Two things to note: - The 10 star speed settings are also included in the SNES version, the difference being that a cheat must be entered to make them available (Down, R, Up, L, Y, B on controller 2 at the Capcom logo). - The Genesis version features a Group Battle mode (later included in the console versions of SSFII).
Actually, if you enter the Down R Up L Y B code on either controller as the Capcom Logo appears, you end up disabling all special attacks and inputs. But, in order to activate the 10-star speed settings, you've got the right instructions; the only thing is that you'd wait until TURBO scrolls across the screen
So the cose is Down, R, Up, L, Y, B. X, A. Depending on when you enter it on marquee screen and which controller (1 or 2) you unlock either: 8 turbo stars, no specials, bonus artwork for completing the game.
for the 10 stars on the SNES, on controller 2 when the capcom logo pops up, put in the code DOWN, R, UP, L, Y, B before the music tone fades and you will hear a tone to confirm you got it correct.
@@stephenhumphrey7935 the fact the SNES version had the CE colors but no playable bosses just proves Capcom and/or Nintendo were looking to milk their customer base with a follow up, the Genesis version may have been late but it should get brownie points for not double dipping on the kiddies parents like that.
@@mikeg2491 That's because Nintendo had an exclusive agreement back then to release SF 2 only for the SNES but later that agreement expired and Sega signed in Capcom to release SF 2.
@@DJZeeJay Forgot about that, Nintendo probably told them “no boss characters” so they could release turbo a year later when the genesis version hit to counter its sales too.
The snes was making near arcade perfect ports. Some ports like TMNT turtles in time, were actually preferred on the snes. The snes sound chip was years ahead of everything else when it came out, cd quality, comparable to the 32 bit systems that came after.
@@ImWithTeamTrinity I am still amazed that there exist still kids, that are confused about "Nintendo" and "Capcom" or "Konami" on the other side. Did you want to say "Nintendo made Arcade-ports" and "SEGA made the Arcades"? Because SEGA did....
@@MrZillas And now Sega makes games on Nintendo consoles, but doesnt make their own consoles anymore. Plus, while Nintendo released lots of arcade games, ,they NEVER made a single game for Segas consoles, while Sega continues to make them for Nintendo to this very day. So, whats your point? What exactly are you trying to convince me of, here?
@@MrZillas Sega net worth=$3.6 Billion Nintendo net worth=$55 Billion Nintendo is currently worth 15x Sega. Sega should have stuck to consoles, and should have supported its client base, which it did not, and lost them to rival companies. So, Sega was not more influential, was not more profitable, and was not more enduring. Everyone knows it. Sega struggled because the American and Japanese divisions did not operate in unison. It has been over 20 years since Sega stopped making consoles, bro. I think its long past time you moved past the denial, dont you agree?
the only slowdown on the snes version happens when someone gets hit by a fireball, exactly the same as the genesis and arcade. its an intentional balancing mechanic built into the game
@@inceptional Exactly, and that it's a fact, not an opinion. Really tired of the Genesis fanboys arguments, they repeat what they listen on youtube and it's tiresome to debate. I played a lot of Genesis games that has slowdowns galore, and here we are, everybody pretend it's a Snes only thing.
For all my life I played and had the regular version of Street Fighter II for the Super Nintendo, but yesterday while at a pawn shop I seen Street Fighter II Turbo, so I picked💸it up and now I feel super excited after all these years to have another Street Fighter II game on the Super Nintendo...🤘🏼🤪💯✔️
FYI, there is a code for the Super NES that actually let's you increase the speed. I believe it was Down, Up, R, L, Y, B during the Capcom logo... Also, when most people do reviews of these 2 SF games, a lot of people neglect to mention that both versions actually contain versions of SF Champion Edition and SF Turbo. Great review!
You got the classic code right, except if you put it in while the Capcom sound is playing, you'll wind up disabling all special attacks and moves. What you want to do is put in the code on Controller #2 while TURBO scrolls across the screen to increase the speed, though I doubt anybody would want to play it that fast (unless it's just for kicks [no pun intended])
I cant believe i was 8 years old when this game came out. I still remember putting my quarter above the controller to wait my turn to play against random people.
Street Fighter 2 is still one of the best and memorizable arcade to home console ports. I even prefer the 16bit versions over the original because the gameplay is faster and more fluid.
The music in this game never gets old, ground breaking. This game still holds up today and I enjoy it even more than the modern games most of the time.
The SF Turbo Music is a matter of debate and taste. The Megadrive version is closer to the Arcade, which gives it a more authentic feel. Also the bass is better on the Megadrive. But the SNES has real sound samples and benefits with the Brass and Lead sounds, but suffers with the Bass. Super Street Fighter however is no contest, the SNES music is a million times better.
Disagree with that the Super Street Fighter 2 on MD in sound is FAR better on the Megadrive than SNES, it had better definition and voices. The SNES version music was muffled and distorted.
@@barrywallace2744 The Megadrive music is horrific on super. Some of the SNES tracks such as Fei Long are arguably better than the arcade. I prefer the US version tracks. Although the Japanese and Euro version has more defined instruments
@@alexojideagu No the snes music is not better nothing about the SNES version is better. Super SF on the megadrive is in everyway far superior to the snes one.
The SNES version of Street fighter 2 turbo hyper fighting can run as fast as the Genesis but you need to input a code to do it. I think the code is down R up L,Y,B at the Capcom logo and you can increase the game speed up to seven Stars I think or something like that... The funny thing is I can recite that code from memory even though I can't remember what day of the week it is. I also remember my Windows 98 CD key LOL 😂 Also if memory serves the Genesis has a higher clock speed but the SNES had higher memory bandwidth or something like that. I don't remember exactly what the situation was about that but I do remember developers learn to get more out of the SNES then developers could get out of the Genesis as each system was reaching the end of its life cycle...
Good stuff! I’m about to record a podcast on this game and I 100% needed a refresher on the differences between the console versions before I started recording. Thanks brotha!
the super nintendo was awesome . my brother and my friend and his brother used to get so pissed off fighting me they’d bust this game on the concrete and i’d have to go to the flea market to get another
Umm...there was no eventually about it. Sega released the 6-button controller day and date with Street Fighter Special Champions Edition. At the time I had both the Sega Genesis/Sega CD and Snes. I chose to get the Sega Genesis port with 2 6-button controllers. I remember absolutely loving the game so much although I was pissed off that Capcom screwed up both the colors and voices in the game. With the exact same sound chip in the arcades there was no excuse for the Genesis to sound like that. What adds insult to injury was the gaming mags at the time making idiotic claims that the Genesis was just too old...no. Great video! Addendum- Thankfully, we Sega Genesis fans have been absolutely vindicated by some amazing indy developers. Now, you can play Street Fighter 2 on a Genesis with pitch perfect arcade sound and with better color representation than either Snes ports.
I had a controller called a Game Pad 6 for both my SNES and Genesis so I don't know why people go crazy about the 6-button controller. People are doing the same thing to music and sounds on SNES, so eh.. I love both consoles and versions of Street Fighter 2 and don't understand why people fight over which one's better. They've both got strengths and weaknesses. I had a SNES first, but I got a Genesis for games that weren't on both a year later. I do have both versions of Captain America and The Avengers and the SNES version of that game is ASS, while the Genesis version is awesome and fun. XD
One correction: you said that special champion edition is basically turbo and CE on one cart. This is true with the snes port. They’re basically the same game. The normal mode on snes is basically just champion edition
It was the same with Mega Drive version: you had both Champion Edition and Turbo options,the latter having all the extra moves and color sets, as well as the ability to set the speed. On top of it, you could input a cheat code that allowed you to set the speed on the Champion Edition option too
It is a tie imho with a nudge to the SNES. Truly a great game that transcends the ages and brings back so many good memories of sleep overs at friends on the weekend, staying up all night on Coca-Cola fighting each other in these games.....sigh it is a shame todays kids will never get to experience this!
@@hockeycardrookiesslimscrap1588 I had the Snes controller and would have to buy a new controller cause the L And R shoulder buttons would break from using it when playing street fighter
All a matter of preference. I personally prefer the SNES controller for Street Fighter II as I can easily pull off certain combos without quickly stretching my fingers to the next button, but I'm not going to say it's the best because I know everybody's not going to agree
@@ГоранДеспотовић well yes... but both cpu used diferent sets of instructions. Snes cpu used RISC, and Genesis CISC, so the performance was very close. But genesis cpu had 16/32 bit external/internal data bus; while the snes cpu had 8/16 external/internal data bus.
The snes is obviously more advanced especially in ways that are unseen. But I like the genesis better because the sound fx's especially the punches and kicks sound like they have heavy weight on them
I find the megadrive in general has better definition and slightly larger sprites feels more arcade like. The snes has better colours and sounds and the controller maybee better suited.
@@tabsntoot As a former video game program, I was working on a sf2 fan games and I can confirm that the SNES sprites are 2x larger than the Genesis but the Sega looks bigger because of the resolution, and the screen isn't cropped like the SNES. ...which in my opinion defeats the purpose of making the sprites larger. edit: unfortunately I'm going to have to disagree, respectfully. I love the sound FX on the Genesis. When you kick somebody, it sounds like it hurts on the Genesis. I do think the colors are way better on the SNES but the sound FX takes the cake for me on the Genesis.
The six button controller (not mentioned as an advantage in the final review) for me, is enough reason to prefer the Genesis version, not only because of the extra buttons, but due to the directional too. It's much more comfortable and accurate when performing special moves. By the way, the voices on Genesis are indeed rough, however, Ryu and Ken shout their special moves names the same length the arcade version, like: HADOOOOUKEN, while on SNES they shout: Hadouken. (Short and fast)
@@inceptional This controller helps the experience a lot on SNES, I saw it. You said you have "multiple other reasons" to prefer the SNES version, however, I also have other reasons to prefer the Mega Drive's, the controller was just one feature which I think that makes it better on Mega Drive. I like the intro of SF2 SCE, the extra battle mode, which you and you friend select 6 fighters each in order to fight till the last one standing, some background animations and sound effects that are absent on SNES. Some themes are better on Mega, in my opinion, others are better on SNES, such as Guile's and Sagat's themes. Besides this, I like the color pallet on SNES and some few background animations, but they're not enough to beat the Sega version. Anyways, it's just my opinion.
