10 of My Favorite Upgrades: Space Engineers Tutorial

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  • เผยแพร่เมื่อ 29 มิ.ย. 2024
  • Here are ten easy and satisfying upgrades you can make to your grids in Space Engineers!
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    Space Engineers
    0:00 Intro
    0:13 Repair Projector
    4:30 AI Extended Turret Range
    7:47 Target Lock Detection
    10:07 Automatic Respawn Bypass
    11:38 Parachute Hatches!
    13:56 Docking Remote & Camera
    16:17 Lightning Decoys
    18:39 Door Closing Repeater
    19:47 Periscope Camera
    23:12 Foolproof Airlocks
    26:18 Outro
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ความคิดเห็น • 221

  • @LeeSpork
    @LeeSpork 3 หลายเดือนก่อน +116

    My obscure tip to add is that while "Door" and "Offset Door" can pass air through them, no oxygen seems to actually be stored in their block space. This means that while an airlock made from two back-to-back sliding doors will vent out two blocks' worth of oxygen into space every time you go through it, the same kind of airlock but made instead with offset doors (or normal doors if you don't have Frostbite) will keep all of the air inside (when operated correctly). This can be kind of useful if you don't like "Keen airlocks" but still don't feel like building a fully proper airlock, and hate venting oxygen into space.
    Great video btw, thanks for the tips!

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน +12

      I noticed that, but never though to use them for a lossless airlock. Good idea.

  • @jaybirdjargon
    @jaybirdjargon 3 หลายเดือนก่อน +111

    New(ish) player here. Been playing about 20 days, and you have NO idea how jealous I am of your builds. They are literal works of art.

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน +27

      Thanks, they are the result of many years of experimentation. I'm quite happy with them. Many of my better builds are on the Steam workshop. If you have access to that you can dissect them and maybe get ideas for your own.

    • @daddy0798
      @daddy0798 2 หลายเดือนก่อน +2

      You will get there also. For me trying to build a large grid ship with welders built into the build with projector setup right when taking damage trigger welders on to get repaired fast .

    • @wildman4709
      @wildman4709 2 หลายเดือนก่อน +4

      No I'm in the same boat. Just trying to make something that goes to the moon 😅

    • @Neuralatrophy
      @Neuralatrophy หลายเดือนก่อน +3

      1600 hours logged in the game in and I think the same...
      I think that 10000 hours to be an expert thing might apply here XD

    • @MrThc247
      @MrThc247 หลายเดือนก่อน +4

      there's nothing wrong with a functional brick

  • @laikafleetsystems2683
    @laikafleetsystems2683 3 หลายเดือนก่อน +49

    Small personal hack: If you're using a docking camera on a small grid ship connecting to a large grid, when you build the large grid connector orient it in a way that the little side lights will be in line with where your camera will be on the small grid ship. Those side lights make great aiming references.
    For example at 14:47, I would rotate that large grid connector by 90 degrees so that one of those side lights is on top, and now the camera will be staring directly at it. It will also help with seeing the connection status.

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน +12

      Good idea, I never noticed that. For some reason I tend to place my large grid connectors with the lights on the side.

    • @oldmankatan7383
      @oldmankatan7383 2 หลายเดือนก่อน +4

      Yes! I do this too. If you place the camera right on the small grid, you basically just fly straight at the center of the light.

    • @simatufordu9204
      @simatufordu9204 2 หลายเดือนก่อน +2

      My tip is use ai modul. Very very annoying to me when i need to docking. ( specially when the docking place is moving. Like a mother ship or etc.) I just use ai modul instead my docking skill.
      Or another tipp i using docking arms in my base. when my ship in position ( AI) docking arms get my ship. And a piston connecting to my ship. Ai thing a little effort. But longer campaign is usefull.

    • @davidfenyes9784
      @davidfenyes9784 2 หลายเดือนก่อน

      Hmm, sounds like a good playground for Clang. :D I would never use subgrid to hold my ship or connect it to another grid.@@simatufordu9204

  • @shoyahaaruni
    @shoyahaaruni 3 หลายเดือนก่อน +19

    Important note, the target lock detector applies to friendly target locks aswell, and some people will target lock friendlies to check grid name, distance, relative and approach velocity, etc, with the targeting info, so if you are using the third upgrade, make sure it wont do anything you wouldnt want to happen in the event of friendly lock, or just make sure they know not to lock on you lol

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน +3

      Yeah, that's a good point. I though of that when setting up my timer blocks, but didn't think to mention it in the video.

  • @slab-dd6vj
    @slab-dd6vj 3 หลายเดือนก่อน +29

    I knew most of them but did not know about the seat having a target lock detection.
    An addition to the door closing repeater that can be done: if you never want to have the door closing in your face but don't want to wait 20 seconds, you can add an event controller that detects the opening of all the doors and then it starts the timer to close all the doors, you can set it up to 3-5 seconds instead of 20 seconds.
    My favourite thing to do on any ship I pilot: is to make a group of all the breaking thrusters and have them turn on/off on the first control bar (I always set it up at position 9). That way you can save a lot of energy\fuel by just gliding, and the nose is always pointing in the direction you are going: which is better than turning off the dampeners in 0 gravity

  • @bmg50barrett74
    @bmg50barrett74 2 หลายเดือนก่อน +5

    That airlock concept is legit awesome. Just having a single piece of curved glass looks weird and feels cheaty, but incorporating it into a real airlock is a cool way to prevent wasting air.

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 หลายเดือนก่อน

      Yeah, using them in airlocks and hallways where you don't notice them is my preferred method. On servers where I'm scraping for PCU (or trying to reduce lag) I'll use them more liberally.

  • @Goodtown325
    @Goodtown325 3 หลายเดือนก่อน +16

    I love using the defensive block to increase the turret automatic target tracking range. That's an awesome trick! Definatly adding that to my guide.

