How Super Mario 64 DS is BETTER and why nobody is playing it

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

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  • @tomatertate
    @tomatertate 2 ปีที่แล้ว +1895

    The DS version was my childhood, I played it nearly every day. So nostalgic, especially the Waluigi rumors 😭

    • @this_is_diamond_rot
      @this_is_diamond_rot ปีที่แล้ว +27

      Started playing it when I was 5, around the time it came out. I didn't get the n64 version until like 3-4 years later

    • @domarme2776
      @domarme2776 ปีที่แล้ว +5

      Same!!

    • @affluenzashot
      @affluenzashot ปีที่แล้ว +65

      "waluigi rumors" omg that's hilarious when considering it used to be "luigi rumors" back in the sm64 days. some things genuinely do not change.

    • @bradfordhurt2932
      @bradfordhurt2932 ปีที่แล้ว +10

      I used a magnifying glass on that box many times 😂

    • @thechugg4372
      @thechugg4372 ปีที่แล้ว +15

      Dude the freaking waluigi rumours with the last door to open...

  • @LucasBadur
    @LucasBadur ปีที่แล้ว +117

    The "'not the 64 controller' section" bit was golden, made me chortle

    • @allstarspixel
      @allstarspixel 7 หลายเดือนก่อน +8

      it felt like something from scott the woz

    • @NormalDude-h5u
      @NormalDude-h5u 7 หลายเดือนก่อน +4

      I have chortles

  • @crazedlunatic43
    @crazedlunatic43 2 ปีที่แล้ว +747

    If the remake had been released on the 3DS instead, perhaps it could not only have gotten better controls to take advantage of the analog pad, but better graphics and less audio compression. It's still impressive for what the original DS was able to do, albeit with comprises compared to the N64.

    • @arcyarcanine
      @arcyarcanine ปีที่แล้ว +67

      The remakes of Zelda 64 and Star Fox 64 pretty much proves that they knew they messed up with remaking an N64 game to the DS and the 3DS was way better for that.

    • @HandheldGamer1991
      @HandheldGamer1991 ปีที่แล้ว +7

      You can patch it probably. There are patches for pc so i wonder if someone made one for the 3ds so the game uses 360 degres with the analog bump....nob...what the hell was it called slider?!

    • @arcyarcanine
      @arcyarcanine ปีที่แล้ว +7

      @@HandheldGamer1991 Circle pad

    • @jomaq9233
      @jomaq9233 ปีที่แล้ว

      The DS was more powerful than the N64

    • @arcyarcanine
      @arcyarcanine ปีที่แล้ว +35

      @@jomaq9233 On paper the N64 is more powerful, but because of how poorly it handled high res textures and how inconsistent other factors like frame rate were; The DS definitely out shines it in stability and texture quality. Basically the DS is just a more refined N64.

  • @dsdude8441
    @dsdude8441 ปีที่แล้ว +212

    if you wanna skip the endless stairs, the ds version has its own glitch for that, where you run into a corner to warp high above the place, and then land on the area behind the endless stairs

    • @Iosaiv
      @Iosaiv ปีที่แล้ว +14

      They thought they could keep us glitchers out...

    • @dsdude8441
      @dsdude8441 ปีที่แล้ว +22

      @@Iosaiv They removed the glitches that made it SM64, but they forgot about the glitches that make it SM64 DS. It's actually possible to beat the game without Mario (Well, sorta, the game crashes if you try to load the ending cutscene without Mario unlocked.)

    • @IntihaShrestho
      @IntihaShrestho 10 หลายเดือนก่อน

      no im a n64 fan

    • @GabeioIDK
      @GabeioIDK 5 หลายเดือนก่อน

      no yah yah ayahs yahoo tho:(

    • @viewerguy10
      @viewerguy10 4 หลายเดือนก่อน +1

      I wish you told me this 18 years ago

  • @Ad-im1ne
    @Ad-im1ne ปีที่แล้ว +377

    DS version was such a godsend back in the day. Bus rides, waiting rooms, long road trips, staying at hotels, etc. It kept you with console-level entertainment in what would otherwise be vapid time voids of life.

    • @cameroncooper5195
      @cameroncooper5195 ปีที่แล้ว +10

      Amen, and I got Resident Evil 1 at the same time, couldn't believe it (especially since it was Nintendo). Playing on-the-go what would have been at-home, console only games not too long before.

    • @ButterfingerBB
      @ButterfingerBB ปีที่แล้ว +6

      Nice. I didn't have the DS in high school but I'm playing it now as an adult and its amazing still. Handhelds are my favorite.

    • @asianck
      @asianck 6 หลายเดือนก่อน +1

      Those minigames were also a great addition to the game. So addicting and great to play in short bursts.

  • @clutchtastic_
    @clutchtastic_ ปีที่แล้ว +88

    The mini games were so cool. Also, I loved the idea of having to rescue everyone and the interesting levels of how everyone could go to every world.

  • @nolo2gogo
    @nolo2gogo 2 ปีที่แล้ว +736

    The DS version is more nostalgic to me but also just adds to the idea of Super Mario 64 so well. A best-of-both-worlds version for Switch would be great.

    • @nolo2gogo
      @nolo2gogo 2 ปีที่แล้ว +33

      Also, the jokes in this video kill. Great job.

    • @CafeCharlie
      @CafeCharlie  2 ปีที่แล้ว +25

      @@nolo2gogo Hey thanks man!

    • @fabianwhs9891
      @fabianwhs9891 ปีที่แล้ว +20

      nah, you get the original but with frame drops and not adapated aspect ratio, take it or leave it!

    • @nicola.innocenti
      @nicola.innocenti ปีที่แล้ว +6

      They should add Waluigi in it

    • @robmalcolm8042
      @robmalcolm8042 ปีที่แล้ว +3

      @@fabianwhs9891 are you talking about the 3ds all stars with sm64, sunshine and galaxy on it for the switch? Sunshine seems to run fine but 64 runs trash in terms of input lag on the switch and that’s with a flash cartridge not even that online crap lol but when I play it on Mupen 64 fz on a android phone with a ps4 controller it’s way more buttery smooth and this is emulated we are talking

  • @octobun6135
    @octobun6135 ปีที่แล้ว +37

    I think re-releases of Super Mario 64 really should be a hybrid of this game and the n64 one, having the better analog control of SM64-N64 along with the extra content of SM64-DS. Essentially building off of the foundation of SM64-DS and reintegrating the features of the N64 version.

    • @MiniCrew11
      @MiniCrew11 5 หลายเดือนก่อน +1

      There is a patch that maps the 3DS C-Stick to the 360° touchscreen and the New3DS C-Nub to the directional buttons. Still, the game suffers from DS compressed SFX, low quality background images and an underpowered Wario.
      So yeah, a rerelease would be nice. Maybe make wario the fastest?? After all, he's always running away with his stolen goods.

  • @jamesconn5185
    @jamesconn5185 ปีที่แล้ว +186

    Considering there was only 8 years between the N64 original & the remake it's even more impressive.

    • @348tacos7
      @348tacos7 ปีที่แล้ว +24

      No way it was just 8 years that’s crazy. M64DS was my childhood yet the original M64 sounded like an ancient classic that was way before my time

    • @facopse
      @facopse ปีที่แล้ว +7

      ​@@348tacos7 M64 was my childhood and it felt just as ancient to me when M64DS released in 2004.
      I think that's because back in the 90s and early 2000s there was a lot more technological progress happening.
      From 2D to blocky 3D to smooth 3D to realistically shaded 3D.
      Compare the games from the SNES era to the PS360 era (15 years span), you will see mindblowing changes. But since the PS360 era the changes are rather minor, many of the games of that era still look good nowadays which makes them feel less ancient to us.

