RimWorld Guide: How to Plan Efficient (and Pretty!) Bases | Detailed Tutorial & Mod Suggestions

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  • เผยแพร่เมื่อ 17 ธ.ค. 2024

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  • @Loreplays
    @Loreplays  4 ปีที่แล้ว +832

    Because this video is super long, here are some quick links to view the parts you are interested in!
    Step 1: Defenses 3:58
    Step 1b: Geothermal Vents 8:45
    Step 2: Farm 10:00
    Steps 3 and 4: Kitchen and Freezer 13:00
    Step 5: Dining room 15:30
    Step 5b: Hallways 15:51
    Step 6: Bedrooms 18:36
    Final Steps:
    Rec Room 21:44
    Hospital 23:29
    Stockpile 25:03
    Crafting room 26:06
    Research room 28:45
    Prison 30:17
    Power 33:18
    Battery room 34:31
    Extra 35:45
    Hope this helps!

    • @uronchanokoe128
      @uronchanokoe128 4 ปีที่แล้ว +15

      You should pin this.

    • @Loreplays
      @Loreplays  4 ปีที่แล้ว +7

      @@uronchanokoe128 Oops I thought I did! Thanks for the heads up hahah

    • @uronchanokoe128
      @uronchanokoe128 4 ปีที่แล้ว +1

      @@Loreplays You're Welcome~

    • @Nightweaver1
      @Nightweaver1 4 ปีที่แล้ว +4

      I just tried setting up my base more or less like this. My colonists couldn't finish it all before a raid killed them, even on builder difficulty, even prioritizing important structures to build first like freezers and bedrooms.

    • @Loreplays
      @Loreplays  4 ปีที่แล้ว +8

      @@Nightweaver1 I usually make the stockroom first and put all the beds in there, and then work towards the bedrooms later. It's trial and error to see what works for you!

  • @iOnlySignIn
    @iOnlySignIn 4 ปีที่แล้ว +2794

    31:43 "It's a good idea to put jail next to fridge... "
    Me: Yes, got to keep those organs and corpses fresh and minimize hauling distance.
    "... because of nutrient paste dispensers."
    Me: Oh...

    • @brunop.8745
      @brunop.8745 4 ปีที่แล้ว +443

      2 types of Rimworld players...

    • @Rhumarb
      @Rhumarb 4 ปีที่แล้ว +225

      @@brunop.8745 The right one and the nice one ;)

    • @rollycub2766
      @rollycub2766 4 ปีที่แล้ว +165

      @@Rhumarb the normal one and the wierd one... there's no nice one after you meet randy

    • @Rhumarb
      @Rhumarb 4 ปีที่แล้ว +19

      @@rollycub2766 Yea, you're probably right

    • @Lickicker
      @Lickicker 4 ปีที่แล้ว +44

      even though its not in the base game i like to keep any "donated" organs in my freezer to have the perception that there being kept fresh

  • @albusgti
    @albusgti 4 ปีที่แล้ว +3148

    For my designs, I generally look for the nearest mountain, black out for an hour, and then wonder why I'm suddenly playing dwarf fortress.

    • @ares843
      @ares843 4 ปีที่แล้ว +50

      Lmao

    • @Tauposaurus
      @Tauposaurus 4 ปีที่แล้ว +86

      It was inevitable

    • @jhtomguo
      @jhtomguo 4 ปีที่แล้ว +143

      mountain is your friend. Keep digging

    • @KyleJohnson-ny7uu
      @KyleJohnson-ny7uu 3 ปีที่แล้ว +85

      Hey you, you're finally awake.

    • @zzy6642
      @zzy6642 3 ปีที่แล้ว +40

      @@jhtomguo "we need to go deeper!"

  • @K-Anator
    @K-Anator 4 ปีที่แล้ว +1573

    Let it be known that on this day, the TH-cam algorithm was generous.

    • @BestSupportEUW
      @BestSupportEUW 4 ปีที่แล้ว +6

      Dilly Dilly!

    • @pappajoe6825
      @pappajoe6825 4 ปีที่แล้ว +6

      Pip Pip!

    • @jeffreygordon7194
      @jeffreygordon7194 4 ปีที่แล้ว +6

      If you follow Rinworld content, then you know how good this is. I love let's plays, but Rinworld needs more tutorial content like this. You can tell she's played a few colonies, the way she carves the sun light radius out of a square by taking four off the corners. Proud to be subbed before 1k.

    • @rcredidio
      @rcredidio 4 ปีที่แล้ว +6

      Randy giveth, Randy taketh

    • @ljga02
      @ljga02 4 ปีที่แล้ว

      Nice tutorial

  • @fredrikbystrom7380
    @fredrikbystrom7380 3 ปีที่แล้ว +435

    19:53 When settling in biomes with temperature extremes, sharing heat between multiple vents doesn't work so well since each vent reduces heat transfer. What I do is create a one-tile-wide hallway that connects to all the room (could even be a service-hallway behind the bedrooms in this case) where you place all your heaters / coolers, and finally a vent between that hallway and each room. That way, the heat / cold only has to travel between one vent from the hallway -> each bedroom, maximizing temperature dispersion.

    • @BeatnikBun
      @BeatnikBun 2 ปีที่แล้ว +7

      Yep, same, works great.

    • @_chirp_6108
      @_chirp_6108 2 ปีที่แล้ว +7

      Make sure to fill them with traps just in case

    • @TheCloser17
      @TheCloser17 2 ปีที่แล้ว +1

      Great idea!

