Chevron seven locked and some not war crimes

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  • เผยแพร่เมื่อ 23 ก.ย. 2024
  • We are well and truly into the end game now. I still want to steal all the other sides unique items but for now the goal is to figure out how we beat the Remenant. Their battleships can blink in and erase a ship before blinking out again. It makes them incredibly difficult to deal with.
    Mods:
    Detailed comabt Results 5.2.1
    SpeedUp 0.7.2
    / francisjohn
    Map Seed : MN-3035831339571269876
    Save game file
    drive.google.c...
    Location on your computer to put the folder, assuming you installed the game to default folder on Windows 10
    C:\Program Files (x86)\Fractal Softworks\Starsector\saves

ความคิดเห็น • 170

  • @sangarios
    @sangarios 2 ปีที่แล้ว +60

    meanwhile in hegemony: once upon a time there was an Irish scourge running through our colonies. he raided and... oooov Ai cores, nevermind.

  • @ripmorld9909
    @ripmorld9909 2 ปีที่แล้ว +20

    > buys fuel from a planet
    > use said fuel to bomb the planet

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว +3

      In all fairness they should have know what I was going to use it for.

    • @OneBiasedOpinion
      @OneBiasedOpinion 2 ปีที่แล้ว +1

      @@FrancisJohnYT it was quite the oversight on their part.

  • @DONTctVT
    @DONTctVT 2 ปีที่แล้ว +53

    Came for the ONI stayed for the pawns in the rim and now you've got me hooked on Starsector!

    • @arkadius21
      @arkadius21 2 ปีที่แล้ว

      sameeee

    • @Self-replicating_whatnot
      @Self-replicating_whatnot 2 ปีที่แล้ว +1

      ikr, Starsector has such comfy gameplay and nice presentation it's hard to stop. For the last week i've been playing it so much i have troubles going to sleep on schedule.

    • @asdfgasdfgadsfgadsfg
      @asdfgasdfgadsfgadsfg ปีที่แล้ว

      threatx has a starsector lets play on his channel that he finished in Jan 2023. Good to watch.

    • @angelmarauder5647
      @angelmarauder5647 ปีที่แล้ว

      Same! I loved that first rim world playthrough where he was almost wiped out and had to run away and restart. I've been paying for his whiskey and chocolate for a couple years now lol

  • @salemprompthous3820
    @salemprompthous3820 2 ปีที่แล้ว +37

    Seeing the outro fighting the Drone AI Battlecruiser, I gotta say; if you have the character skill to recover drone ships, those are monsters, and essentially free. Stack'em with some long range (700-1000) beams all over the place (personally, I've been on a couple cycles of 5x Tachyon + Ion Beam setups, all on the hardpoints and turrets that can manage to supplement the forward HPs (and PD beams for 360° close-up harrassment), anything smaller than a capitol ship gets smashed within 4 rounds of sustained fire, faster with Eradi helpong out, ofc).
    Just remember; the more AI Drones in the fleet, the lower their max CR will be. (Recover all possible, but only keep one or two active in the fleet). This setup won't be enough to farm AI Cores off the fleets near the colonies, but sure is a massive addition to the Eradicators' clobbering-time 😁

  • @asureaskie
    @asureaskie 2 ปีที่แล้ว +42

    When you raid a planet, reserves (unassigned Marines) reduce the casualties you take, so it's generally better when going after Extreme Danger objectives (special items/blueprints/etc., anything with a set minimum portion of your Marines) to leave any excess Marines unassigned.

    • @Imagine_Baggins
      @Imagine_Baggins 4 หลายเดือนก่อน

      Casualties are reduced in proportion to the amount of troops you hold back _because those troops are not participating in the raid._
      It's a good strategy if you only need to meet minimum thresholds (like BPs and high-value items). But if you're trying to maximize any scalable loot, it makes sense to just full-send, as the troop-to-commodity ratio remains constant.

  • @spoon1710
    @spoon1710 2 ปีที่แล้ว +30

    Installing shields on your colony is definitely worth it. As it triples that colonies defence.

  • @Tactcat
    @Tactcat 2 ปีที่แล้ว +21

    "i'm billing them for that" had me rolling.. good starshipsmanning out there francis, the ziggurat is baller af

  • @fredrikkihlberg2757
    @fredrikkihlberg2757 2 ปีที่แล้ว +29

    This game was barely even on my radar before you started playing it, and I gotta say you're doing a great job convincing me I should check it out, uh... -tactical- strikes and all!

    • @jamesbates9038
      @jamesbates9038 2 ปีที่แล้ว +2

      Yea i had heard the name starsector. But aaw that first video and bought it. It ia enjoyable for sure.

    • @Quirkyhndl
      @Quirkyhndl 2 ปีที่แล้ว +1

      …not a war crime. really.

