@@ConsoleWars you forgot something on the genesis side . Only on genesis the music does not stop and continue after the end of the round 1 just like the arcade version
I was one of the few "lucky" ones who grew up with Super Street Fighter 2 Turbo on the 3DO as my main SF2 experience. For a short window of time, I was one of the coolest kids in the neighborhood.
I'm surprised Dan didn't bring up the fact the continue screen has the character animation on the Sega Genesis while the SNES characters remains still.
This is wrong; you're thinking of the Genesis version of Street Fighter II: Special Champion Edition which does have the animating portraits. The character portraits don't animate in the Genesis/SNES version of Super Street Fighter II.
A mention woulda been nice, still it was money our parents had to shell out extra for the extra controller.. hard worker's money especially my buddy had xmas and bday dedicated to sf2 on genesis
Your show always makes me feel good inside. It's an escape from the heaviness of the world, and the fact that I grew up in the mid-late 90s with Genesis and SNES really puts the cherry on top. Always looking forward to every episode!!!
Nin Nin Hall is the location of Balrog's stage in Street Fighter II. Similar to the Buppo reference in Ken's Super stage, Nin-Nin is actually the nickname of Akira Nishitani who, alongside Akira Yasuda (Akiman), were principal planners on Street Fighter II and are listed first in the game's credits. This also explains why the owner of the default high-score in Street Fighter II is 'NIN'. Just FYI guys...
This is a dead tie all around. It does not matter which one you choose. They are both awesome. Next episode is Venom/Spider-Man: Separation Anxiety (I think).
I was today's days old when I realized the Genesis version had the option to play against all 16 opponents as well as the standard 12. I own a copy for both consoles and have always preferred the SNES port but clearly I didn't play enough of the Genesis port.
I've known about it since I checked it out in the mid 2000s. The Genesis port is still worth checking out today for even people who only stick to the arcade originals just to play that Expert mode.
Thought you guys would hit the fact that the SNES version can be played fully with the default controller while the Genesis version requires the additional purchase of a six button controller.
We did the controller debate last SFII episode. Didn't think we needed to bring it up again. The 6-button is just the default now. We haven't brought up the controller thing for any fighting game since.
This will be a tough one, as they're both great ports. Definitely one of my favourites from the "Street Fighter II" era. Looking forward to seeing what kind of parody the duo come up with, and what inventive way Pat answers, "Yes".
If have to say it's because of the algorithm. I've never heard of this channel and I've been following retro gaming stuff forever. It wasn't till a few weeks ago that it finally introduced me to this channel and I've been hooked!
The sound is way better on SNES, MD might have a couple more voices but they're of much worse quality. Honestly I've ALWAYS hated how muffled and low quality the sound is in SF on MD (SF2 and SSF2) and can't believe anyone would rate it above the much superior SNES. Music is better on SNES also and more accurate to the source, but that at least can be subjective down and personal opinion where as the effects and voices are just plain lower quality on Sega. Nintendo better sound for mine!
@Benjamin Jagun Snes sound is in fact better than Genesis all of the time. If you take the same programmer like let's say, Yuzo Koshiro. He will do better on Snes because is a better sound system.
I have both ports. The SNES graphics/sound are a bit better than Genesis, but the Genesis gameplay is better. I prefer the Genesis, because it has the expert mode that you can fight all 16 characters minus the bonus rounds.
We did the controller debate last SFII episode. Didn't think we needed to bring it up again. The 6-button is just the default now. We haven't brought up the controller thing for any fighting game since.
@@ConsoleWars I knew alot of friends that had the Genesis when I was a kid, only 1 had the 6 button controller. It's easy to make that the default today, but back in the day I would argue most didn't have access to this, especially as kids. I think it's still worth mentioning that the game is unplayable basically with the standard 3 button that came with the console. Still a badass episode, the Scorpion fatality out of nowhere was hilarious! The backdrops were amazing as well, fantastic job guys
@@DarkReturns1 I dunno man. If you were into games back then, ESPECIALLY fighting games you knew you needed a 6 button. My family was poor as shit but my brother saved up money to buy the 6 button cause he knew. The game magazines really made sure you were aware of it too. If I recall correctly it was $35 in Canada but my memory could be wrong. Sounds like a lot but MK1 on Genesis was $90 on release day (for comparison). There was no way you were playing a fighting game with a 3 button.
Both the SNES and Genesis versions sound horrible. SF2 Turbo, which is an an older game on SNES, sounds way better with clear voice overs and higher quality music.
@@jonathanlisowski5618 Yeah, I saw that. Even though he's obviously biased towards Sega, he still usually has his thinking cap on when it comes to his reviews and can make the correct call.
Another great overview of a fun game from the past. I remember playing this as a kid on the Mega Drive and how shocked we all were when we found out that you could have a double KO in a fight, giving it up to four rounds. Blew our minds as kids. Good times. Good times.
Genesis has more voice clips but no way it should’ve won in sound. The music on the genesis is horrendous. I would give the final decision a tie, they are both excellent ports of the game and I actually prefer playing them over the arcade version because the arcade version plays slow while the snes and genesis version has the speed options with extra content
I wouldn't call the genesis music horrendous, it's more synthetic and possibly fits the action quite well, but it's far removed from the original arcade
@@danwarb1 I’m probably in the minority but I actually like the music cutting off at the end of the you win and you get to here the you win clearer with the score sound effects. It makes it feel like the round actually did end instead of the music just looping over to the next round. In terms of the missing sound effects I’ll give you that, it was disappointing that they don’t announce the rounds in the snes version especially since both world warrior and hyper fighting for snes did
@@listerofsmeg884 I love the genesis music, revenge of Shinobi and Shinobi 3 to me are probably better soundtracks than 95 percent of the snes library but I don’t think capcom did a great job with new challengers for genesis, it sounds wonky as hell
Dropped the ball on the sound category. The muffled electronic sound of the Genesis is audio garbage. Half of the soundtrack sounds great but the other half are so grading on my ears. I'll take quality over quantity any day. But still great episode guys
14:17 While I can understand that the Genesis version has more sounds and may be more complete in that sense, I don't think that being more complete makes it a better game experience. As far as the sound ending at the end of a match for the Super Nintendo version, I actually prefer that over the sound continuing in the Sega Genesis version. It sounds much more dramatic to me to hear the sound fade out when the victory blow has been landed. You also get to hear the sound effects at the end of a match much better with the music not playing in the background, such as with the score being tallied and other little things. When perusing the options or the character profiles, I think that most people would prefer it to be without music playing in the background or without low quality voiceovers playing every time you switch to a different character profile. With a modern game and modern technology, I imagine they could make it sound better in both departments. But with an older game sometimes it's honestly not a big deal to me, nice to have but if it doesn't have it it isn't going to make a major difference for most games. Some games for example it's better to not have music playing in the options menu, because some games allow you to do the sound tests where you can play different music tracks or sound effects from the game. So if a game, particularly an older one, doesn't have options menu music or stuff like that then it's no big deal (for me at least). The pause sound effect for the Sega Genesis is nice, but I think over time extended riffs can get a bit annoying if you have to pause often. I think the pause noise for something like say, Final Fight works because it uses music as the pause sound instead of sound effects like punching. The transition is easier on the ears with music than it is with sound effects. To me, it's quality over quantity in this case. All the important songs are there, and the songs all sound better for the Super Nintendo version. And the voiceovers sounding legible in the Super Nintendo's case I think makes it better since the Super Nintendo's voiceovers cover the important portions that people will be playing the majority of the time, even if you were playing the game back in the day.
Haven't seen the episode yet. But I have to put it at a tie. They are both fantastic. Genesis's biggest problem is the scratchy compressed sounds. But it plays just a little bit closer to the arcade than the SNES version.
Hard disagree on the Genesis having better sound (the elephants in the India stage alone earn Sega the L). The SNES port both looks and sounds better, but if I'm going to play 4th Gen SSF2 (which is almost never since I have Street Fighter Collection on the Saturn) I go for the Genesis port nearly every time because it really does have better gameplay, and in ways not mentioned in this video. First, the Genesis 6 button controller is S tier for 2D 6 button fighters. And second, the Genesis's "Blast Processing" makes the control slightly tighter with zero frame drop issues or slowdown, which the SNES has sometimes. There are some great color and sound patches for both Genesis SF2 games that greatly narrow the gap between the Genesis and SNES games. But the SNES got Alpha 2, which, like, damn son
@@3xperiment8 The Genesis had a faster processor than the SNES. The two Genesis ports of Street Fighter II both had faster Turbo options than the two SNES ports that had Turbo options because the Genesis was just capable of moving sprites around the screen faster than the SNES was (one of the reasons the Genesis is known for Shmups and the SNES is not). The highest Turbo speeds on the Genesis border on absurd, but they show that playing SF2 at even the regular Turbo speed versions later than Champion Edition played at didn't really push the Genesis hardware to its limits. I'm fully aware that "blast processing" was a marketing ploy, I was just using it as shorthand for "faster processing", which absolutely led to better performance on the Genesis than on the SNES.
Your style of videos seriously take me back. Its so nice to see people still use the 09 youtube style for video game reviews. Love the skits. Keep on keepin on
You guys are awesome! Funny, creative, entertaining, passionate but also delivering real content. Astonishing how you find all the differences between the ports which are (sometimes) really hard to spot. Some ideas for future SNES vs Genesis videos: - Pirates of Dark Water (both games are actually totally different) - The Strike series (Desert, Jungle, Urban) - Captain America & the Avengers - Soldiers of Fortune - Spider-Man
Definitely worth seeing you guys do Super Street Fighter II. I was thinking the Super Nintendo might win but I'll be darned, Sega won by a pixel. Good job.