    • @gielnw9891
      @gielnw9891 ปีที่แล้ว +2

      There is only roughly 5 years between Gta 4 and 5, games progress in a way faster time if you speak in years. If you talk about 8 years you actually talk in multiple upgrades in consoles and engines. Also the pc's to create these games go way further in these 8 years.

    • @Lucrei.
      @Lucrei. ปีที่แล้ว

      Not really, games were progressing at an exponentially faster rate than they are nowadays.
      This didn't really slow down until the PS4 era

    • @belstar1128
      @belstar1128 5 หลายเดือนก่อน +1

      the stuff i was playing in the 90s was way more primitive i was always 10 years behind i was still being impressed by games having a save feature and scrolling

  • @LugiThePainDrinker
    @LugiThePainDrinker ปีที่แล้ว +56

    I was a kid that’s played Mario since the SNES. We grew up poor, but my parents always made sure us kids had consoles and PCs because my parents saw the future being filled with technology and computers and consoles. They were right. We got a leg up in the field thanks to learning consoles and UI, to even problem solving we learned from games. I remember being around 6 or 7 and beating Paper Mario as well. That’s a game that when I replay I find myself getting stuck sometimes lol. What a way to realize I figured that shit out when I was a child. Absolutely love video games and Mario games especially

  • @larrykoopa64dshacker64
    @larrykoopa64dshacker64 2 ปีที่แล้ว +514

    The DS version deserves more appreciation

    • @ninja_raven256
      @ninja_raven256 2 ปีที่แล้ว +15

      hard agree tbh

    • @Forzamon42069
      @Forzamon42069 ปีที่แล้ว +9

      The DS version deserves 360 degree movement like the N64 version

    • @superkoopa6423
      @superkoopa6423 ปีที่แล้ว +5

      Yep, I liked the new features the DS version had and the improved Mario walljump

    • @AgentMorgan2010
      @AgentMorgan2010 ปีที่แล้ว +1

      I played it on 3DS with the circle pad. Same difference, feel-wise.

  • @icantw8
    @icantw8 ปีที่แล้ว +60

    I've started playing 64 since around release and DS feels better to play since you can use different characters and there's 30 more stars. Minigames were also fun too.

    • @cypher838
      @cypher838 ปีที่แล้ว +3

      Eh, the characters did'nt really add much besides tedium. I don't like having to switch to wario, a character I actively dislike playing as to get a star i was able to get just fine in the og.

  • @dannigro8794
    @dannigro8794 ปีที่แล้ว +98

    As somebody who was seven years old and got the original version in 1996 and then when I was 15 years old, got nintendo, DS version, I’ll have to say the original was always nostalgic to me, but the DS version added a lot and made the game even better so every so often I’ll come back to the DS version

    • @sandiego2380
      @sandiego2380 ปีที่แล้ว +2

      I'm like you. and I don't think it necessarily made it better. There are many challenges that were either left out or made easier for collecting the star which made it boring. Having four characters is nice, but if it means that Mario has limited powers as opposed to the N64 version, I'm not sure that's a plus either. Having four characters wasn't as unique as it felt at first. Visually the N64 version looks much nicer, just take the first level with the beautiful green grass in the N64 version as opposed to the ugly green in the DS version. I enjoy the ds version but mainly for the mini games.

  • @mazzb305
    @mazzb305 ปีที่แล้ว +41

    I still remember going into Best Buy and seeing Super Mario 64 on N64 for the first time and being blown away by the 3d gameplay.

    • @carlinytc7431
      @carlinytc7431 ปีที่แล้ว +6

      This game revolutionised gaming

  • @CafeCharlie
    @CafeCharlie  2 ปีที่แล้ว +145

    I kind of understated how bad the controls are. I might make a video some time going much deeper into just why the controls are as bad as they are. But I still defend this version for being a pretty great 3D platformer on a system that has GameBoy controls. Of course the platforming suffers from the control downgrade, but I think that the added content makes up for that, depending on what you're looking for in a game.

    • @akaDL
      @akaDL 2 ปีที่แล้ว +26

      I can't agree with you on the "goods" outweight the "bads". This game is forgotten for a reason, the controls are unplayable for me and I believe to the vast majority. Moving and Jumping with Mario is what makes Super Mario 64 so fun even to this day, however it's botched so hard because of the awful controls on the DS. Tried using the screen as a analog stick, nop, feels horrible. Then tried to play with the d-pad? Allright, it requires you to hold a button to run, like if I was playing Super Mario World. Also the sore pain on my thumb because of constant ripping on the lame tiny d-pad of the DS made me threw the game on the trash bin. It's really unplayable. I take the n64 joystick night and day over the DS. I kinda wish they re-released it for the 3DS supporting the analog stick...

    • @CafeCharlie
      @CafeCharlie  2 ปีที่แล้ว +12

      Yeah that's what I meant by "depending on what you're looking for in a game". The N64 version is absolutely a better platformer, so if you're really just looking for super solid platforming, that's definitely the way to go. But if you're playing just to have a good time while on a plane ride or road trip, this game has more to offer. It's kind of a quality versus quantity situation, and I completely get why most people prefer the original. I'll probably make another video or two in the future going more in depth on specific differences, and who knows, maybe I'll change my opinion at some point. Thanks for watching though!

    • @akaDL
      @akaDL 2 ปีที่แล้ว +9

      @@CafeCharlie I can't say for other people, because, well, I played a lot of SM64 on the Nintendo 64, so I couldn't approach the game without bias. But I can tell for sure, that even casuals or new players of the game as a whole, had insane aumont of pain playing the game. I couldn't resist playing for 10 minutes without taking a break because of pain thanks to the D-pad. I literally forced me to play it for a day, couldn't bare the controls and never booted the game again, and, thankfully, never regreted nor felt I've missed something. I've just bought a new analog stick to my n64 controller and it is a blast to play, can't ever think on going back. So, I believe this remake for the DS was a mistake. I'm also sure Nintendo was quite aware of how bad the controls were, but they were forced to push the game and release it. They tried their best by offering multiple control options, even one limited to original DS bundled accessory that attached a stylus to your thumb so you could make better use of the screen as an analog stick, but, welp, to no avail. They should've aborted the project and released this masterpiece for the 3DS.

    • @CafeCharlie
      @CafeCharlie  2 ปีที่แล้ว +9

      @@akaDL I really didn't have an issue with the D-pad being uncomfortable. It's pretty much just a standard D-pad that consoles have been using for generations now, maybe it's a little sharper on the edges or something. If the game was such a mistake though, it wouldn't have sold 11 million copies (nearly as many as the original game did). I do really wish that it was ported to the 3DS though.

    • @akaDL
      @akaDL 2 ปีที่แล้ว +2

      @@CafeCharlie I think being the launch title helps a lot in terms of sales, since DS sold a lot. Not sure if the D-pad on the original DS is better designed, but I played it on DS Lite and it was a nightmare.

  • @louistech112
    @louistech112 ปีที่แล้ว +9

    The need to remake this. It was so ahead of it’s time .

  • @FantasticSamtastic
    @FantasticSamtastic 2 ปีที่แล้ว +72

    My brother and I got into a pretty similar conversation about the DS game not too long ago. It's really too bad that people look down on this game because tbh I think it has a good deal of quality of life improvements that leaves it feeling less janky than its N64 older brother

    • @AustynL
      @AustynL ปีที่แล้ว +4

      The thing is, though, that the jankiness is a major part of why people love the original over 64 DS. I like the original over the DS version despite playing the latter first because of the better camera controls and better overall physics in the original (and no, I'm not just saying the physics suck in DS because of the bad controls, they're actually bad). 64 DS has its own little set of glitches that give it its own jankiness, but it's not scaled up nearly to the point of how janky the original was, if you get my point. This comment is comprised of my opinion on the matter, followed up by what I've seen other people say about it.

