The most overused game graphic you never noticed | Texture Archaeology

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 3.6K

  • @fanamel
    @fanamel 3 ปีที่แล้ว +17363

    I'm impressed by how accurately you cobbled together the timeline for this and the awesome editing done here, It's cool to see people having fun with the findings. Really appreciate the effort put into this, gonna be looking forward to future videos from the channel

    • @lunk2569
      @lunk2569 3 ปีที่แล้ว +1307

      Haha cobbled

    • @leepickek7923
      @leepickek7923 3 ปีที่แล้ว +661

      Haha cobbled

    • @NariGenghis
      @NariGenghis 3 ปีที่แล้ว +394

      Cobbled... Get it?!

    • @YesItsbee
      @YesItsbee 3 ปีที่แล้ว +473

      Haha cobbled(3).png

    • @PigDoggo
      @PigDoggo 3 ปีที่แล้ว +188

      cobbled!

  • @justmyopinion7233
    @justmyopinion7233 3 ปีที่แล้ว +7123

    It felt like I walked in the wrong classroom but I stayed.

    • @Polska_Edits
      @Polska_Edits 3 ปีที่แล้ว +71

      Same

    • @destroyanad8651
      @destroyanad8651 3 ปีที่แล้ว +184

      Same, I couldnt give a crap about old video game textures but this was actually entertaining.

    • @Sauhuaa
      @Sauhuaa 3 ปีที่แล้ว +20

      You're god damn right!

    • @R.K_Chalkboard
      @R.K_Chalkboard 3 ปีที่แล้ว +65

      Yeah, it's like if you walk into the wrong classroom, but the teacher is nice, understanding, and interesting.

    • @Magikal10
      @Magikal10 3 ปีที่แล้ว +8

      Lol same

  • @StarPortable
    @StarPortable 3 ปีที่แล้ว +4938

    I will never get over the sheer amount of content the human race has managed to produce out of Mario64

    • @ikagura
      @ikagura 3 ปีที่แล้ว +168

      Because it's the best thing to happen to humanity

    • @corncobjohnsonreal
      @corncobjohnsonreal 3 ปีที่แล้ว +218

      Mario 64 and new Vegas just seem infinitely huge, the deeper you go the more little wet spiter web silk their way upon each branching path

    • @amethyst4578
      @amethyst4578 3 ปีที่แล้ว +29

      You mean Luigi 64?

    • @lyndsay369
      @lyndsay369 3 ปีที่แล้ว +3

      LMFAOOOO

    • @ohnoitschris
      @ohnoitschris 3 ปีที่แล้ว +8

      @@corncobjohnsonreal Earthbound, too

  • @RogueAstro85
    @RogueAstro85 3 ปีที่แล้ว +370

    This is like hearing a certain synth sound in a bunch of 80's songs because it was a preset for a popular synth

    • @BuruKyu
      @BuruKyu 2 ปีที่แล้ว +11

      This is like hearing zunpets

    • @oglost9824
      @oglost9824 2 ปีที่แล้ว +29

      cobble_stone is the amen break of video games lol

    • @inthefade
      @inthefade ปีที่แล้ว +12

      DX7 presets because no one wanted to learn how to program it. Fairlight workstations too (that orchestra stab got a lot of mileage).

    • @RogueAstro85
      @RogueAstro85 ปีที่แล้ว +7

      @@inthefade I'm convinced Trent Reznor was the only one who knew how to program one for decades only because he had smashed enough of them to know how they work

    • @AutPen38
      @AutPen38 11 หลายเดือนก่อน +4

      The Mario bricks, the Fairlight orch stab, and the Willhelm scream are distant cousins of each other.

  • @seancompton4721
    @seancompton4721 3 ปีที่แล้ว +8076

    gonna need a Minecraft texture pack with that cobblestone now

    • @hellomine2849
      @hellomine2849 3 ปีที่แล้ว +375

      Realistic texture pacc

    • @aerospherology2001
      @aerospherology2001 3 ปีที่แล้ว +241

      HD 5th generation games texture pack

    • @DiamondPanda207
      @DiamondPanda207 3 ปีที่แล้ว +314

      i guarantee it already exists... i swear ive seen it with my own eyes too

    • @donavonlist3121
      @donavonlist3121 3 ปีที่แล้ว +43

      Nick Brown if İ can’t find it İ will make it, this is too good of an idea

    • @gcook725
      @gcook725 3 ปีที่แล้ว +151

      Not just that cobblestone, but all textures derived from those cds

  • @frogfox4287
    @frogfox4287 3 ปีที่แล้ว +990

    7:15 That gooey substance is no gooey substance It's a painted wall. A type of wall, probably used outside. It has a rough texture that is meant to prevent people climbing by being painful to put any weight on the surface.
    Edit. These walls are. apparently called popcorn walls and are meant for sound suppression, the pain they cause is only as side affect.

    • @fieratheproud
      @fieratheproud 3 ปีที่แล้ว +77

      Ah, a pain wall?

    • @frogfox4287
      @frogfox4287 3 ปีที่แล้ว +26

      @@fieratheproud Basically.

    • @Greennoob2
      @Greennoob2 3 ปีที่แล้ว +47

      don't they call it popcorn wall? it's not made of aspestos though like popcorn ceilings.

    • @frogfox4287
      @frogfox4287 3 ปีที่แล้ว +18

      @@Greennoob2 Yeah. I think you're right.

    • @Dramgon_
      @Dramgon_ 3 ปีที่แล้ว +34

      So THATS why they used that wall back in my school at the playground backyard, i almost ran head first into one of those, but i protected myself by shielding my head with my whole right arm and my elbow took all of the damage.

  • @fayescarlet
    @fayescarlet 2 ปีที่แล้ว +506

    All these years... I'm turning 32 this year, and I'm just blown away that Metal Mario was actually a garden this whole time. Amazing.

    • @objectrayz2006
      @objectrayz2006 ปีที่แล้ว +15

      happy birthday (if you are 33 today i guess i dont even know your birthday but ok)

    • @DeletedDevilDeletedAngel
      @DeletedDevilDeletedAngel 7 หลายเดือนก่อน +4

      @@objectrayz2006 now hes 34 ish

  • @splatkunt
    @splatkunt 3 ปีที่แล้ว +670

    "Every once in a while, remember to stop and smell the roses. Because sometimes, those roses might just be real"
    or they could also be sh*t apparently

    • @botwfan1175
      @botwfan1175 3 ปีที่แล้ว

      i hat ethe channel crack back

    • @doondonbigbong5479
      @doondonbigbong5479 3 ปีที่แล้ว

      me hate da channel shid bot 420 >:(

    • @botwfan1175
      @botwfan1175 3 ปีที่แล้ว

      @@doondonbigbong5479 why

    • @TomoLamp
      @TomoLamp 3 ปีที่แล้ว +1

      @@botwfan1175 same

    • @chainsawplayin
      @chainsawplayin 2 ปีที่แล้ว +1

      Everything can be a rose if you're brave enough

  • @tilted6368
    @tilted6368 3 ปีที่แล้ว +2590

    7:18
    That “unknown gooey substance” is just a brown stucco wall.
    I literally searched “brown stucco wall” and it was the 3rd image on google lmao

    • @ysnsmth
      @ysnsmth 3 ปีที่แล้ว +138

      im just commenting for this to be better seen

    • @ToyotaTacomaOfficial
      @ToyotaTacomaOfficial 3 ปีที่แล้ว +8

      Y

    • @shrimpycorn
      @shrimpycorn 3 ปีที่แล้ว +55

      im also here to heat up the comment algorithm

    • @ToyotaTacomaOfficial
      @ToyotaTacomaOfficial 3 ปีที่แล้ว +26

      @@shrimpycorn HEAT IT UP!!! 🔥🔥🔥🔥

    • @maximilliannilar755
      @maximilliannilar755 3 ปีที่แล้ว +3

      @@ToyotaTacomaOfficial Y

  • @yesbabyyes3627
    @yesbabyyes3627 3 ปีที่แล้ว +282

    I was hoping that at the end he'd say "Never forget to stop and smell the roses, because sometimes those roses might be re-coloured shit."