  • @r3dp9
    @r3dp9 2 ปีที่แล้ว +14

    9:30 I'm pretty sure failing to declare war prior to a tactical strike to enable a heist is considered a warcrime. If it isn't, then it's a regular crime. Either way, I'd like to point out that military personnel are people do. 10:27, Alright, now you're just messing with us. 11:14 I wonder how much civilian collateral damage will result from that unrest.
    Since comments lack verbal cues like voice inflection, I'd like to specify that this comment is intended in good humor.
    12:30 "I've got to feel sorry for the fighters though, they know when they're getting dispatched it's a one way mission, right? They're going up against [my] entire fleet. They're gonna be so far away, they're not going to have any support - Oooh! That's an interesting new design. Okay, let's blow it up!" - FJ 2022
    14:05 "Maybe if we did just a tiny, tiny tactical bombardment it'd be fine... Yup yup, just walk it off. Slap a fresh coat of paint and you'll be okay, all good." -FJ 2022
    15:00 You bought their fuel, used said fuel on an orbital bombardment, stole the livelihood of the planet alongside a large quantity of unethically harvested organs, but...
    15:28 "Destroy the orbital solar array? Why would I do that? That's just monstrous" -__- Glad to see your ethics are intact.
    18:00 I wonder what the Hegs could be doing with those AI cores that would justify sweeping all of that under the rug. I smell some very shady business here.
    30:33 The amount of shady dealings, corruption, and backstabbing that led up this are hilarious.
    53:00 Let me get this straight. AI Cores are the most illegal, most ethical dubious, most valuable resource in the galaxy, over which you have started and stopped wars, and you want to FARM them, passively, to get an indefinite supply?

    • @20985229147
      @20985229147 2 ปีที่แล้ว

      "Let me get this straight. AI Cores are the most illegal, most ethical dubious, most valuable resource in the galaxy, over which you have started and stopped wars, and you want to FARM them, passively, to get an indefinite supply?"
      yes_chad_meme.jpg

    • @asureaskie
      @asureaskie 2 ปีที่แล้ว +1

      The Heg are destroying the cores. They're as zealously anti-AI as the Path, just with bigger guns.

  • @michaelswiercz3357
    @michaelswiercz3357 2 ปีที่แล้ว +3

    If bribing a pirate to disclose their base location is too costly, there are a few alternative options. Pirates tend to harass more than one system at a time. In such cases, there might be a bounty to find their base location that may show your colony in the list of affected colonies. For remote colonies, I have found that installing Comm relays in neighboring uninhabited systems with 5-10 light-years is a good measure. Once pirate activity is detected, check neighboring systems for a missing Comm relay. Chances are that is the location of the new pirate base.

  • @Beregorn88
    @Beregorn88 2 ปีที่แล้ว +4

    John: "this is not a war crime"
    Also John: "let's harvest some organs, while we are at it: there is really no reason not to"

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว +3

      I mean they were right there just lying around, they were probable going to go off if we did not take them.

  • @zekialhabib
    @zekialhabib ปีที่แล้ว +2

    Max: Rains liquid fire down on several planets.
    *Hegemony HATES MAX*
    Max: Hey, you wouldn't happen to like these shiny (crappy) AI cores, would you?
    *Hegemony LOVES MAX*

  • @CompproB237
    @CompproB237 2 ปีที่แล้ว +6

    You just found my favorite ship to manually pilot: The Xe[REDACTED].
    That thing is a freaking monster once you get the hang of how to use it. It can completely lock down a capital ship and make it totally helpless.
    I *always* build-in heavy armor since it has no shields.

    • @asureaskie
      @asureaskie 2 ปีที่แล้ว +4

      Heavy Armor is a must-Build In for pretty much all phase ships and capitals, so a capital phase ship, it's a no-brainer.

  • @ennou1236
    @ennou1236 2 ปีที่แล้ว +9

    If you want to do "covert" operations, consider leaving out the zigurat as it's a "unique" ship

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว +3

      I hear carrying it around means everyone knows who you are, I'm going to park it.

    • @stavinaircaeruleum2275
      @stavinaircaeruleum2275 2 ปีที่แล้ว

      @@FrancisJohnYT seriously?

  • @Izithel
    @Izithel 2 ปีที่แล้ว +4

    41:30 The best part is, that gravity well is always there in the same spot relative to the core worlds.
    As long as you got Transverse Jumping and you know where to look, you can skip the entire quest and get in the system at any point in the game and [REDACTED] and also [DATA EXPUNGED]

  • @DrEnzyme
    @DrEnzyme 2 ปีที่แล้ว +14

    I like to think you turned up to the last Hegemony base you hadn't destroyed, dumped a chest full of AI cores on the commander's desk and your only explanation was "friends now." What are you going to do if you're the Hegemony at that point, refuse the psychopath war criminal with enough firepower to glass the system? Or do you pull yourself up, swallow the lump in your throat and nod?

    • @TyphonV
      @TyphonV 2 ปีที่แล้ว +2

      "Either you will be my friends, or the AIs will. Choose now."

    • @asureaskie
      @asureaskie 2 ปีที่แล้ว

      The Heg will choose for you to be friendly with the AIs over them. Every single time. They're zealots on the level of the Luddic Path, and like the Path, they need to be shot on sight.

    • @Killzad
      @Killzad 2 ปีที่แล้ว +1

      am sure Hegemony now is tempted to use the AI cores.

  • @darixenous_shadowscale
    @darixenous_shadowscale 2 ปีที่แล้ว +5

    45:00 - he never noticed that that particular ship had a special problem about it
    It regenerates HULL

  • @JujuLand0
    @JujuLand0 ปีที่แล้ว +2

    27:20 "... jump in somewhere they're not expecting it." Sign of a well made game, when you can apply real life logic into game logic.

  • @alexwinchester5883
    @alexwinchester5883 2 ปีที่แล้ว +1

    Mmm, Stargate reference, what a way to start the day 😂. Thanks Francis great content as always!

