60% of the audio: The ears are p l e a s e d 39% of the audio: eh, can't really tell the difference The wind sound while wearing the wing cap: _I stuck a paper towel tube in a wind tunnel_
I mean to be technical the compressed versions on the N64 have a lot of the higher frequencies cut off. While with most sounds it won't change much, due to how sound works sometimes removing those high pitch harmonics can cause the sound to be VERY different.
If y'all are having a hard time hearing any differences, I recommend getting some good headphones or earbuds. A lot of the noises can be subtle but very interesting.
Cartridges are only good for one reason; they load faster than CDs. That's one of the reasons Nintendo still went with cartridges. Unfortunately, 64MB of storage V.S. 700+ MB of storage is just too little for game data. I wonder how much compression had to be done for Resident Evil 2...
@@enowebot_ayuk Final Fantasy 7 would have fit on a cartridge without its FMVs. Cartridges are not the enemy, and even if they were, the console has 240 megabytes of addressable cartridge memory space on top of 64DD's 64 megabyte disks.
I don’t know if it’s necessarily good but they also can include batteries in them for game saves and stuff in without having a need of memory cards. It used to made it pretty difficult and expensive to duplicate or pirate the games since they really weren’t lenient on piracy. The decisions was also made to prevent the younger side of audience easily damaging the game with a subsequent error. Unfortunately not only did this made them lose bit of quirky third party looking forward to ride on PlayStation due to using CD that was 10x powerful and cheaper to reproduce, but this came at cost of lowering some profits Nintendo had for this decision with the Nintendo 64.
The musics should be completly remade with the original uncompressed samples from their originals synthesizers. Some people have already done this for the DKC trilogy, some Chrono Trigger and FF7 themes too.
@@lemmingscanfly5 the render distance also affects the sound of distant objects too? I honestly had no idea. Each game handles draw distance differently. I just thought I never noticed because of the music.
Yoshi's Story has a high quality version of the piranha plant death sound, and as far as I know it's the highest quality version available. Unfortunately I don't know how to contribute it to Github.
I know where the source of this sound is, it's even listed on the Sound Effects Wiki. I purposely EQ'd it to sound close to the original but enough to show a noticable difference. I haven't played Yoshi's Story so I wouldn't know what it actually sounds like or if it's any better, so do please show an example.
I *think* there's now also an HQ version of King Bob-Omb's laugh in Mario Kart Tour, but I have no idea if that's the best version of that sound out there, and I don't exactly know if it's even uncompressed at all.
I want ALL the n64 games on PC, but that's VERY unlikely to happen, unfortunately. Imagine Goldeneye and Perfect Dark on the keyboard + mouse! (there are ways to do this with the emulator, but it doesn't work as good as it could). The Zelda games also would be awesome to have this same treatment.
@@arkhanhind2613 maybe you just didn't use the correct plugins, watch the Graslu00 video of Goldeneye with mouse and keyboard tutorial, it works perfectly like any normal pc shooter
1:37 The Low-Quality cannon sound was used for memes, and the high-quality version of this SM64 sound effect was used in Donkey Kong Jungle Beat and Super Mario Galaxy. Apparently, in fact, the high-quality sfx is cool
2:02 Cannon movement sound is also longer. Part of the sound was also used for moving platforms in Quake 1. Never thought Mario and Quake would share something.
Though Odyssey uses some sounds from SM64, all the sounds listed in this video are from SM64. The HQ versions just sound newer or clearer because they aren't compressed like the original.
@@Replicant_ Not much, but for example the sound that playes when you collect a star in the Mushroom Kingdom is the same one found in SM64. And as @MilesBound said, the correct solution jingle is used too I'm pretty sure, but take that correct solution jingle one with a grain of salt because I'm not entirely sure of that entirely lmao. :)
Ye, the difference is big. I know. But not a high impact as changing models, this is why I'm for stream audio. Also, some SFX in HQ doesn't look good for the properly experience.
The original sounds had a lower sample rate, meaning the higher pitched parts of the sound weren't recorded. So the sounds themselves are the same pitch, it's just that the higher pitch PARTS of the sound are missing.
