Pathfinder 2e is NOT that complicated! - Answering EVEN MORE of Your Pathfinder 2e Questions!

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  • เผยแพร่เมื่อ 31 ก.ค. 2024
  • I will say it again here in the description, I DO NOT dislike ‪@puffinforest‬. He's a fantastic creator who I wholeheartedly respect!
    I return to answering your fantastic questions! Keep them coming! If you have anymore questions that you'd like me to answer, leave them in the comments!
    Apologies for the shorter video. I'm currently moving when this video comes out, so this week will be a bit slow as far as videos are concerned! Thank you for understanding!
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ความคิดเห็น • 150

  • @dimitriid
    @dimitriid 3 ปีที่แล้ว +88

    Puffin sketch was to me actually quite funny. But I also did not see it as a failing of Pathfinder 2 but as an indication of basically a type of player that for one reason or another struggles a lot with any kind of rules: No matter what system they're playing they don't remember their abilities, they don't remember their bonuses, they don't remember to flank, they don't remember to hide, even when they play the most basic archetypes like Barbarians they'll forget to rage, forget their increased abilities during rage, if you tell them to write things down they'll forget their character sheet, etc.
    It's funny because I know players like this that legitimately love roleplaying and do come up with very interesting character concepts but they have this very odd kind of mental block when it comes to any kind of rules.

    • @Nonat1s
      @Nonat1s  3 ปีที่แล้ว +21

      Haha every table has one. And that's true. If you don't know your character in 2e, you are SEVERELY hindered compared to 5e.

    • @Beon-gx7hh
      @Beon-gx7hh 3 ปีที่แล้ว +9

      @@Nonat1s But that is the point, isn't it? I think it is okay for a player to not have insight into their character, when you are playing one shots or only few sessions. But in anything lasting longer, I see it as my duty as a player to know my stuff. In other hobbies I am also supposed to know the rules after some time. Imagine a guy in a sport like football, soccer or basketball without knowing what the rules of the game (or his function on the field) are. And I think that when you play a character over a long time, that you will pick up tha basics really quick anyways. If a player is not able to tell what his feats are doing after he played multiple sessions and used said feats regularly, I suppose he must be actively trying not to remember. Outside effects (from either other players or environmental effects) are another topic. Here I think that it is the job of the player providing the effect to hint others that the effect applies. At least it is how we do it in the game I run: Our Bard casts Inspire Courage. So everytime someone makes an attack he tells them: remember the +1 from inspire. The same goes for environmental effects. There it is my job as a GM to remind a player, that a roll is harder due to heavy wind or any other effect. But this is, as you said, not a PF2E problem. It is not even a D&D or PF specific problem. It is a general RPG problem. I experienced it in many other systems as well. But that is due rather to human errors (not remembering that an effect is active) than to badly designed rule systems.

    • @OakenTome
      @OakenTome 3 ปีที่แล้ว +3

      Nonat1s There’s also very little to keep track of by comparison in 5e, especially in the PHB classes & subclasses.

    • @TheUnnbreakable
      @TheUnnbreakable 3 ปีที่แล้ว +1

      I think Puffin has a lot of support and debuff type players. And I think that causes the issues for him because he’s used to advantage or no advantage or disadvantage

    • @killerfudgetastic
      @killerfudgetastic 3 ปีที่แล้ว +2

      @Beon2510 while I agree in general to what you said, I would like to point out that concessions should be made to those playing in multiple systems mixing their rules up. Especially for things with the same name, such as spells or common class features such as sneak attack and rage, it can be easy to confuse yourself if your not careful.

  • @linus4d1
    @linus4d1 3 ปีที่แล้ว +45

    The thing that sets PF apart from DnD 5e is options. If you like an easier, more streamlined game, play DnD. If you want a ton of options at character creation, combat, and each time you level play PF2.

    • @Nonat1s
      @Nonat1s  3 ปีที่แล้ว +20

      100% agreed. Some people flat out dislike having too many options, and I can totally understand that. 5e is great for them, and for those who LOVE having dozens of options every level, 2e is a godly system for us!

    • @Beon-gx7hh
      @Beon-gx7hh 3 ปีที่แล้ว +7

      @@Nonat1s I think that it is a big advantage of PF2E that it has the options. But imo PF does not overdo it. I have experienced lots of other systems where you need to distibute skill points to about 100 different abilities and skills. That is simply too much for me. But PF does it exactly right. You are able to customize your Character to a point where you can play a group of 4 druids and every single one not only feels different from a role play and personality perspective but also has a different set of feats and actions available so that they play differently, as well. And this is the big advantage over D&D (at least from what I experienced in D&D 3 and 3.5, as I have never played not GMed 5e). Classes, skills and even ancestries are completely modular. In older editions if you kne one dwarf you knew all of them (statwise) if you knew one barbarian, you knew all of them, as most abilities came fixed from the class. Even the skills in PF2E are customizable to a degree. Thanks to the skill feats there actually is a difference between a master intimidator who is a battlefield manace that demoralizes foes with his battlecries or a master indimidator who is a prodegy in interrogation and coercing. This level of detail may seem as "much" but in reality you still only have a decision tree with some amount of options rather than an occasional free feat but from a gereral list of hundreds of different feats like PF1 or D&D 3(.5).

    • @supremeplatypus7192
      @supremeplatypus7192 ปีที่แล้ว

      Even better, if you want an easier, more streamlined game, play something else! Don't play 5e.
      Sincerely,
      Someone who plays 5e more than she'd like to

  • @SerDerpish
    @SerDerpish 3 ปีที่แล้ว +14

    I’ve been watching so many pitch meetings lately that I expected you to say “super easy, barely an inconvenience” at 6:27 lol

  • @philllllllll
    @philllllllll 3 ปีที่แล้ว +115

    I'm one of the people that went hard against Puffin in the comments section of his video. Because the guy has so much influence on the community that making such a half-assed review is completely irresponsible.
    I spent days replying to people saying they were initially curious about pf2e but were turned away from it BECAUSE of Puffin's video. I tried to convince them to give it a shot, to look elsewhere for info on the game and trying to reassure them that it's not as intimidating as it seems.
    That's why I'm mad and upset. Because whether Puffin likes the game or not is irrelevant, it's the fact he convinced so many people to stay away from it over complete fabrications that really bugged me.