  • @NowThatsRadio
    @NowThatsRadio หลายเดือนก่อน +5

    You're gonna have a field day with the signal update!😂

    • @ShiftyshadowTV
      @ShiftyshadowTV  หลายเดือนก่อน +1

      Can't wait till I have time to do a deep dive on it.

  • @CyberKeith
    @CyberKeith 3 หลายเดือนก่อน +19

    I didn't know about the range difference between the antenna and decoys for lightning strikes. I'm never counting on an antenna for lightning defense again. I knew about curved block airlocks before, but I really liked seeing how you implemented them in your ship. You have airtight integrity between sections of your ship, like watertight integrity on IRL naval vessels.

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน +4

      Yeah, decoys are the way to go. Sectioning up your interior also allow the airtightness calculations to be easier (making it bug out less often). It can be necessary for very large or complex spaces.

    • @tobeiasitsch3903
      @tobeiasitsch3903 หลายเดือนก่อน +2

      Btw. With the last update, lightning became optional. So if u dont want to deal with it anymore, without the use of Mods (or if u cant...), u can now just switch lightning damage off in Vanilla.

  • @patrickheney9201
    @patrickheney9201 2 หลายเดือนก่อน +11

    1-9 are all great tips, which I use all the time as well. #10 is an exploit, as that isn't the intended behavior of those blocks, but I can see in the case you suggested (you have friends that don't wait for your airlocks and constantly vent everything) it is a reasonable solution that doesn't break immersion too badly. Nice work!

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 หลายเดือนก่อน +3

      Yeah, I usually keep #10 hidden. I don't like breaking immersion, but sometimes I want to save PCU or make things foolproof.
      I've actually put in bug reports for the windows (and panels), but it seems they're working as intended. :/ At this point I'm embracing it.

    • @andrewhoughton8606
      @andrewhoughton8606 19 วันที่ผ่านมา

      Hasn't keen been starting to fix this one

    • @ShiftyshadowTV
      @ShiftyshadowTV  19 วันที่ผ่านมา

      @@andrewhoughton8606 In the most recent update they added a handful of blocks that also act as Keen Airlocks (more panels that act the same as the windows). I haven't seen anything indicating that it's going to change.

  • @jdzencelowcz
    @jdzencelowcz 2 หลายเดือนก่อน +5

    The airlock & periscope, I really like!

  • @Gottaculat
    @Gottaculat 2 หลายเดือนก่อน +5

    A nice quality of life upgrade I've done for a few years now on my smaller ships is a 1-button startup/shutdown... well, really 2, as it's 2 timer blocks. Shutdown is pressed after I dock with a connector. It shuts off all the gyros, antennas/beacons, thrusters, lights, etc., and sets batteries to recharge, and O2/H2 tanks set to stockpile. Startup is the same thing in reverse, switching everything on, then unlocking the connector.
    With the Automaton update, I was able to make it even more seamless by setting up event controllers. Now, when I dock with a connector, shutdown sequence occurs. I still prefer a manual startup, which ensures everything is running before disconnecting the connector. It makes life much nicer aboard my ship, and doing quick outings.

  • @TheReedsofEnki
    @TheReedsofEnki 3 หลายเดือนก่อน +11

    I knew some of these, but today I learned about the AI target locking and turrets! Great vid!

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน +1

      Nice, I figured a lot of these are common knowledge and I've talked bout most of them in other videos already, but I wanted to share them all in one place. Hopefully people can learn at least one thing from it. :D

  • @Epb7304
    @Epb7304 3 หลายเดือนก่อน +7

    A small tweak on the automatic closing doors, set an event controller to check if any door has been opened, then start the timer block with ~5s delay, doors only shut after you open them

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน +2

      I like that idea. Need to make sure the time is set properly for each build though. Often I'm walking specific routes through multiple doors. I don't want the second or third door I open to always close on me because the first door triggered the close function.

    • @Epb7304
      @Epb7304 3 หลายเดือนก่อน +2

      @@ShiftyshadowTV could always seperate out the doors, but that would be tedious at best

  • @m1ln3r88
    @m1ln3r88 3 หลายเดือนก่อน +10

    The curved blocks are nice. Easy to hide. Thanks for the vid!

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน +4

      Yup, you can use the panel blocks with the same shape too, if you don't want a window.

  • @glabifrons
    @glabifrons 3 หลายเดือนก่อน +4

    I've well over 1k hours in the game and you just explained something I ran into only a couple days ago! I was positioning a blueprint and it vanished. I thought I took too long to position it, but every time I reloaded the blueprint it would instantly vanish. I thought the block was bugged so I ground it down and replaced it, making sure I checked the box in time so I wouldn't run into (what I thought was) a bug again. I had *no* idea it was the *alignment* that was making it go away! (I always thought it was timer based) Thank you!
    Also, I've seen demonstrations of the curved block airlock before, but they were usually quite awkward looking. You did a nice job incorporating them into your design. I may just start using them now. 😀👍

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน

      Yeah, it can be frustrating if you forget to check the save blueprint box. The curved blocks can definitely look nice, there are a lot of options though so it's good to putz around and see which ones you like.

  • @GhostOfSnuffles
    @GhostOfSnuffles หลายเดือนก่อน +3

    Just a small note about the auto close door timers, the sliding door can pinch and kill your engineer. I use timers on all my internal doors since they're all regular or offset and those will just push you out of the way but the sliding doors will go for the kill so i use those almost exclusively for exterior airlocks and won't add them to the timer.

  • @Kanajashi
    @Kanajashi 3 หลายเดือนก่อน +7

    Knew most of these but the airlocks stuff was new! Thanks for the video :)

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน

      Glad you found something new! Keep up the great channel.