  • @Saturas35142
    @Saturas35142 2 ปีที่แล้ว +5

    Warcrimes? On this channel? I'd say it's just a... -cruel- creative way of interpreting laws :D

  • @Berathan-dnd
    @Berathan-dnd 2 ปีที่แล้ว +3

    Fun Fact! If you sell blueprints on the black market the Pirate faction WILL start using them.

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว +1

      I am not selling them battleship tech, I have spare Onslaught blueprints I have no intention of selling ever.

  • @RK-qg8ko
    @RK-qg8ko 2 ปีที่แล้ว +2

    In case of pursuit, small ships (like wolf) can be placed in front of the fleeing fleet (left and right). Just click more on ships in the deploy window.
    ps And fixed shields on conquests are not a great idea - the AI doesn't like them. They are broadside armament ships.

  • @Self-replicating_whatnot
    @Self-replicating_whatnot 2 ปีที่แล้ว +1

    Hell yes, this is the ticket. I'm going to pull out every single Domain era artefact from every single planet in the Core. The ones i can't use i'll hide or chuck into a star. Everyone will learn to depend on imports from my colonies.

  • @jamesbates9038
    @jamesbates9038 2 ปีที่แล้ว +1

    I would so love to see francis wrap his head around Kerbal space program.
    I just love these indy type games

  • @pandeomonia
    @pandeomonia 2 ปีที่แล้ว +2

    "This is NOT a war crime!"
    Me: *quietly glances over at the RimWorld series*
    Edit: And besides, even if it were...that nanoforge isn't gonna disappearify itself from the Hedgemony.

  • @lIIelIl
    @lIIelIl 2 ปีที่แล้ว +2

    If you want to raid other colonies, consider taking a commission with a faction they're currently in hostilities with. It skips the having to gift them AI cores step.

  • @KainYusanagi
    @KainYusanagi 2 ปีที่แล้ว +4

    Ah man; Francis, if you're going to pound a colony that hard, do a few more raids to yoink all their blueprints! Just, don't hit them TOO hard, or their stability will never recover enough, quickly enough, to prevent destabilization. Additionally, with pather cells and pirate bastions out in far-flung space, you can raid them indefinitely without risking them destabilizing and decivilizing (which makes re-colonizing the planet for yourself harder, as it's an unremovable hazard penalty). It gets you a lot of fairly cheap stuff that way. Lastly, higher tier marines are a HUGE upgrade, and I heavily recommend anyone using Marines to not care about their lives until they upgrade at least once.

    • @salemprompthous3820
      @salemprompthous3820 2 ปีที่แล้ว +2

      And for the marines, check out bars and pubs, Elite Marines can be "smuggled" out by buying their contracts.

    • @KainYusanagi
      @KainYusanagi 2 ปีที่แล้ว

      As for Remnants... Go the Metal Slug route: Heavy Machine Gun! Grab a bunch of Onslaughts, HMG them up, see if they can shred the shields. Once a HT ship's shields are down, they get shredded pretty easily, and the built-in cannons of the Onslaught are a great anti-armor companion to HMGs. Tachyon lances are also really good, and I still like to run a Sunder with a pair of Phase Lances to just lance right through basically anything that doesn't have shields up; very flux-consuming though. Heavy Blasters are a fairly good energy weapon in general too, aside from the very high flux cost per shot, but it's fairly flux efficient; not really good to use on a Sunder, though. Ion Beams are a great support weapon for keeping shields up and shorting out systems, and pair well with the Tachyon Lance for support play, and to put constant pressure on anything that does, at a very long range.

  • @spoon1710
    @spoon1710 2 ปีที่แล้ว +4

    Ziggurat outfitting:
    2 Tachyon lances.
    Reaper or Hammerhead Torpedos
    and Heavy Needlers for weapons.
    Mods:
    Phase Anchor.
    Heavy Armor built in
    Missile Racks built in.
    Target Core.
    Rest in flux capactity and the little thats left over in flux venting. Can solo 3 paragons.

    • @SaneTrinity
      @SaneTrinity 2 ปีที่แล้ว +1

      Ziggurat is a phase ship, so why tachyon lance ? wouldn't auto pulse laser be better ? especially considering that it recharges faster when phased out.

    • @spoon1710
      @spoon1710 2 ปีที่แล้ว

      @@SaneTrinity No other reason than it performing better in play than pulse lasers or plasma cannon.

    • @SaneTrinity
      @SaneTrinity 2 ปีที่แล้ว +1

      @@spoon1710 that's what makes no sense to me, why would it prereform better if it has way lower burst dps ? btw i have half decent experience in this game but definitely not massive enough to know inns and outs, so i would rly appreciate a bit more detaild explanation.