Sega should have also won for the 6 button controller. Those shoulder buttons on SNES make it harder to perform the specials. Sure, you can adapt, but a Dragon Punch plus Left Shoulder is far from ideal.
@@juststatedtheobvious9633 On the snes I have to change the button layouts in the option menu. It's hard to pull off moves if you got to use the shoulder buttons especially the L button.
@@juststatedtheobvious9633 thank you! Snes left shoulder button js a nightmare for fighting games in general. I've always said the 6 button sega controller is the best for fighting games
I agree, even though the Genesis version may have more stuff added to it, they're all novelties. They don't give the game as a core a definitive advantage. The SNES still looks and sounds more refined so the SNES version. I'm not saying the Genesis one is bad by any means but compared to the SNES, it'll have to settle for 2nd.
@rustymixer2886 the drums are trash on Genesis even in comparison to Championship Edition. This was probably one of the laziest Capcom music productions
Great episode guys. I had no real idea that SNES "Super Street Fighter 2" was censored ala "Mortal Kombat", but even though it was technically censored, one must question how the images of characters with white fluid being billed as sweat made it passed the censors. Also dug the opening and closing bits, the Anger Management bit was a hoot, especially seeing Chun-Li rant about her various live-action movies portrayals and Dan's Raul Julia Bison. Same for the closing bits, for the bonus stage bits, very well done.
You did street fighter two year ago 🤣 with Snes winning that's means this video have another street fighter 2 game but upgrading congrats Sega upgrade Street fighter , 2 graphic
@@ConsoleWars one question when you pitted sf turbo hyper fighting vs sf champion edition you faulted the Sega genesis for coming with the three button un like the snes packed in with a six button but that isn't brought up in this episode, why?
This one felt like cutting it close given how similar the two games are within each other. Other than that it was a great video and a wonderful tribute to the iconic Street Fighter 2 series.
@@ConsoleWars great episode sad we didn't get super street fighter 2 turbo with Akuma on genesis idk why they released this it was old when it came out
@@ConsoleWars Honestly would like to see a three way console wars series with Nintendo Vs. SEGA Vs. SONY for 5th/6th Gen games when it happens. Yes, the SEGA Dreamcast is technically a 6th Gen console despite coming out on 1998 for Japan and 9/9/1999 in the US.
I actually preferred the Genesis version, not necessarily because it was a better game, but because the Genesis 6 button controller was probably one of the best arcade fighting game controllers to ever exist. Great video!
One more plus to the Genesis. version is the 6-button layout is superior to the SNES 4 face buttons and 2 shoulder buttons. This is something that really gives Sega the edge in play.
This is probably the one game I'd disagree. The best Super Street Fighter 2 winner is neither on the consoles. They're both fantastic on either one. It's a draw.
This was my favourite fighting game back in the day. I still don't understand why the SNES Classic and Genesis Mini included Street Fighter 2 Turbo, instead of Super Street Fighter 2 with the extra 4 fighters and stages. Thanks guys for another great video... this video made my day!!
I think they chose Turbo for the mini systems simply because that version was more popular and sold a lot better, meaning there was more nostalgia for it among those who might buy the mini systems. Some might argue they're better ports, but that's a different matter. But I get what you're saying, that including Super probably wouldn't have detracted from sales.
@@thefroyukenfiles3641 I just checked and you're right. I don't know how they chose for Japan, but I would guess they picked Turbo for the western release for nostalgia/popularity reasons.
This was the best episode! i like the fact you mention the details about the intro or endings, also the sketch was one of my favorites! keep up the good work Dan and Pat, i cant wait for the livestream of these games. edit: the next episode is Separation Anxiety i think. edit 2: i see much people hate Sega win on sound, both soundtrack sounds good and Sega have more voices over and a exclusive track so what is the deal? Nintendo cant win everytime on the sound.
The main issue with the Genesis sound is that, save for the vastly superior bass, I've played better-sounding music by scratching my nails on chalkboards. Oh, and that the Genesis voices are all-but unintelligible, while you can at least understand what's being said on the SNES.
The Genny arrangement sounds like ass, and I mean hot, stinky, freshly ripped ass! What sucks is that the arrangements for Championship Edition sound way better. How they blew it so bad is well beyond me. I'm sorry, but if they are saying the Genny has the better sound just because it had voice clips the SNES version doesn't have? That's just wrong.
Reason Capcom added extra modes on the Genesis version is because they retaliated against Nintendo having exclusives rights to the game before being allowed on Sega. One of the reason's Capcom and other gaming companies felt they were losing money on exclusives for 1 system and learned they could make more money making games for multiple consoles.
The sad fact is Super Street Fighter II did not do well when brought to the consoles in July of 1994. While it was a fine port, Capcom had already pushed out SSF II Turbo by this time which fixed most of the flaws of the arcade game, and consumers felt four new characters weren't enough to justify shelling out $70 for what was now an obsoleted port.
I think credit for Super Street Fighter 2's failure also had to do with Mortal Kombat II coming to SNES uncensored just a few months later. I remember having to make a choice between these two games, and I already had SFII Turbo, so I just rented Super and bought MKII instead.
Gameplay should never go to genesis when dealing with a fighting game that utilizes all 6 buttons. Lol you have to buy 2 6 button controllers to enjoy this game for genesis. Gameplay goes to SNES by default.
You guys just earned another subscriber. Hilarious and many of us can definitely relate from that magical 90s era and the jokes! Ah the quarters we spent! 😄 Awesome work!👍💪😎
Hands down my favourite episode yet. Sega your writing has come a long way since you started this thing. The barrels falling on you spot was hilarious! And slapping Nintendo's broken arm after celebrating, great stuff. Keep up the great work guys.
@Benjamin Jagun No it didn’t. And yes the mega Drive did have a faster CPU, but not by much. It’s all marketing! Hell even Sega themselves admitted it.
Great video as always! One thing I noticed is the last to "present" is always the winner for each section. Sega talks last, Sega wins. Would be fun to mix it up or do a fake out. "Sega is obviously better." "lolz nope Nintendo wins."
Generally the winning edition will have more things to point out. That said, I think this is a pretty good example of a case where the game with more should have lost a category. Perhaps I’m biased due to nostalgia, but the sound comparison isn’t even close. A few extra sound effects and an extra tune in the SEGA version doesn’t bridge the gap in quality.
9:13 onwards... "I know what I said..." Ummmmm..... Just so you know I never comment but I watch all the time. You guys are great! I run a very niche channel with very small but extremely loyal audience so understand and appreciate the rewards of people enjoying your work And I really enjoy your work lads. Best wishes!
Awesome episode, and great comparison! There is one point you guys left out in the comparison that I think is vital to mention, and it moves the Sega Genesis from "slight edge" to "clear winner" category: the Sega 6-button controller, which was practically made for fighting games, and for Capcom fighting games in particular. Besides the outstanding, best-in-class D-pad, having all three buttons for weak, medium, and hard punch and kick in a nice little line on the front of the controller was sheer fighting game bliss. I can understand that it may not have been in the review because it's not technically part of the game itself, but sometimes the hardware dictates the experience you have with a game every bit as much as the game itself. (Also: unrelated, but you guys had me dying laughing at the bonus stage skit at the end.)
I got to admit, I did not expect Sega to win in the sound category. Considering most songs sound better on SNES. And I do prefer the Genesis version more cause of the 6 button pad.
Agreed. In fact, this is the first time I see the Sega version come out in top in that aspect, as it is widely regarded as being weak and inferior to the console's previous iteration (as well as it's SNES counterpart), with people criticizing Capcom for scratchy samples, simplistic instrumentation and not implementing a better sound driver.
Another thing missing on the review: Heavy Punches and Heavy Kicks have the sound of light punch/kick on the SNES. It remained like this even on 3DS virtual console. Unplayable!
An interesting fact about the Japanese version of the SNES port, it has less voices for the announcer but better music. Also some of the american cartridges are actually the Japanese version
Excellent video. I was a Sega boy who was addicted to SSF2 on the Megadrive. I really expected the Snes to be the more feature rich version, but I think Nintendo and Sega kids were both served extremely well with these ports. I sometimes look at how ports of other games were compromised with their home ports and I wonder how the developers managed to squeeze so much into those SSF2 carts.
Picking SEGA as better overall is a defendable argument, but giving it sound is a pretty big stretch. I wouldn’t call the Genesis music bad per se, but it definitely feels inferior to Special Championship Edition, to say nothing of the SNES soundtrack. Obviously the arcade version is ahead of both of them, but you’d expect that.
Loved this episode guys. I grew up on the Mega Drive version so I was surprised to see that it actually won this time' round. I agree with Dan, that bass guitar is really heavy on the Mega Drive/Genesis version.