    • @illford
      @illford ปีที่แล้ว +2

      The jank is part of SM64 inherently. Mainly, the glitches remove the glitches, and i honestly dont find the game very fun. I dont like either game control wise, and the visuals whikst nice dont really make me feel anything, something like a version to match the box art wouldve been better imo

    • @yurilis1348
      @yurilis1348 ปีที่แล้ว

      He talked so much about the lack of the stick, but didn't mentioned that the game can be played in 3ds using the stick

    • @sippeon9047
      @sippeon9047 ปีที่แล้ว

      ​@yurilis1348 The game was made with the d pad in mind, so the stick isn't a magic fix cause the game was unaltered.

  • @CanoTheVolcano
    @CanoTheVolcano ปีที่แล้ว +8

    thanks for mentioning waluigi at the end. hes my favorite character in the game and I barely see anyone talking about him for some reason! coulda been good to include a spoiler warning though.

  • @aguysanimationsalt
    @aguysanimationsalt 2 ปีที่แล้ว +43

    I grew up playing SM6 DS. I enjoyed it a bunch. Thanks you acknowledging this incredible rare gem.

    • @artstylejutsu2004
      @artstylejutsu2004 ปีที่แล้ว +2

      Same
      SM64 DS is the best game i never played.

    • @alvallac2171
      @alvallac2171 ปีที่แล้ว

      *Thank you for

    • @pumpkin6192
      @pumpkin6192 ปีที่แล้ว

      @@alvallac2171 or just *thanks

  • @MizoxNG
    @MizoxNG ปีที่แล้ว +10

    Having the enhancements and additional content from this version ported on top of the original's controls for a future console release would be cool

  • @tacothedank
    @tacothedank 2 ปีที่แล้ว +17

    I appreciate the insights here and also in the comments. One thing I didn't see anyone mention (I don't think) is some of the color choices they used for the remaster. It's definitely most evident in Bob-omb Battlefield, where the differences are night and day. The grass is very lightly colored and the path is peach, while the original's is bright green and brown. This of course is just one example.

    • @CafeCharlie
      @CafeCharlie  2 ปีที่แล้ว +4

      Yeah I'll probably do a video on the graphical differences at some point, that could be pretty fun. Thanks!

  • @Mike14264
    @Mike14264 ปีที่แล้ว +7

    This game was how I was first exposed to SM64 in general as a kid. During the later years, I'd try the original N64 game on mobile emulators, PC emulators, even on real hardware once, with a controller with a loose C-Stick for good measure.
    And then, only two years ago, I found the DS version on a second hand games store. Bought it, and my god, playing through it on my 3DS was a joy. Some of the levels I played on mobile that I wasn't big on, I ended up loving them (touch controls suck big time). When I surfed on a Koopa Shell over lava, I was literally having so much fun, I was smiling all the way through by impulse. This was a game that really made me feel like a kid again, and it's endearingly special to me for that.
    I know folks aren't big on the D-Pad, but quite frankly? It didn't bug me at all. Especially since the original also had its fair share of annoying quirks, some of which the DA version did rectify. Plus, I love how it looks, it kinda reminds me of PS1 games, and the texture work is pretty good, a lot more vibrant and fitting for quite a lot of areas.

  • @wizzysol
    @wizzysol 2 ปีที่แล้ว +124

    i swear they could make a perfect game/remake and people would still complain

    • @flopinator8327
      @flopinator8327 2 ปีที่แล้ว +48

      They need to make one first

    • @DaRoachDoggJrr
      @DaRoachDoggJrr ปีที่แล้ว +3

      @@flopinator8327 exactly lol

    • @kallemetsahalme5701
      @kallemetsahalme5701 ปีที่แล้ว +15

      there is no perfect remake. a remake always loses the spirit of the original. its like if someone now paints a photorealistic mona lisa. even if you make one that looks 1:1 but has extra content its still most likely breaks up the pacing of the original or whatever.

    • @jessehouse5466
      @jessehouse5466 ปีที่แล้ว +1

      @@kallemetsahalme5701 demon souls was a perfect remake

    • @HeartlessSeph
      @HeartlessSeph ปีที่แล้ว +12

      @@jessehouse5466 You can see that contested online, main thing people state is that remake didn't stick to the art design of the original

  • @spittertron4920
    @spittertron4920 8 หลายเดือนก่อน +6

    Part of the gimmick of Super Mario DS was using the thumb attachment for the touch screen. People have forgotten about this as it was abandoned pretty quick, but with the original DS you received a lanyard that also had a bead to strap to your thumb to use the touch screen without the stylus. For Mario DS, this feature was programmed to recreate the analogue stick control.

    • @mrclean7473
      @mrclean7473 3 หลายเดือนก่อน

      how good does it work

    • @BananaMana69
      @BananaMana69 2 หลายเดือนก่อน

      ​@@mrclean7473it's hard to get used to.

  • @Zen_user-001
    @Zen_user-001 2 ปีที่แล้ว +27

    I absolutely love Super Mario 64 DS and I have so many fond memories of playing that game.
    I still play Super Mario 64 DS to this day.

    • @iliesseelhaouari2731
      @iliesseelhaouari2731 ปีที่แล้ว

      Not gonna lie the game was pretty easy to finish 100% tho the music and levels were so.... Idk they transport you In a different universe. Playing this at night was great

  • @tjofcarolina1776
    @tjofcarolina1776 ปีที่แล้ว +2

    Now that the 3DS is buried, it depresses me a lot of it's games will likely die on the system and not receive ports

    • @CafeCharlie
      @CafeCharlie  ปีที่แล้ว +1

      Nah I think it's more likely that the games will be ported now that it's officially a retro console.

  • @LordPupil
    @LordPupil 2 ปีที่แล้ว +44

    The DS version I feel like is one of the most definitive and fun ways to play super mario 64,I would’ve beaten the game by now but I got to angry at over the rainbow and broke my DSI

    • @CafeCharlie
      @CafeCharlie  2 ปีที่แล้ว +7

      Dang that sucks lol. I got pretty mad at that one too, luckily my 3DS survived the beatings.

    • @LordPupil
      @LordPupil 2 ปีที่แล้ว +4

      @@CafeCharlie I do have a 3ds tho but it’s been beaten so many times by my family members when they were little so now I’m just waiting for a new 2ds xl

    • @CafeCharlie
      @CafeCharlie  2 ปีที่แล้ว +5

      @@LordPupil Yeah they're pretty tough, but not invincible. Hope you get that 2ds xl soon!

    • @LordPupil
      @LordPupil 2 ปีที่แล้ว +3

      @@CafeCharlie thx man!

    • @thenachothief
      @thenachothief 2 ปีที่แล้ว +5

      Same thing happened to me, I was on the final bowser fight and just couldnt beat it lol
      I still remember how horrified i was when i "accidentally" threw my ds at the fireplace and the two screens split

  • @MattTheCat6910
    @MattTheCat6910 ปีที่แล้ว +1

    played ds version for several several years but once i felt the controls of the original i have never touched the game since and never will

  • @rennyforyourthoughts8023
    @rennyforyourthoughts8023 2 ปีที่แล้ว +14

    Yoshi was my favorite Mario character as a kid, so it was just cool to me that they got to save the day.

  • @astrotheunhingedguy
    @astrotheunhingedguy ปีที่แล้ว +2

    we need the super mario 64 ds ported to the switch
    and i think they can make this work, they literally ported luigi's mansion dark moon to the switch (which also has a map on the bottom screen)
    and not to mention luigi's mansion dark moon was literally the most underappreciated luigi's mansion game of all time and they still ported it so I don’t see a reason why they wouldn’t do the same to this one

  • @bradley_kain
    @bradley_kain 2 ปีที่แล้ว +16

    When I was growing up I played the N64 version on the Wii and the DS version on the DS, I still play the DS version time to time on the 3DS.