@@inceptional Well, I'll start by the end of your massage... You suggested I could be a fanboy of Sega etc, but, 2/3 of everything you said is based on your personal like, not facts like I do... Music wise, I've heard every themes of Street fighter 2 SCE for Mega Drive and all of SF2 Turbo for SNES (the games released at the same time) SNES version has only 2 themes that sound better, as I told you before, they are: Guile's and Sagat's, all of the others themes are either too similar or better on Mega Drive, even because the CPS-1 (arcade board for SF2) used some of the same components Mega Drive also did, such as the CPU Motorola 68000, a co-processor Zilog Z-80 and a sound chip Yamaha, the SAME, the SAME Mega Drive had... All SNES owned was a Sony chip with muffled sound quality. The sound on Mega Drive is loud and clear, so, you're totally wrong on your observations. Let's get it on... You talked about sound effects, in fact, they were rough on Mega Drive, but they have the same length the arcade. It was: HADOOOOUKEN, and not "Hadouken" (Short) like SNES. Besides, what happened to the elephants' voices on Dhalsin's stage? Why are they in silence on SNES? They only make some noise when the round's over, why this? Because SNES is superior? I stick with mega drive sound quality, sorry! Graphics and animations... Due to the better colour pallets on SNES, some stages or details really stand out, others, not that much... I can notice a lot of details on Mega Drive similar to arcade, such as the chains on Zangief Stage, all the soldiers on Guile's stage, (censored on SNES version). SNES also lacks animations on the countdown screen character, it's like, 1 frame only, in other words, no animations... And other several things I want mention to not write more... I guess it all happens because super Nintendo is superior, right? By the way, SF2 for Mega Drive was the first game Capcom ever released to the Sega console, they didn't have much experience on working on the system. If you see SSF 2 the new challenging, many of these issues or fixed on this game. Just to wrap it up... You said that we (owners of Mega Drive) has to spend money with other controller, wrong! SNES owners has to buy one, just like you did, because SF2 for Mega debuted the 6-button controller alongside the console, those who has the 3-Button one, should in fact buy a new controller, but they didn't need to buy an ARCADE-STYLE controller which is much expansive. Sorry my friend, buy your points are not convincing... And excuse my expelling mistakes, cause these are for sure my only mistakes in here.
@@inceptional you look angry pal, don't be! I know it's hard to deal with some facts but, unfortunately you're talking to someone who ever watched and compared too many gyanes for both system, and your weak arguments don't convince me. Everything you say about music, sound effects etc is part of your nostalgia, I also tend sometimes to like most those songs I grew up hearing, but it's a fact that most of songs on SF2 sounds for Mega Drive sounds similar to arcade than SNES. Compare M.Bison theme from arcade with both version, SNES sucks! That muffled audio hurts my ears. 😫 And the controllers, once more, how can you have a "full experience" playing with shoulder buttons on SNES? Even the D-Pad is better on Mega Drive. In fact people had to buy a new controller in order to play Street Fighter 2, but it's not a problem anymore, nowadays everyone has the 6-button controllers, but for SNES owners, they rarely found another controller with six buttons ri buy. Not everybody could afford to buy an arcade like you. Super Nintendo wasn't a bad system at all, most of games used to come out better on Mega drive though. The most important is that you are happy playing this... This version you believe is the "superior" one. 🙂
@@sf2zero Y'all drive me nuts arguing about this dumb stuff. The controller shouldn't even be a part of the conversation since it wasn't a pack-in with the console and both had an aftermarket controller with 6 face buttons called the Game Pad 6 which was a great controller if you REALLY needed all 6 face buttons. Probably others, too. Most of the other stuff doesn't make a difference at all. They were both excellent ports and people had their preference as to which one they liked more. I prefer the SNES version for some things and the Genesis for others. You can bloviate all you want about which console is better, but it all depends on what you're looking for in your games. By the way, the SNES port sold 4.1 million units and the Genesis port sold 1.65 million. There's a fact that actually matters. Friggin' blowhard.
I don't think he played Street fighter on secret Nintendo because if he had he would have knew about that code. Also the super Nintendo voices and music had to be redone because Nintendo was rushing to get the game released on their system. Meanwhile the Sega Genesis version has the voices recorded straight from the arcade even though they're lower quality
@@jacksteel3464 nothing was rushed. It's still one of the best 16bit arcade ports. Just look at games like the 16bit ports of or Fatal Fury (the first Fatal Fury, for both consoles, altrough the Genesis version is a little better) or the SEGA World Heroes, they are prime examples for rushed and lazy programmed games. They look, sound and play like butchered together in a week.
@@greensun1334 no doubt Street fighter 2 was an excellent game on super Nintendo. In fact I would actually agree that the music on super Nintendo sounds superior to that of the arcade and Sega Genesis version. But if you do a history on sleeping Nintendo and Street fighter 2 you will find that Nintendo was rushing Capcom to meet the deadline to release for the system.
I played both as a kid, but Genesis was my favorite. MUCH better gameplay, especially with the 6 button controllers, and IMHO I think the soundtrack is way better on Genesis too. I think most of the stage music is actually closer to the arcade except for Guile's stage, which is modulated slightly higher which makes the ambiance a bit more frenetic. Definitely my favorite song on the soundtrack. The voice sampling is an obvious weak point. That was laziness on the part of the Capcom developers because of memory allocation necessary for to accomplish it. When given the proper love and attention to it, the Genesis could perform voice samples just as well as the SNES. One of the earliest titles, Altered Beast, was proof of that.
The gameplay is the same, I have both to this days. Response of control is exactly the same, same AI, everything. The biggest difference between the games, is that Genesis has worse sounds, songs and graphics. Because both consoles have different controllers, maybe you prefer the Genesis 6 button controller, not the Genesis Street Fighter 2 gameplay.
@@musicvideoenhancer I do prefer the Genesis 6 button to the SNES controller. Especially these days. Now that I have arthritis, the SNES controller feels very awkward to use, and it's size just feels small now. To be clear I did always prefer the Genesis controller over the SNES because of the shoulder buttons, but with the current lack of dexterity at my age I find them more difficult than ever. The sounds on the Genesis version I know get highly criticized, and I agree the voice sampling is bad, but the music I thought was great. Especially considering all the games that were using GEMS sound drivers at that time. There were a lot of 3rd party developers that were just lazy when writing games for the system. The YM2612 synth chip was very similar to the chip used on the original Capcom arcade board, and created sounds more like it's arcade counterpart. Don't get me wrong, the SNES orchestral synth was a beautiful piece of hardware that made up some beautiful game soundtracks. To this day Castlevania and Actraiser are some of my favorite game soundtracks, and the Street Fighter themes are fantastic sounding, but it just doesn't sound quite right to me. When I was younger I didn't have SNES, and I admit to a degree of envy I had over my friends that did. I finally bought one 2nd hand around 1999 or so. My deepest appreciation for SNES and Genesis didn't come until much later (like 2010 or so) when I started collecting old games. I love them both, but for entirely different reasons. The Genesis, though, does hold an especially warm place in my heart, and I guess that does make me biased, but when I look back at the gamer nerd arguments my friends and I would have over which one was better it still makes me nostalgic. And when I see both systems sitting next to each other under my old CRT TV, that memory can't help but make me smile... Good times.
Same sentiments I love the SNES version to death. A lotta ppl's idea of perfection is whatever is closer to the arcade, when truth be told I've always found the arcade version not that great and extremely overrated. I even prefer both SNES and Genesis versions over it, but just CPS1. CPS2 wins by a landslide against it's SSF2 homeports lmao almost like they went out of their way to hold back on quality just to make the arcade version look better 🤣
SSF2 isn't bad on both systems and SF Alpha2 on SNES is also complete and good to play but CPS2 games are clearly to advanced for accurate 16 bit ports. I also prefer SF2 Turbo on SNES, it's the best SF2 imo!
Same way I feel about the SNES version as I love the hell out of it too. The arcade version of SF2 will always be a classic, but it isn't really my cup of tea
SF2 on the Mega Drive was a towering achievement. I never thought it could be possible, maybe on the Mega CD perhaps but to get the Champions edition of the game and such a good conversion on the humble Mega Drive alone was mind blowing.
This comparison just shattered my childhood. Sega genesis Marketing had me so loyal. When I would see the Super Nintendo SF2 box at Blockbuster, I would just think poor kids that have to play that on Nintendo, bet they wished they had a Sega! But SeeingSeeing side-by-side comparison now I realize the SNES crushed it
I never get tired of this comparison and this video was interesting and fun to go through. I have said many times that the different versions have things going for them, and this applies if we include the PC Engine version. The Genesis version is my favorite, but I should say the SNES games are the ones I had back in the day. The Genesis version tends to have more background elements(an extra person for Guile's stage), or be more accurate(one lantern in Honda's stage). This might be minor to some people, but it's worth mentioning. The scratchy voice samples of the Genesis game were always very minor to me, even back in 1993. I acknowledge that it was a bigger issue for others, so I'm not downplaying it. The SNES voices are pretty muffled to me. Frankly, the PC Engine has the best voice samples. The limitation is that the game does not have overlapping voices, but the arcade versions of these games did not either and was not a problem. I think they should have done that with the Genesis version as well. Music is about as subjective a thing as there is. For me, the music is what puts the Genesis version over the top. The SNES game has some music that I would consider better than the Genesis counterparts, but better by only a little bit. However, I have two major issues with the SNES music, Guile and Ken's stages. Guile's music on the SNES is very good, but it's completely reworked to use trumpet sounds. While it's good, it's probably the track I most wanted to try to sound like the arcade because it's tremendous in its original form. It's just disappointing to me that it was reworked because I vastly prefer the arcade arrangement. But then there's Ken's stage music. On the Genesis, it's very close to the arcade version. On the SNES, it's terrible. I hate it. I have seen other people share that opinion including a comparison that called Ken's SNES music as probably the worst rendition of any music in any version of Street Fighter 2. That right there puts the Genesis version over the top for me. Briefly acknowledging Super Street Fighter 2, I do prefer the SNES port. The music is much more consistent and better judged. The sound really suffered in the Genesis version, and it just didn't have to. One quirk that stood out was that the SNES version doesn't have a voice sample saying "fight" or other sound effect to start the round, which just feels weird, but it's a small thing. So Super SF2 is my favorite of the three on the SNES because of the new music.