The Genesis version here has far worse colour than on SNES. Anyone with an artistic eye should be able to instantly see that the colours on Genesis are far too saturated, blown out, and garish, to the point of actually being harsh on the eyes. They're also missing a load of the gradients and blending too. And that's a result of both having far less colours on-screen and also a much smaller colour range on Genesis, so everything has to be more artificially contrasting to fit within the limitations there. The SNES colours are just far nicer and make far better use of the SNES much higher colour gamut. It's not even close. Saying Genesis "pops" more is just some backwards way to manipulate a situation where they patently look a bit more fake and uglier. It's like when people say some Genesis game has a more "gritty" look, which translates to it has very few colours, lots more dithering to make up for the lack of colours, and somehow dull yet also garish colours at the same time. It's not more "gritty"--it's plain worse and often just downright ugly. And on D.J.'s stage for example, the SNES not only has more people next to the background gazebo--it has an entire extra background layer of parallax. Everything in the background other than the sky and water is stuck on a single flat layer on Genesis. That's twice as embarrassing when you actually realise the SNES' lower colour "NES" quality layer is still showing more and nicer colours than the same layer on Genesis. And if we look at the sky and sunset, the amount of colours and detail in the dirt stonework on the ground, the amount and quality of colour on every individual in the crowd, the shading and lighting on the main gazebos and trees, even the way the shadows match the colour of the ground, etc, it's all better on SNES. That's not more "pop" on Genesis. It's flat out less colours, more colour reuse, more dithering, and just more garish and ugly on Genesis by comparison. And that kind of background layering and colour difference applies to I think all of the stages between the two. Yeah, this game looks uglier and more simplified on Genesis, or prettier and more complex on SNES, and there's no two ways about it. I've noticed anytime there's a Genesis vs SNES debate that certain Genesis fans tend to do that a lot, where they try to distort the truth and narrative to fit their clear blinkered bias. So, if the colours just look dull yet garish and dithered on Genesis, they say it's "gritty". If the colours looks overly saturated, dithered, and garish on Genesis, they say it "pops". If SNES has lovely proper transparency and Genesis has dithering, they say "but you should view it on a CRT", like the SNES still doesn't win regardless. None of those are true examples where the SNES doesn't still win in terms of the visuals there. And, unlike with some stuff the other way around like a game with some slowdown on SNES, you can't say that if they developer did a better job then the frame rate could be on par with the other system, because the fact is the SNES is still more capable then Genesis in those areas even if someone tweaks the colours, so, like for like, the SNES does and will win whenever things like colours and transparency are the topic. It's that simple--and these particular Genesis fans can't accept that. They literally can't admit even when SNES patently wins in some area. You can't have authentic conversations about each system when people are like that. But, overall this is the worst of the three Street Fighter II games on SNES imo, with a noticeable drop in overall quality and polish across the board, so I'm not too surprised the SNES lost this vs battle ultimately. This wasn't a top tier effort from Capcom on Nintendo's system this time around at all. The drop in audio quality alone is just shameful. Seriously, the difference between the first Street Fighter II's voices on SNES compared to Super is just embarrassing, and it's all on Capcom. Although, the voices on SNES are still better than Genesis mind you. And the censorship is just embarrassing. Edit: And I'll just add this in here too since it came up as per usual in any talk about fighting games on these two consoles: "one big plus for me for the genesis version is the 6 button pad that recreates exactly the arcade configuration." - some other person OK. Here's my response to you on that: The biggest plus for me for all SNES fightings games is you can play them perfectly with the controller that every single SNES owner got/gets in the box as standard with both the original console and even the SNES Mini too. No extra purchase necessary, unlike with the vast majority of Genesis owners who wanted/want to play fighting games properly. And then on top of that, just like on Genesis, you also had/have the option to use a bunch of other controllers you can pay extra for if so desired too, including the best-in-class arcade C&L Championship Joystick for SNES, which is literally an arcade stick at home, with all the proper hat buttons, cherry microswitches, and the same bat handle style joystick you'd see on many Street Fighter II arcade cabinets.
How the F did Sega win best sound? The quality on the SNES music is off the roof. The music stopping when the fight is over makes perfect sense. I understand that the missing voice over of "round X and Fight!" is a big deal but the music is soooooooooooooooo much better on the SNES version. The extra gameplay options making the Sega version better I can be ok with that. But best sound should have gone to Super Nintendo.
Before I start let me say you guys are classics, I love this show. As much as I enjoy Sega, I do feel Nintendo should have won. The visuals are the same and is really left to how the player wants to see the game, but for the aspect of that one can be played longer without problems should decide the win (for instance Sega only "pops" more because of intense shading to make up for the inability to handle as many rows of color on one plane, as the Nintendo can. Sega also uses "heavier" colors and darker palettes than Nintendo-- this is because of the shading, but the cost of this is that on an old t.v. set, even when playing in a well lit room, can cause some eye trouble. The intensity of the style along with the movement causes the eyes to tire out quickly or for some just plan hurt, but Nintendo used a lot more granite to alluded to shadows-- thus giving them a softer look. Which is a lot easier on the eyes). As for the sound, it is kinda moot 'cause each system does the polar opposite of the other [the Nintendo focus on higher pitches for better melody recognition, while Sega focuses on more bass to because of its soundboard]. For every game you will have this problem unless the game has two different soundtracks. The "extra" song for Sega is within Nintendo; you have to beat the game on Hard to get the extra ending. And this is a side note but although the multi channel sounds better on Nintendo (for Sagat's stage), it is better expressed on Sega. That "annoying whistle" isn't a mistake. It is apart of the Muyi-tai culture (or the Thai peoples'). In Thai matches [and celebrations] there is often a horn, or pipe family instrument that blasts in the background of the song (at-- by our operatic measures-- off-key). That sound is there in Nintendo; it is just really buried, unlike that of Sega because of the lack of musical channels has to play the sound on one of the same channels as the music. This actually gives it a more authentic Thai sound. As when it comes to the game-play, the contest should have ended here. No matter how many more modes are given to Sega, the very fact that I have to buy a turbo controller to play it correctly disqualify it. On the Sega controller, you have only 3 buttons and depending on the version of the game you have to rely on pressure sensitivity to get the additional three other. This easily confuses the system and lead to worn controllers, unlike Nintendo you can play it [out the box] as it is intended. I shouldn't have to buy an appliances to play a game correctly. Sega should not have won that. Anyway love your skits-- super funny. The Chun-Li movie never happened. And the Hadoken isn't fire-- it's force. Ken ignites it to combust into fire with his "Ki". Think of it as akin to hydrogen or something. Love you guys. Keep up the good work.
@@iwanttocomplain I could be mis remembering it, but at one time the game read pressure. I could be thinking about an earlier version and not Hyper Fighting (like Grand Master or something), or I maybe getting it confused with Fatal Fury.
@@BlueMageWithSoulEdge there was an idea to have pressure sensitive squishy buttons on the Altered Beast arcade... maybe Street Fighter 1 had that idea too.
@@iwanttocomplain Street Fighter 1 did have that for a while (used to live close to an arcade/ convenient store in the 80's and actually saw one when I was small), but they quickly dropped that due to complaints from vendors about the machines needing repairs (or so how the story goes). I could be mis remembering it but I do recall the Sega having different versions of the same game. It maybe Hyper Fighter or it may be an older incarnation like World Warrior, but some had different controller schemes. Like some had the start button to switch over, but others didn't. Some didn't have the medium attacks unless the button was held [and that's probably what I mean]. It just hit me-- I used the wrong wording. By "pressure sensitivity" I mean "input activation".
@@BlueMageWithSoulEdge honestly, for the 3 button controller I think it would have been better if back-a was light punch, a was medium punch, forward-a was strong punch then b was light kick, c was medium kick and forward-c was strong kick.
You guys rock! This video was so entertaining and funny. I love the impressions everyone did. I wasn't aware of the little differences of both games because I didn't pay close attention. 🙂
IMO more weight has to be give to the SNES vastly superior audio and sound effects. The ‘crunch’ when hitting is a big part of SF2 and it sounds much weaker and muffled in Sega.
The crunch when hitting is non existint in the Snes port so that would be a plus for the Genesis which actually has meaty SFX for when you hit an opponent.
@@tonyp9313 That would be Greg that was before Pat :) Eric is a fictional (I hope) habitual toilet clogger. The joke is Dan talks to him on the phone and says don't worry Eric no one is going to know it was you that clogged the Dennys toilet or the McDonalds toilet etc. Then Pat asks is Eric ok and Dan gets mad.
This is probably one of the few if not the only one where they got the sound wrong. When it comes to the music it should always be based off the arcade and although its serviceable a complete let down at the same time. Some of the tracks are complete trash in comparison to the arcade. The SNES version has its flaws as well, plenty of them but it still surpasses the Genesis version easily. Certain tracks sounds almost incomplete maybe even placeholder sounds until they could finish. In many Sega communities SSF2 is considered a massive step down from SF2CE.
I played a lot of both versions back in the day and I didn't remember the SNES version doesn't have the ending cutscenes. They sure did cut a lot of content on the SNES version. The Genesis will always be the one because of an obvious reason that I'm surprised you didn't mention: the controller. Having all 6 action buttons mapped to 6 face buttons + the perfect D-pad makes the 6-button Genesis controller the definitive way to play it, hands down.
Higher fidelity assets and smaller cart size than the Genesis version led to the cut content. I have no answers for the censorship considering the previous SFII games got away with leaving the bloody portraits intact.
I remember an Sega ad saying the Genesis version was "40 Megs" while the SNES version "barely limps in at 32 Megs". I guess those Megs made a difference. The SNES version still reviewed better--that's the version I had. Still hard to accept that I've been living a lie my entire life!
I figured Sega was going to get the win given the usual requirements for Console Wars. Having the "expert" super mode makes the game much better for me, as I don't really care about the bonus stages and would rather fight all the characters. I also had a feeling Sega would win sound on account of having more voice samples and that extra tune.... but damn most of the music sounds godawful. T.Hawk, Cammy, and Fei Long had the only themes that sounded halfway decent, every other one was terrible. It's especially disappointing after Special Champion Edition had such nice, punchy music.
@@StaticTV80 Nope. Snes has no slowdown when well programmed. Check Space Megaforce. Check Super Ghouls N Ghosts Restored. Even with better collor, graphics and sound processing, no slowdown. Genesis limited bad sound chip can't be fixed with programming though.
@@StaticTV80 Nope, is well documented with bad developing 🤷 also Nintendo made all games in "slow roms" back then, because It was cheaper to mass produce. Check Super Ghouls N Ghosts restoration fixed to fast Rom mode. No slowdown. The bad sound and no mode 7 on Genesis is due to the hardware though.
