The Giga Coaster has one other flaw: its high minimum drop requirement. It rarely comes into practice, granted, but it still needs to be taken into consideration if your park has height restrictions in place or if you need to build a stratified park.
I think my favorite is made of rubber…because it’s in my desk, so it grips both the desk AND the drink same time and doesn’t go anywhere..not really a coaster…a drink emplacement?
I think that my favorite coaster is the traditional wooden coaster. It looks good, it is fun to build, and easy to make a fun ride. It might not be the best one in the game, but it is the one I think about when I think about RCT.
One thing that this video and the “worst coasters” video don’t account for is how common a coaster is at the beginning of a scenario. Being able to build a good wooden coaster is more valuable in scenario play than an air powered vertical coaster. I also think side friction is a “not bottom 5” coaster for the same reason; it shows up a lot in scenarios and you can make good money with a cheap design.
The only problem with the Side-Friction Coaster apart from its lack of up-stop wheels and inability to do sloped turns is its minimum length requirement. In order to not get stat penalties, you need a decently long track.
A case for the looping and wooden coasters: They’re usually some of the first available types in scenario play, especially in vanilla RCT1. They are also much cheaper than most of the coasters included in the video, making them essential for getting a scenario off the ground.
Marcel’s criteria here are “good at making money and getting high stats” and the looping and wooden coasters are both somewhat mediocre at both. They’re essential, but not standout great - everyone should get experienced with them, anyways, though!
The Steel Mini is better than either of those types in RCT1, though, and it's basically the Junior except with steep drops, a higher drop requirement, and the ability to run in reverse-incline mode.
Junior coasters: So easy, a four-year-old can build them. No kidding, that's when I first got RCT 1 and almost exclusively made junior and wooden coasters. Anything more complex tended to get ultra-extreme due to g-forces but that's what playground cheat codes are for, right?
I prefer charging +5$ every time I get a notification people say it's too cheap, and then I'll cap it at around 30-40$ so people can actually use my 0.30-3.70$ rides. Like the other guy in the comments, I want my guests to enjoy more than one or two rides.
I double the excitement rating, round down, and then subtract by one. After that, a couple of in game years later... any observed queue lines that aren't filling I will lower the price until I see them fill in intervals of 20 cents. The result is I often make more money than I can even build rides. Even building a massive multi-dimension coaster doesn't even scratch the amount of profits all of the coasters bring as a whole.
5. Wooden, I just love Woodies irl I think they look great with terrain and they have the splash down which is always fun to incorporate. Shitty otherwise lol 4. Steel wild mouse, compact cheap 3. Compact inverted coaster. I like building with it, and I think the track is pretty cool. I'm a fan of slcs what can I say 2. Hypercoaster. It's not as expensive as the giga and yet it can make a statement 1. Twister. Chefs kiss. Gorgeous, functional, variety. Mmm
Personally my favorite is the wooden coaster, nearly every one of my parks has one. Playing OpenRCT2 I do kinda miss the look the RCT1 trains had though.
@@zachkh Length requirement? I like to build mega coasters so I basically never run into those. My wooden coasters are usually 1.5 - 2 minutes in length.
I solemnly swear I am not from the future. Can't believe I almost got it right! I probably should have included numbers in my post, but I ranked my list from 1 to 5, with the Giga Coaster being the best of the best, and the Junior Coaster making it on the list. Glad we mostly agree on the best coasters in the game!
Great list and great reasoning. I would put the Giga on the second place and Twister on place one because it has more track pieces and is much more versatile than the Giga Coaster, which is a kinda boring coaster with little special pieces. The stats are great, absolutely. But the loops, twisters, half loops, etc make the Twister coaster the winner in my opinion. Great video!
One other winning factor of the giga coaster: in Open RCT2, it has access to the Intamin Wing Coaster trains, which further boost the already stellar excitement rating!
Played this game as a kid when I had no idea how popular this thing actually was, now slowly getting back into the game and trying to re-learn how to remove trees. Good thing to know which coasters are good and which ones to avoid.
The Vertical Drop coaster is also semi-unique in being able to have the smallest continuous circuit coaster without penalties as well, able to fit inside a 2x6 space. This design is practically useless, but a neat novelty. The next smallest is the 4x4 Wild Mouse, which is basically a glorified flat ride by design.
Paused after Marcel talked about having people guess to make my own list. Got all but #3 in the order he listed them. 3 i guessed was wild mouse which wound up as an honorable mention.
I've gained some huge throughput on those because of the wide 9-car trains. Definitely a must-build ride in scenarios where guests prefer high intensity.
I still play this game! Actually started a park last night. Takes me forever to get it going because I try to do alot of scenery/detail around each ride. Took me over an hour to get 4 rides built! Love your vids!
