Never model the same character twice
ฝัง
- เผยแพร่เมื่อ 12 ก.ย. 2024
- Skip to 0:55 if you are a blender pro.
Run this script in step seven:
import bpy
obj = bpy.context.active_object
if obj and obj.type == 'MESH':
for vg in obj.vertex_groups:
vg.name = "DEF-" + vg.name
Music is Ticklish - Quincas Moreira
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Caveats:
- I deleted the face bones for the metarig because I use shape keys instead. Make sure to delete the bone named “face” as well if you're doing the same.
- Rigify has extra bones in the arms and legs for rubberhose limbs; this method doesn't give them any influence. You’ll have to re-weight these yourself.
- It’s best that the arm bones have minimal weights on the shoulders and the thigh bones on the hips so they don’t push inside the body.
- You might end up with two armature modifiers on your mesh. Keep the one parented to the rig only.
That's perfect!
Why does every decent blender tutorial maker have this accent lmao
Wait what does this do again?