    • @kmit9191
      @kmit9191 2 ปีที่แล้ว +1

      also in case of attack you can dissasemble the wall and move colonists

    • @denizkaragullu6239
      @denizkaragullu6239 2 ปีที่แล้ว +1

      I didn't even knew there was a difference but I have been doing that as well lol

  • @HeliumFreak
    @HeliumFreak 4 ปีที่แล้ว +773

    TH-cam recommended me something useful for once

  • @emmanuelallen5680
    @emmanuelallen5680 4 ปีที่แล้ว +625

    One of my favorite Game-Overs was when my colony got wiped out by a pack of man hunting turkeys. I was very new at the game and I didn't know entire packs of animals could become hostile. I just finished my first in-game year and had about 8 colonist, which was a big achieve for me back then lol. We were low on food leaving the winter so I had my best marksmen go out for a hunt. They had a few good kills, a turtle here, a rat there, bit nothing good enough to feed 8. I saw a lone mufflio all on its lonesome. I tasked them to attack simultaneously. However, as soon as my boys got to the muff a pack of man hunting turkeys wanted the map on the same side my guys were located. I remember there being at least 10. It caught me off guard and before I knew it: my hunters were slaughtered, my base entrance broken into, and the rest of my colonist quickly overpowered...there, the kingdom of zula fell.😟
    Thanks for reading, and awesome video, just wanted to share my memories.

    • @talknight2
      @talknight2 4 ปีที่แล้ว +49

      My first playthrough saw my main combat guy mauled to death by a lone squirrel in the first season. He shall be remembered.

    • @theeagle4463
      @theeagle4463 4 ปีที่แล้ว +10

      Pack of timberwolves tore apart my best crafter when he was outside my walls hunting. Didn’t even realize he was outside until it was too late. F

    • @stevej4437
      @stevej4437 4 ปีที่แล้ว

      th-cam.com/video/k6HwivfozIQ/w-d-xo.html

    • @goodtimesgivecancer1
      @goodtimesgivecancer1 3 ปีที่แล้ว +29

      Imagine surviving multiple raids of 6+ people and getting through the first winter only to have one guy kill all the other colonists because his partner died of plague

    • @M3galodon
      @M3galodon 3 ปีที่แล้ว +10

      @OP That's exactly how the devs meant Rimworld to be experienced. Tynan would be proud xD

  • @mickaelbernard8907
    @mickaelbernard8907 4 ปีที่แล้ว +248

    Ultra-pro tip: Wind turbines are like impassable walls you can shoot through ! They are a huge exploit against manhunting events because animals (not insects) will never target them. They are also a good way to ambush snipers at the back of the raid with fast firing weapons once while the front line of the attack is distracted by your turrets.

    • @Loreplays
      @Loreplays  4 ปีที่แล้ว +25

      I didn't know that! Awesome! :D

    • @eduardoBR1991
      @eduardoBR1991 4 ปีที่แล้ว +2

      Had no idea either

    • @Bandera92
      @Bandera92 4 ปีที่แล้ว +20

      ...This will be my justification to use embrasures.

    • @carto4028
      @carto4028 4 ปีที่แล้ว +8

      Tad bit to cheesy for me.

    • @LordSniggles
      @LordSniggles 3 ปีที่แล้ว +14

      @@Bandera92 the chad wind turbine vs the virgin embrasure

  • @kate1361
    @kate1361 3 ปีที่แล้ว +74

    This is literally the most helpful Rimworld video I've seen, I constantly get to a point when I just abandon my game and start again because I don't want to deal with rebuilding and planning the mess that is my base 😄

  • @bluujay_youtube
    @bluujay_youtube 8 หลายเดือนก่อน +7

    4 years later and your video is still so helpful! i just started playing a few days ago and this video was very informative, so thank you! 🙏

    • @Kattywagon29
      @Kattywagon29 หลายเดือนก่อน

      It's so funny that this video popped up for me again 1 year later than when I saw it for the first time. At this point I have about 1800 hours in, and I would say that I still learn new things about this game all the time!

  • @yuliusseraph4973
    @yuliusseraph4973 4 ปีที่แล้ว +1136

    this is like Bob Ross of making base for your future war crimes

    • @Loreplays
      @Loreplays  4 ปีที่แล้ว +306

      Happy little war crimes :D

    • @clyax113
      @clyax113 4 ปีที่แล้ว +14

      Yes! YES! I love this comment so much.

    • @rawiiiii
      @rawiiiii 4 ปีที่แล้ว +16

      "Everyone needs a friend, even war crimes"

    • @deltashit
      @deltashit 4 ปีที่แล้ว +17

      War crimes like eating without a table...

    • @epzilon5847
      @epzilon5847 3 ปีที่แล้ว +2

      @@deltashit Or slept in the heat

  • @rapterzoidberg484
    @rapterzoidberg484 4 ปีที่แล้ว +169

    pro tips: combine your rec room and dining room. You're already putting them next to each other for good reasons, and combining them lets them share size and beauty, making both more impressive.
    Combine your lab with a bedroom, it will usually be a very impressive bedroom, and the central location keeps your science guy working longer hours

    • @aLmAnZio
      @aLmAnZio ปีที่แล้ว +1

      This!

    • @CursetheVandal
      @CursetheVandal 11 หลายเดือนก่อน +1

      Ohhh i already did the rec and dinning as one room but the other idea is mad smart

    • @15ShadowDude
      @15ShadowDude 9 หลายเดือนก่อน

      I got the rec room/dining room tip from this comment months ago, but forgot the second part! That's fantastic! Also gives great characterization for your head researcher living and breathing science.

    • @woodsofchaos
      @woodsofchaos 7 หลายเดือนก่อน +1

      Combine all 4 to get a super research barracks where the research guy's mood is amazing all the time.

    • @templehistory.online
      @templehistory.online 4 หลายเดือนก่อน +1

      Research guy? Why not research guys? It's much faster to have 3+scientists than just 1

  • @jfpOne23
    @jfpOne23 3 ปีที่แล้ว +79

    As a newcomer to the game, I have to say this was a "must see" vid for me. Well explained planning "reasons", and top-shelf delivery. Thank you Loreplays!

    • @Northmaniack
      @Northmaniack ปีที่แล้ว

      One more thing to keep in mind is that bedrooms can be away of everything because they are needed only once a day :) So there will be much of a long trips.