    • @Nonat1s
      @Nonat1s  3 ปีที่แล้ว +53

      It's true. It upset me for the same reasons. I had multiple people commenting on my videos surprised at how simple the rules actually were. I understand why he did it, since he wanted to make a joke, but it's tough sometimes to think about the ramifications of your content when you have such a large following.

    • @philllllllll
      @philllllllll 3 ปีที่แล้ว +17

      @@Nonat1s Yeah. Half his video was non-representative of how combat flows and the other half was him complaining he can't homebrew using 1e story hooks in a 2e setting with monsters made up on the spot.
      ... What?

    • @lorenzovaletti4951
      @lorenzovaletti4951 3 ปีที่แล้ว +7

      It's actually so bad that I think he should issue a correction.

    • @philllllllll
      @philllllllll 3 ปีที่แล้ว +17

      @@lorenzovaletti4951 it sounds like he's the type of DM/Player to do ZERO prep work. And he tried to jump into a brand new system by ALSO doing absolutely zero prep work.

    • @taragnor
      @taragnor 3 ปีที่แล้ว +8

      @@philllllllll : Pretty much. Yeah, he's a DM that's used to just winging it completely. A style that quite honestly isn't a good fit to any edition of Pathfinder.

  • @fantasypainterxv9996
    @fantasypainterxv9996 3 ปีที่แล้ว +32

    Thx for the content:) By the way, puffin forest did one mistake: Guidance and bless dont stack.

    • @Nonat1s
      @Nonat1s  3 ปีที่แล้ว +10

      How dare he! Only a FOOL would make a mistake in a video!!!
      (Just ignore those 15 times I made mistakes in my videos...)

  • @graveyardshift2100
    @graveyardshift2100 3 ปีที่แล้ว +24

    Yeah, Puffin was equally hyperbolic about D&D 4th edition. 4e is much more focused on combat tactics, but it isn't really all that complicated.

  • @PyroMancer2k
    @PyroMancer2k 3 ปีที่แล้ว +5

    Puffin Forest is not the only youtuber I've seen over exaggerate the complexity of PF 2E. I've seen several people talk about how many more conditions PF has vs 5E and having not played 5E in over 2 years I figured I'd go double check. PF 2E list I counted about 40 conditions where as DND Beyond only had 14 in their list. Which sure at first glace seems like a huge difference until you actually look at what PF 2E has and start to notice something.
    PF 2E list what DND treats as spells effects as Conditions, along with curtain other actions that happen in combat. Like Quicken(aka Haste) and Slow are conditions in PF 2E but not listed as such in 5E. Being Hidden, Unnoticed, Observed, Dying, or etc are listed in PF conditions chart to better illustrate what these states represent. Heck they even have Friendly, Indifferent, Unfriendly, and Hostile on the list of conditions the enemies might be in. Being in programming it reminds me of how you would write a program as everything needs to be defined so the system can process interactions in the way you want. Like have monster target nearest observered hostile character with the ability to check each of those conditions.
    So yeah after you start looking at it you see a lot of the same things come up in DND it's just players don't think of them as conditions but rather think of them as just situational modifiers like being enfeebled or slowed. PF 2E just took the time to better define these conditions so they could assign values when need be and thus better work the numbers on math as well as unify spell system to inflict existing conditions. After all since bonuses don't stack and you only get Circumstance and Status effects you simply pick the best of each.
    As an example encounter say someone is Clumsy 2, Frighten 1, Sicken 1, and Enfeebled 1 First you'd ask WTH happen to them but next you simple got to the highest number first Clumsy 2 gives Dex based checks like AC so they get a -2 Status penalties to AC and you don't have to even bother with the others since status penalties don't stack. And a quick search of their page shows the ONLY circumstance penalties to ANYTHING is Flat-Footed -2 to armor. Thus EVERY OTHER Condition penalty will simply take the highest one. Not complicated math at all.
    The same is true of buffs as most spells like Bless/Guidance/etc give + status bonus of which you just take the highest. And in most cases it doesn't matter all that much like in Puffins case was a 32 vs 33 gonna mean the difference between a crit/hit/miss? if not then just move on as that's what we do in our games when someone might be unsure of bonus total, like oh wait that 32 is suppose to be a 33, well you need a 35 to hit so you still miss. Or like the same with crit except well you only needed 28 to hit and not even close to +10 for crit so roll damage and lets go. Most of the time ball parking it is close enough. It's only if your are right on the edge you wanna be 100% sure you got every point.
    Actually I think someone should do a video on this sort of thing because all I ever see is a lot of PF 2E is too complicated because conditions VS PF 2E is very approachable system that's not complicated. The one side like Puffin misrepresent things and the defenders just use an appeal to authority of Don't listen to that guy listen to me it's not hard.

  • @SheenaTigerspielt
    @SheenaTigerspielt 3 ปีที่แล้ว +24

    Hi Nonat! I think some of the interest in the questions is, there are not many PF2-channels. Most people cover 5e for obvious reasons but Pf2? Or other Systems? Those videos are not as well clicked on the channels who can compare with their other videos.
    Considering the "difficult math" I agree. Most people would pre-calculatre their standard attacks... some like me even go as far as preparing special maneuvers or such to have the modifications already done and only needing to know the situational modifications from maybe bad weather conditions when shooting a bow or whatever. Of course, it is good to inform people that the math behind it might be a bit more complex if some situations come together (or the GM just loves modifications to much)

    • @Sordorack
      @Sordorack 3 ปีที่แล้ว +5

      i second your statement in full! when PF2 came out, even tho i pretty much understand everything i need right now, i was looking for youtube channels covering it. But i almost couldnt find any - they were all "just" covering DnD 5e (which is totally fine and enough) . And then i found Nonat, and since he does fulfill this niche i stayed and i dont regret it, love his personality :D

    • @Nonat1s
      @Nonat1s  3 ปีที่แล้ว +6

      True. The math is definitely a bit more complex than 5e
      I won't doubt that at all. But similar to learning your first ttrpg, ot all becomes clear once all of the basics "click" in your head!
      And yeah! I saw there was a lack of PF2 on TH-cam, so I decided to jump in and fill the void! No regrets!

    • @Nonat1s
      @Nonat1s  3 ปีที่แล้ว +4

      @@Sordorack This comment made my night! Thank you so much for watching!

