Rimworld Killbox Guide ( How To Defend Your Base) 1.5+

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  • เผยแพร่เมื่อ 2 ส.ค. 2024
  • Rimworld at its core is a very tough game. But it doesn't have to be that way. this video is yet another installment in a long list of videos I will be sharing that teach you how to defend your base, build your economy, and defeat your enemies! so stay tuned and be sure to subscribe so you don't miss the rest!
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ความคิดเห็น • 331

  • @MrSamuelStreamer
    @MrSamuelStreamer 3 ปีที่แล้ว +728

    Hour glass design worked surprisingly well, under a mountain with a single pillar holding the roof up with IEDs around the pillar would make it hit even harder still

    • @PolymathTheDiver
      @PolymathTheDiver 3 ปีที่แล้ว +45

      Favourite youtuber commenting on my second favourite youtuber. Great to see!

    • @shadowpazzo9246
      @shadowpazzo9246 3 ปีที่แล้ว +16

      ohno side hustle future killbox

    • @gorilmod9667
      @gorilmod9667 3 ปีที่แล้ว +3

      EYY wassupppppppp

    • @BrenTenkage
      @BrenTenkage 3 ปีที่แล้ว +23

      HOLY SHIT ITS MR STREAMER?!
      Dude I'm honored you watched this (I'm the writer)
      love your work

    • @Noobert
      @Noobert  3 ปีที่แล้ว +39

      Id bet man. I feel like collapsing ceilings as a form of defense is underutilized

  • @death-by-ego
    @death-by-ego 3 ปีที่แล้ว +314

    Don't floor your killbox. Don't build on stone terrain. Do build a roof over your killbox. The name of the game is to slow the swarms when they get inside your killbox so the turrets and the pawns get more time to shoot at them. You want to affect walk speed by way of terrain choice (ice, water, mud etc) and using lack of light to further slow them. Keep in mind, animals don't care about lack of light. They move at full speed regardless of light

    • @Bobylein1337
      @Bobylein1337 3 ปีที่แล้ว +9

      Though shots gonna be more precise with light, maybe install lights with a switch.

    • @death-by-ego
      @death-by-ego 3 ปีที่แล้ว +15

      @@Bobylein1337 that would be true in Alpha version something or other. Light level no longer affects accuracy. Only movement. The only outside conditions that affect accuracy now are particular weathers, ie fog etc. You only play to light (if you care) is only the place where your pawns shoot from, to avoid the in darkness mood debuff

    • @bdcopp
      @bdcopp 2 ปีที่แล้ว

      Concrete is good to stop fires in defenses

    • @elpozomierda5106
      @elpozomierda5106 2 ปีที่แล้ว +1

      Do mechanoids and Bugs care about light?

    • @Spooky90097
      @Spooky90097 ปีที่แล้ว

      @@elpozomierda5106 bugs live in caves so I think it doesn’t effect then

  • @ExtremeMan10
    @ExtremeMan10 3 ปีที่แล้ว +360

    Who would win
    Squad of 30 heavily padded trained men with military grade weapons, shields, smokepops, combat "medicine" and with reinforcements on the way
    OR
    10 meters long halway filled with wooden spring traps, sand bags and few dry wood

    • @Noobert
      @Noobert  3 ปีที่แล้ว +41

      Hallway

    • @XanderDraft
      @XanderDraft 3 ปีที่แล้ว +10

      Generally hallway. If it worked in our historical castle era it will work in Rimworld...honestly I hate insect infestations to the where I don’t play on mountain tiles and I’d rather have a huge wave of tribals then siege teams...ironically those drove me into the mountains before I realized that infestations were way worse.

    • @gaberuby2733
      @gaberuby2733 3 ปีที่แล้ว +10

      This would be basically Vietnam, right? We saw how that went.

    • @gkagara
      @gkagara 3 ปีที่แล้ว +10

      In real situation those 30 trained men would saw the trap and disarm them in rimworld it is 30 high stats with state of the art equipment mindless zombie vs trap corridor.

    • @hericortes3571
      @hericortes3571 3 ปีที่แล้ว +4

      @@XanderDraft you might already know this but add stone doors everywhere and in case of infestation close doors and burn room. When it happens to your storage or important room, bait them out and burn those suckers elsewhere.

  • @francegamer
    @francegamer 3 ปีที่แล้ว +80

    one time i had sappers ignore my 3-4 block walls i can't remember and instead dig straight through a mountain, they actually uncovered an iron vein while they were at it

  • @Sinaeb
    @Sinaeb 3 ปีที่แล้ว +249

    Killboxes are historically based, like a gatehouse

    • @clnetrooper
      @clnetrooper 3 ปีที่แล้ว +27

      Not entirely though. Gatehouse in castle were more than simply where to funnel every attacking people and kill them. Same goes for a kill box, it's rimworld. A game where there is no z level. But there is some truth to that. They used some similar concept to create something with some similar purpose.

