Console Wars - DooM - Super Nintendo vs Sega 32X
ฝัง
- เผยแพร่เมื่อ 25 ส.ค. 2024
- In this episode the rivals take on Doom. The games are very similar, but there are some differences. Which one was better? Doom for the Super Nintendo or Doom for the Sega 32X? Find out in this episode of Console Wars!
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"Unplayable is just another kind of playable."
I love you guys.
The SNES DOOM it aint the framerate that sucks for me its GETTING STUCK ON EVERY WALL YOU TOUCH. The playability gets fucked up when you cant walk near a wall without getting stopped
Thats what i said to people who criticized Sonic 2006 : D
Give Nintendo a Doom rematch, Doom 64 vs Doom Saturn
Doom 64 is the best classic Doom game. Yes, I said that. It's better than Doom 1 and 2.
Doom on saturn was so damn lazy of a port. Just look at powerslave and duke nukem so smooth running FPS on Saturn (the latter which actually had online play and was super fun).
The Saturn version of DOOM is even worse than the SNES and 32X versions of it.
Real1Gaming 😂 I needed a good laugh
Doom 64 is a completely different game.
It was amazing that they got Doom playing on the SNES at all.
And that its superior in any small way to a 32 bit system. Like the music
I had only seen doom not played it untill I rented it on the SNES so to me it never seemed that bad just too excited to actually be playing doom going forward 2 years and I played it on ps I realised what I had been missing
It has a special graphics chip, it’s not a normal SNES game
@@djberryhardkore It uses the FX Chip but it was originally intended to use the SA-1 chip but ID software procrastinated the port until Nintendo threatened to revoke the licensing agreement and file an anti-trust lawsuit. ID Software hurried and used the easiest program set. The SA-1 chip would have definitely improved the image quality.
@@tskraj3190 id software didn't make this port, it was done by Randy Linden and was designed for superfx from the start.
I love this channel so much, this is seriously the most underrated TH-cam channel ever.
Thanks!
It really is.
I love it too!
It is underrated, and it is a TH-cam channel, so yeah I agree
Bro bro.. it really really is dude. This episode has got me feeling like im in the middle of an intense court room drama front row. Love this shit!!!
"The world has been overrun by demonic sugar gliders."
This is the ideal apocalypse.
It could be actual zombie gators from Lake Griffon
Yeah the sugar gliders are whatever, it's the framerates that'll kill ya
Well that is basically the plot of one of the 1 million sequels to the Swan Princess.
Epocolypse will lead to armagodden.
Could be demonic sugar daddies
DooM on SNES and 32X are heavily compromised home ports but it's pretty amazing how much they got running on the SNES.
Not that impressive. It uses an special 3D chip in order work.
@@rodrigoalves-cg6xv Better that using an entire fucking add on lol.
I am a SEGA fan but I will gladly admit the SNES port is very impressive. 32X version was just lazy.
DOOM Resurrection on 32X is very impressive though but that just shows how lazy the original port was.
@@unvaxxeddoomerlife6788 Sega made a very bad choice of the game when they released Virtua Racing with 3D chip. Damn, Doom would be GREAT
Verdade, é impressionante, mas teve uma ajudinha extra de chip especial. Talvez se usasse o SVP, o desempenho seria algo próximo ou melhor. Lembre o Mega Drive tem Wolfenstein 3D, Duke Nukem 3D e Tolerance Zero sem nenhum chip especial. 😎
30+ minutes of Doom! Buckle in, guys.
I grew up on 32X Doom. Only as an adult did I learn how much was missing. However, even knowing what I know now, I still find the game enjoyable.
I am a bit surprised they didn't mention how often you get stuck on corners in the SNES game and take hits that you could easily avoid in any other rendition of the game.
My Mandela effect for my copy of D00M 32x is ridiculous; my PSX and PC versions in my mind have all the stuff I now realize were never in my beloved 32X OG copy.
Me: Starts playing Doom again.
Also me: Wonders when the next Console Wars episode will be.
Console Wars: Pops up and it's Doom.
Well, that's weird... but not unwelcome. Great video as always!
Same thought here, how odd.
getting ready for Doom Eternal so I'm replaying all the Doom Games. Even when Doom Eternal does come out It'll probably need to be patched so I have enough time to finish all the Doom games before then I'm sure.
Same. I just picked up Doom 1, 2, and 2016 on Steam for my intro to the series and they put this out. Though, it's not too strange with Eternal coming out in less than 2 months.
Same thing happened to me!! I instantly forwarded this video to my twin brother. We been talking about Doom on the phone for the last 2 weeks!
Willkommener Zufall!