I think an interesting video would to be to find the ride & design that earns the most money per hour possible, like a combination of throughput, ride length, and stats. You would have to use the ride price plugin to be able to charge above 20 dollars to make it interesting though
I was one of the ones who got 4 right and had corkscrew instead of vertical drop. I (like a lot of people apparently) thought the corkscrew's versatility would win out despite its low stats.
Indeed. Even if you don't build the micro half-corkscrew design, the Corkscrew is still quite useful for compact designs with its launched mode, lax stat requirements, and decently low cost.
The medium efficient design of your Vertical Drop Coaster made it my favourite. That coaster design in your video might be my favourite of the designs you've featured!
A bit surprised that neither the inverted impulse coaster nor the LIM coasters were even mentioned, as they are high throughput coasters with decent stats and relatively low footprint.
At the very least the Inverted Impulse does belong in the top tier roster. Yeah it's a bit limited like the Air Powered Vertical but it's generally very good stats, high throughput and low footprint should easily make it a top contender.
It would be fun to see other ride rankings like "best inverted coasters", "best launch from the station coasters", or "ranking coaster types that can fly off the track".
I totally agree with your top 5. I would have to say, even if the Giga coaster is expensive it's still the best coaster in the entire game when it comes to excitement and intensity ratio. I'd say my top 5 is.. 5: Corkscrew, 4:Wooden Coaster, 3:Looping Coaster, 2:Twister Coaster, 1:Giga Coaster. An honorable mention is the OpenRCT2 alternative track for the Wooden Roller Coaster, the RMC Hybrid. Cheers from the US Marcel!
Loved your top picks, My list would be 5. Corkscrew Coaster (Almost even with looping) 4. Lay-Down Roller Coaster 3. Vertical Drop Coaster 2. Hyper Twister Coaster 1. Twister Coaster (giga coaster just doesen't appear enough to be used in my opinion)
I honestly thought the spiral coaster would be in the mix because of its incredible excitement/intensity ratios in regular use. Presumably it lost because of the expensive and awkward lift hills. If you can place your station on top of a hill and have the ride go down and back up again, though, you can have something almost as OP as some of the microcoasters, but as an actual complete circuit ride!
Love your videos this is one of my favourite games to play. Just got back from Alton towers and Thorpe park in the UK went on Oblivion, Galactica, nemesis, smiler, swarm, nemesis inferno and stealth :)
I would agree with these picks for best coasters, although I might swap the junior for one of the wild mouse coasters. Even though they have less throughput, in general, they do have access to tiny turns, making them excellent for extremely compact designs. I also enjoy building with the wooden and looping coasters, but these don't have the best stats, and are very expensive, relatively speaking. Still, I like how they look very much, and the wooden coaster in particular is frequently the only large coaster you have access to near the beginning of a scenario, so it's one that you'll end up building with quite often whether you like it or not. Finally, although the air-powered vertical coaster is very good, I have a particular distaste for it as it is not very fun to build with. So, I would probably be reticent to include it in my top coaster types, despite it's very strong stats. Other contenders for best coaster type that I was surprised to not see mentioned in the honourable mentions section are the LIM launched coaster, which in my opinion is probably better than the vertical drop coaster by a small amount, and the Virginia reel, which is very cheap, even cheaper than the junior coaster IIRC, and has access to tiny turns similar to the wild mouse coasters. While the virginia reel is almost certainly not as good as the junior or wild mouse coasters at being a cheap and small money maker, primarily due to it's length requirement, in my opinion it deserves an honourable mention purely because of the very good pre-builds (crazy knights, texas tubs) that come built in with it, making it a very good coaster to plop down without having to design it yourself early in scenario play. Neither the wild mouse nor the junior coasters have prebuilds that are quite so good in terms of stat/price ratio, so I think it is fair to give the Virginia reel extra credit for this.
It's definitely one of the best rides in the game - any type - in scenarios where guests prefer gentle rides. And it's so often available from the start at a low cost, making it a solid opening ride if you don't like microcoaster spam.
5. I love to use it (and most other small coaster designs). Always put a decent amount into designing them too. 4. Probably my favorite. You can make really cool designs with it. Fast, twisty, compact, huge, there's nearly no limit. 3. It's fairly boring, but has its pros. I think I build one every time it's available just because I can. I don't put an effort into designing them though. 2. Quite similar to #4. 1. The *Giga*notosaurus of roller coasters. I love how insane it gets in all aspects, but the height still make me uncomfortable on a visual level. It's unsettling to see it disappear at the top of your monitor, then go on and on and only then reach its limit.
