For everyone who is playing on a non-Steam version of the game, the "Star System" start is broken into 3 parts, you'll be looking for the "Home System" instead. This will allow you to begin as I've done here as that one contains the Earth-like planet. Apologies for any confusion :)
In Space Engineers on Steam the Star System start contains: Earth-like, Moon, Mars, Europa, Alien, Titan, Triton and Pertam. These are divided amongst 3 separate starts for the non-Steam versions (all console versions and the gamepass/windows store versions), those 3 starts are called Home System, Distant Moons and Distant Worlds, with home system containing the Earth-like start as used here while the others can happily be explored once you feel confident in the game.
Splitsie do you have a tutorial about scripting, printing or missiles (guided/normal ones)? I play in SE for few years but im still green when it comes to this fields, especially when its comes to scripting.
To quote and paraphrase a great man; "Space Engineers has less of a learning curve and more of a learning cliff, on fire, covered in bears." -Martincitopants 2020
After nearly 3000 hours, I definitely don't need a getting started tutorial, but I'm still going to watch anyway. Your tutorials are the best, and early game is my favorite part of most games. It's full of potential and inspiration before the collection of stuff and to-dos that burden the imagination.
Not being super nit-picky, just helpful if anyone needs. With your landing pod if you do grind down your survival kit and lose power in your suit before you can weld it back up you can still recharge by sitting in the seat in the drop pod as long as the battery is still there, you can't respawn or heal though so get that kit welded!
Absolutely, there's always a bunch of information I can't fit in without making the thing 8 hours long so hopefully people take a look through the comments to find some of these extra tips and details 🙂
@@diazinth Depends on your settings, there is a world setting that will allow you to heal up to 70% without a medbay/survival kit, not sure if it is environment dependant though, i think as long as you aren't taking damage and the setting is on you'll start to heal.
@@TheInfernoShards if that setting is on then as long as you are in a "high" oxygen environment you will heal, so a pressurised space / powered cryo or cockpit with an oxygen supply.
It's my most favorite game ever. My advise to you is do let it suck you in or you'll find yourself spending 1000's of hours in it before you know it 😂 it is a good game though. And if you want to know just about anything SE...Splitsie is the man.
I originally found your channel through the old tutorials when I first started SE. They were actually fairly new then. SE is now my most played game on Steam, possible ever, and I have been watching your videos ever since. I love this community and the content. Seeing these get remade is very nostalgic. And bonus points for Teacher Splitsie. We don't see him enough!
Same here, I came from Planet Nomads and although it was similar style, the mechanics of the game were far different than SE. I almost quit playing SE not long after I started because of the learning curve. I found Splitsie's tutorial videos and I stuck with it, and now I have been hooked on SE for over 4 years and over 7000 hours. I may not have the same play style but everything I learned came from him. Than you Splitsie!
Ive watched Splitsie for years, played Space Engineers for years, already seen every tutorial, and he drops a new one and I watch it anyway. I LOVE his content.
Thx to Splitsie, the only reason why i did not bin SE. Your tutorials helped me so much to love this game! You have done a lot for SE, and for me as well!
Your tutorials helped me learn how to play space engineers years ago and I still play to this day. Now my wife is starting and she’s watching all your instructional videos and getting into the game slowly. Your vids are as always the best. Thanks for what you do in helping getting others into the game.
@@Splitsie Getting your son into it is easy, u just tell him that he gets a dollar of allowance for every 4000 PCUs in the game. (gets him set up for being a you-tube influencer too, lol). I will let you determine the rewards for the better half.
This Beginners guide is one of the most comprehensive guides I have seen. Splitsie is amazing at using his transition (Flying to certain location) times to give great information.
i remember watching your old tutorials when i started playing SE at the end of 2022. had it on xbox originally but repurchased on steam a few months into 2023, and i have already put almost a 1000 hours into the game on steam alone.
900 hours in space engineers and I'm just now learning the survival kit produces more resources from stone than the basic refinery. Always good to review the basics.
4 Years ago I watched your Tutorial Series when I was first interested in the game, Today I redownloaded it after not playing for a couple years and I see this new series.
I have been playing SE since April 2014 now, and it was a pleasure to watch this tutorial. Damn... it is a delight to watch every blammo... uh... every content of you! Thank you so much for all the years of entertainment and teaching, Splitsi/Flipsie (and Capac, of course).
Lol somehow even with the rough landing I managed to avoid a proper blammo (at least in this take, I do have a recording somewhere with about 15 botched landings) 😂
No worries, once I Hit the side of a Mountain, crashed down its side and had the pod hang in the side of a cliff, heavily damaged, but with the survivalkit intact, first leaving it I nearly died and needed 10 minutes to work me back up to the wreckage. I think much worse a Start cant be.
@@Splitsie Oh yeah... you're gonna catch a bunch of flak for that one... Because MOST of the time, if you roll like that on landing... and it just kept going... it's MEGA-Blammo time... people are gonna be "Damn! Mine always blow up!"
I have about 3,000 hours in Space Engineers - almost entirely in survival, and Splitsie's tutorials made that possible. If you're a new player, you have done well coming to this channel. Even a veteran like me still watches his tutorials, because the game has changed enough over the years that there are new things to learn. There was nothing new to me in this video, but it's rock solid. Listen to him! I would highly suggest a few QoL mods, like Build Info, Build Hints, and Build Vision are must-haves; I won't even join a server if these aren't present. Don't forget to first add Text HUD API.
I'll make up for the new info not being in the tutorial and give you something in the replies instead ;) You don't need to add Text HUD API any more, as it's a dependency of both build info and build vision it'll automagically be added to your mod list when you add either of those - which is super handy Also, thanks so much for the kind words :)
Man I remember buying this game back when you did Survival Maybe. Now even though I have more experience in this game. the little kid in me gets all excited to learn all over again lol. Thank you for being you Splits.
lol I think I felt about the same as I began even the re-records for this tutorial. There's something about the pure vanilla start that just seems so full of possibility :)
Although im pretty adept at SE now I still love watching your tutorials Splitsie, just to see if there is anything new to learn or maybe something i've forgotten about. Love the channel. Looking forward to your ongoing adventures.
