I agree he does an excellent narration. He probably is smiling! Years ago I attended broadcasting school. One of the tips they offered was to smile while talking as people can hear it.
@@Bladecutter Great advice. It also makes content-makers more personable, and you can feel their presence. With good writing, you can feel the same feeling as well, but it is much harder to convey than the voice.
Some tech I recommend (especially as a Permadeath player): -X-class hazard protection upgrades. I use these exclusively instead of the normal C-S class hazard protection upgrades. Instead of giving the player a rechargeable shield, they offer longer resistance times to multiple hazards. -X-Class shield, Sentinel and Authophage exosuit upgrades. These can offer multiple bonuses to life support, shield strength, core health, etc., in addition to your other exosuit upgrades. They may also give adjacency bonuses to all of each other, so you can pile on a total of 9 different exosuit upgrades. -Infra-Knife Accelerator. Properly upgraded, this weapon can slice through shields and ship hulls and works well even at long range. -Phase Beam. Not very effective at doing damage, but when fully upgraded, is great for recharging shields by siphoning them off of your enemies. Much better than scrolling through the quick menu to recharge your shields when every second matters. -Neutron Cannon. This weapon is a beast that can scatter somewhat and hit multiple targets, but still deals massive amounts of damage even at longer ranges. It is great for collecting whispering eggs and dealing with the aftermath, as well as clearing out derelict freighters. It uses carbon-based elements in place of conventional ammunition to recharge, though, so be sure to keep a steady supply on hand.
why instead? the passive C class hazard protections(purchased at the space anomaly) stack with X-class ones, giving superior protection. You probably meant the active hazard shields, which exist from c to S class like for almost all technologies.
@@selfiegek what configuration do you recommend to "properly upgrade" the Infra-Knife? I've seen others recommend it, but I've never been impressed with it. I must be missing something.
Teleport Receiver is my number 1 pick. The earlier you unlock it the better as you have super limited inventory early on. This also lets you focus on increasing your tech slots before your main inventory slots as you don’t need that many inventory slots with a huge inventory one tab away. I would give a mention to the optical drill as well. Extra resources reduces the tedium of mining.
you mean a matter beam? because with teleport receiver you still have to be relatively close to your starship, like within 100u or something, whereas Matter Beam on freighter has literally unlimited range. To be fair though, you get TR much earlier than MB and it's much cheaper.
@@TabalugaDragon TR increases ship inventory reach from 50u to 150u, which is a +200% increase, although it's still not that large it's still helpful. Matter beam optimal though
When I start a new save as soon as I get enogh nanites I go to a minor settlement and buy the teleport receiver and advanced mining laser. Then I find a crashed ship so I can get the economy scanner.
My tip is to get the *S Class Hyperdrive Module* from the Technology Merchant on a space station which allows your ship to jump farther and use less warp fuel.
S-Class scanner modules, and you never have to worry about money again. Just one or two starts netting you hundreds of thousands of units per fauna scan. Easiest way to get rich quick.
@@QuesoCookiesare you saying we can pile them up? Like I have a class S scanner on the visor. Brings a decent amount but can I have a second one to double the amount I get?
@@matthieuescolano5827 I'm still getting used to tech and nms in general again, but you can stick 3 S rank mods on a tech. put them adjacent to the tech they modify for added bonus
@@matthieuescolano5827 Yes you can stack them. The same is true of any boosting item. There is a limit to the number you can install, but it's worth installing a bunch and removing the worst ones. With a new multitool I generally buy a bunch of scanners and sell back the crap ones.
@@matthieuescolano5827 Yep! Any given S-class can roll a flora, mineral, or fauna rewards increase between 6,500% and 10,000% and you can have up to three of them. So you can potentially have a 30,000% bonus on everything.
While not tech, if you're mass planet hopPing/warping USE AN EXPLORER. They use the least amount of fuel period so when using efficiency tech you're not likely to run out of fuel ever again even when you hop a LOT due to the fuel used being lower before you even add efficiency mods.
@@chuckchan4127 Shuttles do not have it, they pulse cheaper. Sentinels for sure don't as they are reskinned fighters like solars but more dmg instead of maneuverability. >.>
Personal Refiner Mk2 is easily the best backpack tech in the game. Other than 3-ingredient refining and making food, you would never need to have a refiner in your base or freighter ever again with this thing. Never played NMS the same ever since
I just got into No Man's Sky after the Worlds Part 1 update and I was soooo lost with all the available upgrades. I have actually been looking forward to exactly THIS!! Thank you!!
same, I just got my first free S-class Freighter (free) by resetting a couple of times and found myself so lost with all the new stuff and lack of tutorials
A little addition to the matter beam for the freighter: You can access all storage if the freighter is within the same system. BUT you can still access the freighter main inventory, no matter where the freighter is. Can't port the freighter to the system due to a missing hyperdrive upgrade? Leave it where it is and dump materials into the main storage anyway. You can sort everything into the appropriate storage modules when you get back to it
I don't find the Rocket boots to be a must have. I honestly hate them. I find they tend to trigger when I don't want them to and won't trigger when I do far too often for my liking.
As someone who is always out of jet pack fuel, I can find see it being useful when exploring on planets, but literally anywhere else like in a base or on a space station, it’s just a hassle when they trigger and launch you annoyingly far (and wasting even more jet pack fuel)
@@Shinkai292 protip. For your jetpack, make recharge rate your priority. While sustained bursts and acceleration sound good, recharge rate reduces your down time by a lot more.
It doesn’t work on space stations or places where you can’t melee. But you can use the melee jetpack trick to do exactly what the rocket boots do. It’s pretty easy to do and more convenient than the boots
I pre-purchased the game in 2016 or whenever it came out. I don’t play religiously, but when I come back I always love people like you who keep playing and keep me up to date 😂😂. You’re my favorite this time around lol
Just wanted to say I like the calm, kind, cheerful disposition you have. A refreshing change from the yelly Shamwow content that seems to be the norm. Nicely put together editing too
A few hot tips myself! You can unlock the Orbital Materializer freighter tech via the base tech! It's in the same menu as the exocraft, and requires only one salvaged tech! Saves you a lot of time, heh. Also, if you really want inventory transfer freedom - you can just change that as a difficulty setting. If you want easy money, I'd actually recommend getting some s tier scanning upgrades! You can get hundreds of thousands of credits just for scanning creatures! So it helps reward you for doing things you should be doing anyways. Also uh, a tip for permadeath since I think you need it Kanaju: If you wanna just quickly get it over and done with, you can just find a traveler grave, use the first sigil to warp near the core, and then find your way there. Otherwise if you wanna go through the main quest, you can do so easily just by avoiding combat (just, a lot more than you would already. Permadeath isn't that bad if you've played survival. Main issue you'll be dealing with is the harsher inventory limits.)
For a while now if I want some easy money and a better ship I'll make my first warp to a dissonant system. Then I'll scrap sentinel ships. A lot easier than when I used to fully repair crashed ships and scrap them.
this!! this is the reason I uninstalled them. I couldn't climb out of holes I dug myself into, I couldn't climb mountains, I could only use the jetpacks to go forward fast... which you can do with melee jumping. the only drawback is space stations and other places you can't melee.