7:09 Interestingly, Mario’s falling sound is lower pitch in this game. The sound was reused for Mario Sunshine where it was higher pitched when falling
@@jtothepmoreno1010 Yup, there's also a lot of sounds in game with some audio pitch shifting made by the engine. Bowser's death roar is my biggest exemple
It sounds good! Tho can you fix some of Mario’s voice clips? Because some of his voice aren’t pitch corrected like his scream for example. His scream wasn’t meant to sound low pitched. Can you correct the pitch of some of his voice clips to match how they sound like in the original recordings?
The Brickster Okay but what if this guy does a different version of the High quality hack of this to correct the pitch for rest of Mario’s voice clips? Doing that would be a dream come true.
The Brickster Plus, the pitch for some of Mario’s voice clips “Jump: Ho! Double Jump: Ho-hoo! So long King’a Bowser!” are different in the European version of the game.
Quake and Hotel Mario have the warp sound. Not sure what your source for that one is, but I'm assuming the sample library can be found fairly easily if we look.
If you have sounds you think will contribute to the project, make a pull request in the sound-auditions branch of the github. github.com/MapAnon/sm64-pc-hq-sounds
some of these sounds have gotten an upgrade while others not so much. like the inside of the castle. you can hear mario having much more going on in the higher eq range but the reverbation itself did not get the same treatment. and it is stereo but doesn't spread out of the center. it's very unfortunate. I don't know if that room effect can be fixed to expand to full width but that would be a big deal. Other than that a lot of the other modifications are very impressive.
Strangely enough, even though the newer camera sound is obviously much more high quality, and probably what it originally sounded like before it was downsampled, I prefer the older one. Maybe if it was muffled a bit or given some other tweaks, it could sound closer to the original while still being higher quality.
@@robbiewalker2831 Nah, don't got that. I just prefer the emphasized lows of the original sample. When upsampled It's much more noticably high pitched. Most of the other samples are vast improvements. I love how Bowser sounds more like Godzilla when he loses.
60% of the audio: The ears are p l e a s e d
39% of the audio: eh, can't really tell the difference
The wind sound while wearing the wing cap: _I stuck a paper towel tube in a wind tunnel_
Sounds like I removed 24 years worth of earwax from my ears.
It's neat how some of the uncompressed sounds sound completely different to their compressed versions.
You mean uncompressed vs compressed.
And some sound almost exactly the same
I mean to be technical the compressed versions on the N64 have a lot of the higher frequencies cut off. While with most sounds it won't change much, due to how sound works sometimes removing those high pitch harmonics can cause the sound to be VERY different.
No
@@firestriker3580 ???
The cannon sound was also used in Mario galaxy. I recognize the sound now that it’s so high quality.
same, dreadnought galaxy?
SpongeyMind They also reused some Mario voiceclips
@@mariomaniac581 which ones?
@@kajbo. I'm not sure to be honest, i posted that like 4 months ago sorry... xD
the difference from original to HQ sounds like my ears were uncovered
@GodZpeed X7 That's false
@@giygas_9577 That's false
That’s a big part of what compression does. It chops off a lot of high frequencys
@@JimmyFantage That's false
@@rociotown That's false
Amazing how you can hear New parts of sounds with the music gone, like I never heard the bullies make that ding sound before
1:50 Mario enters the femur breaker
8:39 That buildup is so great
Once you hear HQ, you can never go back.
3:03 I want to go back
ok
Still better on the N64 overall.
If y'all are having a hard time hearing any differences, I recommend getting some good headphones or earbuds. A lot of the noises can be subtle but very interesting.
I'm listening this on a phone without headphones and I hear differences very clearly
At 3:16 or so, in HQ you can totally hear that the flying sound is mostly a foley artist sucking in forcefully. Awesome.
the HQ version of "big boo's haunt" has very faint music-box in the background & honestly it makes it all the more sinister & mysterious
i can't hear it
7:17 The piranha plant death sound is a woman sighing?
Yup. As a kid I always thought it was the Skype logging off sound effect lmao
Lol.
This is how Mario 64 would have most likely sounded like if they went with CD roms for the Nintendo 64 with the CD-Quality audio.