  • @Jumbo58067
    @Jumbo58067 4 ปีที่แล้ว +79

    The TH-cam algorithim has never helped me as much as it has now. In over 1500 hours of game play i still have badly designed bases. Thank you Loreplays

  • @CilantroGamer
    @CilantroGamer 4 ปีที่แล้ว +189

    Planning my base? You know what they say: man plans, Randy laughs...
    Seriously though, thanks for this guide! Just started watching but I am already looking forward to the point of view within!

  • @jennifercavenee7572
    @jennifercavenee7572 4 ปีที่แล้ว +23

    I've never heard the phrase "kill box" spoken so happily before. It made my day. :)

  • @sablinlover1198
    @sablinlover1198 4 ปีที่แล้ว +262

    No no no where is the rat-room ?!

    • @Loreplays
      @Loreplays  4 ปีที่แล้ว +99

      I knew I was forgetting something!! >

    • @francoquet6092
      @francoquet6092 4 ปีที่แล้ว +23

      the rat room?
      I prefer an oven

    • @updfdrakkell143
      @updfdrakkell143 4 ปีที่แล้ว +9

      @@ineptfroggo8299 he said rats not skaven, he aint Arch lol

    • @carto4028
      @carto4028 4 ปีที่แล้ว +4

      Sadly with the new update those corpses are needed for them morbid colonists so them rats gonna have left "meat"

    • @coops3600
      @coops3600 4 ปีที่แล้ว +8

      Carto 40 the 1-2 corpses you’ll need for your morbid meditators is insignificant next to the hundreds, nay, thousands, who will be mowed down in the name of your colony’s way of life.

  • @SimplyLeon
    @SimplyLeon 4 ปีที่แล้ว +51

    I've never heard someone so enthusiastic about Rimworld even if it is a guide. Every time I load in I instantly think in my head "ahhh shit here we go again."

  • @Stipopedia
    @Stipopedia 4 ปีที่แล้ว +213

    I always get way too stressed when looking at high-end bases/perfect optimization base-tutorials so this video is a godsend.
    No longer shall my colonies look like kwloon walled city 2.0

    • @shanewilson7994
      @shanewilson7994 4 ปีที่แล้ว +25

      Same, not a fan of hyper optimization. I run into people wanting that so much in MMOs that it saps my desire to even remotely do that in games. I just want my base to look nice, be at least functional, and have fun.

    • @MrDacedric
      @MrDacedric 3 ปีที่แล้ว +6

      Kwloon walled city is a vibe tho

  • @jackbarbour9514
    @jackbarbour9514 4 ปีที่แล้ว +648

    You have a way too bubbly voice to be talking so casually about forced prison labour :D Thank you for a good instructional vid! :)

    • @jamesproimos
      @jamesproimos 4 ปีที่แล้ว +50

      I especially like that she said something about doubting I would treat my prisoners as nicely as she does while talking about prison labor. My prisoners get a taste of the good life. The worthy are offered their own bedroom and the rest are sent home in good health to sow dissent among their faction by grumbling how much better they had it as a POW than coming back home.

    • @apefaceali
      @apefaceali 4 ปีที่แล้ว +13

      @@jamesproimos I force my prisoners to work in the quarry, keep them in barracks, no beds they sleep on the floor and whenever they try to escape I rape the escapees (rjw mod) and then harvest their organs...

    • @jennifercavenee7572
      @jennifercavenee7572 4 ปีที่แล้ว +5

      @@jamesproimos My prisoners don't exactly get the royal treatment, but I do find that throwing some amenities their way to keep them quiet makes my colonists' lives (by which of course I mean my own life) much easier. Building a few nice bedside tables and feeding them the occasional fine meal is a small price to pay to avoid dealing with breakouts, tantrums, and the mood penalties that come with organ harvesting and executions.

    • @squidwardo7074
      @squidwardo7074 4 ปีที่แล้ว +3

      @@apefaceali were all burning in hell as we speak

    • @NovemberOrWhatever
      @NovemberOrWhatever 4 ปีที่แล้ว +1

      @Stalin The Communist perfect username for that advice

  • @ADS_GAMER__
    @ADS_GAMER__ 8 หลายเดือนก่อน +13

    8 hours in and NOW I'M FINDING OUT THAT I HAD TO PLAN BEFORE I BUILD

    • @ssneg
      @ssneg 23 วันที่ผ่านมา

      80. You said 80 hours, right? 😅

  • @JackOBee29
    @JackOBee29 4 ปีที่แล้ว +34

    Been playing for 3 months, I've watched hours of tip vids and this is my favorite tutorial by far. Thank you.

  • @ru3y22
    @ru3y22 4 ปีที่แล้ว +131

    I love this! For some reason I'd never considered having outdoor hallways between buildings, but thinking about it that would make it so much easier to make the base look pretty. I have a list of things to consider when making my bases but the order you've done it in here makes so much more sense than how I normally do it. Learning about that trick with the medical beds is really cool too, and also putting small rooms for guests off of the rec room is something I will definitely be doing in the future.
    I don't know if you've ever considered this, but I normally put my research benches in the medical room. That way colonists who are stuck in the medical beds can get their rec need up by talking to the researcher. I then only need to put sterile tiles in one room. In addition to this, I like having my researcher be my doctor so that when a raid occurs, if I don't draft them, they'll stay at the research bench and avoid getting injured and will also be immediately available if I get an injured colonist.
    Thank you for sharing this video with us :)
    p.s. your voice is very soothing

    • @57thorns
      @57thorns 4 ปีที่แล้ว +15

      Another room that benefits from sterile tiles is the kitchen, so you can have the cook and the scientist chat. But using the hospital is a good idea because the hospital is probably not used that much at times.
      One tip I have is to make sure that your pawns have cleaning on high priority, a filthy base means a lot of problems. (But that is outside of base planning).