    • @Josuh
      @Josuh ปีที่แล้ว

      You can still play the N64 version on 3ds with homebrew just to confuse any friends you might have who know of both versions, it's great

    • @BenjoCovers
      @BenjoCovers ปีที่แล้ว

      @@Josuh really? My switch cant even run that game smoothly so i doubt that (unless you want to play below 20fps)

    • @Josuh
      @Josuh ปีที่แล้ว

      @@BenjoCovers It plays smoothly since it's a port rather than an emulator

    • @BenjoCovers
      @BenjoCovers ปีที่แล้ว

      @@Josuh I see, thats cool. And its the real deal where all the mechanics and physics work like in the original?

    • @brassllama098
      @brassllama098 ปีที่แล้ว

      ​@@BenjoCoversyup it's the original. It works best on the N3DS there's even a 60fps version with a minimap

  • @Imirui
    @Imirui ปีที่แล้ว +6

    I think that the map could be incorporated as a minimap that’s translucent in the bottom right corner, the hud elements could be shuffled to the top like how the original laid out its hud

  • @SoniMarSponge
    @SoniMarSponge 7 หลายเดือนก่อน +1

    It defiantly doesn't get enough credit. Like when they changed the maze room in Snowman's Land.
    In the original: the camera was awkward and would get stuck when I'm moving through the maze, but in the DS version I can see without any camera issues.
    Having multiple characters gives it more replay value like doing alot of the missions as Wario. And more reasons

  • @wish_cave
    @wish_cave 2 ปีที่แล้ว +11

    my opinion on SM64DS vs the original has been really up and down. I grew up on the DS version and absolutely loved it. the different characters you could play as and all the sidequests to unlock the minigames, there was so much content and it was a blast to play as a kid. I played the 64 version a few times but could never really get into it.
    in my college years I discovered SM64 speedrunning (as a spectator). it blew my mind just how precise people could be in the original and the skill expression that was possible with the movement. I was hooked on watching SM64 speedruns from that point on. sometime down the line, I wondered if the DS remake had any comparable scene to the original and stumbled on Aether's 2017 GDQ run where the only commentary from the couch boiled down to "well, you can't do X/Y/Z like in the N64 version but it's still pretty fast..." it instantly shattered my image of the remake and made me think that SM64DS was boring at high level.
    then that got turned on its head a few years later when I came across Rupa's channel. he was the SM64DS world record holder in multiple different categories and I was super impressed with the tech I saw. holding SSL Shining Atop the Pyramid in Yoshi's mouth while triggering the loading zone for the pyramid interior so you can grab both stars in one go?? holy shit. and even though DS's movement is a little more rigid, he took full advantage of the tools he had and it looked just as clean as any other speedrun. that's when I realized that DS wasn't an inherently bad speed game in its own right, just a *lot* more unexplored - and I started to respect it a lot more. nowadays I have a big appreciation for both games, both casually and speedrun-wise, and think both communities can make do with a lot less comparing the games against each other, and more learning and appreciating the unique qualities of both

    • @CafeCharlie
      @CafeCharlie  2 ปีที่แล้ว +2

      I absolutely agree, I've gone through a pretty similar thing with 64DS. I'm now at a point where I prefer to play the N64 version when I have time since it's just better for a few minutes of solid platforming. But the DS Version is still such an interesting twist. I personally love the idea of speedrunners and TASers almost having to restart and work with entirely new mechanics. It's nice that you have both a very optimized and very unoptimized version of the game to watch and play. I actually have a video comparing N64 to DS speedruns (not all of my points are spot on, neither are they in this vid, I'm still developing my opinion). Anyways, thanks for watching!

  • @terribletimes902
    @terribletimes902 ปีที่แล้ว +10

    The reason SM64 is still relevant is largely because of the speedrunning scene, which is obviously not drawn to the DS version due to the patched glitches, but more importantly the limited range of motion

    • @intergalacticolive
      @intergalacticolive 11 หลายเดือนก่อน

      Which is sad. They just focus more on beating the game as fast as possible instead of enjoying it. Speedrunners kinda ruined Sm64.

    • @Ablyeon2002
      @Ablyeon2002 10 หลายเดือนก่อน

      Don't forget mod's bozo

    • @EWOODJ
      @EWOODJ 4 หลายเดือนก่อน

      @@Ablyeon2002 There are mods for the DS version as well, Bozo.

  • @capncasual3105
    @capncasual3105 2 ปีที่แล้ว +5

    Playing this on steam deck with the touchpads for the touch controls is amazing

  • @tranquility6789
    @tranquility6789 3 หลายเดือนก่อน +1

    NGL, I never realized how off the sm64 ds movement was until i got used to pkaying the original. SM64DS was literally the very first video game I ever played, and now I kinda have a hard time playing it because of the d-pad and slightly different physics. However, it does mostly make up for it by having much better camera controls. And obviously, the game is a lot more feature rich. It's still the better game, but I understand why people don't like it as much. I just hope there can be a decompilation for it one day, or a remake... of the remake.

  • @wolfetteplays8894
    @wolfetteplays8894 2 ปีที่แล้ว +10

    Makes me wish there was an analog peripheral at launch or something like that. Would be awesome

    • @ocvita
      @ocvita ปีที่แล้ว +2

      The analog peripheral at launch was the plastic nub attached to the original DS's wrist strap. They actually had a section in the play manual with instructions on how to use it as such. I tried so hard to get used to it since I was accustomed to the original's analog controls, but the implementation was complete garbage. Instead of relegating specific regions of the touch screen to serve as inputs, there would be this bullseye looking circle that appeared whenever the screen was pressed, which would serve as your analog control "stick". It probably wouldn't have been so bad on its own, but the fact that the circle would move every time you'd reach the outer red region made it completely maddening to use as a viable control option.

  • @rubyrose312
    @rubyrose312 9 หลายเดือนก่อน +2

    The game and its platforming was designed with 360 degrees of movement in mind so limiting that to eight directions makes the game feel worse to control and makes turning around more stiff and awkward. Mario 64 is beloved to this day because of its surprisingly fluid controls that you can be very precise with to do insane tricks which would just be impossible to do with the DS version. Also, it added thirty stars sure but it really only added two, a switch timer star and a silver stars star which they just threw into levels along with some lame character specific gimmicks to push more stars without actually doing anything creative.

  • @crazyconan28
    @crazyconan28 2 ปีที่แล้ว +8

    I'm a fan of both, but lean towards the original version. It was nice hearing your discussion about this!

    • @awkwardfreakinperson7936
      @awkwardfreakinperson7936 2 ปีที่แล้ว +1

      what makes the original better besides the controls?

    • @crazyconan28
      @crazyconan28 2 ปีที่แล้ว +7

      @@awkwardfreakinperson7936 I'm not arguing objectively better. I prefer playing a more straight forward game with just Mario on the big screen with a control scheme that's easier for me to move with. The DS version has a lot of pros, but just because it has more features doesn't make something better. For some people, less is more; and for others, the alternative gives what the original was missing.

    • @hobomike6935
      @hobomike6935 ปีที่แล้ว +2

      @@crazyconan28 the original is ugly and the only reason to play it is if you want to backwards long-jump or exploit “clipping” glitches, which gets old after about 2 weeks of playing.
      The DS was a straight upgrade and enhanced everything that made the original great, while adding some great features of its own.

    • @egm_myles69
      @egm_myles69 ปีที่แล้ว +2

      @@hobomike6935 I just wish people were more honest about their gameplay-related bias rather than act like the game itself is bad because the gameplay wasn’t made for them.