    • @AceDan-gc9po
      @AceDan-gc9po 3 ปีที่แล้ว +2

      Buuuut not the only thing that people ever attack

    • @randombrit13
      @randombrit13 2 ปีที่แล้ว +5

      @@AceDan-gc9po closer to it then you’d think, the options you had were, scale the walls (impossible for heavy armoured soldiers, and cavalry), build siege weapons (trebuchet, or if modernised mortars), and run straight through the kill gate
      Siege weapons are included in the siege raids and scaling the wall is possible due to the games lack of a Z-axis, though arguably sappers make a suitable replacement.

  • @Styxx3916
    @Styxx3916 3 ปีที่แล้ว +87

    I never liked to use killboxes because setting up defense of lines felt so much more cinematic to me

    • @Lvl18Meep
      @Lvl18Meep 2 ปีที่แล้ว +24

      Yeah but I got tired of expending 10x the resources and losing important pawns lmao

    • @michaelrichards5340
      @michaelrichards5340 2 ปีที่แล้ว +13

      As a new player during fights I take control of my pawns and hide behind walls and have action filled shoot outs lmao kill boxes are cool but it does make it feel like you're playing a game lol

    • @jacthing1
      @jacthing1 ปีที่แล้ว +7

      @@michaelrichards5340 I mean we have used them before in history. Or something very similar to them, for example the beaches at D-Day.

    • @michaelrichards5340
      @michaelrichards5340 ปีที่แล้ว +3

      @@jacthing1 I guess that's what sparked the idea to players in game then, I had no idea, the reason why I feel this way tho is because you basically manipulated the A.I inability to think critical, not that it's a bad thing

    • @fallensnipa
      @fallensnipa ปีที่แล้ว

      Mechanoid army likes this comment

  • @Bp1033
    @Bp1033 3 ปีที่แล้ว +189

    tip for mountain bases: Parkas and cooling the base to a minimum of -17c (-20c if heat waves are an issue) because infestation chance go down to 0% at -17c. Can also have condos outside.
    Another strategy I use (stolen from minecraft) is to light up every cave except one which is intentionally left dark giving it the highest chance of infestation then setting up a killbox for whenever randy decides to bless us with bugs. Then just live off insect meat and jelly for the rest of the game, they'll get over it.
    Also bugs can and should be weaponized.

    • @ChinchillaBONK
      @ChinchillaBONK 2 ปีที่แล้ว +15

      I love mountain bases and really only exclusively play these. But I always lose and only recently discovered that bugs can be farmed and used as killboxes. I just hoping someone will do a more detailed video of how to farm and exploit infestations and not kill them.

    • @marcoswixson6007
      @marcoswixson6007 ปีที่แล้ว

      ×a

    • @Laireso
      @Laireso ปีที่แล้ว +7

      Oh no! Solar flare!
      Oh no! An infestation!

    • @matheusexpedito4577
      @matheusexpedito4577 ปีที่แล้ว +1

      @@ChinchillaBONK ah yes, the you got stick bugged lol: warcrime edition

  • @J37T3R
    @J37T3R 3 ปีที่แล้ว +89

    I like to keep a wooden door at the end of my killbox and have the rest of my base be walled off with stronger stuff. If Raiders can't path directly into your base they seem to like to go for the weakest point in the walls so it still draws them in. Not only do they still walk through the killbox but animals don't wander into my fields and manhunter packs are no problem at all. I also like to keep an armory and field hospital near my killbox. Armory so I can armor up my pawns without movespeed penalty making them slow to get to the action. Field hospital (aka a few nearby beds or sleeping spots in a pinch) because when stopping bleedout every second counts, and it's easy enough to un-designate medical beds to force a transfer to my main hospital.
    Also as someone who builds like a dwarf, I've never found infestations to be as threatening as they're hyped up to be.

    • @ChinBiter47
      @ChinBiter47 2 ปีที่แล้ว +10

      I use firefoam poppers and vented burn rooms to cook them out when they spawn in my base, works great.

  • @lionllew6601
    @lionllew6601 3 ปีที่แล้ว +42

    Francis John has some very interesting designs, including a oven hallway to knock out invaders through heatstroke.

    • @smoothkid765
      @smoothkid765 3 ปีที่แล้ว +7

      "The Cooker" I think is what he settled on as the name lmao. I use FJ's killbox in all my playthrough's except I put a roof over it except for the one tile where the hallway opens up into the killbox and then I have several psycasters cast flashstorm on that open spot. Since it's the only spot open in the flashstorm ability's range, it only strikes there, striking the pawns as they come through> Get a lot of casters with flashstorm and it will instakill humans with heat damage or set them on fire to run around flailing. Ineffective against mechs. very fun to use although convoluted bc finding the pystrainers for flashstorm is RNG based.

