Blender Tutorial: Spin an object constantly

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  • เผยแพร่เมื่อ 26 มิ.ย. 2022
  • In this Blender tutorial, you'll learn how to spin / rotate an object constantly. The example uses a propeller, that I built in one of my earlier tutorials, but you can use any object.
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ความคิดเห็น • 89

  • @mixelplik
    @mixelplik 5 หลายเดือนก่อน +6

    Incredibly useful and short. Even works in Blender 4.0. Thank you!

  • @seniorox3527
    @seniorox3527 11 หลายเดือนก่อน +18

    You keeps everything very clear, great video!

    • @rocknets
      @rocknets  11 หลายเดือนก่อน +2

      Thank you. I like to make it easy to follow and understand.

  • @Lombrizaurio
    @Lombrizaurio ปีที่แล้ว +1

    Thanks! You the onlyone that makes it short and simple!

  • @Adrianlover89
    @Adrianlover89 ปีที่แล้ว +15

    Another easy way.
    After making the keyframes, go to graph editor. While there, press shift e. Click make cyclic. It will spin forever. Your welcome...

    • @jhonejay1426
      @jhonejay1426 ปีที่แล้ว +1

      thanks I wondered why I couldn't find the modifier button, Now if I could animate it while spinning....

    • @draconicyt2647
      @draconicyt2647 ปีที่แล้ว +1

      You've just solved a major problem. CHAD.

    • @CourageJacksonstudio
      @CourageJacksonstudio 4 หลายเดือนก่อน

      Thank you

  • @user-wp9qg3sc3w
    @user-wp9qg3sc3w 4 หลายเดือนก่อน +10

    for anyone who just wants to know how to do this quickly just open the graph editor for your rotating object select z rotation select the dots on the line and change interpolation to linear

  • @howk847
    @howk847 ปีที่แล้ว +7

    Thank you so much!! Really appreciate you and the entire tutorial, this helps a lot!

    • @rocknets
      @rocknets  ปีที่แล้ว

      Thanks for taking the time to comment. Glad the tutorial helped you.

  • @pancakeenjoyer4346
    @pancakeenjoyer4346 ปีที่แล้ว +6

    Thank you very much! This video helped me finish something I've been stuck on. Great tutorial.

    • @pancakeenjoyer4346
      @pancakeenjoyer4346 ปีที่แล้ว

      Ok seems you got it in another video, sorry I saw it too late.

  • @leonv983
    @leonv983 ปีที่แล้ว +5

    Thanks for your video - among several videos I've found on similar subjects were not that clear on how to make a perfect loop EASILY. However, I've managed to work out a good technic based on your lesson. I am a beginner in Blender, and I was struggling with simple task like smoothly rotating discoball and I did it perfectly looped by: framerate - 60 fps, amount of frames - 1 - 360. My 1st frame set as 1st key frame with Z rotation set to 1 degree (!) and 360th frame is set as 2nd keyframe with Z rotation set to 360 ! So, when my discoball is about to finish full rotation it won't show zero degree frame twice. Of course, I've done linear interpolation and cycles modifier before.

  • @dhondup10
    @dhondup10 8 หลายเดือนก่อน +1

    Wow exactly what I was looking for. Thank you very much.

  • @JuniorStreetCrew
    @JuniorStreetCrew ปีที่แล้ว +1

    i was searching for this for sooo long THANK YOU!!

    • @rocknets
      @rocknets  ปีที่แล้ว

      Thanks. Glad it was useful.

  • @c.i.b.parkour6593
    @c.i.b.parkour6593 ปีที่แล้ว +2

    i was stuck on trying to make wheels spin on a car and this just works wonders!! thanks a lot, amazing!

    • @rocknets
      @rocknets  ปีที่แล้ว +2

      That's great. Wheels have to be the best use for this feature.

  • @giovanni_papini
    @giovanni_papini 8 หลายเดือนก่อน +1

    what a great tutorial, thanks

  • @korypeters2059
    @korypeters2059 2 หลายเดือนก่อน +1

    Exactly what I needed thank you

  • @edge83mediallc
    @edge83mediallc 7 หลายเดือนก่อน +1

    THANKKKKK You!! Watched like 5 different videos and was just getting nowhere. You solved it in two minutes

    • @rocknets
      @rocknets  7 หลายเดือนก่อน

      Glad you like it.