Yeah that's the one annoying thing but it's easy enough to just remove the module temporarily if you're on a planet with steep cliffs and then pop it back in. You can get some pretty fast horizontal flight if you time your boost right. You can also add to the speed and sort of skip across the terrain super fast if you pump it right as you land again.
@saguaja just played last and still works though? If u mean that when u jet pack near a cave wall or something high without exhausting the boost, it even works on steep slope hills
@@curiousperson500 yeah, it only works without the jet boots tho, with them on it'll try to do the charge up even on near vertical surfaces... only an issue early game when inventory space is tight, after you can just uninstall them like someone else said
I always forget to use my personal refiner. I definitely make use of all the other tech you highlighted here -- except for the Cargo Scan deflector. I usually just decide to fight ... or summon the Anomaly if I need to escape real quick. But the Cargo scan deflector seems like a good third option
These tips will help new players have a better experience, in an already fantastic experience. On a side note, I think you'd be a great candidate for putting together a guide for inventory management, as that might be the thing new players struggle with at the very start. Learning to sort and organize your resources will improve a players experience immensely. I know you can do it! Great guide overall! Subbed.
I literally played this game for the very first time a few days ago and now I can't stop! This is why I never started, cause now I'm gonna be obsessed for a whiiiiile lol. Thanks for the tips!!! Happy to see people still coming out with "new" content for the game!
I have this game on Steam and my son has it on gamepass. We wanted to play the new update together but we can't because the gamepass version takes a little while to catch up with new updates. I had a day off work today and my son was home because schools out so I said fuck it and went and bought him the full-price not-on-sale-or-anything Steam version, even though the gamepass update is coming shortly. This wasn't impatience. This was me expressing my thanks to Hello Games in the only way I could, to reward a company that not only redeemed themselves after their publisher forced them to release the game too early way back then, and Sean got a little... hyperbolic with his claims, but then continued to support their game and the growing commmunity that play it way beyond what anyone expected or felt was necessary. After the first 5 or so updates, once multiplayer and base building were in, they could have started charging small or even moderate amounts for each update and nobody would have faulted them, it would still have been worth it. No. All free, every single one. Players are falling to their knees begging Sean to charge them, pleading with him to be fair to himself, but Sean and the rest of his team just continue to churn out quality update after quality update for no charge whatsoever, and on top of that regularly put the game on sale. So I happily forked out the £49.99 today with a smile on my face so my son and I could play the new expedition together (which FYI is a fantastic way to start a new save for the rewards alone.) I'll happily also spend whatever is asked of me to make Light no Fire the only game I ever pre-order again in this lifetime, because Hello Games have truly earned my trust that even on the off-chance that game comes out sub-par, I know for an absolute fact they will not stop working on it until they make it right.
I don't know if you still have the footage, but we would love to see a breakdown and explanation of the deep-space encounters. I still haven't seen every encounter, and your guides tend to be pretty well-made.
glad i got exposed to your video before starting my first playthrough years ago. so many times where i thought "glad i know better, this slog would otherwise take forever". happy to see you're still whipping these out and making the constantly updated game easier for newcomers and old. thank you for Doing Your Part, Liquidator Kanaju
Teleport Receiver for a freighter is even better than for a ship, then have an extra inventory all the time (almost) anywhere in any galaxy, regardless where the freighter is. Now a freighter can not be tire upgraded (C B A S), so better try hunt an S class so can evolve to max cargo of 120 slots, so freighter augmentation modules are something to get. Can also use ships as extra storage, since can be called to most places. So also storage augmentations for ships are nice to get, like station selling/scrapping higher class ships often give one.
Well if you have not played in a long while (since release) or much at all it’s still a thing Let’s say it’s an experience problem, you figure this out eventually
Honestly! If the dude wants a game with more strategy and complicated game mechanics, then just play a strategy game or a MOBA. If you think about it, just about every survival game boils down to just click something, make something, go somewhere, repeat
It's a problem ONLY for really early game players, but once you get your first million credits after like 20 mins of gameplay I never once had launcher issues. I have stacks of fuel in reserves and if ever I need more 10b credits ready to spend
Love this. Biggest issues I ran into as a beginner was figuring out stellar classification when warping to find what I wanted. Currently working on figuring out how to build starships so I’m saving money and upgraded scanner to get about 80k a scan which is sweet. Thanks for all you do sir!
Funny thing you not exetly need to fight for walker brain if you go to a outlaw sistem and buy suspicios goods you have 1 to 28 chance to get walker brain form them you can by 8of them at the same time and they restock after a little bit of waiting(15-30minute but i am not sure about that) And i recomend to buy the other two suspicous arm and tech to get literly more then a thousend nanite And bonus if someone strugle to find upgrade moduls for the frighter you can get free but you need to grind up you ranks in a gek contreled space station the list its op so go and climb up all of the races guilds ranks for free stuff and yes they restock too so free upgrade moduls Good luck everyone
Side note thats not the race standing you need to climb up on the side standing or should i say mercenary v'kven (i wrote both of them wrong for sure so 😅) mainly combet stuff the trader gek where you can find the frigate moduls and other goodies And the explorer korvex mainly the free storage moduls its can be anything frigate multitool starship maybe exosuit i am not sure about that one Best way to grind the korvex one to go to outlaw system and buy hadal cores you need 50of them so you can search for rare items(the items where you see a age in thier describtuin)
2 side note i complete wrong about that sistem you dont need to climb up in them its one big rank sistem if you climb up in you got the rank in all of them
My biggest problem wirh NMS is the lack of variation on the same planet. On 90% of planets it doesn't matter where you land... if you have seen 1km², you have basically seen the entire planet because it looks the same no matter where you are. Execeptions are planets like the ones who have 1 large continent and the rest ist water but most planets don't even have water. How about different biomes on one planet, north/south poles, rivers, mountain ridges or vast desert plains with no vegetation.... I hope for Worlds pt.2 because pt.1 already did a great job at expanding planet variations.
If you are on pc there are mods that apply multiple biomes to each planet. Simple problems can usually be solved with an easy to install mod. Edit: but I agree that it would be best if they just applied more variance on a planet to the base game
@@tetchedskate3366 i know, i have one that gets rid off "hold to click"... that was not only annoying but damaging to my wrist/hand. 😅 But i didn't want to get mods that go this deep into game mechanics like altering planets and so.
@@Grauer1510 you don't have to use a mod to get rid of "hold to click" there's a setting that changes it. I use it myself. You know you need to be more cautious as it's easier to accidentally delete something you want to keep.