  • @admiralandy1983
    @admiralandy1983 3 ปีที่แล้ว +92

    Using the mod More Vanilla Turrets has really changed how I make 'killboxes' not because of any of the turrets it supplies but because of the mud moat flooring, a flooring that cut's movement speed to 25% so raiders take more time under fire while trying to advance. I also lace the box with spike traps, not so much to trap them but by forcing raiders to manoeuvre round them means they take longer to advance. I put a grow zone in growing grass so no trees will grow.

    • @Tylar122
      @Tylar122 2 ปีที่แล้ว +4

      Just coming back to this comment to say this helped me a LOT.

    • @elpozomierda5106
      @elpozomierda5106 2 ปีที่แล้ว +1

      Now im using this shit

  • @redengineer4380
    @redengineer4380 3 ปีที่แล้ว +38

    Breaching raid: "And I took that personally."

  • @warhero4558
    @warhero4558 3 ปีที่แล้ว +18

    I got to admit, i have like 680 hours in rimworld and I barely get by when it comes fights..until i started watching your videos.. it has been enlightening for me, like creating killboxs and other things for pawns, and I have notice a increase rate of winning the fights with minimal losses of pawns and I'm enjoying the game more

    • @BrenTenkage
      @BrenTenkage 3 ปีที่แล้ว +2

      hey glad we can do something to help ya ^_^

  • @neosuduno
    @neosuduno 3 ปีที่แล้ว +63

    Chinchillas are cute, but I have another nasty surprise for raiders that get through the killbox, one that restocks my freezer and corpse freezer. 2 dozen angry boars in close quarters combat. The surviving piggies eat well after that.

    • @ilimitadouc
      @ilimitadouc 3 ปีที่แล้ว +2

      Please explain do you build a fence with boars after the opening?

    • @fuchsmichael93
      @fuchsmichael93 2 ปีที่แล้ว +1

      @@ilimitadouc That was before 1.3 where you didnt had Animal Pens. But i guess you make the pen directly behind the killbox

  • @ahmataevo
    @ahmataevo 3 ปีที่แล้ว +17

    For manhunter packs and scyther rushes, DO NOT use your main killbox. Instead, have a side-box where you have melee or animal blockers guarding the door, some shooters, and some grenadiers behind them, make sure to stagger their throws. Francis John technique.

    • @evaldassw96
      @evaldassw96 3 ปีที่แล้ว +5

      This technique alone is better than all that were shown in the video combined lmao.

  • @stuff9680
    @stuff9680 3 ปีที่แล้ว +16

    For mountain bases I find that mining out a long shaft that has no light in it and filling it with traps and having turrets at the entrance works best for insects because they're most likely going to dig there than in the middle of the brightly lit dining room and as for defense against raiders I use a ventilation shaft for my massive underground freezer and line it with barbed wire, spike traps and have a few military turrets and flame turrets at the end I survived a 50 pawn raid and most of them died from the traps or heatstroke before making it to the turrets.

  • @1Scimetar
    @1Scimetar 3 ปีที่แล้ว +52

    I have the anesthetic turret mod. It lets me make standard mini turrets that fire tranquilizer darts instead of the standard bullets. I then can get loads of silver for the survivors at my comms console with a ransom mod.

    • @1Scimetar
      @1Scimetar 3 ปีที่แล้ว +6

      I also have a mod that lets me build reinforced versions of walls and doors. At the expense of 15-30 steel, it lets me approximately triple the hitpoints of a granite wall.

    • @jessicaolson490
      @jessicaolson490 7 หลายเดือนก่อน

      I need something like this, I only have one slave because if the raiders do survive they are pyros or something similar I won't keep around...

  • @j.c.barseghian1579
    @j.c.barseghian1579 3 ปีที่แล้ว +13

    Put one firefoam where ur colonists are so if a molotov/inferno cannon hits, all the foam will prevent further fire dmg to the building (lots of cleaning however)

    • @BrenTenkage
      @BrenTenkage 3 ปีที่แล้ว

      oooh didn't think of that one, good idea

    • @SaltyMaud
      @SaltyMaud 3 ปีที่แล้ว +1

      Don't stand your pawns next to each other to avoid collateral, especially from explosives. Better yet if you do the same to your defensive positions than you do with turrets - separate them with a piece of wall between them. This + firefoam makes inferno cannons _much_ less threatening.

  • @Plzcheese
    @Plzcheese 3 ปีที่แล้ว +56

    This TH-cam channel is very underrated in terms of “viewers+subs/quality of videos”

    • @BrenTenkage
      @BrenTenkage 3 ปีที่แล้ว +1

      its always those ones that seem to be overlooked, people like Rycon Roleplays, Kruggsmash, Andrew Colunga...plenty of top tier creators overshadowed, such a shame

    • @Meteor2022
      @Meteor2022 3 ปีที่แล้ว +1

      Wait, so as video quality decreases, viewer + sub count increases? Just fucking with you, I know what you mean.