  • @brolveth6665
    @brolveth6665 3 ปีที่แล้ว +7

    When you speak about dnd 5e complex you forgot that you didn't add bard inspiration, you didn't add bless you forgot you happend to have dissadvantage because enemy distracted you

  • @BillAllanWorld
    @BillAllanWorld 3 ปีที่แล้ว +5

    PATHFINDER 2E QUESTION:
    When an ancestry has boosts where 1 is listed as "free", can you double boost a stat? Take Goblins for example: could I use the free one as an additional DEX boost?
    ALSO...Where do I find more info about Voluntary Flaws? I've searched the Core PF2e rulebook.

    • @Nonat1s
      @Nonat1s  3 ปีที่แล้ว +4

      You cannot double boost any stat with boosts from the same source.
      "However, when you gain multiple ability boosts at the same time, you must apply each one to a different score. "
      Also, Voluntary Flaws are on the side-bar of page 26 in the CRB! But keep in mind that you can't use this system to double-boost any score you boosted from your ancestry since this counts as the same source.

    • @BillAllanWorld
      @BillAllanWorld 3 ปีที่แล้ว +1

      @@Nonat1s AH....thank you for the quick response. I was hoping I could get my Goblin Rogue up to 18 DEX to start...

    • @Nonat1s
      @Nonat1s  3 ปีที่แล้ว +3

      You should be able to! +2 from ancestry, +2 from background, +2 from class, and +2 from free boost at the end!

  • @davea.9927
    @davea.9927 3 ปีที่แล้ว +13

    There's plenty of times (even in PF1e) if we weren't sure of a rule we'd just wing it lol.

    • @Nonat1s
      @Nonat1s  3 ปีที่แล้ว +4

      That has been and always will be my number 1 way to handle a weird situation. Pick a skill, roll it, and keep the game grooving!

  • @fortello7219
    @fortello7219 3 ปีที่แล้ว +18

    You forget to check if you were blessed when you rolled for Eldritch blast. Oh wait, can you add bless to a spell attack? Or just a weapon attack? And is it the same d4 for both attacks? Or just one? Or can you only add it once on a turn?

    • @ronaldsanfran
      @ronaldsanfran 3 ปีที่แล้ว +6

      I agree - while PF2e may have more rules, it's at least 5 times clearer when rules questions ever come up.

    • @fortello7219
      @fortello7219 3 ปีที่แล้ว +3

      @@ronaldsanfran I can sort of vaguely understand what he was going for since in Pathfinder there a lot more circumstance bonuses and all that. But really if you've ever played 5e and heard "am I flanking?" asked 15 times in 1 minute in a game that DOESNT HAVE FLANKING then then you've played with people than can remember 2 +1s.

    • @HenshinFanatic
      @HenshinFanatic 3 ปีที่แล้ว +2

      @@fortello7219 well technically the game does have flanking... as an optional rule the GM may decide to allow. Only gives advantage though; and since that can't stack and is negated by any source of disadvantage, it's more just giving easier access to certain advantage-dependant benefits.

    • @fortello7219
      @fortello7219 3 ปีที่แล้ว +4

      @@HenshinFanatic pedantic answer aside, if the DM didn't say they were using an optional rule then don't assume they are.

  • @craigjones7343
    @craigjones7343 ปีที่แล้ว

    Omg your bit explaining 5e in the same manner Puffin explained PF2 is hilarious. Good job.

  • @zoulsgaming9455
    @zoulsgaming9455 3 ปีที่แล้ว +62

    I feel that puffin forest much like everyone else should be responsible for what he says, its not just a matter of making a joke, its deliberately explained in the worst way possible with several hypothecal scenarios that cannot happen "Oh but if you have a +1 sword you do this, but if its a +3 swords its this" and can just as easily be done against 5e as you expect, the video has 214k views and is the second video that pops up when you youtube "pathfinder 2e" and tons of people in the comments go "Whew im happy i found this video im just not gonna touch 2e since its so overly complex" which is just depressing. But if he made an honest video it would be "Im too dumb to read rules, and my opinions shouldnt be taken seriously to any extent"

    • @Nonat1s
      @Nonat1s  3 ปีที่แล้ว +26

      My endgoal will be to get him on the channel. Not to rip him apart or yell at him, just to honestly talk to the guy and get his real, un-scripted impressions of the system. I would love to pick his brain about the subject.

    • @philllllllll
      @philllllllll 3 ปีที่แล้ว +9

      @@Nonat1s I would love to see that. And also to see him play in a session with a DM who knows what they're doing and also takes the time to walk him through how his character functions. Which is what I do with all my players in my games. I set aside an hour to go through every mechanic their character has and plays with and how it all ties together.

    • @craigjones7343
      @craigjones7343 ปีที่แล้ว +1

      Puffin’s video is absolute garbage. When I first saw it I held off checking out pathfinder, then the ogl scandal happened. I bought the core book. Puffin misrepresents the rules in a terrible way and his explanation is even worse. He does not even understand the rules or how penalties and bonuses work. It’s a trash video

  • @danepatterson8107
    @danepatterson8107 2 ปีที่แล้ว +1

    I appreciate that you called out gross/over-exaggeration criticisms. The fact is that's almost all you see for criticism in the world (you & Fighters, for example).

  • @MastertheGamerpg
    @MastertheGamerpg 3 ปีที่แล้ว

    You are killing it man. Keep up the good work!

  • @MCjabmad
    @MCjabmad 3 ปีที่แล้ว +8

    Hey lol thanks didnt think my question would get all the response It did thanks all for your input

    • @Nonat1s
      @Nonat1s  3 ปีที่แล้ว +4

      Thanks for asking the question! It's a real concern that a lot of new players have with Pathfinder 2e.
      It's definitely a deeper system than 5e, but easy once you get the hang of it!

    • @MCjabmad
      @MCjabmad 3 ปีที่แล้ว +2

      @@Nonat1s yea right now im currently reading the books front to cover. Love puffin but he really put me off but thanks to you and the other people I've regrained my excitement in 2e

  • @blackfox2973
    @blackfox2973 3 ปีที่แล้ว +1

    The next time you grab a packet of "honey" and down it to ease your soar throat from reading the players guide, you are sure to find a note that says:
    "Puffin sends his regards"
    That is is when you will realize the flame wars have begun, and poisoned honey was the first strike!

