Why Roller Coaster Tycoon is a Game Development Masterpiece

แชร์
ฝัง
  • เผยแพร่เมื่อ 14 พ.ค. 2024
  • As far as legendary game programmers, several come to mind. But the true GOAT (at least by some measures) is extremely underrated, partially due to his short career and also his humble nature.
    Let's take a look at the insane technical accomplishment of Roller Coaster Tycoon and why this nostalgic game alone may make Chris Sawyer, its creator, the GOD of Game Programming.
    Check out my programming shorts on TikTok:
    / aaronjacked
    Learn & Earn With The Remote Code Bootcamp:
    freemote.com
    My personal life:
    / aaronjack
    #rct #documentary #programming
  • วิทยาศาสตร์และเทคโนโลยี

ความคิดเห็น • 1.5K

  • @cal8338
    @cal8338 ปีที่แล้ว +6506

    Put it this way if you arent familiar with programming. This madman was making a working tesla car with stick, stones and ooga booga cavemen language.

    • @giangnguyendinh3524
      @giangnguyendinh3524 ปีที่แล้ว +448

      Great analogy. The man ooga booga'd his way into AI self-driving

    • @denissinner4625
      @denissinner4625 ปีที่แล้ว +226

      I don't think the analogy quite fits. It more like he made Teslas with materials which are harder to process but are of higher quality as a trade-off. Assembler is harder to code but you can get more performance out of it compared to more developer friendly programming languages.

    • @RSpracticalshooting
      @RSpracticalshooting ปีที่แล้ว +94

      ​@denissinner4625 basically instead of buying a car he built the entire car from scratch.

    • @Jerome...
      @Jerome... ปีที่แล้ว +255

      Clearly not a Tesla, since the game is bug free.

    • @xuniqueebeast
      @xuniqueebeast ปีที่แล้ว +83

      Chris sawyer was able to program this in a cave....... With a box of scraps!

  • @SlopedOtter
    @SlopedOtter ปีที่แล้ว +3211

    I used to play this as a kid, and now I’m a rollercoaster engineer. You could say it had quite the effect on me

  • @Hardtarget87jcvd
    @Hardtarget87jcvd 9 หลายเดือนก่อน +405

    Over 20 years later and I'm still playing this game. It's one of the best casual games ever made.

    • @Ratkill9000
      @Ratkill9000 7 หลายเดือนก่อน +13

      Very few games can you really say that to. It was something special.

    • @shadowling77777
      @shadowling77777 6 หลายเดือนก่อน +2

      @@Ratkill9000too*

    • @Ratkill9000
      @Ratkill9000 5 หลายเดือนก่อน

      @@shadowling77777 Both ways works

    • @rodolfoxavierneto6667
      @rodolfoxavierneto6667 3 หลายเดือนก่อน +2

      Bruh it's casual for u, 20 years later and I can't win :/

    • @lollygagger1
      @lollygagger1 หลายเดือนก่อน

      ​@@shadowling77777no

  • @robertonome2448
    @robertonome2448 19 วันที่ผ่านมา +46

    - makes 4 near technically perfect absolute bangers
    - quits
    - refuses to elaborate

  • @LenkeDev
    @LenkeDev ปีที่แล้ว +2876

    This man is a legend. It was really hard to just make a basic calculator in assembly, i can’t imagine creating physics like that in asm. Creating games in Java or C++ doesn’t get anywhere near the complexity of what he did

    • @raxxor18
      @raxxor18 ปีที่แล้ว +214

      Even using the most advanced tools from today, making a game with the complexity of TTD or RCT as a single developer would be an astonishing accomplishment. The amount of detail and subsystems implemented just blows my mind every time.
      And all that in Assembler? I can't comprehend the mind and determination he must have. It's really insane.

    • @sophiacristina
      @sophiacristina ปีที่แล้ว +193

      @@raxxor18 Non programmers wont understand, he made windows that can move, that pops up on empty spaces.
      He made physics without STL.
      Underground view, transparent water, like, wtf?!

    • @amos9274
      @amos9274 ปีที่แล้ว +65

      am I the only one who finds the physics the least impressive part of RCT? I mean creating a physics engine for a roller coaster is pretty much just basic addition of velocity vectors and gravity * slope? Instead, programming so many DIFFERENT parts and UI elements and keeping it bug free, with no abstractions except for basic constants and Sections makes it goated for me

    • @atabac
      @atabac 11 หลายเดือนก่อน +20

      Its not really hard, its just that we are used to the convenience current technology offers. Assembly i easier and straightforward, noabstraction. its just a lot of code.