    • @spoon1710
      @spoon1710 2 ปีที่แล้ว +1

      @@SaneTrinity my best guess is that while burt laser is better dps in theory the lances perform better because the burst laser takes longer to shoot off so intern it requires a little longer being out phase which can be detrimental if you get a reaper to the back. Another reason might be the fact that the lances are an insta hit. I my self don't have all that much experience I only 3 hours ago finished my second run of the current game by killing the coronal hypershunt guardians. And with a burst laser it took me significantly longer to kill them then with lances. The only other experience I have in this game is about 3 years ago with maybe 5 hours of playtime and now 166 hours of playtime in the last 3 weeks, not all of those hours are active. So I truly don't know what else to say except for once you get them if you get them use the omega weapon large ones especially the cascade rift beam

    • @Jfk2Mr
      @Jfk2Mr 2 ปีที่แล้ว +2

      @@SaneTrinity if you are going with Phase ship AI, giving one shot, but powerful weapon is preferable to giving something that just blazes with fire, as ship will just pop out of phase, send volley and go back to phase instead of staying out of phase for longer due to spray&pray

  • @SamsTopBarBees
    @SamsTopBarBees 2 ปีที่แล้ว +2

    Only watched till the spoilers, I haven't gotten to that part yet. My jaw dropped when I saw the size of those remnant fleets, I've killed ones with a single battle ship in them, (I'm using your idea of the eradicators as the enforcers for my fleet) but those fleets were MASSIVE, why isn't your colony suffering from permanent shortages? Trade fleets have to actually GET to your planets.

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว +1

      If your not in system it does not seem to render them all, I think that is the only reason the place is not devastated.

  • @arthurh1969
    @arthurh1969 2 ปีที่แล้ว +1

    Fun way to wreck enemy planets is to implant false readings into their sensor array. The defenders zoom off in random directions :)

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว +2

      That's a fun little bit of info to know, though I do find they tend to have patrols protecting their sensors unfortunately.

  • @orin999
    @orin999 2 ปีที่แล้ว +1

    In my playthrough I went with what's called the paragon disco ball fleet, essentially paragons outfitted with a bunch of lasers that absolutely wrecked face

  • @TTHJJD100
    @TTHJJD100 2 ปีที่แล้ว +1

    Just coming here, because I just found this series, I'm loving it btw! You say the Apogee isn't very good in combat in a previous one, but honestly tossing a High intensity laser or the burst charge one and a good missile is honestly all you need to make it a cheap ship of the line, that you're going to be bringing around when surveying anyway. Just my thoughts on it, I've done this in my playthrough and they honestly do well in pulling aggro and letting other ships blast the enemy to shreds while still being dangerous enough to survive toe to toe with other cruisers and win.

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว

      I have come around on them after I discovered the power of the Squall large missile system. The large missile slot is incredible for consistent pressure damage.

  • @FerrybigGaming
    @FerrybigGaming 2 ปีที่แล้ว +11

    31:38 I never played this game, but what if you give the aggressive pilot the damage soaker vessel

    • @asureaskie
      @asureaskie 2 ปีที่แล้ว +3

      Ding ding ding, we have a winner!
      That's precisely the right play.

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว +2

      The AI in this game is a bit weird, I keep catching ships chilling in the back line doing nothing. They don't have any flux build up, they are just sitting there not going near the enemy. Don't know why.

    • @asureaskie
      @asureaskie 2 ปีที่แล้ว +5

      @@FrancisJohnYT IIRC: Timid avoids combat, Cautious moves to the max range of their longest-ranged non-missile weapon and sits there, Steady starts like Cautious but will close if it has a flux advantage, Aggressive will close to the range of its shortest-ranged weapon, and Reckless is like Aggressive but suicidally won't consider any enemy ships except its target. No officer, the ship defaults to Steady.

    • @tunnar79
      @tunnar79 2 ปีที่แล้ว +2

      @@asureaskie Slap a Reckless captain on a full tanker and you can have your very own ICBM.

    • @jameswietharn6649
      @jameswietharn6649 2 ปีที่แล้ว

      @@tunnar79 There's a mod for that.

  • @TheyCalledMeT
    @TheyCalledMeT 2 ปีที่แล้ว +2

    20:16 and what you REALLY need is commerce with a story point and ai core buff .. it will be WELL beyond 250k probably over 300k (+75% income before costs)

  • @BrendanWinterSC81
    @BrendanWinterSC81 2 ปีที่แล้ว +3

    This has probably been asked elsewhere but I am definitely not combing through all the possible threads. 😅
    What happened to the Factorio train build I was curious to see an episode or two of you running that out a bit.

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว

      I'm going to have to go back and finish it, got interrupted for some reason.

    • @BrendanWinterSC81
      @BrendanWinterSC81 2 ปีที่แล้ว

      ​@@FrancisJohnYT Oh cool, that's excellent news!
      I do remember you getting the approximate design laid out. It just never made it out of sandbox.
      I had also forgotten why you got pulled away. Looking back it seems the PC build happened just after the last episode. Looks like you had also just finished the jade palace and ran through kind of a hodgepodge of different games. Probably got forgotten in that hustle and bustle.

  • @tetrikitty1686
    @tetrikitty1686 2 ปีที่แล้ว +4

    that's a really creative scheme to farm AI cores! I hope you end up finding a way to do it, it'll be so cool

  • @spoon1710
    @spoon1710 2 ปีที่แล้ว +10

    I suggest not killing Remnant bases as that means no more remnants to farm. But if you do want to kill the bases they are very easy as they don't really have shields and can be nuked by reaper spam.

  • @buttsniffer6901
    @buttsniffer6901 2 ปีที่แล้ว

    always a great day to open youtube and see one of your videos the way you play games are very satisfying your really into minmaxing everything you can do and you do it amazingly watching this series aswell😎

  • @Impericalevidence
    @Impericalevidence 2 ปีที่แล้ว +1

    I usually get about 10 to 15 phantoms, roll in stealthy with a bazillion marines and roll out with just a 5 point rep decrease.