  • @MySqueezingArm
    @MySqueezingArm 3 ปีที่แล้ว +9

    Start a flame war for no reason, got it.

    • @devcrom3
      @devcrom3 3 ปีที่แล้ว +1

      I'll bring the torches, you bring the marshmallows!

    • @UrsaFrank
      @UrsaFrank 3 ปีที่แล้ว

      The traditional internet way

  • @rafaelsiqueira2375
    @rafaelsiqueira2375 3 ปีที่แล้ว +1

    Hey Nonat, question for a future video of Q&A: what is the interaction between the alchemical bomb crystal shards and any alchemical poison? Also, blight bomb and dread ampoule counts as alchemical poisons, as they have the poison trait?
    Yes, I’m making a Toxicologist haha

  • @SquirrelGamez
    @SquirrelGamez 3 ปีที่แล้ว +3

    Having been watching Puffin's channel for a while, I'm pretty sure he's either being purposefully confusing for funsies, or he's just not good at adding bonuses.
    I'd love to see him deal with AD&D THAC0 :P

  • @SparrowhawkTheKind
    @SparrowhawkTheKind 3 ปีที่แล้ว +2

    Great Video! Thanks for what you do; when the crises of the world subside somewhat, I intend to become a patron.
    Because of the way resistance works in P2E, I am hesitant to give the low level Character a 1/day talisman. Its seems the thing which sets a lot of the low level "boss"- type monsters apart are the resistances which make them more durable. It also rewards the magic-users and support classes that use their more finite class resources to enable their fighter allies to effectively deal damage
    I like rune system, but I miss the way PF distinguished between magically enchanted weapons and weapons that are mundane but still of higher quality. Thus, I do not have one-use talismans as a reward at low level, but I do have masterwork weapons that give a flat +1 to attack without nullifying resistances.

  • @SM26
    @SM26 3 ปีที่แล้ว

    for Q&A#3:
    Cloud you explain more about the Faction in PFS?

  • @jhonea6535
    @jhonea6535 3 ปีที่แล้ว +3

    Big agree on the Puffin rant. I dig his content, so no fanning the flames. But seriously...dude has videos about running Mutants and Masterminds and Traveller...and makes out like PF2e is the clunkiest thing since sliced bread...

  • @daxiomus
    @daxiomus 3 ปีที่แล้ว +2

    but... there's only 2 non-default bonuses in PF2 (status and condition) which should be MUCH easier than, for example, 3.5 to keep track of? i mean, even in the example he was giving, both bless and guidance give status bonus and do not stack? idk man, feels a little cheap of a critique.

    • @Nonat1s
      @Nonat1s  3 ปีที่แล้ว +3

      I'll definitely admit that getting used to status and circumstance bonuses took me some time. A lot of my earlier videos made mistakes in thinking certain things stack, but once I learned about the difference, it was easy to understand. He did really over-complicate it for the sake of comedy.

  • @maxfranco2562
    @maxfranco2562 3 ปีที่แล้ว +1

    i started to watch all of your videos (im going to start GMing PF 2E) all i can say is:
    HOWDY

  • @yoshiman9521
    @yoshiman9521 3 ปีที่แล้ว

    make these videos longer i have so many questions

  • @OniNoSweeney
    @OniNoSweeney 3 ปีที่แล้ว +3

    Nonat: Notice me, senpai!
    Puffin Forest: YOU WILL KNEEL BEFORE ME AS BESTIES!

    • @Nonat1s
      @Nonat1s  3 ปีที่แล้ว +4

      One day...he and I WILL have a Best-Friend-Brunch-Date. Mark my words...

  • @JacksonOwex
    @JacksonOwex 3 ปีที่แล้ว +1

    3:11 He never played 2e D&D did he! Roll the d20 add your bonuses, SUBTRACT that number from your THAC0(Negative 2? what).

  • @danielalbert892
    @danielalbert892 ปีที่แล้ว

    In monk's Stance can Stunning Fist and Trip be used at the same time causing opponent to be both stunned and tripped if both saving throws are failed?

  • @darkfury2246
    @darkfury2246 3 ปีที่แล้ว

    I have a question about Heal spell
    when u cast it using 3 actions for aoe heal it required a material compoment but i dont get it what kind of material and how much it cost
    maybe its somewhere in the rules but i cant find anything on it

    • @Fenriswolfer77
      @Fenriswolfer77 3 ปีที่แล้ว +6

      Every magic using class has it's own version of an unspecified material, which is used when the kind of material isn't clearly stated.
      For example a Wizard has a little bag full of materials, a cleric has his holy symbol etc.

    • @darkfury2246
      @darkfury2246 3 ปีที่แล้ว

      @@Fenriswolfer77 thanx a lot)

    • @Fenriswolfer77
      @Fenriswolfer77 3 ปีที่แล้ว

      @@darkfury2246
      No Problem, whole thing is unecessarily confusing, just like in DnD ^^

  • @andrewhildner
    @andrewhildner 3 ปีที่แล้ว

    I've a few questions I'd love to have answered if you find any fun one?
    Can you choose to voluntarily fail/critical a check or save?
    Are unarmed attacks considered weapons e.g. a thief racket rogue can add dex to certain "weapon" damages does this include a punch?
    If one first takes the dragon disciple archetype and then a few dedication feats later takes the draconic sorcerer multiclass archetype would both dragon types need to match in this case? (Need to know so my green kobolt blue dragon instinct barbarian could take a red dragon disciple archetype and a black dragon bloodline and almost be Tiamat?)