    • @Tsubakiihime
      @Tsubakiihime 2 ปีที่แล้ว +5

      OutKast would be proud

  • @chaosquidquicklimeboi8437
    @chaosquidquicklimeboi8437 3 ปีที่แล้ว +1264

    i was s o hoping the end would say "because sometimes, those roses might just be feces."

    • @DesolateLavender
      @DesolateLavender 3 ปีที่แล้ว +60

      My question is why they used that, and how they came to the conclusion that they needed that specifically.

    • @Smileyreal
      @Smileyreal 3 ปีที่แล้ว +75

      @@DesolateLavender texture artist probably did it as a joke

    • @aidankeeley1011
      @aidankeeley1011 3 ปีที่แล้ว +87

      @@Smileyreal Art Director: No, that texture looks like shit!
      Texture Artist: I'll show him, the smug prick...

    • @gretarreynisson3280
      @gretarreynisson3280 3 ปีที่แล้ว +13

      I knew Outkast were onto something

    • @biobagholder8081
      @biobagholder8081 3 ปีที่แล้ว +2

      i know you like to thank your shit don't stank

  • @Scornfull
    @Scornfull 3 ปีที่แล้ว +2298

    I can imagine Nerrel spending YEARS making high res textures for Majora's mask and suddenly we find out the source textures for it and he'd be punching the air

    • @GlamourSwinexXx
      @GlamourSwinexXx 3 ปีที่แล้ว +266

      Yeah but his project is a labor of love, redrawing the textures has a certain charm to it as opposed to just hi-res textures. I think there are already multiple hi-res packs for MM, but Nerrel's is just on another level in my opinion

    • @JamesFLivingstone
      @JamesFLivingstone 3 ปีที่แล้ว +103

      Nerrels art is soo good tho, besides that sort of dark ironic twist would be befitting someone so charmingly sarcastic

    • @JamesFLivingstone
      @JamesFLivingstone 3 ปีที่แล้ว +17

      Also need more channels as good as nerrel, gimme some

    • @KanjoosLahookvinhaakvinhookvin
      @KanjoosLahookvinhaakvinhookvin 3 ปีที่แล้ว +25

      Probably still worthwhile, his textures are a straight up improvement on and remix of the original.

    • @ledusko
      @ledusko 3 ปีที่แล้ว +7

      So glad I found this channel and Nerrel’s one. His video on why majoras mask 3D is a bad remake make me realised that the art of the game is in the gameplay. Now when I see people screaming for « hd remakes » for zelda’s 35th birthday is no sens, the gameplay will change! So after that I can just agree on what Nintendo made for the mario 3d collection why mario 64 just in high res. Nerrel’s work on re texturing majora’s mask is insane

  • @jessicalee333
    @jessicalee333 3 ปีที่แล้ว +350

    Having grown up in the infancy of video games, it's amazing to see games treated as important media and culture with historians and cultural analysts like any other art form. It's been a long time coming.

  • @marisanya
    @marisanya 3 ปีที่แล้ว +4573

    "Texture archaeology" just sounds amazing on its own

    • @mitchellarcher5083
      @mitchellarcher5083 3 ปีที่แล้ว +30

      And gathering and collecting it for everyone is an amazing task.

    • @kakyoindonut3213
      @kakyoindonut3213 3 ปีที่แล้ว +8

      yeah I think that sounds so cool

    • @xXbrokenvoidXx
      @xXbrokenvoidXx 3 ปีที่แล้ว +20

      Makes me wanna do texture archaeology for the Touhou games. It sounds fun.

    • @jg9249-u8f
      @jg9249-u8f 3 ปีที่แล้ว +9

      What is the end goal of it? Obviously to match a texture to its source, but why? What gain is there from this?

    • @the_most_ever_company
      @the_most_ever_company 3 ปีที่แล้ว +16

      And here I always assumed video game texture graphics were all drawn and built by pixel artists or something....
      The lesson here I guess is that everyone is lazy and it's ok to steal verything

  • @insertgamertag5369
    @insertgamertag5369 2 ปีที่แล้ว +92

    Just a random thought, these textures from these CDs being open for the public to use can actually be useful for any game developers who want to make a game in the style of some older games to give it that feel.

    • @jokerofspades-xt3bs
      @jokerofspades-xt3bs 7 หลายเดือนก่อน +2

      I was actually planning on doing that lol

    • @ethanwasme4307
      @ethanwasme4307 6 หลายเดือนก่อน +4

      just take a photo a compress it lol

    • @keroppib4ptista
      @keroppib4ptista 3 หลายเดือนก่อน

      @@ethanwasme4307 𝓪𝓾𝓽𝓱𝓮𝓷𝓽𝓲𝓬𝓲𝓽𝔂

  • @elnicomir6582
    @elnicomir6582 3 ปีที่แล้ว +3198

    Did I need the know this? No. Am I glad I did? Hell yeah!

    • @SomeoneIDKK
      @SomeoneIDKK 3 ปีที่แล้ว +20

      So you’re glad that the palm texture in BFBB is literal shit?

    • @theextremeanimator4721
      @theextremeanimator4721 3 ปีที่แล้ว +3

      @Cookie Addict Same here!

    • @theextremeanimator4721
      @theextremeanimator4721 3 ปีที่แล้ว +4

      @@SomeoneIDKK ...WHAT!?

    • @SomeoneIDKK
      @SomeoneIDKK 3 ปีที่แล้ว +7

      @@theextremeanimator4721 6:46

    • @izuki8233
      @izuki8233 3 ปีที่แล้ว +5

      @@SomeoneIDKK Now THAT'S what i didn't want to know.

  • @Vailskibum
    @Vailskibum 3 ปีที่แล้ว +3981

    I never expected to watch a video about a brick texture, but that was impressive

    • @devv1010
      @devv1010 3 ปีที่แล้ว +8

      DINO LIHARI Dude you fricking destroyed him

    • @devv1010
      @devv1010 3 ปีที่แล้ว +5

      I just looked at ur vids after like 2 years and dude what happened to playing games

    • @hyperzl
      @hyperzl 3 ปีที่แล้ว

      @DINO LIHARI make*

    • @simulping4371
      @simulping4371 3 ปีที่แล้ว +2

      HALF AS INTERESTING CONFIRMED??? 😳 😳 😳

    • @marinadela1361
      @marinadela1361 3 ปีที่แล้ว +1

      omg yass the icon of Club Penguin is here

  • @GoodBloodGames
    @GoodBloodGames 3 ปีที่แล้ว +314

    Man I'm loving these little mini docs you're making! Great research and clear communication. Love it.

  • @tonypatino1765
    @tonypatino1765 3 ปีที่แล้ว +956

    I'm now really interested in Texture Archeology.