The thing is, when you have a ton of variation within a planet (say, Earth-level variation), there's no real need to explore others is there? You can get mountains, oceans, lakes, islands, gorges, deserts, forests, and all of the matching weathers, all in the same planet. All that's really left for planet-level generation is like... anomaly planets, I guess? That's not quite as fun as the only reason to go planet-to-planet IMO. Basically, if there's a lot of variation on each planet, then all planets are going to start feeling the same. My only big problem with NMS is the creature generation - after a few planets, you see the main creature types, and there really isn't a whole lot more than that aside from slightly-different snouts/legs/etc. I have yet to see a planet with underground creatures that doesn't have the weird crab-octopus as one or two of them. There really ought to be more range in generation - even the anomalous fauna is more prefab than procedurally generated, as cool as it is to discover those (they do add good variety to otherwise "samey" creature gen).
@@slice0fpi934 there’s a pretty wide gap between how they have it now, and earth level variation. Nobody is asking for earth level variation, just having planets that can have multiple different biomes would be a big improvement
about Rocket Boots: idk about you, but to me, when they are installed, they cause a noticeable delay for the normal exosuit jump, including melee boost, which is super annoying. I'm guessing the game is expecting for me to double tap for rocket boots, hence jetpack doesn't work instantly anymore. Yes, they are convenient on space stations, but other than that, they make jetpack work worse. I only put them into my tech when I go through a lot of space stations. Otherwise having no delay for jetpack is preferable to them.
The jump boots are finicky. I eventually removed them once a friend told me about the melee boost which works much better. Just doesn’t work on space stations, but it’s not really needed there anyway
@@cannibalraptor I disagree, sometimes starship lands on a space station far away from everything, and the Space Anomaly is pretty huge too. Melee boost would be very useful there.
Thanks for recommending the AI minotaur module. I was skeptical about that one but you convinced me to buy it and install it on my Big Guy for sure. Will definitely take him to a planet where i have to deal with those annoying sentinels. Also great choice on making the aqua jets number one. Once New Worlds came out, those were the first things i installed on my starships. Glad the devs made that tech for us
Good video! But I HATE the rocket boots lmao. Like, they're great on paper, and when you have a wide-open field or can't melee, but they add a delay to the jetpack, and also basically cripple it whenever you want to climb something because each landing is treated like another space-bar press, and delays you again while it waits and tries to launch forwards again - often making you fall straight back down. I've taken to melee jumping like you mentioned (which I found out about in another video of yours) - it's so quick and effortless, no added delay, you can still climb without draining your tanks immediately, and it frees up a slot on your exosuit! I do wish there was a happy medium between the two, because it is annoying having to sprint on space stations and whatnot.
An interesting thing i've noticed is with the matter beam the range is quite literally unlimited (since your freighter doesn't even have to be in the same system for the beam to function, though you won't be able to access your expanded storage)
Haven't even watched the whole video yet and I appreciate this so much!! I got all the blueprints but kept forgetting they existed after not playing for a year. Thank you!
Thing I love about No Man's Sky is there are craftable upgrades that streamline exploring so you see an in game benefit for committing time to get the nanites/materials needed to get them. Also personal refiner is a gamechanger, I'm sure you've also got the Mk 2 which doubles up as an advanced refiner so you can make deuterium on the fly- that was added a couple updates ago and makes everything so much nicer
One very handy tech early game is unlocking the foodprocessor in the building tech stand at the anomaly. Easy to build, carry it with you. Shoot animals, process the meat into stew and sell it for easy money. Or sell to kronos at the anomaly for a few nanites. Rocketboots don't do it for me, too erratic, jumping when i don't want, or too far. And why the rush in space stations? You are not at the olympic 110m hurdles you know. Perhaps mentioned before: install s-class scan upgrades on your multitool, giving tons of money for just scanning. We love easy cash, right? Have at least 2 weapons installed and upgraded on your multitool and spaceship, quicker to select next weapon than to reload/wait for cooldown. Helps out in a pickle. Unlock shapeship shield batteries early on. Fairly easy to make (even on the fly) and always handy to have a dozen or so for space combat Not neccessarily a tech tip, but switch from startership to a shuttle as soon as you can afford one. They are relative cheap and usually have more inventory. Handy for hoarders before you have the freighter upgrades. Honerable mentions: medium refiner to make nanites out of mould and to make chlorine from water and oxygen. More easy cash. And do the base station missions. They give free useful tech you don't have to unlock and are easy to do.
I kind of liked it the old way. It made it more immersion like you were an actual Explorer in space. Throughout sci-fi history and movies, one of the most biggest problems with characters ships was fuel. It does get annoying when you wanted to just get in and go, but sometimes it was just fun to have to worry about fuel.
I have been waiting for the aqua jets ever since I tried to do the Dreams of the Deep questline without a Nautilon and had to swim back to the piece of land my ship was at.
@@5iced I'd rather add more thruster for pulse drive fuel efficiency than jump distance, since the freighters far outmatch the personal ships for jump range, but you're right that they're an extra 200 LY for "free" in that they don't take up hyperdrive upgrade slots to install, so you can't max out your personal ship's jump range without them.
@@5iced Sure, but ships have a limited number of tech slots. You *can* expand them, but those expansions are pretty rare, and since you don't need every tech and upgrade since your freighter does jumping better anyway, why bother getting them all?
Fishing rig is a must have. Nothing beats sinking beers on the skiff with the boys before drunkenly flying back to the space station in vr to sell your days catch, nearly hitting a frigate on the way up.
This was masterfully edited. I've never seen a video pull up exact examples of what the narrator was discussing with such perfect illustration at the exact right timing and pace. Also, an informative video! Beautifully done, sir!
I’ve seen several videos of yours before but man, the pbs ‘from viewers like you, thank you’ absolutely demands a subscription lmao One of my must takes on expeditions is the auto charge launcher tech Rocket boots I really enjoy unless I’m on an extreme mountain planet, they become a pain then and have lead to my death before I also think the aqua landing tech is going to be a must have on expeditions.
This is super helpful. I’ve played this game on and off since it launched, and sometimes I need refreshers on how best to play when I want to get back into it. I think you’re a good presenter, and you’re pretty charming! Subbed.
@@karlehlen-kerley2409 I think it mentioned solar-power somewhere in the game, tho I don't see any solar panels on my BC-1, no idea how it got the energy lol
@@jft0986 They are solar powered, so make sure you're landing on the on day side of planets if you want the launchers to be charged by the time you return.
To add on to the launch fuel thing, just get ship with decent weapons and take out a sentinel fleet. It will guide you to the only ship you'll ever need in the entire game, a sentinel ship. These specific ships can take the normal resources to refuel or you just pop in some pugneum or a radiant shard and both are common commodities if you find a dissonant planet. You're welcome
One thing I always enable on a new save is the custom difficulty setting 'Abundant goods'. I like having easier access to buying Oxygen, so I enable that. It's worth reading the various custom difficulty settings, there's a lot there to tweak which may improve your experience, without having to opt for a full 'Creative' difficulty setting.
Also, a little tip for the minotaur, it gets annoying sometimes and gets in your way quite a bit. You can press down for the charg menu and all that, go to the very left like you are scanning with your ship and turn the minotaur ai on or off. That way if you need it to stay out of your way, you can just turn the AI control off and back on again when needed.
