3 Blender Camera Tricks To KILLER Animations
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- เผยแพร่เมื่อ 6 ก.พ. 2023
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🐔 Hi guys, I've tried a bit different video tutorial type / format this time. Do you like content served this way? If you have any comments / thoughts you'd like to share about it, feel free to do so! I had a ton of fun making this video tbh!
yes! its visually pleasing 👍☺️
It's great!
Thank you, yes I like this format and I learnt stuff...
Your content is great, there's always something new to learn, and everything here is practically helpful 🔥
It's great
The amount of incredible content here is un-matched. People have no idea how useful this stuff is. Incredible work!
thank you so much man!
I subscribed for 1 year , best investment i have ever made
Salute, sir! Your understanding capability is top-notch and incredible..
I always had issue with rotating the camera track to constraint, I used to remove the constraint and then rotate it and after watching this video adding the copy rotation constraint just makes complete sense, I will be using this from now.
this was really some cool tricks, ive never really thought about using constraints to camera, i will definetly use this
thank you so much for this video. So informative & straight forward
Thank youuu!!! Lovely tutorial! So unique and helpful
Great tips! In previs we avoided using the target camera as much as possible. It makes the rotational movement feel artificial because a camera man is never perfectly locked onto a target. Instead, he reacts to motion. That being said, a target camera can be a lifesaver for complicated motion, but be sure to fake some delayed rotational animation or put some realistic wobble on the rotations at the very least.
Thanks for sharing your thoughts :-) maybe I'll make a short camera shake video later
Awesome video! Thanks for sharing.
Interestingly, I was planning to do a Camera action tutorial at some point.
But you did it way better than I ever could.
Glad it was helpful!
Wow I had the exact same Dino when I was a kid. 20 years back
They actually have a built in addon called Camera Rigs that has an armature setup that's stupid easy to use, and all you'd need to do is set a constraint on the target bone.
I haven't tried the crane one yet but the dolly does essentially what your setup does.
I've used the crane one and its just as easy to use as the dolly! Highly recommend either aswell :)
I've been searching for usable camera animation info like this, thank you
No problem! thank you 😇
Thank you, that helped a lot 👍🏻
needed this thanks
This Video Was So Helpful For Me...
Chocofur confirms itself once again one of the MVP of Blender tutorials.
dang, thanks for a comment like that! Nothing motivates more to keep going!
@@Chocofur I've followed your content for years, it introduced me to the 3D world and now (even if in another branch) I work full time as a Freelancer in 3D.
I still remember studying your materials before PBR materials become the norm, I'm always happy to see new stuff from you, keep it up!
@@dissonantmind 🤯I never realized anyone still remembers these old tutorials, not to mention it could have been anyone's introduction to 3D. thanks again man, that's a real eye opener for me.
I'm thinking where should I take this channel in the future and I'm really drawn more to Blender "how to freelance" type of videos, rather than software tutorials only. Would you, as someone who's been here a really long time, enjoy that type of content?
@@Chocofur It's a grea idea!
Personally I really like to hear the work experience of other people, especially Freelancers.
It's great for confronting my career path until now and I think it will be super useful also for who decided to start.
Compared to when I've started there are a lot more informations about Blender as a software now but I still see also a lot of misinformation on how use it in the industry or be professional with it (or at least in fields I've worked, real-time/optimization/game related stuff and archviz).
@@dissonantmind thanks again for your input! I'll start slowly moving in that direction then 🙂
best and quickest guide, thanx
thank you man!
Thanks! That is cool.
Good content, thanks.
Extremely helpful!! Thank you very much for the tricks!!
Happy to help! 😇
You are an incredible animator🔥💜, and your editing skills are truly remarkable. Your ability to take a simple animation and transform it into something truly awe-inspiring is astonishing.
Your attention to detail is remarkable, and you are able to take even the most basic of animations and turn them into captivating visual masterpieces💥.
Your ability to use color, shading, and other visual elements to bring your work to life is unparalleled.
You have an eye for the perfect aesthetic and your passion for the work is undeniable.
Your animation editing is truly awesome and cool.
