Making a Mining Ship - Space Engineers Tutorial

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  • เผยแพร่เมื่อ 30 มิ.ย. 2024
  • This is the part 2 of a tutorial series to guide new and old players alike through Space Engineers survival from the very beginning and through to the point where ridiculous builds seem plausible.
    If you haven't yet bought Space Engineers and decide you want to here's an affiliate link to use :)
    It's also good for Space Engineers merch link.xsolla.com/DpunfKVB
    This video covers the construction of a mining ship for use in atmosphere, as well as all the info you need to understand for the building of any ship in space engineers.
    If you have any tutorial topics you'd like me to cover in the coming videos please let me know in the comments. If you've got burning questions about how to do something, ask here and I'll do my best to answer.
    00:00 Previously in this guide series
    00:21 Building a battery on the base
    01:24 Ordering some extra components
    02:00 Starting to build a small grid ship with a landing gear
    03:14 Building the cockpit and the basics of Build Planner
    04:49 Drills, Cargo and conveyors
    07:02 Turn auto-rotate off
    07:50 Connectors
    08:55 Batteries
    09:40 Atmospheric thrusters
    13:08 Gravity as down thrust
    13:38 Why can't my ship turn? Gyroscopes
    14:44 Base mounted connector
    15:22 First flight tests
    17:05 Docking to the base, making connectors safe with magnets
    18:49 Charging our batteries
    20:07 Doing a Capac
    22:10 Flight test 2
    23:47 Ore detector
    25:21 Getting the drill on our toolbar
    26:08 Mining without flipping over
    27:35 Why mine horizontally? Pancakes.
    28:16 Setting up sorters and ejectors for stone
    32:25 Lazy way to add drills to the toolbar
    33:08 Offloading ore to the base
    34:54 How to paint things, and when you can use P
    37:18 Adding lights
    39:27 What to do if you crash
    40:23 Adding more drills
    42:15 Weight watchers
    43:15 Advanced techniques for starting your next small ship build
    44:50 Outro
    The blueprint of the ship can be found on Steam
    steamcommunity.com/sharedfile...
    and mod.io
    mod.io/g/spaceengineers/m/fod...
    For those of you kind enough to want to support me in making more videos: / splitsie
    Discord: / discord
    Steam Workshop: steamcommunity.com/id/Sp litsie/myworkshopfiles/
    Space Engineers is used pursuant to the terms laid out in their video policy, found at www.keenswh.com/press.html
    Music and Sound Effects by:
    Space Engineers
    Artlist.io
  • เกม

ความคิดเห็น • 799

  • @jonnoble5624
    @jonnoble5624 4 หลายเดือนก่อน +273

    Who here has played plenty of Space Engineers and still watches all of Splitsie's tutorials? This wasn't the first SE content I ever subscribed to but it's always been the best.

    • @charlieodom9107
      @charlieodom9107 4 หลายเดือนก่อน +6

      I have almost 3800 hours in SE, and I'm still enjoying these tutorial episodes!

    • @BewareTheEngineer
      @BewareTheEngineer 4 หลายเดือนก่อน +5

      Watched his original series when I was first learning and now watching the updated new tutorials after having almost 1000 hours and still enjoying/learning from them!

    • @Darkclaw00
      @Darkclaw00 4 หลายเดือนก่อน +6

      Splitsie gave me the knowhow to really enjoy SE and it is now one of my favourite Games. I definetly see Splitsie as a Mentor and he even gave me the permision to mod his Butterball miner and even looked it over.

    • @SinnerD2010
      @SinnerD2010 3 หลายเดือนก่อน +3

      just shy of 2k hours... Always down for a Splitsie tutorial 😁

    • @yautjagames6988
      @yautjagames6988 3 หลายเดือนก่อน +2

      2k hrs and i dont think theres a splits vid i havent seen def one of the best 😊

  • @echomande4395
    @echomande4395 4 หลายเดือนก่อน +192

    Splitsie's Space Engineers tutorials. The standard against which other Space Engineers tutorials should be judged.

    • @Splitsie
      @Splitsie  4 หลายเดือนก่อน +13

      Lol thanks 🙂

    • @DasAnthra
      @DasAnthra 4 หลายเดือนก่อน +7

      He has a Point i learnd a Lot from them oh Lord the solar turning Script was a Game changer in my early game

    • @Sanguinus85
      @Sanguinus85 4 หลายเดือนก่อน +4

      Me too. I was unsure what to do at the start, but found Splitsie tutorials for game start and, frankly, had it run in the background and following every step 😁 Now I am passing this knowledge to friends, who don't speak English.

    • @VoidCrafterYT
      @VoidCrafterYT 4 หลายเดือนก่อน +8

      Honestly, Splitsie makes better tutorials then keen.

    • @ptdafool3372
      @ptdafool3372 4 หลายเดือนก่อน +1

      Another fantastic tutorial series. This is definitely for players of any skill level. Whether you have 10 mins or 10000 hours in SE. These have tips for everyone. I love the way you explain things. Solid reasoning and a bit of humour along the way.
      Good on you mate, keep it up. Your series are brilliant, mate.

  • @davidwarburton-burley9967
    @davidwarburton-burley9967 4 หลายเดือนก่อน +281

    My biggest tip to newbies is to remember that braking distance increases considerably when youve got a full load. Ive crashed quite a few times because I was going too fast 🙂

    • @themoss7115
      @themoss7115 4 หลายเดือนก่อน +31

      Let's be real, you will always be loosing ships to dumb things like that. I have over 2000 hours in game and I am still loosing ships to "unlock while recharging" 😀

    • @davidwarburton-burley9967
      @davidwarburton-burley9967 4 หลายเดือนก่อน +8

      @themoss7115 Ha yeah the other day I couldn't understand why my hydrogen ship kept on crashing on undock then I realised I had the tank on fill 🙂

    • @armastat
      @armastat 4 หลายเดือนก่อน +7

      I feel ya, been there done that ... repeatedly. I have gotten into the habit of creating status indicators. You can use logic blocks (timers, scripts, programmable blocks, etc) to remind u of whats going on , in this case I add exterior light that can be blinking yellow when batteries are on recharge and are off when not. Or more likely i would have the use the light (and others) as navigation lights. I used to fly planes so I enjoy adding colored navigation lights to my vehicles.

    • @AnonNopleb
      @AnonNopleb 4 หลายเดือนก่อน +9

      My first major accident was drilling straight down with an atmo miner. It started to pitch a bit too far and was like a turtle on its shell inside the mining hole

    • @davidwarburton-burley9967
      @davidwarburton-burley9967 4 หลายเดือนก่อน +2

      @@AnonNopleb I put two large thrusters facing forward now 🙂

  • @VoidCrafterYT
    @VoidCrafterYT 4 หลายเดือนก่อน +79

    Honestly, Keen should hire Splitsie to make all their future tutorials. Always nice to watch these tutorials even though I'm an old player.
    Edit: Honestly, I've suffered under auto-rotate for so long. I literally forgot it was a thing and it was so annoying until I realized it existed again. Glad to see this tutorial warns new players (and old players that forgot it was a thing) about the suppressor that is auto-rotate.