All good picks. Personally, if you are a pilot, I would also add the AI pulse drive module in the starship. It changed the flight game for me and I put it in every ship now as it boosted the flying fun by quite a lot for me. You could call it a drift module but it's just so cool and more immersive, especially in space.
Excellent video most of what you listed is stuff that I usually roll with. Except for the freighter stuff but that's just how I play. Honestly the AquaJet is so handyman oh my gosh I am so happy they added the AquaJet.
If its your second playthrough, just do yourself a solid and get the auto-refueler upgrade that you unlocked. *wink.* 😉 No, go into options and turn off hazard damage and refueling. Infinite fuel and hazard protection. The resources are always *right there* and all you're doing is eliminating menu grind. Makes it a lot more fun exploring.
Sadly the flame thrower i got with the save manager is not that good of a weapon. I hope they integrate it like now we soon get that Mech upgrade with a Flame Thrower. I also would say loot it all! Use the things that lay around. The new and not so common destroyed ships they get awesome loot! Good Stuff Sir! Your Channel rock's and i look forward to part. 2 hope HG get us FSR 3! Would be really important like so many players can't afford 2000 Dollar Nvidia Cards and some do not want to spend hard earned money to the Dark Side Empire!
I'm personally not a big fan of the rocket boots cause they keep triggering when I'm using the jetpack too close to the ground and I don't feel like it's giving that much of a boost if you use it in areas that your melee is disabled, at least not enough to offset the prior annoyance. But again, that's just me ¯\_(ツ)_/¯
The Matter Beam is even better than you describe. It only needs to be in the same system to access the storage containers, while the freighter's main inventory is available even from a different galaxy.
I've been playing a long time, so I knew most of this stuff. But! The further description on the Interstellar Scanners on the freighters is great, picked up a few tips I had overlooked. Also, you can rename you Storage Units?!? instead of 0-9? That's cool
It’s a good list but I’d also highly recommend the Cloaking Device for your multi-tool, especially if you like playing on permadeath or just want to visit planets with aggressive sentinels and want to minimize combat. If you are about the combat life, the Paralysis Mortar can really give you a leg up and there’s no danger of self harm, unlike the Plasma Launcher.
Kanaju that was video was awesome, I've had NMS for a quite some time and I've had trouble understanding some of the game play. Thank you. You got a like and a new subscriber
Nice list! I should get the Aqua-Jets. I just want a blueprint for a general installable hover drive for all my spaceships. :-) Maybe this Christmas...
Wait! 9:20 you're talking about all those semi-important additions and omit the massive one: HOW DO YOU GET THAT UBER-CUTE GEK statuette that juggles his head while you're driving? I want one like right now!
You counted the Exocraft Materialiser, so I think this is fair game: The Nutrient Processor is IMO pretty important, I always prioritise it when I start a new Expedition. Besides being usable to make extra Units or Nanites, which is great to jumpstart Expeditions or for lategame Nanite farming if you're willing to put up with handing it all into Cronus, having a stack of 100 processed meat is equivalent to 20 life support tanks or 1000 Oxygen for the purposes of maintaining Life Support. Very convenient, so I always carry some food with me
When building on freighters, build platforms and stairs with the outdoor platforms and stairs, then build all your modules around those platforms to make really cool multi-level bases on frieghter. The freighter modules will snap to platforms. Kind of cheesy but has always been a part of the game, if a battle happens and you don't want to be a part of it, call in Anomaly and enter, easy out every time.
I'll say that the cargo scan deflection is subjective. If you can't fight in space, then yes... essential. If you don't mind fighting, then leave it off and save the nanites for other things
The only thing that sucks about rocket boots is when youre trying to boost straight up on certain terrain it just keeps making you jump and draining fuel so you have to uninstall them and reinstall later, small gripe but i still always use them lol
I remember being annoyed with launch fuel for about the first 10 minutes 😂. every ship gets an auto charger now. no need for anything else. I wish we could build a passive autocharger for hyper space travel. im always running low onearp cores
A good way to avoid cargo scan while smuggling is to warp to your settlement, or a base (preferably in an affluent system) then warp to the space station.
if you get the atlas pass v1.....and start opening the containers with it at locations on the planets, youll never have to farm for launch materials again
@@pinktapestry3495 I wish Kanaju made fun of those of those youtubers sometimes, lol. Or at least show people how those complaints from old reviews don't apply anymore, he could do it in a positive manner. Watching reviews from the release version in 2016, almost none of those complaints apply anymore. Reason? some of those reviewers said they will never play the game again, and a lot of their viewers believe that the game is still as bad to this day.
I love how you sound like you’re smiling during the entire video 😂
Awww that sweet
@@masonlivingston8736 🥰
I agree he does an excellent narration. He probably is smiling! Years ago I attended broadcasting school. One of the tips they offered was to smile while talking as people can hear it.
@@Bladecutter Great advice. It also makes content-makers more personable, and you can feel their presence. With good writing, you can feel the same feeling as well, but it is much harder to convey than the voice.
@@chillerwhale1655 I said the same thing this was the comment I was looking for
Some tech I recommend (especially as a Permadeath player):
-X-class hazard protection upgrades. I use these exclusively instead of the normal C-S class hazard protection upgrades. Instead of giving the player a rechargeable shield, they offer longer resistance times to multiple hazards.
-X-Class shield, Sentinel and Authophage exosuit upgrades. These can offer multiple bonuses to life support, shield strength, core health, etc., in addition to your other exosuit upgrades. They may also give adjacency bonuses to all of each other, so you can pile on a total of 9 different exosuit upgrades.
-Infra-Knife Accelerator. Properly upgraded, this weapon can slice through shields and ship hulls and works well even at long range.
-Phase Beam. Not very effective at doing damage, but when fully upgraded, is great for recharging shields by siphoning them off of your enemies. Much better than scrolling through the quick menu to recharge your shields when every second matters.
-Neutron Cannon. This weapon is a beast that can scatter somewhat and hit multiple targets, but still deals massive amounts of damage even at longer ranges. It is great for collecting whispering eggs and dealing with the aftermath, as well as clearing out derelict freighters. It uses carbon-based elements in place of conventional ammunition to recharge, though, so be sure to keep a steady supply on hand.
The infraknife is literally so overpowered its crazy
why instead? the passive C class hazard protections(purchased at the space anomaly) stack with X-class ones, giving superior protection. You probably meant the active hazard shields, which exist from c to S class like for almost all technologies.
@@selfiegek what configuration do you recommend to "properly upgrade" the Infra-Knife? I've seen others recommend it, but I've never been impressed with it. I must be missing something.
I prefer Photon Cannon to Infra Knife when using a Sentinel Ship. Might be lower damage, but the hit scan and ease of use is very nice.
Teleport Receiver is my number 1 pick. The earlier you unlock it the better as you have super limited inventory early on. This also lets you focus on increasing your tech slots before your main inventory slots as you don’t need that many inventory slots with a huge inventory one tab away. I would give a mention to the optical drill as well. Extra resources reduces the tedium of mining.
you mean a matter beam? because with teleport receiver you still have to be relatively close to your starship, like within 100u or something, whereas Matter Beam on freighter has literally unlimited range.