    • @Mikelica69
      @Mikelica69 3 ปีที่แล้ว +1

      Same lol

    • @tonypatino1765
      @tonypatino1765 3 ปีที่แล้ว

      @@Mikelica69 lol

    • @daveroll6463
      @daveroll6463 3 ปีที่แล้ว +31

      this texture archaeology stuff has the same vibe as searching for the minecraft seed of a low-res picture

    • @tonypatino1765
      @tonypatino1765 3 ปีที่แล้ว +2

      @@daveroll6463 yeah

    • @SummonerArthur
      @SummonerArthur 3 ปีที่แล้ว

      Same

  • @whatsupmanbearpig
    @whatsupmanbearpig 3 ปีที่แล้ว +660

    When I was in college for game art design, when I started doing texture work for my scenes I used a lot of textures sourced from various places. I finally found the perfect wall texture for my factory scene and I edited the crap out of it, so I got to know that texture really well. Very soon after I did this project, I started seeing the texture EVERYWHERE. In Bioshock, CoD Black Ops, and a bunch of others I have since forgotten. The texture had a lot of stuff in it that I was taking out of the image; and those blemishes and things I erased were the bits that suck out like a sore thumb on the textures, and how I was able to immediately identify them. Lots, lots, lots, TONS of stuff is recycled and repurposed in every form of media.

    • @KawaiiCat2
      @KawaiiCat2 2 ปีที่แล้ว +15

      For sure. When I was studying vfx in college we used a lot of these random textures.

    • @goomymaster6417
      @goomymaster6417 ปีที่แล้ว +6

      @@KawaiiCat2 Another great example is that one bear roar and wolf howl you hear in like every video game

  • @CadillacticBean
    @CadillacticBean 3 ปีที่แล้ว +59

    When I was a kid playing my PS2 games I would stop and notice that these textures were real life photos, but the one real -life photo texture(s) that really stopped me mid action and behold it with this deep uncanny feeling were the storefront textures. At the time, for minutes and minutes, I used to wonder where that storefront might be 'right now,' who's was walking in and out of it that very moment as I was only looking at it a thousand miles away in a video game and i'd just study the smallest details only to wonder who might've actually bought that pixelated box that looked like cheez-its or who mightve drank that pixelated bottle on the shelf and thrown it away not knowing some kid (me) at some point would be wondering about them with that bottle. idk why the storefront texture made feel that way at the time but it just did.

  • @sanikku7359
    @sanikku7359 3 ปีที่แล้ว +380

    I've actually noticed this but i've never realized that they're actually the exact same, only thought they were similar. This makes me wonder if the same has been done with other textures before. Pretty sure theres a wooden plank texture that's gone trough the same use.

  • @boscorner
    @boscorner 3 ปีที่แล้ว +431

    It's like when many movies Nx commercials use the same scream or children laughing sound effects

    • @uhrguhrguhrg
      @uhrguhrguhrg 3 ปีที่แล้ว +43

      There is this one stock sound effect I hear everywhere, but cannot find. It's this kind of of mechanical rumbling with the high pitched air escaping sound at the end. I've heard it anime, videogames, tv shows. Commonly used for mechanical doors, rotating platforms, cannons aiming.

    • @victfv
      @victfv 3 ปีที่แล้ว +17

      @@uhrguhrguhrg You mean the Doom door opening sound? It came from Sound Ideas.

    • @uhrguhrguhrg
      @uhrguhrguhrg 3 ปีที่แล้ว +4

      @@victfv no, not the doom one. Doom one is squeaky throughout

    • @IsomerMashups
      @IsomerMashups 3 ปีที่แล้ว +43

      Children yelling, "Yaaaaaay."
      You know exactly what sound that is.

    • @WereWhusky
      @WereWhusky 3 ปีที่แล้ว +6

      @@IsomerMashups grunt bday party?

  • @tamorcetold
    @tamorcetold 2 ปีที่แล้ว +16

    The sheer amount of nostalgia that hit me as soon as that Spyro music started playing is indescribable.

  • @ArachenoxTheLynx
    @ArachenoxTheLynx 3 ปีที่แล้ว +316

    The fact that people managed to track down old CDs from the early 90s is amazing to me.
    I love this kinda stuff, I do hunt for obscure stuff myself sometimes (usually non gaming related), finding what you've been searching for the whole time is a great feeling.

    • @Abigart69
      @Abigart69 3 ปีที่แล้ว +1

      you CANT leave it there. what have you found!!!

    • @houstonhelicoptertours1006
      @houstonhelicoptertours1006 3 ปีที่แล้ว +14

      Some of us bought them when they were new. They were advertised in graphics/designer magazines or at trade shows. I still have hundreds.

    • @ArachenoxTheLynx
      @ArachenoxTheLynx 3 ปีที่แล้ว +6

      @@houstonhelicoptertours1006 The concept of texture CDs or audio library CDs always seemed strange to me, especially the audio side of things.
      I'm always wondering how they made some of these sounds in the first place.

    • @Eilavamp
      @Eilavamp 3 ปีที่แล้ว +18

      For sure! I have a story that might interest you, and others who also enjoy these sorts of videos. It's a long story but it starts like this:
      I used to watch this one VHS as a kid - the last time I watched it, I couldn't have been older than 6 or 7 years old. My mum sold it as I grew older, or gave it away, and claimed to have no memory at all of the video. But I clearly, clearly remembered parts of it - a 2d animation, sort of grey-looking with muted colours, and no dialogue, of a boy with a kite who looks after an injured white bird, and a live-action short film of a bear that gets trapped in a wooden cage in the woods and mice that rescue him, with character voiceovers of the animals. I thought I would never, ever find the videos I remembered, but I googled it over the years now and again and eventually, FINALLY, after over 20 years of searching, I finally found what I had been looking for!
      The VHS - and I grew up in the UK so I have no idea how we came by this - was a collection of short films by The Film Boards of Canada, a sort of government-run short film production company, from what I understand. You might also have heard of the band Boards of Canada, who I was a fan of and it was googling them that took me to the Film Boards website, since they take their name from the Canadian company. After searching the film boards archives, I finally found the two short films I remembered from my earliest years.
      I found the bear video first, and that is what confirmed for me that I was on the right path to find the animated video as well. But even knowing this, it took me a long, long time to find, because I wasn't sure, I didn't have the search terms I needed (like the title) and there were so many videos on the website that I would give up and come back to it every couple of years. I was probably around 21 years old when I found the bear video, but I didn't find the animation of the boy and the kite until I was around 28 years old! I was overjoyed!
      And when I linked it to my mum she was shocked that I even remembered it, let alone had managed to find it. But she remembered it too, once she saw it again, though she had not thought about it since I was very young.
      It's incredible what we can remember and what the internet can preserve and help us find. One of the biggest mysteries of my childhood was answered that day, and it had taken me well over 20 years to find it! But as long as websites continue to preserve as much as they can, I'm sure many people all over the world can reconnect with these half-remembered parts of their childhood, which can only be a great thing.

    • @jamieyakimets839
      @jamieyakimets839 3 ปีที่แล้ว

      @@Eilavamp you should drop a link to those if you still remember where you found them.

  • @SpinningTurtle66
    @SpinningTurtle66 3 ปีที่แล้ว +1865

    Imagine playing Mario 64 as a child, just to find out that the bushes from the game are textured from your own garden

    • @leo-zx6xl
      @leo-zx6xl 3 ปีที่แล้ว +27

      ...no?