  • @exosproudmamabear558
    @exosproudmamabear558 3 ปีที่แล้ว +10

    Make a different killbox for the sappers without turrets. Do not leave the wall open or make door for that but keep it thin as much as you can. Sappers do not care about traps but they avoid turrets so they will attack where turrets wont see them.
    For the normal killbox make sure your turrets' reach are a bit far away from the entrance since they tend to meander around and avoid the turrets instead of going into the killbox.

  • @Adrian-hd7fm
    @Adrian-hd7fm 3 ปีที่แล้ว +38

    the quality of these videos is insane! love this channel!

    • @Noobert
      @Noobert  3 ปีที่แล้ว +4

      The Team works super hard. We are glad you enjoy them

  • @vb2050
    @vb2050 3 ปีที่แล้ว +6

    i made a simple 1 block hallway. then i place a turret in a narrow hole. This bunches them up and allows the slow ones to catch up while the others are still fighting the turret. once htey destroy that turret, they continue along the narrow hallway. then riiiiiight at the end of the hallway, an explosive and incendiary landmine is laying in wait. if you rinse and repeat this, the raiders either all die/get downed by the second batch or the remainders flee. If you hide the turrets behind doors that you open once the raid gets going, even sappers tend to fall for this trick

  • @mochi6345
    @mochi6345 3 ปีที่แล้ว +34

    I appreciate the discussion of burritos from this channel

    • @Noobert
      @Noobert  3 ปีที่แล้ว +2

      Ikr

  • @TheMelnTeam
    @TheMelnTeam 3 ปีที่แล้ว +9

    If pawns take damage, you are still beholden to rng. Even low damage can kill or cripple when unlucky. The best designs take out raiders without that, though it's more challenging with drop raids and sappers.

  • @The_Vanguard
    @The_Vanguard 3 ปีที่แล้ว

    I'm a newbie and was just looking up this exact topic last night! Thank you so much for breaking this down

    • @civiere
      @civiere 3 ปีที่แล้ว +1

      I recommend Francis John for top notch gameplay and tuts. He won a 500% double ending. Royalty and ship activation.

  • @alexanderelderhorst2107
    @alexanderelderhorst2107 3 ปีที่แล้ว +2

    11:13 only rimworld fans would understand this joke
    This was really funny to watch actually, the way you describe things good or bad was hilarious, and you allowed both vanilla and modded examples of how to handle it. It's good to see someone cover all bases.

  • @glorious2538
    @glorious2538 3 ปีที่แล้ว +2

    This guide is better than those long explanations by other bigger youtubers.
    Great Job!
    and thanks

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      Im glad it helped haha

    • @glorious2538
      @glorious2538 3 ปีที่แล้ว

      @@Noobert It really did.
      I always had problems trying to create a kill-box and when I fail I just quit since I wasted too much resources.

  • @wolfen18
    @wolfen18 3 ปีที่แล้ว +8

    Man I'm glad i downloaded those turret mods

  • @SenBoruto
    @SenBoruto 3 ปีที่แล้ว +13

    L O V E the JJBA references in the videos.

    • @BrenTenkage
      @BrenTenkage 3 ปีที่แล้ว +1

      thank you thank you, I am proud of writing that joke

  • @ItachiUchiha-nx2sw
    @ItachiUchiha-nx2sw 2 ปีที่แล้ว +5

    Wonderful video quality... I am a video editor myself so can understand those layers of media you'd have put while editing this video...

  • @CarefreeBDO
    @CarefreeBDO 3 ปีที่แล้ว +12

    i recommend making wood walls near the opening so that when they take cover and fire towards your colonist the wall is gonna break and they are exposed

  • @wasntwas
    @wasntwas ปีที่แล้ว +1

    The intro was my first experience with a kill box, as in i started construction, and THEN i got raided!
    Lucky me, im new and slow, so it wasn't a problem.

  • @tcbobb.8782
    @tcbobb.8782 ปีที่แล้ว +1

    Turrets get priority targeting as if they are pawns, even if un powered. You can have a bunch of turrets act as dummies for radiers to hit while you shoot at them

  • @ITSNATEE
    @ITSNATEE ปีที่แล้ว +1

    the killbox ive found most effective is a zigzag with turrets behind a embrasure at the end, plus you can chuck colonists with smgs and other things behind the turrets or behind the walls separating the turrets, this singles them out and sure, only 4 max things are able to enter at a time, that's why you have a funneled big open area in which there are at least 3 turrets so you can hopefully kill all the raiders before it becomes more dragged out. my best way to describe it is the opposite of a conventional killbox
    of course, if sappers come you are basically dead so best bet with them is probably use run and gun and strafe the enemy

  • @molybdaen11
    @molybdaen11 2 ปีที่แล้ว

    Roofs are surprisingly effective against snappers and manhunters too.
    Build a single wooden wall 5 tiles outside of your outer wall and build a roof 4 tiles around it (do not let it touch any other roof or wall).
    Then you place a he trap on the outside and repeat this 9 tiles further down.
    This is cheap, effective and works against big groups of enemies at once.