I didn't see that poll, but I can still guarantee, even without having seen it, that a lot of people were memeing by saying things like "Heartline Twister" and "Steeplechase". Likely a few as well saying "Toilets", "Boat Hire", and "ATM". Now, myself, being a man of culture, I would've said "Scrambled Eggs 1". Not only because it's a mediocre flat ride which isn't even a rollercoaster, but also because calling it by that name is a deep cut to the history of the series, being both a callout to my fellow 90's kids who played RCT1 and a staunch affirmation of my gamer cred.
Good video. I wish I had a PC looks like you’re playing a more expansive game than the IPad I’m playing. I wish RCT classic could make more thrill and gentle rides.
Well, even a toaster can run it so find the cheapest PC you can and you’re good. I guess a second hand NUC would be a good starting point. Put in a small, cheap SSD and you’re off :)
I was really expecting the Wooden coaster to be an honorable mention because while it has a tendency to get a high intensity it is one of the first coasters you will probably build in a new park, and it usually gets pretty decent stats so you can charge decent money for it, while the individual track piece is on the cheaper side.
For me the best coaster I love to start a park with (If available) is the Junior Coaster. It’s a fun way to attract guests initially before starting to build the big ones! I love your content by the way, recently I got back into RCT2 after finding your channel! Would it be possible to do a video on the top 5 best scenarios/parks in RCT2?
The wohle time I watched this video I was expecting you to joke with us by making the heartline coaster your number one. Just imagine : And the number one is... The heartline rollercoaster! Congrats!
My nr1 fav is the LIM launched one. Its compact, very popular and you can build straight up, so they can get close nexr to each other. 50% of my coaster is a LIM
Rct classic is amazing. Highly recommend it. I rate it 5/5, worth more than the five dollars it costs on your app store. It's not the same as open rct2 but it is a great port of the original RCT1+2 and the expansion games.
This Classic Roller Coaster Tycoon version from App Store 1 is really good value. Meanwhile.... I'm not paying that much for a microtransaction for Roller Coaster Tycoon Mobile.
Hard to disagree with this list - like you said I think there is a case for the Steel-Wild Mouse over the Junior due to its generally better stats, and even greater potential for 'compactness', but the junior coaster is probably a bit easier to manage intensity-wise due to having banked turns available.
Honestly, I rate the twister/floorless above the giga. The giga has some better stats, but for it's weight class, it's a bit limited in terms of element selection. With giga coasters you're pigeonholed into building airtime which is a bit boring.
Hi Marcel, thanks for the content! A great analysis of the rides, you included many indicators, but how do you think this top5 would change in free-ride/pay-for-entrance scenarios? :)
In pay for entry scenarios the stats don't matter (unless it's harder guests generation or a park value goal) so all you want is rides to increase the soft guest cap and keep the guests busy. This means that throughput also doesn't really matter so basically any cheap ride is good.
My top 5 would probably go 1. Giga (I mean come on) 2. Dive coaster (it has insane capacity and it’s easy to make a really good one in a really tight space, it always works really well for me every time) 3. Wooden Coaster (it has a really good stats to cost ratio and I just really like the way it looks) 4. Twister coaster (you can do so much with it and they’re rarely ever bad rides) 5. Mine Train coaster (I always build these huge and they get great stats and make me a lot of money, I also just really like building them idk why) This isn’t necessarily a disagreement, these are just my go-tos when I’m making my park.
I agree with all of your choices except for the giga coaster being #1, as when it comes to scenario play I often find it too expensive and just build a looping or twister coaster that's nearly as good. I'd swap numbers 1 and 2, but other than that I agree.
If you struggle building one due to its cost, you should probably stick with the junior coaster until you get enough income to build one in a thriving and successful part. The giga coaster more than pays for its costs, as it has an enormously high throughput thanks to its unrivaled speed and stats, but you should not struggle building one; otherwise, you're doing it wrong. Best to save it for later.
Is there a place where I can download all these small designs? I love building my own but some hard scenarios are hard and a few of them up my sleeve will help in a pinch.
i knew giga coaster was gonna be on this list... but im disappointed that wooden twister coaster wasnt even an honorable mention. btw, i believe the giga coasters 128m limit is an old integer limit, if chris sawyer hadnt gone with a memory and cpu optimization that limited that integer value in rct1 and rct2, i believe he would have made it more realistic with a ~150m height limit
I completely agree with this top 5. The booster pieces for the Twister Coaster and Giga Coaster make two already amazing rides even better. But you mentioned they were present in RCT Classic. Well, that's not the case. The Twister Coaster didn't have booster track in RCT Classic (I tried with Added Attractions and Loopy Landscapes), and the Giga Coaster didn't exist in that game. (Edit: Nevermind, I'm being dumb and I forgot RCT Classic was a standalone game, and I don't know why I thought of RCT1. I feel like such an idiot.)
No Heartline, no toilet, no exploding-looping-minigolfs. That's why you got the most disappointing park in the country
"Your park has received an award for being "The most disappointing park in the country"!"