    • @forgottenfauna7075
      @forgottenfauna7075 3 ปีที่แล้ว +256

      @@leo-zx6xl , imagine yourself as a better person, then come back to reality and weep.

    • @doodleboy6252
      @doodleboy6252 3 ปีที่แล้ว +83

      @@leo-zx6xl I think you missed something here bro

    • @leo-zx6xl
      @leo-zx6xl 3 ปีที่แล้ว +23

      @@forgottenfauna7075 lmao.. i just said no?

    • @pedinhuh16
      @pedinhuh16 3 ปีที่แล้ว +101

      @@leo-zx6xl You should have said nothing at all.

  • @BalancedEarth
    @BalancedEarth 3 ปีที่แล้ว +69

    There's a certain magic to seeing how the textures are presented in a game. Now that I've learned that the most overused graphic I never noticed is literally a bundled image in a software. It makes me feel like I've been playing a game made in Paint using the Shapes tool to have been made their graphics. I fucking love that! I've been scared to develop my own games. Seeing how in my mind the games I played had that magic. But seeing how these textures and designs back then were handled with such care to the best of their ability. Games I enjoyed for my childhood. Now that just gives me inspiration! Thank you for posting this video essay! Now I'll go about and ignore my own realization and subscribe to remember it and regret it every day :)

    • @dibkle
      @dibkle ปีที่แล้ว +3

      I'm just here to remind you of your inspiration

    • @icedlava7063
      @icedlava7063 7 หลายเดือนก่อน

      ​@@dibkle im here to remind you

  • @Jeebus86
    @Jeebus86 3 ปีที่แล้ว +4726

    "y0u WoN't bE aBLe tO cOpY pAStE aT yOuR fUtUre jOb" well well well every high school teacher.

    • @ther6sshieldmain937
      @ther6sshieldmain937 3 ปีที่แล้ว +135

      Damn bro, got that CTRL + V

    • @luismarioguerrerosanchez4747
      @luismarioguerrerosanchez4747 3 ปีที่แล้ว +106

      @garbageeater66 But it's true. Most teachers are more concerned at how (copy paste) and where (Wikipedia) you get the information than if whethever you read it and comprehended it.

    • @theweirdwolf1877
      @theweirdwolf1877 3 ปีที่แล้ว +31

      @@luismarioguerrerosanchez4747 I mean, I would definitely have no need to use the knowledge I gained from studying political formations in the 18th century

    • @ilikespaghetti2170
      @ilikespaghetti2170 3 ปีที่แล้ว +156

      also the famous "calculator isn't always in you pocket"

    • @GerardMenvussa
      @GerardMenvussa 3 ปีที่แล้ว +13

      There's a lot more to this job than copy pasting. I hope you understand that.

  • @applejambers7674
    @applejambers7674 3 ปีที่แล้ว +2344

    The internet has grown so big that we are excavating shit from 30 years ago like it was from -200 years ago
    Edit: shit forgot to say I edited the comment the year values e was originally 50 now it’s 30

    • @jonny6702
      @jonny6702 3 ปีที่แล้ว +63

      50 years ago the internet didn't exist - that would've been the 1970s.
      1983 is when TCP was created, the internet protocol you're using right now to see these comments. There still wasn't a widespread infrastructure across the world. It was really just laboratories and universities & other gov. orgs with private LAN networks so that the local machines could communicate.
      1993 is the generally accepted date that the internet became popular, although some people argue it was even later in the 90s. It was about 25 years ago that the internet became what we know it as today - give or take a couple years.

    • @applejambers7674
      @applejambers7674 3 ปีที่แล้ว +11

      @Qimodis yeah ur right and so is the other guy sorry ‘bout that

    • @applejambers7674
      @applejambers7674 3 ปีที่แล้ว +8

      @@jonny6702 yeh I made a mistake sorry bout it

    • @tatertatertatertatertater
      @tatertatertatertatertater 3 ปีที่แล้ว +11

      @@applejambers7674 Ok here I go calling people names again. You are a...unbraining person!

    • @xxportalxx.
      @xxportalxx. 3 ปีที่แล้ว +3

      I think it's perfectly reasonable to round up to 30 tbh, especially given it doesn't even matter in the context of the op

  • @matteobiasi8540
    @matteobiasi8540 3 ปีที่แล้ว +18

    Love the spyro background music, brings back so many memories!

  • @GoddessOfThree
    @GoddessOfThree 3 ปีที่แล้ว +3704

    This video is proof that literally anything can hold someone's attention if you make it sound dramatic enough

    • @ducko5404
      @ducko5404 3 ปีที่แล้ว +141

      Perhaps but many of us genuinely love this era of gaming and want to learn more

    • @thecianinator
      @thecianinator 3 ปีที่แล้ว +174

      It's not about making it sound dramatic, it's about knowing how to say why it's actually interesting

    • @txrizzy3014
      @txrizzy3014 3 ปีที่แล้ว +68

      in the end, its all a matter of one thing: presentation.

    • @ambrose3560
      @ambrose3560 3 ปีที่แล้ว +34

      I once watched a half-hour video on boxes. It was fantastic

    • @Aster_Risk
      @Aster_Risk 3 ปีที่แล้ว +14

      The subject was interesting.

  • @FrankInAShed
    @FrankInAShed 3 ปีที่แล้ว +178

    When i used to mod Renderware-based GTA games, we (gtaforums members) would do stuff like this with III/VC/SA textures. Very cool to see it in other games.

    • @petergriffen6443
      @petergriffen6443 3 ปีที่แล้ว +5

      I had a lot of stuff on gta garage! shout out to those days

    • @marianhak
      @marianhak 3 ปีที่แล้ว +11

      In times when I got no internet, I repainted and replaced all gta 3 textures with ms paint. It was, um, coroful.

    • @JuniorDjjrMixMods
      @JuniorDjjrMixMods 3 ปีที่แล้ว +1

      We are still doing it for RoSA Project Reborn, there is a texture hunt channel on our Discord.

    • @dionyzus2909
      @dionyzus2909 3 ปีที่แล้ว +2

      yeah I am now learning graphics programming and I thought I'd have to learn how to make textures (because I dont want to buy pre-made ones and I also don't intend to pay for artists at this moment). Although I want to learn texture making, it's not my goal now, so it was pretty cool to see that professionals in the area just used actual photos, now I'm thinking of doing something like that.

    • @Aerafae
      @Aerafae 3 ปีที่แล้ว

      @@dionyzus2909 Have you heard of cc0textures? I don't know what I'd do without it ahah

  • @HZVideosOfficial
    @HZVideosOfficial 3 ปีที่แล้ว +46

    That Cobblestone image is like the Wilhelm scream for textures

  • @stonexl
    @stonexl 3 ปีที่แล้ว +661

    I always knew game studios often used super high quality assets as a base for their own work, but this is something else. Our childhoods are made up of blurry, edited photos.

    • @mooniejohnson
      @mooniejohnson 3 ปีที่แล้ว +34

      And I wouldn't have it any other way.

    • @yisussb
      @yisussb 3 ปีที่แล้ว +20

      @@mooniejohnson Indeed. There is something extra charming on that fact, like it seemed a lot more organic now

    • @Buccarado
      @Buccarado 3 ปีที่แล้ว +2

      @@yisussb exactly

    • @RAndrewNeal
      @RAndrewNeal 2 ปีที่แล้ว +5

      Almost makes me wonder if Minecraft, a game made up of low resolution textures, has any of these downscaled stock images as a base for a texture. I kinda doubt it because they don't really look it, but I do wonder now.