To be fair though, you get TR much earlier than MB and it's much cheaper.
@@TabalugaDragon TR increases ship inventory reach from 50u to 150u, which is a +200% increase, although it's still not that large it's still helpful. Matter beam optimal though
When I start a new save as soon as I get enogh nanites I go to a minor settlement and buy the teleport receiver and advanced mining laser. Then I find a crashed ship so I can get the economy scanner.
@@TabalugaDragon MB is such a game changer
If only the boxes on board could be accessible without building at least one box next to you
@@Invizive they are available with the matter beam if you summon the freighter to your star system
My tip is to get the *S Class Hyperdrive Module* from the Technology Merchant on a space station which allows your ship to jump farther and use less warp fuel.
S-Class scanner modules, and you never have to worry about money again. Just one or two starts netting you hundreds of thousands of units per fauna scan. Easiest way to get rich quick.
@@QuesoCookiesare you saying we can pile them up? Like I have a class S scanner on the visor. Brings a decent amount but can I have a second one to double the amount I get?
@@matthieuescolano5827 I'm still getting used to tech and nms in general again, but you can stick 3 S rank mods on a tech. put them adjacent to the tech they modify for added bonus
@@matthieuescolano5827 Yes you can stack them. The same is true of any boosting item. There is a limit to the number you can install, but it's worth installing a bunch and removing the worst ones. With a new multitool I generally buy a bunch of scanners and sell back the crap ones.
@@matthieuescolano5827 Yep! Any given S-class can roll a flora, mineral, or fauna rewards increase between 6,500% and 10,000% and you can have up to three of them. So you can potentially have a 30,000% bonus on everything.
As someone who just picked up the game after the latest update this is a great video thanks for the tips
While not tech, if you're mass planet hopPing/warping USE AN EXPLORER. They use the least amount of fuel period so when using efficiency tech you're not likely to run out of fuel ever again even when you hop a LOT due to the fuel used being lower before you even add efficiency mods.
Shuttles and Sentinel Ships also have the reduced take off cost.
@@chuckchan4127 Shuttles do not have it, they pulse cheaper. Sentinels for sure don't as they are reskinned fighters like solars but more dmg instead of maneuverability. >.>
Personal Refiner Mk2 is easily the best backpack tech in the game. Other than 3-ingredient refining and making food, you would never need to have a refiner in your base or freighter ever again with this thing. Never played NMS the same ever since
I just got into No Man's Sky after the Worlds Part 1 update and I was soooo lost with all the available upgrades. I have actually been looking forward to exactly THIS!! Thank you!!
same, I just got my first free S-class Freighter (free) by resetting a couple of times and found myself so lost with all the new stuff and lack of tutorials
@@onlydanielsan ditto 😊
A little addition to the matter beam for the freighter: You can access all storage if the freighter is within the same system. BUT you can still access the freighter main inventory, no matter where the freighter is. Can't port the freighter to the system due to a missing hyperdrive upgrade? Leave it where it is and dump materials into the main storage anyway. You can sort everything into the appropriate storage modules when you get back to it
I don't find the Rocket boots to be a must have. I honestly hate them. I find they tend to trigger when I don't want them to and won't trigger when I do far too often for my liking.
As someone who is always out of jet pack fuel, I can find see it being useful when exploring on planets, but literally anywhere else like in a base or on a space station, it’s just a hassle when they trigger and launch you annoyingly far (and wasting even more jet pack fuel)
@@Shinkai292 protip. For your jetpack, make recharge rate your priority. While sustained bursts and acceleration sound good, recharge rate reduces your down time by a lot more.
@@Shinkai292 but they use the same jetpack tanks. If rocket boots had their own tanks they'd be pretty awesome
@@Lordoftheapes79 yep, high recharge rate+supercharged slots and it recharges in mere seconds
It doesn’t work on space stations or places where you can’t melee. But you can use the melee jetpack trick to do exactly what the rocket boots do. It’s pretty easy to do and more convenient than the boots
I pre-purchased the game in 2016 or whenever it came out. I don’t play religiously, but when I come back I always love people like you who keep playing and keep me up to date 😂😂. You’re my favorite this time around lol
Just wanted to say I like the calm, kind, cheerful disposition you have. A refreshing change from the yelly Shamwow content that seems to be the norm. Nicely put together editing too
A few hot tips myself!
You can unlock the Orbital Materializer freighter tech via the base tech! It's in the same menu as the exocraft, and requires only one salvaged tech! Saves you a lot of time, heh.
Also, if you really want inventory transfer freedom - you can just change that as a difficulty setting.
If you want easy money, I'd actually recommend getting some s tier scanning upgrades! You can get hundreds of thousands of credits just for scanning creatures! So it helps reward you for doing things you should be doing anyways.
Also uh, a tip for permadeath since I think you need it Kanaju:
If you wanna just quickly get it over and done with, you can just find a traveler grave, use the first sigil to warp near the core, and then find your way there. Otherwise if you wanna go through the main quest, you can do so easily just by avoiding combat (just, a lot more than you would already. Permadeath isn't that bad if you've played survival. Main issue you'll be dealing with is the harsher inventory limits.)
For a while now if I want some easy money and a better ship I'll make my first warp to a dissonant system. Then I'll scrap sentinel ships. A lot easier than when I used to fully repair crashed ships and scrap them.
a note on the rocket boots, they also take away the infinite boost on near vertical surfaces making climbing mountains way more difficult/annoying
this!! this is the reason I uninstalled them. I couldn't climb out of holes I dug myself into, I couldn't climb mountains, I could only use the jetpacks to go forward fast... which you can do with melee jumping. the only drawback is space stations and other places you can't melee.
They messed up with the melee jump timimg too hence why i removed them too
Yeah that's the one annoying thing but it's easy enough to just remove the module temporarily if you're on a planet with steep cliffs and then pop it back in. You can get some pretty fast horizontal flight if you time your boost right. You can also add to the speed and sort of skip across the terrain super fast if you pump it right as you land again.
@saguaja just played last and still works though? If u mean that when u jet pack near a cave wall or something high without exhausting the boost, it even works on steep slope hills
@@curiousperson500 yeah, it only works without the jet boots tho, with them on it'll try to do the charge up even on near vertical surfaces... only an issue early game when inventory space is tight, after you can just uninstall them like someone else said
I always forget to use my personal refiner. I definitely make use of all the other tech you highlighted here -- except for the Cargo Scan deflector. I usually just decide to fight ... or summon the Anomaly if I need to escape real quick. But the Cargo scan deflector seems like a good third option
These tips will help new players have a better experience, in an already fantastic experience.
On a side note, I think you'd be a great candidate for putting together a guide for inventory management, as that might be the thing new players struggle with at the very start. Learning to sort and organize your resources will improve a players experience immensely. I know you can do it!
Great guide overall! Subbed.