  • @Neuralatrophy
    @Neuralatrophy หลายเดือนก่อน +3

    Pipe in welders to critical components to go along with the weld projector. That way all your critical stuff can get a quick repair with a click of a button. If you set them up so multile systems are in range of the welder, they all get a repair... 4 large hydrogen thrusters with a single welder in the case of my carrier.

  • @dennisklaus7188
    @dennisklaus7188 3 หลายเดือนก่อน +4

    For the decoys, yes the lighting will hit the decoy as you have stated but it also has an AOE for damage. Now this AOE can be negated by placing the decoy on a sub grid. The reason is that indirect damage does not travel through sub grids.

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน +1

      Yeah, I probably should have mentioned that you should place them a few blocks from anything important.

  • @aricbrandt1486
    @aricbrandt1486 หลายเดือนก่อน +2

    don't forget that the searchlight can be used as a camera too. in fact you can control the flight of the grid while using that block too.

    • @ShiftyshadowTV
      @ShiftyshadowTV  หลายเดือนก่อน

      Yup, that makes it pretty useful.

  • @gamestorm04
    @gamestorm04 3 หลายเดือนก่อน +3

    20:52 I wish Keen would add an option to have controls and camera orientation linked to the direction of the cockpit, so no matter what, left is left, right is right, down is down, and up is up. Would be a great QOL feature and shouldn’t be too hard to do

  • @hiddenvlogs7973
    @hiddenvlogs7973 24 วันที่ผ่านมา +1

    I recommend adding a radio to your base or ship. It takes 10 timers (for 5 songs) and it makes the game feel more alive

  • @strormtrooper1697
    @strormtrooper1697 หลายเดือนก่อน +1

    I have almost 2000hrs of playtime, but I had no idea control seats could detect when a ship is target locked. thats very cool!

    • @ShiftyshadowTV
      @ShiftyshadowTV  หลายเดือนก่อน

      Always something new to learn. :)

  • @allbriardup6451
    @allbriardup6451 3 หลายเดือนก่อน +1

    This video is so helpful, I’ve been playing for many years and have forgotten how the projector functions, thank you so much!

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 หลายเดือนก่อน

      Glad it helped, projectors are useful in many ways, but this one is my favorite.

  • @Xalarh
    @Xalarh หลายเดือนก่อน +1

    I just realized that with the new action relay blocks, you can now control the automatic respawn bypass better. You could set up several action relays that turn on/off survival kits and have each one on a different frequency. RP could turn this into a teleporter that kills your previous body and reconstructs you at the new location.

    • @ShiftyshadowTV
      @ShiftyshadowTV  หลายเดือนก่อน

      That would be a good way to do it.

  • @novtalath
    @novtalath 3 หลายเดือนก่อน +2

    Man, the 'airlock cheat' blew my mind... The amount of times I have vented the ship because I was too fast/careless is staggering. I will use that trick on my next build. Massive thanks!
    Also - 'reverse camera+controller' - so easy but I have never though about it. I had reverse cameras and used them but it's sometimes tricky. I wish keen has introduced the direction option to the movement AI and recorders. Making autodocking for the grids that need to reverse to the connector sucks.

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน +1

      Yeah, it's nice not having to worry about venting your air. I've only used the new AI for autodocking a few times, it does seem like a pain. Only worth it to me if I'm fully automating something (that I'll use a lot).

  • @monk6848
    @monk6848 2 หลายเดือนก่อน +1

    Exactly the information I was looking for in the past couple of days! Thank you greatly!

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 หลายเดือนก่อน

      Thanks for watching, hope it helps!

  • @Dagonius.
    @Dagonius. 3 หลายเดือนก่อน +2

    Great vid Shifty!
    I don't use the Keen airlocks; always thought they were a bit cheaty, but I quite like your take on them. Especially the one combined with stairs. Very cool! Keen airlocks are in fact so sneaky, I'll have to check my HQ if I haven't accidentally placed random airlocks around the place. lol
    I use a lot of ECs. I build small grid servers on Hinges with those conveyor access doors. They're stuffed with TBs, ECs, PBs,... Every Door has a dedicated EC. This way I can create airlocks easily. If a certain door is opened, then specific doors close. Endless possibilities.
    Edit: Also, I find it quite annoying walking peacefully through pressurized areas with my helmet open and suddenly suffocating because I'm in the space of an airtight block.
    On my main Exploration ship I control it from an Industrial Cockpit, which sits inside a Round Window bubble. Which again is encased in other window blocks which presents the cockpit from the outside. (Cockpit in a cockpit in a cockpit if you like). I can walk around the industrial Cockpit freely but must close my helmet first... meh!

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน +1

      I usually use the Keen airlocks in places where you won't notice them. They do break immersion for me.
      I need to experiment more with Event Controllers. I'm sure they have tons of uses I have yet to discover.
      As long as the main parts of my rooms are airtight I can overlook small spots where it's broken. I try to avoid it, but it's not always worth sorting out for me.

  • @torinslik6577
    @torinslik6577 2 หลายเดือนก่อน +1

    These are some awesome ideas! I just started getting into SE about a week ago, so I'm still learning so much about the game.
    For the door closing one, I made a slight modification: I set the timer block for 2sec and close all doors, no repeat. Then, I used a control block to start the timer whenever a door is opened. Works really nice!

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 หลายเดือนก่อน +1

      Adding the event controller is a good idea. I've played for a long time and ECs are relatively new, so I often overlook them (especially when I've been using another method for almost a decade).
      It's always nice seeing better methods, new players, and fresh innovation in the comments.

  • @NicolasRIOU33
    @NicolasRIOU33 20 วันที่ผ่านมา +1

    Very nice compilation of useful and easy to apply tricks. Well thought well explained, I enjoyed this video a lot. Thank you.