    • @NinjaxShadowXx
      @NinjaxShadowXx ปีที่แล้ว +2

      @@hobomike6935I want to play as Mario only, having to press a button to run on DS version is so dumb. The colors on the DS version are washed out and less vibrant go look at the green grass of Bob-Omb Battlefield in the N64 version with beautiful green grass versus the ugly yellow faded grass of the ds version. DS version only cool feature is more levels and portability

  • @HelixAdamOxford
    @HelixAdamOxford ปีที่แล้ว +2

    i assumed this channel would have atleast 100k subs… but 2.7K????? WHAT

  • @kalosbeats
    @kalosbeats ปีที่แล้ว +4

    Good analysis. I thought you’d mention the fact the 3DS circle pad is an obvious control improvement and can be used!

    • @itzsj7760
      @itzsj7760 ปีที่แล้ว +1

      I wish he did to as it is a improvement that goes unoticed and is super important as it makes the game have the same control scheme as 3d land Which has much more attention

    • @Htw6048
      @Htw6048 ปีที่แล้ว

      Better but still only eight directions

  • @CosmicTornado1
    @CosmicTornado1 ปีที่แล้ว +1

    I played the N64 version at a relative’s house when I was younger and wanted to own it. My family bought me the DS version some time later and I played it all the way through. It was fun, but throwing Bowser felt worse in DS when I compared the feeling of throwing him in the N64 version.
    Later when I got a Wii, I downloaded Mario 64 from the Wii Shop Channel (as well as Paper Mario and Super Mario World). Playing the original N64 game with a GameCube controller on my Wii was AMAZING. Having the full analog controls without having to touch the dinky old dpad gave me so much control and freedom to move Mario how I wanted. The wall jump was different, but I got used to it.
    I don’t care about the added content the DS version added because, outside of King Goomba, it was all so forgettable that I don’t even remember what was there. I also prefer the more vibrant colors of the N64 version over the dirt colors of the DS version.
    So, uh, yeah. DS isn’t objectively better. I can see the preference for either version, but the better controls and feel of gameplay goes to N64 for me despite playing and beating the DS version long before ever owning a Wii. For me N64 is the better experience, and DS feels like a washed out, watered down version of the original. Just my opinion on it though.
    Oh, and I prefer the low poly aesthetic of the N64’s graphics over the DS’s graphics. At least when comparing these two versions of Mario 64.

    • @invisibleloki26
      @invisibleloki26 ปีที่แล้ว

      The anti-aliasing of the ds is worse, as well as some highly questionable changes of the color schemes. Also its funny I was thinking the exact same thing with king Goomba (and the luigi room) being the only slightly interesting NEW content.

  • @TimedRelease
    @TimedRelease ปีที่แล้ว +3

    The DS version was such a showcase for the system at launch. Same with the original!

  • @superstar64
    @superstar64 6 หลายเดือนก่อน +1

    As someone who's played both, I'm not a fan of the N64 version, at least compared to the Galaxy games, Odyssey, and even Sunshine, mainly because the controls are so primative and it just doesn't feel the best to play. 64 DS with its better camera and pretty natural feeling controls, in addition to the added content makes it the better experience in my opinion, while not completely taking away from the N64 version because it's also a pretty different experience.

  • @littleuppie
    @littleuppie ปีที่แล้ว +4

    I really appreciated the attention to detail in this video. I used to agree with you until I played the 3D All Stars version of 64. Playing with a pro controller really makes that much of a difference. U earned a new sub :)

  • @truegamer_007
    @truegamer_007 ปีที่แล้ว +1

    I agree. It's dumb how Nintendo is pushing the original version instead of adapting this one for newer consoles

  • @richardcord464
    @richardcord464 2 ปีที่แล้ว +17

    See to this day (I’ve beaten all 3d Mario’s tons of times but 64ds was my first and most) I still don’t see how the controls are that bad. I pick that shit up and play it like absolutely no problem I’ve never died from a control issue, I always grew up with this game tho so. *side note* this video is great and I hope it and your channel see a viewership and subscriber spike soon, keep up the great work!

    • @CafeCharlie
      @CafeCharlie  2 ปีที่แล้ว +4

      Thank you, that means a lot! I think the controls are just something you have to get used to, and many people who grew up on the original have trouble doing that.

    • @legoclayface
      @legoclayface ปีที่แล้ว +3

      Playing it on a 3DS does improve it a little. While there is still no true analog control, it is at least a lot more comfortable than the d-pad and gives you the illusion of analog control.

    • @hobomike6935
      @hobomike6935 ปีที่แล้ว

      Basically the game is a straight upgrade, unless you’re a basement-dwelling speed runner that likes to exploit glitches to win

    • @AustynL
      @AustynL ปีที่แล้ว +7

      @HoBoMiKe you say "exploiting glitches" like using them is a bad thing

    • @illford
      @illford ปีที่แล้ว +7

      @@hobomike6935 exploits and glitches are two different things tho

  • @Illumisepoolist
    @Illumisepoolist 6 หลายเดือนก่อน +2

    Ahhh yeah, memories of visiting my Dad's home of Virginia in 2005. RIP James.

  • @TheDeadTheories
    @TheDeadTheories ปีที่แล้ว +7

    Him calling the 64 an ancient and esoteric console: 🙂
    Me: **Laughs in heiroglyphics**

  • @GeneralSirDouglasMcA
    @GeneralSirDouglasMcA 2 หลายเดือนก่อน +1

    I’ve always preferred the D-pad over the control stick (especially over the N64 controller), so I enjoyed this over the original release. Wario was next to useless as a platformer, but he made dealing with large enemies (especially the Bully’s who’d push your character around) pretty easy.

  • @MarbleThumbs
    @MarbleThumbs ปีที่แล้ว +56

    The game's all about control, so to cut that back so vastly really is a deal breaker for me.

    • @Kameかめ-e
      @Kameかめ-e ปีที่แล้ว +1

      That sucks

    • @invisibleloki26
      @invisibleloki26 ปีที่แล้ว +1

      Finally a sane take. I cant believe this dude said the camera was better in ds.

    • @tophatgaming1873
      @tophatgaming1873 10 หลายเดือนก่อน +11

      @@invisibleloki26 instant camera repositioning

    • @evdestroy5304
      @evdestroy5304 8 หลายเดือนก่อน +2

      ​@invisibleloki26 The camera 100% is. It has far more range, and you don't have to fight it nearly as much.

    • @PinePizza
      @PinePizza 5 หลายเดือนก่อน

      fast forward to today and a hacked new 3ds can utilize the analog stick and 360° controls + camera controls with the C-stick just by installed a little hack!
      It's amazing.

  • @GamingintheAM0801
    @GamingintheAM0801 ปีที่แล้ว +1

    Seeing the DS version of Mario 64 was world-changing back in 2004. Seeing a full-blown console game near-flawlessly ported to a handheld was the moment that finally convinced me that handhelds could someday match home consoles. After all, it had only been eight years since Mario 64 had first released.
    The controls are a real issue if you're stuck to using the d-pad, but the original model DS came with a strap with a plastic nub on it that you could wrap around your thumb and use to control the touch screen, essentially simulating an analog stick. But later DS models would ditch the strap since not enough games had a good use for it. Nowadays the best option is likely just playing on 3DS and using the Circle Pad.

  • @juice6521
    @juice6521 ปีที่แล้ว +10

    Waluigi is in the game, trust me guys.

    • @ledanoir1239
      @ledanoir1239 6 หลายเดือนก่อน +2

      WL is real

  • @leonardociarma4827
    @leonardociarma4827 2 หลายเดือนก่อน

    how many memories of my childhood, I still remember the exitement when i unlocked waluigi by becoming invisibile with luigi on the top of the castle, than i launched myself in the peach painting.