I literally played this game for the very first time a few days ago and now I can't stop! This is why I never started, cause now I'm gonna be obsessed for a whiiiiile lol. Thanks for the tips!!! Happy to see people still coming out with "new" content for the game!
I have this game on Steam and my son has it on gamepass. We wanted to play the new update together but we can't because the gamepass version takes a little while to catch up with new updates. I had a day off work today and my son was home because schools out so I said fuck it and went and bought him the full-price not-on-sale-or-anything Steam version, even though the gamepass update is coming shortly.
This wasn't impatience. This was me expressing my thanks to Hello Games in the only way I could, to reward a company that not only redeemed themselves after their publisher forced them to release the game too early way back then, and Sean got a little... hyperbolic with his claims, but then continued to support their game and the growing commmunity that play it way beyond what anyone expected or felt was necessary. After the first 5 or so updates, once multiplayer and base building were in, they could have started charging small or even moderate amounts for each update and nobody would have faulted them, it would still have been worth it.
No. All free, every single one. Players are falling to their knees begging Sean to charge them, pleading with him to be fair to himself, but Sean and the rest of his team just continue to churn out quality update after quality update for no charge whatsoever, and on top of that regularly put the game on sale.
So I happily forked out the £49.99 today with a smile on my face so my son and I could play the new expedition together (which FYI is a fantastic way to start a new save for the rewards alone.) I'll happily also spend whatever is asked of me to make Light no Fire the only game I ever pre-order again in this lifetime, because Hello Games have truly earned my trust that even on the off-chance that game comes out sub-par, I know for an absolute fact they will not stop working on it until they make it right.
I just started this game and wholly molly what a learning curve. These are really good tips. Thanks.
I don't know if you still have the footage, but we would love to see a breakdown and explanation of the deep-space encounters. I still haven't seen every encounter, and your guides tend to be pretty well-made.
glad i got exposed to your video before starting my first playthrough years ago. so many times where i thought "glad i know better, this slog would otherwise take forever".
happy to see you're still whipping these out and making the constantly updated game easier for newcomers and old. thank you for Doing Your Part, Liquidator Kanaju
I am not a beginner and I was definetely clueless about upgrades before this video.
Teleport Receiver for a freighter is even better than for a ship, then have an extra inventory all the time (almost) anywhere in any galaxy, regardless where the freighter is.
Now a freighter can not be tire upgraded (C B A S), so better try hunt an S class so can evolve to max cargo of 120 slots, so freighter augmentation modules are something to get. Can also use ships as extra storage, since can be called to most places. So also storage augmentations for ships are nice to get, like station selling/scrapping higher class ships often give one.
That dude complained about the launch fuel, dude had SKILL ISSUES
I was kind of thinking the same thing like those were some basic ahh mechanics To try to manage
Well if you have not played in a long while (since release) or much at all it’s still a thing
Let’s say it’s an experience problem, you figure this out eventually
Honestly! If the dude wants a game with more strategy and complicated game mechanics, then just play a strategy game or a MOBA.
If you think about it, just about every survival game boils down to just click something, make something, go somewhere, repeat
It's a problem ONLY for really early game players, but once you get your first million credits after like 20 mins of gameplay I never once had launcher issues. I have stacks of fuel in reserves and if ever I need more 10b credits ready to spend
Hence the name skillup
Love this. Biggest issues I ran into as a beginner was figuring out stellar classification when warping to find what I wanted. Currently working on figuring out how to build starships so I’m saving money and upgraded scanner to get about 80k a scan which is sweet. Thanks for all you do sir!
Funny thing you not exetly need to fight for walker brain if you go to a outlaw sistem and buy suspicios goods you have 1 to 28 chance to get walker brain form them you can by 8of them at the same time and they restock after a little bit of waiting(15-30minute but i am not sure about that)
And i recomend to buy the other two suspicous arm and tech to get literly more then a thousend nanite
And bonus if someone strugle to find upgrade moduls for the frighter you can get free but you need to grind up you ranks in a gek contreled space station the list its op so go and climb up all of the races guilds ranks for free stuff and yes they restock too so free upgrade moduls
Good luck everyone
Side note thats not the race standing you need to climb up on the side standing or should i say mercenary v'kven (i wrote both of them wrong for sure so 😅) mainly combet stuff
the trader gek where you can find the frigate moduls and other goodies
And the explorer korvex mainly the free storage moduls its can be anything frigate multitool starship maybe exosuit i am not sure about that one
Best way to grind the korvex one to go to outlaw system and buy hadal cores you need 50of them so you can search for rare items(the items where you see a age in thier describtuin)
2 side note i complete wrong about that sistem you dont need to climb up in them its one big rank sistem if you climb up in you got the rank in all of them
My biggest problem wirh NMS is the lack of variation on the same planet.
On 90% of planets it doesn't matter where you land... if you have seen 1km², you have basically seen the entire planet because it looks the same no matter where you are.
Execeptions are planets like the ones who have 1 large continent and the rest ist water but most planets don't even have water.
How about different biomes on one planet, north/south poles, rivers, mountain ridges or vast desert plains with no vegetation....
I hope for Worlds pt.2 because pt.1 already did a great job at expanding planet variations.
If you are on pc there are mods that apply multiple biomes to each planet. Simple problems can usually be solved with an easy to install mod.
Edit: but I agree that it would be best if they just applied more variance on a planet to the base game
@@tetchedskate3366 i know, i have one that gets rid off "hold to click"... that was not only annoying but damaging to my wrist/hand. 😅
But i didn't want to get mods that go this deep into game mechanics like altering planets and so.
@@Grauer1510 you don't have to use a mod to get rid of "hold to click" there's a setting that changes it. I use it myself. You know you need to be more cautious as it's easier to accidentally delete something you want to keep.
The thing is, when you have a ton of variation within a planet (say, Earth-level variation), there's no real need to explore others is there? You can get mountains, oceans, lakes, islands, gorges, deserts, forests, and all of the matching weathers, all in the same planet. All that's really left for planet-level generation is like... anomaly planets, I guess? That's not quite as fun as the only reason to go planet-to-planet IMO.
Basically, if there's a lot of variation on each planet, then all planets are going to start feeling the same.
My only big problem with NMS is the creature generation - after a few planets, you see the main creature types, and there really isn't a whole lot more than that aside from slightly-different snouts/legs/etc. I have yet to see a planet with underground creatures that doesn't have the weird crab-octopus as one or two of them. There really ought to be more range in generation - even the anomalous fauna is more prefab than procedurally generated, as cool as it is to discover those (they do add good variety to otherwise "samey" creature gen).
@@slice0fpi934 there’s a pretty wide gap between how they have it now, and earth level variation. Nobody is asking for earth level variation, just having planets that can have multiple different biomes would be a big improvement
about Rocket Boots: idk about you, but to me, when they are installed, they cause a noticeable delay for the normal exosuit jump, including melee boost, which is super annoying. I'm guessing the game is expecting for me to double tap for rocket boots, hence jetpack doesn't work instantly anymore. Yes, they are convenient on space stations, but other than that, they make jetpack work worse. I only put them into my tech when I go through a lot of space stations. Otherwise having no delay for jetpack is preferable to them.