    • @ShiftyshadowTV
      @ShiftyshadowTV  20 วันที่ผ่านมา

      Glad you enjoyed it, hope you get some good use out of them.

  • @adambedson5616
    @adambedson5616 3 หลายเดือนก่อน +1

    Thanks a bunch for this as a reasonable noob its always awesome to see what can be done with the blocks. Thanks!!

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน

      Even after playing for a decade there's always something new to learn. Glad I could share a few of my favorites.

  • @pimmiecreeper4459
    @pimmiecreeper4459 3 หลายเดือนก่อน +2

    Really nice video! I Have Space Engineers for a really long time now, but still learned something new!! Keep it going!

    • @pimmiecreeper4459
      @pimmiecreeper4459 3 หลายเดือนก่อน +1

      Subscibed!

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน

      Thanks, glad there was something new for you! :)

  • @jimclayson
    @jimclayson 2 หลายเดือนก่อน +1

    All excellent tips with super-easy application. 👍

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 หลายเดือนก่อน

      Thanks, I hope they get some good use!

  • @sigurdrr1015
    @sigurdrr1015 หลายเดือนก่อน +1

    I use to have a practical use for it. Made a lot of modular freighters that had a VERY good reception on the server i played

  • @falcothegreat5470
    @falcothegreat5470 23 วันที่ผ่านมา +1

    Overridden gyroscopes on custom turret blocks will help stabilize the turret instead of swinging around unexpectedly.

    • @ShiftyshadowTV
      @ShiftyshadowTV  22 วันที่ผ่านมา

      Interesting, seems like a lot of extra weight, and that it would slow the aiming. Weight isn't a problem on stations, but there you could share inertial tensor to stabilize. Could also just reduce the turret turning speed. On ships adding weight to subgrids tends to making moving chaotic, but if your ship is significant heavier than the subgrid you're probably ok. Might give it a shot.

  • @TurnyPlays
    @TurnyPlays หลายเดือนก่อน +1

    Awesome man! even some tips I didn't know as an experienced player!

    • @ShiftyshadowTV
      @ShiftyshadowTV  หลายเดือนก่อน

      Thanks, glad you found something new.

  • @martinilp2513
    @martinilp2513 3 หลายเดือนก่อน +1

    This video is ridiculously helpful! Thank you

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน

      Thanks, hope you get some good use out of the tips!

  • @DVS-rb9wn
    @DVS-rb9wn 3 หลายเดือนก่อน +1

    Very nice video, thanks for the tips!

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน

      Hope they help, good luck with your builds!

  • @milanizzo
    @milanizzo 18 วันที่ผ่านมา +1

    Bro u saved my SE expérience, Thank you, i'll look forward for more tips like this (mb engl)

  • @CMoDZ3D
    @CMoDZ3D 3 หลายเดือนก่อน +1

    Such a clean design

  • @sethpurifoy6025
    @sethpurifoy6025 2 หลายเดือนก่อน +1

    Most of these, I’ve encountered over my years of playing SE, but there’s still stuff to learn here! The turret range increase via defense block is handy for static grids. I used something similar to the periscope in one of my last builds, just sans piston for space constraints. And probably the most useful is the way you use keen airlocks; I’d heard of them before, but always thought they were necessarily ugly and not viable for aesthetic builds. That’s one I’m glad to be proven wrong on.

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 หลายเดือนก่อน +1

      Yup, the AI range increase is most useful for bases (static grids). I felt the same way for a long time about the airlocks, but a year ago I started trying to work them into my builds and have found many ways to sneak them in.

  • @DocuAddict666
    @DocuAddict666 2 หลายเดือนก่อน +1

    I must say, I'm mostly critic, and while those ideas are fairly known for long time players, you explained it absolutely well and added some bonuses. I wasn't fully aware of the air tight blocks, which can save you 125 pcu instead of a door. Superb.
    As a mini cherry on top, you might have could said for your periscopes, they can't be projected (from their main grid), as they are a subgrid. Veterans know this ofc, but I saw a few new comers in the comments. Splendid work overall.

    • @DocuAddict666
      @DocuAddict666 2 หลายเดือนก่อน +1

      and yeah, if guys want to use fancier stuff, like said periscopes or extra remote controls, etc and are limited by pcu (like on the servers often times), one has to outweigh the cost/usefullness depending on ones situation and desire.

  • @MaraisStephane
    @MaraisStephane 3 หลายเดือนก่อน +2

    tip 8 should use an event controller reacting to door epened trggering a timer block on 1.5s to close all door. That's what I do ^^.

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน

      That's a good idea! I might make it 2-3 seconds for my slowness though. :)

  • @FILOdeathlord
    @FILOdeathlord 2 หลายเดือนก่อน +1

    Wow i missed the air lock with walkthrough blocks. I heard of it but haven't seen it till now but i can now save ship interior space with this thank you for the video

  • @subzero1456
    @subzero1456 3 หลายเดือนก่อน +1

    What I use instead of just a timer for my doors is an event controller along with a timer block. Any time a door on my base is opened the event controller starts the timer block of 5 seconds to close all doors on the base/ship. The reason I don't use the timer block by itself is because there are annoying times when you go to open the door just as the timer block activates to close the doors on you.

  • @-_Dawg_-
    @-_Dawg_- 3 หลายเดือนก่อน +1

    For the parachute one, i actually use two event controllers and a logic gate script to basically figure out altitude and speed, and if both meet the criteria (aka youre plummetting at fast speeds) the emergency systems kick in to save you.
    Just so i can fly or drive in low altitudes without auto systems freaking out

  • @SwordOfJustice2007
    @SwordOfJustice2007 3 หลายเดือนก่อน +1

    Great video. Well done.