The futuristic woke-voice (so as not to offend anyone) was hilarious.
I know it's irritating to see replies from people who just want to point out they're a fan, but holy shit I was not expecting you to appear here.
It makes me think of Beldar from "Coneheads".
@@NightSprinter I was thinking Vicki from Small Wonder myself, but Beldar also makes sense.
I remember that I had a Genesis and a SegaCD on that time. I asked about the 32X in the Sega retail store in my city, and the owner told me: "don't buy it, it'll be dead in few months". I appreciated his honesty.
In all respect, Sega should've never came out with either the Sega CD or the 32X
I remember when visit Athens city 1996 Christmas period and I looked for a new generation console ,so visited a cool and big video game shop (Teleclub),the owner told me to bay a Atari Jaguar cd because it’s truly 64 bit beast told me (😂😱) and continue to told me lies ..... like the Saturn and psx it’s only 32 bit and the future of jaguar start now (1996 ) I was 12 years old ..... and even then was so easy to understand the lies of this man !!!so professionally!!!
@@reginaldeberhart8521 Yeap, I totally agree. But both were not an idea from Sega of America.
@@dimitrisgiannakidis32 Lol! I'm glad that, while 12, you were smart to not buy that! By coincidence, 32X was a request from Sega of Japan, because they were concerned that Saturn would not be ready when Jaguar would be released.
“Things that never happened”
Doom for the SNES was a technical miracle just for running on the hardware itself. Made good use of the Super FX2 chip
Joey JoJo a miracle your eyeballs didn’t fall out of socket while playing it. Doom on snes should of never happened. Doesn’t hold up and gives you a massive headache after 2 minutes of gameplay from horrible resolution.
@@Nobunaga1983 And the awful framerate.
David and Mr Aruru I agree. It's not like Shadow of the Colossus on Ps2, or Doom 3 on the Xbox. While yes the framerate is subpar at times, they remain alot more playable than Doom on Snes is. Can it be called a technical "miracle" if it's unplayable? Not really imo
@@alvarochaves1999 In that regard, it's worth considering that at the time even on PC getting anywhere between 10 and 15 FPS was considered "playable" in the original DOOM and Wolfenstein, and many well-loved and respected 3D games from that period ran at those levels or lower: look at the framerate from something like Ultima Underworld running on original hardware or Alone in the Dark, and you'll see something much closer to the performance targets DOOM was trying to hit most of the time. Many PC gamers were still running 486 processors -- or even, perish the thought, 386es! -- and in 1995 the Amiga was a dying but still beloved platform. Simply put, the computer version might have looked better than either the Saturn or SNES versions, but as far as performance? I know my first experiences with PC DOOM were closer to the latter than the former.
We're rather spoiled nowadays in regards to what we expect from game performance. The simple fact is, back in the day DOOM on SNES ran at acceptable -- not GOOD, per se, but acceptable -- levels. For another comparison, play Goldeneye on the N64, with its frequent framerate dips into the single-digits as well, or even Perfect Dark (in 2000!) And compare how they performed to DOOM on SNES. The graphics themselves are massively upped, but the targeted performance levels are basically the exact same.
@@guerillagrueplays6301 Speaking of games with framerate that hasn't aged well, I've gotta bring up Conker's Bad Fur Day. I unfortunately missed that one as a kid, and only recently played it for the first time. The framerate was so unbelievably bad that it's damn near unplayable and almost completely ruins the experience. But what *really* has me scratching my head is why the hell didn't they make use of the expansion pak to improve it!? It would have probably made a big difference!
To add to the comment about 32X Doom being rushed:
If I remember correctly, the SNES port was given about a year of development time, since Randy Linden developed it as a passion project and then presented the prototype to Sculptured Software, who completed the game for the holiday season, and presented the fully completed game to iD software for publishing. The 32X port was only made in about 3-4 months, with John Carmack himself camping out at Sega of America's Headquarters just to get the measly 17 levels ported thanks to Sega's push for it as a 32X launch title. Another thing is that the SNES port was built with a custom engine and the PC original's layout in mind, while the 32X port was a stripped-down conversion of the Jaguar port, which itself was somewhat stripped down compared to the PC original.
In other words, the SNES port was as good as it could have possibly been given a) the limitations of the console itself and b) the rom capacity of a SNES cartridge at the time. The 32X port, on the other hand, could have been far more faithful to the Jaguar port (which was the best console port at the time) but was crippled by rushed development time. Unfortunately, that was true of most 32X games, as Sega was worried about 32-bit competition beating them before they could release the Saturn. It was a terrible decision, they should have just released their final games for the Genesis/Mega Drive and then waited a few extra months for the Saturn to arrive.