  • @AmaryxYT
    @AmaryxYT ปีที่แล้ว +10

    I was extremely lucky to be able to play super Mario 64 on a n64 in 2008 as a kid. But I also played this version and I was pleasantly surprised this was remade and I love both versions!

    • @HiddenAccount
      @HiddenAccount ปีที่แล้ว

      Lucky to play Mario on the N64 during the 360/PS3 era or lucky overall to play the game?

  • @youtubeandtwitchclips
    @youtubeandtwitchclips ปีที่แล้ว +2

    The ds version is unbelievably underrated, this game was my first gaming experience and i'm thankful it was because i had more fun than playing any other game, i could play for hours and still be entertained, i still can tbh.

  • @KingYoshi93
    @KingYoshi93 2 ปีที่แล้ว +16

    Have you ever had thoughts on how the DS controls could've been improved further for this game? Or do you think this is the best they could do with the DS's limitations? If you have any ideas, maybe you could cover this in your next video.

    • @CafeCharlie
      @CafeCharlie  2 ปีที่แล้ว +3

      Yeah that's not a bad idea, I'll keep that in mind. Thanks!

    • @ekinteko
      @ekinteko ปีที่แล้ว +1

      @@CafeCharlie By the way, the NDS is (slightly) faster than the N64. Just because it is a Low-Powered Device doesn't mean it is slower, remember the N64 is VERY old.
      The misconception might come from the fact that Sony released the PSP earlier and it was leagues faster than the NDS.

  • @simplyskrypt3914
    @simplyskrypt3914 ปีที่แล้ว +1

    Imo the big hold back towards sm64ds was the controls. Having only 8 directions made it painful to navigate at best, outright unplayable at worst. Sm64ds with functional analog controls and a full 360 range of motion is probably the better game, but in its existing state it really feels like "the game boy port"
    Edit : yeah no the controls were way more than "barely noticeable". My first time playing, i died 3 times in whomp's fortress just climbing it twice for the first 2 stars, whereas on n64 i only die, rarely if ever, doing the red coins if i try to go too fast

  • @Mario497
    @Mario497 ปีที่แล้ว +3

    5:27 They could probably make it work. The original didn't really have a map I think so you don't technically need the map to play the game in the first place. So it could be removed all together and probably be fine. Kind of like Mario Kart 8 and it's deluxe counterpart. Additionally, if they wanted to have a map they could make it like Odyssey where you press a certain button to bring it up. But yeah I don't think they will ever port it with the exception of Wii u

  • @diamondjirachi6662
    @diamondjirachi6662 ปีที่แล้ว +1

    Honestly, the DS version is the game that SOUNDS better, but it made basically everything worse (at least to me). Keep in mind that its been a few years since i last played it, so my memory on some of the details i bring up might be wrong.
    Having to use specific Character to get the correct Powerup is annoying af. And while there are caps for Mario, Wario and Luigi in every level, i feel like that whole system was added after they realised that people would otherwise have to stop their missions if they happen to use the wrong character. And even then, because there are no yoshi caps, you would still have to do that if you are in one of the few yoshi specific missions.
    People also lie to complain about the d-pad controls, but honestly, thats not really a problem for me. The real problem for me is the way you run. I get having to hold the b button to run, i used to play a LOT of pokemon, and it works fine. However having the character begin to slowly increase speed (if you choose not to run) really messes with the few situations you would actually WANT to go slow. On Top of that, if you are used to hold b for running, you continue holding the button, even if you stand. However some SOME reason, the character begins to charge up when he stands and you hold be, and as soon as you move of let go, you will run istantly. This screwed me over SO MANY TIMES on levels like rainbow ride, where you have to stand at certain points.
    it would have been way better if they made it so you can get every star with every character, and instead have like alternative routes with different character. That way we would even have a reason to replay the same mission. And they shoulnt have messed up the running controls.

    • @mason768qy
      @mason768qy ปีที่แล้ว +1

      e x a c t l y

  • @respecthanz9685
    @respecthanz9685 2 ปีที่แล้ว +7

    I remember playing Super Mario 64 DS it was one of the first games i've played it's a cool game I even enjoyed the minigames I still have the game but the card looks really old yet works!

    • @RoseQuartz692
      @RoseQuartz692 11 หลายเดือนก่อน

      In Casual yes

  • @retro_alex
    @retro_alex 2 หลายเดือนก่อน +1

    My names Mario and I actively AVOID playing any mario games for that reason 💀💀 that being said I've only played mario bros 3 and mario kart 💀

  • @moonlightostrich3690
    @moonlightostrich3690 2 ปีที่แล้ว +6

    the thing that really breaks replays for me is going into a level as mario and getting told nope sorry come back as yoshi so you gotta leave the level and walk halfway across the hub to switch to him then grab the one star then go halfway across the hub again to swap back to mario to play the game normally again

    • @moonlightostrich3690
      @moonlightostrich3690 2 ปีที่แล้ว +2

      also stop shitting on the 64 controller its perfectly comfortable and i miss having 6 face buttons

    • @CafeCharlie
      @CafeCharlie  2 ปีที่แล้ว +2

      @@moonlightostrich3690 Sure thing 3 arms, no for real though I get what you're saying. The class restrictions did interrupt the flow sometimes, and the N64 controller isn't that bad. Thanks for watching!

    • @moonlightostrich3690
      @moonlightostrich3690 2 ปีที่แล้ว +1

      @@CafeCharlie twas a good video

    • @CafeCharlie
      @CafeCharlie  2 ปีที่แล้ว

      @@moonlightostrich3690 Thanks man

    • @ralcolfwolfcoon8207
      @ralcolfwolfcoon8207 ปีที่แล้ว

      Denial, and stop bitching. It's really not. And not everyone will agree with you. -_-

  • @notfirstime
    @notfirstime ปีที่แล้ว +2

    it works so well on my 3ds with the circle pad so honestly i think it’s so much better than mario 64

  • @icecoldcola5824
    @icecoldcola5824 ปีที่แล้ว +4

    If you have a hacked 3ds, you can patch the game to have the circle pad work correctly. came out recently

    • @imstupidbut
      @imstupidbut ปีที่แล้ว

      what’s it called

    • @RoseQuartz692
      @RoseQuartz692 11 หลายเดือนก่อน

      Ever since the 3ds came out you have always been able to use the Circle Pad for SM64DS but the community made SM64 for the 3ds

    • @icecoldcola5824
      @icecoldcola5824 11 หลายเดือนก่อน

      @@RoseQuartz692 yes I know that, but I'm talking about a patch to make it full analog instead of just 8 directions like the dpad

    • @RoseQuartz692
      @RoseQuartz692 11 หลายเดือนก่อน

      @@icecoldcola5824 the D Pad only had 4 Directions the Circle Pad has 8

    • @icecoldcola5824
      @icecoldcola5824 11 หลายเดือนก่อน

      @@RoseQuartz692 ....no the dpad had 8 possible movements, because you can hold two inputs at the same time like the top and right. The circle pad is analog which is different then how the dpad works

  • @ESTreaXX
    @ESTreaXX ปีที่แล้ว +1

    just bought this for my buddy as a christmas gift. thanks for the video and the idea

  • @Hollow_Tim
    @Hollow_Tim 7 หลายเดือนก่อน +3

    There is a mod to play it on emulator with analog controls now
    PS. 6:38 You don’t have to do that, you can just press start to save and continue

    • @Andy_0L
      @Andy_0L 3 หลายเดือนก่อน

      I was about to say that, I would always use start to save

  • @adnanerochdi6982
    @adnanerochdi6982 ปีที่แล้ว +1

    And the search for waluigi keeps on, video closed! What a great content, thanks man 👏

  • @matthewr1426
    @matthewr1426 ปีที่แล้ว +5

    I always struggled with the controls on this one. The N64 version is a joy to play and this one is clunky and annoying to me, hate using the dpad! Jumps and maneuvers I could make on the original were very difficult on ds

    • @no_biggie_smalls
      @no_biggie_smalls ปีที่แล้ว

      I agree, I don't like how it feels with the Dpad and using the stylus doesn't feel any better

  • @ArjunTheRageGuy
    @ArjunTheRageGuy ปีที่แล้ว +1

    SM64DS may not have the BLJ anymore, but it does have Heaven's Portal and Hell's Portal tho

  • @17R3W
    @17R3W 2 ปีที่แล้ว +4

    I'm setting up a 2ds for my godson. He'll have both the orginal N64 version and the DS version at his disposal.
    I'm curious to see which version he prefers.
    It will also be interesting to see if he plays either version.
    Maybe both versions will seem to out of date, and he'll only want to play games like 3D land.