I take it that was in the video
@@TS_Mind_Swept 11:40
@@wakda thx; I'll usually put timestamps for comments like this, but I didn't notice it myself ¯\_(ツ)_/¯
He didn’t include the toilets, very disappointing, especially for a skilled player like him who should know that
@Raahloom Yeah, it also just has one special element, the downward spiral helix, so it's not particularly versatile.
@@TheWatchernator It does have incredible throughput.
The problem is the launch sometimes makes a real mess.
Well, sometimes when I’m at home, I feel like “Toilet 1 is too intense for me.”
@@MellarMarcell "Just looking at Toilet 1 makes me feel sick"
I’d like to see your top five favourite coasters, stats aside. Which you most enjoy building.
The Giga Coaster has one other flaw: its high minimum drop requirement. It rarely comes into practice, granted, but it still needs to be taken into consideration if your park has height restrictions in place or if you need to build a stratified park.
I'm disappointed to see that Spiral Slide 1 was nowhere on this list
Spiral Slide 1 looks too intense for me.
@@johnfoltz8183 i cant tell you how many times I see this message on my peeps at for most of my rides lol
@@johnfoltz8183 Mini Golf 1 looks too intense for me.
@@Totema1 Just looking at Mini Golf 1 makes me feel sick
its okay he got most disappointed park award at 11:42.
Do a top 5 of best coasters to place your beverage on.
Lol
Post your newest parks on /vr/ please
I once saw this post on r/rct of someone who made coasters with rct coasters printed on in it! I still think about them every now and then 🙌
APRAIL FALLS!
I think my favorite is made of rubber…because it’s in my desk, so it grips both the desk AND the drink same time and doesn’t go anywhere..not really a coaster…a drink emplacement?
I think that my favorite coaster is the traditional wooden coaster. It looks good, it is fun to build, and easy to make a fun ride. It might not be the best one in the game, but it is the one I think about when I think about RCT.
Certainly my favorite to build. Literally half of my custom designs are wooden coasters. I’ve made a few that are honest to god masterpieces.
Indeed. And the looping coaster - the first coaster I constantly builded when i got the first demo of RCT back in the nineties.
IMO its one of the easiest to get too high of an intensity rating though, but they do look darn good and are fun.
Same. I was hoping it would be an honorable mention since I figured giga would be number 1.
One thing that this video and the “worst coasters” video don’t account for is how common a coaster is at the beginning of a scenario. Being able to build a good wooden coaster is more valuable in scenario play than an air powered vertical coaster. I also think side friction is a “not bottom 5” coaster for the same reason; it shows up a lot in scenarios and you can make good money with a cheap design.
The only problem with the Side-Friction Coaster apart from its lack of up-stop wheels and inability to do sloped turns is its minimum length requirement. In order to not get stat penalties, you need a decently long track.
@@reillywalker195 Yeah thats a good point. Makes it hard to be compact.
yeah I never see air powered coasters available during scenario play
A case for the looping and wooden coasters: They’re usually some of the first available types in scenario play, especially in vanilla RCT1. They are also much cheaper than most of the coasters included in the video, making them essential for getting a scenario off the ground.
Marcel’s criteria here are “good at making money and getting high stats” and the looping and wooden coasters are both somewhat mediocre at both. They’re essential, but not standout great - everyone should get experienced with them, anyways, though!
The Steel Mini is better than either of those types in RCT1, though, and it's basically the Junior except with steep drops, a higher drop requirement, and the ability to run in reverse-incline mode.
Well, it would be silly if you had access to the best coaster types from the start, that's the point of research
Timestamps:
2:09 #5 - Junior Coaster
3:15 #4 - Vertical Drop Coaster
4:59 #3 - Air Powered Vertical Coaster
6:49 #2 - Twister Coaster
9:28 - Honorable Mentions
11:19 #1 - Giga Coaster
Junior coasters: So easy, a four-year-old can build them. No kidding, that's when I first got RCT 1 and almost exclusively made junior and wooden coasters. Anything more complex tended to get ultra-extreme due to g-forces but that's what playground cheat codes are for, right?
Daily dose of Marcel's voice, right on time.
And I love the outro music!!!!
More like weekly. But dang do these videos bring joy and hilarity. This is quality.
His voice is quite satisfying
"Hello everyone. This is *your* daily dose of 'RollerCoaster Tycoon 2'."
welp i have gravely under-charged my guests for many many years
It’s a common mistake, especially for players who haven’t found the game mechanic of making the park entry free.
Me too lol but at the same time if I charge over 10 dollars I feel so bad for the guests bc they’ll throw away all their money lol
I prefer charging +5$ every time I get a notification people say it's too cheap, and then I'll cap it at around 30-40$ so people can actually use my 0.30-3.70$ rides. Like the other guy in the comments, I want my guests to enjoy more than one or two rides.