    • @lanadoodles464
      @lanadoodles464 3 ปีที่แล้ว +2

      These are great tips tysm

  • @lortelv
    @lortelv 4 ปีที่แล้ว +408

    I always start by making 1 to 3 small rooms and then imediately regret it and exit the game.
    Thats why im here

    • @coolbrains142
      @coolbrains142 4 ปีที่แล้ว +7

      @The Anonymous Lemon why do you have to ask 😨

    • @alfredoaaron2664
      @alfredoaaron2664 4 ปีที่แล้ว +4

      Rimworld mean to play

    • @Aru_im
      @Aru_im 4 ปีที่แล้ว +15

      Ikr. A small mistakes cost me my sanity.

    • @SarahNH978
      @SarahNH978 4 ปีที่แล้ว

      I start by making a big-ish storange/"everything" room at first so my stuff deteriorate and i can just build some basic beds/dining table/any production tables/etc in there to start lol. then later on it can just be like a storage/rec room or something

    • @AWZool
      @AWZool 4 ปีที่แล้ว +11

      IKR, every time I fire up a new colony, I end up with a haphazard maze of connected rooms carved into a mountain.

  • @frostthedragon1730
    @frostthedragon1730 4 ปีที่แล้ว +21

    Never forget an animal and kibble room, along with a grazing field, those can be very helpful for people who use animals to help with melee defense on raids (Like me). Even a single wolf or dog or big cat or something following each colonist can save them from manhunting squirrels. Use the grazing fields for farm animals like muffalo and chickens, which can help with getting meat (animal products) without hunting for meals. Although in my case, I end up having almost all my animals trained for battle, and just melee the raiders down with my hordes of 20+ animals.

  • @FlaminPigz7
    @FlaminPigz7 4 ปีที่แล้ว +315

    Pro tip: put your prison next to your kill box so you can drag the corpses of their family in and have them make human leather for you :)

    • @coops3600
      @coops3600 4 ปีที่แล้ว +79

      Thought you were gonna say “for easy capturing and quick treatment of their wounds” but that works too.

    • @ZBoogie-tz7tm
      @ZBoogie-tz7tm 4 ปีที่แล้ว +17

      This might be the most fucked thing I've read from this game

    • @ivanjelenic5627
      @ivanjelenic5627 3 ปีที่แล้ว +9

      @@ZBoogie-tz7tm Then you didn't read many of the stories. :D I guess that's a blessing.

    • @TemptressTeelia
      @TemptressTeelia 3 ปีที่แล้ว +3

      @@ZBoogie-tz7tm you need to read the rimworld discord…

    • @swish5557
      @swish5557 3 ปีที่แล้ว +3

      @@ZBoogie-tz7tm 11 months later and i still agree

  • @footballeratilla
    @footballeratilla 4 ปีที่แล้ว +50

    "Are you tired of having your bases look like crap"?
    Were you speaking to me directly because that hit home. 😟

  • @dyavolo8448
    @dyavolo8448 3 ปีที่แล้ว +6

    My bases are usually hybrid. I'll always have my first few rooms outside, and the rest will be mined out later in the year. And then I'll have literally just one room to fit everything in. The workshop is also always the dining room, the laboratory, and the kitchen, with one separate rec room. And that's exactly why I'm here.

  • @louiscario6827
    @louiscario6827 4 ปีที่แล้ว +8

    Just wow, back when I was a newbie I always searched for this kind of video, and i looked at maaany videos. But none of them were as detailed and good as yours.
    I especially liked, how you devided the planning into parts, i always started with the bedrooms but your order makes much more sense!
    I also liked how you explained why things are placed in that specific spot.
    You also mentioned, how everybody has a different playstyle and we should not exactly copy yours, instead still have our own with new cool possibilitys you showed us to improve.
    For example I never build a 2 walls thick frezzer because no matter how big for me one wall was enough everytime, i just build another cooler.
    2 were usually enough, 3 in dessert or if my base got bigger.
    Or the airlock, i hate how much time doors cost the cooking person, i always reserach automatic doors first :)
    Much like you i also created my own way of creating my bases, and this video really helped me improve, thanks.
    Ps: Sorry for typos etc. English is not my first language and I am writing this from my phone.
    Cheers.

  • @Jdyn
    @Jdyn 4 ปีที่แล้ว +6

    The best part of this guide is all the mod recommendations! It really shows how you can mould the game to your play style

  • @aedacosta7520
    @aedacosta7520 4 ปีที่แล้ว +14

    Bought Rimworld years ago and hadn’t played it in 3 years until last night! Just come across your videos and they’re so good, definitely gained a SUB 😌❤️

    • @noname-ov8lm
      @noname-ov8lm 4 ปีที่แล้ว

      Same. Bought it years ago, only played last week... And I can't stop playing it.

  • @Aziara86
    @Aziara86 11 หลายเดือนก่อน +1

    Wow this is what I needed. I end up not planning a base out until midgame... meanwhile my people are all crammed into a single large room.... that has a stockpile on the floor.
    I didn't even know about that planning tool! Or that you could forbid building jobs! That'll save my idiots from wasting material on floors and furniture when I REALLY need walls.

  • @Sunbro413
    @Sunbro413 4 ปีที่แล้ว +35

    I have ~ 200 hours into rimworld, never even looked at the overlays for ceilings/soil fertility/terrain
    Thank you for the tutorial, this has changed everything about my playthroughs

    • @bookoftimes
      @bookoftimes 2 ปีที่แล้ว +1

      praise the sun

    • @ZergIingLover
      @ZergIingLover 2 ปีที่แล้ว +1

      200 hours is insultingly low. Two months after buying the game and I've got 2k hours in game.
      nah, I'm probably just as addicted to RimWorld as my colonists are to smokeleaf.

    • @Sunbro413
      @Sunbro413 2 ปีที่แล้ว +2

      @@ZergIingLover My guy there are 720 hours in a month...
      So you would need to leave the game running in the background for 3 months straight to get 2k hours...

    • @ZergIingLover
      @ZergIingLover 2 ปีที่แล้ว

      @@Sunbro413 thought I said roughly, sorry. When I get home I can tell you the name of my Steam account so you can check. I've got 1987 hours I think?