The jump boots are finicky. I eventually removed them once a friend told me about the melee boost which works much better. Just doesn’t work on space stations, but it’s not really needed there anyway
@@cannibalraptor I disagree, sometimes starship lands on a space station far away from everything, and the Space Anomaly is pretty huge too. Melee boost would be very useful there.
Thanks for recommending the AI minotaur module. I was skeptical about that one but you convinced me to buy it and install it on my Big Guy for sure. Will definitely take him to a planet where i have to deal with those annoying sentinels. Also great choice on making the aqua jets number one. Once New Worlds came out, those were the first things i installed on my starships. Glad the devs made that tech for us
I love the AI Minotaur. It's like a big silly golden retriever always by your side. I call mine Bruce
Picked up the game after a long while. Some of these were new to me. Thanks.
Good video! But I HATE the rocket boots lmao. Like, they're great on paper, and when you have a wide-open field or can't melee, but they add a delay to the jetpack, and also basically cripple it whenever you want to climb something because each landing is treated like another space-bar press, and delays you again while it waits and tries to launch forwards again - often making you fall straight back down.
I've taken to melee jumping like you mentioned (which I found out about in another video of yours) - it's so quick and effortless, no added delay, you can still climb without draining your tanks immediately, and it frees up a slot on your exosuit! I do wish there was a happy medium between the two, because it is annoying having to sprint on space stations and whatnot.
I also hate rocket boots but I wish it can be toggled.
An interesting thing i've noticed is with the matter beam the range is quite literally unlimited (since your freighter doesn't even have to be in the same system for the beam to function, though you won't be able to access your expanded storage)
I thought that was only me lol
Haven't even watched the whole video yet and I appreciate this so much!! I got all the blueprints but kept forgetting they existed after not playing for a year. Thank you!
Sentinel exosuit and multi tool tech has been huge for me. If you roll a good one and put it in a supercharged slot you get such op stats.
You can also get all of the scanner modules and a cargo scan deflector from crashed sentinel ships which I find handy
Thing I love about No Man's Sky is there are craftable upgrades that streamline exploring so you see an in game benefit for committing time to get the nanites/materials needed to get them. Also personal refiner is a gamechanger, I'm sure you've also got the Mk 2 which doubles up as an advanced refiner so you can make deuterium on the fly- that was added a couple updates ago and makes everything so much nicer
Man, I appreciate your tips! As a new player, these are God given... You have my thanks and a sub :)
One very handy tech early game is unlocking the foodprocessor in the building tech stand at the anomaly. Easy to build, carry it with you. Shoot animals, process the meat into stew and sell it for easy money. Or sell to kronos at the anomaly for a few nanites.
Rocketboots don't do it for me, too erratic, jumping when i don't want, or too far. And why the rush in space stations? You are not at the olympic 110m hurdles you know.
Perhaps mentioned before: install s-class scan upgrades on your multitool, giving tons of money for just scanning. We love easy cash, right?
Have at least 2 weapons installed and upgraded on your multitool and spaceship, quicker to select next weapon than to reload/wait for cooldown. Helps out in a pickle.
Unlock shapeship shield batteries early on. Fairly easy to make (even on the fly) and always handy to have a dozen or so for space combat
Not neccessarily a tech tip, but switch from startership to a shuttle as soon as you can afford one. They are relative cheap and usually have more inventory. Handy for hoarders before you have the freighter upgrades.
Honerable mentions: medium refiner to make nanites out of mould and to make chlorine from water and oxygen. More easy cash. And do the base station missions. They give free useful tech you don't have to unlock and are easy to do.
Food processor is the hidden gem for extra storage space. Acts as a universal mobile bag of holding for organic materials.
For a new player who just played in 2016 this was very helpful, thank u!
I kind of liked it the old way. It made it more immersion like you were an actual Explorer in space. Throughout sci-fi history and movies, one of the most biggest problems with characters ships was fuel. It does get annoying when you wanted to just get in and go, but sometimes it was just fun to have to worry about fuel.
I have been waiting for the aqua jets ever since I tried to do the Dreams of the Deep questline without a Nautilon and had to swim back to the piece of land my ship was at.
I did not realise the different drives (like Indium) replaced the earlier ones. I have had all the drive types installed in my ships.... Doh.
they still increase you hyperdrive range
@@5iced I'd rather add more thruster for pulse drive fuel efficiency than jump distance, since the freighters far outmatch the personal ships for jump range, but you're right that they're an extra 200 LY for "free" in that they don't take up hyperdrive upgrade slots to install, so you can't max out your personal ship's jump range without them.
@QuesoCookies you can do both
@@5iced Sure, but ships have a limited number of tech slots. You *can* expand them, but those expansions are pretty rare, and since you don't need every tech and upgrade since your freighter does jumping better anyway, why bother getting them all?
@QuesoCookies if you max your tech slots, you will have more than enough for every tech upgrade with leftover empty slots
Fishing rig is a must have. Nothing beats sinking beers on the skiff with the boys before drunkenly flying back to the space station in vr to sell your days catch, nearly hitting a frigate on the way up.
This was masterfully edited. I've never seen a video pull up exact examples of what the narrator was discussing with such perfect illustration at the exact right timing and pace. Also, an informative video! Beautifully done, sir!
I’ve seen several videos of yours before but man, the pbs ‘from viewers like you, thank you’ absolutely demands a subscription lmao
One of my must takes on expeditions is the auto charge launcher tech
Rocket boots I really enjoy unless I’m on an extreme mountain planet, they become a pain then and have lead to my death before
I also think the aqua landing tech is going to be a must have on expeditions.
This is super helpful. I’ve played this game on and off since it launched, and sometimes I need refreshers on how best to play when I want to get back into it. I think you’re a good presenter, and you’re pretty charming! Subbed.
Good list. Thanks for including the Aqua-Jets. That's news to me.
out exploring you ship launch thrusters fills up auto magically haha
@@karlehlen-kerley2409 I think it mentioned solar-power somewhere in the game, tho I don't see any solar panels on my BC-1, no idea how it got the energy lol
@@jft0986 They are solar powered, so make sure you're landing on the on day side of planets if you want the launchers to be charged by the time you return.
To add on to the launch fuel thing, just get ship with decent weapons and take out a sentinel fleet. It will guide you to the only ship you'll ever need in the entire game, a sentinel ship. These specific ships can take the normal resources to refuel or you just pop in some pugneum or a radiant shard and both are common commodities if you find a dissonant planet. You're welcome
The Launch Auto-Charger is the only reason I didn't uninstall this game. I finally got over the initial hump after getting it.
One thing I always enable on a new save is the custom difficulty setting 'Abundant goods'. I like having easier access to buying Oxygen, so I enable that.
It's worth reading the various custom difficulty settings, there's a lot there to tweak which may improve your experience, without having to opt for a full 'Creative' difficulty setting.
Perfect list! Agree they are super essential and I didn't realize there were water jets!
Anyone else not know that the indium drive also covers the other drives in your starship tech until he mentioned it in the video?