Cartridges are only good for one reason; they load faster than CDs. That's one of the reasons Nintendo still went with cartridges. Unfortunately, 64MB of storage V.S. 700+ MB of storage is just too little for game data. I wonder how much compression had to be done for Resident Evil 2...
@@enowebot_ayuk Final Fantasy 7 would have fit on a cartridge without its FMVs. Cartridges are not the enemy, and even if they were, the console has 240 megabytes of addressable cartridge memory space on top of 64DD's 64 megabyte disks.
I don’t know if it’s necessarily good but they also can include batteries in them for game saves and stuff in without having a need of memory cards. It used to made it pretty difficult and expensive to duplicate or pirate the games since they really weren’t lenient on piracy. The decisions was also made to prevent the younger side of audience easily damaging the game with a subsequent error. Unfortunately not only did this made them lose bit of quirky third party looking forward to ride on PlayStation due to using CD that was 10x powerful and cheaper to reproduce, but this came at cost of lowering some profits Nintendo had for this decision with the Nintendo 64.
It would’ve dramatically increased the price of the base unit had they gone with CDs.
The musics should be completly remade with the original uncompressed samples from their originals synthesizers. Some people have already done this for the DKC trilogy, some Chrono Trigger and FF7 themes too.
I didn't know you could hear the Tox Boxes all the way in the beginning of the level. That's impressive.
That’s because of the increased render distance mod.
@@lemmingscanfly5 the render distance also affects the sound of distant objects too? I honestly had no idea. Each game handles draw distance differently. I just thought I never noticed because of the music.
it's also because of the level music
Yoshi's Story has a high quality version of the piranha plant death sound, and as far as I know it's the highest quality version available. Unfortunately I don't know how to contribute it to Github.
I know where the source of this sound is, it's even listed on the Sound Effects Wiki. I purposely EQ'd it to sound close to the original but enough to show a noticable difference. I haven't played Yoshi's Story so I wouldn't know what it actually sounds like or if it's any better, so do please show an example.
@@ErictheSandvich Are you going to include the uncompressed Mario and Peach voice clips?: th-cam.com/video/uLBBJbj7qSM/w-d-xo.html
I *think* there's now also an HQ version of King Bob-Omb's laugh in Mario Kart Tour, but I have no idea if that's the best version of that sound out there, and I don't exactly know if it's even uncompressed at all.
What about the Skype going offline sound?
Holy fuck, bowser is such a big improvement it's unbelievable. So many of these are miraculous improvements
All this does is make me want a GoldenEye PC even more.
were gonna have to deal with the source version for the meantime as from what i can tell OoT is the next game getting a pc port
I want ALL the n64 games on PC, but that's VERY unlikely to happen, unfortunately. Imagine Goldeneye and Perfect Dark on the keyboard + mouse! (there are ways to do this with the emulator, but it doesn't work as good as it could).
The Zelda games also would be awesome to have this same treatment.
well as long as someone doesn't reverse engineer the game it won't happen
@@arkhanhind2613 maybe you just didn't use the correct plugins, watch the Graslu00 video of Goldeneye with mouse and keyboard tutorial, it works perfectly like any normal pc shooter
@@sanglish18 It's been a couple yeas that I've tried the keyboard + mouse thing, so I'm going to give it another try soon. Thanks for the info.
6:30 Yea.. Mario would jump off a edge and die rather then saving Peach.
Edit:I moved the word "rather" behind those 2 ones cuz i'm an frickin idiot.
I wanted to hear the ”let’s a go” sound clip when mario chooses a star cos I seriously only hear ”that tickles”
1:37 The Low-Quality cannon sound was used for memes, and the high-quality version of this SM64 sound effect was used in Donkey Kong Jungle Beat and Super Mario Galaxy. Apparently, in fact, the high-quality sfx is cool
Fun fact: The Tox Boxes sound a bit higher quality in the DS remake
Was not expecting that from the piranha plant
2:02 Cannon movement sound is also longer. Part of the sound was also used for moving platforms in Quake 1. Never thought Mario and Quake would share something.
holy shit you're right
Doom and Mario have the same explosion sound effect!