  • @Jack_______
    @Jack_______ 2 หลายเดือนก่อน +1

    thanks,very useful

  • @the_stereo4622
    @the_stereo4622 ปีที่แล้ว +1

    Very nice, thanks for the tutorial :)

  • @cheesburgero
    @cheesburgero ปีที่แล้ว +3

    ong a working tutorial with subtitles🔥

  • @skvarty_dubz_and_wubz
    @skvarty_dubz_and_wubz หลายเดือนก่อน

    Incredibly useful tutorial! Good to hear your calp and pleasing voice 🥰

    • @rocknets
      @rocknets  หลายเดือนก่อน

      Many thanks. Someone once said that I could be the Bob Ross of Blender. I thought that was funny.

  • @bydhirajdhungel
    @bydhirajdhungel ปีที่แล้ว

    this helped me, Thanks sir.

  • @CourageJacksonstudio
    @CourageJacksonstudio 4 หลายเดือนก่อน +1

    Wow..
    Others: the perfect tutorial doesn't exist...
    Me: you say?
    You just got yourself a subscriber because of this perfect tutorial🎉❤

  • @WorldofFusion360
    @WorldofFusion360 ปีที่แล้ว

    Thank you for the tutorial

  • @pinaboytoons
    @pinaboytoons ปีที่แล้ว

    Super helpful! Thanks!

  • @fateshow5303
    @fateshow5303 11 หลายเดือนก่อน +1

    So helpful thank you

  • @MasterofBeats
    @MasterofBeats 3 หลายเดือนก่อน

    Thank you for this!

    • @rocknets
      @rocknets  3 หลายเดือนก่อน

      Thanks.

  • @grevillesreview268
    @grevillesreview268 ปีที่แล้ว +1

    ah no ways, sick! thank you

  • @aminshaikh8927
    @aminshaikh8927 4 หลายเดือนก่อน +1

    Thank you so much

  • @extronum4500
    @extronum4500 9 หลายเดือนก่อน +1

    really helpfull thankyou good sir

  • @jjmartin6422
    @jjmartin6422 6 หลายเดือนก่อน

    Thankyou! I get it now.
    One question: Is there a benefit (like processing speed or memory) to having a symmetrical game asset rotate the full 360° once instead of repeating a lower angle rotation multiple times?
    You could also have set the prop to a rotation at 120° and it would have looked the same to our human eyes (adjusting for speed). Is that a personal preference or is there a benefit/tradeoff to do it one way over the other?

  • @Andy_Idea
    @Andy_Idea 9 หลายเดือนก่อน

    Around the 4 minute mark--after I've selected Interpolation>Linear, I lose the original view of the graph timeline option that had the 'Cylinder', 'CylinderAction', etc. options on the far left (and I can't seem to work out how to get it back as part of my view)?

  • @raegatan2110
    @raegatan2110 11 หลายเดือนก่อน +2

    tutorial starts at 4:20

  • @egglevin
    @egglevin ปีที่แล้ว +1

    Could also use linear extrapolation,right?

  • @edgarkrisnayoga1606
    @edgarkrisnayoga1606 4 หลายเดือนก่อน

    Can you insert what keyboard key you use for every step in the video? Thanks

  • @joaquinpheonix1146
    @joaquinpheonix1146 4 หลายเดือนก่อน +1

    tHANK YOU VERYBMUCH

  • @Jeff-zc6rr
    @Jeff-zc6rr 13 ชั่วโมงที่ผ่านมา

    did you say click 'r' for rotate? then 'z', then 0? doesbn't work at all. can's understand what you are saying.

  • @DinoPon3
    @DinoPon3 ปีที่แล้ว +2

    I think if you parent the rotor to the boat the snapping problem would go away

  • @BrennerEraFan
    @BrennerEraFan 4 หลายเดือนก่อน

    What if you wanted to... let's say you have a wheel in an amature, and you wanted to rotate it, but at the same time, move the car forward proportionally to the speed of the wheel rotating?

  • @jhonejay1426
    @jhonejay1426 ปีที่แล้ว +1

    4:37 where is the rest if the options after you hit n? for some reason mine just says show cursor no Ions to the right. did it change with version 3.5?

    • @jhonejay1426
      @jhonejay1426 ปีที่แล้ว

      Adrianlover89 actually ahs the solution wonder why they changed it

  • @farhamkhademi506
    @farhamkhademi506 ปีที่แล้ว

    very helpful, can you remake the propeller video with the new blender. Mine doesn't come out the same.