On Super Nintendo there was a code Down R Up L Y,B controller 2 when the words Turbo appear in the intro to make the game have 10 stars ⭐️you’ll hear a like noise when you did it right ….there are many extras on SNES with the cheats code kid !!!’
It was superior in some ways. Many sprites on screen caused flicker on snes so sports games were far superior on genesis. Both systems had strengths and weaknesses.
3:10 So actually there is a "turbo mode" or game speed option for Super Street Fighter II: The New Challengers on the SNES. When selecting "Super Battle" mode, click right or left on the D-Pad to change the setting. It goes from 0-3 stars.
It was better on the SNES and at the time everyone who was into such things accepted that it was. There were some games that were better on Sega Genesis too. All the SNES Street Fighter Games were good. Super Street Fighter Turbo was the best.
I read a technical article many years ago about the Genesis's "Blast Processing". From what I understood it was simply a type of DMA "Direct Memory Access". Wikipedia says that DMA "Direct memory access is a feature of computer systems that allows certain hardware subsystems to access main system memory independently of the central processing unit. Without DMA, when the CPU is using programmed input/output, it is typically fully occupied for the entire duration of the read or write operation, and is thus unavailable to perform other work."
You must be deaf the SNES version doesn’t even sound like the arcade version at all, but it looks more like the arcade version has the better music also
You must be deaf for hard of hearing apart from the voice samples the mega drive curb dump the Nintendo and the six button control pad was more arcade accurate on the mega drive
At the end of the day gameplay is what matters most especially for fighters and between the performance of the game on the Genesis and six button controller..Genesis is the way to go imo. Cool vid
If only your Genesis was using component instead of composite the visual comparison would have been much closer visually. The Genesis does have better resolution vs the snes on a hardware comparison.
The Genesis version of Super SFII had a hyper mode, too. All 10 stars. I had Super SFII on Genesis as a kid, even cut out the coupon in the back of the manual for the 6 button arcade pad, which I still have. The best part about the Genesis versions is that you could take it with you if you had a Nomad, which came with the 6 button layout native.
The SNES ports were better presented but the Genesis port did have a lovely feel to it. However it was rushed - the audio was appalling and some of artwork was poorly executed. There's a cool remaster of the rom out there that fixes a lot of these issues and proves that the Genesis was well able to do a faithful port. The truth is, in the day, by the time the Hyperfighting ports came out on console SF2 was seen as pretty uncool and we were all playing newer more edgy stuff.
Street Fighter 2 on the Mega Drive/Genesis WAS supposed to be a port of Street Fighter 2 Champion Edition, but then Sega found out that Street Fighter 2 Turbo was coming out for the SNES (the SECOND SF II game for SNES*) , and got Capcom to add all the content from that version to the Mega Drive/Genesis Version. *The first SF II game for SNES being Street Fighter 2 The World Warrior (based on the Arcade) So the FIRST SF II game for Mega Drive/Genesis was basically going to have 4 more playable characters(the bosses) than the FIRST SF II game for SNES, and allow for mirror matches. But then because SEGA heard about the SECOND SF II game for SNES coming out, they delayed the FIRST SF II game for Mega Drive/Genesis so they could have all the content of BOTH SNES games on the FIRST SF II game for Mega Drive/Genesis.
Doesn’t the Genesis have rgb out? I was hoping you would compare the sound effects here. This was a very one sided comparison. The speech and effects are low quality on the Sega version but they sound very... right. I think the SNES sound effects are less clear. Around the same quality, but with noise reduction. Genesis has no hardware noise reduction, for better or worse. Having just checkout out a soundtrack comparison. The Mega Drive soundtrack is much more lively and exciting. Also it’s in tune. Yes, the SNES soundtrack features instruments which are slightly out of tune. This can happen on a sample based instrument.
Unfortunately I don't have the proper cables for Genesis RGB in my setup at the moment As far as the music goes, it really is just personal preference and you make a fair point in favor of the Genesis version
@@SuperSerk I’m sure an rgb cable can’t be more than $3. I actually felt the two soundtracks were roughly on par. The Genesis version being more lively and the SNES having a richer tone. Which will surprise no-one. I think these games are too close to call. In terms of colour the SNES has more. So I guess it’s the best version considering I consider the sound equal. But the sound and music are a lot more bright and clear on the Sega. I just checked out Cheestring’s comparison video and the sound effects are about the same quality - just muffed on SNES from the noise reduction and scratchy on Sega from none.
The music may be personal preference, but the SNES SFX and samples are less clear compared to the Megadrive's? The Megadrive SFX are almost painful to listen, it's really no comparison here.
@GreenSun like I said. The SNES effects are the same quality but noise reduced. SNES samples will be 4bit adpcm and Genesis will be 8bit pcm. Both low frequency samples. But you have to choose between more clarity and noisy or less clarity and muddy. Equally crap samples but with different problems.
@@iwanttocomplain to me, the whole game sounds really good on SNES. Also the music. The Megadrive-music is maybe closer to the original but honestly I prefer the SNES soundtrack over the arcade's. It's all about personal flavour. Also the hard attacks make a cool bone crunching sound in the SNES version, on the arcade and Megadrive the same SFX not so satisfying.
I was a kid during this era and I lived for Street Fighter 2. I had the Sega Genesis with the six button controller and just thought it was amazing having the arcade game right at my house, but then I went over to my neighbors house and heard how good his audio was on the Nintendo vs how bad it sounded on the Genesis, I new then the Genesis was done. I will say though, Mortal Kombat was better on the Genesis because of how much they censored it on NES
The Genesis port could have been much better. The Genesis is capable of some great things when done right. I had both as a kid. Some games shone brighter on one console or another. There are planty of games that are better on Genesis. Both consoles had strengths and weaknesses. SNES had better sound effects. Genesis theoretically could have better BGM. And it does on some games. Some developers just weren't as experienced. I'd say if we are comparing SSIITurbo (SNES) and SFIIC.E. (Genesis), my pick is with the SNES. I had both. Hell, I still have both. If we're talking about SuperSFII:TNC, I'd give that one to Genesis, although the samples are even worse. Definitely play the Champion Edition hack on Genesis to see what should have been. I'd say that's the definitive 16-bit version. But...if you want the best home port, Sharp x68k all the way.
"The SNES version just shines here. Dare I say it's better than the original arcade version." Right there. You lost me. When it comes to comparing the SNES to the Megadrive music, the Megadrive version IS the best one because it sounds closer to the original arcade version.
I love Street Fighter! My favorite is Ken! The SNES version was always better due to better 16-Bit graphics, colors and sounds but the Genesis version is fun too as well! It's crazy that the Genesis Street Fighter 2 Championship Edition is closer to the arcade than the SNES Street Fighter Turbo.
"Light, Medium and Fierce". This is the first time I've heard someone combine the nomenclature of two distinct fighting series. You're combining the light and medium from the Vs games with "Fierce" from SF2. For the record it's: Jab, Strong, Fierce for punches, and Short, Forward, Roundhouse for kicks in Street Fighter. In the vs games it's just light, medium, heavy for both punches and kicks.
Street Fighter 2 on SNES was probably the only time for me, that I didn't like the lay out of the buttons on the controller. Although having shoulder buttons wasn't an issue on the other SNES games, it was for me when I played Street Fighter as having to press the L on the same side as the D-Pad was weird for me. The only way I could describe this feeling would be for those who played Street Fighter Alpha 3 on PSOne. If you take the PSOne/PS2 controller, which had a similar albeit, much different layout as the SNES controller did, and removed the R2 button. You would have to press L1 for strong kick. That's what it felt like on SNES. Weird but manageable if you didn't change the default button configuration in the options menu. The 6 button controller on the Sega was much more comfortable and for that reason I chose the Sega ports over the SNES ports.
DECEPTION: Why don't you show the fact that the SNES version was in a PATHETIC Aspect Ratio of 2.4:1 Aspect Ratio with HUGE black bars at the top of the screen and at the bottom of the screen on TV sets of that era that were based on a 4:3 Aspect Ratio. Your video here makes it look like the Genesis version that used ALL of the 4:3 Screen has black bars on the sides! The corrupt video game magazines always made their screenshots look as if the SNES version filled up the entire 4:3 screen, but that was NOT the case! When I first played the SNES version and saw those TERRIBLE black bars are realized the SNES version only used about 40% of the screen, I thought the SNES version was AWFUL! The Genesis version was better for that reason alone! Plus, the Genesis version had better "Sound" for obvious reasons. The SNES had only 8 Sound Channels, while the Genesis had 10 Sound Channels.
It's worth remembering that the Mega is hardware from 1988 and the SNES is hardware from 1990. So, it's obvious that the SNES had a better, more up-to-date set (although it opted for a slower CPU which I see as a mistake. Imagine what the SNES would be like with a Motorola 6800 CPU).
Dogg, you have a RT5X, just get a $20 RGB SCART cable for your Genesis. And you said you have HD Retrovision cables for your SNES, is that a single console cable? I have the Genesis 2 HD Retrovision cable, and it has a bunch of adapters for other consoles. I use SCART for Genesis and HD Retrovision for PC Engine.
@@SuperSerk you can't go wrong with SCART or HD Retrovision. I'm new to your channel. If you have other consoles, like Saturn or TurboGrafx, that you show on your channel, HD Retrovision may be worth the investment. But you can honestly get a Genesis SCART cable for $20, it looks incredibly sharp on the RT5X.