    • @Splitsie
      @Splitsie  4 หลายเดือนก่อน +8

      I'm glad I was reminded to put the detail about auto-rotate in. I've had it off for so long I forget that it's there (until I fat finger it and accidentally turn it on) :D

    • @marcusdirk
      @marcusdirk 3 หลายเดือนก่อน +4

      "Space Engineers is going to try and predict the orientation of the block", but it's not very good at it.
      "Prediction is difficult, especially of the future." - Niels Bohr

  • @TheMarneh
    @TheMarneh 4 หลายเดือนก่อน +44

    Even as a somewhat experienced player, I really like to watch well structured tutorials like this because you can ALWAYS learn something you didn't know before

    • @Splitsie
      @Splitsie  4 หลายเดือนก่อน +3

      Thanks :)

    • @jsamue12
      @jsamue12 28 วันที่ผ่านมา

      knew about the landing gear trick, but never know you could drop a connector down as your first block and have it work

  • @renn_frenn
    @renn_frenn 4 หลายเดือนก่อน +42

    Not knowing how to use the build planner was causing me so much wasted engineering time. This is a tutorial on top of a tutorial. Gorgeous gorgeous man

    • @Splitsie
      @Splitsie  4 หลายเดือนก่อน +9

      You're welcome, there's more than I put in here that's included in the standalone tutorial for it, but my goal is to slowly add the pieces in the subsequent videos in this series :)

  • @RvKsword
    @RvKsword 4 หลายเดือนก่อน +22

    ive been playing for bout 2 years but still like watching tutorials to see building techniques and i often learn new tricks. for example I HAD NO IDEA YOU COULD DOUBLE CLICK TO LEAVE HAND TOOLS ON DO YOU KNOW HOW USEFUL THAT WOULD HAVE BEEN TO KNOW AAAAAAHHHHHHHHHHHHH

  • @greyic
    @greyic 3 หลายเดือนก่อน +17

    "It's not save-scumming in Space Engineers. It's just having a better day." Amen

    • @MacEat
      @MacEat หลายเดือนก่อน

      Fur real lol i had my first capitol ship crash yesterday and just immediately closed app

  • @fcytv
    @fcytv 4 หลายเดือนก่อน +16

    That's one nice looking starter miner!
    As for things you probably should mention in this one:
    1. Point to the fact that spotlights work just as suit flashlight and can be controlled by pressing "L" when you're in the cockpit.
    2. Starting small grid builds became easier than ever when they added a "add small head" button to rotors. It's way easier to do and way less chance to do it wrong since the rotor and the rotor head will be locked in place... well you'll have to explain how to lock the rotor too but still worth mentioning this method too along with connectors.

    • @Splitsie
      @Splitsie  4 หลายเดือนก่อน +7

      Good point about L, it's one of those things I use but seem to forget to mention :P
      As to rotors/hinges, I don't think they're a good option when just starting out. Things like the thrusters going nuts while attached to a sub grid adds some extra complexity that I think are best avoided, even if it's the technique I always use myself :)

    • @phoenixfire596
      @phoenixfire596 3 หลายเดือนก่อน +2

      @@Splitsie I know what you mean. These days I always use a projector off of a LG-SG locked rotor for building my SG ships. Design in creative, then project for easy building. I also save all my blueprints with the batteries on recharge and the thrusters off, to start charging as soon as the battery is welded as well as completely avoid that problem with thrusters on subgrids.

  • @jimgibson6142
    @jimgibson6142 3 หลายเดือนก่อน +5

    Been playing the game for years. Splitsie is still the best resource for learning and watching his videos I always learn something. So many "I didn't know that!" moments! Also, his presentation style is just awesome!

    • @Splitsie
      @Splitsie  3 หลายเดือนก่อน +1

      Thanks so much :)

  • @bobmay1515
    @bobmay1515 3 หลายเดือนก่อน +4

    For docking and undocking, I like to use an Event Controller and two Timer blocks. Name one timer block "Undock" and one timer block "Dock". Set the event controller to monitor your connector, and on connect, trigger the "Dock" timer block, and on disconnect trigger the "Undock" timer block. Then on the timer blocks, set batteries to recharge/auto, turn thrusters on/off, turn ore detectors on/off, antennas, beacons, set H2 tanks to stockpile or auto, etc. On small grid, this takes up only 4 blocks, and means that I can free up my hotbar so that I really only need my connector and maybe my lights. And when docked, my small grid ship consumes a minimum of power from the parent grid. The Event Controller is definitely the best block added to SE in recent years.

    • @Splitsie
      @Splitsie  3 หลายเดือนก่อน +4

      I prefer to do things this way too, I'll definitely be covering it in a future tutorial on the more advanced stuff 🙂

  • @slab-dd6vj
    @slab-dd6vj 4 หลายเดือนก่อน +11

    Nice to see updated tutorials from the master itself. 2 tips that you might add for a flying miner:
    1: Breaking thrusters on/off on the hotbar. this is a good habit to have for saving power when you are flying more than 300m.
    A more advanced tip:
    2: When right-clicking or left-clicking mining for long periods, you can go into your inventory or the control panel while holding the mouse buttons and releasing the button while in the panels then exiting the panels. This will keep the tools working even if you are not holding the buttons anymore. To stop them you can press the buttons again (or get out of the cockpit)

    • @Splitsie
      @Splitsie  4 หลายเดือนก่อน +6

      I toyed with whether to explain the use of braking thrusters on/off as it's definitely a useful thing to have. I ended up not adding it because it was already 45 minutes long but will definitely fit it in for one of the future videos :)
      Same with the workaround for no grid based double click - so handy to be able to use when clearing large spaces

    • @charlieodom9107
      @charlieodom9107 4 หลายเดือนก่อน +3

      I agree with both the suggestions, and feel they should be added in a later episode, going more in depth with certain control quirks once a player has progressed more.

    • @xxbongobazookaxx7170
      @xxbongobazookaxx7170 4 หลายเดือนก่อน +2

      1 is a bad tip for new players imo as it increases the chance that they'll forget something and explode because of it. As a new player it's less likely that they'd be able to diagnose and fix even such a simple issue before crashing, better safe than sorry for a very first build imo.

    • @BoroMonokli
      @BoroMonokli 3 หลายเดือนก่อน +1

      Braking thrusters were part of the last mining ship tutorial four years ago.

  • @MykolaSkotynyanskyy
    @MykolaSkotynyanskyy 4 หลายเดือนก่อน +9

    Great tutorial! Just few tips to improve quality of life:
    * Backward facing remote controller + camera on top of connector simplifies docking and flying out from tight mines
    * Event controller on "Connector Connected" + 2 timer blocks for dock on/dock off sequences (recharge batteries, turn off/on thrusters/gyros/antenna/ore detector/ejector sorters/stockpile/lights etc.)
    * Event controller + Holo LCD for cargo filling control - just turn on/off lcd with preconfigured text (checked AND gate, use level 90%-95% for small miner to avoid flashing when ejcectors pull out stone and drills push new stone)
    * Event controller + Holo LCD for drill filling - turn on/off lcd with text (unchecked AND gate, use level 95% - it is hard to fill drill to 100%)
    * Hide tanks, ejectors and sorters from inventory screen

    • @Splitsie
      @Splitsie  4 หลายเดือนก่อน +5

      Agreed, all great tips. I'll likely be including a lot of them when I get around to demonstrating the more complex stuff like Event Controllers :)

    • @charlieodom9107
      @charlieodom9107 4 หลายเดือนก่อน +1

      You only need a TB with an EC if you have more than 9 groups of blocks you need to toggle.
      I use an EC for docking with no TB on nearly all my ships.

    • @xxbongobazookaxx7170
      @xxbongobazookaxx7170 4 หลายเดือนก่อน

      Never thought about putting the RC on backwards, seems useful, all the rest are great tips for anyone who doesn't like or cant use scripts as should be expected of new player tutorials

    • @AnonNopleb
      @AnonNopleb 3 หลายเดือนก่อน

      One of my fav uses of the event controller is to set it up so it automatically switches all drills off. This only works if you mine by setting your drill group to "on", though.