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน

      Thanks, glad you enjoyed it. :)

  • @Paladinleeds
    @Paladinleeds 2 หลายเดือนก่อน +1

    So for #8 (the door closing repeater), I actually do it slightly differently. I have an event controller that checks for if any door is open that I want to auto close. When it detects any open, it starts a 5 second timer, which then closes the door. If all doors successfully close, then all is set, but if a door fails to close, it repeats the 5 second timer again.

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 หลายเดือนก่อน

      That's a good way to do it.

  • @fredpryde8555
    @fredpryde8555 3 หลายเดือนก่อน +1

    there is some awesome ideas there great job thank you

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน

      Glad you enjoyed it, hope you get some good use out of them. :)

  • @themontagemaker9728
    @themontagemaker9728 หลายเดือนก่อน +1

    I recently remembered about space engineers and now I have my own computer so once I have enough money for more RAM and to actually buy the game again I'm going to start building again. I'm definitely going to use these tips in my future builds.

    • @ShiftyshadowTV
      @ShiftyshadowTV  หลายเดือนก่อน

      Good luck with your future playthroughs! There have been some cool updates recently, and another is coming this month.

    • @themontagemaker9728
      @themontagemaker9728 หลายเดือนก่อน

      @@ShiftyshadowTV I hope the next update is good!

    • @ShiftyshadowTV
      @ShiftyshadowTV  หลายเดือนก่อน

      @@themontagemaker9728 Same.

  • @Comicsluvr
    @Comicsluvr 2 หลายเดือนก่อน +1

    These are very handy tips!

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 หลายเดือนก่อน

      They're things I wish I'd know as a new player, hopefully they can help others as well.

  • @dakotafox6100
    @dakotafox6100 หลายเดือนก่อน

    Thank you, i didn't know most of these. I've been using sensors for my doors but that's so much easier!

    • @ShiftyshadowTV
      @ShiftyshadowTV  หลายเดือนก่อน +1

      I used to do the same. Still do for certain doors, but this works well enough for most. I'm too lazy to set up sensors for every door, especially on anything with a lot of them.

  • @MysticalShadowDragon
    @MysticalShadowDragon 22 วันที่ผ่านมา +1

    bout the doors thing, might aswell place a sensor above it (or below it) thatll open the door for you as soon as you step into the detection field. and ofc closes the door behind you. its able to be set up pretty tight aswell sooo yeah, automatic doors

    • @ShiftyshadowTV
      @ShiftyshadowTV  22 วันที่ผ่านมา +1

      I set up sensors for airlocks (you can see them working in the video), but I'm usually too lazy to set up sensors for all my doors. There are also times I don't want the doors to open when I'm close to them, such as in the cramped small grid interiors I tend to make.

  • @sorrowandsufferin924
    @sorrowandsufferin924 2 หลายเดือนก่อน +1

    Regarding the doors one:
    You can prevent the doors from shutting in your face completely by having an event controller check if the group of doors is open, and if it is, start a timer block with a 5-10 second delay that closes that group.
    That way, if any door is open in that group, the timer block will close them after 5-10 seconds of them opening.
    I checked this, it should work.

  • @therealbahamut
    @therealbahamut 2 หลายเดือนก่อน +1

    wow. So decoys act as lighting rods too? THAT is nice to know. Your method for door closing is interesting; I enjoy my automatic doors made with sensors and timers because I never have to open OR close them, but that does require a setup for each door. Yours is likely less performance intensive when scaled up to larger grids.
    Can't believe they STILL haven't fixed the airtight windows bug though.

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 หลายเดือนก่อน

      Yeah, the airtightness oddity is here to stay probably. I do like using sensors on some of my doors, I'm often too lazy to set them all up though (hence the single timer).

  • @moldy13
    @moldy13 3 หลายเดือนก่อน +1

    good stuff. all new to me. please post more upgrades.

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน +1

      As soon as I have another good list, I'll do so. Glad you enjoyed.

  • @HermanvanGelder
    @HermanvanGelder หลายเดือนก่อน +1

    Isn't that that OASIS song? You're my welder wahahaaaaallllllll!

  • @Astrocat-od5cy
    @Astrocat-od5cy 2 หลายเดือนก่อน +2

    I don't know if it was mentioned yet but putting an air vent pointed to the exterior and set to depressurize will collect oxygen. Of course you can use it for larger grids but it's also useful for cockpits since they require an oxygen supply even in atmosphere

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 หลายเดือนก่อน

      No-one has mentioned it, but yes that's a good idea. I do that for most of my builds (anything that flies in atmosphere). If I make another of these upgrade videos that might make it in.

  • @shamw0w63
    @shamw0w63 หลายเดือนก่อน +1

    I personally like to put a sensor on my ships to start my auto door closing timers so I never have to press a button or go into the control menu.

    • @ShiftyshadowTV
      @ShiftyshadowTV  หลายเดือนก่อน

      Once you start the auto door closing with a timer it repeats itself with no input. So you only have to go in once (which is the same for a sensor).

  • @RealSensationalBeing
    @RealSensationalBeing 3 หลายเดือนก่อน +1

    Wow I had no idea about the windows for airlocks. I will adopt.

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน

      Yeah, a lot of the angled and curved windows work. Also, all of the panels of the same shapes.

  • @warpzone4765
    @warpzone4765 หลายเดือนก่อน +1

    I'm pretty new, and one thing I like to do is mirror my space ship cuz I hate building the 2nd side of it, so I'll build 1 side, then copy it over with a projector and then it's like I'm only building half a ship

  • @bloodkiss4491
    @bloodkiss4491 3 หลายเดือนก่อน +3

    good work, the better microphone is a game changer ^^

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน +1

      Thanks! Yeah, it makes my life easier. I think I could work on the settings a little more and it would be even better.

    • @kevinknutson4596
      @kevinknutson4596 3 หลายเดือนก่อน +1

      I honestly thought the old mic was a audio filter so it sounded like a helmet mic. It fit the aesthetic too well xD

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน

      Haha, it really did, but no, it was just low quality.