    • @sophiacristina
      @sophiacristina 11 หลายเดือนก่อน +8

      @@atabac Once you have a prompt of your codes, you can just copy paste.
      Just like he did with Transport Tycoon.

  • @digitalunity
    @digitalunity ปีที่แล้ว +1283

    Chris Sawyer wrote the whole game in Assembly?! That's hardcore

    • @superultrathanksmom3845
      @superultrathanksmom3845 ปีที่แล้ว +7

      Nah that part was just a joke.

    • @r033cx
      @r033cx ปีที่แล้ว +179

      @@superultrathanksmom3845 it’s not a joke

    • @triple7marc
      @triple7marc ปีที่แล้ว +51

      @@superultrathanksmom3845 No, it was not.

    • @yurisich
      @yurisich ปีที่แล้ว +19

      What SuperUltra said here was just a joke.

    • @Seskoi
      @Seskoi ปีที่แล้ว +1

      @@yurisich Andrew Yurisich is obviously joking .

  • @Janovich
    @Janovich 7 หลายเดือนก่อน +230

    its hard to overstate what a positive influence this game had.
    as a kid i took it for granted but growing older i truly appreciate its magic

    • @inclinedwanderer6349
      @inclinedwanderer6349 5 หลายเดือนก่อน

      Pog

    • @MrJVisionz
      @MrJVisionz 8 วันที่ผ่านมา

      Do you care to dive into the positive influences it had? Any examples?

  • @redactedaudioworks9407
    @redactedaudioworks9407 ปีที่แล้ว +345

    I got this game in a cereal box at age 5, and still play it once in a while today at age 28. Thank you for 23 years of fun Chris

    • @ego4551
      @ego4551 ปีที่แล้ว +7

      Same. Actually own three copies.the mentioned one, the box version and on steam

    • @pajeetsingh
      @pajeetsingh 7 หลายเดือนก่อน +5

      Same. I am 82.

    • @pikachuchujelly7628
      @pikachuchujelly7628 5 หลายเดือนก่อน +1

      I was about 5 years old and remember playing RCT with my older cousin. The oatmeal brand that I ate for breakfast had some special offer where if you sent in so many proofs of purchase, they would mail a copy of RollerCoaster Tycoon to you, and that's how I got the game, and I played the hell out of it all throughout grade school.

    • @wild..mere..
      @wild..mere.. 5 หลายเดือนก่อน +1

      I miss this game. I would also play zoo and mall tycoon. :') I'm also 28. Those were the days.

    • @mike.1390
      @mike.1390 3 หลายเดือนก่อน

      I remember playing it with my dad growing up. Good memories.

  • @Flurofish
    @Flurofish ปีที่แล้ว +1644

    The level of detail in RCT is remarkable. I mean, even the weight of guests is taken into account for coasters. Love the mobile port - so nice to play RCT in the train.

    • @FreaqqShow
      @FreaqqShow ปีที่แล้ว +128

      And the different weight of the guests leeds to the situation where a coaster runs perfectly for hours and then out of a sudden it crashes because the weight of all the guests is too high and the wagons are too fast.

    • @Minty1337
      @Minty1337 ปีที่แล้ว +90

      when i first noticed that guests on paths take pictures of nearby coasters, i was immediately charmed by it

    • @PSPbrtag
      @PSPbrtag ปีที่แล้ว +70

      @@Minty1337 Some guests also stop to look at scenery or to look at stuff you're currently building, it's really, really cute.

    • @someoneout-there2165
      @someoneout-there2165 ปีที่แล้ว +11

      Are you playing the original on your phone? It brings back so many good memories. I was with my first love and we'd alternate nights staying up for hours trying to build the best roller coasters for each other to check out the next day. It was and is amazing.. I wish I could play it again.

    • @optiondeathstudios
      @optiondeathstudios ปีที่แล้ว +22

      Dude even the fact that each guest has their own unique personality, so many aspects of this game are extremely impressive

  • @Spinexus
    @Spinexus ปีที่แล้ว +746

    I don´t think people understand how deep this game goes.
    He made somewhat realistic g-forces for roller coasters which gave you penalties if their lateral Gs, positive or negative vertical Gs are too high. For example if you build an unbanked turn following a big drop the game somehow knows that the lateral Gs are over 6 and you get a penalty which means people are less likely to ride it. If you do too much crazy stuff the guests will say "this ride looks to dangerous" and they wont use or pay for it.