You did an amazing job on this new and improved tutorial, Splitsie! Clearly structured, well paced and super-informative. It was worth the wait, even for non-beginners! One tiny thing you could have mentioned is the "T"-feature and why it should be off at basically all times.
@@Splitsie Thanks, great to hear that! If you made a drillship with at least two drills, be sure to mention another rarely-used "feature" (more like annoyance), which is pressing Middle Mouse Button while operating any grid tool.
And you bringing me back into SE once again. Although I have more then 100 hours into the game and warched your "old" tutorials, I even learned one ore two things in this tutorial again. Looking forward to see more of this. Thanks a lot Mr. Splitsie.
Appreciated... Everyone wants to be cool and exciting with explosions and fast gameplay..... then new players jump in and get wrecked, have no idea what to do, get frustrated and leave. This is what we need to start with a clue. Just re-installed SE after a 7 or 8 yr hiatus =))) Thanks mate!
finished watching some largely unemployed videos that i started to binge yesterday and haven't been able to stop, and he pointed me to your videos for getting started and I'm glad he did. just purchased the game today and after the first scenario i didn't know where to start. thank you for the good information and tips!
This wind turbine tower (the one with 5 turbines) is the best layout in my opinion. You can actually stack these towers (with tops of turbines "touching" turbine on adjacent towers) with perfect distancing. Power production density of such layout is insane.
It's a really effective layout but I mainly chose it because it also shows wind turbines mounted sideways without me having to make the video longer by talking about the different orientations still working 🙂
Since you were using spacer blocks for the horizontal turbines, you could have raised all four turbines up one block, and had even more (slightly more) power.@@Splitsie
Back in 2020, when I first started out in Space Engineer, I followed your old tutorial playlist about how to get started in this game. And I cannot thank you enough for both the playlist and the newest videos. I forgot almost everything and this refreshment is easy to understand and follow.
Many moons and 500 hours of SE ago old version of this video saved me from many-many headaches with SE learning curve. Thank you, Splitsie, for SE educational content)
Storage: while Cargo containers are ideal they require Grids which need Cobalt, Sometimes this can be frustrating to locate. but you usually need storage very soon. This is where Crates and other types u find in mods come in. They dont require Grids or cobalt to make, but the downside is they also dont have conveyor access, which means you need to transfer stuff in and out manually. They also dont require power which means that you can use them anywhere on their own without building anything else. That might be a hassle but it will only be one until u find Cobalt.
I have found myself more than once using connectors or advanced rotors to place large small-grid on a large grid for the cargo space. Fun when it is a space start and here I am in my ion pod pulling a train of small-grid large cargo containers!
@@Splitsie I kind of like the crates tho. its fits right in with the short of supplies, roughing it on the edge of survival motif. lol. Gives it that kind of Living out of your trunk vibe.
A little late, but if you don't plan on using the drop pods hydrogen thruster, you can grind it down for 4 grids. Just right for a large grid small cargo container. At least, if memory serves me right. Been a minute since I've looked at the drop pod. If not. Each of the atmosphere Thrusters have 1 in them.
Going back about 4k hours I remember how disorientated and overwhelmed I was the first time I played SE (to be fair it was pre-planets and everything has improved since then) so how I wish I had something like this.. thanks for help keeping the game alive and enjoyable.
Thanks, I remember those days too - thankfully there was a bit less in the game (only 7 asteroids at most) so the cliff was a little bit shorter to fall down :D
Thank you for this guide! Mega clear and helpful. I literally played a long with you to help me get into space engineers. I’ve had the game for years but got easily overwhelmed. Hopefully my space engineers career is finally up and running!
I'm looking forward to sharing a different way of building a miner compared to the previous series where I refitted the pod. Building it from scratch should let me explain a lot more concepts with more clarity than last time (I'm also keen to show off some ideas I have to make it look good too) :)
i just finished my first mining craft. i refused to use tutorials because i thought it wasnt as complex as getting started. and after destroying my nearby turbine tower 2 times, totaling 3 different ship designs, and indenting my landing platform a dozen times, i have my own mining ship design! and god was it fun.. i reccomend anyone following this tutorial series to try playing on their own first! i know its daunting, hard and god was it frustrating, but having the reward is amazing.
This comment is amazing how hasn't anyone replyed or liked??? I will actually try your tip and experiment some myself before doing more of the tutorial
Woah I thought I was seeing a re-upload for a second . So happy to see an updated version nonetheless . Thank you for helping learn , to this day , my favorite game . Cheers hermano !
You gave me the confidence to begin playing se 5 years ago and over 1800 hours later I’m still watching your videos and still being equally inspired as back then, thanks mate and keep it up
I want to say a huge thank you for this. I have owned this game on xbox since 2019 and never played it. Got it by a friends request and he said he would teach me, he unfortunately passed away so I never really got the hang of the game. Recently wanted to revisit it, found your guide here ironically while watching an old series you and Capak did. Huge thank you again man, you are the best!