  • @BrianRonald
    @BrianRonald 3 หลายเดือนก่อน +3

    I like to start my door close timer using an event controller, rather than having it repeat. Never shuts in my face.

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน +1

      Dang, that's a good idea. There are so many great uses for the event controller, but I never think of them because I'm so used to doing things without it.

    • @mediocreman2
      @mediocreman2 2 หลายเดือนก่อน +1

      This is what I do. Also means you can't really lose O2 in an airlock situation.

  • @gabeghiby6935
    @gabeghiby6935 18 วันที่ผ่านมา +1

    bro' you've gained a subscriber in me, as obviously you are very skilled in SE and we can all learn from you...
    the tutorials are quite good, and so far I'm learning a lot...
    if I may, I'd suggest:
    - please keep it under 10 minutes per video, and eventually split it in bits, like part #1 and #2 and so on,
    - and please go slower while showing and demonstrating where to click and what to click...
    you might be very used to the UI and all since you're advanced, but for us dumb nubies like myself, it's confusing on where to go and what to click...
    not to mention, some (like myself) are slower than others in catching up and keeping up with your presentation...
    that being said, your tutorials are great, keep up the good work

    • @ShiftyshadowTV
      @ShiftyshadowTV  18 วันที่ผ่านมา +1

      Glad you're enjoying them, and thanks for the feedback!

  • @elementalblaze79
    @elementalblaze79 3 หลายเดือนก่อน

    The 1st one is a great idea however I would making sure I have a control seat, cockpit, helm or what ever that can "control" said grid, and take a seat in it and just use the hotbar numbers to control how to line it up and after you're done, remove said hotbars, you'll need 2 free hotbars for max control one for rotations and another for shifting/sliding!

    • @elementalblaze79
      @elementalblaze79 3 หลายเดือนก่อน +1

      The 6th one great idea however in case of me needing a abandon my ship and ease of escaping, I put my drills on the back of my ship and use that method to flip the controls to the correct direction for mining however for normal flying my cockpit is facing the reverse of those drills for if I need out, I'm not stuck in my drills or have to squeeze between my ship to go back though the hole I made!

    • @elementalblaze79
      @elementalblaze79 3 หลายเดือนก่อน

      The rest are nice to know, hope they don't patch that last one! Lol

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน

      I can line up a grid with the sliders faster than I can set up a hotbar for it (usually takes me 5-10 seconds). So if I'm only ever lining up a projector once I don't bother. Its a good idea of you find using the hotbar easier though.

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน

      Hmm, interesting miner setup, I make welder and grinder ships that way sometimes, mostly due to piping decisions. Do you often find yourself needing to get out of your drill ship while drilling?

  • @mika_666
    @mika_666 2 หลายเดือนก่อน +1

    nice base

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 หลายเดือนก่อน +1

      Thanks, it was my initial base on our prior community server iteration. Spent a lot of time living there in survival, many good memories (and explosions).

  • @Juni_0220
    @Juni_0220 3 หลายเดือนก่อน +1

    Those airlocks though. definitely useful,

  • @Pixie_de_Fae
    @Pixie_de_Fae หลายเดือนก่อน +1

    I use a sensor on doors. Auto open else close. It wont shut on you till the player is out of sensor range.

    • @ShiftyshadowTV
      @ShiftyshadowTV  หลายเดือนก่อน

      I use sensors on some doors, but I'm often too lazy to set them up for every door. I also tend to play on PCU limited servers, so the a single timer is preferable to many sensors. If you've got the time, resources, and enthusiasm to use sensors they are nice though.

  • @dhruel
    @dhruel 2 หลายเดือนก่อน +1

    To think that I made an event controller driven complete airlock system with safety off (to prevent accidental opening), and all I had to do was put a curved window in front of a door. 😜

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 หลายเดือนก่อน +1

      Hahaha, yeah. Just about any window (or panel) would do.

  • @no-save4615
    @no-save4615 หลายเดือนก่อน +1

    Don't try the respawn thing. Concealment puts the grids into stasis when you're not around, so on most servers, it will never reactivate after you're gone

    • @ShiftyshadowTV
      @ShiftyshadowTV  หลายเดือนก่อน

      I've never played on a Server with this, good to know.

  • @user-rw3fm9ix3i
    @user-rw3fm9ix3i หลายเดือนก่อน +1

    Nicely Done! A SE channel with recent videos! Subbed...
    "More Shifty" looks good too, subbed there too!
    Thanks! I've yet to play this despite buying it a few years ago...

    • @ShiftyshadowTV
      @ShiftyshadowTV  หลายเดือนก่อน

      Awesome, thanks. It's a fun game if you like building things or being a space pirate. XD

  • @rafar9563
    @rafar9563 2 หลายเดือนก่อน +1

    Airlock trick seems useful, but actually its a glitch I'd say 😛 might be fixed in some update, and then builds that are using it are going to suffer

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 หลายเดือนก่อน +2

      The window airtightness has been like that for at least 5 years, and just last update they added more blocks that do the same thing. There's probably core code that makes it that way.
      Then again, the last time they tried to change anything about it was when they planned to remove the oxygen mechanic alltogether. Ever since then the airtightness of many blocks has been buggy, and none of it has ever been fixed. I honestly wish they cared more, but I wouldn't hold my breath on this one.

  • @reeseunion1501
    @reeseunion1501 2 หลายเดือนก่อน +1

    I do an event controler activate a 3 second timer to close all doors when one is open

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 หลายเดือนก่อน

      Also a good method. As long is it's timed properly for your grid, and the routs you walk through it, you'll never have a door shut in your face.

  • @hanswolfgangmercer
    @hanswolfgangmercer 2 หลายเดือนก่อน +1

    I like the ship in the first section! Is it on the workshop?

