Never model the same character twice

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  • เผยแพร่เมื่อ 12 ก.ย. 2024
  • Skip to 0:55 if you are a blender pro.
    Run this script in step seven:
    import bpy
    obj = bpy.context.active_object
    if obj and obj.type == 'MESH':
    for vg in obj.vertex_groups:
    vg.name = "DEF-" + vg.name
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ความคิดเห็น • 4

  • @jeremy3d
    @jeremy3d  11 หลายเดือนก่อน +1

    Caveats:
    - I deleted the face bones for the metarig because I use shape keys instead. Make sure to delete the bone named “face” as well if you're doing the same.
    - Rigify has extra bones in the arms and legs for rubberhose limbs; this method doesn't give them any influence. You’ll have to re-weight these yourself.
    - It’s best that the arm bones have minimal weights on the shoulders and the thigh bones on the hips so they don’t push inside the body.
    - You might end up with two armature modifiers on your mesh. Keep the one parented to the rig only.

  • @hexcode5703
    @hexcode5703 11 หลายเดือนก่อน

    That's perfect!

  • @JacobKinsley
    @JacobKinsley 11 หลายเดือนก่อน

    Why does every decent blender tutorial maker have this accent lmao

  • @testsubject318no6
    @testsubject318no6 11 หลายเดือนก่อน

    Wait what does this do again?