That really sucks, hopefully you end up being able to have some fun and get some good memories from it thanks to your friend, even though he can't share them with you
Ah, this takes me back when I first started to play Space Engineers. No idea what I was doing, I was looking up for tutorials and found your great tutorial series that way. Glad to see it getting a renewal covering all the things that have been changed over time and such to allow even more new players to understand how to even begin with playing this game. Good work! :)
That being said, I hope that your start the next entry with the introduction to the Build Planner that you already hinted at here, as queuing up all those components manually is really tedious and nobody should get in the habit of building anything in SE doing that if they don't have to ^ ^
The build planner thing was tricky, I'd tried to include those bits in this but it just ended up feeling way too overwhelming and I felt like it was more likely to leave players in a situation where they didn't understand the production menu, which seems worse than missing out on a few shortcuts in the early days. My plan is to add bits and pieces in the coming tutorials always linking back to the standalone build planner tutorial I did :)
I e learned using the age old adage “f*ck around and find out”. I mess about and learn from each failure and success. I also like to look at keen software house for builds and worlds. Still this video is helping me learn survival
Hopefully even though this will be starting out very 'tutorial focused', my plan is to have the series evolve into something like my other series as I start to explore more crazy builds, mods etc so it will be interesting to new and experienced players 🙂
@@Splitsie that's cool to hear, though I think it could be very useful for users coming in later if you make a clear border(?) between tutorial basic and tutorial+. Seeing a long list of tutorial videos can be overwhelming and/or off-putting. Also, for users going back later to find the one you need, for yourself or someone else, it'd be a bit more user friendly. The latter might also influence the click rate(?) and average view length of your videos, which I've heard is important for youtube voodoo. I'm fairly confident you've thought about this already, but in case you hadn't; I had a couple of minutes and thoughts I didn't mind giving ;)
So helpful of Capac to run around pointing at everything. He's a good pal. Let's hope this latest iteration of your tutorials endures long enough for a hypothetical Space Engineers 2 :)
I downloaded this game because a friend of mine really wanted me to play it with him and I didn’t know anything about it. Watching this video made me learn things and not be so intimidated when I play by myself in a new planet or when building from scratch, thanks!
on the drop in if you land sand, snow or ice don't worry. These are 3 of the best areas to easily spot ore patches. As there will be no grass (if enabled) to make ore marks harder to spot.
@Splitsie, You sir, are a great teacher, thoroughly covering the points a person must/needs to know and your not talking a mile a minute.. Great Job Sir!!!
I've ben watcing your content for going on a decade now. When SE finally came to console, I leapt on it. It was almost easy to jump in as I've seen literally every video you've ever made lol. Thank you for your incredible knowledge and teaching ability.
Super happy to see an update of this series! You got me started when I first picked up space engineers. Minor Quibble: towards the end, when moving your survival kit, you mention topping off suit energy before moving it as you wouldn't be able to recharge. This is generally a good idea, but it appears not to be fully accurate in the video. If you forgot to do so before grinding down your kit, you still had the chair on your pod you could sit in to recharge. It would make the difference when it comes to needing to respawn and start over!
100% I noticed it in the edit but didn't like the alternate ways I thought of handling that so just left it in even though it's not technically correct :D
I just started playing SE and was having trouble figuring it out lol. You helped me understand more in the first few minutes than the multiple hours of video ive watched. You freaking rock brother!
I've literally been playing this game for years, and I still managed to learn a few tricks from this video. Looking forward to watching future episodes!
I started playing Space Engineers after I saw your original Getting started video's and have been hooked ever since. I have also followed your channel and your exploits which are informative and entertaining. I might want to consider a Capac death counter as a standard feature in your videos :) Keep up the good work and continue to inspire.
THANK YOU! It's been so long since I've played Space Engineers, and I feel like so much has changed since I last played. Thank you for helping me get back into things!!
Splitsie's previous tutorial got me off the planet and into a solar system of fun. I hope this new series does the same for a whole new wave of people. (:
When SE got released on Playstation I had the pleasure of teaching 4 friends to play from scratch (it was painful). I Was constantly going back to your old tutorials to see if my info was correct so I really appreciate you doing this since a lot has changed or been added
A tip to make life just a bit easier: if you're holding a block you want to build, by pressing the scrollwheel on any access port it will automatically draw the components you need to your inventory. Also if you run out of components while welding, you can right click the block you're welding (with welder on hand), go to any access port and click scroll to draw only the components you need to finish the welding
The reason I avoided mentioning that function is that it only works if your build planner list is empty at the time, I felt that going through that caveat and explanation was a bit much for this tutorial even though you're right, it can be very handy :)
Work and life forbids me from diving back into SE right now... but it's comforting to know that Splitsie's wisdom is out here, waiting to get me back up to speed RAPIDLY. EXCELLENT tutorials... both instructive and entertaining to watch.
Oh man.... your channel made me purchase the game a few years ago and had a blast with it. I haven't played in 3-4 years this makes me want to go back!
Great to see you updating your tutorial for beginners. One thing I would've liked to know in the beginning is how to move a number of items that want 10/100/1000. Might be worth putting that in an upcoming video.
Sorry mate, I was a victim of predictive text in that last message. I meant being able to move 1, 27, 143 or any other non round number. NOT the CTRL, SHIFT or ALT for 10, 100 or 1000 items. I think it's Right Click and Drag which pops up a window for entering the exact number you want. This is so useful in my experience.
Thanks for making this, saved me quite a bit of confusion and frustration coming back to the game after it first released. I knew that one day the game would be amazing and well, here I am. Bloody brilliant vid mate, thanks so much for sharing.
because there has been so many new updates and space engineers has become so much more popular it is great to see some doing a new fresh start video so we can get more new people involved in it thank you Splitsie
This video couldn't have come at a better time! I've watch many SE vids since the game launched on PS5, and combined with my survival game experience and those videos I've had a reasonable level of success playing the game. However, I can say with all honesty that this one video is THE best one I've watched. I haven't touched the game in months and after watching this multiple times, it has me excited tonplay again. Your approach to explaining the early game process is second to none, I just need to convert your key and menu operations into the gamepad operation. I've lost my flow with not playing.
yo this brings me back YEARS to when i first was learning how to play and you had that getting started playlist that helped me out so much. always love the content Splitsie!
I remember your old beginner videos, I think that's how I started playing this game. The coloured small pistons with phantoms was pretty funny in the pit
Great video man! I remember the first time I played Space Engineers and i din't understand anyting until i saw your old tutorials. And I hope this video inspires new people to join the great Splitsie and Space Engineers Community!
I've watched this guy's first tutorial series, and he is the sole reason I fell in love with Space Engineers. I've been planning on getting this game for a while and as everyday passes, the want to play grows. Honestly, it'd mean the world to me if by any chance I could play with Splitsie.