The Genesis/MD is really showing it's age with this game. It does better in a few areas but over all it's worse. Look at the Chunli stage and it's drab dull colors, the 64 color limit was really apparent. The music was redone from SF2 Special Champion Edition on Gen/MD for some reason too, I guess to try and emulate "Q sound" but the system has a bad sound chip and it can't pull it off. SF2 Special's music was much better and on par for the most part with the SNES Turbo version. Super SF2 on the SNES has much better colors and the music is much better, voices also, and sounds much closer to the arcade's "Q sound" as the system had a great sound chip and could pull it off.
Also worth pointing out that Genesis version is 40 megabit while SNES version is 32 megs. I guess the 8 extra megs on the Genesis makes all the difference. The cover art on the Sega version is better too, all thanks to the vertical box structure. I wonder if SSF2T would've been possible on the two...
Great new episode, it's always nice to see you guys! I just want to mention: The Sega version's is famous for sounding awful, no way it sounds better than the SNES game. Unlike SF2 Turbo, SSF2 also sounds quite bad on SNES but it's good enough compared to Sega's bad sound. The slightly more content on Sega is obviours since the game has 40megs on Megadrive / Genesis and "only" 32megs on SNES. The Sega game is is also missing a third parallax layer in some levels but the intro with Ryu really looks better than the SNES intro.
Nintendo lost for me just from the censorship lol plus I think the colour is way better on Sega even tho they gave that round to Snes. An I grew up with Snes.
yeah those extra mega helped in the extra features department, and I guess the extra star is because of all that faster processor, I never thought Sega would win the sound department, though
@@jesusaraiza9787 The faster processor isn't why it's missing a turbo. Street Fighter II Turbo had way more turbo levels on both Genesis and SNES. I'm not really sure what happened, but they brought it all back for Super Street Fighter II Turbo, which didn't get ported to SNES/Genesis but rather the generation afterwards. No N64 though. Sony guy and Sega guy can battle it out over that one.
The cartridge size does explain why endings were missing on the SNES version. I remember that the proper Chun Li ending was in SF2 Turbo which is why it surprised me that it wasn't in Super SF2. This explains it.
I love the Expert Super mode, being able to fight everyone is awesome! One thing though: Why not mention the Genesis' controller during the Gameplay section? I mean, to me, the biggest thing the Genesis version has over the SNES version is the fact that you have an arcade-style controller with all six face buttons...not just four button and two bumpers you can never reach in time...
Agreed, the six-button Mega Drive pad is much better for fighters than the SNES controller because you can rest your hand over all the buttons, just like you would in the arcade.
Right, let's ignore the fact that the default snes controller worked fine for games of every genre, while on Mega Drive you had to pay extra if you were into fighting games...
I know I'm late, but great video as always. Though one thing you forgot to mention is that when you lose as M. Bison/Vega/Dictator in Arcade mode, the psycho power behind him is animated better on Super Nintendo. In the SNES version, it uses Mode 7. I have no idea what's going on in the Genesis version, but I'll try to explain; I guess half the tiles of the psycho power use a different palette? And the palettes cycle between some of the colors being black- I don't know how to explain it. Does anyone know?
The difference in the endings just comes to snes saving space for the samples of the music, genesis samples are almost equal to none, music there is so bad, but the soundbank of samples for the snes music is just awesome and takes space for the cartridge and capcom didn't go for sdd1 compression chip for this one.
The Genesis version was given an extra eight megabits over the SNES version to work with. The Genesis Strider port is eight megabits. So given the extra ROM space equivalent to an entire game, I expect a couple of extra static ending screens to make it into the port.
So happy Sega won this! As a Sega Mega Drive* owner, back in the days I was kind of mad with all those magazines saying that the SNES version was "much better", when the Sega version was just SO GOOD. (* That will always be the name of the console for an Italian kid). Good job guys! P.S. Despite what the magazines may have preferred, if we look at the machines which were sold, in Italy the Console War was definitely won by Sega :-)
Publications Publications hated on Sega a lot back then. Unfortunately they were definitely right about the music on. The Genesis version was definitely a LED down in that department
Quite a bold move to give "best sound" to Sega. They totally botched the music, it sounds like they took the SF2SCE music and removed most of the percussion... The sole reason I always pick SF2SCE over SSF2. :( Fortunately, there's a patch that fixes the voice distortion, at least.
I am officially nominating this episode for an Emmy!🏆
Pin this above comment for truth.
You're too kind!
@@FoxUnitNell Done!
Yay!
@@ConsoleWars you forgot something on the genesis side . Only on genesis the music does not stop and continue after the end of the round 1 just like the arcade version
Loved the “Tuesday” street fighter movie reference! RIP Raul Julia
Dan portraying the Raul Julia version of M. Bison definitely made me laugh for sure! XD
Of Course
Same here, I thought he was going to swirl around with his long flowing cape and be theatrical. 🙂
Dang! That's why I thought of Gomez.
I was one of the few "lucky" ones who grew up with Super Street Fighter 2 Turbo on the 3DO as my main SF2 experience. For a short window of time, I was one of the coolest kids in the neighborhood.
Didn't come with a better controller ? Also it was practically arcade accurate right ?
But at what cost?
@@Gatorade69
not better than sega 6-button
You were the unicorn
You still are!✌️
I'm surprised Dan didn't bring up the fact the continue screen has the character animation on the Sega Genesis while the SNES characters remains still.
😲
I didnt realize that. Good to know!
Cause it’ll be overkill for Sega lol
This is wrong; you're thinking of the Genesis version of Street Fighter II: Special Champion Edition which does have the animating portraits. The character portraits don't animate in the Genesis/SNES version of Super Street Fighter II.
A mention woulda been nice, still it was money our parents had to shell out extra for the extra controller.. hard worker's money especially my buddy had xmas and bday dedicated to sf2 on genesis
Your show always makes me feel good inside. It's an escape from the heaviness of the world, and the fact that I grew up in the mid-late 90s with Genesis and SNES really puts the cherry on top. Always looking forward to every episode!!!
Awesome we can be a good escape
Nin Nin Hall is the location of Balrog's stage in Street Fighter II. Similar to the Buppo reference in Ken's Super stage, Nin-Nin is actually the nickname of Akira Nishitani who, alongside Akira Yasuda (Akiman), were principal planners on Street Fighter II and are listed first in the game's credits. This also explains why the owner of the default high-score in Street Fighter II is 'NIN'.
Just FYI guys...
Does It actually have something to do with they being Nine Inch Nails fans? I mean, actually. I know japanese love NIN
@@3xperiment8 would be pretty cool actually, but no 😁
@@materix1411 Lol, than NIN on the default high-score always caught my attention like hell though 😆. Thanks for all the info.
Good to know!
@@ConsoleWars glad I could help😊
Keep up the good work guys! 👍
I love these guys they’ll never get old
You mean they never grow up 😬😬😬😬
@@martinrc80 Yeah, cause we are OLD
me to
This is a dead tie all around. It does not matter which one you choose. They are both awesome. Next episode is Venom/Spider-Man: Separation Anxiety (I think).
I agree with you it dosen't matter which one you choose
Yes they both suck
I think you're right about the next episode.
I was today's days old when I realized the Genesis version had the option to play against all 16 opponents as well as the standard 12. I own a copy for both consoles and have always preferred the SNES port but clearly I didn't play enough of the Genesis port.
I didn't even know that you could play all 16 characters on genesis until I watched this vid today. Another game where Snes is missing things in.
Bad News Allen!
Respect 👊🏽🥋
Lame to I was to stuck on the super new version as a kid because it looked and played so good I never knew the original sf2 was even on sega 😂😂🤷🏿♂️
I've known about it since I checked it out in the mid 2000s. The Genesis port is still worth checking out today for even people who only stick to the arcade originals just to play that Expert mode.
I didn't know you could play all 16 characters in Street Fighter 2 on Sega Genesis which is cool and I preferer the Super Nintendo port as well
Thought you guys would hit the fact that the SNES version can be played fully with the default controller while the Genesis version requires the additional purchase of a six button controller.
We did the controller debate last SFII episode. Didn't think we needed to bring it up again. The 6-button is just the default now. We haven't brought up the controller thing for any fighting game since.
@@ConsoleWars Oops, you're right, I remember now.
Always nice to see Sam reprising her famed Chun-Li role 👍
👌😌
A better portrayal than that chick from "Smallville."
This will be a tough one, as they're both great ports. Definitely one of my favourites from the "Street Fighter II" era. Looking forward to seeing what kind of parody the duo come up with, and what inventive way Pat answers, "Yes".
So do I I like both portsof Street Fighter 2 on Super Nintendo and Sega Genesis
Agree but Nintendo sounds audio Way better than Sega street fighter 2 games
Left out controller differences. Which is a big deal.
I guess. Not really. The 6-Button wasn’t that impressive to me for fighters until the Saturn.
By 1994 the six button controller was basically standard for all Genesis owners
I honestly cannot fathom why you don't have a million subs yet, it haunts me..
Thanks for all your hard work, seriously!!
Thank you so much!
If have to say it's because of the algorithm. I've never heard of this channel and I've been following retro gaming stuff forever. It wasn't till a few weeks ago that it finally introduced me to this channel and I've been hooked!
The sound is way better on SNES, MD might have a couple more voices but they're of much worse quality. Honestly I've ALWAYS hated how muffled and low quality the sound is in SF on MD (SF2 and SSF2) and can't believe anyone would rate it above the much superior SNES. Music is better on SNES also and more accurate to the source, but that at least can be subjective down and personal opinion where as the effects and voices are just plain lower quality on Sega. Nintendo better sound for mine!
I like how the SNES has the music stop to hear the final win sound at the end of the match. It felt more dramatic.
dont think the genesis can either, you get noticeable tempo drops on between rounds
@Benjamin Jagun Snes sound as always been better. Have never heard anything do crazy.