  • @SaneTrinity
    @SaneTrinity 2 ปีที่แล้ว +3

    well, at this point it dose not matter to much any more, but waystation accessibility bonus is quite useful, cause accessibility impacts your colony growth and income from exports.
    @edit: actually it also affects how much stuff you can export/ import so it import, so with a size 6 colony producing a lot, you might hit a cap on exports and need that 10% more.

  • @Bronimin
    @Bronimin 2 ปีที่แล้ว

    funniest looking remnant squasher I;ve seen was a junker fleet (derelict ops and the leadership skill that lets you deploy more stuff) made from apogees with squalls. Not sure what else they had, harpoons I think? ECCM and HIL/Tac lasers in the front,. Remnant just didn't know what to do!

  • @Funnydz2
    @Funnydz2 2 ปีที่แล้ว +4

    Umm... what happened to that paragon that you had them build for you?

    • @ishaipicus9274
      @ishaipicus9274 2 ปีที่แล้ว +2

      I know right!

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว +1

      Have not found a use for it yet, it's a bit of a fuel hog and we don't need the firepower just yet. Also I need to figure out what weapons to put on it.

  • @stavinaircaeruleum2275
    @stavinaircaeruleum2275 2 ปีที่แล้ว +1

    All fun and games until the Hivers arrive.

  • @rhyssmith4218
    @rhyssmith4218 2 ปีที่แล้ว

    Just had a massive couple of fleet battles in my modded play though. Haven’t seen so many enemy capitals before. Died two by two on my high tech station and duel onslaught defence. I was backed by my AI fleets that also had a mix of onslaughts, lashers, brawlers (all 14th battleground) and friendly ordos (mod)

  • @SupaMusicUK
    @SupaMusicUK 2 ปีที่แล้ว +1

    Soon as I seen you claim that Phase ship, I bought the game... Damn you Francis!

    • @RoosterBTU
      @RoosterBTU 6 หลายเดือนก่อน

      Best $15 ever

  • @Federico-1
    @Federico-1 2 ปีที่แล้ว +1

    Francis i think the only game you haven’t committed warcrimes in was Autonauts. Even then you got decently close.
    “It’s a bit too cutsey for me. Where’s the murderage?” - direct quote lol

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว +1

      What about the factory building games, they were just industrial crimes, totally different field.

    • @Federico-1
      @Federico-1 2 ปีที่แล้ว

      I think ecocide counts but killing the bugs in factorio is probably good for the environment if anything so fair enough lol

  • @warelm8652
    @warelm8652 2 ปีที่แล้ว +2

    @Francis John have you considered playing Amazing Cultivator Simulator ? it have a huge lerning curve, replayability, fun and much more

    • @r3dp9
      @r3dp9 2 ปีที่แล้ว

      Huge learning curve, much of the gameplay appeal is redundant to rimworld, will (eventually?) have a sequel that will (probably?) render the original obsolete.

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว +1

      I have seen the review "Amazing Cultivator Simulator" I'm not sure I could invest enough time in that game, though it looks like it's all about exploiting the crap out of things.

  • @bunstructors8591
    @bunstructors8591 2 ปีที่แล้ว +1

    It is possible to finish the Academy quests with a small fleet. I did it without even a capital ship and before I had any colony. However I skipped the fight with the fancy phase ship.

  • @rishabhgupta4748
    @rishabhgupta4748 2 ปีที่แล้ว +2

    Take one ziggraut one radiant and wollah u have the best best fleet in the game with just 2 ✌️✌️

  • @spoon1710
    @spoon1710 2 ปีที่แล้ว +3

    You can just click options on the inspection where you can pay the story point and if your planet is sturdy enough they will just kill them for you,

    • @r3dp9
      @r3dp9 2 ปีที่แล้ว

      Story points are a far too limited resource, what FJ is looking for is a passive AI farm (or as close as he can get).

    • @spoon1710
      @spoon1710 2 ปีที่แล้ว

      @@r3dp9 It doesnt require a story point, its a free option for the to resist the inspection fleet.

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว +1

      If we kill them we end up at war with the Hegemony, which cuts into my profits. Though I might just end up killing them to make life easier or maybe we can just surgically remove their ability to make fleets.

    • @spoon1710
      @spoon1710 2 ปีที่แล้ว

      @@FrancisJohnYT I currently have them at -100 rep and still make over half a million a month from 6 colonies alone. I am currently in the process of glassing their planets so every single faction has at least -30 rep with me still making that half mil+ a month.

  • @tobycat5799
    @tobycat5799 2 ปีที่แล้ว +2

    See I dont have a clue what's going g on, but this is a beautiful game. Love it!
    If this was mixed just a little with cosmoteer it would be the greatest space game ever
    (Build your own ship)