Oh, look - a new Getting Started tutorial. And it's by Splitsie, too. Your videos taught me Space Engineers when I first started. So even though I knew everything (apart from what ore spots look like, I never did get a hang of that), I still watch the video in full. Good times.
As someone who relied on Splitsie when he did his original tutorials and returning to SE, watching this, the biggest improvement to compared to the old is the little Engineer highlighting HUD elements! 😂 Great job, Splitsie. Your tutorials make good work of dumbing the game down to simpletons like me! 😊
I've just been following the old tutorials again as hoping to get a friend in to SE with me. Watching but not playing for a while now for various reasons, single player fatigue being one of them. Needed a refresh so pleasantly surprised to see this come up today. Will forward on. Thank you.
So true. You guys make it look easy but I'd forgotten how unforgiving it can be. I'm already digging a broken, upside down miner out of a deep hole. Disasters will abound !
I’m playing along to this video. Thank you splitsie. This game is awesome but I was always too afraid to play it because of how technical it is. No more fears!
Static grid also applies to grids connected to voxel via landing gear. Even inderectly like a LG mag plated to a SG thats planted to the ground. Doesnt work with subgrids (rotors, etc) though. Cool thing is also that 2x2 wheel suspensions can raise enough to allow a mag plate placed underneath to make contact to the ground and lower enough to drive without them being a problem so rovers with wind turbines are a viable concept without the trouble of getting it still enough for convert to station to work (especially with subgrids)
True, I'm hopeful I can include something about the way to make grids static in a future video particularly as I still see plenty of posts with people being confused by it on reddit
You have inspired me to reinstall the game and put in some more hours. Thanks! It made me remember how much fun I had flying around and face planting into mountains!
Useful video for anyone! First started playing this game because of SovietWomble's video, but learnt all of the mechanics in the game because of Splitsie's! Thanks man! You are the best!
This tutorial has been huge to help me learn this game. Im really starting to enjoy the learning curve of it, and while my base is still very small beginner stage i wouldnt have figured it out on my own
For everyone who is playing on a non-Steam version of the game, the "Star System" start is broken into 3 parts, you'll be looking for the "Home System" instead. This will allow you to begin as I've done here as that one contains the Earth-like planet. Apologies for any confusion :)
In Space Engineers on Steam the Star System start contains: Earth-like, Moon, Mars, Europa, Alien, Titan, Triton and Pertam. These are divided amongst 3 separate starts for the non-Steam versions (all console versions and the gamepass/windows store versions), those 3 starts are called Home System, Distant Moons and Distant Worlds, with home system containing the Earth-like start as used here while the others can happily be explored once you feel confident in the game.
I quit before it even launched just to complicated
@@freakcascade6809It's definitely not for everyone.
Splitsie do you have a tutorial about scripting, printing or missiles (guided/normal ones)? I play in SE for few years but im still green when it comes to this fields, especially when its comes to scripting.
So, is this like Rust in Space or something?
Splitsie is the patron saint of Space Engineers.
The Go To Guy
He got me into SE
Blessed be thy name
We need something like The Rotor of Saint Splitsie... Actually, maybe piston...
@@daz8405 No no, hinges are his bain. we need one that is blessed by St Splitsie it goes 'SPLANG!@' every time you touch it.
Same here. I stumbled onto one of his videos for SE years ago and I was so interested I purchased the game.
To quote and paraphrase a great man; "Space Engineers has less of a learning curve and more of a learning cliff, on fire, covered in bears." -Martincitopants 2020
While not exactly untrue, I think this is even more true for stationeers. Couldn't get any of my friends to play it more than once with me
The X games: now _there_ is a learning cliff!
@@marcusdirk yep SE is harmless compared to any of the X games
@@marcusdirk thats a learning cliff, on fire, covered in bears :D
I put eve, stationers and SE in this category.
After nearly 3000 hours, I definitely don't need a getting started tutorial, but I'm still going to watch anyway. Your tutorials are the best, and early game is my favorite part of most games. It's full of potential and inspiration before the collection of stuff and to-dos that burden the imagination.
Such a good feeling having all that potential in front of you with nothing to weigh down your dreams 🙂
I second that, it is so useful to watch, even after 4.5k hours in the game.
Agreed! I just love to listen to him talk.
3777 hours here, I still enjoy the calming voice of Dr. Splitsie
I thought I was a veteran at >1000 hours, and here I'm being humbled ferociously. :D I'm genuinely impressed.
Not being super nit-picky, just helpful if anyone needs. With your landing pod if you do grind down your survival kit and lose power in your suit before you can weld it back up you can still recharge by sitting in the seat in the drop pod as long as the battery is still there, you can't respawn or heal though so get that kit welded!
Absolutely, there's always a bunch of information I can't fit in without making the thing 8 hours long so hopefully people take a look through the comments to find some of these extra tips and details 🙂
isn't it possible to heal up to like 60-70'ish % hp if you're in a decent and breathable athmosphere? Or is that just in enclosed cockpits?
@@diazinth Depends on your settings, there is a world setting that will allow you to heal up to 70% without a medbay/survival kit, not sure if it is environment dependant though, i think as long as you aren't taking damage and the setting is on you'll start to heal.
@@TheInfernoShards if that setting is on then as long as you are in a "high" oxygen environment you will heal, so a pressurised space / powered cryo or cockpit with an oxygen supply.
Boost for extra good pointers and tips
Just thinking about starting playing space engineers and I see this pop up, it must be a sign
It might be, but only if the sign is without the letter P
It's my most favorite game ever. My advise to you is do let it suck you in or you'll find yourself spending 1000's of hours in it before you know it 😂 it is a good game though. And if you want to know just about anything SE...Splitsie is the man.
One of us!
@Splitsie is literally the reason I started playing SE
@@DeepCZero3 same.
I originally found your channel through the old tutorials when I first started SE. They were actually fairly new then. SE is now my most played game on Steam, possible ever, and I have been watching your videos ever since. I love this community and the content. Seeing these get remade is very nostalgic.