    • @rocknets
      @rocknets  ปีที่แล้ว +3

      Sure. But it might take a couple of weeks to get round to it.

    • @farhamkhademi506
      @farhamkhademi506 ปีที่แล้ว

      @@rocknets 🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏

  • @jerze6000
    @jerze6000 ปีที่แล้ว +1

    i dont get the orange square when i press on the rotation down on the frames

    • @rocknets
      @rocknets  ปีที่แล้ว

      1: Is the timeline in view: 2: Are you selecting the propellor / object when you set the rotaion?

  • @aperwerderfan
    @aperwerderfan 5 หลายเดือนก่อน +1

    First sorry for my bad english, I used the google-translator. I hope, you understand my problem.
    As a beginner, I have been trying for a long time to use the Blender program to recreate and then animate a self-constructed wind turbine, which works very well in reality. Here I am running into a problem with rotation. The blue and red wing crosses located on the X and Y axes actually rotate perfectly. However, the golden wing crosses appear after the animation has been created.
    A video says more than 1000 words. I uploaded the problem as a video here:
    th-cam.com/video/2n7W4smrrfE/w-d-xo.html
    Till your tutorial I could'nt find any instructions on TH-cam either, although there are solutions to almost all problems there. With your help now I hope, I can fix the rotation-problem.
    Thank you very much
    Bernd

    • @rocknets
      @rocknets  5 หลายเดือนก่อน

      Hello. I think I know what you are doing wrong and how to fix it. It looks like you are rotating your objects around a 'Global 'Axis. If you rotate the objects around their own 'Local' axis, it should fix the problem. The setting can be changed at the top of the screen.

    • @aperwerderfan
      @aperwerderfan 5 หลายเดือนก่อน

      Hello rocknets,
      Thank you very much for your quick and competent help. After almost two weeks of trying in vain, I was almost ready to say goodbye to Blender. Thanks to your help, I have now completed the wind turbine. It works just fantastic. I just uploaded a NEW!! little video:
      th-cam.com/video/XWC3NmHwqKA/w-d-xo.html
      I hope to do many other interesting things with Blender.
      Maybe I'll use your help again sometime, if I can.
      Thank you and best regards from
      Bernd@@rocknets

  • @djmaybe6942
    @djmaybe6942 ปีที่แล้ว

    when i try to make the second keyframe is just the same rotation as the first one? im trying to animate a bone tho

    • @rocknets
      @rocknets  ปีที่แล้ว

      Are you makikng a change to the rotation in degress and are you inserting a keyframe?

    • @djmaybe6942
      @djmaybe6942 ปีที่แล้ว

      @@rocknets yes a keyframe with the current rotation and then adding another one with 360°

    • @djmaybe6942
      @djmaybe6942 ปีที่แล้ว

      @@rocknets this method works if im animatin a mesh or a whole armature but not for a single bone :/

    • @rocknets
      @rocknets  ปีที่แล้ว

      @@djmaybe6942 Yes it does work with bones, but you need to be in the correct editing mode. There are two options. 1: Make sure you are in object mode, and it works in the same way as my video. 2 In pose mode, my video method won't work, but you can make it work by editing the armature panel, which has key frames in it. It on the right hand side.

  • @amestrysz5644
    @amestrysz5644 10 หลายเดือนก่อน

    Is there a way to make it faster or slower, or stop at certain times?

    • @rocknets
      @rocknets  10 หลายเดือนก่อน +1

      What is your main aim in wanting to make the propeller speed up or slow down or stop. If you are wanting to make some kind of movie or animation then it's best not to overcomplicate things by trying to do it all in the one shot. The best animations keep things interesting by swapping to different camera angles. So one shot could be of the prop starting up, the next one at normal speed, and so on. To make the prop startt up, you just use the rotation tool, specifying how many degrees you want the prop to spin.,

    • @amestrysz5644
      @amestrysz5644 10 หลายเดือนก่อน

      I'm not going to use that feature on a propeller but what I plan to do is something similar to a product promotion where it would spin slowly when the object is not in focus, then spin faster when it is "selected" and gets closer to the camera, then slows down again when it is in front of the camera.

  • @Randomica
    @Randomica 29 วันที่ผ่านมา +1

    but how to add spin speed?