    • @MaybeMish
      @MaybeMish ปีที่แล้ว

      @@ZergIingLover he's still waiting

  • @dirkhirbanger4153
    @dirkhirbanger4153 4 ปีที่แล้ว

    No product placement, no techno intro, no plugs, just the video as shown by the title, with accessible levels of organisation (probably still won't organise my bases though bc I hate myself and my colonists). This video is great, and you sound genuine.

  • @Blackhearto
    @Blackhearto 4 ปีที่แล้ว +7

    This is so optimized it makes me feel like a complete buffoon and I love it!

  • @iMegaStorm
    @iMegaStorm 4 ปีที่แล้ว

    At first, I was like meh what else is there to learn? I scrolled down and saw the overwhelmingly positive comments and decided to sit through the whole video and I'm so glad I did, even the small things of having your farms super close to your fridge for efficiency, it shocked me that I didn't already do this. So, thank you! Thumbs up from me :)

  • @DCM68W
    @DCM68W 4 ปีที่แล้ว +7

    An inspiring guide for those of us meaning to get back into Rimworld. Really appreciated your attention to detail and aesthetics - too often ignored by the RimWorld mathletes!

  • @TaylorCoffman87
    @TaylorCoffman87 4 ปีที่แล้ว +1

    I don't comment ever, nor do I normally like videos. This one is getting both and if I was in a Rimworld community in any social media I would gladly share this. You can really tell how much work you put into this and it's very appreciated. Great job!
    I appreciate the clarity and speed in speech, the graphic overlays like the sun lamp one for example were used well too.

  • @Kitsuki42
    @Kitsuki42 4 ปีที่แล้ว +15

    Good tips ✅ Good editing ✅ Good narration ✅ Thanks for the video!!

  • @Matt_Robert
    @Matt_Robert 3 ปีที่แล้ว

    i must say, as a player who just started playing Rim World for the first time 2 days ago, This is probably the Single Most Important video ive watched on gameplay thus far. Thank you very much.

  • @ErinMhidni
    @ErinMhidni 4 ปีที่แล้ว +6

    I loooove this! TH-cam, good job on actually recommending something good for once! I actually planned my next base completely with your advice.

  • @LucyTheBox
    @LucyTheBox 4 ปีที่แล้ว +1

    20:20 thank you for mentioning popular mods and how they would affect your base. Hospitality happens to be one of the few mods I use, so having that little hint is very helpful

  • @ThatVerySlyMonkey
    @ThatVerySlyMonkey 4 ปีที่แล้ว +10

    I'm...I am very glad youtube gave me this gem, you've really outdone yourself!

  • @jamesk2325
    @jamesk2325 4 ปีที่แล้ว +2

    Loving this style! I always play in mountains with doors 'held open' every two tiles so I can close them in an infestation and create modular isolated segments to clear out.
    I've been struggling to figure out how to make an 'open air' base that isn't a huge mess, thanks for this guide!

  • @TylerWx
    @TylerWx 4 ปีที่แล้ว +7

    I've just started playing Rimworld recently. I have my colony sort of getting into midgame I guess and realizing that I need to redo a huge amount of my base (due to bad defenses) and it's kind of disheartening, lol. This video is super helpful. Next colony I'm gonna try planning more thoroughly right from the start.

  • @YTBilges
    @YTBilges 4 ปีที่แล้ว

    This video went way further towards getting me into the game than the min/max approach most Rimworld videos I've seen have taken. I really enjoyed it.

  • @psilocinesthesia
    @psilocinesthesia 4 ปีที่แล้ว +8

    I just recently started playing, and the first thing I started doing with my base planning was planning my initial grow areas around the sunlamp radius, and organizing my pawns' bedrooms, including the prison and hospital rooms. So, my early bases always start out with 2-4 circular farm buildings, unroofed until I can afford sunlamps, and some arrangement of 7x7 bedroom units - enough for my pawns, and one for prisoners and one for medical. I'm still really bad at planning my storage zones and kill areas, though.

  • @tmoney00100
    @tmoney00100 4 ปีที่แล้ว +1

    Great video! I especially liked the casual mention of all the different mods, so many possibilities that I wouldn't have heard of otherwise.

  • @b.n.7325
    @b.n.7325 4 ปีที่แล้ว +3

    I just started playing rimworld after having it on my wishlist for EVER. I’m excited about DF getting a similar treatment, and your thorough more “casual” approach to the game is nice. I have never worried about truly being the most efficient as I think the game just becomes work which is not the reason I play for sure.

  • @lolwut69nice
    @lolwut69nice 2 ปีที่แล้ว

    I always put my doors to rooms on the side, but now that I see you put them in the middle I won't be able to do anything else! I love it.

  • @tyrians
    @tyrians 4 ปีที่แล้ว +6

    Second round of TH-cam recommendations coming your way, also this is an amazing video; now I hopefully won't feel so lost trying to design my base.

  • @MrOraas
    @MrOraas 2 ปีที่แล้ว

    The way you put out no nonsense guide- build n info vids without all the useless parts! Thank u truly

  • @hollyharris7847
    @hollyharris7847 4 ปีที่แล้ว +8

    Been playing Rimworld for years and you taught me i can still learn more! Thanks for the tips ^_^

  • @TheCastorPlays
    @TheCastorPlays 4 ปีที่แล้ว +2

    Nicely explained. Some things I'll take on, some I won't. You treat your colonists waaay more nicely than I do. especially bedrooms I plan way smaller. Interesting take on the hospital!

  • @GabeSyme
    @GabeSyme 2 ปีที่แล้ว +10

    Great guide! One of the biggest problems with any design problem is decision paralysis - too many choices! This method of identifying the fixed components and working from there really helps overcome that. It's like filling in the first few entries on a sudoku puzzle.

  • @justinsellers9402
    @justinsellers9402 2 ปีที่แล้ว

    The toggle to see swamps was amazing. I've played closing on 1000 hours and have never used that. Thank you!