That's what makes the SNES version more impressive. Sega's 32X had better hardware and STILL shat the bed.
The frame rate on the 32x is definitely better but I much prefer the colors on the SNES for some reason.
@@SomeOrangeCat Yeah, the 32X version was rushed but it was still better than the lowly SNES version.
@@ViciousAlienKlown Lowly? Oh, you mean not suffering from an embarrassing lack of content.
if you want to see what doom 32x could've been you should check out the vids on my channel. =P
just be sure to have an extra pair of pants near by cause you might crap yourself... XD
SEGA: what’s the most terrifying sound in your daily life that would work well for scary music?
Random employee: Farts
"Do I got to go to college to play this game?"
Ironic, considering I first played DOOM in my college's computer lab because my 386 at the time was too slow to handle it.
Was it a lack of ram? I would ramdisk Doom to get rid of loading stuttering.
@@hicknopunk It was one of the factors as I only had 4MB at the time. A year later I got a 486 with 8 MB RAM and it ran much smoother.
Let's try something a little different next...Double Dragon NES vs SMS.
Yes
@@ConsoleWars have you guys done any of the clay fighter's games?
No contest! NES! :)
Nes wins easy.
@@ConsoleWars Are you saying that Double Dragon is the next episode?
Doom. A game so manly, that it made Sega grow a beard and upgrade to a 32X... of all things.
The 32X AKA the Megadrive Doom player.
6:47 "Super Nintendo and blood... a big no no"
15 seconds later, showing Imps dying and covered in blood on SNES
Sega's successful marketing from 1992-1994 forced Nintendo to rethink their standards.
Despite the presence of blood, you still can't blow up enemies to pieces in the SNES version. Something you can actually do in the 32X version. That's what they actually meant.
Punching them to bits was awesome!
@@WeskerSega it because the rom storage limitations,Randy for some reasons use a 2mb rom storage,i guess he use 2mb rom storage to make sure the game price doesn't go up to 80$(dollar)
This was my first Console Wars video. Very good job guys. You were fair and still spirited, and covered everything. Great fun
That sketch at the end? AWESOME!
Thanks. It was a lot of work.
Pat, thanks for helping the channel to move on. Let’s make another Master System comparison, a good one 🙂
Yeah, def wanna do NES vs SMS soon.
I have the 3DO version. It’s so bad...
Blue Television Games What are you doing here?!?!
exept the music
@@trie_ Yea the music rocks!
3do and Saturn versions p.u.
@@EDifyer881 I'm scared shit and my heart starts to beat when I play with the ps soundtrack
Ps: There is no pandemonium level at 3do
“You wouldn’t even know it had episodes if this was your only doom” Can confirm, as this was my childhood doom, will still always prefer the 32x port
Same here. I don't feel cheated by the shorter version of Doom since it ran so well.
While the SNES version had better sound and a few extras here and there, it was still unplayable. That frame rate would make you sick.
11:46 lmaooo this was classic as it can get! Too epic!
That almost got cut. Glad I kept it in.
@@ConsoleWars Had to rewind it a few times. I'm also glad that u kept it in.
This was the BEST! I seriously rewatched that part like 3 times in a row and was cracking up everytime. Bravo.
That ending was what I needed and didn't even know I needed it
Glad you enjoyed it!
@@ConsoleWars
LMAO it would appear "The Future" of 20XX is situated on High Park Street, Liverpool! 🤣
That building used to be an auto repair shop.
To be honest, if you require an apocalyptic, dystopian future setting, you can't go wrong with Toxteth (that particular area of Liverpool) as it already looks as though it has been simultaneously trampled by Godzilla and invaded by an army of the undead!!!
You guys forgot the most important detail: The 32x version means you would have had to have bought the 32x attachment. you know, that thing literally nobody owned... the SNES has all the levels all the weapons all the enemies Better Sound and doesn't require an extra $150 add on...
They review the games, not the consoles.
Well when i was a kid my brother bought his 32x brand new for $39.99 and they had a promo where they threw in a game for free. So the $150 price tag was at launch. Most people didn’t buy a 32x at launch.
@@profoundgenius9726 that's cool. I remember they did drop in price after only like a couple months. There was even a time when the 32x and the Saturn were sharing shelf space LOL. We were dumb enough to buy the Sega CD so we just passed and went straight for the Saturn.
They could have used Duke Nukem 3-D from Brazil it ran on the original hardware so it counts and it could compete with Snes Doom
The 32x was basically an mini external Graphics Card, (GPU) that you plugged into your sega genesis system for a boost of power. It allowed you to play more advanced 3D games.