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 หลายเดือนก่อน +1

      The large grid ship isn't on the workshop, but most of the small grids shown are.

  • @Remius106
    @Remius106 3 หลายเดือนก่อน +1

    Not favourites, They're MUST haves..!!

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน

      Some of them definitely fall into that category for me. :D

  • @TokiSamurai
    @TokiSamurai หลายเดือนก่อน +2

    Great video I learned at least 2 things I have 3k hours

    • @ShiftyshadowTV
      @ShiftyshadowTV  หลายเดือนก่อน +1

      Glad you found something new!

  • @wenlong24
    @wenlong24 2 หลายเดือนก่อน +1

    Отличная игра. Я с другом играл в неё когда она вышла, но к сожалению разработчики не хотят развивать свой проект и не занимаются рекламой игры.

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 หลายเดือนก่อน

      Игра определенно нуждалась бы в доработке, но сейчас она значительно лучше, чем была при первом выпуске. Если у вас есть доступ к модификациям, они действительно выведут игру на новый уровень.

  • @aaronmeadows9329
    @aaronmeadows9329 หลายเดือนก่อน +1

    Could we get a tour of the first large ship please 🥺

    • @ShiftyshadowTV
      @ShiftyshadowTV  หลายเดือนก่อน +1

      Hmmm, it's honestly a bit of a disaster because it was built entirely in survival (from what was originally my starter brick of a base). I'll add it to the showcase list though.

  • @bandolin1216
    @bandolin1216 2 หลายเดือนก่อน +1

    I like the ship. Is that on the workshop?

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 หลายเดือนก่อน

      The large grid one is not, most of the small grid ships are though.

  • @Kain_V
    @Kain_V 5 วันที่ผ่านมา +1

    What if you set a trigger for the door opening event and close it after 20 seconds? Instead of an endless loop with an unpredictable closing time

    • @ShiftyshadowTV
      @ShiftyshadowTV  5 วันที่ผ่านมา +1

      That would work just fine. Some things to think about though:
      If you set it up for each door individually that would be a lot of event controllers and timers, might as well use sensors at that point.
      If you set up one controller that detects when any door is opened and then closes all after 20 seconds, you could run into a problem where you ALWAYS have a door close in your face while walking a certain path through multiple doors in your ship. You'd have to test and time that system for each grid individually.

    • @Kain_V
      @Kain_V 4 วันที่ผ่านมา

      ​@@ShiftyshadowTV ah, I am building smaller ships for a while, so it didn't even occur to me. Heey, another idea for an airlock - opening of door 1 triggers closing of door 2, and opening of door 2 triggers closing of door 1.

    • @ShiftyshadowTV
      @ShiftyshadowTV  4 วันที่ผ่านมา

      Yeah, it would work great for small ships (or just ships with few doors).
      If you trigger one end of an airlock to close when the other is opened, you will have a brief time with one opening while the other is closing. In SE doors are not airtight unless completely closed, and "airflow" is instantaneous. So you'll lose all your air every time. (Unless you have an airtight block between the two doors.)

    • @Kain_V
      @Kain_V 4 วันที่ผ่านมา

      @@ShiftyshadowTV this what I was afraid, maybe I can figure out how to include timer in this chain somehow (and not complicate the use of an airlock). hmm. To turn off doors and use custom buttons? and press F on 4 buttons instead of doors

  • @ConfusedRanger
    @ConfusedRanger 3 หลายเดือนก่อน +1

    Cool

  • @FateofNone
    @FateofNone 3 หลายเดือนก่อน +1

    18:39 timer blocks are a nice quick way to auto close your doors but if you have the room sensors work better because you can go completely hands free with doors opening and closing for you and you don't have doors closing in your face because you opened a door 2 sec before the timer activated.

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 หลายเดือนก่อน

      Yeah, sensors are nice. I use them in airlocks, but I'm too lazy to set them up for every door.

  • @guesswho2778
    @guesswho2778 3 หลายเดือนก่อน +1

    i actually really like the periscope camera idea.
    shame that its easier to just use third person or just chuck a camera on the front.
    is there a way to disable third person?

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน +1

      Yeah, you can slap one on front, or use a turret. However; if your ship is better off staying level in gravity, or you want to look around while traveling straight, the periscope is superior. That's why I used it in Small Grid Only.

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน

      You should be able to disable 3rd person in the world settings (I think). If not I'm sure there's a mod for it. XD

    • @guesswho2778
      @guesswho2778 3 หลายเดือนก่อน +1

      @@ShiftyshadowTV ah yep, thanks
      It sounds like something that would be in the world settings, i just thought that i would have found and done it by now if it was.

  • @evo3s75
    @evo3s75 2 หลายเดือนก่อน +1

    does the AI extended turret range trick also allow to target multiple enemies?

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 หลายเดือนก่อน

      I honestly have not tried that, but I'm pretty sure they will only fire at max range on your locked target. You can only lock one target at a time (manually or automatically) so I'd guess not. The turrets will still be able to fire at multiple targets if they are within 800m though.
      This inspires further testing.

  • @coltonmerryman5076
    @coltonmerryman5076 2 หลายเดือนก่อน +1

    Please post this ship on the workshop

    • @ShiftyshadowTV
      @ShiftyshadowTV  2 หลายเดือนก่อน +1

      Will do, need to polish it up a bit first though.

  • @nicolas267s
    @nicolas267s หลายเดือนก่อน

    #10 come on... Keen will definitely fix that one day.

    • @ShiftyshadowTV
      @ShiftyshadowTV  หลายเดือนก่อน +1

      It's been like that for a decade. Maybe some day, but don't hold your breath. They just added more blocks that act the same way in this week's update.