  • @epiccollision
    @epiccollision 3 ปีที่แล้ว +1

    If you intend the sandbags to slow people down you can’t have a continuous line of them anymore the pawns keep their movement speed once they “mount” the sandbags, there needs to be breaks to reset the action.

  • @chucknorisclone
    @chucknorisclone 3 ปีที่แล้ว

    I have had vanilla security since it released and I did not know the rocket turret could shoot over walls I am so happy I watched this!

    • @BrenTenkage
      @BrenTenkage 3 ปีที่แล้ว

      fun fact, I learned about that...when it went over the wall and blew up my favorite colonist ...yeah not a good day but hey learned something new

  • @Emilis2023
    @Emilis2023 10 หลายเดือนก่อน

    I really learned a lot thanks to your video! Mostly about really strange Australian historical information.

  • @Seriouslysillyone
    @Seriouslysillyone 3 ปีที่แล้ว +2

    This channel...
    Information x Entertainment
    Perfectly balanced as all things should be

  • @sedlinasera3891
    @sedlinasera3891 3 ปีที่แล้ว +3

    Stone chunks can be pushed aside by corpses or dropped weapons. If the rocks have nowhere to go they will be pushed into free space as soon as the game gets a chance for it. In other words the door in the corridor will be filled (held open) by chunks pushing into them the next time a pawn opens it. You don't want to drop of rocks in a kill corridor - ever - unless you have no other option and you are desperate for that little bit of extra slow to spread enemies out
    In addition for the melee killbox. The base game has weapon balancing done in a fairly 'realistic' way. Sharp weapons have more armor penetration than blunt weapons. However armor does a very good job at protecting you against sharp and is usually relatively bad at protecting you from blunt dmg. This means a melee kill box should always be equipped with the right weapons for the job. Flashy swords work well vs meat bags.
    For armored targets (aka non animals non tribals) blunt weapons are king.
    To provide you with an example
    A normal quality Cataphract armor has 120% sharp and 50% blunt protection.
    A normal quality Monosword has 83 % AP and a normal quality Zeushammer has 42% AP
    In other Words there is a 37% chance for a Monosword to deal 50% damage vs the Zeushammers' 8 % chance
    Or to use simpler word.
    On normal quality a Monosword will deal reduced damage in 4 out of 10 hits. The Zeushammer only for 1 out of 10 hits.
    On legendary quality its even worse whereby the Monosword loses out on 6 out of 10 hits vs the zeushammers 2 out of 10

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      Didnt realise the thing about chunks

  • @kencrawford4838
    @kencrawford4838 3 ปีที่แล้ว

    I use the Moat mod, makes a muddy patch that really slows them down. Like a rock chunk, if you have them in a row, it only seems to slow down when they enter so alternate instead.. So I put them in a wall tube: soil.mud.soil.mud.soil...
    make the tube about 30-40 walls long and now you have invaders lined up and slow like sitting ducks. Place turrets in strategic locations to prevent sappers, and leave the tube open. Now they always come that way, the biggest thing to deal with now are mortar raids. No need for a 'kill box'

  • @vulcanz1327
    @vulcanz1327 2 ปีที่แล้ว +1

    Your vids are just too good nd useful nd also your voice makes it more fun to watch. Keep up the bootiful content

    • @Noobert
      @Noobert  2 ปีที่แล้ว

      Thank you so much 😁

    • @vulcanz1327
      @vulcanz1327 2 ปีที่แล้ว

      @@Noobert also I hv been working hard in college so now my dad stopped acting cheap nd he let me use a really good cpu that was lying around nd now I can play rimworld with how many ever mods I want YESSSSSSSSS 🔥🔥

  • @ChinchillaBONK
    @ChinchillaBONK 2 ปีที่แล้ว

    Question, does this need the Locks Mod? Because it conflicts with the animal pens mod. So my handler pawns will constantly be leading animals back to the pens because fences can't be closed to the animals.

  • @nutrynity4240
    @nutrynity4240 3 ปีที่แล้ว +5

    I use steel spiked traps as it has the strongest damage and in mid on building time to wood and stone.

    • @danielsantos6437
      @danielsantos6437 3 ปีที่แล้ว

      Best are plasteel I think, however they're expensive and also a major problem when your own pawns activate the traps accidentally, I had one actually die because of it, after that I only use steel like you mention or stone which is more cost effective to replace after a raid and if my own pawns activate it at leas since the damage is less it's harder for them to die.