Loved the ending skit. You guys are so silly. Great video. :)
I bought my 32x for 30 dollars back then...how much did n64's and doom cost?
This is one of your best episodes guys! Chemistry is really coming together ☺️
I think this is one of my favorite episodes.
@@ConsoleWars final vs score have to call FOWL !! 32x is technically a 32bit processer upgrade to your existing 16-bit Genesis , , , , basically your comparing a Sega 32-bit title to a Nintendo 16-bit title , , magically the 32-bit game won ? big shock FOWL !! Let's see , ,price of 16-bit SNES system plus Doom cartridge tally vs price of 32-bit Sega 32x plus 16-bit Sega Genesis system plus Doom cartridge tally , , the lower cost would win , , , or how about a fair compare savvy ? We know 16-bit MegaDrive never had doom , however Brazil MegaDrive had Duke Nukem 3D a 16-bit first person shooter , so grab that turkey and do a fair versus against SNES Doom , , , otherwise Sega fails due to 32-bit CHEATING , , , , come on guys ,do the right thing for a new video , , ,
@@wyldelf2685 it seems like you're just salty besides this is the only version of the game they could compare as they said the Genesis didn't have Doom
@@nicolewhite3157 "32X completely 32-BIT " FOWL , , , Genesis is 16-bit , , , SNES also 16-bit , , , a fair comparison would be BRAZIL Genesis vers of "DUKE NUKEM 3D" versus SNES DOOM , , popular very similar first person shooters, , , oh yes and both are 16-Bit , , , , otherwise episode remains pointless (no Genesis Doom available , SNES Doom is winner 🏆 by default) , , , ,next time slowly read the comment ,
@@wyldelf2685 please press the key on the righthand side of the comma instead, i'm begging you
5:30 Interestingly, the 32X version does support crushing ceilings. I have an old video of my port of an old Doom mod I made and it has a ceiling that moves very similarly to the SNES example before this.
Even more interesting there is a video leaked of a 32X Doom prototype and it was using the DOS version but the final build is the Jaguar port
I really like the snes version , the music is great . Too bad it didn't have battery to save your progress
Great sound but unplayable.
@@ViciousAlienKlown that's the 3do version
@@RedfordWho Also the Saturn version. Both had horrible frame rates that made the 32X version look polished. The best two are the Playstation and Jaguar versions.
@@ViciousAlienKlown ...the Saturn didn't have a great soundtrack though.
@@RedfordWho True. The Atari Jaguar Doom had no music, just creepy background noises from the demons. Which I actually liked.
The 32x version was eventually fixed by fans to include all of the missing elements including the revamping the engine to run better.
I seem to have a knack for sending you bad games don't I? XDD
Oh well, this was still a lot of fun to watch! And that ending scene!! Sums up the SNES version perfectly :P
*Looks at thumbnail* Oooooooooooh, I can already tell your next episode will most likely be your best one yet!!! Can't wait for it!!!!
[EDIT: So it wasn't a Worst Game episode after all lol]
Thanks again man!
You sir are a hero
It's actually hard to decide. Bc the framerate is so important to gameplay. But more music, levels, and power ups is also a big bonus. Worth playing each
Also the SNES had better levels I think. They left out some of the tedious ones and kept the good ones
The Soundtrack on Snes is fantastic
More like don’t play either.
How is our friend with his depression? I've been there a time or two but it gets better. Isolation is the worse thing, he needs as much contact and support as he can handle during the . Keep up the help, he needs it. Despair is the devil with depression. I wish him the best.
I miss Greg
@@cruzlawson without Greg this show has been terrible
exercise helps too
Lol the new guy is just as good greg
I wonder too...
The 32X was my very 1st experience with the series and I always played it over and over for years until I got the collection,I loved this version and was the reason I had to have the 32X. I still have Nostalgia for that version and music
I am amazed at how much Nintendo fanboys are here that cannot accept that the Sega version was better
Excellent Futurama reference at 8:19.
Shotgun sounds for everything is the best!
I totally called the plot twist at the end from the UI but I’m so glad it happened it’s amazing
This is such a classic Console Wars episode. I love that you still gave some props to the Super NES port despite its flaws.
This is probably the 3rd or 4th time I have watched this video. I sometimes put your entire library on shuffle and go to sleep to your analyses. They make me laugh and are full of great retro info.
I can’t thank you guys enough for a decade’s worth of awesome comparisons. Do I agree with you all the time? No. Do I agree with you at least 85% of the time? Hell yes!
I am still waiting for a few…
-Killer Instinct vs. Eternal Champions
-Shmups comparisons
-Weaponlord
I’ll be so excited to see these ideas come to fruition. Maybe, one day.