And bonus points for Teacher Splitsie. We don't see him enough!
Thanks Padstow :)
Your original beginner series is how I got started. 1,000 hours later... I have had a wonderful time. Thank you, Splitsie :)
Awesome, thank you for updating these tutorials and thank you for being the only reason I was able to get into this game back when I first started.
I agree. Splitsie was also the reason I started playing SE
You're very welcome ☺️
Yeah absolutely, I was hopeless without these.
Same here, I came from Planet Nomads and although it was similar style, the mechanics of the game were far different than SE. I almost quit playing SE not long after I started because of the learning curve. I found Splitsie's tutorial videos and I stuck with it, and now I have been hooked on SE for over 4 years and over 7000 hours. I may not have the same play style but everything I learned came from him. Than you Splitsie!
Yes, 100% the same sentiment as the OP!
This is gonna be real helpful for new people since keen added tons of stuff over the years
Hopefully I covered a couple of the gaps from the older one (without opening up too many more)
Ive watched Splitsie for years, played Space Engineers for years, already seen every tutorial, and he drops a new one and I watch it anyway.
I LOVE his content.
This will be my new sleeping aid for now just to get the views up... and cause we all appreciate the soothing tones of Splitsie
lol Thanks :)
Thx to Splitsie, the only reason why i did not bin SE. Your tutorials helped me so much to love this game!
You have done a lot for SE, and for me as well!
You're very welcome, I'm always happy to hear that I've helped get people past the rough learning curve :)
Your tutorials helped me learn how to play space engineers years ago and I still play to this day. Now my wife is starting and she’s watching all your instructional videos and getting into the game slowly. Your vids are as always the best. Thanks for what you do in helping getting others into the game.
That's awesome and I'm super envious, one day maybe when I get my son into it, I'll finally get my better half to try too 😂
@@Splitsie Getting your son into it is easy, u just tell him that he gets a dollar of allowance for every 4000 PCUs in the game. (gets him set up for being a you-tube influencer too, lol). I will let you determine the rewards for the better half.
This Beginners guide is one of the most comprehensive guides I have seen. Splitsie is amazing at using his transition (Flying to certain location) times to give great information.
Thanks so much :)
i remember watching your old tutorials when i started playing SE at the end of 2022. had it on xbox originally but repurchased on steam a few months into 2023, and i have already put almost a 1000 hours into the game on steam alone.
900 hours in space engineers and I'm just now learning the survival kit produces more resources from stone than the basic refinery. Always good to review the basics.
4 Years ago I watched your Tutorial Series when I was first interested in the game, Today I redownloaded it after not playing for a couple years and I see this new series.
I learned the game from watching your old tutorials from 7+ years ago.
VERY glad that at last they're being updated :)
I have been playing SE since April 2014 now, and it was a pleasure to watch this tutorial. Damn... it is a delight to watch every blammo... uh... every content of you! Thank you so much for all the years of entertainment and teaching, Splitsi/Flipsie (and Capac, of course).
Lol somehow even with the rough landing I managed to avoid a proper blammo (at least in this take, I do have a recording somewhere with about 15 botched landings) 😂
No worries, once I Hit the side of a Mountain, crashed down its side and had the pod hang in the side of a cliff, heavily damaged, but with the survivalkit intact, first leaving it I nearly died and needed 10 minutes to work me back up to the wreckage.
I think much worse a Start cant be.
@@Splitsie Oh yeah... you're gonna catch a bunch of flak for that one... Because MOST of the time, if you roll like that on landing... and it just kept going... it's MEGA-Blammo time... people are gonna be "Damn! Mine always blow up!"
@Splitsie Well, at least this parachute HAD canvas... 😂
And can we get a special compilation video of the botched landing
1600 hours I've played, watched a heap of your content, and still learned something from this. As always, top notch Splitsie
I have about 3,000 hours in Space Engineers - almost entirely in survival, and Splitsie's tutorials made that possible. If you're a new player, you have done well coming to this channel.
Even a veteran like me still watches his tutorials, because the game has changed enough over the years that there are new things to learn. There was nothing new to me in this video, but it's rock solid. Listen to him!
I would highly suggest a few QoL mods, like Build Info, Build Hints, and Build Vision are must-haves; I won't even join a server if these aren't present. Don't forget to first add Text HUD API.
Can confirm! Have 17K+ hours in game. When a Splitsie video comes out?! It's like Christmas!
I'll make up for the new info not being in the tutorial and give you something in the replies instead ;)
You don't need to add Text HUD API any more, as it's a dependency of both build info and build vision it'll automagically be added to your mod list when you add either of those - which is super handy
Also, thanks so much for the kind words :)
Man I remember buying this game back when you did Survival Maybe. Now even though I have more experience in this game. the little kid in me gets all excited to learn all over again lol. Thank you for being you Splits.
lol I think I felt about the same as I began even the re-records for this tutorial. There's something about the pure vanilla start that just seems so full of possibility :)
Although im pretty adept at SE now I still love watching your tutorials Splitsie, just to see if there is anything new to learn or maybe something i've forgotten about. Love the channel. Looking forward to your ongoing adventures.
i was lost in space engineer and it was difficult to understand things but with your guides that are very well made i now love the game, thanks !
You did an amazing job on this new and improved tutorial, Splitsie! Clearly structured, well paced and super-informative. It was worth the wait, even for non-beginners!
One tiny thing you could have mentioned is the "T"-feature and why it should be off at basically all times.
Ah, good point. I'll be sure to highlight that in the miner design section as I'll be working with armour shapes that are more complex there 🙂
@@Splitsie Thanks, great to hear that! If you made a drillship with at least two drills, be sure to mention another rarely-used "feature" (more like annoyance), which is pressing Middle Mouse Button while operating any grid tool.
Yeah that's another good point. Super easy to get caught out on that one
And you bringing me back into SE once again. Although I have more then 100 hours into the game and warched your "old" tutorials, I even learned one ore two things in this tutorial again. Looking forward to see more of this. Thanks a lot Mr. Splitsie.