    • @rocknets
      @rocknets  29 วันที่ผ่านมา +1

      Hello. You change the speed by changing the amount of rotation between keyframes. However, this only works to some extent because of how rotation is perceived once rendered as a video. You will have seen an effect in real world videos where wheels appear to rotate slowly backward when the vehicle is actually going forward. This is because the rotation of the wheel starts to get in sync with the frame rate of the camera. If you want to make things look like they are moving fast you have to introduce motion blur, which is a feature of blender.

    • @Randomica
      @Randomica 29 วันที่ผ่านมา

      @@rocknets wow thanks

  • @lumialite3442
    @lumialite3442 3 หลายเดือนก่อน

    how to make it spinning in increasing rate?

    • @nathanvlh6655
      @nathanvlh6655 2 หลายเดือนก่อน

      well, you can just decrease the space between the keyframe

  • @Atomic-toons00
    @Atomic-toons00 5 หลายเดือนก่อน

    But how to speed out or slow down

    • @Bulbasir103
      @Bulbasir103 5 หลายเดือนก่อน

      Maybe you can increase the framerate of the animation

  • @dreamsprayanimation
    @dreamsprayanimation ปีที่แล้ว

    Why doesn't this work at all with bones?! I do this with a bone and it just thinks I copies the keyframe and doesn't spin at all even when set to euler instead of quaternion WTF?!

    • @rocknets
      @rocknets  ปีที่แล้ว

      Hello Stu. I'd never tried it before using bones, but just tried it now and it does work. Have another go and let me know how you get on. If you have trouble I might make a tutorial for it.

  • @laurentiupelea
    @laurentiupelea ปีที่แล้ว

    How can I slow the speed of the moveing object?

    • @rocknets
      @rocknets  ปีที่แล้ว

      It all depends on where you put your second key frame. I put mine at the 30-frame point. 30 frames = 1 second. If you want to make the rotation last 2 seconds then put the keyframe at 60 frames.

    • @laurentiupelea
      @laurentiupelea ปีที่แล้ว

      @@rocknets thank you!

  • @Fe.2024
    @Fe.2024 6 หลายเดือนก่อน

    man, just select the object, then a circle curve, press shift + p and select follow path bruh

    • @rocknets
      @rocknets  6 หลายเดือนก่อน

      That won't work. Your method would make the whole prop follow a circular path, which is totally different from rotating constantly around its own axis.

    • @Fe.2024
      @Fe.2024 6 หลายเดือนก่อน

      @@rocknets just put the object in the center of the circle curve (align both origin points), it worked for me

  • @UpperEchelonUK
    @UpperEchelonUK ปีที่แล้ว

    spin a while😀

  • @abdulrazakingutia7937
    @abdulrazakingutia7937 2 หลายเดือนก่อน

    Hi, there is a better and easier way to do this. That is using drivers.

    • @rocknets
      @rocknets  2 หลายเดือนก่อน

      Please explain your method.

  • @aliensoup2420
    @aliensoup2420 11 หลายเดือนก่อน

    This is over-complicated and wrong. Cycling the animation this way will create an ugly frame at the cycle transition if you render with motion blur. Use Linear Extrapolation on the end key frames to continue the motion at the same rate. Shift-E.

    • @rocknets
      @rocknets  11 หลายเดือนก่อน

      Many thanks. Seems like a good alternative.

  • @PedroRuiz3
    @PedroRuiz3 ปีที่แล้ว

    Thank you for this tutorial. I used it to continuously spin the camera and lights in a music visualizer I created. th-cam.com/video/XYprCnmFINM/w-d-xo.html

    • @rocknets
      @rocknets  ปีที่แล้ว

      Thank you for the comment. I saw your video and think you should do a tutorial on it. How did you sync the video to the music? Was it using the audio signal or a midi file?

    • @PedroRuiz3
      @PedroRuiz3 ปีที่แล้ว +1

      ​@@rocknets Yes I'm thinking about creating a tutorial for it. In the graph editor, I used the audio signal of the music file to bake the movement into the f-curve of each object. This is the video tutorials I followed. th-cam.com/video/GS2NBrhdXn8/w-d-xo.html

  • @cortefacha243
    @cortefacha243 5 หลายเดือนก่อน

    no me funciono disnike papu odio el editor de curvas altya mierda