Quake also has the sound that plays when mario enters a non-painting/wall level (like the bowser levels). In quake it plays when you enter portals
The music sounds GREAT!!
7:58 is this from the OST or from Odyssey?
Though Odyssey uses some sounds from SM64, all the sounds listed in this video are from SM64. The HQ versions just sound newer or clearer because they aren't compressed like the original.
@@lean.cuisinex interesting... What sounds Odyssey uses from SM64?
@@Replicant_ Not much, but for example the sound that playes when you collect a star in the Mushroom Kingdom is the same one found in SM64. And as @MilesBound said, the correct solution jingle is used too I'm pretty sure, but take that correct solution jingle one with a grain of salt because I'm not entirely sure of that entirely lmao. :)
1:51 FEMUR BREAKER
1:50 Hey! They reused that sound in Super Mario Galaxy!
while most of the HQ sounds are incredible, things like the waterfall and camera sound just lose their charm personally.
I dunno, I thought the camera click sounded amazing
probably because the waterfall sample is in the wrong pitch.
strongly disagree, the camera sound is the highlight of this
@@DespyCL It's not pitch-wise it's the highs giving that impression.
This really makes you appreciate the music more.
It is so weird to not have it playing with the sound.
the freaking door has a slight click when opening and closing, amazing!
holy, bowsers road in HQ sounds so much cooler!
could you please release the HQ version of Bowser's Road? it sounds just amazing
Ye, the difference is big. I know. But not a high impact as changing models, this is why I'm for stream audio. Also, some SFX in HQ doesn't look good for the properly experience.
Seems like quite a few need to be pitch shifted as well to sound closer to what the artist in tended.
It could just be that my smartphone's speakers aren't very good, but for most of these sounds, I can't really tell a difference.
You need to have good speakers to really feel the difference.
Wear headphones
Im on a smartphone with nothing at all and i hear differences on most of these
do some have a different pitch or is it just because of the compression?
The original sounds had a lower sample rate, meaning the higher pitched parts of the sound weren't recorded.
So the sounds themselves are the same pitch, it's just that the higher pitch PARTS of the sound are missing.
7:09 Interestingly, Mario’s falling sound is lower pitch in this game. The sound was reused for Mario Sunshine where it was higher pitched when falling
@@jtothepmoreno1010 Yup, there's also a lot of sounds in game with some audio pitch shifting made by the engine. Bowser's death roar is my biggest exemple
Those cannons seriously sound like stock sound effects
1:50 this sound was used in mario galaxy. I never put that together that they were the same sound but the one on the wii was higher quality
woah, the uncompressed sound of cannon coming out has some buzzing at the start
Never knew there was a klang when you were hit by the bully
It looks so empty and lonely without any BGM.
It sounds good!
Tho can you fix some of Mario’s voice clips? Because some of his voice aren’t pitch corrected like his scream for example. His scream wasn’t meant to sound low pitched.
Can you correct the pitch of some of his voice clips to match how they sound like in the original recordings?
The Brickster
Okay but what if this guy does a different version of the High quality hack of this to correct the pitch for rest of Mario’s voice clips? Doing that would be a dream come true.
The Brickster
Plus, the pitch for some of
Mario’s voice clips “Jump: Ho! Double Jump: Ho-hoo! So long King’a Bowser!” are different in the European version of the game.
Alejandro Vélez Don’t you mean “So long, King Bowser!”
All of them sound fine, no idea what you're talking about
Robbie Walker
Yes, I said it in a Italian accent just
like Mario does. Pretty obvious.
It would be awesome if they made the entire Mario 64 game uncompressed, like it would be if it were on a CD, or DVD.
So the original hq sounds have been leaked with the original source code
No, it's a compilation from a lot of different sources
@@Sairot247 aren't most of mario 64's sounds from the Warner Bros library and Sound Ideas 6000 series?
@@bakamotion9486 read the mod page for the sources
Are these really the uncompressed wav files from the leak? Or just audio restoration?
Quake and Hotel Mario have the warp sound. Not sure what your source for that one is, but I'm assuming the sample library can be found fairly easily if we look.
