PATHFINDER 2E BEGINNER'S GUIDE: CONDITIONS

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  • เผยแพร่เมื่อ 10 ก.ค. 2024
  • There are so many conditions in Pathfinder 2nd Edition, but in today's video I go over each one separately and try to make them a little easier to digest!
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    Conditions Timestamps
    Blinded: 1:22
    Broken: 1:47
    Clumsy: 2:20
    Concealed: 2:40
    Confused: 3:11
    Controlled: 3:44
    Dazzled: 4:00
    Deafened: 4:14
    Drained: 4:41
    Encumbered: 5:21
    Enfeebled: 5:35
    Fascinated: 5:54
    Fatigued: 6:23
    Flat-Footed: 6:39
    Fleeing: 7:08
    Frightened: 7:25
    Grabbed: 7:41
    Immobilized: 8:01
    Paralyzed: 8:21
    Petrified: 8:37
    Prone: 8:59
    Quickened: 9:31
    Restrained: 9:52
    Sickened: 10:18
    Slowed: 10:44
    Stunned: 11:03
    Stupified: 11:41

ความคิดเห็น • 21

  • @blackfox2973
    @blackfox2973 3 ปีที่แล้ว +36

    " I would like to leave my opponent in critical condition"
    GM: sorry, critical isn't a Pathfinder condition

  • @Atrianpaul
    @Atrianpaul 3 ปีที่แล้ว +15

    when you are Quickened you can't use your extra action to do an activity, that in general unless the effect that give you that condition say otherwise. And if you lose the 3 action on your turn (by Stun 3, slow 3 or a mix of both) you can't gain reaction for that round and can't do free action (unless they patch it)

  • @tedrobbins5811
    @tedrobbins5811 3 ปีที่แล้ว +2

    This is brilliant!!! I am using this in my games to definitions :)

  • @CatsMeow_
    @CatsMeow_ 2 ปีที่แล้ว +5

    I've heard you can use youtube's chapters system by putting a 0:00 Timestamp with the list

  • @danielstohr6391
    @danielstohr6391 ปีที่แล้ว

    THANK YOU 😍

  • @cdn71
    @cdn71 3 ปีที่แล้ว +16

    I’m a little confused about concealed and cover. Theses rule seem to treat the same situation very differently. Also, I’m not sure when frightened reduces all “checks”, does this include attack rolls too? Anyway, thanks for another great video, Nonats!

    • @Nonat1s
      @Nonat1s  3 ปีที่แล้ว +16

      Concealed only grants a chance for all attacks to miss you. When attacking a concealed target, a flat DC 5 roll must be made to actually try a normal attack roll.
      Cover provides +2 to AC, Stealth checks, and Reflex saves vs. area affects.
      And yes, Frightened reducing "All checks and DCs" includes everything. Attack rolls are a type of Check with the DC being the target's Armor Class.

    • @triple370
      @triple370 3 ปีที่แล้ว +13

      Concealed would be a situation where the enemy is partially obscured by something like darkness or fog, so that you know the general area they're in - but not exactly where they are - thus missing more often. If an enemy has cover, it's hiding behind something (let's say a crumbling wall) but you know exactly where they are, although the wall blocking them makes it harder to attack.

    • @ryokirah
      @ryokirah ปีที่แล้ว

      I remember my 1st 5e campaign, trying to explain the difference to my DM, lol. I'll try again !
      Cover - provides some kind of actual physical barrier that would block an arrow or bullet from hitting you (cement wall, metal door, thick tree, sandbags, etc)
      Concealment - something that makes you harder to see, and therefore aim at, but doesn't physically stop projectiles (smoke, fog, blinding light, invisibility, translucent glass, camouflage, etc)
      Hope that helps!

  • @erikwilliams1562
    @erikwilliams1562 ปีที่แล้ว +1

    The amount of and number of conditions in conditions is pretty confusing.
    Going to take a while to learn

  • @roguechieftain233
    @roguechieftain233 2 ปีที่แล้ว +4

    How do you regain your actions from be slowed, is it a check of some type or do the status effects only last one round?

    • @Nonat1s
      @Nonat1s  2 ปีที่แล้ว +3

      I believe all instances of slowed come with a duration. That's what makes it different than stunned Which decreases when it triggers.

  • @jasonalexander2952
    @jasonalexander2952 2 ปีที่แล้ว +6

    I have been trying to understand why flat footed is a penalty to AC rather than a bonus to hit. Since it sometimes only applies to some attackers, wouldn't the bonus be easier to track?
    Is there some point where a -2 to AC is different than a +2 to hit?
    Thank you

    • @rbkskillz
      @rbkskillz ปีที่แล้ว +6

      I'm not sure if this was the design philosophy but this is the way it works out. Your "to hit" bonus should never change in combat. This way you can do all the math once, and have it be a number on your character sheet. (It's actually really annoying for most people to wait for someone to add up their total each time they attack.) You update it with new levels or equipment gains. But your AC is something that changes frequently already in this system with things like Raise a Shield or the Shield cantrip or even here with conditions.

    • @ellies_silly_zoo
      @ellies_silly_zoo ปีที่แล้ว +1

      The previous commenter's response is also quite good, but I wanted to point this out too:
      I think the difference is relevant because you can only ever have one bonus and penalty per bonus/penalty type (in this case, a circumstance bonus/penalty, which I'll write as "c." from now on). Maybe the designers wanted flat-footed to be more useful to the attacker / dangerous to the defender than it would otherwise be, or they wanted attackers' abilities to not feel wasted/useless. (Also keeping the to-hit bonus static does seem quite useful, as pointed out before me)
      Consider this situation: You're attacking a flat-footed enemy, and your ally has critically succeeded on their Aid reaction, giving you a +2 c. bonus to hit.
      In the normal rules, flat-footed gives a -2 c. penalty to AC, which doesn't interfere with your +2 c. bonus to attack. In total, this is equivalent to -4 AC or a +4 bonus to hit.
      Now, the alternative version you asked about: If flat-footed granted a +2 c. bonus to hit, this wouldn't be able to stack with your +2 c. bonus from Aid, since they're both circumstance bonuses. You just take the highest one of the two; so the Aid reaction is completely wasted (or whatever led to the enemy being flat-footes was wasted). In total, this would just be a +2 bonus to hit.

  • @emilygordbort7300
    @emilygordbort7300 ปีที่แล้ว +1

    Question:
    Does Frightened reduce AC

  • @immortalstar0138
    @immortalstar0138 ปีที่แล้ว

    Pathfinder Confused: If no one is around to attack, they attack themselves.
    Gamefreak: Wait! Thats illegal!

  • @SunDry_Marchy
    @SunDry_Marchy ปีที่แล้ว

    Previous cinnamon vampire explaining rules I use poorly to help me be a better DM/player

  • @asraiSOA
    @asraiSOA ปีที่แล้ว

    Getting ready to 'try' the PF2e beginners box and m'God these Conditions are sounding SOOO like micro management. Is everything in this system something that needs to be tracked? Seems like a GM nightmare.