    • @CafeCharlie
      @CafeCharlie  2 ปีที่แล้ว +1

      That's awesome! I think the upgraded graphics, the Rec Room, and the added story content make the DS version much more appealing to most people. The advantages of the N64 version are very subtle, but who knows, maybe he'll prefer the controls of the original. Thanks for watching!

  • @chizel322
    @chizel322 ปีที่แล้ว +1

    All that 64 DS is missing from being perfect is having Waluigi as a playable character

  • @RudeKeyser
    @RudeKeyser ปีที่แล้ว +8

    The DS version wasn't limited to 8 directional movement - it supported control over mario via the touch screen, as well.

    • @MPHswayze
      @MPHswayze ปีที่แล้ว

      Agreed. I literally don't understand how you can fight a games bad controls and then say it's better than on a N64 joystick.
      People who like this game and RDR2 flummox me. Graphics, story, sound, all that stuff is WAAAAAAY less important than controls.
      Mario 64 and RDR2 have atrocious controls

    • @lpfan4491
      @lpfan4491 ปีที่แล้ว +1

      @@MPHswayze What are you responding to? This doesn't connect at all.

    • @WarioEnthusiast
      @WarioEnthusiast 7 หลายเดือนก่อน

      @@MPHswayze I can't believe you're the only person I've seen critique Mario 64. It's one of my least favourite Mario games, the controls really are atrocious.

  • @samuelbaugh4952
    @samuelbaugh4952 ปีที่แล้ว +1

    Listen I played this version like crazy as a kid, but the moment I got access to an actual N64 I never looked back.
    Analog stick controls are too important for the game that basically birthed them. And only having to play as Mario in the 64 version improves the game’s pacing significantly, character switching is a restrictive gimmick.
    But man was that rec room fun.

  • @YdenMk-II
    @YdenMk-II ปีที่แล้ว +4

    Interesting bit about this game is that you weren't meant to play with the dpad but use the thumb nub thing that was attached to the wrist strap but I think most people don't know/remember that thing exists. The idea was to use your touchscreen as a virtual analog stick which is common place nowadays on mobile games.

    • @kyler247
      @kyler247 ปีที่แล้ว +2

      nobody talks about it because it was awful, and using the dpad was way more comfortable and convenient

  • @ralcolfwolfcoon8207
    @ralcolfwolfcoon8207 ปีที่แล้ว +2

    Off-topic. I still am blown away they remastered one of the 64 levels in Super Mario Galaxy 2. And the theme. Which is what is being played in the video background.)

  • @Bloxed
    @Bloxed 2 ปีที่แล้ว +5

    I swore I was watching a bigger TH-camr when getting into this. The video has such a great production value it's insane.

  • @Bubbafanforever
    @Bubbafanforever ปีที่แล้ว +1

    This game was my entire childhood. I played it everyday, and I recently replayed it. I beat the game a few days ago. It was an amazing experience. There are no words to describe how much I love it.

  • @luhgarlicbread
    @luhgarlicbread 2 ปีที่แล้ว +6

    Awesome video yet again, although, I don't believe that the DS was a weaker console...

    • @CafeCharlie
      @CafeCharlie  2 ปีที่แล้ว +3

      Thanks! So the DS has got a weaker processor and less RAM, it just looks better because of software improvements and better texture storage. Pretty impressive stuff!

    • @luhgarlicbread
      @luhgarlicbread 2 ปีที่แล้ว +4

      @@CafeCharlie
      Oh really? I would have thought the DS would have had at least more RAM than a Nintendo 64. It's crazy how "better texture storage" made a big improvement.

  • @x0lopossum
    @x0lopossum 3 หลายเดือนก่อน +2

    This is an underated video.

  • @party11440
    @party11440 ปีที่แล้ว +9

    I remember a glitch in DS where if you dived to a climbable tree on a hill at the front of Peach's castle in a specific way, you could clip into the ground and swim in the water underneath and could use the cannon early. I remember that being the coolest shit as a kid.

  • @nigralurker
    @nigralurker ปีที่แล้ว +1

    4:27 Classic Doom holds up, not sure what you're talking about.

  • @RaccoonThunderMario_Official
    @RaccoonThunderMario_Official ปีที่แล้ว +6

    As someone who grew up playing Super Mario 64 DS before the original. I remember not having as much fun with this game. I remember having so much trouble trying to figure out where all these stars were at the first time. In fact, I remember that the last star I needed was the time trial for Peach's Secret Slide. I spent hours collecting so many stars just so I can get that 100% completion and when I finally got it I was thrilled to see what the reward would be for collecting all the stars to unlock the cannon to go on top of Peach's castle. When I got up there all there was a wing cap and 3 1-up mushrooms nothing else. All that time and effort I put into collecting all those stupid bunnies, unlocking every character, having to deal with the bad controls the entire time, and getting all those stars was all for nothing. Even though I did notice that Bowser said something different when defeating him again it still didn't equate to anything so it didn't mean anything to me. To me, it was like the postcard from Super Mario Sunshine but worse cause at least you get that instead of nothing. If I was to play this game again I don't think I would go for 100% completion ever again. You'd think with me not liking this game as much as I thought I would have thought that the original would have been worse right? Well, one day I decided to download it on the Wii U eshop because I had nothing else to buy and went into it and expected to have the same feeling again......but that didn't happen. I loved how Mario controlled. I kept playing it and playing it having more fun the more I played it until I eventually got all 120 stars. I then went into the cannon expecting to have the same disappointing feeling but I was then surprised to see Yoshi there. I read what he had to say and I could safely say that I felt satisfied with getting 100% completion. So much so that I kept playing it again over and over. Whenever I play that game I always go for 100% competition. To me, Super Mario 64 is my 2nd favorite 3D Mario game and my 3rd favorite Mario game of all time. Meanwhile, Super Mario 64 DS is my least favorite 3D Mario game. It's honestly shocking how much your opinion of a game could change depending on which version of a game you play.

    • @CafeCharlie
      @CafeCharlie  ปีที่แล้ว +2

      Yeah it really depends on what you're looking for in a game. The additions that 64DS brought can be more like a nuisance rather than extra content, but it's all about how you play it. Thanks for sharing!