Keep em coming, guys. I always wanna see what you guys come up with. You’re the best!
I tried the SNES version on emulator just for the lolz, it runs pretty well if you overclock the CPU
While I agree the 32x wins because of its smoothness and all that... it is a SIN to not have the Cyberdemon in it!
One thing that the Super Nintendo has over pretty much any port of DooM is the technical makeup of it. If I remember correctly they REALLY had to do some crazy workarounds just to make it as functional as it is.
Doom for the SNES was launched near the end of the platform's supported life. For the 32X, it was a launch title.
Had the developers had time to get properly acquainted with the 32X hardware, and had they been given proper development time instead of rushing it, it could have been much different.
We never got to see the true power of the 32X during its time.
Keep up the great work! Just discovered your videos a couple of weeks ago and I'm watching all of them in order. You deserve more subscribers, I'm sure you will.
Welcome to the channel!
It must be serious, Dan grew a beard!
Thanks guys for all the content. I've seen every episode and still rewatch them, thanks again guys and keep it up
this video is like taking a time machine to youtube 10 years ago
This video forgot to mention that with SNES, You only needed to buy the game. With Saga, You had to buy the 32X add-on & the game.
WINNER
Super Nintendo!
Glad I found this channel! Really enjoying it, as much as avgn n game sack
Welcome to the channel!
These videos are so amazing! I just can't get enough of this series, you guys do such a fantastic and thorough job.
Thanks for the kind words.
There is not 1 video on this channel I have not watched all the way through. Some I've watched all the way through multiple times. Love Console Wars.
We love you!
@@ConsoleWars thank you
I have the SNES copy of Doom I love it and I got no complains for that version I practice and worked hard to beat the game and figuring out how to control properly. So I say the SNES is better because more levels and monsters. Idc if the frame rate and lack of graphics are bad it's still the best port ever in my opinion plus I grew up with the SNES.
This is basically a case of barely playable but complete game (SNES) vs playable but uncomplete game (32X). Verdict: Play the PC or PlayStation versions instead! :P
11:50 quite possibly the most out of the blue and strangest 40 seconds I have ever experienced and yet it never ceases to make me laugh
I owned this game on SNES and on PS1, but I have to say I had more fun with the SNES version.
Doom is much more than graphics and framerate, it's an ambiance.
Gonna be a great day when there's a new Console Wars.
Doom Saturn vs Doom 64 maybe for another time? Duke 3D and Quake on the 2 consoles would also be cool, especially considering there were not that many games released for both the N64 and the Saturn.
Just like this one, it would be an unfair comparison due to different generations (and Doom 64 being a different game and not a simple port):
Besides, once they start dueling Saturn vs. N64 it will always be "Your textures are blurry" vs. "You fake transparency with dithering." 😁
@@nettack they compared:
-Turtles in Time vs Hyperstone Heist
-Catlevania 4 vs Bloodlines
-Contra III vs Hard Corps
-Aladin SNES vs Aladin Genesis
-Run Saber vs Strider
-Home alone Snes vs Home Alone Genesis
After those I don't see a different with this one, and the 64 and the Saturn are both from the same Generation and the N64 is not necessarily better for being 64 bits, is inferior to the Saturn Hardware in some ways, and even considering that, they compared a Master System game with an NES one despite the obvious raphical superiority of the MS.
@@oscarzxn4067 I'll give you the comparisons, but just like SNES vs. 32x here, N64 vs. Saturn is not the same generation. There's at least half a generation between them.
The deficits the N64 has is due to it being a cartridge based console leading to fewer and more compressed graphics and sound.
I'm a SEGA zealot, have been all my life. But when it comes to 3D graphics the Saturn could never live up to its potential compared to PSX and N64. Not, that it wouldn't have been capable to. It was just a lot harder to get comparable results out of it. Add to it, that it was always the smallest market, you wouldn't get the developer quality/quantity behind it. It was a chicken and egg problem. 🤷♀️
I'm all for extending the wars to PSX vs. Saturn, but graphics-wise the PSX will mostly win because of transparencies.
@@nettack N64 came out in 1996 and Saturn in 1994. That's the biggest problem I see. Sure they are similar in power but Nintendo has a big age advantage.
Good to see you guys again!!
P.S. hope Dan is doing well.
Joe Scott I am doing well. Thank you!
Technically there is no texture mapping in either game because Doom is a 2D top down shooter. There are videos that explain it, pretty cool tricks. But there are no polygons.
"Sees thumbnail"
So next episode is which console has the best light gun...awesome.
Robot future pat "The Schwarzenegger wars, that one holds the best record for one liners."