    • @chainsawplayin
      @chainsawplayin 2 ปีที่แล้ว +3

      @@RAndrewNeal Nah, not even the Indev version had any textures that looked like they were ripped from somewhere.
      And now all the textures have been remade from scratch by Mojang.

  • @ayo.2022
    @ayo.2022 3 ปีที่แล้ว +166

    In 30 years from now the house you're in right now could be the background of a boss level and you would never know

    • @dreska255
      @dreska255 3 ปีที่แล้ว +19

      This kinda already happens, in fact it has a page on TVTropes called "Real Place Background." My favourite must be GTA V because a lot of the houses are replicas of real houses and there are people trying to find the buildings on GTA Forums

    • @markwatson3248
      @markwatson3248 3 ปีที่แล้ว +7

      Im writing this one down in my "dumb but amazing game design ideas" notebook

    • @ToyotaTacomaOfficial
      @ToyotaTacomaOfficial 3 ปีที่แล้ว +2

      Or eight now if you are a game developer

    • @ToyotaTacomaOfficial
      @ToyotaTacomaOfficial 3 ปีที่แล้ว

      *right

  • @WorldNews92
    @WorldNews92 ปีที่แล้ว +7

    1:11 "Kind of like learning the Paramount logo exists in real life..."
    Wait until you find out about the Universal logo!

    • @Davantel_JP
      @Davantel_JP 3 วันที่ผ่านมา

      SERIOUS??? I DIDNT KNOW THAT THE UNIVERSAL LOGO EXISTED WOW!!!

  • @Insert.Oregano
    @Insert.Oregano 3 ปีที่แล้ว +238

    Imagine if cobble_stone became the new loss, just some shapes that a lot of people have seen before

    • @Fatchick2316
      @Fatchick2316 3 ปีที่แล้ว

      wdym

    • @albingrahn5576
      @albingrahn5576 3 ปีที่แล้ว +33

      i hope it becomes the texture version of the wilhelm scream

    • @thatoneguy9582
      @thatoneguy9582 3 ปีที่แล้ว +12

      it's fucking amogus again

    • @lodeddipergaming
      @lodeddipergaming 3 ปีที่แล้ว +2

      Illuminati

    • @Insert.Oregano
      @Insert.Oregano 3 ปีที่แล้ว

      @@albingrahn5576 that's a better comparison

  • @sulphurous2656
    @sulphurous2656 3 ปีที่แล้ว +95

    Seeing the original photographs used for the Half-Life textures is something I've looked forward to for many years and this has completely gone under my radar. I wonder if they still have the source photographs used for the Half-Life 2 and Counter-Strike textures laying around somewhere.

    • @warlord4thewitness
      @warlord4thewitness 3 ปีที่แล้ว +23

      I've always wanted the non compressed voice lines.
      Especially the scientist screams and HECU words.

    • @CubicApocalypse128
      @CubicApocalypse128 3 ปีที่แล้ว

      @Merraine Half-Life 2 takes basically all of the Citadel ambience from Zero-G's *Altered States* library...
      citadel_drone_loop3.wav, citadel_drone_loop4.wav - Overwhelming Feeling
      citadel_drone_loop5.wav - Leaving the Gas On
      citadel_drone_loop6 - Winter Bus Shelter, 45% slower
      field_loop2 - B-Movie Drug Head
      citadel_ambient_voices1.wav - One Too Many at the Fete, 40% slower
      citadel_ambient_scream_loop1.wav - Insect Infestation
      citadel_hit1_adpcm - Physco Train (sic?) 45% slower
      Basically all of the citadel_strange_talk sounds are short clips from Winter or Space Mission. Even the AR2 alt-fire sound is from this! Specifically Computachat 2, about 3 seconds in.

    • @Artersa
      @Artersa 3 ปีที่แล้ว

      Metroid Prime music is completely, or nearly completely, stock and pre-set sounds.
      It’s all about what you do with the tools, eh.

  • @IxCxFxTxP
    @IxCxFxTxP 3 ปีที่แล้ว +27

    As a 3D modeler, this video was so exciting!!! Thank you so much for the wonderful video ❤️

  • @bokunogentoo4420
    @bokunogentoo4420 3 ปีที่แล้ว +368

    this is going to become the Wilhelm scream of video games, isn't it

    • @SommerSen
      @SommerSen 3 ปีที่แล้ว +24

      it already became it

    • @ther6sshieldmain937
      @ther6sshieldmain937 3 ปีที่แล้ว +15

      @@SommerSen except it’s less audio, more..texture.

    • @Kodeb8
      @Kodeb8 3 ปีที่แล้ว +2

      Agiri best girl.

    • @greyjund7782
      @greyjund7782 3 ปีที่แล้ว +13

      the Wilhelm scream of videogames is the squeaky door sound effect from Far Cry 3, pay close enough attention and youll start hearing it in every game/scene with a heavy/rusted/squeaky door

    • @yourfriendlyneighborhoodcl4824
      @yourfriendlyneighborhoodcl4824 3 ปีที่แล้ว

      @@ther6sshieldmain937 no audio*

  • @dasdestomic1636
    @dasdestomic1636 3 ปีที่แล้ว +619

    When I was a kid I picked up on this extremely quickly. My friends and brother used to call me a weirdo for pointing it out, but I guess I wasn't the only one.

    • @undersc0r
      @undersc0r 3 ปีที่แล้ว +15

      Yeah that happened.

    • @KYoshiVids
      @KYoshiVids 3 ปีที่แล้ว +75

      I don't get this video acting like nobody fucking realized. It was blatantly obvious when I was 5. It all added to the uncanny feeling.

    • @numburger
      @numburger 3 ปีที่แล้ว +55

      Kids will always find it weird when other kids are really "observant", even though it's really obvious thing like a commonly used cobblestone texture. I know this from first hand experience

    • @tekayo63
      @tekayo63 3 ปีที่แล้ว +27

      @@undersc0r Nothing ever happens 🙄

    • @Assimandeli
      @Assimandeli 3 ปีที่แล้ว +26

      I never thought twice about the game textures, but I did notice sound effects.
      When I realized that Duke Nukem Zero Hour's spider enemies (if I remember correctly) used the same sound that Turok 2 used for smaller dinosaurs, I figured out that game developers don't make new sounds for every single game they make.

  • @TheSonicfanx1
    @TheSonicfanx1 3 ปีที่แล้ว +19

    As someone who’s learning 3D Art for video games (modeling, texturing, etc), I feel this video on an emotional level. I scramble to find textures on google (real photographs some times) and use put them through photoshop and try to make things work.
    Although we’re using PBR (physically based rendering) rendering now, a lot of textures still have roots in real world photos.

  • @Solesteam
    @Solesteam 3 ปีที่แล้ว +33

    The legendary cobble_stone... A texture old as time...

  • @ozvoid1245
    @ozvoid1245 3 ปีที่แล้ว +201

    Imagine, you took two texture CDs, and then did a minecraft texture pack with them.