    • @RaccoonThunderMario_Official
      @RaccoonThunderMario_Official ปีที่แล้ว +1

      @@CafeCharlie Another problem I had was the feeling like I was dying more than I should have. Sure I was like 7 or 8 when I played the DS game and 13 when I played the N64 game but I one time did go back and remember dying to things that I could have saved myself had I played the original. The biggest offender definitely had to be the jump kick practically being unless in the DS remake instead of life saving sometimes in the original (it's also more useful in the original to climb up walls when your sliding to your death). They even remove the ability to long jump into a wall and do a wall jump which removes a lot more movement options than you'd think. That's especially the case when you play rom hacks. One other thing I found stupid is that there are sometimes those red ? boxes that let out a bob-omb instead of a power flower just why. Also, because the wing, metal, and vanish caps are given to Mario, Luigi, and Wario respectively it makes the courses you'd have to go to activate them (except the wing cap course) feel very underwhelming since there's no switch for them basically removing the point of them. Also, remember the location for the "Watch for rolling rocks" star? Yeah, that place is practically pointless to have there since the star is no longer up there. Also, I don't know if it's just me but I feel that long jumps don't go as far as in the original. And don't even get me started on trying to rotate Bowser with the d-pad it's so bad that even Super Mario 63 does a better job at it. I've been thinking of the idea that maybe the reason why I hated the DS remake over the original was that I played it first and didn't know where everything was (For example, I didn't know how to get to the third floor to Big Boo's Haunt because the map didn't do a good job at showing me that, I didn't know about the Peach's Secret Slide time star even though I read the sign plenty of times, and I didn't know about the 100 coin stars until Toad told me) but the more I think about it the more I realized that wasn't the case because those problems eventually fix themselves. Whenever I play that game it feels like I'm being limited to my platform abilities (kinda like holding a wii remote and nunchuck the wrong way playing Super Mario Galaxy which is something I used to do but can no longer do after years away from the game). It's like I always have to stand still before performing something because I feel like I have more of a chance to fail it by going into things headfirst. The last thing I have to say about it is that the game somehow looks uglier than on the original. I think this is due to the game looking more like a polygon and pixelated game (like 2D and 3D) clashing at one another instead of full on polygon.

    • @CafeCharlie
      @CafeCharlie  ปีที่แล้ว +2

      @@RaccoonThunderMario_Official Oh don't get me wrong there is plenty to not like about the DS version, I really don't consider it a better game anymore. The two games are deceivingly different, which makes it hard to say one is better than the other. But if you want smooth platforming, DS is definitely not the way to go.

    • @RaccoonThunderMario_Official
      @RaccoonThunderMario_Official ปีที่แล้ว +1

      @@CafeCharlie One last thing full on multiplayer. They wanted multiplayer in the original and could have done it here (and no that multiplayer mode doesn't count) but didn't. Waste of an opportunity.

    • @BenjoCovers
      @BenjoCovers ปีที่แล้ว +1

      @@RaccoonThunderMario_Official You cant even wallkick from a longjump? That game is worse than i remember it.

  • @BigAL395-q2f
    @BigAL395-q2f 8 หลายเดือนก่อน +1

    I'm 18, started playing super mario 64 ds when I was 2, i still play it to this day! Absolutely love this game and always will

  • @randomstuff_21
    @randomstuff_21 ปีที่แล้ว +3

    Saw this at gamestop and had to pick it up

  • @forgottengodsthatliveamong137
    @forgottengodsthatliveamong137 ปีที่แล้ว

    Pretty late but for those of you who want the outro:
    It's from adventure time hey ice king why'd you steal our garbage? The song is party in the clouds.

  • @deusexmaximum8930
    @deusexmaximum8930 ปีที่แล้ว +4

    Mario 64 DS was my "don't let mom catch you playing DS at night" game.
    ...
    ..."BYE-BYE!"

  • @Alias_Anybody
    @Alias_Anybody ปีที่แล้ว +1

    Considering how good the DS models look when upscaled, it's completely beyond me why Nintendo never made a definitive/remastered version of it.
    Upscale what holds up, add a few better textures if necessary, put the map on the top screen, replace 8 direction Dpad and 360 touchscreen controls with 360 stick control. Done, perfect
    Bonus points: Rebalance the characters. Wall jump for Luigi (but not from a backflip) and Wario, Wario now jumps higher and swims faster than he did before and takes less damage from enemies than the other characters. Yoshi's tongue gives larger enemies some knockback now. All human characters can fight Bowser.

  • @holidayy2468
    @holidayy2468 2 ปีที่แล้ว +6

    you make the best vids keep it up!!!

    • @wasd4340
      @wasd4340 2 ปีที่แล้ว +4

      Agreed

    • @CafeCharlie
      @CafeCharlie  2 ปีที่แล้ว +2

      Thank you so much!

  • @skycloud4802
    @skycloud4802 ปีที่แล้ว +2

    The DS version was still jaw dropping. When I first saw the pictures of Mario 64 running on a handheld and then running an an actual DS I was mind-blown. Then I saw GTA run on a psp then knew handheld gaming had truly entered the 3D age. It was a shock.

  • @sophiesanders1259
    @sophiesanders1259 ปีที่แล้ว +3

    I absolutely loved this game as a kid

  • @TheItalianoAssassino
    @TheItalianoAssassino ปีที่แล้ว +2

    my friend was addicted to the ds version for a summer
    time flies man

  • @MASTERCRAFT938
    @MASTERCRAFT938 ปีที่แล้ว +3

    Coool video. I subscribed :D

  • @SuperJM9
    @SuperJM9 7 หลายเดือนก่อน +1

    There is a patch you can use on the 3DS to give Super Mario 64 DS true analog control. On a New 3DS you can also use ZL/ZR or the c stick to move the camera. It solves the biggest issue by far that the game has.

    • @Sebas6
      @Sebas6 7 หลายเดือนก่อน +1

      I just got the 100% on the New 3DS XL with the dual analog mod, and it was a totally blast experience.

  • @NoFaceShiba
    @NoFaceShiba 2 ปีที่แล้ว +9

    this video is great and so well produced id assume its from a much bigger creator

    • @thealmightycrisprat
      @thealmightycrisprat 2 ปีที่แล้ว +5

      i honestly thought the same and then saw the person only had 300 subs.
      great production quality

    • @17R3W
      @17R3W 2 ปีที่แล้ว +5

      @@thealmightycrisprat
      Yep,
      I subbed on the strength of this video alone.
      Don't forget to like, and also to share with your friends.

    • @TheReesie
      @TheReesie 2 ปีที่แล้ว +1

      Very well done! I agree! This content deserves way more subs

  • @notvalk5475
    @notvalk5475 ปีที่แล้ว +1

    i really agree on this. SM64DS was my childhood and have over 4000 hours on it, and i always have a deep feeling into the game. i even taught myself how to speedrun it for 150 stars and got a PB of 2:58:36. it was back in 2018, but i have no idea if that was WR back then. i also remember playing the VS mode with my brother and 2 of my cousins all the time. we always played it and never stopped for years until my brother and cousins grew out of the game. for me i still love it and still play it nearly every day because of how good it is

  • @MPHswayze
    @MPHswayze ปีที่แล้ว +5

    0:20 sarcasm at maximum

  • @Kaplisis
    @Kaplisis ปีที่แล้ว

    I had already played the original N64 title as a kid, and yet i prefered the DS version thanks to the better camera controls and extra content. I loved the first years of Nintendo DS : SM64DS, Wario ware touched, Yoshi touch and go, kirby canvas curse, metroid prime hunters, mario kart ds, sonic rush, there was a resident evil game,... The early DS still had that "weird but cool" personality of the gamecube era, where they were trying to innovate, without ignoring their fans, integrating the touch screen in a way that still felt like a traditional videogame...

  • @awesomereviews1561
    @awesomereviews1561 ปีที่แล้ว +4

    4:30 wrong example with Doom

    • @CafeCharlie
      @CafeCharlie  ปีที่แล้ว

      Nah, I think SM64 holds up to Odyssey significantly better than the original Doom holds up to Eternal

    • @sinisis_sinisis
      @sinisis_sinisis 7 หลายเดือนก่อน +1

      @@CafeCharliedoom eternal is adhd the video game. doom goes for an entirely different angle.