    • @scotteckart1401
      @scotteckart1401 9 หลายเดือนก่อน +68

      To this day I could never build a roller coaster people really liked 😭

    • @williamdrum9899
      @williamdrum9899 8 หลายเดือนก่อน +22

      As soon as I saw "lateral Gs" I could hear Marcel Vos narrating this in my mind 😂😂😂

    • @williammanning5066
      @williammanning5066 7 หลายเดือนก่อน +5

      @@scotteckart1401 Hills! Get some velocity, then just go up and down and up and down...

    • @contactjd
      @contactjd 7 หลายเดือนก่อน +19

      I'm sure they also used to get off and then promptly throw up on the path?

    • @ReinierRuneScape
      @ReinierRuneScape 7 หลายเดือนก่อน +6

      Oh now I finally understand why the visitors did not want to go into my rollercoaster after having so enthousiastically building it lol

  • @dubsguy7986
    @dubsguy7986 7 หลายเดือนก่อน +127

    I already knew he coded it alone using assembly, but I didn't release he insisted on no microtransactions in the mobile port. He's a even bigger legend than I thought!

  • @ninjanerdstudent6937
    @ninjanerdstudent6937 9 หลายเดือนก่อน +117

    Remember: unoptimized software requires many updates, while perfect software requires no updates.

  • @kawaiiXbocchan
    @kawaiiXbocchan ปีที่แล้ว +497

    Damn so much respect for that guy, i have been studying assembly language currently in college and to think that RCT is built from asm still blows my mind wow

    • @GdotWdot
      @GdotWdot ปีที่แล้ว +50

      He was also contracted to do an enhanced port of Elite to MS-DOS in 1991. The publisher budgeted for two floppy disks but Chris fit the game on one, so they still shipped both but the second one ended up being a blank just for storing save files. Modern retro programmers of games for DOS with modern tools, like the 8-bit Guy here on TH-cam, still often struggle to manage memory and space as efficiently as Sawyer did - but for what it's worth, they don't probably do 16 hour work days.

  • @lnx0007
    @lnx0007 ปีที่แล้ว +369

    I literally still have a burned disc with "rollercoaster tycoon" written on it in the sloppy handwriting of someone i don't even know. a hand-me-down of a re-gift. One of my most treasured possessions.

    • @alexraney2312
      @alexraney2312 ปีที่แล้ว +11

      Remember your burned disc's with CD keys written on them?

    • @tufab3494
      @tufab3494 ปีที่แล้ว +3

      @@alexraney2312 bruh, there was indeed, although I still don't know what their purpose was 😂

    • @LizZard1988
      @LizZard1988 7 หลายเดือนก่อน +2

      @@alexraney2312 FCKGW-RHQQ2-YXRKT... the only CD Key I ever knew by heart (and still mostly know)

    • @billyjoe3309
      @billyjoe3309 7 หลายเดือนก่อน +2

      Protect that disk at all costs!

    • @ladyselkie
      @ladyselkie 5 หลายเดือนก่อน

      I had one of those as a kid haha

  • @hotbam37
    @hotbam37 7 หลายเดือนก่อน +101

    Chris, If you ever read this. Just know that you had a tremendous impact on my life by creating RCT. My favorite game of all time. I still play it often. I can't even imagine the amount of work that you put into it. I never knew it was just one person who created such a masterpiece. That is really amazing. At some my lowest points in life, I fell back on RCT for comfort. It really helped me. Thanks.

  • @pibbz13
    @pibbz13 5 หลายเดือนก่อน +12

    I owe this man so flippin much. His creativity and vision in game design not only shaped my childhood but also inspired my journey in life, leaving an indelible mark on who I have become.

  • @dominicanfrankster
    @dominicanfrankster ปีที่แล้ว +263

    I can still hear the guests voices in my head. This man's creation is a core memory of mine. What a legend.

    • @Par8dox
      @Par8dox ปีที่แล้ว +8

      Dora, Dora, Dora!

  • @Gamajamas
    @Gamajamas ปีที่แล้ว +739

    Chris Sawyer is a lot like Bill Watterson of 'Calvin and Hobbes' fame. Both created pieces of media that will be loved for generations to come, and both of them did so before vanishing into humble solitude.

    • @fpadam
      @fpadam ปีที่แล้ว +19

      Bill Watterson actually has a book coming out this year!

    • @clyde6401
      @clyde6401 ปีที่แล้ว +22

      Very random comparison but okay

    • @SupersuMC
      @SupersuMC ปีที่แล้ว +14

      ​@@clyde6401 Your profile pic is relevant, though. ;-)

    • @_Dingu
      @_Dingu 10 หลายเดือนก่อน

      @@fpadam what's it called?

    • @fpadam
      @fpadam 10 หลายเดือนก่อน

      @@_Dingu "The Mysteries" and he's collaborating with a caricature artist.