Air Powered Vertical Coaster 1 is really good value.
I double the excitement rating, round down, and then subtract by one. After that, a couple of in game years later... any observed queue lines that aren't filling I will lower the price until I see them fill in intervals of 20 cents. The result is I often make more money than I can even build rides. Even building a massive multi-dimension coaster doesn't even scratch the amount of profits all of the coasters bring as a whole.
The fact you made it a game kinda got me anxiously awaiting to see if I was correct for the entire video
5. Wooden, I just love Woodies irl I think they look great with terrain and they have the splash down which is always fun to incorporate. Shitty otherwise lol
4. Steel wild mouse, compact cheap
3. Compact inverted coaster. I like building with it, and I think the track is pretty cool. I'm a fan of slcs what can I say
2. Hypercoaster. It's not as expensive as the giga and yet it can make a statement
1. Twister. Chefs kiss. Gorgeous, functional, variety. Mmm
Actual top 5 is...
5) Heartline Twister Coaster
4) Heartline Twister Coaster
3) Heartline Twister Coaster
2) Heartline Twister Coaster
1) Heartline Twister Coaster
You are both heartless and twisted
Normally, opinions are subjective, but some are objectively wrong. This is one of the latter.
Stand-up Coaster
Reverse Freefall Coaster
Swinging Suspended Coaster
Side Friction Coaster
Mini Suspended Coaster
One of these days I'll make sure the Bobsleigh Coaster gets the recognition it deserves.
Why am i not surprised that you would watch Marcel haha!
When I was a kid I thought bobsled coaster was like the ultimate coaster type. I am no longer such a fool... 20 years later...
Maybe Marcel will release the top five prettiest coasters?
Of course you watch Marcel, I should have known.
i love the challenge of building bobsleighs, especially now w/ ghost trains as ur building in open rct2.
Personally my favorite is the wooden coaster, nearly every one of my parks has one. Playing OpenRCT2 I do kinda miss the look the RCT1 trains had though.
yeah rct1 trains was looking better than rct2 and rct1 even have the inverted rct1 wooden coaster trains (going backwards)
@@claudetheclaudeqc6600 openrct2 has the reverted ones as well
The length requirement is annoying tho
@@K-Nyne i meaned, the 4 seat inverted of rct1
@@zachkh Length requirement? I like to build mega coasters so I basically never run into those. My wooden coasters are usually 1.5 - 2 minutes in length.
When I hear the words "Hello everyone", I feel happy
And welcome, to another video.
I solemnly swear I am not from the future. Can't believe I almost got it right! I probably should have included numbers in my post, but I ranked my list from 1 to 5, with the Giga Coaster being the best of the best, and the Junior Coaster making it on the list. Glad we mostly agree on the best coasters in the game!
Oh then you were indeed very close. Because of how you worded it I assumed the list was the other way around, but well done!
Great list and great reasoning. I would put the Giga on the second place and Twister on place one because it has more track pieces and is much more versatile than the Giga Coaster, which is a kinda boring coaster with little special pieces. The stats are great, absolutely. But the loops, twisters, half loops, etc make the Twister coaster the winner in my opinion. Great video!
Heartline coaster clearly deserves number one spot
No way, it deserves every spot in the top 5 and the honorable mentions too!
Omg le funny meme!
I think you've got it confused with the Multidimensional Coaster.
I think you've got it confused with Toilets
@@Toomanymareeps I find it impossible to hate on the multidimensional coasters because I've been on X2 IRL. It's the best ride I've ever been on.
One other winning factor of the giga coaster: in Open RCT2, it has access to the Intamin Wing Coaster trains, which further boost the already stellar excitement rating!
Absolutely loving the very particular colour scheme at 10:49!
Yeah, it's basically the color scheme of Sour Brite Crawlers candy! I miss that stuff
Played this game as a kid when I had no idea how popular this thing actually was, now slowly getting back into the game and trying to re-learn how to remove trees. Good thing to know which coasters are good and which ones to avoid.
Complete the trilogy: "top 5 most mediocre coaster types"
The Vertical Drop coaster is also semi-unique in being able to have the smallest continuous circuit coaster without penalties as well, able to fit inside a 2x6 space. This design is practically useless, but a neat novelty. The next smallest is the 4x4 Wild Mouse, which is basically a glorified flat ride by design.
“Ah yes, very useful information” - guy who will never touch this game again but will forget something important for this.
I wish Marcel told me this stuff when I was a kid.
Paused after Marcel talked about having people guess to make my own list. Got all but #3 in the order he listed them. 3 i guessed was wild mouse which wound up as an honorable mention.