@@mscottjohnson3424 honestly in hindsight I'm doing the Genesis a disservice not having better quality. Thanks for the suggestions and welcome to the channel 🙌🏻
The one important thing you left out about the "controls" is that even though the genesis suffered less to no slow down when compared to the SNES version, another major thing to consider is the game controller. By default, the SNES came with a 6-button layout controller while the Genesis by default still had the 3-button controller layout. In other words, as a Genesis owner, you would also have to buy the new 6-button controller or stick it out with the 3-button controller 😣. Also to consider is that the D-pad of the Genesis controllers whether you have the 3-button or the new 6-button version is imprecise when compared to the standard SNES d-pad. So, even if you had the 6-button controller as your first Genesis controller, you'll have a less frustrating and abetter time playing with SF2, especially when performing special moves, on the SNES. So, all in all, the SNES is better not just in visuals and sound, but it also "arguably" wins out in gameplay. Unless you're the type to play these games with nothing but an Arcade stick, the Genesis controller would have been ultimately a deciding factor in determining which version was better.
1:20 Ok man, you can spare us the detail at the beginning about the health meter & the list of moves they have. After over 30 years, i think we have figured that out....
One thing that I loved and lost on new challengers, was the original announcer. Game play improved but to me with the new announcers the game always was missing that punch.
There was a disclaimer for the lower quality Genesis video capture, and other than being unaware of the SNES turbo code, I think was a fair comparison, and a fairly informative one at that. I grew up with the Genesis port, and since I was so used to the arcade soundtrack, I did prefer the Genesis FM synth renditions to the SNES sample based arrangements. That said, for many people, the SNES port was their first experience with Street Fighter II, so that does play a part in preferences as well. The voices on the Genesis were pretty lousy, there's no way around it. I believe it came down to the sound driver being used, as there are prototype roms out there of SCE, and the voices sound so much better. I have no idea why they switched sound drivers, but there must have been something to it. Control wise, the SNES easily came out on top because you had to make a separate purchase for the Genesis 6-button pad. Definitely, the shoulder buttons were awkward, especially if you were used to the arcade's setup, but at least they were there. Using Start as a toggle on the Genesis.... it was technically playable, but it was like a band-aid on a gaping wound and compromised the essential flow of gameplay. I will say the button arrangement on the Genesis 6-button was much more natural for Street Fighter II. As for visuals, the Genesis' color limits did it no favors, but unless you put it side by side, I would venture that most players wouldn't really have noticed anything amiss. On a side note, the TurboGrafx-16 or PC-Engine could display more colors than the Genesis too, and its own port of regular Champion Edition was just as vibrant as the SNES. Speaking of Champion Edition, it's pretty clear the Genesis is a port of Hyper Fighting, but I think this was a way of getting around possible contractual issues. Nintendo might have had some sort of exclusivity in regards to Turbo and this naming was a workaround.
When you think about it, it's rather amusing that after being drained of your life until you're an unconscious heap on the ground, you just get up and say "best two out of three?"
He finally said what I've been telling everybody: SG character and action audio is last gen--whereas the SNES might be comparable to PS1! Other things don't have to be on par--if one system has exceptional audio and the other is like mono! I'd rather play the FF series than SOR series, because of having to listen to those terrible audio effects every second of every minute of every game! I have owned both(owned a SG before I knew about this flaw). In a lot of games, it's not that big of a deal. However, in fighting games, beat em ups, and some other action games it absolutely is! If it isn't to you, that's probably because you have some bias or you've never compared them. I am here to tell you that there is enough of a difference to ignore the positives that Sega has over the SNES, because audio isn't some little or moderate flaw...
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Ohhhh I’ve been waiting for this debate… The snes opinion was magical… I made a custom wooden arcade stick (it was great for a stach spot with custom hidden door)I had a pro action replay and a game genie we called it the tower. as codes we had multiple fireballs on the screen at once the slow fireball was so slow. You could walk in front of it for each character moves in air no charge time on any character that had a charge move arching uppercuts that would go all the way across the screen. Some many good times with this game my favorite code for all of them was on the pro action replay, and it was a juggle code before combos were possible
Control that had to be purchased separately for those who already had the Sega Genesis before 1993. And even after that because retailers continued to sell the Genesis with a 3-button control. The Snes also had an arcade-style 6-button control, sold separately.
Either version is an improvement over the version I had, which was for the Commodore Amiga series of computers - these machines used Atari-compatible single-button digital joysticks... yes, I had to play SF2 with just ONE (1) button for the most part, until I got a Sega Genesis/Mega Drive, and I made sure I got some 6-button controllers.
I had Genesis. Bought a cheap knockoff 6 button controller from the swap meet for this game. Only downside was the cord being real short. Couldn’t sit too far back. It worked great though.
The huge drawback of the Gen version is, not only the sound, but mainly the controller. The D-pad is so superior on the Snes that it wraps everything up IMO. Even without mentioning the 6-button controllers that didn't come up with the Gen console, which was a non-sense. And come on, everyone on earth at the time knew the existence of the Down-R-Up-L-Y-B (Plus X-A on the japanese version) cheat code to get the 10 turbo stars on the Snes/SFC version.
The thing I liked about Super Street fighter 2 is the tournament mode. It was a great way to have a tournament with friends. I mean Fei Long was a great addition as well and I personally like the Sega Genesis better than the SNES.
Mega Drive versions will always be the winner for me! Option for faster gameplay, less missing frames, inclusion of option menu music (a rendition of "The World Warriors" from the original SF2, down ported from SSF2T's character select theme), option for EX Arcade Mode (purple background, pitting you against ALL 16 characters in place of bonus stages in place of bonus stages), seamless transition of BGM between rounds, no missing voice clips (i.e. "Round 1, Fight!"), etc.
The real reason the name is strange is because of Nintendo’s Contract regarding games appearing on other platforms and when they can appear on other platforms. Edit: Another tidbit is Capcom wasn’t happy with original studio that was porting the game to the Genesis/Mega Drive’s progress or lack thereof, that they took over the porting of the game away and they started from the ground up…that part I don’t remember very well. It was very long ago when I read about it…
Two things to note:
- The 10 star speed settings are also included in the SNES version, the difference being that a cheat must be entered to make them available (Down, R, Up, L, Y, B on controller 2 at the Capcom logo).
- The Genesis version features a Group Battle mode (later included in the console versions of SSFII).
Actually, if you enter the Down R Up L Y B code on either controller as the Capcom Logo appears, you end up disabling all special attacks and inputs. But, in order to activate the 10-star speed settings, you've got the right instructions; the only thing is that you'd wait until TURBO scrolls across the screen
Think it was 8 stars on snes
@@imaniman6797 Nah, it was 10 stars for the speed
I was gonna say that there is a code to increase the amount of stars for turbo. I guess the guy who made the video didn’t do his homework
So the cose is Down, R, Up, L, Y, B. X, A. Depending on when you enter it on marquee screen and which controller (1 or 2) you unlock either: 8 turbo stars, no specials, bonus artwork for completing the game.
for the 10 stars on the SNES, on controller 2 when the capcom logo pops up, put in the code DOWN, R, UP, L, Y, B before the music tone fades and you will hear a tone to confirm you got it correct.
Thank you I get tired of people that compare these 2 games forgetting to add that part. But still it's a nice comparison though.
That's the same cheat as the original Streetfighter 2 on the SNES that let you play champion edition colours and same characters.
@@stephenhumphrey7935 the fact the SNES version had the CE colors but no playable bosses just proves Capcom and/or Nintendo were looking to milk their customer base with a follow up, the Genesis version may have been late but it should get brownie points for not double dipping on the kiddies parents like that.
@@mikeg2491 That's because Nintendo had an exclusive agreement back then to release SF 2 only for the SNES but later that agreement expired and Sega signed in Capcom to release SF 2.
@@DJZeeJay Forgot about that, Nintendo probably told them “no boss characters” so they could release turbo a year later when the genesis version hit to counter its sales too.
Sf2 on SNES was mind blowing for me when it first came out. Probly my most played game other than Final Fantasy 3 for snes.
Exactly the same for me.
The snes was making near arcade perfect ports. Some ports like TMNT turtles in time, were actually preferred on the snes. The snes sound chip was years ahead of everything else when it came out, cd quality, comparable to the 32 bit systems that came after.
@@ImWithTeamTrinity I am still amazed that there exist still kids, that are confused about "Nintendo" and "Capcom" or "Konami" on the other side. Did you want to say "Nintendo made Arcade-ports" and "SEGA made the Arcades"? Because SEGA did....
@@MrZillas And now Sega makes games on Nintendo consoles, but doesnt make their own consoles anymore. Plus, while Nintendo released lots of arcade games, ,they NEVER made a single game for Segas consoles, while Sega continues to make them for Nintendo to this very day. So, whats your point? What exactly are you trying to convince me of, here?
@@MrZillas Sega net worth=$3.6 Billion Nintendo net worth=$55 Billion Nintendo is currently worth 15x Sega. Sega should have stuck to consoles, and should have supported its client base, which it did not, and lost them to rival companies. So, Sega was not more influential, was not more profitable, and was not more enduring. Everyone knows it. Sega struggled because the American and Japanese divisions did not operate in unison. It has been over 20 years since Sega stopped making consoles, bro. I think its long past time you moved past the denial, dont you agree?
the only slowdown on the snes version happens when someone gets hit by a fireball, exactly the same as the genesis and arcade. its an intentional balancing mechanic built into the game
Indeed. Plus you can play with up to 10 stars game speed on SNES by using the "hyper cheat".
@@inceptional yes, the game's quality (colors, music, SFX, more parallax scrolling) and the overall gaming experience is better on SNES imo.
Exactly. I play both versions all the time and play the same.
@@inceptional Exactly, and that it's a fact, not an opinion. Really tired of the Genesis fanboys arguments, they repeat what they listen on youtube and it's tiresome to debate. I played a lot of Genesis games that has slowdowns galore, and here we are, everybody pretend it's a Snes only thing.
@@musicvideoenhancer idk bro seems pretty slow to me in the comparisson
For all my life I played and had the regular version of Street Fighter II for the Super Nintendo, but yesterday while at a pawn shop I seen Street Fighter II Turbo, so I picked💸it up and now I feel super excited after all these years to have another Street Fighter II game on the Super Nintendo...🤘🏼🤪💯✔️
SF2 Turbo the best of all 16bit versions of Street Fighter imo, be excitet! Have much fun with it, it's a really great game!