To paraphrase Rafiki the wise: "The king of tutorials... Has returned.."
Appreciated... Everyone wants to be cool and exciting with explosions and fast gameplay..... then new players jump in and get wrecked, have no idea what to do, get frustrated and leave. This is what we need to start with a clue. Just re-installed SE after a 7 or 8 yr hiatus =))) Thanks mate!
Completely agree and you're very welcome :)
Using the flying Capacs as pointers is an excellent addition
Splitsie finally found a way to make Capac useful 😂
finished watching some largely unemployed videos that i started to binge yesterday and haven't been able to stop, and he pointed me to your videos for getting started and I'm glad he did. just purchased the game today and after the first scenario i didn't know where to start.
thank you for the good information and tips!
This wind turbine tower (the one with 5 turbines) is the best layout in my opinion. You can actually stack these towers (with tops of turbines "touching" turbine on adjacent towers) with perfect distancing. Power production density of such layout is insane.
It's a really effective layout but I mainly chose it because it also shows wind turbines mounted sideways without me having to make the video longer by talking about the different orientations still working 🙂
Its the upside down turbines that I worry about.@@Splitsie
Since you were using spacer blocks for the horizontal turbines, you could have raised all four turbines up one block, and had even more (slightly more) power.@@Splitsie
Back in 2020, when I first started out in Space Engineer, I followed your old tutorial playlist about how to get started in this game. And I cannot thank you enough for both the playlist and the newest videos. I forgot almost everything and this refreshment is easy to understand and follow.
YAY!
Thumbs up if Splitsie taught you how to play Space Engineers!
Many moons and 500 hours of SE ago old version of this video saved me from many-many headaches with SE learning curve. Thank you, Splitsie, for SE educational content)
Storage: while Cargo containers are ideal they require Grids which need Cobalt, Sometimes this can be frustrating to locate. but you usually need storage very soon. This is where Crates and other types u find in mods come in. They dont require Grids or cobalt to make, but the downside is they also dont have conveyor access, which means you need to transfer stuff in and out manually. They also dont require power which means that you can use them anywhere on their own without building anything else. That might be a hassle but it will only be one until u find Cobalt.
I have found myself more than once using connectors or advanced rotors to place large small-grid on a large grid for the cargo space. Fun when it is a space start and here I am in my ion pod pulling a train of small-grid large cargo containers!
Yeah, my preferred is the small grid large cargo container, all the conveyoring, none of the grids :)
@@Splitsie I kind of like the crates tho. its fits right in with the short of supplies, roughing it on the edge of survival motif. lol. Gives it that kind of Living out of your trunk vibe.
A little late, but if you don't plan on using the drop pods hydrogen thruster, you can grind it down for 4 grids. Just right for a large grid small cargo container. At least, if memory serves me right. Been a minute since I've looked at the drop pod. If not. Each of the atmosphere Thrusters have 1 in them.
Going back about 4k hours I remember how disorientated and overwhelmed I was the first time I played SE (to be fair it was pre-planets and everything has improved since then) so how I wish I had something like this.. thanks for help keeping the game alive and enjoyable.
Thanks, I remember those days too - thankfully there was a bit less in the game (only 7 asteroids at most) so the cliff was a little bit shorter to fall down :D
Thank you for this guide! Mega clear and helpful. I literally played a long with you to help me get into space engineers. I’ve had the game for years but got easily overwhelmed. Hopefully my space engineers career is finally up and running!
My initial introduction to SE was Splitsie's first tutorial. New functions, systems and updates, new tutorials.
Can't wait to see his first miner. :)
I'm looking forward to sharing a different way of building a miner compared to the previous series where I refitted the pod. Building it from scratch should let me explain a lot more concepts with more clarity than last time (I'm also keen to show off some ideas I have to make it look good too) :)
@@Splitsie I was remembering the butterball actually. I based my own first miner (that I called bumblebee) off of your design.
Ah right, I still use the butterball as something to spawn in when I need a solid reliable atmo ship for something. I really loved that design 🙂
@@Splitsie me too! I'm hoping you show something more like Ugly Duckling!
i just finished my first mining craft. i refused to use tutorials because i thought it wasnt as complex as getting started. and after destroying my nearby turbine tower 2 times, totaling 3 different ship designs, and indenting my landing platform a dozen times, i have my own mining ship design! and god was it fun.. i reccomend anyone following this tutorial series to try playing on their own first! i know its daunting, hard and god was it frustrating, but having the reward is amazing.
This comment is amazing how hasn't anyone replyed or liked??? I will actually try your tip and experiment some myself before doing more of the tutorial
Woah I thought I was seeing a re-upload for a second . So happy to see an updated version nonetheless . Thank you for helping learn , to this day , my favorite game . Cheers hermano !
You're very welcome 🙂
You gave me the confidence to begin playing se 5 years ago and over 1800 hours later I’m still watching your videos and still being equally inspired as back then, thanks mate and keep it up
You're very welcome :)
love it Splitsie, excellent updated redux of the how-to that helped us all get started and inspired in SE!
Splitsie! I love that you did an updated tutorial. The game has changed SO MUCH since I first started watching your videos.
Thanks Splitsie, I took a long break and needed a refresher course, and you are always there for me. Thanks
I want to say a huge thank you for this. I have owned this game on xbox since 2019 and never played it. Got it by a friends request and he said he would teach me, he unfortunately passed away so I never really got the hang of the game. Recently wanted to revisit it, found your guide here ironically while watching an old series you and Capak did. Huge thank you again man, you are the best!
That really sucks, hopefully you end up being able to have some fun and get some good memories from it thanks to your friend, even though he can't share them with you
Ah, this takes me back when I first started to play Space Engineers. No idea what I was doing, I was looking up for tutorials and found your great tutorial series that way.
Glad to see it getting a renewal covering all the things that have been changed over time and such to allow even more new players to understand how to even begin with playing this game.