    • @UrsaFrank
      @UrsaFrank 3 ปีที่แล้ว

      1. Techinically no but talk to your GM about how they would handle the specific situations ahead of time as some might let you (paizo fully supports home rules) and some might ask you to make a different check instead such as a perfomance check depending on the specific circumstances
      2. No, an effect that applies to weapons doesn't apply to unarmed attacks unless it specifically says so (see core rules page 278: unarmed attack)( 2e.aonprd.com/Rules.aspx?ID=223 )
      3. Acording to the dragon disciple dedication feat, no (Advance players guide page 168)( 2e.aonprd.com/Archetypes.aspx?ID=56 ). The sorcerer blood line and disciple bloodline must be from the same bloodline regardless of what order you set up the architypes. HOWEVER, make sure to talk to your GM as they might allow it anyway. Rule of cool as they say

  • @PyroMancer2k
    @PyroMancer2k 3 ปีที่แล้ว +1

    Yeah talismans are pretty weak for their cost. Scroll add a lot of variety for those one off spells you might need in a pinch like comprehend languages because it doesn't come up often and thus aren't constantly buying more. But talismans being affixed to gear tends to have their effects be combat oriented which you have a lot of so you'll burn through gold fast. And like with that Potency Crystal it last a single turn so after about 25 rounds of using a stack of them you could have just bought a permanent magical weapon. It would make more sense if it was something like it lasted for a full day, or at least a full encounter (1-10 minutes). The use once per day like he suggest I think makes them feel to much like wands and also would just fit better as normal property runes you get.
    The Talisman Dabbler class at first glance looks like it might be the alchemist of Talismans making them for free each day. But the archetype is completely a worthless waist of space. You only get TWO free talismans per day and they are HALF your level. You can spend another feat increase that to FOUR Talismans a day but given how weak they are for their own level having ones at half your level is pretty worthless.

  • @joel3921
    @joel3921 2 ปีที่แล้ว

    Stealing that houserule on those crystals 🔮 😋

  • @davidedwards3206
    @davidedwards3206 3 ปีที่แล้ว

    Hi, very specific one here:
    If I multiclass into Wizard with the Wizard Dedication Archetype, as the dedication doesn't say anything about choosing a School, do I count as a Universalist Wizard for the Hand of the Apprentice feat?

    • @linus4d1
      @linus4d1 3 ปีที่แล้ว +2

      You would not get Hand of the Apprentice with the Dedication Feat. You could get it with Arcane School Spell (feat 4) if you pick Universalist

    • @Sordorack
      @Sordorack 3 ปีที่แล้ว

      David Edwards, if you look directly below the "wizard dedication" feat, you will see the "arcane school spell" feat
      This will give you your arcane school and your associated spell
      From looking at it, you theoretically wouldnt get the "Hand of the Apprentice" spell directly and then take "Advanced Arcana" to get the wzard feat for it. Tho you could speak with your dm if he would give the focus spell to you just from choosing the universalist school

  • @MrOniAndy
    @MrOniAndy ปีที่แล้ว

    Hello.
    Not sure if you answered this already but what are Lore Skills?
    Is there a list of Lore Skills I can pick from? Or do I just make them up as part of my backstory?
    How are Lore Skills used in game?

  • @rylandrc
    @rylandrc 3 ปีที่แล้ว

    I saw someone saying online that they do not need to take Read Aura as a cantrip to determine that an item or location is magical (a requirement for the Identify Magic exploration action). Instead, they can use Detect Magic to determine if an item or location is magical in less time than it takes to use Read Aura. For a location, this can be done through triangulation (taking advantage of the fact that detect magic has a range of 30 ft.) and for an item this can be done through the process of elimination. Ie: an item can be detected as magic by placing all the items they find into a bag of holding and then taking each one out and casting detect magic once per round until they detect nearby magic.
    Does this make Read Aura unnecessary? Would you allow this and if not how would you prevent this and/or encourage taking Read Aura as a cantrip?

    • @reyoscuro5381
      @reyoscuro5381 3 ปีที่แล้ว +2

      i can answer that, read aura is in one specific object and tells you THEIR SCHOOL. a bag of holding is a 4 lvl item if i am not mistaken. so technically yes it can be make useless in regards into finding if its magical but not to know what it does.

    • @rylandrc
      @rylandrc 3 ปีที่แล้ว

      @@reyoscuro5381 Once you reach level five and can cast detect magic as a third level spell, it can also tell you the school of magic. So I guess read aura is most useful from levels 1-4 when compared with detect magic.
      Thanks for the feedback :)

  • @lorenzovaletti4951
    @lorenzovaletti4951 3 ปีที่แล้ว +9

    Thank you for setting the record straight on that travesty of a review from Puffin

  • @marlonbrando1631
    @marlonbrando1631 3 ปีที่แล้ว +24

    I understand why you want to go mild on Puffinforest, but the guy is literally one the largest channels to have covered PF2e and figuratively shat on the game. His video is still number 2 when searching Pathfinder 2e and I just don't think he deserves restraint when criticising him.

  • @stome3416
    @stome3416 3 ปีที่แล้ว +1

    Talismans intent was so mundane chars have consumables. Since in pf/3.5 the vast majority of consumables are caster items (scrolls, wands, and a large chunk of potions.) So adding them filled a design gap (just like staves and the new wands fills the gap of casters not needing any gear.)
    Making them 1/day items will reintroduce that gap and step on the toes of other magic items (since there are plenty of 1/day magic items.)

  • @THEdeadlynightshade1646
    @THEdeadlynightshade1646 3 ปีที่แล้ว

    I got 2 questions cause I be dumb can a alchemists using bestial muteigen benefit from handwraps of mighty fist (I was told something about polymorph effects not working with them) and 2 can you use Perpetual infusions with double Brew to make two of your free items at the same time so I can give two adjacent people antidotes without spending 2 batches of my supplies? If it's already answered I'm sorry

    • @Sordorack
      @Sordorack 3 ปีที่แล้ว

      1) In the glossary of the CRB it states for polymorph effects:
      "If you take on a battle form with a polymorph spell, the special statistics can
      be adjusted only by circumstance bonuses, status bonuses, and penalties."
      Since the mutagen is a polymorph effect and the handwraps give item boni, they wouldnt work together, sorry
      2) I wouldnt say that you can, since in "Double Brew" it specifically states "When using Quick Alchemy, *instead* of spending one batch [...]" etc, but since you dont even spend one batch, you cannot do them together to get four items.
      Edit: I just reread you comment. I you are a chirurgeon, and you use Perpetual Infusion, you can already get 2 lesser antidotes for free and could then give them to your teammates. If that is what you want, then that should clear it up :D

    • @THEdeadlynightshade1646
      @THEdeadlynightshade1646 3 ปีที่แล้ว

      Thank you that kinda stinks though x.x the reason I was confused about battle forms was cause of spells like dragon form specifically called out battle form and beastial mutagen did not and instead just gave a penalty rather then replacing stats like battle forms do also ya it just took 2 rounds to do it for free (1 action quick alchemy made free 2nd action to feed it to one of my downed teammates 3rd make free and second guy had to use his own action to take from me and drink)

    • @Beon-gx7hh
      @Beon-gx7hh 3 ปีที่แล้ว

      @@THEdeadlynightshade1646 I would argue that it does partly stack. In the mentioned spells like "Aerial Form" the spell explicitly states that you take on a "battle form". The bestial mutagen does not, so I suppose it is not part of the ruling that @Memebike mentioned. So I would say that striking runes on your handwraps of mighty blows would trigger with the explicitly named "claw UNARMED attack" or "jaw UNARMED attack" that the mutagen provides. Potency runes on the other hand provide an item bonus, which is the same type of bonus that the mutagen provides. Consequentially these boni do not stack and only the higher one is added to your attack roll.