Finally you got the best version that one’s a little bit better than super street fighter because it’s not so slow
@@RealziesCuts yea, and the four added fighters in SSF2 are quite weak
cant you adjust the speed??
@@miamimagicians you can, but you get only up to 3 stars game speed in SSF2. In SF2 Turbo you have up to 4 stars (and 10 stars by using a cheat).
FYI, there is a code for the Super NES that actually let's you increase the speed. I believe it was Down, Up, R, L, Y, B during the Capcom logo... Also, when most people do reviews of these 2 SF games, a lot of people neglect to mention that both versions actually contain versions of SF Champion Edition and SF Turbo. Great review!
You got the classic code right, except if you put it in while the Capcom sound is playing, you'll wind up disabling all special attacks and moves. What you want to do is put in the code on Controller #2 while TURBO scrolls across the screen to increase the speed, though I doubt anybody would want to play it that fast (unless it's just for kicks [no pun intended])
I was gonna mention this. SNES version has the 10 star speed with a simple code
I cant believe i was 8 years old when this game came out. I still remember putting my quarter above the controller to wait my turn to play against random people.
Street Fighter 2 is still one of the best and memorizable arcade to home console ports. I even prefer the 16bit versions over the original because the gameplay is faster and more fluid.
8:50 "look at the sound." yes, I use my eyes to hear.
I thought the same thing.
Hahahaha good catch
😂😂😂
Well ultrasonography is actually quite possible.
You don't see what he's sayin??😂
The music in this game never gets old, ground breaking. This game still holds up today and I enjoy it even more than the modern games most of the time.
The OG Street Fighter is a game that should NEVER have gotten a sequel, but we’re VERY glad that it did
The SF Turbo Music is a matter of debate and taste. The Megadrive version is closer to the Arcade, which gives it a more authentic feel. Also the bass is better on the Megadrive. But the SNES has real sound samples and benefits with the Brass and Lead sounds, but suffers with the Bass. Super Street Fighter however is no contest, the SNES music is a million times better.
Specially super sf2 the genesis sounds like absolute dog shit
Disagree with that the Super Street Fighter 2 on MD in sound is FAR better on the Megadrive than SNES, it had better definition and voices. The SNES version music was muffled and distorted.
@@barrywallace2744 The Megadrive music is horrific on super. Some of the SNES tracks such as Fei Long are arguably better than the arcade. I prefer the US version tracks. Although the Japanese and Euro version has more defined instruments
@@alexojideagu No the snes music is not better nothing about the SNES version is better. Super SF on the megadrive is in everyway far superior to the snes one.
@@barrywallace2744 You must be trolling, nobody with a brain can think this. The SNES version is superior in every single way.
The screen captures are not of the same quality. Genesis does not look blurry at all.
Yeah, i mentioned it in the video. I didn't have the proper cables when i recorded the footage
The SNES version of Street fighter 2 turbo hyper fighting can run as fast as the Genesis but you need to input a code to do it. I think the code is down R up L,Y,B at the Capcom logo and you can increase the game speed up to seven Stars I think or something like that...
The funny thing is I can recite that code from memory even though I can't remember what day of the week it is. I also remember my Windows 98 CD key LOL 😂
Also if memory serves the Genesis has a higher clock speed but the SNES had higher memory bandwidth or something like that. I don't remember exactly what the situation was about that but I do remember developers learn to get more out of the SNES then developers could get out of the Genesis as each system was reaching the end of its life cycle...
Snes version also has 10 stars.
Good stuff! I’m about to record a podcast on this game and I 100% needed a refresher on the differences between the console versions before I started recording. Thanks brotha!
the super nintendo was awesome . my brother and my friend and his brother used to get so pissed off fighting me they’d bust this game on the concrete and i’d have to go to the flea market to get another
Umm...there was no eventually about it. Sega released the 6-button controller day and date with Street Fighter Special Champions Edition. At the time I had both the Sega Genesis/Sega CD and Snes. I chose to get the Sega Genesis port with 2 6-button controllers. I remember absolutely loving the game so much although I was pissed off that Capcom screwed up both the colors and voices in the game. With the exact same sound chip in the arcades there was no excuse for the Genesis to sound like that. What adds insult to injury was the gaming mags at the time making idiotic claims that the Genesis was just too old...no. Great video!
Addendum- Thankfully, we Sega Genesis fans have been absolutely vindicated by some amazing indy developers. Now, you can play Street Fighter 2 on a Genesis with pitch perfect arcade sound and with better color representation than either Snes ports.
I had a controller called a Game Pad 6 for both my SNES and Genesis so I don't know why people go crazy about the 6-button controller. People are doing the same thing to music and sounds on SNES, so eh.. I love both consoles and versions of Street Fighter 2 and don't understand why people fight over which one's better. They've both got strengths and weaknesses. I had a SNES first, but I got a Genesis for games that weren't on both a year later. I do have both versions of Captain America and The Avengers and the SNES version of that game is ASS, while the Genesis version is awesome and fun. XD
One correction: you said that special champion edition is basically turbo and CE on one cart. This is true with the snes port. They’re basically the same game. The normal mode on snes is basically just champion edition
It was the same with Mega Drive version: you had both Champion Edition and Turbo options,the latter having all the extra moves and color sets, as well as the ability to set the speed.
On top of it, you could input a cheat code that allowed you to set the speed on the Champion Edition option too
@@aikidoisshinitaliayup 👍🏻
I had and loved both systens but SNES always had the smoother running and better looking/sounding version of all arcade ports between the two.
Facts I agree
Great job on this video my guy! I grew up on SF2 and still feels amazing to play today.
It is a tie imho with a nudge to the SNES. Truly a great game that transcends the ages and brings back so many good memories of sleep overs at friends on the weekend, staying up all night on Coca-Cola fighting each other in these games.....sigh it is a shame todays kids will never get to experience this!
Sega Genesis 6 button is the best for street fighter 2
SNES was better if you can handle the controls but I’m a basic player and I can handle it.
@@hockeycardrookiesslimscrap1588 I had the Snes controller and would have to buy a new controller cause the L And R shoulder buttons would break from using it when playing street fighter
Holy shit the sound quality was sooooo bad on Genesis though..
All a matter of preference. I personally prefer the SNES controller for Street Fighter II as I can easily pull off certain combos without quickly stretching my fingers to the next button, but I'm not going to say it's the best because I know everybody's not going to agree
Agreed. I just wish I can use that for SF6😔😩
Genesis gameplay was definitely faster.
Yeah. It‘s not like the Genesis was double as fast as the SNES.
Lol.
@@robojokes2274actually it was. SNES CPU runs at 3.5 MHz while Genesis at 7.5MHz
It's all about that Blast processing
@@ГоранДеспотовићgo learn assembly for the Motorola 68000 and the MOS 65816 before staying bullshit
@@ГоранДеспотовић well yes... but both cpu used diferent sets of instructions. Snes cpu used RISC, and Genesis CISC, so the performance was very close. But genesis cpu had 16/32 bit external/internal data bus; while the snes cpu had 8/16 external/internal data bus.
well done vid. But yeah, you need to get the HDRV cables for your Genesis .
I have the SF2CE version for my Genesis, solid title!
I feel bad in hindsight for not getting them, thank you for commenting!
The snes is obviously more advanced especially in ways that are unseen. But I like the genesis better because the sound fx's especially the punches and kicks sound like they have heavy weight on them
I find the megadrive in general has better definition and slightly larger sprites feels more arcade like. The snes has better colours and sounds and the controller maybee better suited.
@@tabsntoot
As a former video game program, I was working on a sf2 fan games and I can confirm that the SNES sprites are 2x larger than the Genesis but the Sega looks bigger because of the resolution, and the screen isn't cropped like the SNES.
...which in my opinion defeats the purpose of making the sprites larger.
edit: unfortunately I'm going to have to disagree, respectfully. I love the sound FX on the Genesis. When you kick somebody, it sounds like it hurts on the Genesis. I do think the colors are way better on the SNES but the sound FX takes the cake for me on the Genesis.
The six button controller (not mentioned as an advantage in the final review) for me, is enough reason to prefer the Genesis version, not only because of the extra buttons, but due to the directional too. It's much more comfortable and accurate when performing special moves.
By the way, the voices on Genesis are indeed rough, however, Ryu and Ken shout their special moves names the same length the arcade version, like: HADOOOOUKEN, while on SNES they shout: Hadouken. (Short and fast)
@@inceptional This controller helps the experience a lot on SNES, I saw it. You said you have "multiple other reasons" to prefer the SNES version, however, I also have other reasons to prefer the Mega Drive's, the controller was just one feature which I think that makes it better on Mega Drive. I like the intro of SF2 SCE, the extra battle mode, which you and you friend select 6 fighters each in order to fight till the last one standing, some background animations and sound effects that are absent on SNES. Some themes are better on Mega, in my opinion, others are better on SNES, such as Guile's and Sagat's themes. Besides this, I like the color pallet on SNES and some few background animations, but they're not enough to beat the Sega version. Anyways, it's just my opinion.
@@inceptional Well, I'll start by the end of your massage... You suggested I could be a fanboy of Sega etc, but, 2/3 of everything you said is based on your personal like, not facts like I do...
Music wise, I've heard every themes of Street fighter 2 SCE for Mega Drive and all of SF2 Turbo for SNES (the games released at the same time) SNES version has only 2 themes that sound better, as I told you before, they are: Guile's and Sagat's, all of the others themes are either too similar or better on Mega Drive, even because the CPS-1 (arcade board for SF2) used some of the same components Mega Drive also did, such as the CPU Motorola 68000, a co-processor Zilog Z-80 and a sound chip Yamaha, the SAME, the SAME Mega Drive had... All SNES owned was a Sony chip with muffled sound quality.
The sound on Mega Drive is loud and clear, so, you're totally wrong on your observations.
Let's get it on... You talked about sound effects, in fact, they were rough on Mega Drive, but they have the same length the arcade. It was: HADOOOOUKEN, and not "Hadouken" (Short) like SNES. Besides, what happened to the elephants' voices on Dhalsin's stage? Why are they in silence on SNES? They only make some noise when the round's over, why this? Because SNES is superior? I stick with mega drive sound quality, sorry!