Good work! :)
That being said, I hope that your start the next entry with the introduction to the Build Planner that you already hinted at here, as queuing up all those components manually is really tedious and nobody should get in the habit of building anything in SE doing that if they don't have to ^ ^
The build planner thing was tricky, I'd tried to include those bits in this but it just ended up feeling way too overwhelming and I felt like it was more likely to leave players in a situation where they didn't understand the production menu, which seems worse than missing out on a few shortcuts in the early days. My plan is to add bits and pieces in the coming tutorials always linking back to the standalone build planner tutorial I did :)
I e learned using the age old adage “f*ck around and find out”. I mess about and learn from each failure and success. I also like to look at keen software house for builds and worlds. Still this video is helping me learn survival
Yay! More Splitsie content! I was just getting bored. You're a godsend. As always, love the content. Keep up the good work boss!
Hopefully even though this will be starting out very 'tutorial focused', my plan is to have the series evolve into something like my other series as I start to explore more crazy builds, mods etc so it will be interesting to new and experienced players 🙂
@@Splitsie that's cool to hear, though I think it could be very useful for users coming in later if you make a clear border(?) between tutorial basic and tutorial+. Seeing a long list of tutorial videos can be overwhelming and/or off-putting. Also, for users going back later to find the one you need, for yourself or someone else, it'd be a bit more user friendly. The latter might also influence the click rate(?) and average view length of your videos, which I've heard is important for youtube voodoo.
I'm fairly confident you've thought about this already, but in case you hadn't; I had a couple of minutes and thoughts I didn't mind giving ;)
So helpful of Capac to run around pointing at everything. He's a good pal. Let's hope this latest iteration of your tutorials endures long enough for a hypothetical Space Engineers 2 :)
Fingers crossed as the previous ones were near 5 years ago so there's a small chance we could have whatever keen are doing with VRage 3 by then :)
I downloaded this game because a friend of mine really wanted me to play it with him and I didn’t know anything about it. Watching this video made me learn things and not be so intimidated when I play by myself in a new planet or when building from scratch, thanks!
on the drop in if you land sand, snow or ice don't worry. These are 3 of the best areas to easily spot ore patches. As there will be no grass (if enabled) to make ore marks harder to spot.
I'd agree on two of those, I find the subtle yellow-ish snow really hard to pick :P
I meant ice as in ice lakes, Patches on snow are a nightmare to spot with the eyes alone.@@Splitsie
I'm from back in the days of the small cluster of asteroids; but Splitsie , I appreciate you. Keep doing your thing,
@Splitsie, You sir, are a great teacher, thoroughly covering the points a person must/needs to know and your not talking a mile a minute.. Great Job Sir!!!
Thanks 🙂
I've ben watcing your content for going on a decade now. When SE finally came to console, I leapt on it. It was almost easy to jump in as I've seen literally every video you've ever made lol. Thank you for your incredible knowledge and teaching ability.
You're very welcome and thanks for the kind words :)
@@Splitsieanytime good sir! o7
Super happy to see an update of this series! You got me started when I first picked up space engineers.
Minor Quibble: towards the end, when moving your survival kit, you mention topping off suit energy before moving it as you wouldn't be able to recharge. This is generally a good idea, but it appears not to be fully accurate in the video. If you forgot to do so before grinding down your kit, you still had the chair on your pod you could sit in to recharge. It would make the difference when it comes to needing to respawn and start over!
100% I noticed it in the edit but didn't like the alternate ways I thought of handling that so just left it in even though it's not technically correct :D
What INSANE timing I just started playing, AND watching your old tutorial series. Thank you, thank you, thank you!
You're very welcome :)
Great to see you refreshing the beginner videos. Your series were always teaching me and inspire some of the silly ideas I tried to create
I just started playing SE and was having trouble figuring it out lol. You helped me understand more in the first few minutes than the multiple hours of video ive watched. You freaking rock brother!
Thanks :)
I've literally been playing this game for years, and I still managed to learn a few tricks from this video. Looking forward to watching future episodes!
Thanks :)
I started playing Space Engineers after I saw your original Getting started video's and have been hooked ever since. I have also followed your channel and your exploits which are informative and entertaining. I might want to consider a Capac death counter as a standard feature in your videos :) Keep up the good work and continue to inspire.
lol Thanks, though I think I'd have to hire a mathematician to count the Capac deaths at this point :D
THANK YOU! It's been so long since I've played Space Engineers, and I feel like so much has changed since I last played. Thank you for helping me get back into things!!
lol love that beginning roll. Always love your vids Splitsie
I was really hoping I would get one of those in the recording 😂
Splitsie's previous tutorial got me off the planet and into a solar system of fun. I hope this new series does the same for a whole new wave of people. (:
Excellent content, thank you for the effort!
i just got into the game after watching the tutorial series from 4 years ago i cant wait to see what new things this one may teach
When SE got released on Playstation I had the pleasure of teaching 4 friends to play from scratch (it was painful). I Was constantly going back to your old tutorials to see if my info was correct so I really appreciate you doing this since a lot has changed or been added
Ah nicely done, I don't envy having to learn the controller inputs :D
A tip to make life just a bit easier: if you're holding a block you want to build, by pressing the scrollwheel on any access port it will automatically draw the components you need to your inventory.
Also if you run out of components while welding, you can right click the block you're welding (with welder on hand), go to any access port and click scroll to draw only the components you need to finish the welding
The reason I avoided mentioning that function is that it only works if your build planner list is empty at the time, I felt that going through that caveat and explanation was a bit much for this tutorial even though you're right, it can be very handy :)
Work and life forbids me from diving back into SE right now... but it's comforting to know that Splitsie's wisdom is out here, waiting to get me back up to speed RAPIDLY.
EXCELLENT tutorials... both instructive and entertaining to watch.
Oh man.... your channel made me purchase the game a few years ago and had a blast with it. I haven't played in 3-4 years this makes me want to go back!
Yay! Good to see you again Splitsie!! I thought we lost you there for a while. Keep up the good work!
