draft from a non planar surface is a GAME CHANGER for me, If you do part design for production, it is a must! But like you demonstrate, it can be used for form finding for sure!
Great vid peter! I have found with Deform that having the neutral plane in front of the object you want to deform(but touching) works best. You will need to mirror it usually. And with the Unwrap i believe it always pushes the unwrap to the XY plane centered at the origin. at least when i've played with it so far it seems to always do that.
Yeah I have mixed results tbh, I think the more amount of bizarre generated surfaces in the object the more you have to tinker with it. Works really well with basic edited surface and gets more fiddly the more cvs exist... That being said I find unwrapping the destination surface to be the reference the easiest way to maintain the proprtions of the object once its deformed
I hope they add to the functionality with things like auto surface selection with variable tolerance settings. Click one poly on a mesh, and all adjacent polies will be auto-selected based on a tolerance value. Selected polies will then be best-fit, perhaps with 'G' values that can be changed, similar to patch feature.
Out of the new features, as Peter mentioned, Square(which uses xNurbs) is Studio only. Rebuild curve is indie but rebuild face/surface is Studio only as well to the best of my knowledge.
Because it's referencing the inside of the unwrapped surface rather than the outside. When you flip it your object is then relative to the outside surface.
Ah yeah, I kind of wanted to explain how it works, it also sometimes fails on complex shapes so understanding how it works is kind of important i think, such a usefulladdition!
draft from a non planar surface is a GAME CHANGER for me, If you do part design for production, it is a must! But like you demonstrate, it can be used for form finding for sure!
Because that world is so foreign to me I barely understand why this tool is so important in product and parts design
nice to see the unwrap works properly
Yup!
Great vid peter! I have found with Deform that having the neutral plane in front of the object you want to deform(but touching) works best. You will need to mirror it usually.
And with the Unwrap i believe it always pushes the unwrap to the XY plane centered at the origin. at least when i've played with it so far it seems to always do that.
Yeah I have mixed results tbh, I think the more amount of bizarre generated surfaces in the object the more you have to tinker with it.
Works really well with basic edited surface and gets more fiddly the more cvs exist... That being said I find unwrapping the destination surface to be the reference the easiest way to maintain the proprtions of the object once its deformed
Mesh Snapping is a game changer for reverse engineering based off 3D scans.
Yup haha I did a video ages ago on reverse engineering a 3d scan with the lathe tool lol
I hope they add to the functionality with things like auto surface selection with variable tolerance settings. Click one poly on a mesh, and all adjacent polies will be auto-selected based on a tolerance value. Selected polies will then be best-fit, perhaps with 'G' values that can be changed, similar to patch feature.
@takerefuge, id like a link to the video where you reverse engineer a 3d scan pls.
@@justinyuvilla8944sure here you go.
th-cam.com/video/7gTGBY54HS4/w-d-xo.html
This will be alot easier now with the new tools especially if you remesh and reproject before coming into plasticity
really fun to see how nkallen improved his speech!
I may have put a subtle telephone filter on that audio to make it seem like the olden days :D
OBJ mesh snaping only in Studio Version?
No should be indie aswell but you need 2024.2 or later installed.
Awesome video are these new features included in the indie version? and thanks for the discount code!
Except square which I labelled as studio only
And You're welcome! Enjoy!
Out of the new features, as Peter mentioned, Square(which uses xNurbs) is Studio only. Rebuild curve is indie but rebuild face/surface is Studio only as well to the best of my knowledge.
@@LearnEverythingAboutDesign ah yeah I forgot about rebuild face!
Plz stop the distracting music!
Noted
17:36 why does rotating the sheet 180 affect the box’s ability to be able to deform on the outer surface of the cylinder?
Because it's referencing the inside of the unwrapped surface rather than the outside. When you flip it your object is then relative to the outside surface.
As somebody else mentioned the is a flip normals button which I find depending on the complexity of the object doesn't always work
BTW, did you try the flip normal button on the deform tool? would save you lots of time...
Ah yeah, I kind of wanted to explain how it works, it also sometimes fails on complex shapes so understanding how it works is kind of important i think, such a usefulladdition!
@@takerefuge3d good t know!
Yessssss.....
I know right!
H9mer is probably quite slow as you didn't check the amount of points he's got in his belly ;-)
🤣😂🍩
when does this update drop
Yesterday! Just download from the website or the github, or check stable release tab on the discord..
@@takerefuge3d thank you for the update
how do you split and pull the face like that in 6:20?
This is subdividing the face into a cv with the raise degree command.
I did a video on this here.
th-cam.com/video/_wIOwWxfhNA/w-d-xo.html
That was painful to watch
How so?