Graphics and animations... Due to the better colour pallets on SNES, some stages or details really stand out, others, not that much... I can notice a lot of details on Mega Drive similar to arcade, such as the chains on Zangief Stage, all the soldiers on Guile's stage, (censored on SNES version). SNES also lacks animations on the countdown screen character, it's like, 1 frame only, in other words, no animations... And other several things I want mention to not write more... I guess it all happens because super Nintendo is superior, right? By the way, SF2 for Mega Drive was the first game Capcom ever released to the Sega console, they didn't have much experience on working on the system. If you see SSF 2 the new challenging, many of these issues or fixed on this game.
Just to wrap it up... You said that we (owners of Mega Drive) has to spend money with other controller, wrong! SNES owners has to buy one, just like you did, because SF2 for Mega debuted the 6-button controller alongside the console, those who has the 3-Button one, should in fact buy a new controller, but they didn't need to buy an ARCADE-STYLE controller which is much expansive.
Sorry my friend, buy your points are not convincing...
And excuse my expelling mistakes, cause these are for sure my only mistakes in here.
@@inceptional you look angry pal, don't be! I know it's hard to deal with some facts but, unfortunately you're talking to someone who ever watched and compared too many gyanes for both system, and your weak arguments don't convince me.
Everything you say about music, sound effects etc is part of your nostalgia, I also tend sometimes to like most those songs I grew up hearing, but it's a fact that most of songs on SF2 sounds for Mega Drive sounds similar to arcade than SNES. Compare M.Bison theme from arcade with both version, SNES sucks! That muffled audio hurts my ears. 😫
And the controllers, once more, how can you have a "full experience" playing with shoulder buttons on SNES? Even the D-Pad is better on Mega Drive.
In fact people had to buy a new controller in order to play Street Fighter 2, but it's not a problem anymore, nowadays everyone has the 6-button controllers, but for SNES owners, they rarely found another controller with six buttons ri buy. Not everybody could afford to buy an arcade like you.
Super Nintendo wasn't a bad system at all, most of games used to come out better on Mega drive though.
The most important is that you are happy playing this... This version you believe is the "superior" one. 🙂
@@sf2zero Y'all drive me nuts arguing about this dumb stuff. The controller shouldn't even be a part of the conversation since it wasn't a pack-in with the console and both had an aftermarket controller with 6 face buttons called the Game Pad 6 which was a great controller if you REALLY needed all 6 face buttons. Probably others, too. Most of the other stuff doesn't make a difference at all. They were both excellent ports and people had their preference as to which one they liked more. I prefer the SNES version for some things and the Genesis for others.
You can bloviate all you want about which console is better, but it all depends on what you're looking for in your games.
By the way, the SNES port sold 4.1 million units and the Genesis port sold 1.65 million. There's a fact that actually matters. Friggin' blowhard.
You also can play up to 10 stars game speed in the SNES version, it's called the hyper cheat. Never heard of that?
Thanks for the info!
I don't think he played Street fighter on secret Nintendo because if he had he would have knew about that code. Also the super Nintendo voices and music had to be redone because Nintendo was rushing to get the game released on their system. Meanwhile the Sega Genesis version has the voices recorded straight from the arcade even though they're lower quality
@@jacksteel3464 i did not know those tidbits. Thanks for commenting!
@@jacksteel3464 nothing was rushed. It's still one of the best 16bit arcade ports. Just look at games like the 16bit ports of or Fatal Fury (the first Fatal Fury, for both consoles, altrough the Genesis version is a little better) or the SEGA World Heroes, they are prime examples for rushed and lazy programmed games. They look, sound and play like butchered together in a week.
@@greensun1334 no doubt Street fighter 2 was an excellent game on super Nintendo. In fact I would actually agree that the music on super Nintendo sounds superior to that of the arcade and Sega Genesis version. But if you do a history on sleeping Nintendo and Street fighter 2 you will find that Nintendo was rushing Capcom to meet the deadline to release for the system.
I played both as a kid, but Genesis was my favorite. MUCH better gameplay, especially with the 6 button controllers, and IMHO I think the soundtrack is way better on Genesis too. I think most of the stage music is actually closer to the arcade except for Guile's stage, which is modulated slightly higher which makes the ambiance a bit more frenetic. Definitely my favorite song on the soundtrack. The voice sampling is an obvious weak point. That was laziness on the part of the Capcom developers because of memory allocation necessary for to accomplish it. When given the proper love and attention to it, the Genesis could perform voice samples just as well as the SNES. One of the earliest titles, Altered Beast, was proof of that.
The gameplay is the same, I have both to this days. Response of control is exactly the same, same AI, everything. The biggest difference between the games, is that Genesis has worse sounds, songs and graphics. Because both consoles have different controllers, maybe you prefer the Genesis 6 button controller, not the Genesis Street Fighter 2 gameplay.
@@musicvideoenhancer I do prefer the Genesis 6 button to the SNES controller. Especially these days. Now that I have arthritis, the SNES controller feels very awkward to use, and it's size just feels small now. To be clear I did always prefer the Genesis controller over the SNES because of the shoulder buttons, but with the current lack of dexterity at my age I find them more difficult than ever. The sounds on the Genesis version I know get highly criticized, and I agree the voice sampling is bad, but the music I thought was great. Especially considering all the games that were using GEMS sound drivers at that time. There were a lot of 3rd party developers that were just lazy when writing games for the system. The YM2612 synth chip was very similar to the chip used on the original Capcom arcade board, and created sounds more like it's arcade counterpart. Don't get me wrong, the SNES orchestral synth was a beautiful piece of hardware that made up some beautiful game soundtracks. To this day Castlevania and Actraiser are some of my favorite game soundtracks, and the Street Fighter themes are fantastic sounding, but it just doesn't sound quite right to me. When I was younger I didn't have SNES, and I admit to a degree of envy I had over my friends that did. I finally bought one 2nd hand around 1999 or so. My deepest appreciation for SNES and Genesis didn't come until much later (like 2010 or so) when I started collecting old games. I love them both, but for entirely different reasons. The Genesis, though, does hold an especially warm place in my heart, and I guess that does make me biased, but when I look back at the gamer nerd arguments my friends and I would have over which one was better it still makes me nostalgic. And when I see both systems sitting next to each other under my old CRT TV, that memory can't help but make me smile... Good times.
@Jôn Ferreira. I would call you a troll, but I feel like I'd be attacking a simple witted glass licker.
Same sentiments I love the SNES version to death. A lotta ppl's idea of perfection is whatever is closer to the arcade, when truth be told I've always found the arcade version not that great and extremely overrated. I even prefer both SNES and Genesis versions over it, but just CPS1. CPS2 wins by a landslide against it's SSF2 homeports lmao almost like they went out of their way to hold back on quality just to make the arcade version look better 🤣
SSF2 isn't bad on both systems and SF Alpha2 on SNES is also complete and good to play but CPS2 games are clearly to advanced for accurate 16 bit ports. I also prefer SF2 Turbo on SNES, it's the best SF2 imo!
Same way I feel about the SNES version as I love the hell out of it too. The arcade version of SF2 will always be a classic, but it isn't really my cup of tea
🎃🎃🎃 This is such a fun watch!
You’ve inspired me to revisit some classic NES spooky titles and make a list of my own for HALLOWEEN
❤❤❤❤
That mega drive pad was a beast when it came to left hand thumb. Hadoukens caused blisters
SF2 on the Mega Drive was a towering achievement. I never thought it could be possible, maybe on the Mega CD perhaps but to get the Champions edition of the game and such a good conversion on the humble Mega Drive alone was mind blowing.
Love it how you keep saying ChampionSHIP Edition, my favorite Mandela effect!
I personally preferred the genesis version. The soundtrack had a more rock sound. Especially in Super Street Fighter II.
This comparison just shattered my childhood. Sega genesis Marketing had me so loyal. When I would see the Super Nintendo SF2 box at Blockbuster, I would just think poor kids that have to play that on Nintendo, bet they wished they had a Sega! But SeeingSeeing side-by-side comparison now I realize the SNES crushed it
@@chase_james I wouldn't say SNES crushed Sega outright. They both are very respectable ports!
He did say in the video that the quality of the Genesis version would be worse in this video because of the cables he used to record the gameplay.
Back in 94 I played them side by side because I had both systems, the SNES version looked far better.
SNES. SF2 ... anyday !!!!🤩
The Megadrive version feels closer to the arcade when you play it
Bet you said the same for MK 2 LMAOOOOOOOO
I never noticed a difference, imo
@@cobrakainevereverdies6940 No, I did not say the same for MK2 and I did not own the game. You probably got the wrong person
@@Rohaldos - Yeah it's just SNES Racism - that's all it is :(
@@cobrakainevereverdies6940 Snes Racism kkkkkkkk 🤣🤣🤣😂😂😂😂🤣🤣🤣🤣🤣
I never get tired of this comparison and this video was interesting and fun to go through. I have said many times that the different versions have things going for them, and this applies if we include the PC Engine version. The Genesis version is my favorite, but I should say the SNES games are the ones I had back in the day. The Genesis version tends to have more background elements(an extra person for Guile's stage), or be more accurate(one lantern in Honda's stage). This might be minor to some people, but it's worth mentioning. The scratchy voice samples of the Genesis game were always very minor to me, even back in 1993. I acknowledge that it was a bigger issue for others, so I'm not downplaying it. The SNES voices are pretty muffled to me. Frankly, the PC Engine has the best voice samples. The limitation is that the game does not have overlapping voices, but the arcade versions of these games did not either and was not a problem. I think they should have done that with the Genesis version as well.
Music is about as subjective a thing as there is. For me, the music is what puts the Genesis version over the top. The SNES game has some music that I would consider better than the Genesis counterparts, but better by only a little bit. However, I have two major issues with the SNES music, Guile and Ken's stages. Guile's music on the SNES is very good, but it's completely reworked to use trumpet sounds. While it's good, it's probably the track I most wanted to try to sound like the arcade because it's tremendous in its original form. It's just disappointing to me that it was reworked because I vastly prefer the arcade arrangement. But then there's Ken's stage music. On the Genesis, it's very close to the arcade version. On the SNES, it's terrible. I hate it. I have seen other people share that opinion including a comparison that called Ken's SNES music as probably the worst rendition of any music in any version of Street Fighter 2. That right there puts the Genesis version over the top for me.