  • @artistunknown7887
    @artistunknown7887 3 ปีที่แล้ว

    I love your rimworld guides

  • @jabonny
    @jabonny 3 ปีที่แล้ว +6

    I play primarily nomadic, so I'll run away if facing an impossible situation, but your videos are hilarious. I may just play a giant base playthrogh next.

  • @DapiroStanislav
    @DapiroStanislav 3 ปีที่แล้ว +6

    Also as Roll1D2 explained, it's better to keep your colonists in dark place during fight so enemies get less chance to hit

    • @TF2PNub
      @TF2PNub 3 ปีที่แล้ว +3

      That was specifically for combat extended. Basegame rimworld doesnt take lighting into account

    • @DapiroStanislav
      @DapiroStanislav 3 ปีที่แล้ว +1

      @@TF2PNub Oh, didn't know it, thanks

    • @clnetrooper
      @clnetrooper 3 ปีที่แล้ว +1

      On top of that you'll have the darkness debuff. While in itself it isn't a problem for pawn accuracy or everything, it's slightly easier to have a mental break. And a mental break during a raid is always desastrous.

    • @ArnoldQMudskipper
      @ArnoldQMudskipper 3 ปีที่แล้ว +5

      Actually, in basegame, it's better to have colonists in light & raiders in dark. The raiders are slowed & colonists don't get the 'in darkness' debuff

    • @molybdaen11
      @molybdaen11 2 ปีที่แล้ว

      Keep in mind that roofs can crush down if the walls were destroyed.

  • @LeinGamer
    @LeinGamer 3 ปีที่แล้ว +2

    Insect swarm tutorial?
    Incredible intro man

  • @nosleepgaming1229
    @nosleepgaming1229 ปีที่แล้ว

    Id always have a panic room usually carved deep into the mountains with alot of walls and doors so when a big raid happens I can put a few pawns in there for when the colony is overran so the run isn't over

  • @FatherA9303
    @FatherA9303 3 ปีที่แล้ว

    Left right up or down maybe middle where do you we start tho ? If enemies come anywhere anytime then there no right or wrong right

  • @hatac
    @hatac 2 ปีที่แล้ว

    I put out turrets out side the base but back from the entry point so when they bunch up on the entry to the maze they get shot in the back. Getting the range right is the trick so they focus on the entry not the gun.

  • @elpozomierda5106
    @elpozomierda5106 2 ปีที่แล้ว

    Good reference 👏

  • @Bronasaxon
    @Bronasaxon 3 ปีที่แล้ว

    where are you getting the vanilla extended shield generator mod from? I can't seem to find it on steam.

    • @BrenTenkage
      @BrenTenkage 3 ปีที่แล้ว +1

      its in vanilla security

  • @SuperHonkyPodcast
    @SuperHonkyPodcast 2 ปีที่แล้ว +1

    Me: I'm a new Rimsworld player and this is very useful information!
    Also Me: I'm even more confused then I was before I watched this video.
    😣

    • @supermeuhmeuh
      @supermeuhmeuh 2 ปีที่แล้ว

      As someone with about 600 hours in the game, watched this out of curiosity, I feel like they were more focused on being entertaining rather than being informative when they wrote that vid. I don't think most newbies will get much out of it

  • @joewilson3393
    @joewilson3393 3 ปีที่แล้ว

    I like to make the last few traps closes to the exit of the trap maze out of something higher DPS like steel and the rest wood. I feel like it gives me that last little punch in the face before the enemy can actually engage my colonists. I arrange my ranged colonists in my killbox behind embrasures shaped like a T. I put them on either side of the T with the flat cross part towards the enemy so there is a one block between them. Then, hopefully, any explosions will be blocked. Unless of course they go long... I also like to plant fields of stuff in the killbox with a path or paths to the open door in my killbox. The AI pathing will try to walk the raiders across the path in the fields hopefully making them stand in front of my turrets longer. And bonus, if you do something like Haygrass you might get an extra harvest sometimes. A good mod for that one is the one that adds Chokeme, which really slows the enemy down and can be grown in a zone.

  • @eezaak21
    @eezaak21 3 ปีที่แล้ว +1

    Melee blockers with a grenadier behind are really great at dealing with infestations. Toss in a psycaster with berserk pulse and you are golden. Have choke points throughout the base. This makes infestations really easy to deal with. Drawback is losing the rooms furniture. Like losing the whole hospital and cloning vats with 95% grown clone :(

    • @kayar8463
      @kayar8463 3 ปีที่แล้ว +1

      If you’re confident enough in your ability to kill the insects you can just use a man hunter pulse psycast and they will ignore breaking your furniture at the cost of being unable to berserk pulse them

    • @eezaak21
      @eezaak21 3 ปีที่แล้ว

      @@kayar8463 The more you know. That is a really cool use of game mechanics.