  • @dmn668
    @dmn668 4 ปีที่แล้ว +16

    Liking this video wasn't enough for me. I have to compliment and thank you for such a well organized and edited guide. I've played quite a lot of Rimworld but am not good at it at all. This guide was super interesting. I can't wait to try out your ideas for my next colony. Also, looking forward to seeing more from you.

  • @grumbotron4597
    @grumbotron4597 ปีที่แล้ว +1

    Incredible tips. I have put over 40 hours into one save before I started to figure out "maybe I should have planned this better" and yes I definitely should have. My buildings are way too big and spread out, and just last night I finished a great wall of sandstone blocks and right once it finished I was like "wow this is ugly and expensive".

  • @tivor369
    @tivor369 4 ปีที่แล้ว +16

    I love on how youtube suggested me this video, then the next suggestion is a video about Auschwitz. Btw I would suggest having your farm closer to the prison, or even inside, so they can work on them it's more efficient.

    • @squidwardo7074
      @squidwardo7074 4 ปีที่แล้ว

      Now I kinda want to see a Auschwitz base

  • @TheBrandicus
    @TheBrandicus 4 ปีที่แล้ว +1

    I never realized how inefficient my colonies were in til I watched this. Great video, subscribed!

  • @MechaMario64
    @MechaMario64 4 ปีที่แล้ว +3

    I find it interesting how my freezer differs from yours. Normally mine are one thick with double cooler if I'm anywhere temperate or warmer (temperate only needs it for heat waves) and a small one block floor corner airlock that usually connects 3 ways between kitchen, dining area and freezer.
    I also usually have dining room and rec/relax room as one, so people can eat, watch TV and play poker all while talking with each other

  • @TheWimoweh
    @TheWimoweh 4 ปีที่แล้ว +2

    I barely ever comment, but have to say this was a wonderful guide to find. Thank you for this. It's very helpful to give a basic template of things to think about whilst also putting your own unique twist on things and not feeling like you have to mix-max everything hardcore. Really great video! Liked.

  • @TastyBaldEagle
    @TastyBaldEagle 4 ปีที่แล้ว +5

    This was all great and I'm going to download the planning mod. One minor detail you missed is the need to have the battery room between your power and the rest of the colony as it minimizes the zztt event

  • @stratagama
    @stratagama 2 ปีที่แล้ว

    Honestly Your video in one simple thing saved me a lot of effort. Your list as to how you prioritize building your base is pretty much the exact opposite of how I'd build mine, but my pawns would just keep dying, I imagine doing it your way will save a ton of hassle

  • @Lucians_Sword
    @Lucians_Sword 4 ปีที่แล้ว +110

    Such a nice guide! And you have a really nice voice to listen to! Thanks for making this

    • @-minic1624
      @-minic1624 3 ปีที่แล้ว

      yo i love the content keep it up

    • @epzilon5847
      @epzilon5847 3 ปีที่แล้ว

      I know right?

    • @billrich9722
      @billrich9722 3 ปีที่แล้ว +1

      Creep.

    • @epzilon5847
      @epzilon5847 3 ปีที่แล้ว

      @@billrich9722 ASMR

  • @SuperGreenSmartie
    @SuperGreenSmartie 3 ปีที่แล้ว +1

    As someone just getting back into Rimworld, this video was super helpful! Really detailed and well edited, made things much easier to follow.

  • @LucyTheBox
    @LucyTheBox 4 ปีที่แล้ว +8

    Thank you youtube for recommending this video to me.
    My bases aren't exactly a mess, the kitchen and dining room are next to the fridge, the bedrooms are located centrally so they can get to their important rooms faster and the hospital is close to the killbox
    However, I usually don't have a vision on how to organise my base and always end up with some inconvenient room placements

  • @willsmith1024
    @willsmith1024 4 ปีที่แล้ว

    omg been playing rim world for a couple months now, completed naked brutality and i have never thought of putting a steam power generator in an enclosed room for a greenhouse haha ty i learnt a lot

  • @Villevalo0666
    @Villevalo0666 4 ปีที่แล้ว +3

    Following your guide really makes me feel motivated to build a new and awesome base
    Thank you 😁

  • @DavidKennedyMontanakennedy
    @DavidKennedyMontanakennedy 3 ปีที่แล้ว

    Thank you! I learned more in that half hour+ than in the dozens of other Rimworld videos I have seen by others!

  • @jimbo7478
    @jimbo7478 4 ปีที่แล้ว +16

    That was great! Nicely done, subbed.

  • @nicholesettlemoir1667
    @nicholesettlemoir1667 4 ปีที่แล้ว +1

    Wow, this was super helpful! I'm totally the person you described in the beginning that ends up having to redo things...I'm always trying to make it like a pretty little town...what I need is some of those other mods you use!

  • @johnnycapps9010
    @johnnycapps9010 4 ปีที่แล้ว +5

    Hell yeah TH-cam recs. Thanks Lore Plays, good luck in the future.
    Oh and I plan my bases poorly, to answer your question.

  • @Ironbuket
    @Ironbuket 2 ปีที่แล้ว

    Thanks for making this video. Ive been playing Rimworld casually (on/off) for a few years, but I still learnt a lot of things I never knew about from watching this.