  • @sammy71500
    @sammy71500 3 ปีที่แล้ว +1

    What is your fav small race ?

    • @UrsaFrank
      @UrsaFrank 3 ปีที่แล้ว

      It's not out yet but Shoony are the bomb

  • @tuffn00gies
    @tuffn00gies 3 ปีที่แล้ว

    Agree 100% on talismans (talismen?)

    • @daxiomus
      @daxiomus 3 ปีที่แล้ว +1

      talis-people?

  • @lostlune
    @lostlune 3 ปีที่แล้ว

    sorry if this was answered, does powerful fist enhance an animal barbs with ape ?

    • @Nonat1s
      @Nonat1s  3 ปีที่แล้ว

      Sadly, no. If the feature said something like "Your fist attack increases it's damage die by one stage" then it would, but it specifically states "Your damage die increases to 1d6 instead of 1d4".

  • @letsconquerstreaming58
    @letsconquerstreaming58 3 ปีที่แล้ว +1

    Hey man what Do you think is the most over used character type in all of dnd 5e and pathfinder?

    • @OakenTome
      @OakenTome 3 ปีที่แล้ว

      According to data from D&D Beyond, human fighters are the most common race/class combination.

    • @HenshinFanatic
      @HenshinFanatic 3 ปีที่แล้ว

      To be fair, variant human is the strongest race in 5e due to getting an all important feat right away for practically no cost when compared to the standard version. Fighters also get the most stat increases (which can usually be traded for feats if desired).

  • @johnharrison2086
    @johnharrison2086 3 ปีที่แล้ว +1

    You are right. Puffin Forest is wrong. That is all.

  • @yoshiman9521
    @yoshiman9521 3 ปีที่แล้ว +1

    i think he did have a little bit of a point when you start adding in things like sweeping and forceful on subsequent attacks. especially when you start adding in things like feats that change how the cumulative attack penalty works. its definitely not as complex as he made it out to be though. and his suggestion of an attack matrix sounds overly complicated but would be a super useful tool especially if people are having a hard time keeping track of all the numbers/ combat being slow. my mom occasionally plays a game with us and that would be invaluable to her. it basically turns combat into pushing a button!

    • @reyoscuro5381
      @reyoscuro5381 3 ปีที่แล้ว +4

      puffin used an example of using dual wielding with a finness and non finnes sweeping weapon. i dont need explain why that ended hard to process and becomes harder if you dont pre write the mods

  • @tsukuneaono7252
    @tsukuneaono7252 3 ปีที่แล้ว

    I don’t know if you have covered it but I’m struggling to understand how shields work in the game. If you already made a video on it could you point me to it?

    • @Lechteron
      @Lechteron 3 ปีที่แล้ว +3

      Any part in particular that's giving you trouble?
      So everyone can use a shield but you have to actively be using it so it takes an action in combat. Think of it not as a single action but something that you're actively doing so it takes the concentration and time of using an action.
      If you have the Shield Block general feat you can use your reaction to lower or potentially negate damage from one attack. Champions and Fighters get it for free but anyone can take it when they get a general feat. Using Shield Block reduces the damage by the shield's hardness but any leftover damage is applied fully to both you and the shield. So a shield with 5 hardness taking 10 points of damage would reduce the damage to 5 but then the shield takes 5 and so does the person using the shield.
      Those are some of the more common things people get tripped up on with shields. If you need further clarification or there's something else that isn't clicking let me know. I'll see if I can help,

    • @linus4d1
      @linus4d1 3 ปีที่แล้ว +2

      @@Lechteron to add to this, anyone can use a shield but not everyone is trained in it. It might do more harm than good to have a shield.

    • @yoshiman9521
      @yoshiman9521 3 ปีที่แล้ว +2

      i very much recommend the youtube channel basics4gamers they already did a collaboration with nonat too

    • @tsukuneaono7252
      @tsukuneaono7252 3 ปีที่แล้ว +3

      Lechteron my problem was with the hardness and damage reduction but you answered it. Thank you :)

    • @Lechteron
      @Lechteron 3 ปีที่แล้ว +2

      @@tsukuneaono7252 Awesome! Glad to help.

  • @MadBunnyArtist
    @MadBunnyArtist 3 ปีที่แล้ว

    I will argue your point about talismans being weak. I think being one use works well especially since someone with the crafting skill can spend their downtime making several, either for them selves or their allies. So making talismans work the whole day would essentially defeat the purpose of runes.

    • @Nonat1s
      @Nonat1s  3 ปีที่แล้ว

      I think you misunderstood a little bit. I wouldn't want them to work the whole day. That'd be way too strong. I meant they would work one time each day for their normal duration.

    • @MadBunnyArtist
      @MadBunnyArtist 3 ปีที่แล้ว

      Nonat1s haha I assumed that's how they already worked already, I have one player who makes talismans for the fighter, he attaches the talismans in the morning and uses them for the one round when he needs it that day

  • @TheUnnbreakable
    @TheUnnbreakable 3 ปีที่แล้ว

    TH-cam beef!! All I heard was TH-cam beef!!! TH-cam BEEF!!!!