Briefly acknowledging Super Street Fighter 2, I do prefer the SNES port. The music is much more consistent and better judged. The sound really suffered in the Genesis version, and it just didn't have to. One quirk that stood out was that the SNES version doesn't have a voice sample saying "fight" or other sound effect to start the round, which just feels weird, but it's a small thing. So Super SF2 is my favorite of the three on the SNES because of the new music.
On Super Nintendo there was a code Down R Up L Y,B controller 2 when the words Turbo appear in the intro to make the game have 10 stars ⭐️you’ll hear a like noise when you did it right ….there are many extras on SNES with the cheats code kid !!!’
Yea, it's the "hyper cheat" with up 10 stars game speed to choose.
You can do ten stars speed in Champion mode on Genesis, which isn’t possible on SNES
@@dsgitlin CAN'T you read?? It is possible on SNES, you just need a simple cheat!
@@greensun1334 Can’t you read? You don’t need to put a code in on the Genesis version for that same option
@@PhayzinOut wtf yes, I know!
On Genesis version you can perform CPS1 chain combos just like arcade, which is not possible on the SNES version.
It’s the better machine!
Sega does what nintendont
Blast processing.
I always remember thinking Sega was superior to SNES but I probably had no clue.
It was superior in some ways.
Many sprites on screen caused flicker on snes so sports games were far superior on genesis.
Both systems had strengths and weaknesses.
Street fighter was a classic. I remember having to wait in line to play this game at the local arcade. Great memories
When that music kicked in bloody hell a rush of nostalgia hit me
When SNES introduced the 10 stars via code. That put an end to all that Sega blast processor bullshit
3:10 So actually there is a "turbo mode" or game speed option for Super Street Fighter II: The New Challengers on the SNES. When selecting "Super Battle" mode, click right or left on the D-Pad to change the setting. It goes from 0-3 stars.
That's a lot of detailed explanation. Hands down accepted 🤝
It was better on the SNES and at the time everyone who was into such things accepted that it was. There were some games that were better on Sega Genesis too.
All the SNES Street Fighter Games were good. Super Street Fighter Turbo was the best.
I read a technical article many years ago about the Genesis's "Blast Processing". From what I understood it was simply a type of DMA "Direct Memory Access". Wikipedia says that DMA "Direct memory access is a feature of computer systems that allows certain hardware subsystems to access main system memory independently of the central processing unit. Without DMA, when the CPU is using programmed input/output, it is typically fully occupied for the entire duration of the read or write operation, and is thus unavailable to perform other work."
SNES all day! The graphics and sound closely resembled the arcade version(s). Plus, the SNES controller was perfect for games like this.
You must be deaf the SNES version doesn’t even sound like the arcade version at all, but it looks more like the arcade version has the better music also
You must be deaf for hard of hearing apart from the voice samples the mega drive curb dump the Nintendo and the six button control pad was more arcade accurate on the mega drive
Layoff the drugs kid the Sega version stomps the stupid Nintendo version
The Sega version is shit
Bad graphics
Not as good music and sfx
@@Adamtendo_player_1
Ahhh this brings back the 90s concole war. Sega vs Nintendo. Can we all agree we're all old now ?
At the end of the day gameplay is what matters most especially for fighters and between the performance of the game on the Genesis and six button controller..Genesis is the way to go imo.
Cool vid
Interesting comparaison ! Hope you the best !
Merci beaucoup!
You got a down vote for not knowing about the SNES cheat!
SNES FOREVER there is no competition 💯
I'm so tired of people always not mentioning the SNES had a 10 stars turbo code
If only your Genesis was using component instead of composite the visual comparison would have been much closer visually. The Genesis does have better resolution vs the snes on a hardware comparison.
Apologies for that. Definitely made it a little unfair visually
@@SuperSerk its cool. I enjoyed the video. It was a nice take on the differences.
The Genesis version of Super SFII had a hyper mode, too. All 10 stars. I had Super SFII on Genesis as a kid, even cut out the coupon in the back of the manual for the 6 button arcade pad, which I still have. The best part about the Genesis versions is that you could take it with you if you had a Nomad, which came with the 6 button layout native.
The SNES ports were better presented but the Genesis port did have a lovely feel to it. However it was rushed - the audio was appalling and some of artwork was poorly executed. There's a cool remaster of the rom out there that fixes a lot of these issues and proves that the Genesis was well able to do a faithful port.
The truth is, in the day, by the time the Hyperfighting ports came out on console SF2 was seen as pretty uncool and we were all playing newer more edgy stuff.
Voices sound better on the SNES, but music is way better on the Mega Drive and so are sound effects of punches etc.
Street Fighter 2 on the Mega Drive/Genesis WAS supposed to be a port of Street Fighter 2 Champion Edition, but then Sega found out that Street Fighter 2 Turbo was coming out for the SNES (the SECOND SF II game for SNES*) , and got Capcom to add all the content from that version to the Mega Drive/Genesis Version.
*The first SF II game for SNES being Street Fighter 2 The World Warrior (based on the Arcade)
So the FIRST SF II game for Mega Drive/Genesis was basically going to have 4 more playable characters(the bosses) than the FIRST SF II game for SNES, and allow for mirror matches. But then because SEGA heard about the SECOND SF II game for SNES coming out, they delayed the FIRST SF II game for Mega Drive/Genesis so they could have all the content of BOTH SNES games on the FIRST SF II game for Mega Drive/Genesis.
SNES was where it was at for at home back then. Plus you had the Championship Arcade Stick for SNES which was amazing.
Doesn’t the Genesis have rgb out?
I was hoping you would compare the sound effects here. This was a very one sided comparison. The speech and effects are low quality on the Sega version but they sound very... right. I think the SNES sound effects are less clear. Around the same quality, but with noise reduction. Genesis has no hardware noise reduction, for better or worse.
Having just checkout out a soundtrack comparison. The Mega Drive soundtrack is much more lively and exciting. Also it’s in tune. Yes, the SNES soundtrack features instruments which are slightly out of tune. This can happen on a sample based instrument.
Unfortunately I don't have the proper cables for Genesis RGB in my setup at the moment
As far as the music goes, it really is just personal preference and you make a fair point in favor of the Genesis version
@@SuperSerk I’m sure an rgb cable can’t be more than $3.
I actually felt the two soundtracks were roughly on par. The Genesis version being more lively and the SNES having a richer tone. Which will surprise no-one.
I think these games are too close to call. In terms of colour the SNES has more. So I guess it’s the best version considering I consider the sound equal.
But the sound and music are a lot more bright and clear on the Sega. I just checked out Cheestring’s comparison video and the sound effects are about the same quality - just muffed on SNES from the noise reduction and scratchy on Sega from none.
The music may be personal preference, but the SNES SFX and samples are less clear compared to the Megadrive's? The Megadrive SFX are almost painful to listen, it's really no comparison here.
@GreenSun like I said. The SNES effects are the same quality but noise reduced. SNES samples will be 4bit adpcm and Genesis will be 8bit pcm. Both low frequency samples. But you have to choose between more clarity and noisy or less clarity and muddy. Equally crap samples but with different problems.
@@iwanttocomplain to me, the whole game sounds really good on SNES. Also the music. The Megadrive-music is maybe closer to the original but honestly I prefer the SNES soundtrack over the arcade's. It's all about personal flavour. Also the hard attacks make a cool bone crunching sound in the SNES version, on the arcade and Megadrive the same SFX not so satisfying.
This dude sounds just like the "where does the triangle go? That's right. It goes in the square hole!" guy
I was a kid during this era and I lived for Street Fighter 2. I had the Sega Genesis with the six button controller and just thought it was amazing having the arcade game right at my house, but then I went over to my neighbors house and heard how good his audio was on the Nintendo vs how bad it sounded on the Genesis, I new then the Genesis was done. I will say though, Mortal Kombat was better on the Genesis because of how much they censored it on NES
The Genesis port could have been much better. The Genesis is capable of some great things when done right. I had both as a kid. Some games shone brighter on one console or another. There are planty of games that are better on Genesis. Both consoles had strengths and weaknesses. SNES had better sound effects. Genesis theoretically could have better BGM. And it does on some games. Some developers just weren't as experienced.
I'd say if we are comparing SSIITurbo (SNES) and SFIIC.E. (Genesis), my pick is with the SNES. I had both. Hell, I still have both. If we're talking about SuperSFII:TNC, I'd give that one to Genesis, although the samples are even worse.
Definitely play the Champion Edition hack on Genesis to see what should have been. I'd say that's the definitive 16-bit version. But...if you want the best home port, Sharp x68k all the way.
The goat is back !
The mega drive gameplay and six button joypad made this game pure like arcade, SNES was totally missing the arcade vibe.
"The SNES version just shines here. Dare I say it's better than the original arcade version."
Right there. You lost me. When it comes to comparing the SNES to the Megadrive music, the Megadrive version IS the best one because it sounds closer to the original arcade version.
the guy is a total troll. Take a look at his video uploads. a total SNES fanboy. zzzzzzzzzzzzzzzzzzzzzzz
I love Street Fighter! My favorite is Ken! The SNES version was always better due to better 16-Bit graphics, colors and sounds but the Genesis version is fun too as well! It's crazy that the Genesis Street Fighter 2 Championship Edition is closer to the arcade than the SNES Street Fighter Turbo.
Genesis’ six-button controller, and the fact Sega doesn’t censor the game, won it for me.
"Light, Medium and Fierce". This is the first time I've heard someone combine the nomenclature of two distinct fighting series. You're combining the light and medium from the Vs games with "Fierce" from SF2.
For the record it's: Jab, Strong, Fierce for punches, and Short, Forward, Roundhouse for kicks in Street Fighter.
In the vs games it's just light, medium, heavy for both punches and kicks.