Dan "It must have been hard with all those twins"
Robot future pat "No, the devito robot just wanted to be his manager"
Doom Troopers is next.
Also, good job preventing that kind of future.
The writing is surprisingly really good on these episodes. Even had quite a few laugh out loud moments. Becoming a big fan of this show.
I find ironic the fact that the 32X port even being weak for the system, is much better than the SNES port, that was pretty impressive for the system.
I thought the music on the Sega sounded way more dark, badass and immersive.
You're joking, right? Listen carefully to the music.
The quality of the audio is obviously way better on the snes game, but that’s not what I’m talking about. Preference.
Honestly kinda surprised that for gameplay, they didn't mention the SNES version's most glaring flaw.
The enemies in the SNES version are missing sprites and frames of animation; which means they cycle animations much faster then the other versions. This results in them shooting way more then in the other versions, and also means that hitstun from shooting them, barely does anything.
The SNES version is a technical marvel, but that doesn't make it a good game.
Too bad it is a good game
For those who are interested, there is a patch for the 32X DOOM called DOOM 32X Resurrected that improves on nearly everything the 32X cart had. More resolution, faster frame rate, MUCH better music (FM Synth > GEMS any day,) and enemies that don't always face you. It's as close to the PC game that you can get on a console of that generation, and yes that includes the Jaguar version.
Lol first you have to buy a crappy genesis then a rip off 32x and THEN a patch on. SNES you just buy a game F 32x
Gems is basically a disgrace. The fact that Sega never paid Yuzo Koshiro to make an fm synth dev tool to add to their development tools is the dumbest thing Sega failed to do in the Genesis era.
@@williamhollaway1960 the 32x is the most under developed for piece of hardware ever. It’s just really interesting to see homebrewers finally show what is possible on the 32x when time is properly invested into the games. The patch was obviously not made with the general public in mind, it’s for people who are curious what could have been.
Already know it's the Sega version without watching lol. Either way Doom is awesome no matter what system it's on.
I was sure the 32X was going to win.... that said It's still been a long debate between these versions because like said in the video SNES had almost all the levels, had a MUCH better soundtrack and the BFG without a cheat code. But I agree with the video that when it comes down to the gameplay the 32X won. That said It feels like Doom running on the SNES as well as it did was totally impressive hard work. The 32X was the first version of Doom I played honestly and these days I'll just say why debate about it? play it on the PC OR ..... get the PSX version....
@@street1008 Aha, I guess people like watching videos instead of reading Wiki's. The PS1 Doom has great lighting and soundtrack - but the PS3 version is so comfy (has all official WADS & online multi). I play it most on my Vita through the PSP - custom WAD support, online co-op/multiplayer, custom MP3 support and extra settings like gravity-adjusting and jumps and that. SOGOOD
After watching I'm surprised it was so close. Surprised the Sega version had so many downsides. ;0
Doom is not awesome on the 3DO. It's unplayable.
The Saturn says hi
Loved the episode. I don't think it's really fair though.
The videos are so entertaining that it almost looks like a tv show that would appear on MTV. The effort put in those videos is spectacular. Great Job guys!
I love how each episode has it's own creative story :)
The SNES has choppy graphics which couldve have been improved, the 32X had missing levels that could have been programmed in
I'm a Sega fanboy through and through... But I prefer the Snes version.
Great review as usual, guys! Thanks!
Philippe Same here I am a Nintendo fanboy and prefer the 32X version, however that said I do love to play some time to time the Snes version just for the sheer technical achievement. I can only imagine how great the 32X would have been if it wasn’t for the dam rush! Here is a quick fun thing I’d like to see someone try one day, make Doom run on the actual Genesis with the Virtua Racing enhancing chip, would be awesome!
@@furiousfox7712 tell me about it!!! It would be incredible to see!
Why? The SNES version was basically unplayable. Choppy to the point of making you sick.
@@ViciousAlienKlown just because of how the 32X version ended up looking like. It could have been so much better. I'd rather play the SNES version simply because I know the developers did everything they could to squeeze every drop of power the snes could give to give us the best game they could offer.
The 32x was rushed and it shows. And to me it's unfortunate/deal breaker. Yes it plays better by default, but it's not even close to what it should have been...
@@kinorai Just because someone worked hard on a bad game doesn't mean you should play it, especially with that frame rate and resolution. Gave me motion sickness. Unplayable
15:49 is why I keep a beer under my bed for home protection. Once an intruder hears me opening it they know I'm armed and it scares them away.
Or I'm an alcoholic.
In my best friend's cousin's wife's sister's opinions this is one of the best Console Wars episodes to date. Also please tell me evil sugar gliders really will attack in the apocalypse.