    • @9kArdos3
      @9kArdos3 ปีที่แล้ว

      My friend,
      For years now consistently, I regularly open up this game and get stuck for hours in refitting and simulating ships and battles, experimenting, learning and failing to actually even begin 'standard' gameplay.
      This is heavy weight champion to the toddler that Cosmoteer is. If you introduce Cosmoteer mechanic into SS, over 90% would not make any sense anymore. Starsector is conceptually superior for what it is, also incompatible because of the same aspect.
      It's like the difference between reading a description of a spaceship adventure and actually going on a spaceship adventure. In one word it's Beyond.
      I mean you build ships for what? The answer is Starsector.
      The difference is like having a live girlfriend instead of a dead one. I am guessing. 🤭
      You can just come up with the craziest sci-fi shit, paint it, animate it, and make it work in starsector. There is a lot of proof, like a ship that is a hammer geometrically, for literal hammering.
      Essentially people are building their own ships and other great stuff, I am talking about 'modding'. After years of consistent joy playing with it, I too am considering, If I do it for something it's Starsector by lightyears.
      Some high quality mod content is right there around the original: unique, non disruptive, balanced or it has it's place, mixing up with original is as easy as peeing the bed. Meanwhile any number of them are game changers, not some cheap paint job, I mean beautiful creative well done stuff, for free from brothers.
      The quality movement it sparked is the best indicator of what it is.
      I haven't had less then 50+ mods active on it besides for checking out vanilla updates.
      It's massive, rewarding,
      alive,
      dozens of gifted people expressing themselves out of love and admiration
      for this IS
      the greatest
      space game so far.

  • @doesnormalityexist
    @doesnormalityexist 2 ปีที่แล้ว +2

    Those AI cores in management positions, especially planet management, worry me greatly...

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว +2

      Only matters if you try to remove them or you let the Hegemony find them, avoid both of those results and it's only upsides :)

    • @doesnormalityexist
      @doesnormalityexist 2 ปีที่แล้ว +2

      @@FrancisJohnYT so you're telling me as long as I don't remove the best candidate for the job of leading a colony I'm fine? That really IS a win win!

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว +1

      The only real reason you would want to remove them is Hegemony inspections keep getting bigger I hear, so if you do it early in the game it might start becoming a problem later on. But if you can afford the bribes or have the fleet to stop them or wipe out the Hegemony then it's all good.

  • @spoon1710
    @spoon1710 2 ปีที่แล้ว +11

    Sadly you missed the [Very Redacted] Weapons cache at the Alpha point its up and to the right of the irradiated planet about half way to the edge of the map.
    Edit: I can offer a save game file for a fleet that kills Remnant ordos. But it requires a smidge of skill.

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว +1

      I'll have to go back and get the weapons cache, managed to find a fleet type that works on the ordos using just AI pilots.

  • @20985229147
    @20985229147 2 ปีที่แล้ว +1

    Since only Hegemony sends inspectors for AI Cores wouldn't it be easier to just wipe out the entire faction and not worry about it? You will still have plenty of people to trade with.
    As for the Ziggurat, the ship is all about its unique Mote Attractor built-in system. You should be able to do well with it even without any skills at all(although the Systems Expertise skill makes it a lot better) On a related note I wonder if phase ships in general would be good agains the Remnants since they can just phase out when threatened.

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว +1

      If the inspections get annoying enough it might be necessary to decivilize the Hegemony, though the loss of market share income might be a bit painful.

  • @tedarcher9120
    @tedarcher9120 2 ปีที่แล้ว +2

    Why do administrators cost 20k, that's like half of the galaxy fuel expense lol!

  • @brianhauptman
    @brianhauptman 2 ปีที่แล้ว +1

    Just wondering when you are changing the channel name to More Warcrimes.

  • @vexxer209
    @vexxer209 2 ปีที่แล้ว

    The only fight you really need to get into to open gates is vs the Ziggy. It's relatively terrifying if you don't have any capital ships to throw at it since it eats most smaller ships almost instantly.

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว +1

      You don't have to fight the Ziggy, you can run away if you want. Come back later when you have a bigger fleet.

    • @vexxer209
      @vexxer209 2 ปีที่แล้ว

      @@FrancisJohnYT I guess I kinda like to SMORC my way through the game and don't really like backing down so I tend to hoard up a giant fleet and blast it out of the water. Never tried running from it just either overpowering it or dying horribly to it.

  • @acheron16
    @acheron16 2 ปีที่แล้ว

    Yes, you should do the gate's quest earlier, but I think you're severely underestimating how powerful the Ziggurat is because you could just overwhelm it with an endgame fleet.

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว +1

      You don't have to fight the Ziggurat I believe, you can run away and still finish the quest. You can always come back later when your fleet is bigger.

    • @acheron16
      @acheron16 2 ปีที่แล้ว

      @@FrancisJohnYT Understandable. I guess I never realized that since it always catched up to me.

  • @blainehowes5242
    @blainehowes5242 2 ปีที่แล้ว

    Chick-amaz-toc
    At least, that's how I pronounce Chicomoztoc.

  • @0x0404
    @0x0404 2 ปีที่แล้ว

    You get a lot more use out of a monitor by piloting it yourself. You can run in and soak almost all of them. Maybe you can tell an auto-piloted one to target a ship you want to block but it probably doesn't work as well.

  • @TheyCalledMeT
    @TheyCalledMeT 2 ปีที่แล้ว +1

    46:56 use it's special ability, you will love it ;)

  • @nommy8599
    @nommy8599 2 ปีที่แล้ว +2

    36:06 It's triggering me a bit that the asteroid rings are rotating in different directions.
    Pretty sure at the start of a solar system forming there's a giant disk of dust all rotating the same way that coalesces into everything, and that stuff doesn't just spontaneously hang a U-turn and orbit the opposite direction... Or does it?!?!?!!!!