  • @ultramaxpro8537
    @ultramaxpro8537 10 หลายเดือนก่อน +17

    Throughout 7 years of my childhood I have played Rollercoaster tycoon. Everything in it impressed me, from vomiting guests to breaking their balloons to their cute umbrellas. Everything about that game was soothing and calm for my childhood. Thank you sir. Thank you for making my childhood beautiful.

  • @doingtime20
    @doingtime20 ปีที่แล้ว +80

    Transport Tycoon is massively underrated, it's really one of the best games of all time.

    • @cl8733
      @cl8733 9 หลายเดือนก่อน +19

      Definitely! And the OpenTTD community is great, making the game worth while even today in 4K.

    • @realmagdel
      @realmagdel 7 หลายเดือนก่อน +7

      Absolutely

    • @danilolabbate
      @danilolabbate 6 หลายเดือนก่อน +3

      I don't think it was underrated. It was quite famous back then and still has quite a number of players.

    • @WIZARDTOWER1337
      @WIZARDTOWER1337 6 หลายเดือนก่อน

      ​@@danilolabbateokay

    • @worawatli8952
      @worawatli8952 5 หลายเดือนก่อน

      I think the reason is that people just do not understand how train signal works, or logistic in general, as the game is pretty realistic in concept of how train route works. The game is too challenging and intimidating, people still ask how basic signal block signal works online. lol
      And OpenTTD took it to another level of depth, I am still playing it today.

  • @jaakko14
    @jaakko14 ปีที่แล้ว +97

    This man is such a legend. Rollercoaster Tycoon 1 and 2 and Transporter Tycoon are three of my absolute favourites from my childhood. They ran so smooth with my potato of a computer.

  • @manowartank8784
    @manowartank8784 ปีที่แล้ว +186

    TTD and RCT were hands down the most influential games for me. I can only speculate if they are one of the reasons for my deep interest in construction, city planning, transit, trains, planes, roller coasters and much more...

    • @friedrichquecksilber770
      @friedrichquecksilber770 ปีที่แล้ว +9

      For me it was the reason to become a 3D Artist. started to use rct1 + 2 with mods and then build my own mods for rct3. Them my interest in 3D graphics started to skyrocket and now it's my profession. Thank you Chris Sawyer.

    • @Megalodon1986
      @Megalodon1986 ปีที่แล้ว +4

      I've played a lot of games in my 25+ years of gaming... but TTD and RCT are definately top 5 for hours spend.

    • @ryanninjutsu
      @ryanninjutsu 10 หลายเดือนก่อน

      what is TTD ?

    • @ryanninjutsu
      @ryanninjutsu 10 หลายเดือนก่อน +3

      Transport Tycoon Deluxe ?

    • @cl8733
      @cl8733 9 หลายเดือนก่อน +1

      I've only recently revisited OpenTTD and OpenRCT and both are still great. I've played to much TT back in the day.

  • @xy1101
    @xy1101 9 หลายเดือนก่อน +13

    Not only did I play this nonstop when it came out, I revisit it every three or four years to beat through every scenario, because it is literally just that fun.

  • @Felttipfuzzywuzzyflyguy
    @Felttipfuzzywuzzyflyguy 8 หลายเดือนก่อน +10

    I've always wondered about the story behind this iconic game. I have an immense amount of respect for Chris now, so amazing what he accomplished.

  • @gregorymoore2877
    @gregorymoore2877 ปีที่แล้ว +273

    You mentioned RCT had one graphic designer and one composer. Their names are Simon Foster and Alistair Brimble. I believe Simon did the graphics and Alistair did the music, but I might have that backwards. I don't know that I would say the game was completely bug free, but I do recall it was extremely rare for me to encounter any bug. RCT2 did reuse the graphics from RCT, but it felt like a little bit more than just an expansion pack. RCT2 included many things that were wished for in the first game; like extra flat rides; new types of rollercoasters; the rollercoaster designer and scenario editor; and the ability to have sloped curves with banking. Of course, RCT2 itself did have two expansion packs, Corkscrew Follies and Loopy Landscapes. Later releases of RCT2 have the expansion pack stuff included.

    • @reaganharder1480
      @reaganharder1480 ปีที่แล้ว +17

      RCT2 had more than just those 2 expansions. I know because as a child I was gifted one, Wacky Worlds. Most of the new coasters seemed to me to be basically reskins of other coasters already in the game, but the new scenarios were fun and anyway reskinned coasters isn't all in all a bad thing.
      And yeah, as far as RCT2 being just an expansion of the original, I can see how the argument could be made, but as an expansion it would be huge. The number of new rides with different mechanics to play with, a few new core game features like you mentioned with the rollercoaster designer and scenario editor, new scenarios... Like, in my mind, for in-game content, RCT2 more than doubled what RCT had to play with.
      And let's not underrate how iconic the music in that game is either.