Street Fighter 2 on SNES was probably the only time for me, that I didn't like the lay out of the buttons on the controller. Although having shoulder buttons wasn't an issue on the other SNES games, it was for me when I played Street Fighter as having to press the L on the same side as the D-Pad was weird for me. The only way I could describe this feeling would be for those who played Street Fighter Alpha 3 on PSOne. If you take the PSOne/PS2 controller, which had a similar albeit, much different layout as the SNES controller did, and removed the R2 button. You would have to press L1 for strong kick. That's what it felt like on SNES. Weird but manageable if you didn't change the default button configuration in the options menu. The 6 button controller on the Sega was much more comfortable and for that reason I chose the Sega ports over the SNES ports.
Man, as a 3 or 4 year old kid playing SF2 I was so brain dead I don't even remember about the start button switching between kicks and punches
"Whelp, looks like blast processing has done it once again, ladies and gentlemen." Hilarious quote.
@@gregmottola8539 thank you 😂. Thanks for commenting!
DECEPTION: Why don't you show the fact that the SNES version was in a PATHETIC Aspect Ratio of 2.4:1 Aspect Ratio with HUGE black bars at the top of the screen and at the bottom of the screen on TV sets of that era that were based on a 4:3 Aspect Ratio. Your video here makes it look like the Genesis version that used ALL of the 4:3 Screen has black bars on the sides! The corrupt video game magazines always made their screenshots look as if the SNES version filled up the entire 4:3 screen, but that was NOT the case! When I first played the SNES version and saw those TERRIBLE black bars are realized the SNES version only used about 40% of the screen, I thought the SNES version was AWFUL! The Genesis version was better for that reason alone! Plus, the Genesis version had better "Sound" for obvious reasons. The SNES had only 8 Sound Channels, while the Genesis had 10 Sound Channels.
It's worth remembering that the Mega is hardware from 1988 and the SNES is hardware from 1990. So, it's obvious that the SNES had a better, more up-to-date set (although it opted for a slower CPU which I see as a mistake. Imagine what the SNES would be like with a Motorola 6800 CPU).
i prefer mega drive...no slowdowns, its more fast, sounds its more arcade. Better controls...
There's slowdown on the Genesis version when fireballs hit. Just like SNES and arcade. Are you sure the Sega version is faster?
Dogg, you have a RT5X, just get a $20 RGB SCART cable for your Genesis. And you said you have HD Retrovision cables for your SNES, is that a single console cable? I have the Genesis 2 HD Retrovision cable, and it has a bunch of adapters for other consoles.
I use SCART for Genesis and HD Retrovision for PC Engine.
Hey man, the RT5X made me broke what can I say 🤣 If I make more genesis content in the future I'll be sure to get better cables
@@SuperSerk you can't go wrong with SCART or HD Retrovision. I'm new to your channel. If you have other consoles, like Saturn or TurboGrafx, that you show on your channel, HD Retrovision may be worth the investment. But you can honestly get a Genesis SCART cable for $20, it looks incredibly sharp on the RT5X.
@@mscottjohnson3424 honestly in hindsight I'm doing the Genesis a disservice not having better quality. Thanks for the suggestions and welcome to the channel 🙌🏻
@@SuperSerk FUCK this HD fucking fuck... Get an 8K upscaler fer like only $2,000.
Super Street Fighter II alpha , as a kid we'd have tournaments at least once a week during summer break.
The one important thing you left out about the "controls" is that even though the genesis suffered less to no slow down when compared to the SNES version, another major thing to consider is the game controller. By default, the SNES came with a 6-button layout controller while the Genesis by default still had the 3-button controller layout. In other words, as a Genesis owner, you would also have to buy the new 6-button controller or stick it out with the 3-button controller 😣. Also to consider is that the D-pad of the Genesis controllers whether you have the 3-button or the new 6-button version is imprecise when compared to the standard SNES d-pad. So, even if you had the 6-button controller as your first Genesis controller, you'll have a less frustrating and abetter time playing with SF2, especially when performing special moves, on the SNES.
So, all in all, the SNES is better not just in visuals and sound, but it also "arguably" wins out in gameplay. Unless you're the type to play these games with nothing but an Arcade stick, the Genesis controller would have been ultimately a deciding factor in determining which version was better.
I feel these classics are true video games. There's no pay to play, long updates, or monthly subscriptions. The gameplay is king.
i play SFII on virtual sega on the nintendo switch. what a time to be alive
1:20 Ok man, you can spare us the detail at the beginning about the health meter & the list of moves they have. After over 30 years, i think we have figured that out....
@@XrisSmiles people who don't play fighting games might not be aware
One thing that I loved and lost on new challengers, was the original announcer. Game play improved but to me with the new announcers the game always was missing that punch.
There was a disclaimer for the lower quality Genesis video capture, and other than being unaware of the SNES turbo code, I think was a fair comparison, and a fairly informative one at that. I grew up with the Genesis port, and since I was so used to the arcade soundtrack, I did prefer the Genesis FM synth renditions to the SNES sample based arrangements. That said, for many people, the SNES port was their first experience with Street Fighter II, so that does play a part in preferences as well.
The voices on the Genesis were pretty lousy, there's no way around it. I believe it came down to the sound driver being used, as there are prototype roms out there of SCE, and the voices sound so much better. I have no idea why they switched sound drivers, but there must have been something to it.
Control wise, the SNES easily came out on top because you had to make a separate purchase for the Genesis 6-button pad. Definitely, the shoulder buttons were awkward, especially if you were used to the arcade's setup, but at least they were there. Using Start as a toggle on the Genesis.... it was technically playable, but it was like a band-aid on a gaping wound and compromised the essential flow of gameplay. I will say the button arrangement on the Genesis 6-button was much more natural for Street Fighter II.
As for visuals, the Genesis' color limits did it no favors, but unless you put it side by side, I would venture that most players wouldn't really have noticed anything amiss. On a side note, the TurboGrafx-16 or PC-Engine could display more colors than the Genesis too, and its own port of regular Champion Edition was just as vibrant as the SNES.
Speaking of Champion Edition, it's pretty clear the Genesis is a port of Hyper Fighting, but I think this was a way of getting around possible contractual issues. Nintendo might have had some sort of exclusivity in regards to Turbo and this naming was a workaround.
@@dunnono00 thank you for the write up. Both ports were awesome just because you get a near arcade experience at home. Appreciate the comment
This is an insanely good video for such a small channel, nice work dude!
Thank you for the kind words!
Genesis has blast processing while SNES didn’t 💅
When you think about it, it's rather amusing that after being drained of your life until you're an unconscious heap on the ground, you just get up and say "best two out of three?"
you left out Rainbow Edition. loved the hundreds of fireballs on the screen at once. :)
The snes can get more stars - After the Capcom logo disappears on the opening credits, press Down, R, Up, L, Y, B, X, and A on controller 2.
He finally said what I've been telling everybody: SG character and action audio is last gen--whereas the SNES might be comparable to PS1! Other things don't have to be on par--if one system has exceptional audio and the other is like mono! I'd rather play the FF series than SOR series, because of having to listen to those terrible audio effects every second of every minute of every game! I have owned both(owned a SG before I knew about this flaw). In a lot of games, it's not that big of a deal. However, in fighting games, beat em ups, and some other action games it absolutely is! If it isn't to you, that's probably because you have some bias or you've never compared them. I am here to tell you that there is enough of a difference to ignore the positives that Sega has over the SNES, because audio isn't some little or moderate flaw...
Ohhhh I’ve been waiting for this debate… The snes opinion was magical… I made a custom wooden arcade stick (it was great for a stach spot with custom hidden door)I had a pro action replay and a game genie we called it the tower. as codes we had multiple fireballs on the screen at once the slow fireball was so slow. You could walk in front of it for each character moves in air no charge time on any character that had a charge move arching uppercuts that would go all the way across the screen. Some many good times with this game my favorite code for all of them was on the pro action replay, and it was a juggle code before combos were possible
I think sega has the softer and therefore better graphics. I m
personally also prefer the darker colors of the sega.
For me gameplay is the deciding factor and because of that, I’d go with the genesis, with 6 button controller of course.
Control that had to be purchased separately for those who already had the Sega Genesis before 1993. And even after that because retailers continued to sell the Genesis with a 3-button control. The Snes also had an arcade-style 6-button control, sold separately.
Either version is an improvement over the version I had, which was for the Commodore Amiga series of computers - these machines used Atari-compatible single-button digital joysticks... yes, I had to play SF2 with just ONE (1) button for the most part, until I got a Sega Genesis/Mega Drive, and I made sure I got some 6-button controllers.
I had Genesis. Bought a cheap knockoff 6 button controller from the swap meet for this game. Only downside was the cord being real short. Couldn’t sit too far back. It worked great though.
The huge drawback of the Gen version is, not only the sound, but mainly the controller. The D-pad is so superior on the Snes that it wraps everything up IMO. Even without mentioning the 6-button controllers that didn't come up with the Gen console, which was a non-sense.
And come on, everyone on earth at the time knew the existence of the Down-R-Up-L-Y-B (Plus X-A on the japanese version) cheat code to get the 10 turbo stars on the Snes/SFC version.
The thing I liked about Super Street fighter 2 is the tournament mode. It was a great way to have a tournament with friends. I mean Fei Long was a great addition as well and I personally like the Sega Genesis better than the SNES.
@@gottired2 I've heard a lot about that tournament mode now. Sounds awesome!
Mega Drive versions will always be the winner for me! Option for faster gameplay, less missing frames, inclusion of option menu music (a rendition of "The World Warriors" from the original SF2, down ported from SSF2T's character select theme), option for EX Arcade Mode (purple background, pitting you against ALL 16 characters in place of bonus stages in place of bonus stages), seamless transition of BGM between rounds, no missing voice clips (i.e. "Round 1, Fight!"), etc.
The real reason the name is strange is because of Nintendo’s Contract regarding games appearing on other platforms and when they can appear on other platforms.
Edit: Another tidbit is Capcom wasn’t happy with original studio that was porting the game to the Genesis/Mega Drive’s progress or lack thereof, that they took over the porting of the game away and they started from the ground up…that part I don’t remember very well. It was very long ago when I read about it…
SNES version crushes the Sega Genesis version