The sound is so clear on snes
@Benjamin Jagun Snes sound is in fact better than Genesis all of the time. If you take the same programmer like let's say, Yuzo Koshiro. He will do better on Snes because is a better sound system.
@Benjamin Jagun "The music stops between fights because the processor can't handle" is an info that came from your butt I supose lol
I have both ports. The SNES graphics/sound are a bit better than Genesis, but the Genesis gameplay is better. I prefer the Genesis, because it has the expert mode that you can fight all 16 characters minus the bonus rounds.
Only three buttons though!
@@doriphor There's a six button controller though
@@doriphor I have a 6 button controller though.
@@Patkillskenny Which you had to buy...
@@secundus6457big deal if you had to buy it. Works way better. Sega super street fighter all the way and i have both consoles
Amazing editing, brilliant humor! Your channel deserves million+ subscribers!
Agreed.
Thank you!
I'm surprised the 6 button controller wasn't brought up for gameplay. As well as the Genesis D-Pad being better for fighting game inputs.
We did the controller debate last SFII episode. Didn't think we needed to bring it up again. The 6-button is just the default now. We haven't brought up the controller thing for any fighting game since.
Yea, IMO this makes it more competitive. It's otherwise impressive how well both games match up with eachother.
@@ConsoleWars I knew alot of friends that had the Genesis when I was a kid, only 1 had the 6 button controller.
It's easy to make that the default today, but back in the day I would argue most didn't have access to this, especially as kids. I think it's still worth mentioning that the game is unplayable basically with the standard 3 button that came with the console.
Still a badass episode, the Scorpion fatality out of nowhere was hilarious! The backdrops were amazing as well, fantastic job guys
@@DarkReturns1 I dunno man. If you were into games back then, ESPECIALLY fighting games you knew you needed a 6 button. My family was poor as shit but my brother saved up money to buy the 6 button cause he knew. The game magazines really made sure you were aware of it too. If I recall correctly it was $35 in Canada but my memory could be wrong. Sounds like a lot but MK1 on Genesis was $90 on release day (for comparison).
There was no way you were playing a fighting game with a 3 button.
Genesis D-pad is a mushy, loose piece of garbage. SNES D-pad is tight, smooth and nearly perfect, only outdone by PS1-3 D-pads.
"Best sound goes to Sega Genesis!" - lmfao. World's biggest stretch for a game that's classicly known for some of the worst sound ever.
Both the SNES and Genesis versions sound horrible. SF2 Turbo, which is an an older game on SNES, sounds way better with clear voice overs and higher quality music.
Both crap. SF2 turbo does sound better.
Everything about the Sega sound is worse, to the point of being embarrassing. Happens too much on the channel with this Sega fanboy.
Sega Lord X would highly agree with you, he recently did a review & stated the sound of the Genesis version was pretty much game breaking.
@@jonathanlisowski5618 Yeah, I saw that. Even though he's obviously biased towards Sega, he still usually has his thinking cap on when it comes to his reviews and can make the correct call.
Another great overview of a fun game from the past. I remember playing this as a kid on the Mega Drive and how shocked we all were when we found out that you could have a double KO in a fight, giving it up to four rounds. Blew our minds as kids. Good times. Good times.
Original world warrior had double KO'S ,
@@alanharrison2726 True, but this was the one we were playing when we found out about it, I think.
Genesis has more voice clips but no way it should’ve won in sound. The music on the genesis is horrendous. I would give the final decision a tie, they are both excellent ports of the game and I actually prefer playing them over the arcade version because the arcade version plays slow while the snes and genesis version has the speed options with extra content
I always thought the genesis music was pretty good and closer to the arcade than the snes version. The cool thing is I had both version.
I wouldn't call the genesis music horrendous, it's more synthetic and possibly fits the action quite well, but it's far removed from the original arcade
@@danwarb1 I’m probably in the minority but I actually like the music cutting off at the end of the you win and you get to here the you win clearer with the score sound effects. It makes it feel like the round actually did end instead of the music just looping over to the next round. In terms of the missing sound effects I’ll give you that, it was disappointing that they don’t announce the rounds in the snes version especially since both world warrior and hyper fighting for snes did
@@listerofsmeg884 I love the genesis music, revenge of Shinobi and Shinobi 3 to me are probably better soundtracks than 95 percent of the snes library but I don’t think capcom did a great job with new challengers for genesis, it sounds wonky as hell
@@listerofsmeg884 I’m not a fan of it at all
Dropped the ball on the sound category. The muffled electronic sound of the Genesis is audio garbage. Half of the soundtrack sounds great but the other half are so grading on my ears. I'll take quality over quantity any day. But still great episode guys
Absolutely right. It's almost at the Genesis version wasn't even complete on some of those tracks
14:17 While I can understand that the Genesis version has more sounds and may be more complete in that sense, I don't think that being more complete makes it a better game experience.
As far as the sound ending at the end of a match for the Super Nintendo version, I actually prefer that over the sound continuing in the Sega Genesis version. It sounds much more dramatic to me to hear the sound fade out when the victory blow has been landed. You also get to hear the sound effects at the end of a match much better with the music not playing in the background, such as with the score being tallied and other little things.
When perusing the options or the character profiles, I think that most people would prefer it to be without music playing in the background or without low quality voiceovers playing every time you switch to a different character profile. With a modern game and modern technology, I imagine they could make it sound better in both departments. But with an older game sometimes it's honestly not a big deal to me, nice to have but if it doesn't have it it isn't going to make a major difference for most games.
Some games for example it's better to not have music playing in the options menu, because some games allow you to do the sound tests where you can play different music tracks or sound effects from the game. So if a game, particularly an older one, doesn't have options menu music or stuff like that then it's no big deal (for me at least).
The pause sound effect for the Sega Genesis is nice, but I think over time extended riffs can get a bit annoying if you have to pause often. I think the pause noise for something like say, Final Fight works because it uses music as the pause sound instead of sound effects like punching. The transition is easier on the ears with music than it is with sound effects.
To me, it's quality over quantity in this case. All the important songs are there, and the songs all sound better for the Super Nintendo version. And the voiceovers sounding legible in the Super Nintendo's case I think makes it better since the Super Nintendo's voiceovers cover the important portions that people will be playing the majority of the time, even if you were playing the game back in the day.
Haven't seen the episode yet. But I have to put it at a tie. They are both fantastic. Genesis's biggest problem is the scratchy compressed sounds. But it plays just a little bit closer to the arcade than the SNES version.
Mmmmmmm.
Unfortunately, it wasn't a tie, but should have been. Those scratchy sounds on the Genesis and the lack of colors, tsktsktsk.
Hard disagree on the Genesis having better sound (the elephants in the India stage alone earn Sega the L). The SNES port both looks and sounds better, but if I'm going to play 4th Gen SSF2 (which is almost never since I have Street Fighter Collection on the Saturn) I go for the Genesis port nearly every time because it really does have better gameplay, and in ways not mentioned in this video. First, the Genesis 6 button controller is S tier for 2D 6 button fighters. And second, the Genesis's "Blast Processing" makes the control slightly tighter with zero frame drop issues or slowdown, which the SNES has sometimes. There are some great color and sound patches for both Genesis SF2 games that greatly narrow the gap between the Genesis and SNES games.
But the SNES got Alpha 2, which, like, damn son
You gotta be 6 to believe in blast processing
@@3xperiment8 The Genesis had a faster processor than the SNES. The two Genesis ports of Street Fighter II both had faster Turbo options than the two SNES ports that had Turbo options because the Genesis was just capable of moving sprites around the screen faster than the SNES was (one of the reasons the Genesis is known for Shmups and the SNES is not).
The highest Turbo speeds on the Genesis border on absurd, but they show that playing SF2 at even the regular Turbo speed versions later than Champion Edition played at didn't really push the Genesis hardware to its limits.
I'm fully aware that "blast processing" was a marketing ploy, I was just using it as shorthand for "faster processing", which absolutely led to better performance on the Genesis than on the SNES.
You guys do good shows!
Thank you so much!
@RR Continued I feel that it's subjective.
Your style of videos seriously take me back. Its so nice to see people still use the 09 youtube style for video game reviews. Love the skits. Keep on keepin on
You guys are awesome! Funny, creative, entertaining, passionate but also delivering real content. Astonishing how you find all the differences between the ports which are (sometimes) really hard to spot. Some ideas for future SNES vs Genesis videos:
- Pirates of Dark Water (both games are actually totally different)
- The Strike series (Desert, Jungle, Urban)
- Captain America & the Avengers
- Soldiers of Fortune
- Spider-Man
We did Captain American and Maximum Carnage already
Definitely worth seeing you guys do Super Street Fighter II. I was thinking the Super Nintendo might win but I'll be darned, Sega won by a pixel. Good job.
Sega should have also won for the 6 button controller. Those shoulder buttons on SNES make it harder to perform the specials. Sure, you can adapt, but a Dragon Punch plus Left Shoulder is far from ideal.
@@juststatedtheobvious9633 There were arcade controllers available for both consoles.
@@3xperiment8
Fair enough.
Though honestly, I prefer a d-pad. (Charge moves are easier, and I don't use anyone with a full circle rotation.)
@@juststatedtheobvious9633 On the snes I have to change the button layouts in the option menu. It's hard to pull off moves if you got to use the shoulder buttons especially the L button.
@@juststatedtheobvious9633 thank you! Snes left shoulder button js a nightmare for fighting games in general. I've always said the 6 button sega controller is the best for fighting games
A couple more sound effects and menu songs, does not mean the sound is better, sound is much richer and clear on the SNES.