    • @JhanOjan
      @JhanOjan ปีที่แล้ว +3

      and it's not lag free either. i remembered playing RCT2 on my pentium 3 450mhz PC, everything went very well until the guests are too many, it's started to run sluggish

    • @reillywalker195
      @reillywalker195 ปีที่แล้ว +9

      RCT2's expansions were Wacky Worlds and Time Twister, which were made by Frontier. RCT1's expansions were Added Attractions (Corkscrew Follies in North America) and Loopy Landscapes.

    • @m6isme
      @m6isme ปีที่แล้ว +8

      Alistair Brimble makes such good music. He's been reuploading higher quality versions of songs on his channel, easily searched

    • @alaeriia01
      @alaeriia01 ปีที่แล้ว +2

      Marvel Vos has catalogued almost all the bugs in the game, and put them on his TH-cam channel.

  • @NicklasNylander87
    @NicklasNylander87 ปีที่แล้ว +26

    RCT is one of the best games ever. I remember being sick one week and staying home from school and just grinding for hours and hours - Good times!

  • @jeffreytighe5151
    @jeffreytighe5151 6 หลายเดือนก่อน

    Absolute topic on my level, thanks for this 🙌 RC Tycoon was a childhood passion. First timer to the channel, checking out the rest of the videos now 😊

  • @kevindelcid4346
    @kevindelcid4346 7 หลายเดือนก่อน

    Amazing video, brought back memories, great info, perfectly well put in description and order, good looking out 👍

  • @MilanoGoud
    @MilanoGoud ปีที่แล้ว +46

    Chris Sawyer, the true artist and god!
    Seeing Transport Tycoon Deluxe at one of my father's friends birthday parties sitting behind a Pentium, trying to blow up trains LOL, then needed to have the game and got it on a floppy disc. I was hooked.
    RCT even worse, sooo much hours building. Like LEGO, like you said, but online.
    Thanks for this honorable summary!

    • @RuiVascoMonteiro
      @RuiVascoMonteiro ปีที่แล้ว +1

      Transport Tycoon ran perfectly well on a 486@33Mhz. That's how good it was.

  • @xeridea
    @xeridea ปีที่แล้ว +296

    A big reason for performance difference at the time was that compilers weren't anywhere near as good at optimizations. Compilers these days are vastly improved, making it difficult, if not impossible in many cases to get any performance benefit from assembler unless you have an deep understanding of how CPUs work, and knowledge of the vast array of tricks compilers use. Generally the best you can hope for is equal performance to an optimized C or C++ program. Most all the tricks people use in ASM to get better performance are baked into compiler, and also many more that would be highly tedious for programmers to implement manually, delving deep into how they actually do math to take some very clever shortcuts, as well as being much easier to use advance features such as use of SSE and other CPU intrinsics. Compilers us them even in basic loops if it makes sense to do so.
    It is worth noting that the SNES supported use of C, but no one used it because compilers at the time were pretty terrible performance wise, making it realistically unfeasible.

    • @superblaubeere27
      @superblaubeere27 ปีที่แล้ว +6

      AutoVectorization does not work too well on all problems, sometimes it is the best to write the SIMD assembly code for that by hand

    • @xeridea
      @xeridea ปีที่แล้ว +8

      @@superblaubeere27 you can do the intrinsics in C. There are libraries to make it easier to work with, so you don't have to manually do all the boilerplate stuff. It is sometimes possible to beat the compiler, but it is generally not worth the effort, except for certain tight loops and performance critical apps. Back in the day, it was fairly trivial to do better than the compiler. There are still programs done in assembly, it will never go away, it is just used less.

    • @dhkatz_
      @dhkatz_ 10 หลายเดือนก่อน +23

      Yeah a lot of people don't seem to understand this. You would be stupid to attempt this now. It's funny because if he had written the game in C/C++ it would probably perform BETTER today if it were recompiled with modern compilers. They would for sure beat his hand written assembly. Obviously for its time it performed better than the compiler could do though.