    • @phoenixfire596
      @phoenixfire596 3 หลายเดือนก่อน

      I've never needed RC or EC before, maybe I'll experiment with them on my heavy miner. Sounds useful.

  • @davidalexander4076
    @davidalexander4076 4 หลายเดือนก่อน +10

    If you ever find yourself lacking in cobalt, you can substitute the small cargo container on your base with a welder, which can not only help you build refineries and assemblers on your early game build, but also holds the same amount as a small cargo container, without the need of grids!

    • @davidalexander4076
      @davidalexander4076 4 หลายเดือนก่อน

      Additionally, when building your first large grid ship -
      If you use the aforementioned method of building the ship off of a connector, you can build welders on said ship to pull directly from your base's inventories to help save on trips, time, as well as fuel on assembling the larger components. Sometimes it's worth building additional conveyers to extend a welder to certain parts, such as an unwelded jump drive or even additional smelters. Don't just limit yourself to your handy dandy hand welder!

    • @Splitsie
      @Splitsie  4 หลายเดือนก่อน +5

      I'm certainly guilty of overusing the hand miner but will be trying to work in the use of a grid welder for building the refinery when I cover that 🙂

    • @phoenixfire596
      @phoenixfire596 3 หลายเดือนก่อน +1

      I actually recently built a welding arm in my Never Surrender I'm playing with my dad. The thing works really well for building a very large ship off of a projector. Certainly saves on trips, what with the thing being plated in heavy armor!

    • @sgt_retiredcharlie4102
      @sgt_retiredcharlie4102 3 หลายเดือนก่อน +1

      I didn't know this. Thanks for the tip. I'm glad I read a lot of the comments. I've already learned 3 or 4 new things (but I'm still new to the game (at 53 years old)! LOL

    • @davidalexander4076
      @davidalexander4076 3 หลายเดือนก่อน

      Thats what the E-4 mafias for old sarge ;)

  • @eddieruhier319
    @eddieruhier319 4 หลายเดือนก่อน +12

    As always, concise, well-planned, and well-illustrated. I've got 3,500 hours in SE and I still love watching your tutorials - and I'm still learning from them. Thank you :-) - Eddie (leatherboyUK).

    • @Splitsie
      @Splitsie  4 หลายเดือนก่อน +1

      Charli says hi (or it was a sleep yip, who knows) 😂

  • @Ms_Succubus
    @Ms_Succubus 4 หลายเดือนก่อน +3

    There are two things I can recommend new players to mess around with.
    One being: If you ever struggle to find Cobalt Ore but really need more cargo capacity on your base, you can use small grid Large Cargo Containers and lock them to your base as Splitsie showed at the end of the video with Connectors to build off of. Small grid Cargo Containers don't require any Cobalt to be built and a large one has the same cargo capacity as a large grid Small Cargo Container.
    Another option to attach them to your base is to build an Advanced Rotor that is attached to your conveyor system.
    1. You weld the Advanced Rotor up to be functional.
    2. You grind off the Rotor Head.
    3. You access your bases control menu and set the Advanced Rotor to "Locked". It's a tick box that shows up once you selected the block in the control menu. That prevents it from spinning around uncontrollably.
    4. You press the "Add Small Head"-button in the same menu. This will add a small grid Advanced Rotor Head to your rotor. Which allows you to transfer all items between your base and whatever type of cargo you put on the small head side.
    5. Place a small grid Large Cargo Container on the rotor head. Make sure the large port of the container connects to the large port on the rotor head.
    Number two being (slightly more advanced):
    Should you have troubles finding ore spots near you, or have found one that is quite far away, you might want to build a vehicle with wheels. Think of it as a large-ish truck with a few cargo containers and a connector for your miner to connect to. For traversing longer distances you can save a lot of powerr, since wheels use substantially less power than thruster. And you can use it to carry more goodies with you if you add cargo containers to it. Be warned though: Wheeled vehicles sometimes have a very weird way of interacting with ... well everything in this game.
    But if you decide to do it:
    Make sure you have more than 4 wheels, especially if you want to add additional cargo capacity.
    Add more batteries than needed, so you can, if you really need to use them to charge your miner.
    DEFINITELY add a Gyroscope. Yes, it is wheeled vehicle, but you'll catch air more often than you'd like to. And it makes getting out of weird ditches you might find yourself in much easier.
    Beforer you put your miner on it, give it a test drive, see how it feels, and what wheel settings work for you. Then add your miner on it's back and try again, but more carefully, you don't want to destroy both vehicles at the same time.
    This might be something interesting to touch on in this series as well. Like your Goose (I think it was), from Survival maybe. Or just wheeled vehicles in general. Although flying machines tend to be much easier to use and utilize in this game than wheeled ones.
    As a side note: I love how you got Capac to help you in your tutorials, besides just causing chaos :D

    • @Splitsie
      @Splitsie  4 หลายเดือนก่อน +3

      Oh, don't worry. I love wheeled vehicles way too much to not cover them in a future video 😂

  • @johnrtrucker
    @johnrtrucker 4 หลายเดือนก่อน +5

    The auto rotate... hundreds of hours in game and I just learned that... 😂 apparently I still have so much to learn! Lol thanks again splitsie 😊

    • @Splitsie
      @Splitsie  4 หลายเดือนก่อน

      You're very welcome 🙂

  • @choobakasmooth9465
    @choobakasmooth9465 4 หลายเดือนก่อน +12

    I just started playing this on xbox gamepad yesterday, didnt actually think I'd find an active information outlet as I thought the game was old but your channel is a goldmine for me right now 😂😂

    • @Splitsie
      @Splitsie  4 หลายเดือนก่อน +4

      Glad you're finding it helpful - SE is old, but still actively developed with a pretty active and great community :)

    • @frankenberry9670
      @frankenberry9670 4 หลายเดือนก่อน +1

      @@SplitsieI prefer the term "highly experienced" ;-).

    • @user-ou9qd9no5n
      @user-ou9qd9no5n 2 หลายเดือนก่อน

      @@Splitsie How to search ores in ne updates?

    • @stormcrown9384
      @stormcrown9384 22 วันที่ผ่านมา

      Honestly same, I tried to do this with a downward facing connection.... it broke everything

  • @skipper2285
    @skipper2285 4 หลายเดือนก่อน +8

    Completely satisfies KISS for beginners. Well done!

    • @Splitsie
      @Splitsie  4 หลายเดือนก่อน +1

      Thanks :)

  • @phoenixfire596
    @phoenixfire596 3 หลายเดือนก่อน +2

    One thing that I've taken to building while in space, and in the process of building a jump capable ship, is what I call a jump sled. Take a jump drive, add two connectors to it, surround it with solar panels and add two batteries. The thing will passively charge up jumps and hold 3 of them at a time, and you can use it to jump a small grid ship anywhere you want, while being dirt cheap compared to a true jump capable ship. You can also run conveyors around the drive to connect the two connectors, so inventory can run through it. Such a simple build, but tremendously useful, I find.

  • @stockcar92a
    @stockcar92a 4 หลายเดือนก่อน +7

    A good middle ground for drills is to place a conveyor on the front port of the cockpit and a drill on each side of the conveyor for two drills total. This is my usual 'starter' miner design and gathers nearly as much ore as the three drill setup.

    • @unclegreybeard3969
      @unclegreybeard3969 4 หลายเดือนก่อน

      That's also what I wanted to say, it is more efficient drilling than 1 drill but without the risk of overloading to the point that you are too heavy to fly.