  • @ferociousbus2562
    @ferociousbus2562 2 ปีที่แล้ว +6

    Another useful tip for those who do live under mountains is that insects prefer to infest rooms of average temperature, large size, and darkness before all others. Because of this it is possible to make a room that is much more likely to be infested and either burn everything in the trap room or collapse the ceiling whenever it becomes infested

  • @NordikCords
    @NordikCords 5 หลายเดือนก่อน

    My only concern is does this always work where the killbox is far away from my main base? I do wonder if they actually pull a reverse move and instead raid my main base.

  • @Bimsham
    @Bimsham 3 ปีที่แล้ว +1

    I already know how to make killboxs but I just like watching your videos

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      Good enough for me XD

  • @ItachiUchiha-nx2sw
    @ItachiUchiha-nx2sw 2 ปีที่แล้ว +1

    Cool vid. Great.

  • @jamiedown7157
    @jamiedown7157 ปีที่แล้ว

    I like putting wood floors into the killbox and sneaking a pawn round the back when they get to one end then staring a fire and shutting the door...

  • @ELEMENETAL
    @ELEMENETAL 3 หลายเดือนก่อน

    I don't know the game much, only base mechanics and decided to play at Tundra because why not. Would a place that is designated to make them soak wet and get hypothermia so they get debuff + chance to get frostbite if long enough, would it be better than a killbox?

  • @maxpanic3633
    @maxpanic3633 3 ปีที่แล้ว +1

    My muscles actually remembered the San Andreas code before my brain

  • @indicat
    @indicat 3 ปีที่แล้ว +2

    Darrell "The Stone" Jackson is my favorite wrestler!

  • @adcreators8474
    @adcreators8474 3 ปีที่แล้ว +1

    good one

  • @OhNoTheFace
    @OhNoTheFace 2 ปีที่แล้ว

    The main time I have ever stone trapped was on arid shrubland where my tree farm was for other stuff and deep drilling kept me swimming in stone. IEDs or ok outside the deaht hallways. Just a little minefield action before they get in line :O

  • @mekkiepoo
    @mekkiepoo 2 ปีที่แล้ว +7

    Just 1 suggestion... don't use plasmaswords when using the 3man tank squad... setting enemies on fire causes them to enter panic and run through your front line, allowing the fights to get messy. Monosword much better for this.

  • @monkeywithplutonium
    @monkeywithplutonium 2 ปีที่แล้ว

    love the TTS reference.

  • @gorilmod9667
    @gorilmod9667 3 ปีที่แล้ว

    another good video

  • @viniciuspessoa8628
    @viniciuspessoa8628 3 ปีที่แล้ว

    Can someone say me the OP mods that the writter write about? would love to use them.

  • @delitter
    @delitter 2 ปีที่แล้ว

    How meany years do i have untill things start to get "real"? Im in my 7th year now and making bionic super soldiers. The max raid i had was 13 people but they were tribal. Im playing Randy Random and adventure difficulty.

  • @ChinchillaBONK
    @ChinchillaBONK 2 ปีที่แล้ว

    What are the mods mentioned in this video?

  • @SHMlKE
    @SHMlKE ปีที่แล้ว

    How do I get them to actually go into killbox instead of going around it

  • @IainDoherty51
    @IainDoherty51 3 ปีที่แล้ว

    Insect swarms are easy though... just need 3 Melee blocking pawns and 6-9 shotgun pawns... then you stand them at a doorway and shred the insects in a way that gives you huge volumes of Chemfuel to play with.

  • @andrzejwysocki609
    @andrzejwysocki609 2 ปีที่แล้ว

    breach raids: nice killbox you got there

  • @zargouellette3668
    @zargouellette3668 ปีที่แล้ว

    Love the Gta: SA ammo health cheat reference.

  • @RimAud
    @RimAud 3 ปีที่แล้ว

    You said quarry right.
    Good job.

  • @LordGadwin
    @LordGadwin 3 ปีที่แล้ว +4

    I just got taken out by a pack of man hunting elephants, an rage quit. youtube thought it was best to suggest this vid....

    • @Noobert
      @Noobert  3 ปีที่แล้ว +1

      TH-cam knows much

  • @affif101
    @affif101 ปีที่แล้ว

    For mountain bases, I just lower the temperature below the point that infestations can spawn, and have everyone use winter clothing…

  • @nullbubble791
    @nullbubble791 ปีที่แล้ว +1

    Only attack Thrumbo's if you got traders visiting. You get Two dead thrumbos and maybe a couple of dead trader escorts which will make your cannibals happy :)

  • @multipass2567
    @multipass2567 2 ปีที่แล้ว

    I always build my prisons in the mountains, I have a armory just outside the prison barracks so whenever those insects come I arm the slaves and go to war lmao

  • @serkancigirtma7256
    @serkancigirtma7256 3 ปีที่แล้ว

    do you guys have any idea about updates or new dlc? is rimworld done or will it keep coming?