I love the twister coasters, it is always fun to experiment and make a wide variety of tracks.
I would love to see a video where you break down how you built your highest excitement and excitement/intensity ratio coasters without glitches !
I second this
After you gave the criteria I guess correctly except reversing Air Powered and Vertical Drop.
I always really like how objective your approach is when making these kind of videos.
Have you done Top 5 Flat Rides yet? I would love to see that!
No Inverted Coaster Type. Kinda saw that coming. They are all vomit machines, but I think especially the Inverted Coaster (B&M Clone) is pretty good.
I've gained some huge throughput on those because of the wide 9-car trains. Definitely a must-build ride in scenarios where guests prefer high intensity.
I still play this game! Actually started a park last night. Takes me forever to get it going because I try to do alot of scenery/detail around each ride. Took me over an hour to get 4 rides built! Love your vids!
Silvarret, is that you?
Marcel, what's the highest throughput you ever get from a ride?
"this cheapness does come at a bit of a cost" hm
Hahaha. Nice catch!
I'm not paying that much for Junior Coaster 1.
Y'know, I wouldn't have expected the giga to be number one for being big and expensive, but elementary-age me loved the big numbers go brr
I wish I could watch this, but I need to go into work to tell them that I can't go into work.
It makes sense in context.
I think an interesting video would to be to find the ride & design that earns the most money per hour possible, like a combination of throughput, ride length, and stats. You would have to use the ride price plugin to be able to charge above 20 dollars to make it interesting though
I was one of the ones who got 4 right and had corkscrew instead of vertical drop. I (like a lot of people apparently) thought the corkscrew's versatility would win out despite its low stats.
Indeed. Even if you don't build the micro half-corkscrew design, the Corkscrew is still quite useful for compact designs with its launched mode, lax stat requirements, and decently low cost.
But the vertical drop coaster only has small vertical loops and no other inversions.
The medium efficient design of your Vertical Drop Coaster made it my favourite. That coaster design in your video might be my favourite of the designs you've featured!
For me, if it can provide an on-photo section, it's worthwhile. As far as I know none of the single-car, low capacity roller coasters have them.
The Mini Coaster does, although only in OpenRCT2.
A bit surprised that neither the inverted impulse coaster nor the LIM coasters were even mentioned, as they are high throughput coasters with decent stats and relatively low footprint.
At the very least the Inverted Impulse does belong in the top tier roster. Yeah it's a bit limited like the Air Powered Vertical but it's generally very good stats, high throughput and low footprint should easily make it a top contender.
It would be fun to see other ride rankings like "best inverted coasters", "best launch from the station coasters", or "ranking coaster types that can fly off the track".
Your park has received the safest park award.
Mr. Vos, if you say you reached 15, we believe you.
Was not expecting the junior coaster on the list... I definitely do find it very practical though.
I totally agree with your top 5. I would have to say, even if the Giga coaster is expensive it's still the best coaster in the entire game when it comes to excitement and intensity ratio. I'd say my top 5 is.. 5: Corkscrew, 4:Wooden Coaster, 3:Looping Coaster, 2:Twister Coaster, 1:Giga Coaster. An honorable mention is the OpenRCT2 alternative track for the Wooden Roller Coaster, the RMC Hybrid. Cheers from the US Marcel!
You can't just put Heartline Twister in all 5 spots and call it a video...
I honestly kinda expected a fakeout where the Heartline was #1 for a second.
Loved your top picks, My list would be
5. Corkscrew Coaster (Almost even with looping)
4. Lay-Down Roller Coaster
3. Vertical Drop Coaster
2. Hyper Twister Coaster
1. Twister Coaster
(giga coaster just doesen't appear enough to be used in my opinion)
I really enjoyed the community engagement on this video. well done to the 2 who got the correct 5 coasters.
Started playing RCT again a week or 2 ago and damn do your videos help me out! Keep it up man! Hoouuddooee
I love your in depth videos. Bravo!
I honestly thought the spiral coaster would be in the mix because of its incredible excitement/intensity ratios in regular use. Presumably it lost because of the expensive and awkward lift hills. If you can place your station on top of a hill and have the ride go down and back up again, though, you can have something almost as OP as some of the microcoasters, but as an actual complete circuit ride!
Love your videos this is one of my favourite games to play. Just got back from Alton towers and Thorpe park in the UK went on Oblivion, Galactica, nemesis, smiler, swarm, nemesis inferno and stealth :)
I would agree with these picks for best coasters, although I might swap the junior for one of the wild mouse coasters. Even though they have less throughput, in general, they do have access to tiny turns, making them excellent for extremely compact designs. I also enjoy building with the wooden and looping coasters, but these don't have the best stats, and are very expensive, relatively speaking. Still, I like how they look very much, and the wooden coaster in particular is frequently the only large coaster you have access to near the beginning of a scenario, so it's one that you'll end up building with quite often whether you like it or not. Finally, although the air-powered vertical coaster is very good, I have a particular distaste for it as it is not very fun to build with. So, I would probably be reticent to include it in my top coaster types, despite it's very strong stats.