  • @thiagooshiro4857
    @thiagooshiro4857 2 ปีที่แล้ว

    If the Cotingency appears one of your worlds you surely become and Sterelization Hub xD

  • @Jfk2Mr
    @Jfk2Mr 2 ปีที่แล้ว +1

    47:10 High Scatter Amplifier won't do its job, as autopulse is pulse weapon, not beam - if it was Tachyon Lance, it would work quite nicely
    EDIT: Rule of thumb for Remnants - they are highly dependent on shields and thus flux, just like high-tech ships, so slaping more kinetic dakka in place of Maulers, Mjolnirs and Vulcans will make you a bit better. Another way is Tachyon Paragon - sure, it is slow as hell, but... oh, I just remembered that you just engage autopilot...
    Anyway, Tachyon Lance on target is quite damaging, as they bypass shields if target has high flux - the higher, the better, though get them on alternating setting, as sure, quad lances on target are fun, being yourself high on flux due to that stunt is not.
    Why I mention piloting it yourself - because by being at helm, you can pull a number of tricks like: oh, shut, those frigates do not want to close in to get pasted - just hold fire for few seconds to get them well into range and enjoy fireworks.
    Though if you pilot it yourself, get more survivability hullmods, as you'll be target number 1, and that Fortress shield will be your friend

  • @randallporter1404
    @randallporter1404 2 ปีที่แล้ว +1

    25:25 Time for double (triple?) spoilers...
    [Spoiler]
    The story missions rewards are unique.
    [Spoiler]
    40:42 The location of this mission is fixed at 40:46. You can go here at any time... at any level. Provided you have Navigation (Transverse Jump).
    42:33 Ignore this reward until you are ready.
    46:30 The easy mission rewards are always located in the same place, in the top right corner of the map. At 2 by 2 large divisions is a chest with random ultra rare lootz. (A division (my definition) is a 3x3 square. So 2 down from the top and 2 down and from the right.) 46:35 So don't jump out just yet.
    [\Spoiler]
    [\Spoiler]

  • @eezaak21
    @eezaak21 2 ปีที่แล้ว

    God damn it.....will have to go back and play star sector again lol

  • @Nerd_of_Anarchy
    @Nerd_of_Anarchy 2 ปีที่แล้ว

    Chevron?! We're going through a star gate?

  • @jamesimartin
    @jamesimartin 2 ปีที่แล้ว +1

    I cleared the whole "large map" and no Mantle Bore... Sad times

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว +1

      Look out for mining stations, they show up in missions. I found all mine in mining stations.
      You will miss them during explorations as they are usually hidden in asteroid rings so you need to get close to them.

    • @jamesimartin
      @jamesimartin 2 ปีที่แล้ว +1

      @@FrancisJohnYT I'm running 5 Atlas ships with high res sensors (talent) - it's pretty much max sensor range. (top 5 ships plus demishing returns on high res sensors). I do sensor ping every now and again which adds to the radius. I've cleared most of the maps for anything short of a small derelict ship at the edge of the system - god damn RNG! Loving the series.

  • @dustingmorgan
    @dustingmorgan 2 ปีที่แล้ว +1

    I remember giving up on this game because I tried to manually fly my ship. AI looks a lot easier.

    • @9kArdos3
      @9kArdos3 ปีที่แล้ว

      Some 3-5 years ago, for weeks I played not knowing that holding Shift would let me aim the ship with my mouse, that's an insane handicap yet I never considered dropping it, I just used slowly rotating ships. 🤣
      Still my favorite game by a mile, even amongst thousands I tried.

  • @spoon1710
    @spoon1710 2 ปีที่แล้ว +2

    I can't wait till you get to the final fight of this version the Coronal Hypershunt Guardians are something else. First time I fought them (3 Days ago) I watched my fleet that could wipe the floor with Remnant ordos vanish in the blink of an eye. Took some serious pondering to figure out how to kill them and I'm about to do it again on my second playthrough.

    • @asureaskie
      @asureaskie 2 ปีที่แล้ว +1

      Ah, the [EXTREMELY REDACTED] Doritos. They're fun to dance with. If you get 4 Antimatter SRMs, mount them in the Universal slots of a Phase Anchor Doom.
      You're welcome lol

    • @spoon1710
      @spoon1710 2 ปีที่แล้ว

      @@asureaskie Try a ziggurat with 2 cascade rift beams on its front.

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว +1

      I went a little bit more of a tinned ham route.

  • @beerkiller
    @beerkiller 2 ปีที่แล้ว

    Very nice. I’m stuck on that mission as it appears I’m taking a slightly different path from yours. I have to attach a device to a comm relay in order to advance in the story. I think I either have to park my fleet and sneak in with a single low sensor profile ship or just destroy the hegemony patrols than attach the device to the comm relay.

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว +2

      I hung out just outside of range and then boosted away which let them see me, they chased me for a while and then I transverse jumped away. Went right back in the jump point/comm relay while they were still looking for my fleet.

    • @beerkiller
      @beerkiller 2 ปีที่แล้ว

      That’s a good idea. I ended up getting frustrated and just went back to drug and gun running. Eventually I popped in for a look see and got stopped for an inspection so I decided to kill them all. It was probably a poor strategic decision though the story is advancing again.

  • @jimmy_james_
    @jimmy_james_ 2 ปีที่แล้ว

    What happened to the people building your paragon ship?

  • @adrianpadillasolorio7923
    @adrianpadillasolorio7923 2 ปีที่แล้ว

    for someone who uses their enemies as food, worrying about orbital bombardments seems weak sauce.