    • @Chaosman88
      @Chaosman88 10 หลายเดือนก่อน +4

      Thanks for clarifying that. I was thinking that writing an app in Assembly nowdays would be worth the effort because of the performance boost. But now that you mention that the compilers are so optimized, you saved me from a lot of trouble :)

    • @NYKevin100
      @NYKevin100 10 หลายเดือนก่อน +15

      @@dhkatz_ It hardly matters if a hypothetical C version would perform better, since the original performed fine on the consumer hardware of the 90's. On modern hardware, both versions would probably run at an unreasonably high framerate, far beyond what your monitor is physically capable of displaying, so there would be no noticeable difference in performance anyway. The real benefit of a hypothetical C RCT would be portability to non-x86 architectures (i.e. the mobile ports mentioned in the video would've been much cheaper and easier to make).

  • @rrdias4742
    @rrdias4742 9 หลายเดือนก่อน +2

    I really loved this game when I was a kid with a low end PC in early 2000s Brazil. And it was just a demo version. So nostalgic to see this video! I never thought about why the game was one of the few games my PC was capable of running smoothly. Thank you very much for the video!

  • @DiabloGamer2000
    @DiabloGamer2000 ปีที่แล้ว +7

    I'm 22 and also played RCT 1 and 2 together with my older brother and sister. It's probably the first game I ever played as a little kid and still play it sometimes to this day. Really love this game until my death🙏🏻❤️

  • @filiformis
    @filiformis ปีที่แล้ว +90

    Assembly *is* human readable. That's the point. It's the human readable version of machine code. The opcode mnemonics and labels are there for our benefit, not the computer's.

    • @benjaminsanglitan7927
      @benjaminsanglitan7927 ปีที่แล้ว

      opooolpooll

    • @Lucas-po6mn
      @Lucas-po6mn ปีที่แล้ว +30

      it is human readable, but comparing to C, it looks like alien language

    • @howtoelectronicmusic4065
      @howtoelectronicmusic4065 ปีที่แล้ว +6

      It's readable but not understandable for a person that doesn't have a computer background, but when it comes modern languages- even if you don't know the syntax, you kinda get the feel of what the code might be doing.

    • @veto_5762
      @veto_5762 ปีที่แล้ว +3

      It is a human readable, but way less than is C, C++ or literally any other lenguage is

    • @Teo97b
      @Teo97b 7 หลายเดือนก่อน +6

      machine code is also human readable if you know how the opcodes work.

  • @travisreid9530
    @travisreid9530 ปีที่แล้ว +82

    Wow! Chris certainly deserves his success. What a brilliant mind. I didn’t know RCT and RCT2 were made by one person, and seeing this brief explanation of the coding language he used means it’s all the more impressive!

    • @reillywalker195
      @reillywalker195 ปีที่แล้ว +6

      To be fair, the games were programmed by one person but made by three. Simon Foster made the graphics of both games, while Allister Brimble composed their music. David Ellis supplied sound samples for RCT2, as well, and has a TH-cam channel worth checking out.

    • @travisreid9530
      @travisreid9530 ปีที่แล้ว +4

      @@reillywalker195 I’ll check it out, thanks!

  • @tinol6090
    @tinol6090 6 หลายเดือนก่อน

    i remember discovering rct1 in a game collection and playing it all night with my dad. its a core memory of my life and I still love the series. I always knew it was special but it was really intresting to learn about the coding aspect now! thank you for the vid!

  • @uwillnevernoewhoiam
    @uwillnevernoewhoiam 6 หลายเดือนก่อน +11

    This game was so fun. Me and my brothers would spend hours on it. I remember building so many dumb rollercoasters just to see how it would run. A lot of NPC died, but I was willing to make that sacrifice.

  • @monhi64
    @monhi64 ปีที่แล้ว +41

    There’s few games that had enough of an impact on me as a kid that I genuinely remember the name of their creator like RTC and Chris Sawyer. But what floored me even more is that I recently saw what genre of game this is considered, construction management simulator. What degree do I have? Construction management, what’s my job title? Construction manager, apparently this had a lot more effect on my life than I realized. Not even gonna touch on the assembly aspect because everyone else has, but I have programming experience and know how insane that is

  • @1800Supreme
    @1800Supreme ปีที่แล้ว +21

    I'm so happy he remade RCT classic for mobile. Every other roller coaster game on mobile is Farmville with micro transactions. I got to the point where I bought a windows tablet just so I can play RTC on the go.

  • @quentinturner3753
    @quentinturner3753 ปีที่แล้ว

    Made me cry man 😢 good stuff! Keep going on these and shouts out the Goat!

  • @LaserFoxProductions
    @LaserFoxProductions 7 หลายเดือนก่อน +6

    I got this game the year it came out for christmas. Needless to say I didn't participate in christmas dinner, or new years eve, or basically even go outside for a few months. I'd get home from school and play until my parents had to pry me off the PC to go to bed, day in day out. The time just went by so fast while playing. Such a good game.