Other contenders for best coaster type that I was surprised to not see mentioned in the honourable mentions section are the LIM launched coaster, which in my opinion is probably better than the vertical drop coaster by a small amount, and the Virginia reel, which is very cheap, even cheaper than the junior coaster IIRC, and has access to tiny turns similar to the wild mouse coasters. While the virginia reel is almost certainly not as good as the junior or wild mouse coasters at being a cheap and small money maker, primarily due to it's length requirement, in my opinion it deserves an honourable mention purely because of the very good pre-builds (crazy knights, texas tubs) that come built in with it, making it a very good coaster to plop down without having to design it yourself early in scenario play. Neither the wild mouse nor the junior coasters have prebuilds that are quite so good in terms of stat/price ratio, so I think it is fair to give the Virginia reel extra credit for this.
Wow I thought the excitement ratings could only go up to 20 or something, this completely blew my mind..
My list for RCT1:
5) Wooden Twister
4) Flying
3) Steel
2) Vertical
1) Steel Twister
Wish the log flume would generate better stats. It has always been one of my favorites.
Even with a chep design that thing makes money. Built one that gets the 4 meter drop and ended up with 2.90/1.60/0.8. Since I usualy take the
It's definitely one of the best rides in the game - any type - in scenarios where guests prefer gentle rides. And it's so often available from the start at a low cost, making it a solid opening ride if you don't like microcoaster spam.
I would watch a full tier list video. Let's rank these beasties!
Ooh a longer video, exciting!
Hey there early crowd!
hi
yo
Felicitations
BEEN WAITING FOR THIS!!!
5. I love to use it (and most other small coaster designs). Always put a decent amount into designing them too.
4. Probably my favorite. You can make really cool designs with it. Fast, twisty, compact, huge, there's nearly no limit.
3. It's fairly boring, but has its pros. I think I build one every time it's available just because I can. I don't put an effort into designing them though.
2. Quite similar to #4.
1. The *Giga*notosaurus of roller coasters. I love how insane it gets in all aspects, but the height still make me uncomfortable on a visual level. It's unsettling to see it disappear at the top of your monitor, then go on and on and only then reach its limit.
Woo!
Last time I was this early only the Merry-go-round has been built!
I didn't see that poll, but I can still guarantee, even without having seen it, that a lot of people were memeing by saying things like "Heartline Twister" and "Steeplechase". Likely a few as well saying "Toilets", "Boat Hire", and "ATM".
Now, myself, being a man of culture, I would've said "Scrambled Eggs 1". Not only because it's a mediocre flat ride which isn't even a rollercoaster, but also because calling it by that name is a deep cut to the history of the series, being both a callout to my fellow 90's kids who played RCT1 and a staunch affirmation of my gamer cred.
OK, I need to know more about this "Scrambled Eggs 1".
The burgers from Burger Stall 1 look too intense to me.
Just looking at Fruity Ice Stall 1 makes me feel sick.
Figured you were gonna end this one on the ferris wheel or something, good work
#1 - Heartline Coaster? (I was half expecting you to prank us with that)
he missed the opportunity of trolling people.
Always good to see some more from you.
Good video. I wish I had a PC looks like you’re playing a more expansive game than the IPad I’m playing. I wish RCT classic could make more thrill and gentle rides.
Well, even a toaster can run it so find the cheapest PC you can and you’re good. I guess a second hand NUC would be a good starting point. Put in a small, cheap SSD and you’re off :)
12:50 - got bored and priced that coaster using shotty steve's rct2calc. You could sell tickets for 117.40 in RCT, RCT2, RCTC, and 167 in OpenRCT.
Wow
I was really expecting the Wooden coaster to be an honorable mention because while it has a tendency to get a high intensity it is one of the first coasters you will probably build in a new park, and it usually gets pretty decent stats so you can charge decent money for it, while the individual track piece is on the cheaper side.
For me the best coaster I love to start a park with (If available) is the Junior Coaster. It’s a fun way to attract guests initially before starting to build the big ones!
I love your content by the way, recently I got back into RCT2 after finding your channel! Would it be possible to do a video on the top 5 best scenarios/parks in RCT2?
I'm always partial to the wooden coaster
Without guessing any exact coaster style most people would imagine at least 1 B&M and 1 Intamin style would make this list.
11:40 mm nice award
My new favorite TH-cam genre is “soothing-voiced guy from the Netherlands talks about every single minor detail in a game I loved from my childhood.”