  • @DASBIGUN
    @DASBIGUN 3 ปีที่แล้ว

    @Nonat1s
    I have to point out what puffing forest was saying was more again to the buffs that you got from others and the de-buffs that you get from your enemies. Unless you are on an online character sheet, the addition is not added automatically. I have played Pathfinder 2e a lot, and it usually gets more complex then I expected as I was coming from P1e (which tended {for me} to be straight forward).
    PS: Fighter OP

  • @heathspielman464
    @heathspielman464 3 ปีที่แล้ว

    Stating "its a very very easy rule, that most ppl dont understand" MEANS its not an easy rule...its an easy rule to YOU but if most ppl dont understand it then its not easy

  • @cpugamer1012
    @cpugamer1012 3 ปีที่แล้ว +2

    Not sure why he didn't mention the fact that bonuses don't stack like that. Puffin's specific example lists a +1 from Bless and a +1 from Guidance, which he claims to be two buffs that stack and thus both need to be added, but that just isn't true. They're both Status bonuses, and you can only have one Status bonus to any roll (taking the highest bonus). I can't remember if Puffin was reviewing the playtest or the actual released version, but either way it seems important to point that out.

  • @ratgaming1562
    @ratgaming1562 3 ปีที่แล้ว +1

    i know this is probably a very overly asked question but is it possible to get into pathfinder 2 for free? If not what is like the budget option cuz im low on cash and after watching your videos i want to play this also another question
    monkey goblin?

    • @devcrom3
      @devcrom3 3 ปีที่แล้ว +1

      Check out the rules section of the Archives of Nethys, and if you have access to an android device or have Bluestacks installed on your computer, download Pathbuilder2e. You have access to the rules for free and can pretty much run your homebrew campaign for no cost.

    • @devcrom3
      @devcrom3 3 ปีที่แล้ว +1

      Also, Tailed Goblin Heritage is what you're looking for.

    • @UrsaFrank
      @UrsaFrank 3 ปีที่แล้ว +1

      Due to the open game licence, yes you can: 2e.aonprd.com/Rules.aspx
      The official Paizo site even links directly to the homepage of this website
      As for the goblin, mechanically they are call tailed goblins but the lost omens character guild also call them Monkey goblins
      Goblins: 2e.aonprd.com/Ancestries.aspx?ID=4
      Goblin heratages: 2e.aonprd.com/Heritages.aspx?Ancestry=4
      Tailed Goblins specifically: 2e.aonprd.com/Heritages.aspx?ID=37
      and goblin feats: 2e.aonprd.com/Feats.aspx?Traits=81
      I also recommend checking out the youtube channel Basics4Gamers for a bunch of pathfinder tutorials

    • @ratgaming1562
      @ratgaming1562 3 ปีที่แล้ว

      thanks for all the replies guys it really helped

  • @JoshDurelofIOW
    @JoshDurelofIOW 3 ปีที่แล้ว

    I feel to add, another reason why these question videos could do so well is because unlike 5e D&D, Pathfinder 2 doesn't have a "Sage Advice", where a dev helps clear up community questions about how some rules work. Your videos are acting like the Pathfinder equivalent of a Sage Advice forum.

  • @dmc8706
    @dmc8706 3 ปีที่แล้ว

    Are those Bots on this video? The one that references something that happens at 10 point whatever minutes when it's a 9-minute video is one that I had a question about in particular. If I click on the image of Charli Derrik and go to her Channel, it shows a list called "Subscribe for S.E.X channels". Each video has the image of a different nearly nude woman as its Avatar. But if you look through those videos they're just a bunch of sleep music videos.
    There's another one, currently at the bottom, from Susan somebody that leads to the same page. (The "Hi boys" comment). Are these Bots? If so, what is the point of them being here?

    • @yoshiman9521
      @yoshiman9521 3 ปีที่แล้ว

      just report it

    • @dmc8706
      @dmc8706 3 ปีที่แล้ว

      @@yoshiman9521 I'm less concerned and more curious. What is the point of bots like that? Why would Bots flirt with people on random videos?

  • @jand.4737
    @jand.4737 3 ปีที่แล้ว

    The point that Puffin Forest is likely trying to make is that Pathfinder has many modifiers that don't come from your own character sheet. You don't have the Bard's song on your shhet, or the Paladin's retributive strike, or the cleric's buff spells, etc. in 5e a lot of effects just give advantage and thus you only have to remember one such effect, not all of them.

    • @philllllllll
      @philllllllll 3 ปีที่แล้ว +2

      It's kinda hard to forget those effects when you can have a maximum of three of them (one for each type) and the bard says "I CAST MY SONG THAT GIVES +1"

  • @marksmith8079
    @marksmith8079 3 ปีที่แล้ว

    P2 has a 34 status effects with addenda- affects only you.

  • @TheSoykeith
    @TheSoykeith 3 ปีที่แล้ว +1

    While I did find Puffin Forest's rant about the number crunch humorous, it did point out something, Pathfinder 2e isnt the most approachable ttrpg. All participants playing in a ttrpg's system can justify complexity no matter how obtuse the game is, the players from the INSIDE will always be able to shrug off the overly complicated rule set and the learning that has to be done to get into the game they are playing. I will preface this by saying my first ttprg was 2nd edition DnD one of the more obtuse systems to play under. Anyone will tell you though that once you learn anything it gets easier, but getting there for PF2e still took a long ass time for me. Longer than 5e, longer than 3.5, longer than 2e dnd. It isnt approachable, its fun as hell now that i understand it, but objectively speaking, its almost too much to learn. If you have to use a fan made excel doc that does the math for you to make your system easier to approach, you didn't do a superb job in the initial design department. I genuinely believe that complexity is insurmountably crucial to longevity of most games. I love complex games, deep systems, and PF2E has its place and should not change, but damn it could really do better helping out new players in a lot of ways.

    • @Nonat1s
      @Nonat1s  3 ปีที่แล้ว +3

      I'll agree that the approachability of 2e isn't amazing in it's current state, but I mostly blame that on the Core Rulebook layout. It's designed in an incredibly poor way. Different chapters that seem like they should be together are split across the book, and it is not friendly to players who are new to TTRPGs. I don't think the rules, while deeper, are necesarilly harder to learn than other RPGs, and teaching them verbally to new players hasn't been too difficult for me. The Core Rulebook DEFINITELY scares people away though.