This is one of my favorite episodes too.
@@ConsoleWars Good! because I mean the whole "woke" console wars soldier talking like a robot, the rant about keeping track of the levels in your head working for the fbi but not really working for the fbi schizophrenia rant, the hilarious great ending that tied the whole episode together, and just filling my imagination with demonic sugar gliders...factually proves this was a great episode :)
@@ConsoleWars oh and the comparison between the 32X and snes version was really fun and neat as well!
I know this comment is way late, but I just have to say that the explanation as to why everyone in the future speaks like robots cracks me up every time!
Better late than never
Not sure if anyone else mentioned it, but there is a complete Doom rom for the 32X that restores the missing levels from the Jaguar version of the game. So you can get the BFG 9000 and then the game has more levels that Super NES version. You have to manually select level 16, so you start the missing levels with the handgun, but it's still beatable on Nightmare! which is such a pain to play on the SNES verison...
Now watch the price of doom on snes and 32x increase in price because of this video
vic viper only Avgn has that useless power
vic viper all one needs is an authentic controller and emulation
@@cinnamondan4984 retrobit saved my sega experience
Glad I have both.
@@stabinghobo57 the red cart for doomsnes makes me wish maximum carnage was 2 player
Console Wars - Worst DooM ports - Game boy advance vs Game gear
Oooh, bold choice with the winner! But you broke it down really well and it makes sense. Great episode.
def getting a Dude Wheres my Car vibe
If I had to guess what the next game would be, I'd see you're going to be testing out the Collection Games associated with the Nintendo Super scope and the Sega menacer.
Man that’s pretty impressive to see doom running on a snes freakin love it!
Sure... "running".
With the majority of the wins going to SEGA, it makes you think genesis really won the 16 bit wars
Dean Satan I agree. I wasn’t trying to take away anything from Super Nintendo they made a lot of great games but I think Nintendo brainwashed its fans into thinking everything was a masterpiece that it released
@@Nobunaga1983 i guess thats true
Love how Pat can hit a few of the key argument notes that Greg used to. Especially in sound: “Quality” was one of Greg’s key words, as is “your music sounds like farts” 😆
Oh, yes, this is awesome! I love Doom and it’s different ports, so this is truly fascinating, especially the SNES version, it’s a technical masterpiece! Honestly, I love this channel so much, even the guy who replaced Greg, I honestly didn’t notice he’d changed originally and it’s an amazing actor. And the writing and guest actors on these are still awesome and I love them too! I’m sorry I’ve forgotten your name, but SEGA-guy, you’re a great writer and actor too!
*EDIT:* Personality I’m amazed you didn’t mention the fact that SNES Doom lacks sound propagation, shotgun spread, and enemy sprites that face away from the player. It means it’s impossible to sneak up on enemies and the shotgun is just a strong pistol.
**EDIT EDIT:** Oh, guess I was wrong, they mentioned that both games lacked the enemy sprites for other directions. I thought it was just SNES Doom that had that issue.
Next episode.... SNES Scope vs Sega Menacer
They would need a CRT television in order for that episode to work.
Boom! I got it right 🤣
Yeah... The Super Nintendo couldn't exactly run the game on its own either. It had to have external hardware in the cartridge itself to what it was doing. What's really bad about the Doom 32X port is that many people on DOS PCs at the time used FM Synthesis chips similar to what was in the Genesis to get music. In fact, it's generally thought that the one in the Genesis was a better sounding chip. They literally did what they did on the PC's FM chips. They just converted the Midi files over to the chip and rushed it out the door. The fact that they made it sound worse is just unforgivable. I'm not knocking the game, just the developers.
so, humanity is ended by adorable sugar gliders that can take at least one straight up to the face shot gun blast......
I am at peace with this revelation.
8:46 Press SELECT here; menu opens up. Still, yes, it's dumb. However, the menu also doesn't open up automatically in the original MS-DOS version.
9:40 NOPE! MS-DOS original version had it first. Also a thing in DOOM II.
13:14 It's an almost 100% MIDI to SPC conversion. There you go. SEGA consoles had no way of handling such.
20:54 That's how it works in the MS-DOS original.
21:46 On ALL VERSIONS, Berserker lasts until you die or finish the level.
There's a patch (somewhere) that injects the map names into the post-level loading screens for the SNES port and it uses the MS-DOS fonts. It does a few other things but I'm not sure what those are. I actually like seeing the map names over the map numbers anyway. Yeah; I play DOOM with ZDoom.
U KNOW UR SHIT BRUH
I should've had you write the episode. lol
@@ConsoleWars lolz
Nah. I just happen to know some things (since I've played DOOM on SNES a lot) that were missed here. Easy misses to boot.