    • @Splitsie
      @Splitsie  4 หลายเดือนก่อน +2

      With this design the 2 drills would still have been able to get a bit too heavy to lift if filled, but that's a good option for a tidy design that's a bit more capable than a single drill :)

    • @phoenixfire596
      @phoenixfire596 3 หลายเดือนก่อน +1

      @@unclegreybeard3969 That's why my heavy miner has a truly excessive amount of lifting thrust. 8 large atmo and 3 large H2, carrying 9 drills and 3 large cargos. I can't overload it, no matter how hard I try. Blown up so many ships designing the beast though.

    • @sgt_retiredcharlie4102
      @sgt_retiredcharlie4102 3 หลายเดือนก่อน

      @@phoenixfire596 Do you have that Beast on the Workshop? I'd love to take it for a ride!

    • @phoenixfire596
      @phoenixfire596 3 หลายเดือนก่อน

      @@sgt_retiredcharlie4102 I'll upload it tonight when I get home from work. Check the workshop in about 5h and it should be there

  • @memeberfunk2731
    @memeberfunk2731 2 วันที่ผ่านมา +1

    Im loving this cant wait for more.
    One suggestion / request,
    Can you complie a list of all the building plans used?
    This will make the process easier and faster instead of going back to watch the same spot over again multiple times.

  • @aracron
    @aracron 4 หลายเดือนก่อน +2

    I always use one of your other techniques where I build a large grid rotor and give it a small rotor head. Then I build the ship off of that, and it is connected to base power while I do so. But that is definitely more resource intensive early on.
    I love these tutorial videos! I hope you keep them going.

    • @Splitsie
      @Splitsie  3 หลายเดือนก่อน +2

      Yup, I do the same. But I also know that when the thrusters start going nuts on that rotor I just need to turn them off until later. I decided not to go into that side of things in order to keep the other more useful info more clear - even though I really wanted to :D

  • @guywiththepixelatedface1260
    @guywiththepixelatedface1260 22 วันที่ผ่านมา

    Just started 2 weeks ago, with a group of family and friends. Thanks so much for this!
    Anyone reading this, build this first before you start printing ships. It teaches you additional stuff you'll need. And definitely watch the video to the end, so you can understand sorters and get the stone dump going just right.
    Next for us will be Rovers, and then inter planetary, and then we'll set up a base in space!

  • @mandyspence1599
    @mandyspence1599 4 หลายเดือนก่อน +25

    Nice and easy to follow, and pleasant as well, your chuckles really brightened the mood. However, and this is my only criticism, I personally thought there were a few jarringly sudden cuts early on in the vod. Other than that, awesome!

    • @Splitsie
      @Splitsie  4 หลายเดือนก่อน +8

      It's tricky with tutorials to avoid some of those cuts (especially with clouds moving in the background). I record myself saying things multiple times to get them right, or in many cases actually went back and re-did segments by rebuilding what I had at the time in order to demonstrate it in another way so couldn't quite get them as smooth as I might have liked given unlimited time :/

    • @mandyspence1599
      @mandyspence1599 4 หลายเดือนก่อน +2

      @@Splitsie I enjoyed it and found it helpful, looking forwards to the next one. Release them in your own time though, Splitsie, you have a lot on your plate, dont burn yourself out. As for new players, your old stuff is still good, better than good, so they wont be left floundering.

    • @igorbrown3756
      @igorbrown3756 4 หลายเดือนก่อน +1

      ​@@mandyspence1599 ive been watching all of his tutorials on repeat for a couple days now. It definitely takes a bit to wrap your head around this game

  • @chaosknight626
    @chaosknight626 4 หลายเดือนก่อน +3

    Fun little trick: When using the Block Tool option for the drill, you CAN force it into a constant on state like double clicking hand tools. Just hold down left or right click, open the K Menu (Other menus more than likely work), then hit the button again to close the menu

    • @Splitsie
      @Splitsie  4 หลายเดือนก่อน +1

      That is indeed super handy, I use it all the time when drilling out large caverns :)

  • @Tantalus7Aura
    @Tantalus7Aura หลายเดือนก่อน

    I bought this game back then it still was in early access.
    Each year I support the developers by buying the dlc and start to play again and of course forget completely how to play.
    Thank God there are You Tubers like Splitsie who still make new tutorials to help me get back on track.😁

  • @Eisen_Jaeger
    @Eisen_Jaeger 4 หลายเดือนก่อน +12

    Tutorial Capac seems a lot more savvy than the regular one :P

    • @Splitsie
      @Splitsie  4 หลายเดือนก่อน +6

      Still gets blown up though 😂

  • @Toughbeard
    @Toughbeard หลายเดือนก่อน

    Thank you Splitsie for the update :) When I first started SE I watched the old ones which were pretty new then. I am so glad to see the new ones.
    TIP: For double click action on your drills to work you mouse click and hold the action you want, left or right click, then you hit K to open K menu, then close menu with ESC. your drills will continue to run... To stop just click mouse button again... Enjoy less strain on your hand...

  • @Baito009
    @Baito009 หลายเดือนก่อน

    It took me a good number of weeks when I first started playing to figure out the ships drills could do the mass clear without collection mode. Absolute game changer

  • @TheFedebarx
    @TheFedebarx 4 หลายเดือนก่อน +3

    Lear how to have fun with space engineers years ago with Splitzie's tutorial! After 1000 hours of play time still learn something new!❤

  • @Ty-bz7zx
    @Ty-bz7zx 3 หลายเดือนก่อน +3

    I always hated when tutorials or teachers / instructors tell you exactly what to do... correctly .. but not WHY or any practical application of said information or technique. =))
    No worries here... You explain what to do, why to do it that way, what happens if you don't, and most importantly the key presses and shortcuts to do it all. Impressive tutorials without useless "attempted" comedy or video clips, silly voices, or gimmicks. Well done as always! Earned a sub here. Tyvm for the effort.

    • @Splitsie
      @Splitsie  3 หลายเดือนก่อน +2

      Thanks, I similarly find such things quite annoying - if there's comedy in these it normally happens by accident :P

    • @BoroMonokli
      @BoroMonokli 3 หลายเดือนก่อน

      There is plenty of comedy in your other videos. Right Crashpac?

  • @BillysFingers
    @BillysFingers 14 วันที่ผ่านมา

    New player here at 20 hours. This video is fantastic, if not a little daunting when you're first starting out, but if you persist and follow every step, you end up with an awesome mining ship!
    A couple of issues i experienced that might help other newbies, the first was control. I found the ship very difficult to control until i had done all the thruster upgrades mentioned later in the video. Then the ship becomes much more stable. The other issue i had was that the ore located in the drill was moving down to the cockpit storage but not going past into the medium storage crate. This i discovered was due to me having the storage crate orientated wrongly. I had it with the small three squares facing towards the cockpit, but it actually needed to be facing outwards so the big yellow square meshed with the same square on the conveyor converter. This was the only part of the video that confused me. But the solution is to get them to match, then your ore will travel right through to your base's storage.
    The last tip i can give is that as soon as you install the batteries, you have about 30 minutes before they run out and your ship falls and damages its thrusters, so get it attached to your base as a priority the with it charging and stable you can continue with the building etc.
    So glad i found this video, Splitsie you are a genius! :)

  • @KoraynosTR
    @KoraynosTR 4 หลายเดือนก่อน +9

    Such a good tutorial for beginners! I would also add an antenna on the ship if say i were to leave it somewhere

    • @Splitsie
      @Splitsie  4 หลายเดือนก่อน +5

      Ah, good point. I do that so rarely in my own games but it seems like it would be a good habit to have 🙂

    • @zythaar8317
      @zythaar8317 4 หลายเดือนก่อน +3

      Or at least a beacon :)

    • @charlieodom9107
      @charlieodom9107 4 หลายเดือนก่อน +1

      Beacons use far less power, and should be used unless you need to access the grid remotely.