    • @jolszi8322
      @jolszi8322 3 ปีที่แล้ว +6

      @I'm Self Aware please lmk if you find one! :D

    • @entitledapple1619
      @entitledapple1619 3 ปีที่แล้ว +2

      @@jolszi8322 yes pls do

    • @Yombai
      @Yombai 3 ปีที่แล้ว

      . dotting if you find any

    • @veggiet2009
      @veggiet2009 3 ปีที่แล้ว

      That would be awesome

    • @entitledapple1619
      @entitledapple1619 3 ปีที่แล้ว

      @@veggiet2009 e

  • @theopenrift
    @theopenrift 2 ปีที่แล้ว +13

    There was always a thing about N64 generation Mario games that had a rather uncanny feel about them that no other games in the series had before or since. I think the use of photorealistic textures definitely contributes to that aesthetic.

  • @brwnsara10
    @brwnsara10 3 ปีที่แล้ว +166

    I was actually at a subway yesterday and I was thinking about video games and I looked around the room and I saw a lot of things would be really cool textures and then at 7:00 a.m. this popped into my recommended weird...

    • @PabbyPabbles
      @PabbyPabbles 3 ปีที่แล้ว +20

      Synchronicities. You were tapping into the collective consciousness or something

    • @brwnsara10
      @brwnsara10 3 ปีที่แล้ว +24

      I have no idea what you just said but true

    • @IAm-zo1bo
      @IAm-zo1bo 3 ปีที่แล้ว +2

      Google knows what you look at

    • @Hewesesm
      @Hewesesm 3 ปีที่แล้ว +3

      I know for certain that google is listening to what you say, given the ads that pop up when browsing our phones with the conversation subject me friends just had sometimes and we've never looked it up before

    • @IAm-zo1bo
      @IAm-zo1bo 3 ปีที่แล้ว +1

      @@Hewesesm i think they just use voice assistant or something not like a real person actually listens to you but a bot listens

  • @bugjams
    @bugjams 3 ปีที่แล้ว +46

    Oh yeah. This is the in-depth, super-obscure video game knowledge I *crave.*

  • @TrevorNWhite
    @TrevorNWhite 3 ปีที่แล้ว +52

    I could never imagine being able to trace one texture to an IRL source, let alone dozens on end. Impressive work from these folks!

  • @MetalPotato
    @MetalPotato 3 ปีที่แล้ว +174

    i have seen this cobble stone texture in *Medal Of Honor: Allied Assualt*

    • @46896936
      @46896936 3 ปีที่แล้ว +2

      I played a lot of allied assault and didnt found any of those .-.

    • @rembramlastname3631
      @rembramlastname3631 3 ปีที่แล้ว +4

      @@46896936
      Then you obviously never played it.
      - No you didn't.
      - Shut it.
      - Reported

    • @awikkawok3316
      @awikkawok3316 3 ปีที่แล้ว +7

      @@rembramlastname3631 damn bro

    • @MilkIsTheOne
      @MilkIsTheOne 3 ปีที่แล้ว +3

      @@rembramlastname3631
      You butthurt?

    • @rembramlastname3631
      @rembramlastname3631 3 ปีที่แล้ว +1

      @@MilkIsTheOne
      Are you intending to intrude into my privacy?

  • @Boooo
    @Boooo 3 ปีที่แล้ว +37

    now I feel the need to change the cobblestone texture in minecraft to this

  • @neohedron5126
    @neohedron5126 3 ปีที่แล้ว +20

    How interesting! We use Autocad 2007 at our office, and a version of this texture (a hatch, or series of lines creating a repeating pattern of vertices and polygons) is still in use today. I recently wondered if someone drew it or if it was generated somehow, and I guess we have our answer. It’s definitely the same, looking at them side by side. They’ve been in the system for over 15 years, so it’s very probable they came packaged from Autodesk. Funny how things turn out.

    • @nicolasroy8481
      @nicolasroy8481 ปีที่แล้ว

      Why are you still using 2007? Damn

  • @comet.x
    @comet.x 3 ปีที่แล้ว +67

    I've always felt creeped by old textures. I guess this is why

  • @SleepyAdam
    @SleepyAdam 3 ปีที่แล้ว +43

    7:00 What the heck we literally used that exact image of mountains in my Photoshop class.

    • @HMN134
      @HMN134 3 ปีที่แล้ว +2

      That's cool and all but photoshop classes EXIST?

    • @bilalthefighter829
      @bilalthefighter829 3 ปีที่แล้ว

      @@HMN134 i did it for one year in highschool

    • @s0uls4nd
      @s0uls4nd 3 ปีที่แล้ว

      @@HMN134 sex ed exist so why not

    • @manuelweiss4327
      @manuelweiss4327 3 ปีที่แล้ว

      @@s0uls4nd Sex ed at least is helpful. Noone should use Adobe products on their own free will :D

    • @tausiftaha12
      @tausiftaha12 2 ปีที่แล้ว

      @@manuelweiss4327 I hate to say it but, there really isn't any better alternative currently for Premiere and certain Photoshop features.

  • @slinky6481
    @slinky6481 3 ปีที่แล้ว +12

    Thanks to the many hours spent playing my favorite childhood game, I was never not gonna notice the Spyro 2 skyboxes and soundtrack used in the background! You've hit me right in the feels!

    • @balover2010
      @balover2010 ปีที่แล้ว +1

      Dude, I know I'm a year late, but I love your avatar - legit thought it was a pale face with dark lips and eyes and 80s huge goth hair - I'm so here for it!

  • @Wishes_for_Fishes
    @Wishes_for_Fishes 3 ปีที่แล้ว +26

    I've been doing small things for the render 96 team for a while now (not related to the topic of this video necessarily) and I was constantly stunned at how much they were discovering and uncovering every day. Its amazing to see it happen in real time and read everyone's reactions!

  • @CoTeCiOtm
    @CoTeCiOtm 3 ปีที่แล้ว +78

    This reminds me of how the textures in Doom came out to be. I'm pretty sure that while many of the textures did come from stock images, a lot of them were made from scratch by the team by merging together pictures of computer cards and other things. It's fascinating how creative people were back then to create the environments for their games! One game that has always interested me in their texture work is Descent, for some reason.

    • @WTFBOOMDOOM
      @WTFBOOMDOOM 2 ปีที่แล้ว +2

      And some of the monster sounds are camel calls slowed down 🤣

    • @MyNameIs8Ball
      @MyNameIs8Ball 2 ปีที่แล้ว +3

      one of the flesh wall textures is straight up a devs forearm

    • @DogsRNice
      @DogsRNice 2 ปีที่แล้ว +3

      @@MyNameIs8Ball not as bad as a picture of actual poop being used as a texture in one of the spongebob games

    • @DogsRNice
      @DogsRNice 2 ปีที่แล้ว +4

      EDIT: this is why you don't comment before finishing the video (though I'm pretty sure I watched this before a while ago so I may have been remembering it *from this video* lol)
      The original half life textures are interesting as almost all were sourced from pictures that one of the developers took around the area of valves offices
      They recently got either leaked or shared and they're all psds from 1996 (dont know if the file creation dates are accurate though)

  • @haqeeqee
    @haqeeqee 2 ปีที่แล้ว +18

    Now I'm curious about the original cobblestones that were photographed. Have they found the real life cobblestones yet?

  • @mypkamax
    @mypkamax 3 ปีที่แล้ว +467

    The 1990s were a time where every game wanted to look realistic...