Great to see you updating your tutorial for beginners. One thing I would've liked to know in the beginning is how to move a number of items that want 10/100/1000. Might be worth putting that in an upcoming video.
It's in the video at 9:41 :)
Sorry mate, I was a victim of predictive text in that last message. I meant being able to move 1, 27, 143 or any other non round number. NOT the CTRL, SHIFT or ALT for 10, 100 or 1000 items. I think it's Right Click and Drag which pops up a window for entering the exact number you want. This is so useful in my experience.
Ah, just right click and drag the stack and then it'll give you a field to enter the amount into :)
Nice! So glad that new players to the game are getting an update tutorial series for this game.
Thanks for making this, saved me quite a bit of confusion and frustration coming back to the game after it first released. I knew that one day the game would be amazing and well, here I am. Bloody brilliant vid mate, thanks so much for sharing.
This is the best tutorial I have encountered so far.
because there has been so many new updates and space engineers has become so much more popular it is great to see some doing a new fresh start video so we can get more new people involved in it thank you Splitsie
unphased by your pod spinning two more times, the narration continues :D
I see you're still at it and now putting out some updates videos. SO GLAD!
This video couldn't have come at a better time! I've watch many SE vids since the game launched on PS5, and combined with my survival game experience and those videos I've had a reasonable level of success playing the game. However, I can say with all honesty that this one video is THE best one I've watched. I haven't touched the game in months and after watching this multiple times, it has me excited tonplay again. Your approach to explaining the early game process is second to none, I just need to convert your key and menu operations into the gamepad operation. I've lost my flow with not playing.
Thanks so much for the kind words :)
I was thinking about restarting a Survival World in Space Engineers. And once again you make the perfect fitting video. Thank you.
I haven't played in years (after watching your tutorial series way back then). This video makes me want to play again, and I think I will. Thanks!!!
yo this brings me back YEARS to when i first was learning how to play and you had that getting started playlist that helped me out so much. always love the content Splitsie!
Thanks Splitsie for doing a fresh tutorial series. I have over 3000 hours on SE but still watched you teach others how to mine stone :P
lol Thanks :D
I remember your old beginner videos, I think that's how I started playing this game. The coloured small pistons with phantoms was pretty funny in the pit
Great video man! I remember the first time I played Space Engineers and i din't understand anyting until i saw your old tutorials. And I hope this video inspires new people to join the great Splitsie and Space Engineers Community!
Thanks :)
I've watched this guy's first tutorial series, and he is the sole reason I fell in love with Space Engineers. I've been planning on getting this game for a while and as everyday passes, the want to play grows. Honestly, it'd mean the world to me if by any chance I could play with Splitsie.
Thanks so much :)
@@Splitsie Honestly, thank you. And I'm kinda surprised that you actually replied. But again, thank you man. 🥰
@@Splitsie You have Discord?
Oh, look - a new Getting Started tutorial. And it's by Splitsie, too.
Your videos taught me Space Engineers when I first started. So even though I knew everything (apart from what ore spots look like, I never did get a hang of that), I still watch the video in full. Good times.
Without entering the inventory of your storage,just look at it and press alt + mmb to deposit all ores at once! Amazing shortcut
I've got over 3500 hours in game, and I'm still totally excited to hear about a new series, as I know I'm going to learn something!
You are the only reason I know how to play this game, you are the reason i explore into unpopular game mechanics. Thank you
You're very welcome :)
As someone who relied on Splitsie when he did his original tutorials and returning to SE, watching this, the biggest improvement to compared to the old is the little Engineer highlighting HUD elements! 😂
Great job, Splitsie. Your tutorials make good work of dumbing the game down to simpletons like me! 😊
Thanks, I'm glad the little engineer proved useful :)
I've just been following the old tutorials again as hoping to get a friend in to SE with me. Watching but not playing for a while now for various reasons, single player fatigue being one of them. Needed a refresh so pleasantly surprised to see this come up today. Will forward on. Thank you.
Hopefully your friend finds the fun before the frustration :D
So true. You guys make it look easy but I'd forgotten how unforgiving it can be. I'm already digging a broken, upside down miner out of a deep hole. Disasters will abound !
I’m playing along to this video. Thank you splitsie. This game is awesome but I was always too afraid to play it because of how technical it is. No more fears!
Static grid also applies to grids connected to voxel via landing gear. Even inderectly like a LG mag plated to a SG thats planted to the ground. Doesnt work with subgrids (rotors, etc) though.
Cool thing is also that 2x2 wheel suspensions can raise enough to allow a mag plate placed underneath to make contact to the ground and lower enough to drive without them being a problem so rovers with wind turbines are a viable concept without the trouble of getting it still enough for convert to station to work (especially with subgrids)
True, I'm hopeful I can include something about the way to make grids static in a future video particularly as I still see plenty of posts with people being confused by it on reddit
Great introductory guide to this game. I've had it for awhile and finally going to give a shot now. Thanks and much appreciated!
You're very welcome (and good timing too as I'm right now finishing up the edit on the next tutorial in this re-done series) :)
@@Splitsie Woah! Can't wait for that! 🙂
You have inspired me to reinstall the game and put in some more hours. Thanks!
It made me remember how much fun I had flying around and face planting into mountains!
lol Crashing is indeed (and oddly) one of the most fun parts of SE :D
Nice. Its been a while since i have seen anybody make an up to date getting started series for SE. Thanks for putting in the effort
Useful video for anyone! First started playing this game because of SovietWomble's video, but learnt all of the mechanics in the game because of Splitsie's! Thanks man! You are the best!
This tutorial has been huge to help me learn this game. Im really starting to enjoy the learning curve of it, and while my base is still very small beginner stage i wouldnt have figured it out on my own
Glad it's been helpful :)
You seriously explaining mechanics while tumbling down the hill cartoon style was funny as hell
Thanks for doing a new tutorial series for SE. This is so helpful. I have started the game using your tutorial and look forward to your future videos.
You're very welcome :)