    • @phoenixfire596
      @phoenixfire596 3 หลายเดือนก่อน

      I have an antenna on all of my ships, for just that reason. Never lose a ship again because you had to abandon it!

  • @rocketloncherboy
    @rocketloncherboy หลายเดือนก่อน

    normally i hate tutorials but man you landed all of the incredibly proper points explain excellently.
    Thank you so much for your time taken for this process.

  • @Cr4sHOv3rRiD3
    @Cr4sHOv3rRiD3 4 หลายเดือนก่อน +2

    Regarding sorters between 28:20 and 32:20, If you allow I can add some tips for sorters and ejectors:
    - the best ratio of 'things' ejected thru 'ejectors' is to slap 1 sorter per 1 ejector (in some cases I put 2 sorters to pull on one ejector but it clogs ejector after some time so I call it like 1 vs 1).
    - if happens sometimes that you need the stone for some reason (let's say you don't have gravel in your base and you need it), it is good to group ejectors in a group and put them in hot bar for On/Off (you can add sorters as well but there's no reason unless you want to save power while offline etc).
    - you can also set sorters to always pull resources, that way you will always have full sorter inventory for an ejector to pull from (if you have 2 ejectors and 1 sorter, ejectors will throw 2 chunks but it will have the same amount as 1 sorter and practically you will waste one ejector, that's one more reason for slapping 1 sorter and 1 ejector only).
    - sorters and ejectors are working on ticks, it means that everything going thru them it will be calculated in a single tick , that means on each tick sorter inventory will be full and it will be empty instantly by ejector, on the next tick it will pull the next inventory, that is another reason to use only 1 sorter for 1 ejector as well. :D
    For offloading the ore to the base 33:12 to 34:50 , you can build an dedicated miner docking spot, it is same as one you have build one on a side of an survival kit, just build on another spot (free conveyor spot) an sorter on a base (arrows toward the base) and set the sorter to white list the ore and pull all (you can also set Ice in a whitelist), then slap an large connector and basically, when you dock a miner it will pull every ore and ice from the mining ship to the base cargo, just open the inventory and check when it's empty, close it and you can fly for another round. Later on you can see how much time you have to be connected until empty and without opening the inventory just fly for another mining trip ^^
    Few tips for building conveyors. If you can try to fill all the slots of an conveyor ports specially when building large ships and when playing multiplayer game (game have an tick system I've mention above and it will check everything that have conveyor port, unless you put some functional blocks to cap an conveyor. It is not much affecting game render speed in single player but it affects a lot on multiplayer server or as well in single player game where you have lot's of grids which have lots of open ports on conveyors and not connected to something. Example: Conveyor block have 6 sides and sometime you slap like few in a row to connect something and it leaves like 4 on each open while only 2 are connected, imagine a big ships filled with that kind of build and have probably thousands of them opened and not connected and game have to check every tick all of the ports. My advice when building conveyor system on a grid is to build the conveying system as much closed as possible, without opened ports not connected, just try to keep the ports connected or use proper conveyor blocks such as pipe, curve, T piece etc...
    I know this is not like something for maybe new people but it is helpful for even some experienced player, I have noticed that many of multiplayer games have player which doesn't know those stuff or maybe they just not interested in to remember them :D
    Anyway, keep up great content and channel Splitsie, even with my 6K hrs of SE I still watch your tutorials and I like them every time as well as recommend them to anyone interested in SE

    • @Splitsie
      @Splitsie  4 หลายเดือนก่อน +2

      You can have an almost unlimited number of 'ejectors' per sorter as they can all independently pull material and the sorter's own pull becomes irrelevant at scale 🙂
      There's a through put limit for conveyors but in practice you're unlikely to reach it in survival play.
      The conveyor thing was fixed a couple of patches ago, the performance issues are now almost non existent 🙂

    • @Cr4sHOv3rRiD3
      @Cr4sHOv3rRiD3 4 หลายเดือนก่อน +1

      @@SplitsieDidn't know they've fix the conveyor thing lol, thx for the update though. I really have to read the logs in detail in the future I guess :D
      They have probably fix the ejectors thing with that conveyor updates since they can all pull from one sorter. I have to test it one day just to make sure. I will also check the code to see what's going on in deep. Thx for the update again.
      Those tests I was made for sorters are like 1 year plus old, maybe more can't remember, but anyway it doesn't matter to much as you say :D
      Keep up great content and channel. Also, tutorials are awsome

  • @14Blackspirit
    @14Blackspirit 3 หลายเดือนก่อน +1

    I just wanted to say thanks for this tutorial series. I bought Space engineer when it came out and got overwhelmed and quit on the spot. This series after all this years brought me back and I love this game. Your tutorials are amazing and teaches me some fundamentals to improve on. It is so much fun how my ships change with every build.

  • @NTC_Transport
    @NTC_Transport 3 หลายเดือนก่อน +1

    I'm glad to see the updated tutorials. I had no idea we had the flat fans.

  • @jonw7214
    @jonw7214 11 วันที่ผ่านมา

    I've always been a fan of pointing the drills straight down, always seems easier for me to not smack into a wall.

  • @BobTheTrollKing
    @BobTheTrollKing 28 วันที่ผ่านมา

    Little bit of a tip for newer folks that I just learned. If you have a "Tool ship" whether it be grinders, welders or drills, you can get the tools to stay on without holding LMB. If you turn the tools on by left or right clicking, and then open your inventory while it's held, they stay on. Great for mining and welding.

  • @Stomperdon
    @Stomperdon 3 หลายเดือนก่อน +1

    Very long time player and I still watched the entire video. I just really enjoyed the way you deliver the information.

    • @Splitsie
      @Splitsie  3 หลายเดือนก่อน

      Thanks so much :)

  • @Comicsluvr
    @Comicsluvr 3 หลายเดือนก่อน

    I have 4 thousand hours of SE. I've played it since the map was bounded at 50k on a side. And I STILL learn from Splitsie's tutorials!

  • @Minimeister317
    @Minimeister317 3 หลายเดือนก่อน

    As someone who just purchased the game a few days ago, this video was just what I needed. Thank you so much, Splitsie!

    • @Splitsie
      @Splitsie  3 หลายเดือนก่อน

      You're very welcome, hope you're having fun with it :)

  • @naturalselection28
    @naturalselection28 4 หลายเดือนก่อน +2

    I always use advanced rotor for the build platform. You get the benefit of power to your ship and the flexibility to start however you like with armor blocks.

    • @Splitsie
      @Splitsie  4 หลายเดือนก่อน +4

      I seem to default to hinges these days (for no particular reason) but chose to avoid hinges/rotors for new players due to the other complexities of the blocks and the fact that the thrusters go bananas when part of a sub grid, meaning you often need to turn them off while under construction :)

    • @charlieodom9107
      @charlieodom9107 4 หลายเดือนก่อน

      I agree with both statements. Maybe the rotor/hinge method can be included in a later video, with more advanced controls, like the K-Menu trick to keep the ship tools activated, and reverse thruster disable to allow coasting.