    • @TheSoykeith
      @TheSoykeith 3 ปีที่แล้ว +2

      @@Nonat1s I don't think i have a better way to reorganize the book, but your point is strong and i appreciate hearing it too cause i know for a fact my brain cant think of all possible interpretations of why i struggled with this game and not others. You hit the jackpot on explaining things so well, and honestly if it were not for your video i would have not understood most of the information i read from the core rule book.

    • @Nonat1s
      @Nonat1s  3 ปีที่แล้ว +2

      @@TheSoykeith Well I'm glad my videos have been helpful! I know some people learn better through audible explanations than through physical books (like myself), so I'm happy I've been able to help people learn the game!

  • @Specter053
    @Specter053 3 ปีที่แล้ว

    Dude, I agree that Puffin escalated a bit their complain, but you also used a really poor example for "adding complexity". Only one class in 5e, the Warlock, has access to Eldritch Blast, while every class should worry about things as multiple attack modifier, Finesse and Agile weapons, and more classes should be worried about the Prey ability from the ranger, since it's not something an archetype can grab. But yeah, it's not as complicated as 3.5, PF1e or AD&D (TAC0 is a traumatic word to this day...)

    • @patrickinverness
      @patrickinverness 3 ปีที่แล้ว +8

      He's making the point that Puffin overcomplicated what was already an unusually complex attack for pf2e, and showing that you can make any system sound that confusing. It's a deliberately bad example.

    • @UrsaFrank
      @UrsaFrank 3 ปีที่แล้ว +5

      You say that but multiclassing in 5e exists and it can get insane rules wise especially at higher levels

    • @Specter053
      @Specter053 3 ปีที่แล้ว

      @@UrsaFrank I don't consider multiclass that much since it's an optional rule. It's like saying 5e is extremely deadly while using Gritty Realism.

    • @dmc8706
      @dmc8706 3 ปีที่แล้ว

      @@Specter053 what do you think about the dedication feats in Pathfinder 2E replacing the concept of multiclassing?

    • @normal6483
      @normal6483 3 ปีที่แล้ว +6

      @@Specter053 Feats are also an optional rule, but it'd be weird to not factor them in. Some of 5e's optional rules, like feats and multiclassing, are considered core gameplay features by the community at large and should be counted as such when calculating how complex a standard game of 5e might be for any given player.

  • @BestgirlJordanfish
    @BestgirlJordanfish 3 ปีที่แล้ว

    I do think PF2E has a real problem of being more slow, complicated, funneled in weird ways, however. Like, the game has a TON of options for character creatiom and dropped the ball when making things quick and easy, and dropped the ball by keeping in sacred cows like Ability Scores and Alignment.
    And A TON of ancestries are oddly not fun or interesting at lv1? Like, soooooo many are based on low-light vision and otherwise the heritages give fiddly +1s.
    I would've really liked if they killed the ability flaws for ancestry too, but made those +1s and flat +2.
    And so many things like help or bless or bards giving +1 is technically good, but like... not fun?
    Like, adding dice or advantage like in 5E would be more FUN with the PF2E crit system if encounters and scenarios were balanced or responsive around it.
    All of that being said, PF2E is my favorite d20 ttrpg and definitely in my top 20 ttrpgs overall.

  • @brianmellema109
    @brianmellema109 3 ปีที่แล้ว +2

    No, pf2e is not that complicated. But the book is organized and worded so poorly, it becomes complicated by the sheer confusion caused by the poor writing.

    • @ravingbean9766
      @ravingbean9766 3 ปีที่แล้ว +2

      Coming from 5e, I find the book quite easy to find stuff and easy to understand. 5 years of WOTC useless text walls do your head in. I'm navigating PF2E Core like a dream in comparison

  • @chrisbaldwin8570
    @chrisbaldwin8570 3 ปีที่แล้ว

    I disagree. It's _sometimes_ added to your character sheet. Pathfinder 2nd edition is chock full of variable modifiers that can or can not come up each round. Spell effects, multi attack penalty, circumstance, creature effects, shields, and equipment can all change what is the baseline of the sheet and it is possible for essentially all of these to interact with your character in the same round.

  • @cidlunius1076
    @cidlunius1076 3 ปีที่แล้ว +1

    Yeah. No. Pathfinder is definitely more complex than DnD5E and your little moment didn't do anything to dispell it.
    Why? It has more options, more flexibility, more field of expression, more direct depictions for actions. *It doesn't make mounting really silly.*
    But that's the thing it's just meant to give you more control over how your character grows. 5E is simpler, it gives people less of a hard time and that's perfectly fine, honest.
    It's why I'm leaving 5e behind for PF2E, it's just more fun now that I've grown accustomed to TTRPGs and I believe the toolset in PF has more chaos built into it.

    • @TheUnluckyEverydude
      @TheUnluckyEverydude 3 ปีที่แล้ว +9

      He didn't say it wasn't more complex than 5E, he just said it wasn't as complex as Puffin Forest made it out to be. Honestly, the complexity is what makes it better than 5E.

    • @UrsaFrank
      @UrsaFrank 3 ปีที่แล้ว +4

      You completely misread his intentions and what he was saying

  • @JABofLEGENDS
    @JABofLEGENDS 3 ปีที่แล้ว

    The entire skit is SO FAR off that it can’t be even compared PF’s video, because he pointed out about each attack is different for his dual wielding character, which has different numbers each, plus how it changes based on what is used first, with or without the bonus and penalties based on abilities used or not used.

  • @Jupiter065
    @Jupiter065 3 ปีที่แล้ว

    Nah Puffin is right, D&D has always had bookkeeping bloat and PF2E has doubled down on it. Having to keep track of 20 interacting effects all giving individually tiny bonuses is Not Fun, and makes DMing games like this exhausting to run and even more exhausting to set up. Verisimilitude ad absurdum. The complexity can be pretty fun when building a character, combining all the myriad little choices, but actually running it day after day turns into a mathematical slog.

    • @Jupiter065
      @Jupiter065 3 ปีที่แล้ว

      Also you've chosen to completely misrepresent Puffin's gripe. He was complaining about the complexity of tracking all the ways that bonuses shift throughout battle by tiny amounts (buffs, conditions, shield degradation, weapon traits, positional shenanigans, and on and on and on). Your example is encapsulated in the beginning where he says "plus 16".

    • @philllllllll
      @philllllllll 3 ปีที่แล้ว +3

      @@Jupiter065 but you're objectively completely wrong about everything you just said.