Never managed to make a proper character with traditional building methods and then this popped up and I made a solid looking character with great topology in 15 minutes, thanks!
@@richochet I make a subdivide cube, and then, using references, I model the base mesh, but sometimes I use a skin modifier, because that's what my fingers are easy to model. I know, my english is bad
I made the legs separate but with same technique. I'd propably do the arms separate aswell 'cause well if anyone did the tutorial they will see why. Anyways... Great tutorial... learned something new.
I know this a real easy question. How are you seeing your shape in wire frame without making the image plane disappear...It's an empty!..Had to take a close look at your panel over there. Cool!
in 3 mins of your video I discover tools that would have made what I've been trying to do for months so much easier. Thanks
Never managed to make a proper character with traditional building methods and then this popped up and I made a solid looking character with great topology in 15 minutes, thanks!
For scaling the verts, you can lock the scaling to an axis the same way you lock axes with the G, R and S tools.
You make this look immensely effortless.
Admittedly, I use a different method to create the base mesh of a character, but it's still nice to watch another method ;D
What's your method?
@@richochet I make a subdivide cube, and then, using references, I model the base mesh, but sometimes I use a skin modifier, because that's what my fingers are easy to model.
I know, my english is bad
I’ve been wondering why people don’t do it this way. I learned from Joey Carlino TH-cam channel
@@JRichardGaming Me too.
thanks, it really helped me out with some problems I've been occouring on when skin moddeling. Truthly a bliss.
PIXXO 3D = Master of Characters
Use X-ray mode to see the points easily. You can make hands really fast this way.
It sounds very reasonable, am gonna try it soon thank you!
I made the legs separate but with same technique. I'd propably do the arms separate aswell 'cause well if anyone did the tutorial they will see why. Anyways... Great tutorial... learned something new.
Thanks a lot.
You showed how to use better the modifiers and why use the vertex data with Radius values.
Amazing how it works. Thank you for sharing this technique.
i get to the part when you hit g to move the neck and the whole mesh fks up
Same ^^^
Same with any extrude outside the spine.
Thanks for this tutorial, the more ways to make character models, I'll try to practice
Just made a video on this cuz I discovered it myself, but it looks like you're better at this than me lol
um im doing the skin modifier and it turning the square into something weird but cool looking with the holes though the cub but not what i wanted
Thank you, it's really fast
Ctrl R loop cuts will add points
My geometries always want to implode and twist around when I'm moving things to my references. Why isn't this happening to you and how do I fix this?
Great one. Thank you😊
just a quick question pixxo could you use the same method if instead of a model sheet but another persons model to use as reference
Clean tutorial, i love it i'll try
Thats great!! Thx!
Thanks bro, i can make it
I love it... good tutorial
how i can add the pic in blender?
Great tutorial 👌
I really like the end result! What do you think about the new addon Blob fusion?
U BEST!!!
- what a cool trick - thx!! :^]
How do i sculpt my model after this? It wont let me
Been trying to find a way to do 2d faces with the skin modifier. Any tips?
I know this a real easy question. How are you seeing your shape in wire frame without making the image plane disappear...It's an empty!..Had to take a close look at your panel over there. Cool!
How do i extrude from the wire mesh itself instead of using the verts in the inside of the moddle?
4:11 you say ALT+S and press CTRL + A. Just putting it here for others. CTRL + A not, ALT + S.
Good information 🇦🇶
Very Smart!!
thank you m8
So i cant sculpt on it afterwards, the mesh disapears when i turn on dynotopo.
how do i make the finger?
question is. how do you make a hand
This might be the most obvious part, but how did you get those model sheets into Blender?
Import Images as Planes add-on that comes with Blender
Honestly you dont even need that, just make sure to save the file to your computer first and then drag and drop it into the view port
Omg, i just learning blender 2.83 and used S to scale. But in this video (i think its a new vetsion of blender) used ctrl a 😀😀😀
OMG THANK YOU SO MUCH I HAVE BEEN TRIED TO DO THAT FOR A LONG TIME AND EVERYONE SAYS IT WAS DONE WITH S
👍
I can't apply "shade smooth" to the model that using skin modifier
Amazing ~
If you'd using in X-ray mode it would more easier to understand.
I don't have "Free" on my Number Pad. What other option do I have?
yeah this does nto work anymore man
I got told to be respectful, how about Putin?