I'd like to see a showcase of those 2 crazy giga coaster builds!
The wohle time I watched this video I was expecting you to joke with us by making the heartline coaster your number one. Just imagine :
And the number one is... The heartline rollercoaster! Congrats!
Your videos are friggin awesome man
My nr1 fav is the LIM launched one. Its compact, very popular and you can build straight up, so they can get close nexr to each other. 50% of my coaster is a LIM
Sadly I’m on an ipad, so I can’t get open RCT. These videos make me want to play again so much.
RCT Classic is on the app store and quite well received I think.
Rct classic is amazing. Highly recommend it. I rate it 5/5, worth more than the five dollars it costs on your app store. It's not the same as open rct2 but it is a great port of the original RCT1+2 and the expansion games.
@@ext93 Ah, okay. I was think Classic was just RCT1. I might buy it then. (Closer to $10 because I’m Canadian, though.)
Yesss, rct classic on iPad is really good! Im playing it for 3 years now and its still fun.
This Classic Roller Coaster Tycoon version from App Store 1 is really good value.
Meanwhile....
I'm not paying that much for a microtransaction for Roller Coaster Tycoon Mobile.
Hard to disagree with this list - like you said I think there is a case for the Steel-Wild Mouse over the Junior due to its generally better stats, and even greater potential for 'compactness', but the junior coaster is probably a bit easier to manage intensity-wise due to having banked turns available.
The Junior also has no minimum length requirement and a lower drop count requirement, so it's technically easier to build.
@@reillywalker195 that's a good point, agreed
Now that the hybrid coaster is in openrct2 when are we gonna get a vid about it?
Honestly, I rate the twister/floorless above the giga. The giga has some better stats, but for it's weight class, it's a bit limited in terms of element selection. With giga coasters you're pigeonholed into building airtime which is a bit boring.
I don't even play the game... Yet i keep watching these videos for some reason.
Hi Marcel, thanks for the content! A great analysis of the rides, you included many indicators, but how do you think this top5 would change in free-ride/pay-for-entrance scenarios? :)
In pay for entry scenarios the stats don't matter (unless it's harder guests generation or a park value goal) so all you want is rides to increase the soft guest cap and keep the guests busy. This means that throughput also doesn't really matter so basically any cheap ride is good.
My top 5 would probably go
1. Giga (I mean come on)
2. Dive coaster (it has insane capacity and it’s easy to make a really good one in a really tight space, it always works really well for me every time)
3. Wooden Coaster (it has a really good stats to cost ratio and I just really like the way it looks)
4. Twister coaster (you can do so much with it and they’re rarely ever bad rides)
5. Mine Train coaster (I always build these huge and they get great stats and make me a lot of money, I also just really like building them idk why)
This isn’t necessarily a disagreement, these are just my go-tos when I’m making my park.
i always wished the giga could do inversions and vertical drops so i could make a good maverick recreation or my own blitz
I agree with all of your choices except for the giga coaster being #1, as when it comes to scenario play I often find it too expensive and just build a looping or twister coaster that's nearly as good. I'd swap numbers 1 and 2, but other than that I agree.
If you struggle building one due to its cost, you should probably stick with the junior coaster until you get enough income to build one in a thriving and successful part. The giga coaster more than pays for its costs, as it has an enormously high throughput thanks to its unrivaled speed and stats, but you should not struggle building one; otherwise, you're doing it wrong. Best to save it for later.
Is there a place where I can download all these small designs? I love building my own but some hard scenarios are hard and a few of them up my sleeve will help in a pinch.
I've been playing this game for so long and I love it still. I love this video you got a sub from me. I look forward to more
i knew giga coaster was gonna be on this list... but im disappointed that wooden twister coaster wasnt even an honorable mention.
btw, i believe the giga coasters 128m limit is an old integer limit, if chris sawyer hadnt gone with a memory and cpu optimization that limited that integer value in rct1 and rct2, i believe he would have made it more realistic with a ~150m height limit
The merry go round is the best coaster in my opinion...
1 Hyper twister coaster 2 Hyper coaster 3 Giga coaster 4 LIM 5 Inverted impulse coaster. I just really like building these.
I completely agree with this top 5. The booster pieces for the Twister Coaster and Giga Coaster make two already amazing rides even better. But you mentioned they were present in RCT Classic. Well, that's not the case. The Twister Coaster didn't have booster track in RCT Classic (I tried with Added Attractions and Loopy Landscapes), and the Giga Coaster didn't exist in that game.
(Edit: Nevermind, I'm being dumb and I forgot RCT Classic was a standalone game, and I don't know why I thought of RCT1. I feel like such an idiot.)
Love how thes videos focus on the "tycoon" part of the game. The sandbox is great but I dont have the time (or creativity) to play that way.