I agree, even though the Genesis version may have more stuff added to it, they're all novelties. They don't give the game as a core a definitive advantage. The SNES still looks and sounds more refined so the SNES version. I'm not saying the Genesis one is bad by any means but compared to the SNES, it'll have to settle for 2nd.
Drums are way better on genesis, can barely hear any on that reverb system
Which one is closer to the arcade? That's the real question.
@@mrpayback519 but ports are useless as ssf2turbo with akuma should have been ported then not old supersf2
@rustymixer2886 the drums are trash on Genesis even in comparison to Championship Edition. This was probably one of the laziest Capcom music productions
One of the best episodes yet. I laughed so hard at the end. Keep it up guys!
Thank you!
Better sound then the SNES? Might be a good time for a hearing check up. There are also cheats on the SNES version to increase stars/turbo by a LOT.
What is the code to increase the speed for Super Street Fighter on Snes? Turbo has codes. I don't think Super did.
Great episode guys. I had no real idea that SNES "Super Street Fighter 2" was censored ala "Mortal Kombat", but even though it was technically censored, one must question how the images of characters with white fluid being billed as sweat made it passed the censors.
Also dug the opening and closing bits, the Anger Management bit was a hoot, especially seeing Chun-Li rant about her various live-action movies portrayals and Dan's Raul Julia Bison. Same for the closing bits, for the bonus stage bits, very well done.
Thank you! worked hard on the skits!
You did street fighter two year ago 🤣 with Snes winning that's means this video have another street fighter 2 game but upgrading congrats Sega upgrade Street fighter , 2 graphic
@@ConsoleWars one question when you pitted sf turbo hyper fighting vs sf champion edition you faulted the Sega genesis for coming with the three button un like the snes packed in with a six button but that isn't brought up in this episode, why?
This one felt like cutting it close given how similar the two games are within each other. Other than that it was a great video and a wonderful tribute to the iconic Street Fighter 2 series.
They're both fun games. Play the one you like.
I worked really hard on making this a solid episode, thanks for the kind words.
@@ConsoleWars great episode sad we didn't get super street fighter 2 turbo with Akuma on genesis idk why they released this it was old when it came out
@@ConsoleWars Honestly would like to see a three way console wars series with Nintendo Vs. SEGA Vs. SONY for 5th/6th Gen games when it happens. Yes, the SEGA Dreamcast is technically a 6th Gen console despite coming out on 1998 for Japan and 9/9/1999 in the US.
@Benjamin Jagun snes version has like no drums and super reverb instruments...im amazed at how close genesis 64 colors is to snes 256
@Benjamin Jagun yes but homebrewers fixed it, I personally like sf2sce world warrior +...great audio
I actually preferred the Genesis version, not necessarily because it was a better game, but because the Genesis 6 button controller was probably one of the best arcade fighting game controllers to ever exist. Great video!
I played more of Super Street Fighter 2 on SNES. Played it on Genesis with the six buttons controller. Glad Genesis won
One more plus to the Genesis. version is the 6-button layout is superior to the SNES 4 face buttons and 2 shoulder buttons. This is something that really gives Sega the edge in play.
This was great, guys. Genuinely funny stuff
Thank you!
This is probably the one game I'd disagree. The best Super Street Fighter 2 winner is neither on the consoles. They're both fantastic on either one. It's a draw.
This was my favourite fighting game back in the day. I still don't understand why the SNES Classic and Genesis Mini included Street Fighter 2 Turbo, instead of Super Street Fighter 2 with the extra 4 fighters and stages.
Thanks guys for another great video... this video made my day!!
I think they chose Turbo for the mini systems simply because that version was more popular and sold a lot better, meaning there was more nostalgia for it among those who might buy the mini systems. Some might argue they're better ports, but that's a different matter. But I get what you're saying, that including Super probably wouldn't have detracted from sales.
@@ravagingwolverine Also they want to sell modern releases of the Super Streets, HD Remasters and etc
It's weird because I think the Super Famicom Mini had Super SFII included.
@@thefroyukenfiles3641 I just checked and you're right. I don't know how they chose for Japan, but I would guess they picked Turbo for the western release for nostalgia/popularity reasons.
Glad you enjoyed it!
This was the best episode! i like the fact you mention the details about the intro or endings, also the sketch was one of my favorites! keep up the good work Dan and Pat, i cant wait for the livestream of these games.
edit: the next episode is Separation Anxiety i think.
edit 2: i see much people hate Sega win on sound, both soundtrack sounds good and Sega have more voices over and a exclusive track so what is the deal? Nintendo cant win everytime on the sound.
The main issue with the Genesis sound is that, save for the vastly superior bass, I've played better-sounding music by scratching my nails on chalkboards. Oh, and that the Genesis voices are all-but unintelligible, while you can at least understand what's being said on the SNES.
Other than the bass, the Sega sounds like me farting into a microphone.
The Genny arrangement sounds like ass, and I mean hot, stinky, freshly ripped ass! What sucks is that the arrangements for Championship Edition sound way better. How they blew it so bad is well beyond me. I'm sorry, but if they are saying the Genny has the better sound just because it had voice clips the SNES version doesn't have? That's just wrong.
Even if much people dont like the sound, Sega still is the best version!
Even if much people dont like the sound, Sega still is the best version!
Reason Capcom added extra modes on the Genesis version is because they retaliated against Nintendo having exclusives rights to the game before being allowed on Sega. One of the reason's Capcom and other gaming companies felt they were losing money on exclusives for 1 system and learned they could make more money making games for multiple consoles.
In a time when all movies suck I found this gem of a channel to fill that void. I can't count the hours my wife and I have binge watched.
The sad fact is Super Street Fighter II did not do well when brought to the consoles in July of 1994. While it was a fine port, Capcom had already pushed out SSF II Turbo by this time which fixed most of the flaws of the arcade game, and consumers felt four new characters weren't enough to justify shelling out $70 for what was now an obsoleted port.
I think credit for Super Street Fighter 2's failure also had to do with Mortal Kombat II coming to SNES uncensored just a few months later. I remember having to make a choice between these two games, and I already had SFII Turbo, so I just rented Super and bought MKII instead.
Gameplay should never go to genesis when dealing with a fighting game that utilizes all 6 buttons.
Lol you have to buy 2 6 button controllers to enjoy this game for genesis.
Gameplay goes to SNES by default.
Amazing video guys! Sorry I was late to the premiere but I loved it! The skits in this one were ON POINT! VIVA CONSOLE WARS!
1:33 is that a USA postage stamp on his arm? That so hilarious and genius! 😂
You guys just earned another subscriber. Hilarious and many of us can definitely relate from that magical 90s era and the jokes! Ah the quarters we spent! 😄 Awesome work!👍💪😎
Ok this was a great vid! One of the best you guys have done! Love it! Love everything about it
Thank you!
You guys never disappoint! Thanks for the video.
The Man we call Vader! 🖖
Respect 👊🏽
Wow! I’m a SEGA fan and didn’t think we would win this one. The detailed analysis really helped. Now I’m gonna go talk smack to my SNES buddies! 😆
Heyyyyy
Hands down my favourite episode yet. Sega your writing has come a long way since you started this thing. The barrels falling on you spot was hilarious! And slapping Nintendo's broken arm after celebrating, great stuff. Keep up the great work guys.
Thanks! I like to think the writing has gotten better too
Sound wise, I don't agree. The OST on SNES is legendary, come on, the music on Cammy's stage is still in my mind even today.
The extra speed star for sega is only possible due to the blast processing 😜
LOL blast processing didn’t even exist. Sega used that as a marketing term. People are so gullible When it comes to marketing.
@Benjamin Jagun No it didn’t. And yes the mega Drive did have a faster CPU, but not by much. It’s all marketing! Hell even Sega themselves admitted it.
I played this so much on SNES, that OST was amazing
Great video as always! One thing I noticed is the last to "present" is always the winner for each section. Sega talks last, Sega wins. Would be fun to mix it up or do a fake out. "Sega is obviously better." "lolz nope Nintendo wins."
Generally the winning edition will have more things to point out. That said, I think this is a pretty good example of a case where the game with more should have lost a category. Perhaps I’m biased due to nostalgia, but the sound comparison isn’t even close. A few extra sound effects and an extra tune in the SEGA version doesn’t bridge the gap in quality.
Loved the skits on this.
9:13 onwards...
"I know what I said..."
Ummmmm.....
Just so you know I never comment but I watch all the time.
You guys are great!
I run a very niche channel with very small but extremely loyal audience so understand and appreciate the rewards of people enjoying your work
And I really enjoy your work lads.
Best wishes!
Awesome episode, and great comparison! There is one point you guys left out in the comparison that I think is vital to mention, and it moves the Sega Genesis from "slight edge" to "clear winner" category: the Sega 6-button controller, which was practically made for fighting games, and for Capcom fighting games in particular. Besides the outstanding, best-in-class D-pad, having all three buttons for weak, medium, and hard punch and kick in a nice little line on the front of the controller was sheer fighting game bliss. I can understand that it may not have been in the review because it's not technically part of the game itself, but sometimes the hardware dictates the experience you have with a game every bit as much as the game itself. (Also: unrelated, but you guys had me dying laughing at the bonus stage skit at the end.)
I got to admit, I did not expect Sega to win in the sound category. Considering most songs sound better on SNES. And I do prefer the Genesis version more cause of the 6 button pad.
Same sound as the arcade. Not as clean as SNES but accurate to Capcom in the glory days.
@@adamdenardis5438 The Genesis has similar sound to Capcom cps1 arcade. The Snes has more similar sound to cps2
I disagree with the sound verdict. Even though sega had an extra voice over, snes still sounds better overall
Salty
@@bdel80 about?
Yup, terrible take that defies belief. The Sega dude is a complete wanker.