    • @jimmybean420
      @jimmybean420 3 ปีที่แล้ว +77

      it's literally still like that though

    • @ValcomDrifty
      @ValcomDrifty 3 ปีที่แล้ว +41

      @@jimmybean420 except now it looks more real then real life

    • @Exeros
      @Exeros 3 ปีที่แล้ว +59

      @@ValcomDrifty That's what they said at the time as well.

    • @ValcomDrifty
      @ValcomDrifty 3 ปีที่แล้ว +8

      Yes but this time it’s true

    • @Qenwolf
      @Qenwolf 3 ปีที่แล้ว +19

      @@jimmybean420 ah yes, mario games today are really realistic

  • @nobody-tj1mv
    @nobody-tj1mv 3 ปีที่แล้ว +19

    Reminded me of that Resident Evil 4 HD Project, where a fan took new HD pictures of the same places those same textures where taken from. It's pretty cool.

  • @AltimaNEO
    @AltimaNEO 2 ปีที่แล้ว +3

    Having made some textures for my own artwork, its fascinating that people were able to find the sources. More impressive is how little editing work was put into those older games textures.

  • @Razor9mm
    @Razor9mm 3 ปีที่แล้ว +171

    This channel is going places.

    • @Nilo-h1j
      @Nilo-h1j 3 ปีที่แล้ว +3

      yeah

    • @bbbbbbb51
      @bbbbbbb51 3 ปีที่แล้ว +1

      With some speech therapy, sure

    • @ikagura
      @ikagura 3 ปีที่แล้ว +1

      @@bbbbbbb51 What

  • @EmmaMtH
    @EmmaMtH 3 ปีที่แล้ว +10

    Thanks for the vid, it rules! I run the Sonic Adventure Textures wiki. There's actually a bunch of findings I've yet to add to the site (it's a bit of a chore).
    If I'd have to describe my favourite moment doing this stuff, it'd have to be this:
    While looking for CDs, I noticed a water texture used in the title screen/promotional material for Sonic Adventure, on the back of a CD called Back no Oni Blue. So we went out and ordered the entire CD, and went looking for the texture... and it wasn't there! Turns out it was only used in the UI for the bundled image browser software. I felt so ripped off! In addition, a lot of the other images on this "Blue"-themed CD were just yellow/orange things with the colours inverted.
    Luckily we did later find the texture in another CD from the same series, so it's not like the lead was pointless... just a bit surprising.

  • @RamRam-wm5sd
    @RamRam-wm5sd 3 ปีที่แล้ว +6

    I really like the Spyro Soundtrack, Its also one of my favorite games.

  • @XT_RTS
    @XT_RTS 3 ปีที่แล้ว +12

    1:15 id never guess that petscop would have textures being found, especially since the only footage of the game has a strong ntsc filter but here we are now

  • @jgcodes2020
    @jgcodes2020 3 ปีที่แล้ว +8

    fun fact: The Hazy Maze Cave painting and the Metal Cap stage entrance also use the flower garden texture

  • @ArichDKC
    @ArichDKC 8 หลายเดือนก่อน +2

    Going back to one of my favorite videos on the platform. Thanks, Kid Leaves Stoop.
    Sometimes things define a certain era for me, weird to say. This defines mid-late 2021 for me. I saw this video a lot. My life's changed tremendously since then, but this video and the time period will always be tied to each other in my memory.

  • @dylandreisbach1986
    @dylandreisbach1986 3 ปีที่แล้ว +35

    I didn’t expect most textures to be from photos. It makes sense but it’s just unexpected.

    • @marosis99
      @marosis99 3 ปีที่แล้ว

      And how you thought they are made? Created pixel by pixel in paint.net? They are just only snapped and cropped to the resolution for cappable hardware to handle. Yeah and made to look seamless wich is not hard to do

    • @dylandreisbach1986
      @dylandreisbach1986 3 ปีที่แล้ว +1

      @@marosis99 I expected images to be drawn in some way. Like how the enemy's and characters are designed from scratch. It's not a hard leap to think an artist drew a rock pattern or something.

    • @marosis99
      @marosis99 3 ปีที่แล้ว

      @@dylandreisbach1986 yeah characters are biggest problem. I thing in old games they are created via panoramatic view somehow and then a bit changed to not looking like a person from real life. But in latest games they are using 3D graphics for that

    • @Cyanidedan
      @Cyanidedan 3 ปีที่แล้ว

      @@marosis99 actually textures can be painted pixel by pixel, Minecraft's textures look crisp because they are hand drawn

    • @marosis99
      @marosis99 3 ปีที่แล้ว

      @@Cyanidedan of course but we are not talking about this

  • @theworldborder
    @theworldborder 3 ปีที่แล้ว +23

    Man would it be both funny and frustrating when you realize one of the textures you’re searching for is actually just taken from a personal photo by some unknown developer

  • @BonnieBuggie
    @BonnieBuggie 2 ปีที่แล้ว +9

    my dad worked at alias (it’s pronounced ay-lee-us, or at least thats how he says it) during the late 90s!! he was part of their IT help desk, he fielded calls from companies like disney all the time. he’s also the reason veggietales don’t have arms - the guy making them called bc his computer’s ram was undersold (or something like that) and so he ran out of vertices to do the hands and arms. my dad joked “they’re vegetables - do they really NEED arms?” and the rest is history lmao

    • @AutPen38
      @AutPen38 11 หลายเดือนก่อน +3

      Your dad pronounces "alias" the same way as most humans.

  • @LyRaLex
    @LyRaLex 3 ปีที่แล้ว +8

    Same thing for SFX (i.e. sound effect) libraries. That iconic UUUAAAOOO scream is in endless games of the 90's; too many to count/mention them all - but the ones I played were MDK, Outcast, Crazy Taxi, Drakan etc.

    • @carlosemilio5180
      @carlosemilio5180 3 ปีที่แล้ว

      wilhelm scream?

    • @LyRaLex
      @LyRaLex 3 ปีที่แล้ว +2

      @@carlosemilio5180 Nope, that's not the Wilhelm scream. Quite different in tone i.e. not as high pitched, quite a deep male voice.

  • @Kodeb8
    @Kodeb8 3 ปีที่แล้ว +23

    I remember game theory a few years back finding the source for a coffee shop in an unused level in Smash Bros Melee. I thought the video was interesting and hoped to see more of that. It's cool to see that a few years later, it seems like this very niche topic is getting some attention!

  • @leandrodfcorreia2
    @leandrodfcorreia2 2 ปีที่แล้ว +3

    There's an explosion animation that I've seen being used in MANY games (the shape of the explosion reminds me of the map of Australia). The first game that uses it and I can remember is Eliminator for PS1.

    • @roovahlees5585
      @roovahlees5585 ปีที่แล้ว

      Was it this one? th-cam.com/video/6ESs-7ZTQAo/w-d-xo.html

  • @MamaFeng
    @MamaFeng 3 ปีที่แล้ว +29

    Now every palm tree I look at in a video game I'll be reminded that it might be made of poop

  • @bmba
    @bmba 3 ปีที่แล้ว +115

    Not a 1:1 comparison, but this is why it’s important to document or comment your work, especially as a programmer lol

    • @sketchur
      @sketchur 3 ปีที่แล้ว +26

      Even as a graphic designer, I cite my sources. I mean, put the URL and original image inside the project file. It's so weird to me that this is almost unheard of in visual arts. Always keep your source files!

    • @thecianinator
      @thecianinator 3 ปีที่แล้ว +8

      @@sketchur in video production, retaining your source files is hammered into every student.

