmine_06 ปีที่แล้ว

    This did not have to be eleven minutes long

  • @Lieky194
    @Lieky194 ปีที่แล้ว

    I dont know Why no one noticed but there is only 1 male and the rest are female colonists . . . Just How I Play MY GAME 😂😂😂

  • @bosh-ew1ru
    @bosh-ew1ru ปีที่แล้ว

    crikey

  • @daddy4072
    @daddy4072 ปีที่แล้ว +2

    good set up, would recommend triggering unit collision earlier, would make it even better of a kill box

  • @Stewer1000
    @Stewer1000 ปีที่แล้ว

    REPLACE YOUR POTATO PC

  • @___fokker___974
    @___fokker___974 ปีที่แล้ว +1

    Picked Rimworld up again, glorious, like this vid:) have a sub and like! What mods/dlc are you using?

    • @scoutgames7491
      @scoutgames7491  ปีที่แล้ว +1

      Camera+; P-music; Harmony; Character editor.

    • @___fokker___974
      @___fokker___974 ปีที่แล้ว

      @@scoutgames7491 Thnx bro!

  • @karos009
    @karos009 ปีที่แล้ว

    if u mabe you activated the collision before they entered your maze they nicely and orderly beeline toward your killbox and didnt the enemy pawns clip together on one title..

  • @Fartlord2000
    @Fartlord2000 ปีที่แล้ว

    What do you do with the bodies?

    • @scoutgames7491
      @scoutgames7491  ปีที่แล้ว

      you mean what do i do with my food?