  • @sezylrin4138
    @sezylrin4138 2 ปีที่แล้ว +1

    is it me or is francis uploading earlier reacently?

    • @ishaipicus9274
      @ishaipicus9274 2 ปีที่แล้ว

      not complaning at all!

    • @salemprompthous3820
      @salemprompthous3820 2 ปีที่แล้ว +1

      I'm guessing he really enjoys this game xD I don't blame him

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว +2

      I always try for 16:30 but if the game takes longer to play to get enough footage then I tend to be late. Starting to get the hang of Starsector, also changed the shift time accelerator to x5 instead to x2 really made things faster.

  • @jamesbates9038
    @jamesbates9038 2 ปีที่แล้ว

    Feom what i can tell so far this game has a lot of room for emergent gameplay qnd sand box role-playing. And mods just increase that tenfold.

  • @Voicesit
    @Voicesit 2 ปีที่แล้ว +1

    Wait. Can we speed up on combat? How

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว +1

      Mods:
      SpeedUp 0.7.2
      I also use the below to help figure out what weapons and ships are working.
      Detailed comabt Results 5.2.1

  • @asureaskie
    @asureaskie 2 ปีที่แล้ว

    Unfortunately, I've got nothing on the automated fleet front. Seen some stuff on Reddit, but everything I know needs the player flying something nasty, like the Doom. I don't trust the AI with a Doom. AI is a little casual with its phase mines...

  • @ElTuristaTravel
    @ElTuristaTravel 2 ปีที่แล้ว

    lunch vibezzz

  • @misterguru5135
    @misterguru5135 2 ปีที่แล้ว +3

    FIRST!!! AND A STARGATE REFERENCE!!! WOOOOO!

  • @wChris_
    @wChris_ 2 ปีที่แล้ว

    Fun fact: collateral damage is not a war crime!

  • @vexxer209
    @vexxer209 2 ปีที่แล้ว +1

    By god man put converted shields(best) or extended shields(2nd best) on your monitors. Otherwise they eat a random stray bullet to the ass and instant die lol. They have built in flak cannons which have short range, leave them with only those or maybe other short range weapons. Instead of having them guard, just give them a right click order on the middle of the enemy fleet. If you built them right they should be near invincible, but it really depends on how tanky you want them. Here's a great guide on this one in particular from someone who loves the monitor th-cam.com/video/5VbkzVwgzDs/w-d-xo.html

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว +1

      I have a fun idea for that one.

  • @williamhess180
    @williamhess180 2 ปีที่แล้ว

    stargate the game 😀

  • @MelvinIsMerlin
    @MelvinIsMerlin 2 ปีที่แล้ว +1

    more

  • @night5124
    @night5124 2 ปีที่แล้ว

    Ok ill be number two.

  • @LyletCook
    @LyletCook 2 ปีที่แล้ว +1

    Meow

  • @funnyguy3D
    @funnyguy3D 2 ปีที่แล้ว +2

    please, just read these names slower, they arent that hard to pronounce.

  • @funnyguy3D
    @funnyguy3D 2 ปีที่แล้ว +2

    Francis stop being afraid of reading.

  • @WeirdOne19142
    @WeirdOne19142 2 ปีที่แล้ว

    This game seems seriously repetitive

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว +1

      I really should stress the difficulties more, I tend to skip over my learning curve bits and jump straight to the solutions.

  • @MascotCoding
    @MascotCoding 2 ปีที่แล้ว

    This game is not good for youtube. There is nothing to see, really. I enjoyed most of your content FJ but this one lacks in visual big time. I bet it is enjoyable zo play but i'm quite bored watching it. Sorry.

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว +1

      Fair point, I should really go over the difficulties and parts where I had to learn. Without difficulty there is no investment.

  • @Helicard
    @Helicard 2 ปีที่แล้ว

    The views are dropping. Maybe its a sign

    • @ishaipicus9274
      @ishaipicus9274 2 ปีที่แล้ว +2

      Dnno mate I'm really liking this series, you can really feel that JF is enjoying this

    • @Helicard
      @Helicard 2 ปีที่แล้ว +1

      @@ishaipicus9274 Take a looks at the videos, starts high and continuously drops every video. I am missing the ONI videos

    • @r3dp9
      @r3dp9 2 ปีที่แล้ว +2

      That's normal. Every consecutive video in a series does worse, with the possible exception of the finale. That's why the most highly famed youtubers specialize in one shots and short series. Longer, more cohesive series are the result of streamers, completionists, and hobbyists. At least, that's how things work under the current youtube algorithm.
      The only thing that makes FJ stop a series is his computer melting, and sometimes not even then. He falls in the completionist/hobbyist/engineerish category.

    • @ishaipicus9274
      @ishaipicus9274 2 ปีที่แล้ว

      @@r3dp9 or when he reaches just the upmost perfection. Like with the minigun Rimworld series

    • @FrancisJohnYT
      @FrancisJohnYT  2 ปีที่แล้ว +2

      RedPine knows where it's at. Your first episode in a series will always be the biggest. Then it's down hill pretty quick till about episode 10, at that point you bottom out. The only people left are the ones who like the game. I want to finish this game and I know I'll take a hit of the viewers, but say 3-6 months from now if I come back maybe a few more people have found the series in the interim. So you bottom out a bit higher the next time. That is pretty much how I built up Rimworld and ONI.