Agreed. In fact, this is the first time I see the Sega version come out in top in that aspect, as it is widely regarded as being weak and inferior to the console's previous iteration (as well as it's SNES counterpart), with people criticizing Capcom for scratchy samples, simplistic instrumentation and not implementing a better sound driver.
@@Holothurion well look at the guy that runs this channel. What a hack.
You guys did awesome on this one! I love all yalls videos but this one had me rolling! 😂😂
Glad you enjoyed it!
Fun Fact
When the Genesis port of Super Strert Fighter 2 came out on Wii virtual console they included online support for multiplayer
Another thing missing on the review: Heavy Punches and Heavy Kicks have the sound of light punch/kick on the SNES. It remained like this even on 3DS virtual console. Unplayable!
Yeah that is super annoying.
Unplayble because of?
Good catch! I missed that one
On Sega hard punches kicks sounds like a brick breaking on someone's chest love it
@@3xperiment8 sound is half the experience.
An interesting fact about the Japanese version of the SNES port, it has less voices for the announcer but better music. Also some of the american cartridges are actually the Japanese version
I'll have to try it out.
WHAT Oo I have the japanese version here and I had no Idea
Seeing these guys cosplay has to be the most curse Stuff I ever seen. 10/10 hands down best episode
Excellent video. I was a Sega boy who was addicted to SSF2 on the Megadrive. I really expected the Snes to be the more feature rich version, but I think Nintendo and Sega kids were both served extremely well with these ports. I sometimes look at how ports of other games were compromised with their home ports and I wonder how the developers managed to squeeze so much into those SSF2 carts.
Y'all Dressing Up As Street Fighter Characters Was Gold Lmao
Picking SEGA as better overall is a defendable argument, but giving it sound is a pretty big stretch. I wouldn’t call the Genesis music bad per se, but it definitely feels inferior to Special Championship Edition, to say nothing of the SNES soundtrack. Obviously the arcade version is ahead of both of them, but you’d expect that.
I'll say it for you the Genesis music is bad lol
It never gets old hearing the announcer mispronounce Balrog's name. "BAR-LOG" will always crack a smile on my face!
it drives me bonkers haha
It always sounded like "LARVA Wins!"
Loved this episode guys. I grew up on the Mega Drive version so I was surprised to see that it actually won this time' round. I agree with Dan, that bass guitar is really heavy on the Mega Drive/Genesis version.
The Genesis version here has far worse colour than on SNES.
Anyone with an artistic eye should be able to instantly see that the colours on Genesis are far too saturated, blown out, and garish, to the point of actually being harsh on the eyes. They're also missing a load of the gradients and blending too. And that's a result of both having far less colours on-screen and also a much smaller colour range on Genesis, so everything has to be more artificially contrasting to fit within the limitations there. The SNES colours are just far nicer and make far better use of the SNES much higher colour gamut. It's not even close. Saying Genesis "pops" more is just some backwards way to manipulate a situation where they patently look a bit more fake and uglier. It's like when people say some Genesis game has a more "gritty" look, which translates to it has very few colours, lots more dithering to make up for the lack of colours, and somehow dull yet also garish colours at the same time. It's not more "gritty"--it's plain worse and often just downright ugly.
And on D.J.'s stage for example, the SNES not only has more people next to the background gazebo--it has an entire extra background layer of parallax. Everything in the background other than the sky and water is stuck on a single flat layer on Genesis. That's twice as embarrassing when you actually realise the SNES' lower colour "NES" quality layer is still showing more and nicer colours than the same layer on Genesis. And if we look at the sky and sunset, the amount of colours and detail in the dirt stonework on the ground, the amount and quality of colour on every individual in the crowd, the shading and lighting on the main gazebos and trees, even the way the shadows match the colour of the ground, etc, it's all better on SNES. That's not more "pop" on Genesis. It's flat out less colours, more colour reuse, more dithering, and just more garish and ugly on Genesis by comparison. And that kind of background layering and colour difference applies to I think all of the stages between the two.
Yeah, this game looks uglier and more simplified on Genesis, or prettier and more complex on SNES, and there's no two ways about it.
I've noticed anytime there's a Genesis vs SNES debate that certain Genesis fans tend to do that a lot, where they try to distort the truth and narrative to fit their clear blinkered bias. So, if the colours just look dull yet garish and dithered on Genesis, they say it's "gritty". If the colours looks overly saturated, dithered, and garish on Genesis, they say it "pops". If SNES has lovely proper transparency and Genesis has dithering, they say "but you should view it on a CRT", like the SNES still doesn't win regardless. None of those are true examples where the SNES doesn't still win in terms of the visuals there. And, unlike with some stuff the other way around like a game with some slowdown on SNES, you can't say that if they developer did a better job then the frame rate could be on par with the other system, because the fact is the SNES is still more capable then Genesis in those areas even if someone tweaks the colours, so, like for like, the SNES does and will win whenever things like colours and transparency are the topic. It's that simple--and these particular Genesis fans can't accept that. They literally can't admit even when SNES patently wins in some area. You can't have authentic conversations about each system when people are like that.
But, overall this is the worst of the three Street Fighter II games on SNES imo, with a noticeable drop in overall quality and polish across the board, so I'm not too surprised the SNES lost this vs battle ultimately. This wasn't a top tier effort from Capcom on Nintendo's system this time around at all. The drop in audio quality alone is just shameful. Seriously, the difference between the first Street Fighter II's voices on SNES compared to Super is just embarrassing, and it's all on Capcom. Although, the voices on SNES are still better than Genesis mind you. And the censorship is just embarrassing.
Edit: And I'll just add this in here too since it came up as per usual in any talk about fighting games on these two consoles:
"one big plus for me for the genesis version is the 6 button pad that recreates exactly the arcade configuration." - some other person
OK. Here's my response to you on that:
The biggest plus for me for all SNES fightings games is you can play them perfectly with the controller that every single SNES owner got/gets in the box as standard with both the original console and even the SNES Mini too. No extra purchase necessary, unlike with the vast majority of Genesis owners who wanted/want to play fighting games properly. And then on top of that, just like on Genesis, you also had/have the option to use a bunch of other controllers you can pay extra for if so desired too, including the best-in-class arcade C&L Championship Joystick for SNES, which is literally an arcade stick at home, with all the proper hat buttons, cherry microswitches, and the same bat handle style joystick you'd see on many Street Fighter II arcade cabinets.
Venom/Spider: Separation Anxiety I been waiting for this episode I can't wait.
How the F did Sega win best sound?
The quality on the SNES music is off the roof. The music stopping when the fight is over makes perfect sense.
I understand that the missing voice over of "round X and Fight!" is a big deal but the music is soooooooooooooooo much better on the SNES version. The extra gameplay options making the Sega version better I can be ok with that. But best sound should have gone to Super Nintendo.
No, it makes no sense. The fight goes on and on Snes music AND voice overs are merely existing. Clear win for Sega here.
This episode was hilarious, great job!
Before I start let me say you guys are classics, I love this show.
As much as I enjoy Sega, I do feel Nintendo should have won.
The visuals are the same and is really left to how the player wants to see the game, but for the aspect of that one can be played longer without problems should decide the win (for instance Sega only "pops" more because of intense shading to make up for the inability to handle as many rows of color on one plane, as the Nintendo can. Sega also uses "heavier" colors and darker palettes than Nintendo-- this is because of the shading, but the cost of this is that on an old t.v. set, even when playing in a well lit room, can cause some eye trouble. The intensity of the style along with the movement causes the eyes to tire out quickly or for some just plan hurt, but Nintendo used a lot more granite to alluded to shadows-- thus giving them a softer look. Which is a lot easier on the eyes).
As for the sound, it is kinda moot 'cause each system does the polar opposite of the other [the Nintendo focus on higher pitches for better melody recognition, while Sega focuses on more bass to because of its soundboard]. For every game you will have this problem unless the game has two different soundtracks.
The "extra" song for Sega is within Nintendo; you have to beat the game on Hard to get the extra ending.
And this is a side note but although the multi channel sounds better on Nintendo (for Sagat's stage), it is better expressed on Sega. That "annoying whistle" isn't a mistake. It is apart of the Muyi-tai culture (or the Thai peoples'). In Thai matches [and celebrations] there is often a horn, or pipe family instrument that blasts in the background of the song (at-- by our operatic measures-- off-key). That sound is there in Nintendo; it is just really buried, unlike that of Sega because of the lack of musical channels has to play the sound on one of the same channels as the music. This actually gives it a more authentic Thai sound.
As when it comes to the game-play, the contest should have ended here. No matter how many more modes are given to Sega, the very fact that I have to buy a turbo controller to play it correctly disqualify it. On the Sega controller, you have only 3 buttons and depending on the version of the game you have to rely on pressure sensitivity to get the additional three other. This easily confuses the system and lead to worn controllers, unlike Nintendo you can play it [out the box] as it is intended. I shouldn't have to buy an appliances to play a game correctly. Sega should not have won that.
Anyway love your skits-- super funny.
The Chun-Li movie never happened.
And the Hadoken isn't fire-- it's force. Ken ignites it to combust into fire with his "Ki". Think of it as akin to hydrogen or something.
Love you guys. Keep up the good work.
Lol. There is no pressure sensitive button controller on Genesis. You pressed start to switch between punches and kicks on the 3 button pad.
@@iwanttocomplain I could be mis remembering it, but at one time the game read pressure. I could be thinking about an earlier version and not Hyper Fighting (like Grand Master or something), or I maybe getting it confused with Fatal Fury.
@@BlueMageWithSoulEdge there was an idea to have pressure sensitive squishy buttons on the Altered Beast arcade... maybe Street Fighter 1 had that idea too.
@@iwanttocomplain Street Fighter 1 did have that for a while (used to live close to an arcade/ convenient store in the 80's and actually saw one when I was small), but they quickly dropped that due to complaints from vendors about the machines needing repairs (or so how the story goes).
