GBO2 Schuzrum Galluss: The most infamous raid in the game?!
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- เผยแพร่เมื่อ 4 ก.ค. 2023
- This video contains two recent matches I had with the Schuzrum Galluss on Gundam Battle Operation 2. It is a 500-550 cost raid with instant knockdown melee, ridiculous melee burst damage, a heavy staggering heat rod style weapon, absolutely incredible walking speed, great boosting speed and Close Combat Program to gain stagger resistance while holding a melee weapon. It has many drawbacks however; such as only having 5 thrust, being squishy, the shotgun being very inconsistent to stun with along with lacking any kind of midrange damage whatsoever. This suit is hyper specialized to the point where it can deal gigantic damage to anybody that gets close enough regardless of type disadvantage, but it completely lacks the versatility that a raid normally needs. It is often talked about as if it is overpowered online but I think it is actually easily countered. I hope that you enjoy watching!
Its primary weapon is a sawed off shotgun with 200x15 power, 3 ammo, 4 seconds cooldown, 13 seconds reload, 0.5 seconds swap time, 150m range and 17%x6 stagger value. At first glance this appears to be an upgraded version of the Efreet shotgun, but the stagger value is cut in half if you compare them. The increased spread on top of that makes this rather inconsistent to use.
Its primary melee weapon is a pair of spike shields with 1850 power, 1.5 seconds cooldown, 0.5 seconds swap time, 100% side swing modifier, 65%x2 downswing modifier and 105%/110%/120% combo modifier. This has low single hit power but it can swing 4 times in a row with increased damage per hit the further you get into the combo. It also instantly knocks down, so you can easily knock over enemies with regular swings.
Its first sub weapon is a magnet wire with 2300 power, 5 seconds cooldown and 0.5 seconds swap time. This works the same way as heat rods and sea serpents found on other suits, the suit stops in place while firing a heavy staggering wire in front of itself. Ideally you can combo your shotgun into this and from there a full melee combo, but you will often be using this raw because of how inconsistent the shotgun tends to be.
It also has two large shields on each shoulder with 4500 HP. These have good coverage and can really help alleviate issues with the suits low durability. Each shield boosts walking/turning speed by 15% once broken, which works out to 184 walking speed with one shield broken. I am not completely sure if this can go beyond the normal walk speed limit of 200, but if so then the second shield would boost walking speed to 211 if broken.
The LV1 Schuzrum Galluss has 14000 HP and 16 in every resistance. This is horribly low durability, many generals can take you out in one melee combo if they can work around your shields. It has Emergency Evasion for a defensive skill, but instead of Maneuver Armor it gets Close Combat Program. This skill grants ranged instant stun resistance, +5 walk speed, +10 boost speed, +5 turning speed and 100% walking speed in every direction but only while holding a melee weapon. This is a very powerful skill since it prevents you from being stunlocked at range and boosts mobility, but you lack the increased stagger accumulation resistance with the LV2 Maneuver Armor skill that other raids get.
It also has 160 (165) walk speed, 225 (235) boost speed, 5 thrust and 78 (83) turning speed. This is insane mobility on paper but having just 5 thrust means that you instantly overheat your thrusters with a single tap of the boost button unless your custom parts bumps your thrust to 16 or higher. This means that you rely almost entirely on your walking speed to chase down supports with, but they can just easily kite you by boosting away. This weakness does not exist in space since the reduced thrust consumption there means you can basically play like a regular suit with enough thrust investment. You also lack the Forced Injectors and Flight Control skills.
Overall I think that Schuzrum Galluss is one of those suits that seems overpowered if you don't know how to counter it, but its gameplan completely falls apart if you do know how. In matches against S- players and some A+ you will find them just kiting you around and wittling you down with shooting, denying you the opportunity to ever engage in melee. You lack the mobility or midrange shooting to really contest a smart support as well, so you cannot perform your role as a raid at all in some matches. In matches with majority A or A+ ratings you will probably find them fighting you close up as if you were a normal raid, giving you the opportunity to go on a melee rampage. So the strength of this suit on the ground heavily depends on the skill of the players you are fighting, with it being good against all ratings in space due to it being able to boost around normally. Thanks for watching!
Music used:
Shin Megami Tensei III Nocturne, Last Battle (After Transformation)
Dynasty Warriors Gundam 2, A Good Thing is Possible - เกม
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Tbh i used to hate fighting this suit but after seeing you get utterly obliterated by a single down swing, I realized how fragile these thing really are, i will now fight smarter,thankyou
Remember, aim for their legs. The Gallus' legs are basically glass
@@xonk9154noted. 📝
Don’t know why I always face it head on lol
I am glad it is helpful!