    • @sketchur
      @sketchur 3 ปีที่แล้ว +8

      @@thecianinator True! Because of that, it feels odd to me when others save their sources to their desktop or downloads folders.... or just not at all...

  • @guhrizzlybaire
    @guhrizzlybaire 3 ปีที่แล้ว +24

    This is SO interesting, exactly the kind of stuff I love to learn about. Thank you.

    • @wagiqwq
      @wagiqwq 2 ปีที่แล้ว

      Nope

  • @SkeletonBill
    @SkeletonBill 3 ปีที่แล้ว +52

    your're going places, man

  • @eugenet453
    @eugenet453 3 ปีที่แล้ว +9

    4:46 That "crack" sound definitely rings the bell

  • @ReverendBen
    @ReverendBen 3 ปีที่แล้ว +4

    Please do more of these, this was absolutely fascinating!

  • @gionspenzers
    @gionspenzers 3 ปีที่แล้ว +8

    So this guys took the pack.png Seed find and the Herobrine World Seed find into another level. This time being a Texture in a 1990s 3D Game. Human amuses me sometimes.

    • @jasonchiu272
      @jasonchiu272 3 ปีที่แล้ว +6

      The way you wrote the sentence "Human amuses me sometimes" makes it sound like you are an alien trying to learn the English language. No offense lol.

    • @gionspenzers
      @gionspenzers 3 ปีที่แล้ว +2

      @@jasonchiu272 I absolutely agreed with you man.

  • @oceanman7176
    @oceanman7176 3 ปีที่แล้ว +6

    Informative without being boring. Keep up the good content.

  • @NetheriteMiner
    @NetheriteMiner 3 ปีที่แล้ว +7

    4:09 first result is Minecraft stone bricks
    not surprising

  • @danteb1926
    @danteb1926 3 ปีที่แล้ว +5

    I like how the marble texture is also a preset texture in microsoft word, power point, and publisher too

  • @florisPH
    @florisPH 3 ปีที่แล้ว +4

    I really like this type of content. It's amazing to me that so much info has already been lost or discarded through the short time of the computer age. Preserving this is amazing work. Just like how the wayback machine gives snippets of the changes on the internet, this allows us to preserve history just in time before it's really too late.

  • @KairuHakubi
    @KairuHakubi ปีที่แล้ว +1

    I wonder how they get them to loop/tesselate so cleanly though. The hay texture in ocarina of time is like, flawless.

  • @addisonwoods9367
    @addisonwoods9367 3 ปีที่แล้ว +10

    I have never been more sad to see that a channel has only 2 videos Sir who are you??

  • @DavidFowlerMusic
    @DavidFowlerMusic 3 ปีที่แล้ว +9

    yo - saw your first video when it circulated on Reddit and now got served this one in my YT recommendations. I feel like I'm here for the birth of an amazing new channel. Keep it up!!!

  • @PROFY_
    @PROFY_ 3 ปีที่แล้ว

    these are one of my favorite type of videos, someone talking about a subjet that they’re passionate about that I’ve never heard of. There’s just something special about a video that is clearly made with passion on an underrated subject rather than just making a video about something popular just for views.

  • @ShadowWizard123
    @ShadowWizard123 3 ปีที่แล้ว +114

    I want to see this SpongeBob palm tree texture.

    • @gavinthecrafter
      @gavinthecrafter 3 ปีที่แล้ว +9

      Just go in the reverse, take the palm tree frond texture and tint it brown

    • @absorbentstudios6940
      @absorbentstudios6940 3 ปีที่แล้ว

      Go to a bathroom

  • @wa27
    @wa27 3 ปีที่แล้ว +15

    Excited for you to make more videos!

  • @gunkwizardry
    @gunkwizardry ปีที่แล้ว +3

    I love this sort of media archival!! Im rly interested in the audio side of things bc ive noticed a lot of the same patterns and im sure its just readily available sound effects but it'd be interesting to know who made them and how

    • @balover2010
      @balover2010 ปีที่แล้ว

      YES!!! Start a new field: Synth Sound Archeology

  • @problematist2
    @problematist2 3 ปีที่แล้ว +8

    It's actually insane how real life high quality textures made out of real objects today seem more like interactive movies, but have always been there in the most nostalgia-ridden games.

  • @jojogape
    @jojogape 3 ปีที่แล้ว +13

    Ah yes, begins with Spyro music, what a good sign.

    • @BluWarta92
      @BluWarta92 3 ปีที่แล้ว

      Man of culture *tips hat*

  • @Jan_TRO
    @Jan_TRO 3 ปีที่แล้ว +2

    What was just a feeling for so long makes finally sense. I thought I was crazy thinking that many games of the 90s have common textures. Their reappearances throughout my favourite childhood games created a special familiarity.

    • @balover2010
      @balover2010 ปีที่แล้ว +1

      Dude, I felt this comment. It's so nice to get that vindication after thinking you might be a tad, well, nuts.

  • @NintendoFan
    @NintendoFan 3 ปีที่แล้ว +6

    Woah... this was something else!
    You explained this convoluted story so well! I hope your channel grows, because I can't wait to see more. :D

  • @baroncalamityplus
    @baroncalamityplus 3 ปีที่แล้ว +4

    Starting this video I knew this was going to be from a SGI program. I didn't remember the exact one but as soon as it was mentioned, I used Alias/3 on a big SGI Onyx back in the 90s. The SGI reps and engineers were always coming in bragging about how powerful the Ultra 64 chipset was going to be. It did things that weren't possible yet on their workstation cards. Then we got rid of our SGI equipment and became a 100% Sun Microsystems work place. We were that way for a little over a decade until PCs took over and Solidworks and ProE dominated the field we were in.

  • @TheF0xskibidbopmmdada
    @TheF0xskibidbopmmdada 2 ปีที่แล้ว +2

    So now I know about some random brick texture used in 90s video games but I still don't know how to do my math homework

  • @TitanChromeE
    @TitanChromeE 3 ปีที่แล้ว +108

    I went here thinking it was gonna be something Minecraft and left knowing the entire history of games

    • @yipthr33
      @yipthr33 3 ปีที่แล้ว +2

      same

    • @cinnqminx
      @cinnqminx 3 ปีที่แล้ว

      I like ur pfp

    • @thicc6979
      @thicc6979 3 ปีที่แล้ว +4

      t e r r a r i a

    • @LunizIsGlacey
      @LunizIsGlacey 3 ปีที่แล้ว +4

      Well, Minecraft’s cobblestone texture is also used throughout the game, such as in Endstone or with some editing to make Sandstone.

  • @daemonCaptrix
    @daemonCaptrix 3 ปีที่แล้ว +27

    The concept of texture archaeology makes me feel SO OLD.

  • @ArneChristianRosenfeldt
    @ArneChristianRosenfeldt 2 ปีที่แล้ว +1

    Back in the day when photos were taken on expensive film. With large ( expensive ) optics. Scanned with a rare ( expensive ) flatbed scanner. Cleaned up in a computer which could display true color at a time where everybody wanted 256 colors ( for CAD?). Then selected and pressed on CD ready before the masses got powerful computers.

  • @RamiSlicer
    @RamiSlicer 3 ปีที่แล้ว +64

    Everybody gangsta till we find the exact location these were taken at

    • @C003
      @C003 3 ปีที่แล้ว +6

      I mean we could look at the image coordinates in the info.