I could be mis remembering it but I do recall the Sega having different versions of the same game. It maybe Hyper Fighter or it may be an older incarnation like World Warrior, but some had different controller schemes.
Like some had the start button to switch over, but others didn't. Some didn't have the medium attacks unless the button was held [and that's probably what I mean].
It just hit me-- I used the wrong wording. By "pressure sensitivity" I mean "input activation".
@@BlueMageWithSoulEdge honestly, for the 3 button controller I think it would have been better if back-a was light punch, a was medium punch, forward-a was strong punch then b was light kick, c was medium kick and forward-c was strong kick.
You guys rock! This video was so entertaining and funny. I love the impressions everyone did. I wasn't aware of the little differences of both games because I didn't pay close attention. 🙂
Glad you enjoyed it!
This made my day! I love this game (Genesis) and the Blanka cosplay was SPOT ON! 😂
The SNES controller and the sound always made it an easy choice of which version of SF I play
... Unless you have a 6-button Genesis controller.
@@madmaxandrade Based Fact
IMO more weight has to be give to the SNES vastly superior audio and sound effects. The ‘crunch’ when hitting is a big part of SF2 and it sounds much weaker and muffled in Sega.
The crunch when hitting is non existint in the Snes port so that would be a plus for the Genesis which actually has meaty SFX for when you hit an opponent.
I'm happy to see we still shouldn't ask about Eric it's one of my favorite running jokes :) This was such a great episode!
Is Eric the guy that was on before Pat?
@@tonyp9313 No
@@tonyp9313 That would be Greg that was before Pat :)
Eric is a fictional (I hope) habitual toilet clogger. The joke is Dan talks to him on the phone and says don't worry Eric no one is going to know it was you that clogged the Dennys toilet or the McDonalds toilet etc. Then Pat asks is Eric ok and Dan gets mad.
@@Night-Jester I'm suspecting "Eric" is Blanka's first name after this episode
@@DGFTardin oh smart idea! 😄
This is probably one of the few if not the only one where they got the sound wrong. When it comes to the music it should always be based off the arcade and although its serviceable a complete let down at the same time. Some of the tracks are complete trash in comparison to the arcade. The SNES version has its flaws as well, plenty of them but it still surpasses the Genesis version easily. Certain tracks sounds almost incomplete maybe even placeholder sounds until they could finish. In many Sega communities SSF2 is considered a massive step down from SF2CE.
one million years waiting for this video
Hope you enjoyed it!
I played a lot of both versions back in the day and I didn't remember the SNES version doesn't have the ending cutscenes. They sure did cut a lot of content on the SNES version.
The Genesis will always be the one because of an obvious reason that I'm surprised you didn't mention: the controller. Having all 6 action buttons mapped to 6 face buttons + the perfect D-pad makes the 6-button Genesis controller the definitive way to play it, hands down.
They cut a lot of things on the snes. Also they always have to censor things.
Higher fidelity assets and smaller cart size than the Genesis version led to the cut content. I have no answers for the censorship considering the previous SFII games got away with leaving the bloody portraits intact.
Snes has cutscenes, but not all of them.
I remember an Sega ad saying the Genesis version was "40 Megs" while the SNES version "barely limps in at 32 Megs". I guess those Megs made a difference.
The SNES version still reviewed better--that's the version I had. Still hard to accept that I've been living a lie my entire life!
I figured Sega was going to get the win given the usual requirements for Console Wars. Having the "expert" super mode makes the game much better for me, as I don't really care about the bonus stages and would rather fight all the characters. I also had a feeling Sega would win sound on account of having more voice samples and that extra tune.... but damn most of the music sounds godawful. T.Hawk, Cammy, and Fei Long had the only themes that sounded halfway decent, every other one was terrible. It's especially disappointing after Special Champion Edition had such nice, punchy music.
Sega was so notoriously known for having bad sound in the Sega version the modding community remade the game for Sega fixing the sound.
Yes, this game on Sega is famous for its bad sound. No way it sounds better than the SNES version.
And the snes was known for slowdown galore which is far worse.
@@StaticTV80 Nope. Snes has no slowdown when well programmed. Check Space Megaforce. Check Super Ghouls N Ghosts Restored. Even with better collor, graphics and sound processing, no slowdown. Genesis limited bad sound chip can't be fixed with programming though.
@@3xperiment8 The snes slowdown is well documented by facts 😆
@@StaticTV80 Nope, is well documented with bad developing 🤷 also Nintendo made all games in "slow roms" back then, because It was cheaper to mass produce. Check Super Ghouls N Ghosts restoration fixed to fast Rom mode. No slowdown. The bad sound and no mode 7 on Genesis is due to the hardware though.
For some reason I had missed this episode, love how Pat has the Nintendo censored blood when he's beat up after the Bonus Stage! :D
The Genesis/MD is really showing it's age with this game. It does better in a few areas but over all it's worse. Look at the Chunli stage and it's drab dull colors, the 64 color limit was really apparent. The music was redone from SF2 Special Champion Edition on Gen/MD for some reason too, I guess to try and emulate "Q sound" but the system has a bad sound chip and it can't pull it off. SF2 Special's music was much better and on par for the most part with the SNES Turbo version. Super SF2 on the SNES has much better colors and the music is much better, voices also, and sounds much closer to the arcade's "Q sound" as the system had a great sound chip and could pull it off.
Also worth pointing out that Genesis version is 40 megabit while SNES version is 32 megs. I guess the 8 extra megs on the Genesis makes all the difference. The cover art on the Sega version is better too, all thanks to the vertical box structure.
I wonder if SSF2T would've been possible on the two...
Super Turbo could probably have been done with the compression chip used in the SNES Alpha 2.
@@pokepress why wouldn’t Sega be able to do it? Surprised they didn’t get Alpha 2 either
I was thinking about mentioning the box art, but I feel that was mostly due to the shapes of each box.
Great new episode, it's always nice to see you guys! I just want to mention: The Sega version's is famous for sounding awful, no way it sounds better than the SNES game. Unlike SF2 Turbo, SSF2 also sounds quite bad on SNES but it's good enough compared to Sega's bad sound. The slightly more content on Sega is obviours since the game has 40megs on Megadrive / Genesis and "only" 32megs on SNES. The Sega game is is also missing a third parallax layer in some levels but the intro with Ryu really looks better than the SNES intro.
Nintendo lost for me just from the censorship lol plus I think the colour is way better on Sega even tho they gave that round to Snes. An I grew up with Snes.
yeah those extra mega helped in the extra features department, and I guess the extra star is because of all that faster processor, I never thought Sega would win the sound department, though
@@jesusaraiza9787 The faster processor isn't why it's missing a turbo. Street Fighter II Turbo had way more turbo levels on both Genesis and SNES. I'm not really sure what happened, but they brought it all back for Super Street Fighter II Turbo, which didn't get ported to SNES/Genesis but rather the generation afterwards. No N64 though. Sony guy and Sega guy can battle it out over that one.
Haha, I figured they must have been trolling by giving sound to Sega Genesis and I’m a Genesis fanboy all the way.
The cartridge size does explain why endings were missing on the SNES version. I remember that the proper Chun Li ending was in SF2 Turbo which is why it surprised me that it wasn't in Super SF2. This explains it.
I love the Expert Super mode, being able to fight everyone is awesome! One thing though: Why not mention the Genesis' controller during the Gameplay section? I mean, to me, the biggest thing the Genesis version has over the SNES version is the fact that you have an arcade-style controller with all six face buttons...not just four button and two bumpers you can never reach in time...
Agreed, the six-button Mega Drive pad is much better for fighters than the SNES controller because you can rest your hand over all the buttons, just like you would in the arcade.
Right, let's ignore the fact that the default snes controller worked fine for games of every genre, while on Mega Drive you had to pay extra if you were into fighting games...
I was waiting for this Episode all my life!!
I know I'm late, but great video as always. Though one thing you forgot to mention is that when you lose as M. Bison/Vega/Dictator in Arcade mode, the psycho power behind him is animated better on Super Nintendo. In the SNES version, it uses Mode 7. I have no idea what's going on in the Genesis version, but I'll try to explain; I guess half the tiles of the psycho power use a different palette? And the palettes cycle between some of the colors being black- I don't know how to explain it. Does anyone know?
The difference in the endings just comes to snes saving space for the samples of the music, genesis samples are almost equal to none, music there is so bad, but the soundbank of samples for the snes music is just awesome and takes space for the cartridge and capcom didn't go for sdd1 compression chip for this one.
The Genesis version was given an extra eight megabits over the SNES version to work with. The Genesis Strider port is eight megabits. So given the extra ROM space equivalent to an entire game, I expect a couple of extra static ending screens to make it into the port.
So happy Sega won this! As a Sega Mega Drive* owner, back in the days I was kind of mad with all those magazines saying that the SNES version was "much better", when the Sega version was just SO GOOD. (* That will always be the name of the console for an Italian kid). Good job guys! P.S. Despite what the magazines may have preferred, if we look at the machines which were sold, in Italy the Console War was definitely won by Sega :-)
Publications Publications hated on Sega a lot back then. Unfortunately they were definitely right about the music on. The Genesis version was definitely a LED down in that department
That was an unexpected upset. Kudos to Sega.
Unexpected until you note the writer is the Sega fanboy... ;)
Chun Li ain't lying. City Hunter had the most respectful onscreen versions.
Quite a bold move to give "best sound" to Sega. They totally botched the music, it sounds like they took the SF2SCE music and removed most of the percussion... The sole reason I always pick SF2SCE over SSF2. :( Fortunately, there's a patch that fixes the voice distortion, at least.
I can agree, in this case, quantity doesn't beat quality