The legs you say? 😈
One of the raids of all time
The Schuzrum Galuss is a fantastic suit, but you need aggressive allies to fully utilize it. They need to push the enemy and give you the opening to rush down the support. Without it, you're a huge target that goes down quite easily. Teamplay is crucial. That being said, you did well either way. Space is hard for me to use it. You kicked ass.
Thank you!
Lol, was using this to good effect yesterday for the first time! One Black Rider was so adamant about trying to kill me that I made it my goal to bully him the rest of the match and hunt and destroy him!
Fighting one can be a challenge, Fighting a coordinated pair? Thats a nightmare.
The Battle Shounen styled MS in UC Gundam
You are going STRAIGHT to hell for playing this unit. Amazing round :D
I’ve been praying for the rng gods to bless me with this suit ever since I got punched to death as a support a couple of months back and I’ve yet to get it sadly so watching you play this suit is awesome wasn’t expecting it great video:)
Poor Mister Fisto will never find a place to be balanced while his kit is so extremely lopsided, but deleting most supports from existence in one combo will never stop being fun
Except for the support player
It is really funny but sad at the same time when a support can completely counter a raid by just boosting away lol
@@avenger1_gbo260 With dps like that and some in 450 that have stealth until they attack (cough cough Effreet) the raids need to have lower health but big damage or vice versa not both
Ahh yes. Punchy Mc Fisty. The weapon of doom
Man i hate space combat, because im garbage at it, but watching you guys just go nuts with the maneuvering is definitely fun to watch.
I feel like this suit suffered more from “new suit syndrome” than any other and that’s where the complaints came from
I agree. It's a hard matchup if you don't know how to deal with it but very easy once you learn its weaknesses.
I indeed thought this suit was overpowered , after the nerf it's fine imo
im glad you managed to get some good matches for the video, ya for people who know how to deal with this suit its hard to do anything about it, but since im still at the C-B range a lot of games in the ruined city map always turn into a full on brawl and thats the time to shine, i tend to turn on the ultra instinct music while i play with this suit to put in the mood.
I just got, this is now my favorite meme suit
Been waiting for you to make a video on this MS. It’s the main one I play and I’ve been wanting your opinion on it.
Dude be looking like Rocky Balboa
saw my team one time had all chosen this so I had to join them... the enemy team was vaporized.
Man I love using these melee suits but the schuzrum sure is hard to play well. I mean, a 500 cost suit with less health than some 350 cost suits, no stealth and no thrust. On open maps like Trenches I just have a bad time.
That ending song? Is it from the Dynasty Gundam 3 game?
Yeah it is
Lol I played this unit and tried boosting into enemy fray, suffice to say I got desperate to run away after overheating😂
I rather fight this suit then any other heavy attack raid due to how one trick it is
goddamn o.o
re: the title, gotta be either this or pre-nerf re-gz
I hate this punching chicken so much xD
Whats it's melee priority
How much Hp does it have without parts
And does it have stealth?
It has high priority but those other questions are answered in the description. It doesn't have stealth.
I hate playing against these mfers with a passion
I dominate with this suit in arctic base
Which is better: Schuzrum Gallus or Psycho Zaku mk 2?
Both play a bit differently. Gallus has to be close for It's stuns to work & Psycho Zaku can play a bit of the range game. It also depends on the map. Huge open maps like Desert are bad for Gallus.
Psycho is stronger tbh. Schuzrum Galluss can't really chase down supports, while Psycho can. But Psycho has the weakness of lacking quick burst damage to kill a support, unless they are isolated.
Man, if only Bandai would reprint this gunpla...
What makes this suit good?
Shields on arms block most damage, 1 punch is an Insta knock down, it has melee combo 3 so it can do 4 hits, fast walking speed etc. It's main weakness is lack of thrusters & lack of leg protection.
If one gets close to you you're dead.
If you can keep it from getting close it's not much of a threat.
Like it has no way to deal with flying Supports at all.
Seeing someone use this suit always leaves me with 2 utterly mixed feelings.
1: you're a scumbag for using this OP piece of crap.
2: If you can take down 3 people at once while having only 5 thruster gauge, that's hugely impressive
Honestly, I find the Efreet Nacht a much more OP scumbag suit to deal with. Schuzrum is squishy, relatively slow and has no stealth/jamming.
@xaechireon I'd agree if it wasn't for the fact that it is so easy to be sloppy with the Nacht. Not to mention a jammed radar is a dead giveaway its a Nacht nearby. Not many suits that have high level jamming so u know to look out.
Lol this suit shouldn’t even work in space 😭Like it has no propellant anyways in lore.
mf running on particles in space to whoop yo ass
whelp never would have thought your build would be so simple. Damn I’m still far from understanding this game
imagine being outpowered by a obsolete mobile suit
This thing feels disgusting to play.