    • @IceQ78
      @IceQ78 15 วันที่ผ่านมา +1

      @@ShiftyshadowTV That pun rofl

  • @guillaumechartier8527
    @guillaumechartier8527 หลายเดือนก่อน

    Welders seem to do not repair block that are completly off ,how do I set them to built something (bloc) that are completly broke ?

    • @ShiftyshadowTV
      @ShiftyshadowTV  หลายเดือนก่อน

      They should place and weld blocks that are completely missing if you have your repair projector set up and turned on. All the setup info is in the video.

  • @Yeeren
    @Yeeren หลายเดือนก่อน +1

    I am blown away by the airlock tip. So many hours wasted on building "proper" airlocks...

    • @ShiftyshadowTV
      @ShiftyshadowTV  หลายเดือนก่อน

      It's a game changer for sure. There are so many ways you make them and places you can hide them.

  • @scottsadler4215
    @scottsadler4215 3 หลายเดือนก่อน +1

    Are any of these available in the workshop? id love to try some of them out.

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน +1

      Yes, a few of them are. There should be a link to my workshop in the video description.

    • @scottsadler4215
      @scottsadler4215 3 หลายเดือนก่อน +1

      you have some great additions in the video... but I love the design you created with the rib-cage look.@@ShiftyshadowTV

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน +1

      @@scottsadler4215 Thanks, a few of the small grid ships in the video are favorites of mine.

  • @Entity005
    @Entity005 หลายเดือนก่อน +1

    loved this game when it was released and for many years later i also digged it... but now it just have to bad graphic compare to other similar spacegames ... Hope they make Space engineer 2 soon

    • @ShiftyshadowTV
      @ShiftyshadowTV  หลายเดือนก่อน +1

      Understandable. I have a relatively low end PC so the graphics mean I can run it smoothly. XD

    • @Entity005
      @Entity005 หลายเดือนก่อน +1

      @@ShiftyshadowTV the ships and well machines does not look to bad dough... but the planets and such have always looked like a mess:) .. was better when there was no planets sometimes.

    • @ShiftyshadowTV
      @ShiftyshadowTV  หลายเดือนก่อน

      ​@@Entity005 O-yeah, I can agree with that. The planets look like they were made in 2005. They even have tearing along the seams. It's crazy. I didn't even touch them for about 3 years when they were added.

  • @eiscingdeath2004
    @eiscingdeath2004 3 หลายเดือนก่อน +1

    3rd Video I've come across of yours so far, Excellent job so get a sub and something for the algo.

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน +1

      Hahaha, thanks. Hope you continue enjoying them.

  • @CG-_-
    @CG-_- 17 วันที่ผ่านมา

    Im new to space engineer but isn't there a way to automate docking?

    • @ShiftyshadowTV
      @ShiftyshadowTV  13 วันที่ผ่านมา

      There is, but it's not always convenient to set up, and it will only work for a specific location on a specific grid. If you wish to dock elsewhere, you'll have to set up more AI blocks for that, or do it yourself.

  • @justnormal2521
    @justnormal2521 หลายเดือนก่อน +1

    11:02 tttttttttttttttttttttttttttttttt

    • @ShiftyshadowTV
      @ShiftyshadowTV  หลายเดือนก่อน +1

      Haha. Never a video without it.

  • @evilMissRune
    @evilMissRune หลายเดือนก่อน

    anyway, heres welderwall

    • @ShiftyshadowTV
      @ShiftyshadowTV  หลายเดือนก่อน

      If I ever make SE music for a custom music mod, I'll name one of the songs that.

  • @Flautman
    @Flautman 28 วันที่ผ่านมา +1

    Do you guys understand any of this?

    • @ShiftyshadowTV
      @ShiftyshadowTV  27 วันที่ผ่านมา +1

      Nope, not a word, it's pure unintelligible gibberish from start to finish.

  • @Actual420Ninja
    @Actual420Ninja 22 วันที่ผ่านมา

    i would rather a script to close doors, set its timer and you never have a door shut in your face ever again

    • @ShiftyshadowTV
      @ShiftyshadowTV  22 วันที่ผ่านมา

      A lot of servers have scripts turned off. It's a good option if it's available though.

  • @BlackRainEntertain
    @BlackRainEntertain 3 หลายเดือนก่อน +1

    these airlocks... are bullshit.... they call this buggy mess dlc?

    • @ShiftyshadowTV
      @ShiftyshadowTV  3 หลายเดือนก่อน +1

      The DLC just uses the same programming as the vanilla versions. 90% of the airlocks like that are vanilla, not DLC. But yeah, airtightness has never been a priority for KEEN. They even tried to get rid if it entirely at one point (changed their mind due to backlash from the community).

    • @BlackRainEntertain
      @BlackRainEntertain 2 หลายเดือนก่อน +1

      @@ShiftyshadowTV if i would have known, what the DLC Ladder blocks, do to my mental, i wouldnt have argued about the open door airlock syndrom
      omg, these ladders are missing essential puzzle pieces, in order to make them work with a somewhat functioning railing, i had to slap a halfslap catwalk on the backside, a full one on the underside, and a solid block on the opposite site. my brain melted , trying to make that thing work on a visual 2 block scale. i now totally believe without checking out that 90 % of the airlocks like that are vanilla, because the ladders suffer from the same sickness. 21 dlcs all based on unfinished buisness.
      as if they never played their own game. essential stuff like, why cant i hang a lightbulp to the ceiling, when im walking on a catwalk? their logic kills me.
      same with pipeworks, in the middle of the room is a T junction wich seems to have 2/3 of the size of a normal block, no catwalk fits underneath and no light on top, that should all be placable in the same blockgrid. i dont understand their issues, they made it work with blastdoors, why is the rest of it not the same?

  • @jerk1921
    @jerk1921 3 หลายเดือนก่อน

    You do not say "forwards", with an s. You JUST say 'forward'