  • @jynnvynn7562
    @jynnvynn7562 ปีที่แล้ว +100

    I hold this man in the same regards as the Beatles, Chris Sawyer created a masterpiece that impacted my childhood as much as many other things. I thank him for his dedication and for my love of gaming.

    • @ilzuab8467
      @ilzuab8467 10 หลายเดือนก่อน +4

      And did this in the most tedious, depressing and time intensive programming language in existence (by design). Incredible.

    • @MemoryDealer
      @MemoryDealer 9 หลายเดือนก่อน +1

      @@ilzuab8467He didn't make it in Java

    • @pajeetsingh
      @pajeetsingh 7 หลายเดือนก่อน +2

      Beatles?

    • @ivanescalera6259
      @ivanescalera6259 5 หลายเดือนก่อน

      Bro is more like Mozart than Beatles…

    • @pikachuchujelly7628
      @pikachuchujelly7628 5 หลายเดือนก่อน

      By the late 1990s, Chris Sawyer was an expert in both assembly language and isometric games. Transport Tycoon is almost like a prototype for RollerCoaster Tycoon, since a lot of elements carry over. Trains became coasters, road vehicles became guests, etc.

  • @McGuire40695
    @McGuire40695 ปีที่แล้ว +23

    This game was absolutely legendary! Every so often, I'll reinstall the game to play a few scenarios. It's still rather interesting to see how great of a game it was, especially compared to how it worked compared to other games out at the time. RCT and TS1 were some of my favorite games as a kid!

  • @NightsAndDays
    @NightsAndDays ปีที่แล้ว +1

    Nice narrative, a great storyline, and interesting subject matter. All in all, a good video! I'm subscribing for more.

  • @gauravgosain8709
    @gauravgosain8709 10 หลายเดือนก่อน +2

    Brought up so many cool memories. Used to play RCT 1 for hours as a kid. The amount of customization offered on rides, paths, terrain, artifacts was just something that could keep a 10 years old engaged for months and years.

  • @maythesciencebewithyou
    @maythesciencebewithyou ปีที่แล้ว +6

    I spent so much time with this game when I was a child. Considering how old this is, it's remarkable how much you could do here. This is one of the few old games that truly holds up the test of time for me.

  • @SUCHMISH
    @SUCHMISH ปีที่แล้ว +89

    As a testament to the game, the game still plays on Windows 10 with a Intel i7, 24 gigs of ram and a GTX 1650 with 4 gigs of Vram... It's crazy to think that a game that was desinged to run on a low amount of ram will still work and operate w/out any hitches, glitches, or crashes... This game is AMAZING and I still spend time playing it even to this day!!
    Chris Swayer = Indie Legend!!

    • @maythesciencebewithyou
      @maythesciencebewithyou ปีที่แล้ว +6

      dude, of course it runs on a modern computer. Why wouldn't it. Did you think old games were designed to only run on those old computers.

    • @LuaanTi
      @LuaanTi ปีที่แล้ว +42

      @@maythesciencebewithyou Many games and much of other software exploited (knowingly or unknowingly) a lot of quirks and bugs of their contemporary hardware and software. It's a testament to Microsoft's backwards compatibility efforts that so much software still works after all that time. Even the recent dropped support in 16-bit applications on a 64-bit system isn't really their fault - the CPUs dropped that capability. Thankfully, you can virtualise and emulate :)

    • @kricriweb
      @kricriweb ปีที่แล้ว +26

      ​@@maythesciencebewithyou many many many many old games doesn't work anymore in modern computers (16 bits games/ dos games etc.) The technology allowing them to work simply doesn't exist in the hardware anymore. The only way to run them is by emulation (like DOSBox or PCem).

    • @marko_1marko
      @marko_1marko ปีที่แล้ว +36

      @@maythesciencebewithyou I just love when I see someone post stupid comment like this with such confidence 😂

    • @SUCHMISH
      @SUCHMISH ปีที่แล้ว +18

      @@maythesciencebewithyou Dude... You must know that most old games don''t run on modern hardware for a myriad of reasons. Is it a 16 bit piece of software, then it won't run on Windows 11 since it doesn't have an official 32 bit build, and if you are one of the few who has a 32 bit Windows 10, your SOL without searching online for a solution. Some games and programs freak out if the processor has more than 1 core, and more than 250 MB of ram. Not to mention Copyright protection that Windows no longer supports, which is why there are so many people who are against anti-piracy measures. There is also the use case for floppy drives, but if you are using those then you are clearly using an emulator since most computers don't even come with a floppy reader now (heck, it's rare to see a Disk Drive on one). Not to mention, with out some adapters, you can't plug in a cartridge for a Commodore 64 or an Atari 2600 in you PC now, and even then you still need a emulator for that. The point is, its rare to find a game made for some older PCs that work on modern hardware that runs on it's own with out a emulator or searching for a solution online.