Lots of love 💜💜💜💜.
damn ♥♥♥
omg thank you!!!!!!!
Excellent.
Your transition make me thought I forgot to turn off the auto rotation of my phone
Lech you are a Community Treasure! 🤩👍
thank you ☺doing my best!
outstanding content
Wow, my mind is blown! this helped out so much. this tutorial is gold!! i cant believe this only has 9k likes.
Ty this video so good!
thank you 🙂
Very useful video
Been looking for quick tutorial just like this...
I definitely lol'ed @ " linear vs. Whatever the heck this is!' My thoughts exactly
Excited to try this new camera technique on my next render
Awesome, thank you! :-)
Great Work man!
Thank you! Cheers! 🐔
amazing, thank you
Thank you too! ♥
why dont we just select the object from the begining without adding the empty???
The same question
I think to make the cam can track other object after focusig an object by grabbing the empty into object
Amazing work
Thanks a lot 😊
amazing video! how we can put a lil smooth in the movement? o.o
As always FIRST class tutorial
Cheers
MR H 🥌
Thanks man :-)
pleasing vid!!
Thanks!
No problem! 🐔
I just have to say, i've been doing 3D as hobby for ten years now. Have given up many times over due to lack of motivation and not really going the extra mile to create my portfolio. I'd really like to get back on track and get in the game so to speak. I remember seeing your work years ago and would come back to your website from time to time. If i do decide to go back into this, i'll be purchasing your course, no brainer. Also, just a suggestion. If you could incorporate into this channel more about materials, and lighting.
Whoa🔥 That's a pretty easy way to get a good camera shot compared to UE5 and UNITY Blender is stepping up
the background guitar music ! ♬
nice thank you fo taking care of US
Awesome
Awesome❤
thank you!
Cool 3:35 was new to me - Copy Rotation - Mix - After Original
Nice pieces of advice. What are your computer specs?
Loved the little angry Joe moment there :D
glad someone liked it :D
this feels like someone explaining to an alien how to use a camera. like, all of this seems obvious.
I mean I found it pretty helpful I don’t really know what’s obvious about it but that’s just my opinion ig
Question: Is there an option to get the courses without purchasing the model packs?
What is the preferred way to keep the camera distance constant with the object while doing camera roll? Camera on path + path parented to object + camera target? Or something else?
Good question, I think personally I'd put camera on a separate path and use it to control the distance.
you dont even need the empty to control the camera roll, you can just set damped track from world space to local space and when you rotating camera it will only rotate around its Z axis
Also, if you want to make a perfect turnaround shot, you can parent the camera to an empty and rotate the empty ;)
I even did a video on that in the ancient times but the audio sucks: th-cam.com/video/A1pAn1df-yQ/w-d-xo.html
bro is underrated af
thx man!
Woah :D
Please make a video how to make comparison video like DATA INFO TH-cam channel
what da music played at 1:25?
Indeed it is a Pain in the african wild ass🤣
Muy bueno, pero me gustaría que tuviera subtitulos en español
Three planes, not plans.
😬😬😬
I dont even use blender, I use houdini and maya but i love your videos
Thanks, I really appreciate that!
It’s easier in 3DS max, there are already physical, target and normal camera.
Basically you need to study cinematography and incorporate those skills into 3d animation.
Eeeeeh, some of these are cheap tricks, but you should really use these when applicable. Just don't use a dolly zoom or a Dutch angle (rotating the camera) for any shot. They are meant for a different purpose and will quickly seem out of place.
Tip: if you do use the follow camera with empty, give the empty and/or the camera a bit of randomness or it will feel too smooth and unnatural. Also, you can just make the object that you want to follow the following object. Meaning, you don't need the empty, it is recommended if you want to do some extra animation to the following command. And you can always parent the empties location to the object you wish to follow as shown in the video.
you mean a camera target?
why do i wanna drink a monster ?
my camera isn't rotating
You put so much work into your videos... but why?
because it's hard :>
ㅇ초ㅗ
bro cmon you could just retake video 1:52
Why do he look like hl2 npc😅
You skipped how to target the empty from the camera and still uploaded? What a waste of time.