@@AmyraCarter If we are going to add patches to the mix then I guess we can talk about the patched 32X version which restores all the levels, thus not making it an incomplete version anymore.
@@AmyraCarter I just pressed SELECT in the title screen and it doesn't trigger any menu, the game just begins exactly the same it does if you press START. So like they correctly said in the video, you are forced to begin the game in order to actually use the menu and restart the game with your desired adjustments.
Also, you sure that the original Doom on MS-DOS had the enemy killing sideshow in the ending? I don't see it neither in the original Doom nor in the expanded Ultimate Doom. It was a thing in Doom II like you said, but not in the original. The 32X version ending clearly added it as a nod to the Doom II one (which was already out in PC by that time) while still covering the original game. Not even the Jaguar version which the 32X version is based on included that.
I started looking into doom lately. Why does this always happen with my subscriptions?!
Use this power wisely
This pop up on my youtube.. and Now console wars is now my favorite thing. SUBSCRIBED... Reminds me of the old days of screwattack videos fun based videos that where not super flashy edits.. just a fun show... Keep up the good work.
Welcome to the channel. Yeah, we're just about having fun.
I’d like to see these guys review Doom 32x: resurrection. It’s vastly improved over the original
Hmm....To choose between the Lagging SNES, or the Incomplete 32X port....What Am I saying, I have Steam and a PS4, I can play the best versions now!
PS3 port is good too.
brutal doom ftw
@@sumo8675309 How bout Brutal Chex Quest!....I don't know what a Flemoid is...But I know I FUCKING KILLED IT'S ASS!
Snes version definitely has better music
I love how you are using a real Mossberg 500 in this video :D
I love how the music for SNES Doom sounds like it's being played by a drunk violinist.
@Benjamin Owuye Jagun They're both pretty bad.
This was one of the best episode in a while, great writing, acting, chemistry... That said, adding in that the Genesis couldn't handle things when the SNES could isn't exactly true. The SNES had the super fx chip in the cartridge... a route SEGA could have taken if they wanted their games that included the added helper chips to cost the price to 2.5 games each. But instead they did what they figured was actually best for the consumer, made the helper hardware even better, and made it a one time purchase. Either way though, neither base system could handle it without the addition of helper hardware in the game cart, or in an adapter to take a regular game cart. Same difference either way.
Did what was best for the consumer!? You had to buy a lame ass 32x you could play doom on same system you play Mario world on in elementary school it's no contest
Since the only thing that gives Sega the win is the frame rate, which, let's be honest, you're technically comparing systems that aren't on equal footing, the win should go to SNES.
Both of these Doom versions are running on a Mega Drive and on a SNES which are using some sort of hardware boost. True, the Mega Drive boost features higher power than the SNES one, but that's what the 32X was made for (discontinuing the intended SVP chip which was used only for Virtua Racing) and it's not like the SNES is running this game on stock hardware either. It wouldn't be able to do so without the Super FX 2 chip which is no slouch either. So I don't see this comparison being so far fetched.
@@WeskerSega The difference being the SNES version relied on the actual game itself to do all the extra work whilst the SNES was stock and the 32x version required the MD to even work. Can you play the 32X version in a stock MD without the attachment? No? Then it's not a fair comparison as they are technically two different systems that aren't comparable.
@@moderusprime You ask me if you can play the 32X version in a stock Mega Drive without the attachment. I ask you the other way around then. Can you play the 32X version on a 32X without being attached to the Mega Drive? No. So that still validates what I said that these are a Mega Drive and a SNES requiring of a certain hardware boost to run the game, otherwise neither of the stock Mega Drive and SNES systems wouldn't be able to do it at all. True, the 32X is a higher boost than the Super FX2 chip. So what? It's simply a different conception of upgrading the system, in a way that you are giving much more power to the original system (which still uses it in several ways, may I remind you), but that route could have also been followed by Nintendo if they wished to. And Sega could have also followed the Nintendo way if they would have keept production of the SVP chip. Overall, because these two are upgraded Mega Drive and SNES systems running the game and it wouldn't be possible for either of them (yes, you can't run the SNES game without the Super FX2 chip, you forgot to ask that question), I insist that I don't see this comparison being so far fetched.
@@WeskerSega Again, you're not understanding the difference. I'm not going to rewrite it so you can understand.
this shit is 3 years old and hits even harder today
By the way, you forgot something: inthe SNES version, anytime you pick up a item , the screen displays "Picked up a clip", "picked up four shells" ,"picked up a stimpack", etc. In the 32X version, the screen doesn't displays nothing.