Hotel Mario is an underrated and overlooked gem - a spiritual sequel to the original Mario Bros. Faces of Evil and Wand of Gamelon are also good.
With the cannon rising, I think I hear the FAINTEST sound of a truck backing up. Like the beeping it makes
“OBS didnt capture this”
Amazing what we had to do to audio back then.
There's Something About Some Of The HQed Sounds I Don't Like As Much Compared To The Original
Also (Fun Fact) 1:50 Is Used In SMG
This is how it could have sounded if it was on cd rom format.
Why oh WHY would you not include the "So long ??? Bowser" line!?!?!?
I just noticed peaches voice in sm64 sounds like Shelly Duval
oh my peak the camera mode sound
idk why youtube is recommending me mario 64 upscales, but i like it
At least Super Smash Bros Melee had these voicals in HQ.
so this is how it sounds like if there was a super mario 64 port for the switch huh?
in the official rerelease for that console the audio is extremely compresed
You forgot the metal sounds from the metal cap!
So many of these aren't really fully uncompressed
Im wearing headphones and I thought HQ was real
6:28 Aight, I'mma head out
If you have sounds you think will contribute to the project, make a pull request in the sound-auditions branch of the github.
github.com/MapAnon/sm64-pc-hq-sounds
REMINDER: no these are not the original uncompressed files specific to mario 64
most likely audio had to be compressed due to the ROM disk space. probably in SDK carts had loads of space.
7:17 Confirmed, piranha plants are indeed female. Ugh, that moan
That cannon sound is glorious!
3:10 doesn't sound like wind anymore
0:40
I didn’t know the rolling boulders made sound. Was to busy listening to the happy hour lucky music. 😜😜😜
Bowser's road sounds fucking incredible uncompressed
the sounds are so hq it doesn't even sound like a game anymore
Very close to 1000 likes
some of these sounds have gotten an upgrade while others not so much. like the inside of the castle. you can hear mario having much more going on in the higher eq range but the reverbation itself did not get the same treatment. and it is stereo but doesn't spread out of the center. it's very unfortunate. I don't know if that room effect can be fixed to expand to full width but that would be a big deal.
Other than that a lot of the other modifications are very impressive.
How do you actually implement this in the PC port?
Strangely enough, even though the newer camera sound is obviously much more high quality, and probably what it originally sounded like before it was downsampled, I prefer the older one. Maybe if it was muffled a bit or given some other tweaks, it could sound closer to the original while still being higher quality.
Do I sense Nostalgia Blindness?
@@robbiewalker2831 Nah, don't got that. I just prefer the emphasized lows of the original sample. When upsampled It's much more noticably high pitched. Most of the other samples are vast improvements. I love how Bowser sounds more like Godzilla when he loses.
I don't mind the HQ sound but the old muffled one was less distracting, I would just lower the volume on that sound effect if I could
Very impressive for the original
Nostalgia is powerful. Still prefer to emulate over playing the PC port lol
original king bob omb: wreh wruh wroh HQ king bob omb: WREH WRUH WROH
2:25 Is LOUD (HQ)
2:25 oh god the hq somehow sounds worse?
I wanted to hear so long bowser
Music to my ears
god the waterfall sounds like static compared to the hq version
WOOOOOOOOOOOOOAAAAAAAAAAAAAAAAAAAH
some of these just sound louder
Sounds the same to me
The only difference I hear @ 0:28
How do you make mods for the PC port? Been wanting to do this myself
the koopa race sounds so weird
wtf in big boo's haunt hq version you can hear flute you didnt hear in uncompressed one
That awful fake reverb sound needs to be adjusted.
where do I put the HQ Sound zip file to get it to load into the game?
This soundtrack in hd 😌👌
where did peachs castle music gone?
This is HD.
4:24 sounds like a skateboard
dwayne and jasmine
you guys used bandlab mastering didn't you
7:09 7:12 Mario howling like a wolf
Well actually it’s Mario going WOOOOOOOOOOOOOOOOOW
@@blockleylockley5062 WAAAAAAAAAAAAAAAAAAA