I did. Just like Atlas Pass 3 covers AP 1 and 2, so those are not needed when you have AP3
Nice list, most of those are definite must haves. Thank you.
Also, a little tip for the minotaur, it gets annoying sometimes and gets in your way quite a bit. You can press down for the charg menu and all that, go to the very left like you are scanning with your ship and turn the minotaur ai on or off. That way if you need it to stay out of your way, you can just turn the AI control off and back on again when needed.
All good picks. Personally, if you are a pilot, I would also add the AI pulse drive module in the starship. It changed the flight game for me and I put it in every ship now as it boosted the flying fun by quite a lot for me. You could call it a drift module but it's just so cool and more immersive, especially in space.
Excellent video most of what you listed is stuff that I usually roll with. Except for the freighter stuff but that's just how I play. Honestly the AquaJet is so handyman oh my gosh I am so happy they added the AquaJet.
If its your second playthrough, just do yourself a solid and get the auto-refueler upgrade that you unlocked. *wink.* 😉 No, go into options and turn off hazard damage and refueling. Infinite fuel and hazard protection. The resources are always *right there* and all you're doing is eliminating menu grind. Makes it a lot more fun exploring.
Sadly the flame thrower i got with the save manager is not that good of a weapon. I hope they integrate it like now we soon get that Mech upgrade with a Flame Thrower. I also would say loot it all! Use the things that lay around. The new and not so common destroyed ships they get awesome loot!
Good Stuff Sir! Your Channel rock's and i look forward to part. 2 hope HG get us FSR 3! Would be really important like so many players can't afford 2000 Dollar Nvidia Cards and some do not want to spend hard earned money to the Dark Side Empire!
I'm personally not a big fan of the rocket boots cause they keep triggering when I'm using the jetpack too close to the ground and I don't feel like it's giving that much of a boost if you use it in areas that your melee is disabled, at least not enough to offset the prior annoyance. But again, that's just me ¯\_(ツ)_/¯
agreed, they also cause a delay, at least on PC, never tried on consoles
The Matter Beam is even better than you describe. It only needs to be in the same system to access the storage containers, while the freighter's main inventory is available even from a different galaxy.
I've been playing a long time, so I knew most of this stuff. But! The further description on the Interstellar Scanners on the freighters is great, picked up a few tips I had overlooked. Also, you can rename you Storage Units?!? instead of 0-9? That's cool
It’s a good list but I’d also highly recommend the Cloaking Device for your multi-tool, especially if you like playing on permadeath or just want to visit planets with aggressive sentinels and want to minimize combat.
If you are about the combat life, the Paralysis Mortar can really give you a leg up and there’s no danger of self harm, unlike the Plasma Launcher.
I actually enjoyed and found the video useful. Thank you and good job!
This was extremely useful for a new player, well done.
Once I got the freighter matter transport, it changed my game completely for the good. It's amazing to have acsess to my storage containers
aqua jets is an absolute blessing in this game
Kanaju that was video was awesome, I've had NMS for a quite some time and I've had trouble understanding some of the game play.
Thank you. You got a like and a new subscriber
Good tips. I only knew about half of them.
@@ShmankyTube all of them and half of them not even that usefull
"By viewers like you, thank you" The nostalgia that brought
Nice list! I should get the Aqua-Jets.
I just want a blueprint for a general installable hover drive for all my spaceships. :-)
Maybe this Christmas...
Great list! Thanks you so much I will set up all of those features 😊
Wait! 9:20 you're talking about all those semi-important additions and omit the massive one: HOW DO YOU GET THAT UBER-CUTE GEK statuette that juggles his head while you're driving? I want one like right now!
You counted the Exocraft Materialiser, so I think this is fair game: The Nutrient Processor is IMO pretty important, I always prioritise it when I start a new Expedition.
Besides being usable to make extra Units or Nanites, which is great to jumpstart Expeditions or for lategame Nanite farming if you're willing to put up with handing it all into Cronus, having a stack of 100 processed meat is equivalent to 20 life support tanks or 1000 Oxygen for the purposes of maintaining Life Support. Very convenient, so I always carry some food with me
5:35 bro this dude needs it be hired immediately
When building on freighters, build platforms and stairs with the outdoor platforms and stairs, then build all your modules around those platforms to make really cool multi-level bases on frieghter. The freighter modules will snap to platforms.
Kind of cheesy but has always been a part of the game, if a battle happens and you don't want to be a part of it, call in Anomaly and enter, easy out every time.
I always try to get the cloaking device. That helps me out of tough spots with sentinels.
i skip on the rocket boots because punching the air before activating the jetpack also propels you foward
i had no idea about the scanner room, thats so goddamm useful
Kanaju: This video is brought to you by... Viewers like you. Thank you.
Me: I'm getting PBS nostalgia XD
I'll say that the cargo scan deflection is subjective. If you can't fight in space, then yes... essential. If you don't mind fighting, then leave it off and save the nanites for other things
u can also craft it in your starships inventory as well.. or your freighters..or any inventory slot really
I enjoy the antimatter container. Where you put carbon in and it makes antimatter
The thing I wish they would add to the game is "Hands on animations" for your character!
The only thing that sucks about rocket boots is when youre trying to boost straight up on certain terrain it just keeps making you jump and draining fuel so you have to uninstall them and reinstall later, small gripe but i still always use them lol
Thank you man, this is really helpful!
Number 11, the will to get them
Lmao
thank you very much Joe Pera of No Man's Sky
I remember being annoyed with launch fuel for about the first 10 minutes 😂. every ship gets an auto charger now. no need for anything else. I wish we could build a passive autocharger for hyper space travel. im always running low onearp cores
This was great - Thank you!
2:53 Did you really say "automagicly"?
If yes: 👏👏👏! Chapeau.
I remember i used to search for sunken ships with out aquajets, true hell
Shut up, that’s so cute. “This video is brought to you by.. you! *chuckle*”
Like man, how sweet.
You mentioned a matter beam. I prefer the matter daddy. Its hard to get but i think its easily the best thing in the game
A good way to avoid cargo scan while smuggling is to warp to your settlement, or a base (preferably in an affluent system) then warp to the space station.
pro tip: sentinel cannons fire faster than the regular photon cannon. pair it with some firerate upgrades, and you get a minigun.
if you get the atlas pass v1.....and start opening the containers with it at locations on the planets, youll never have to farm for launch materials again
Great show Kanaju, Look forward to more content! Have you done a mining vid yet?
Your voice at 17:00 😂 went full robotic mode
what's with sound? it goes completely mute at 1:59 and sometimes there's no music when you talk.
Probably removed from the video since it's someone else's content
@@pinktapestry3495 I wish Kanaju made fun of those of those youtubers sometimes, lol. Or at least show people how those complaints from old reviews don't apply anymore, he could do it in a positive manner. Watching reviews from the release version in 2016, almost none of those complaints apply anymore.
Reason? some of those reviewers said they will never play the game again, and a lot of their viewers believe that the game is still as bad to this day.