  • @marksadler4457
    @marksadler4457 4 หลายเดือนก่อน +1

    So loving going back through a tutorial with you - I started playing SE after watching one of your videos years ago (I now have over 8300 hours in SE). Also, another advantage (since a recent update) to building off a conveyor piped connector is you can access inventory though your ship's cargo (if a large port) which is very convenient.

    • @Splitsie
      @Splitsie  4 หลายเดือนก่อน +1

      Absolutely, love having those little side ports on the small grid one for grabbing stuff :)

  • @chrisburrows9758
    @chrisburrows9758 หลายเดือนก่อน

    Connectors found, and thank you for posting this (didn't know about the options with the mining drill) and will be adding the lights and getting rid of the stone.
    Wanted to add that I love this mining ship as its is really great mining since it doesn't fall forward like other ships.

  • @vfrc152
    @vfrc152 3 หลายเดือนก่อน +1

    Absolutely phenomenal video. Explained a ton of concepts that were completely lost on me. Thank you for this guide.

    • @Splitsie
      @Splitsie  3 หลายเดือนก่อน +1

      You're very welcome :)

  • @bobabv
    @bobabv 11 วันที่ผ่านมา

    Thanks for your tutorials. I gave up the first time I played this game but now you taught me how to start.
    Please, make a video about building a spaceship

  • @Siinwu
    @Siinwu 3 หลายเดือนก่อน

    18:15 usually i reduce the magnetic power to 1/3 (on both), remove the 1 and replace it with 0. ive not once seen a dmg connector in 6 years doing this. :)
    adv tips:
    event controller is excellent to setup tanks to refill fuel on ship using the connecter connected option and you can also string on turning thrusters, lights, gyro and ore det. off/on with it.
    if u have designated cargo container for ore, make a loop with a sorter on it to auto pull ore when the ship is docked (connected) and have a event controler do the job.
    i love making industrial ships, mining transport building :)

  • @SavageMonkeyJizz
    @SavageMonkeyJizz 3 หลายเดือนก่อน

    Biggest tip to new players is watch splitsie. Seriously, watch his let's plays they're funny, enjoyable and informative. I learned to play thanks to watching Splitsie and Capac on the survival series (all of them) and downloaded the survival impossible scenario. Brutal and beautiful

  • @ConMan1504
    @ConMan1504 2 หลายเดือนก่อน

    This tutorial series stopped me from quitting this amazing game out of frustration, thanks man

  • @goomba313
    @goomba313 3 หลายเดือนก่อน

    very helpful, simple but covers all the bases; watched it on 1.5x speed no problem! AWESOME CONTENT, GREAT JOB!

  • @Kevin_Kyle
    @Kevin_Kyle 2 วันที่ผ่านมา

    This series gives you a great start.....hoping you can continue it a little further. Good stuff. This may be my go to start vid from here on out.

  • @andrewnelson8044
    @andrewnelson8044 3 หลายเดือนก่อน

    Honestly you are one of the best guides I've seen. Started playing this game recently and this video explains everything. It's thorough and informative while not being too complicated. You explain things slowly and make them make sense. Well done

    • @Splitsie
      @Splitsie  3 หลายเดือนก่อน

      Thanks so much, glad it's been helpful :)

  • @alantrowbridge7472
    @alantrowbridge7472 หลายเดือนก่อน

    😮After watching more than a dozen videos this is the only one that makes sense is step by step and actually works. I don't always like and subscribe but I'm going to get on this guy's Channel cuz he knows what he's doing for sure. Thank you I have been trying for 2 weeks to get a ship in the air

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      Glad I could help get you started :)

  • @darkehartplays
    @darkehartplays 3 หลายเดือนก่อน +1

    I always push people to have a beacon on their ships. The respawn pod comes with a traveling GPS, and the beacon is as close to that as we can get. You can use a sensor to turn it off and on again automatically when you're in it/when you've left the area if you want to.

    • @Splitsie
      @Splitsie  3 หลายเดือนก่อน +1

      That's quite fair, I have a terrible habit for not doing that and it's perhaps something I should work on :)

  • @octavius32a64
    @octavius32a64 4 หลายเดือนก่อน +2

    I did not know about the auto alignment on blocks, so much frustration could have been avoided :)

    • @Splitsie
      @Splitsie  4 หลายเดือนก่อน +1

      Glad to help, hopefully it'll avoid some frustration for others too :)

  • @Xalarh
    @Xalarh 3 หลายเดือนก่อน

    For optimal spread of the small grid drills, they mine a 5x5 block area centered on the drill head. Since the drill takes up a 3x3 block area, it means you can have 1 blocks of space on each side of the drill. You can space them with two blocks between. Just be sure to connect them up. It can be real handy when your ship is a little wider than the drills can manage if they're all bunched together.

  • @bronney
    @bronney 3 หลายเดือนก่อน

    See, should I honestly make yet another tutorial while my lessons from 15 years ago work just as nice? YES, because I still watched it lol. I dunno mane, your SE vids are just good. Thanks for the years of lessons dude.

  • @paps7121
    @paps7121 19 วันที่ผ่านมา

    I made it and love it. Well balanced and easy to handle. 1 step bigger would be nice for next ship.

  • @BariiAlyn
    @BariiAlyn 4 หลายเดือนก่อน +1

    I learnt how to play from your original tutorials and know everything you've covered so far and this video still kept me from bed. Good stuff.

  • @Chaister_T._Janai
    @Chaister_T._Janai 4 หลายเดือนก่อน +2

    Very thorough tutorial while still keeping it easy to digest.
    Learned some neat things as well as review on the basics.
    Wonderful video Splitsie!

  • @sgt_retiredcharlie4102
    @sgt_retiredcharlie4102 3 หลายเดือนก่อน

    Splitsie! I only just got into this game about a month ago (at 53 years old) and your tutorials have really been the one thing that have taught me the most!
    I'm surprised you didn't mirror the Ore Detector with an Antenna on the other side, just so you can still see the ores if you ever need to get out of the ship.

    • @Splitsie
      @Splitsie  3 หลายเดือนก่อน

      An antenna there would have been a good idea, I'm so terrible at remembering to put antennae or beacons on my ships - something I should probably work on :P

  • @fjnerksthetird5472
    @fjnerksthetird5472 3 หลายเดือนก่อน

    Hey Splitsie ;)
    For ships and rovers with rear connectors, a good trick is to create a sub-group of thrusters/wheels for reverse parking, so that you don't crush the connectors.

  • @wolfen210959
    @wolfen210959 หลายเดือนก่อน

    I can absolutely guarantee that if i was to buy and play Space Engineers, I would be replicating every step of this tutorial, that ship looks amazing, as well as being functional. :)

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      Thanks :)

  • @corpnut2906
    @corpnut2906 2 หลายเดือนก่อน

    just got into SE from your video series of just a suit and a buddy who has played for years. I am glad I took your tip on saving before undocking I forgot to add fwd thrusters on and KABOOM... reloaded and fixed it. thanks for the tutorials

  • @DarylBanttari
    @DarylBanttari 3 หลายเดือนก่อน +5

    I have thousands of hours in SE and learned a couple of things. Not a wasted minute in this tutorial, fantastic

    • @Splitsie
      @Splitsie  3 หลายเดือนก่อน +1

      Thanks :)

  • @SilviusGaming
    @SilviusGaming 3 หลายเดือนก่อน

    Alright, so I love learning about the ejectors. During your explanation my ship was docked; after which my ejectors proceeded to throw out the 20+ k Stone stored at my base. That turned out to be quite the work cleaning up.