    • @BrenTenkage
      @BrenTenkage 3 ปีที่แล้ว +1

      plenty of stuff in the works from Vanilla expanded, check out Oscar's reddit for details, I'm most excited for the Mass Effect modules they have planned...got a lot of Calibrations to do

  • @bushit123456
    @bushit123456 12 วันที่ผ่านมา

    Walls block turret explosions right? What about door? And open doors?

  • @rainshadowband3161
    @rainshadowband3161 ปีที่แล้ว +1

    Killboxes are fine I guess. Personally, I never use them cause I feel like it's cheesing the game a little too much. I also understand how frustrating the game is that these raider factions somehow have enough population to launch 40 Raiders at a time at you every couple of days while your colony struggles to even find one more person (buying slaves or captured). Oh well

  • @jdirksen
    @jdirksen 3 ปีที่แล้ว +14

    Thirty seconds in and I know this is going to be a good one

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      Lol 😆

  • @Shovel________________
    @Shovel________________ 10 หลายเดือนก่อน

    honestly, insects usually arent an issue i=so long as you have better areas for them to infest, a few melee fighters to block them off, and a decently strong colony. i usually make long tunnels to dig for ores and insects like infesting those, so i just position a melee fighter in front and have the rest of my guys with miniguns do the rest

  • @yemboy123
    @yemboy123 3 ปีที่แล้ว +2

    Here comes ideology to ruin all your killboxes

  • @ilumix1172
    @ilumix1172 3 ปีที่แล้ว

    As much as I dislike killboxes, I understand the people who use them especially when it comes to harder difficulties/storyteller (like void). This is a great guide! And your narration was very pleasing to listen to. Good video all around.
    Although chads will never use killboxes let alone traps to begin with :)

    • @kayar8463
      @kayar8463 3 ปีที่แล้ว +1

      They practically become a necessity late-game on harder difficulties though sadly. Beating 50 centipedes is basically impossible without spamming psycasts or rocket launchers when you only have 10 pawns

  • @atigerclaw
    @atigerclaw 2 ปีที่แล้ว

    I prefer a large open map, and an artillery battery.
    Enemies don't like a hail of explosions tearing them to bits as they cross the map. (I have a 900x900 specially modified map. It took 15 minutes just to First-Time-Generate. But is it fun to turn into the moon every few seasons when a raid comes in on the far side with the 'they will prepare for a while' modifier.)

  • @shiloh4447
    @shiloh4447 2 หลายเดือนก่อน

    I personally disable infestations but other than that I keep everything else as it is. (Aside from uping door opening speed)

  • @knownas2017
    @knownas2017 2 ปีที่แล้ว

    Good editor.

  • @FaithlessImperial6092
    @FaithlessImperial6092 3 ปีที่แล้ว +1

    i use heat based killboxs it perfect for insectoid and raiders but not very effective against mechanoids

  • @phqutub
    @phqutub 2 ปีที่แล้ว +1

    There's like this game, I think its called Rimworld. You can show everything you describe. Maybe I'm a dipshit but I didnt understand half of the things you mentioned which you could have easily shown. Essentially I have to now go watch another video because this only gave me half the info I needed.

    • @Noobert
      @Noobert  2 ปีที่แล้ว

      I have made a new one for this very reason that i am uploading next friday

  • @TheJanooby
    @TheJanooby ปีที่แล้ว

    I like how it’s 3k years in the future, laser weapons are a thing… but they can’t make windows in walls

  • @thejuggernaut3778
    @thejuggernaut3778 2 ปีที่แล้ว

    Noice

  • @iwanaplei5419
    @iwanaplei5419 2 ปีที่แล้ว

    Me: hehe my killbox is perfect
    Randy: Oh really??
    Sends mechanoids, raid drops in the middle of base and infestation one after the other after a day of breathing. A horde of manhunter rabbit comes and wreck wounded pawns.

  • @bestbeats5019
    @bestbeats5019 7 หลายเดือนก่อน

    But if I just wall my whole area and just a killbox as an opening then how will I interact with traders?? 🤔

  • @mustafayucelugurluay6136
    @mustafayucelugurluay6136 ปีที่แล้ว

    GOD DAMN IT JOJO'S REFERENCE CRUSH THAT LIKE BUTTON

  • @Jcewazhere
    @Jcewazhere 3 ปีที่แล้ว +2

    It's not a cheat mod, it takes work to infinitely mine those resources out of a single location inside a ridiculously well defended base with gold walls >.>

  • @disservice_vic
    @disservice_vic 2 ปีที่แล้ว

    me: builds killbox
    enemies: spawns on other side of map and uses grenade launcher to blow my wall up and pillage my settlement while my pawns are on the other side of the base

  • @jackphillips6785
    @jackphillips6785 3 ปีที่แล้ว

    Damn algorithm, stop hiding these videos from me.