  • @lsswappedcessna
    @lsswappedcessna 4 ปีที่แล้ว +5

    (warning: long post about my own base design)
    As for how I design my bases, I start in Mountainous locations as they are very easily defensible and have tons of resources from the start. Generally I start off with making a house, dining room, recreational room, power generation (wood burning generators are great for reliable power starting off, as long as you're somewhere with lotsa trees) and laboratory. I get some crops going and start trying to tame animals when I have food to spare, and have people start digging out into a mountain for a highly defensible, drop-proof base. I vastly prefer dealing with infestations than having raiders drop in and kill multiple colonists by landing directly on them.
    Usually once I've dug into my mountain, I'll begin setting it up with a main hub towards the front of the base, that leads off into three main areas. The first main area is Housing, which includes bedrooms, recreation, and the research lab(s). Second is the Industry area, which includes Storage, Manufacturing, and a Rimatomics reactor room and reactor control room. Finally is the Growing area, which includes Hydroponics, a Brewery, Drug Production, Kitchen/Freezer (the kitchen is usually in an airlock) and Dining Room. The Freezer vents into the main hallway of the Growing area or outside if it's close to an outside wall of the mountain.
    Once the basics have been setup inside the mountain, I demolish the exterior structures and expand my walls to take around half of the map. I leave half of the map not walled in to allow a bit of a buffer zone between my walls and the enemies, so mortars maintain effectiveness (I have a mod that makes mortars not total crap) while not shredding my killhalls to bits. About the killhalls, I usually fill them with sandbags and steel spike traps. which are usually enough to take out most of the enemies leaving heavier enemies like centipedes or power armor pirates without the necessary damage they need to take out my colonists effectively. Add art and other decoration and generally it's finished, until I add an extra colonist. Then the Housing area gets dug out further.
    Because Rimatomics reactors generate so much energy, I can put turrets inside my base to help out with infestations, and oh my, are some of the rimatomics turrets overpowered against bugs (at least IIRC you can put some of them indoors. I remember shooting bugs with them but that could be from an infestation from a quarry across the map) Really they're OP against everything, but ESPECIALLY bugs.

  • @KIPERFuN
    @KIPERFuN 4 ปีที่แล้ว

    The hospital tip actually just saved me a lot of resources!
    Glad I actually decided to watch this, I was a bit arrogant like: bah I'll figure it out on my own.
    Doubt I'd ever learn the hospital trick on my own.

  • @Estupitastico
    @Estupitastico 3 ปีที่แล้ว +17

  • @felipelenti6417
    @felipelenti6417 4 ปีที่แล้ว +1

    been playing for some months and learned a lot here... this tutorial was the most useful so far

  • @rusm5710
    @rusm5710 4 ปีที่แล้ว +3

    Amazing video, glad to see the algorithm got this one right :)

  • @AgentHurt
    @AgentHurt 3 ปีที่แล้ว

    I just spent about 12 hours completely remodeling my largest base in my (so far) longest play. I wish i had watched this video beforehand!

  • @_vicary
    @_vicary 4 ปีที่แล้ว +3

    You know TH-cam recommendations are weird when it goes RimWorld on Phoebe Chillax’s style and a soothing female commentator.

  • @ttgtroth-3393
    @ttgtroth-3393 2 ปีที่แล้ว

    I just started playing Rimworld console edition and watching this helped me tons😭 I knew I had it wrong when I seen you clump your pawns rooms to minimize electrical use. So helpful !

  • @Puffypuffpuntime
    @Puffypuffpuntime 4 ปีที่แล้ว +110

    The prisoners don't have a rec need so they don't actually use the poker table or any other rec item.

    • @Loreplays
      @Loreplays  4 ปีที่แล้ว +76

      I think I used to use a mod that added prisoner rec and that's why I'm in the habit of doing nice things for them, lol!

    • @arizun8160
      @arizun8160 4 ปีที่แล้ว +9

      But.... it looks good

    • @haouaryu4164
      @haouaryu4164 4 ปีที่แล้ว +33

      The Prison Labor mod adds it I think, or else there'll be scuicide

    • @TheJohnreeves
      @TheJohnreeves 4 ปีที่แล้ว +6

      They do like eating at a table though, so giving them a dining room is helpful.

  • @Dedread
    @Dedread 3 ปีที่แล้ว

    I think the planning tool mod is the best tip. I have restarted so many games because I forgot a space for something...
    Thanks for showing how you plan.

  • @Zepla
    @Zepla 4 ปีที่แล้ว +3

    This guide was cool, thanks. I enjoyed the editing too lol

  • @-D0uble0-
    @-D0uble0- 2 ปีที่แล้ว

    Just bought this and got overwhelmed in my first couple of hours, so this guide has been incredibly helpful, thanks.

  • @locustsun
    @locustsun 4 ปีที่แล้ว +14

    I have watched this, IDK how many times and I always feel like I'm missing something massive.

    • @Butterfly1025A
      @Butterfly1025A 4 ปีที่แล้ว

      are you perhaps missing a gamer girlfriend? 🤔😕

    • @locustsun
      @locustsun 4 ปีที่แล้ว

      ha

  • @lurzkiee0589
    @lurzkiee0589 4 ปีที่แล้ว +1

    Loved all the tips, many players should learn about this stuff first so they can actually progress through late game with satisfaction without restarting over again.

  • @demoulius1529
    @demoulius1529 4 ปีที่แล้ว +7

    'I treat my prisoners well!'
    Uhm... Minutes before that sentance you said you like to make them mine xD

    • @sephiroud84
      @sephiroud84 4 ปีที่แล้ว +2

      Well, they could be hats and food.

    • @left9096
      @left9096 3 ปีที่แล้ว

      They're just paying you back for the destruction they caused!

  • @Enos666
    @Enos666 4 ปีที่แล้ว +1

    Thank you so much for pointing me towards the map reroll mod, that will save me a lot of time when planning out a base

  • @breezy_g9463
    @breezy_g9463 4 ปีที่แล้ว +25

    Who watches this every game on there phone and play on the computer now?

  • @JoshSweetvale
    @JoshSweetvale 6 หลายเดือนก่อน +2

    The ideal base is outdoors; bugs are the devil.
    Having a base made out of lots of buildings means your colonists see the sky.
    Long as the streets are narrow enough that you can roof things up if the world gets toxic.
    But wide enough to shoot 3-6 guns at one infiltrator.
    Or, y'know, teleport him into monosword range :]

  • @caligo7918
    @caligo7918 4 ปีที่แล้ว +22

    For the battery room: fuses and circuit breakers. The lack of this easy safety device is most definitely the reason why all those starships fall onto planets all the time. Not to mention all of those pesky mechanoids...