    • @Splitsie
      @Splitsie  3 หลายเดือนก่อน

      lol That is indeed an issue with having ejectors on, I probably should have included a little bit about how to turn them off - I'll make sure to cover that in another video to hopefully prevent too many more messes :D

  • @melexkrieger7254
    @melexkrieger7254 3 หลายเดือนก่อน

    Thank you for the ending message, i felt the frustrations these days. I built several rovers just to roam and after roaming, it will stumble like a turtle getting stuck facing the skies while struggling to get up.

    • @phoenixfire596
      @phoenixfire596 3 หลายเดือนก่อน

      I can't drive in SE. I always end up flipping, or getting too much air and crashing, or otherwise destroying my rovers. I always fly these days because of it.

  • @scruffygaming627
    @scruffygaming627 หลายเดือนก่อน

    Awesome vid, you covered every main aspect of early ship building. I liked that you added in the question of vertical drills, and why you prefer horizontal. I actually prefer vertical drills, simply because they are far more stable if you keep the ship always in the same vertical orientation. Keeping the same vertical orientation also means you do not need (many) upward thrusters, and far fewer horizontal thrusters as the ship will never need horizontal to keep the mass airborn. So you you can eliminate a lot of weight from excess horizontal thrusters, and add more downward thrusters and carry more mass. And if playing with remote control options (or programmable block), its much easier to automate a downward drill ship in atmosphere. All the reasons why I tend to go for mostly vertical drills. :)
    Yes, you end up mining a bunch of material you may not want, but if you mine an icelake, you can turn that ice into hydrogen for hydrogen thruster ships, and also stock up for the eventual hydrogen powered space ship. So mining all that extra ice down to the ore isn't wasted. With a Programmable Block, there's workshop mod programs to automate mining simply too.

  • @kiwi7556
    @kiwi7556 หลายเดือนก่อน

    Have more forward thrust than back thrust.
    1) You can potentially go vertical and dig straight down with full load since you have enough propulsion in the front
    2) Breaking is faster -> smaller chance of crashing.

  • @diazinth
    @diazinth 4 หลายเดือนก่อน

    Great stuff as always!
    A little clarification I guess: The "ejectors" try to collect and throw out everything, but the sorters only allows stone to get to them.
    This means that if you by mistake conveyor your cargo around the sorter to the "ejectors", they will start throwing out everything else as well, your ores included.

    • @Splitsie
      @Splitsie  4 หลายเดือนก่อน +1

      Yup, I probably didn't state that as clearly as I could have :)

  • @arthurleao5296
    @arthurleao5296 3 หลายเดือนก่อน

    I learned so much with this video, thanks a lot for putting your time to make it. Your attention to saying out loud the keys you were pressing really helped me out figuring a bunch of stuff up. Thank you so much and keep up the good work!

    • @Splitsie
      @Splitsie  3 หลายเดือนก่อน

      Thanks, glad it was able to help you get started :)

  • @agoosecalledxaro6679
    @agoosecalledxaro6679 3 หลายเดือนก่อน +1

    If you remove the center drill and use conveyors to connect the two on the outside, you get the larger mine radius and you don't have to worry about weight because it won't get heavy enough to fall.

    • @Splitsie
      @Splitsie  3 หลายเดือนก่อน +1

      Almost but not quite - I've had issues with a 3 block gap and having tiny pieces of voxel ruin my day :P

    • @agoosecalledxaro6679
      @agoosecalledxaro6679 3 หลายเดือนก่อน +1

      @@Splitsie I disconnected and reattached the drills. I only have a T conveyor to attach the drills. They are closer together, but I think it works really well. Amazing tutorial BTW.

    • @Splitsie
      @Splitsie  3 หลายเดือนก่อน +1

      Oh yeah, with a single block (or two) between the drills they'll work perfectly 🙂

  • @Davidson0617
    @Davidson0617 3 หลายเดือนก่อน

    Please continue this updated series of new player guides. It just dropped on gamepass, translating the keys to controller is a bit of a hurdle, but your previous guide and this one were perfect for getting me introduced to the different systems, and started. Thank you.

    • @Splitsie
      @Splitsie  3 หลายเดือนก่อน +1

      Don't you worry, I will be. They won't have any specific release timing as I'd prefer to make them good than make them fast, especially since the older guides are still accurate, I just think I can improve upon them with what I've learnt since then :)

    • @Davidson0617
      @Davidson0617 3 หลายเดือนก่อน

      @@Splitsie thank you 🙂 that sounds great. It introduced each system very well, including the tech progression unlocks, so that there were no hangups. The learning curve is definitely steep if this is someone's 1st game like this.

  • @JoachimVampire
    @JoachimVampire 2 หลายเดือนก่อน

    MAN, I'm 5 mins in and OH MY GOD the amount of work and details put into the video. Insta like and insta subscribe. I really really appreciate this kind of work!!

  • @Nymrod78
    @Nymrod78 3 หลายเดือนก่อน

    Hi Splitsie!! It is always a pleasure to see your videos. Lost track of since when i follow you, at least sice Survival Maybe. I have a TIP if you dont know about it yet: it is a little but usefull bug, there is a way to use the ship drill on auto (like doble click on hand drill) and work on both modes, mine and tunneling. Must use the "Ship Tool" in the Action Group. Mouse click to start working (the mode you want to use), then, while pressing the mouse button,press "I"(i) to open inventory, then release the mouse key and press "I" againt to close the inventory. The drill will continue working like in auto mode, to stop it just do a simple click on a mouse key.
    Keep it up with the good work!!

  • @m1leswilliams
    @m1leswilliams 3 หลายเดือนก่อน

    I had no idea that pulling the materials out to complete a build also cleared the build planner of the item... feel so dumb. Love these tutorials.

    • @Splitsie
      @Splitsie  3 หลายเดือนก่อน

      Glad I could help, I've got a full video on the build planner that covers a bunch of the other oddities about the system too, as it's got more than a few quirks :P

  • @nicksmans7109
    @nicksmans7109 4 หลายเดือนก่อน

    And here I am over 2400 hours of space engineers adddiction. Still watching splitsies tutorials and still learning tips and tricks

  • @Falney
    @Falney 3 หลายเดือนก่อน

    It is really really easy to end up the wrong way up while mining. I am a massive fan of putting downward thrust even at the extra cost.

  • @greyic
    @greyic 3 หลายเดือนก่อน

    Don't know if two separate comments on the same video is bad form, but I built one of these in my game shortly after watching the video and, man...this little guy rocks!
    A note, disable your headlights when you aren't spelunking to save some power in transit.

    • @Splitsie
      @Splitsie  3 หลายเดือนก่อน

      Glad you've liked it - I tried to put a lot more time into balancing this design around function than I normally would so I hoped it would pay off :D

  • @haphazodus
    @haphazodus 3 หลายเดือนก่อน +1

    I have had 4 goes at learning Space Engineers and get overwhelmed with the learning curve. I think I might have attempt number 5.

    • @Splitsie
      @Splitsie  3 หลายเดือนก่อน +1

      Best of luck, hope it makes sense this time around :)

  • @Terminator484
    @Terminator484 3 หลายเดือนก่อน

    My tip is the suggestion that the two sorters should be placed in a group so you can put them on the hotbar with toggle block on/off. There are times when you may still want to gather stone occasionally, and being able to safely turn off your ejection system is essential to mine that up & prevent your entire base's inventory of stone dumping out of your mining ship when docked.
    Also, an event controller & maybe a pair of timers will let you automate most of the steps of docking & launching, but that may be for a future tutorial.