    • @jefferylittleton1005
      @jefferylittleton1005 4 ปีที่แล้ว +5

      As an electrician I never could figure out why everything blows up all the time.

    • @lagon7830
      @lagon7830 4 ปีที่แล้ว +3

      @@jefferylittleton1005 It's fairly simple, none of your colonists are electrical engineers. They aren't qualified to be designing electrical systems.

    • @jefferylittleton1005
      @jefferylittleton1005 4 ปีที่แล้ว +1

      @@lagon7830 I mean, neither am I but I can still wire a house.

    • @lagon7830
      @lagon7830 4 ปีที่แล้ว +3

      @@jefferylittleton1005 Most people can wire a house, now, most people cannot build batteries, wires, and generators from scratch. If you have low quality components with no safety features, you can't prevent failures.

    • @sephiroud84
      @sephiroud84 4 ปีที่แล้ว +1

      @@jefferylittleton1005 For me ... normally rain ^^ always forget to roof them until a few "zzzt..." events later. You figure they have tamed interstellar space travel, a water proof battery would be along at some point.

  • @CorruptPianist
    @CorruptPianist 8 หลายเดือนก่อน

    This is exactly the kind of channel I needed for this game! The first guide I saw was like “Yeah so what I like to do is butcher the pet right off the bat, that way we get some extra food starting out and the owner of the pet will get a catharsis mood buff once it stops mourning.”
    I was not built for this game 😭

  • @wolfae2837
    @wolfae2837 4 ปีที่แล้ว +5

    What I like to do is to have a separate fridge solely for meals connected to the dining room so when you get larger amounts of colonists the main fridge stays cold.

  • @ChinchillaBONK
    @ChinchillaBONK 2 ปีที่แล้ว

    YOU ARE A GODDESS! I love this game but I never go past mid-game. I have been re-playing this game so many times and always dying because I mishandle my planning stage and wasted so much time re-doing and re-building rooms and defences. Raiders or mass manhunter swarms always get me while I am re-building these critical structures and I am not "ready to receive" them yet.

  • @sourcererseven3858
    @sourcererseven3858 4 ปีที่แล้ว +3

    You have some very good points and no really bad ones, I'd like to add my own (and maybe you have counter-points):
    - you should consider merging the dining room with the recreation room. This way you get the "impressive" mood buff for both and only have to make one room impressive.
    - the hospital is the most likely room to get sterile tiles (in my games at least), so I try to put my research benches into the hosptial. Makes the room bigger as well (thus more impressive, a nice mood-buff for patients that are in pain), and both patients and researchers benefit from some statues in there to raise the beauty during their long stays. Also you have the researches at the front line during incoming attacks, and with the mod that makes them clean a room before starting work in it, they'll keep the hospital clean. I'd probably make it smaller than yours, maybe just one of the hospital pods (can they all view the TV even if they're not facing the right direction?), one high-tech bench and a normal one (so two can research when the topic doesn't require an advanced bench). If you plan for more casualties, add an overflow hospital next doors that you don't have to tile with sterile tiles, at least not right away. You can still tear down the wall once you do have the money to merge the hospitals.
    - I had very good results with giving my guests one big, extermely impressive guest room. The negativ mood due to being barracks is easily countered by being so impressive, and it doesn't cost as much as trying to make every guest room impressive. (colonists get seperate rooms just because I generally don't have many of them, but you can get up to 16 guests in a group and can potentially have multiple groups visiting; and they get a positive mood if you have more beds than guest, so I just fill the room stock full of beds and statues)
    - prison: I like to have at least one big, impressive prison cell for pawns I'm trying to recruit because it makes the process faster.
    - be careful with those wind turbines, pawns can't go around them the way you placed them. Because you have two doors to your garden, pawns can still reach both parts of it, but they need to go through the airlock. Better to make the garden 3 spaces wider so the turbines aren't adjacent to each other or any walls.
    - I also try to keep anything that can break down (or needs maintenance with the soft breakdowns mod) close to the base so pawns don't have to walk so far, especially if you don't have the mod and need to repair them quickly (keep a pile of components nearby). This also goes for batteries.
    - speaking of which: it might be a good idea to keep batteries close to the center of your base, especially if your power generation is clustered to one side. I've never had a battery explode on me, unless I left it unroofed by mistake... If something destroys the power conduits between your power generation and the part of your base with freezer/hydroponics, you'll want your power storage to be able to keep those going while you repair the damage. I also build multiple conduit paths throughout the base so even if one gets destroyed there are still two left, but still, the maintenance alone on those batteries is reason enough to put then close to the center of your base. Also increases the chances that you see if the storage gets low ;)

  • @buggydust
    @buggydust 4 ปีที่แล้ว

    amazingly helpful guide! i usually plan a little in the beginning but then start winging it and end up hating my base or having no room to grow. watching this makes me want to play rimworld again and see how much better i can do with your tips!

  • @fetova
    @fetova 4 ปีที่แล้ว +3

    Great guide! Even you added an interesting plan for hospitality, or emergency rooms. A question and suggestion:
    You know the dubs bad hygiene mod? If the case, how you could put bathrooms?
    And, I use to merge the throne room and rec room on royalty for a nice bonus on impressiveness for both and have my noble on a spot for easy trading with visitors.

    • @adronius147
      @adronius147 2 ปีที่แล้ว

      I realize this comment is a year old, but honestly with dubs bad hygiene a public shed placed near the living areas with a stalled off latrine and a well are perfectly adequate. The sludge from the latrine makes for a _very efficient_ chemfuel source once you got biofuel refining. When you've got the resources though and have researched water filtration, you could build shower stalls as well, as being completely clean comes with a mood buff.
      Prison commons is a very nice mod for a public prison bathroom as well, and for those you literally don't need more than a latrine and a well, or sink if your prison doesn't have convenient underground water zones.

  • @factoryreset855
    @factoryreset855 2 ปีที่แล้ว

    just created my first category of saved videos on youtube, calling this one rimworld base building god tier, because this is way to good to forget!