    • @Splitsie
      @Splitsie  3 หลายเดือนก่อน

      The group bit is definitely handy and 100% timers and event controllers are planned for the future :)

  • @dhruel
    @dhruel 2 หลายเดือนก่อน

    I've been adding a rotating red light with an event controller to monitor my inventories. At 95% full (and gate) I see a rather annoying red light. On more complex builds with large inventories, I'll also add a green rotating light to tell me when everything is empty after dumping. Since the event controller can be adjusted for percentage full, you can have a red light show earlier, for when the ship can't handle being completely full. Alternately, instead of a rotating light, making any type of light flash can also work. It just depends on how well the particular light can be seen from the cockpit and personal preferences.

  • @oWAR1OCKo
    @oWAR1OCKo 3 หลายเดือนก่อน

    @Splitsie, ty for making these guides man, Im a solo players, and somewhat new, and I used to follow your older guides and Im at the point where Im essentially all set up on my earth like home planet and getting ready to go into space for the first time. These guides, although they do have alot of info that I already know at this point, are really invaluable to players like me I feel who dont have others to play with in game.

  • @dirkbroderick9604
    @dirkbroderick9604 2 หลายเดือนก่อน

    Amazing Video like always. Have learned a lot by watching your channel. When building any vehicle I tend to use a piston & advanced rotar which you can then lift and drop your ship to get into all the nooks and make sure you get everything built. Connecting the piston to a conveyor system will allow you to grab components from the assembly and avoid having to run up and down, also makes it easy to extend your build lower if you forgot something that needs to be placed lower down. this works great for adding tires as well.

  • @franciscoleite353
    @franciscoleite353 3 หลายเดือนก่อน +1

    I'm starting now with the game and not only these new tutorials, but the old ones are being so helpfull, the only thing that bothers me is the lack of objetive while playing the game, I'm not really sure what exactly can I do in this game, I have played Star Citizen, Elite Dangerous and No Man's Sky and I could do a lot like, bounty hunting, mining, trading routes to make money to buy more stuff, but with Space Engineers, I'm not really sure where I should be goin or what should I be persuing. Anyway, love the way you explain stuff, is so easy to understand! Thanks for the videos, keep it up!

    • @Splitsie
      @Splitsie  3 หลายเดือนก่อน +1

      Space Engineers is a real sandbox, no goals besides those you create for yourself. It's one of its best and simultaneously most challenging features. Having such a clean slate to start from gives so much more potential but it takes a lot more work on the part of the player to see that. With the help of some of the NPC mods a little more structure can be added though and Keen have talked about potentially having more NPC content coming this year but I'll not count those chickens until the eggs are properly hatched :P

  • @jkirkwood2018
    @jkirkwood2018 4 หลายเดือนก่อน +1

    I bought space engineers a LONG time ago.
    Then I found Splitsie.
    These tutorials and his initial tutorials are why I didn't smash my PC with a hammer and I am coming up on 10,000 hours in game.

  • @betwandet41
    @betwandet41 2 หลายเดือนก่อน +2

    I NEED PART 3!!!!! :)

  • @TenebrousFilms
    @TenebrousFilms 4 หลายเดือนก่อน

    As someone who hasn't played SE for quite some time, the converter block is a pleasant surprise. As for the 'magnet' in the connectors, I drop it from 0.0150 to 0.0015, makes it nice and gentle... just make sure you do that with *both* connectors.

    • @Splitsie
      @Splitsie  4 หลายเดือนก่อน +1

      I too like the gentle magnet, just figured I could demonstrate turning it off more quickly and with fewer caveats 😂

  • @swiftbow2110
    @swiftbow2110 3 หลายเดือนก่อน

    Nice, I learned something new after 3k hours playing this game with the connector build options at the end (always just used landing gear). Thanks.

    • @Splitsie
      @Splitsie  3 หลายเดือนก่อน

      You're very welcome - glad it ended up useful, I still get taught new stuff in the comments all the time even after 5750 hours :D

  • @Rhemedy
    @Rhemedy 4 หลายเดือนก่อน

    Been excited to see the new and improved tutorials with all the updated recipes and costs!

  • @wolfe8035
    @wolfe8035 2 หลายเดือนก่อน

    Crazy part is I'm a regular for playing Helldiver's 2.
    Every day I play something else I feel like I'm missing out.
    But there are a plethora of other games I want to play, and already in the few days I've yet to touch Helldiver's 2 I've missed out on some new stuff...
    Space Engineers lately is something I've been wanting to play again. 😅

  • @victormai5182
    @victormai5182 4 หลายเดือนก่อน

    Thanks for these. Very excited to see all the future tutorials

  • @kalsaari4670
    @kalsaari4670 4 หลายเดือนก่อน

    I really like starting small grid builds off a large grid by using the technique of changing the rotor head to small size then locking it. I prefer it because no faffing around with aligning the connectors and seeing bounce all around (especially in space-like environments), and for the same reason of charging batteries whilst building.

    • @Splitsie
      @Splitsie  4 หลายเดือนก่อน +1

      I do the same, though these days I tend to use hinges. I only avoided that technique here because then I'd have to cover a lot of info about hinges/rotors to prevent potential disasters and my goal is first and foremost - avoid new player frustration for as long as I can :D

  • @Firstpeek
    @Firstpeek 3 หลายเดือนก่อน

    Can't wait for the next Tutorial. Deff appreciate the way you do these tutorials. I'm learning a lot !

    • @Splitsie
      @Splitsie  3 หลายเดือนก่อน

      It's a little delayed as I've mostly lost my voice this week so haven't been able to record much. In the mean time, the older series that I made is still correct for the core of the game, it's just that I thought I could teach some of it better so am remaking them, so they'll be able to get you up and running while waiting to see what I do with the newer blocks in the next videos :)
      th-cam.com/play/PLfMGCUepUcNzLePdu3dZfMTLfWq1bclUK.html

  • @nzdobbs
    @nzdobbs 3 หลายเดือนก่อน

    Oh man I have sooo many hours in SE and still learned something new. For probably the hundredth time, thanks Splitsie!!
    Edit - Ok make that 2 new things. And I haven't finished the video yet....

    • @Splitsie
      @Splitsie  3 หลายเดือนก่อน

      lol Glad you found something good in there Dobbs :)

    • @nzdobbs
      @nzdobbs 3 หลายเดือนก่อน

      Always mate, and I truly mean always. Thank you for so much entertainment, advice and inspiration over the years. A lot of my builds have been influenced by your content. And a special thanks for replying to comments so often too!!@@Splitsie

  • @DC2022
    @DC2022 4 หลายเดือนก่อน

    One soft spot with magnet force is having the one on the base/main ship set to 0.005 and disabled on your current ship. This way, there is a bit of magnetic force, but never enough to crash and/or being stuck to the connector.
    Thanks for those very well detailed and easy to grasp tutorials!

    • @Splitsie
      @Splitsie  4 หลายเดือนก่อน +1

      If you disable it on either connector there's no force at all, you need to make sure it's a tiny force on both to get that gentle (but sometimes helpful) little bit of attraction :)

  • @melissad52077
    @melissad52077 3 หลายเดือนก่อน

    Thank you!! I love my ship. Wouldn’t have been able to do this without your tutorial ❤

    • @user-hz6jq7sr9d
      @user-hz6jq7sr9d 3 หลายเดือนก่อน

      I'm having trouble Setting up the small conveyors, they won't spit out any of the Stone.

  • @rickycousins4428
    @rickycousins4428 3 หลายเดือนก่อน

    I need more of this. Its fantastic. Thank you.