  • @rayromanov
    @rayromanov 10 หลายเดือนก่อน +2

    Chris Sawyer had such an immense impact on my childhood with first Transport Tycoon and then RCT. They're still my favorite games to this day (as OpenTTD and OpenRCT2). An absolute legend in the game industry, and a madman for doing it all in assembly all on his own.

  • @user-vk1iu6rr8o
    @user-vk1iu6rr8o 6 หลายเดือนก่อน +1

    Nice and deserved tribute to Chris Sawyer. Thanks again to him bettering my life when it was really needed. love

  • @ProDigit80
    @ProDigit80 ปีที่แล้ว +12

    He also made Transport tycoon // Transport Tycoon Deluxe, and now we have OpenTTD from it.
    Love the game!

    • @Malentor
      @Malentor ปีที่แล้ว

      Such amazing games. Chris Sawyer is a legend!

  • @redheadsg1
    @redheadsg1 ปีที่แล้ว +16

    For me it is the perfect game, a perfect mix of management and creativity. None of other management games came close to RCT.

  • @trevorhunt
    @trevorhunt 6 หลายเดือนก่อน +2

    I was fully obsessed with RCT when it was released (and after). A work of art, to be sure.

  • @mateusgodoy5060
    @mateusgodoy5060 11 หลายเดือนก่อน

    Amazing content, thank you for that video!

  • @GameDesignThinking
    @GameDesignThinking ปีที่แล้ว +4

    Amazing documentary. And just... WOW, Chris Sawyer, what a legend. RCT is definitely one of the best games ever, and being #1 and #2 in such a competitive market, in which game sales were driven mostly by the real quality of the game (especially but not exclusively game design) and not because of big budget marketing, endless sequels or use of IPs is crazy.

  • @GiveYasuoRedBuff
    @GiveYasuoRedBuff ปีที่แล้ว +39

    "RCT2 is too much the same as RCT1!"
    "RCT3 is too different than RCT1 and RCT2!"
    You can really never make people happy

    • @ChaplainDMK
      @ChaplainDMK ปีที่แล้ว +8

      Honestly this is is bullshit, RCT3 is beloved by the community. Locomotion on the other hand totally bombed and is not at all liked, hence almost everyone plays OTTD, while Locomotion only now got an open source version.

    • @Saltience
      @Saltience ปีที่แล้ว +4

      We hate Atari, for the sins they've committed. RCT1-3 are beloved by fans of rct.
      Devs of RCT3 went on to make planet coaster if I recall correctly.

    • @AlryFireBlade
      @AlryFireBlade ปีที่แล้ว +5

      RCT3 is trash. It has a ugly soulless artstyle. Maybe the gameplay itself is fine, but this new look makes it so hard to create something nice.
      In RCT1 And 2 building a prebuild wooden coaster and a few trees was enought.

    • @obeseperson
      @obeseperson ปีที่แล้ว +3

      @@AlryFireBlade trash take lmao

    • @three-quartersbadger2929
      @three-quartersbadger2929 ปีที่แล้ว

      One can please some of the people some of the time and none of the people all of the time.

  • @Inatio
    @Inatio 7 หลายเดือนก่อน +2

    Can’t agree more. This is brilliant to see him recognised and remembered.

  • @williefr
    @williefr ปีที่แล้ว

    Awesome narration and very entertaining overall! Thank you for the effort of bringing up this topic and new subscriber 💯😃

  • @Randomii666
    @Randomii666 ปีที่แล้ว +15

    I never played RCT that much, but TTD is still one of my favourite games ever. Just incredible games

  • @niveous5392
    @niveous5392 ปีที่แล้ว +5

    This game still holds up over 20 years later and I think it'll hold up for years and years to come. I can really respect him for setting out to make what he envisioned to make and then move on, but I can't say it doesn't hurt me that he didn't bless us with more games lol

  • @zedramer
    @zedramer 7 หลายเดือนก่อน +1

    I didn’t realize just how special this game was and couldn’t really understand as a kid why it was the only game that could run well on my old PCs. Truly the 🐐

  • @celebratelife865
    @celebratelife865 7 หลายเดือนก่อน

    I think that it is so cool that you are sharing his story. I'm going to subscribe to your channel. Keep up the great work! 🎉

  • @perprerp
    @perprerp ปีที่แล้ว +7

    I spent so many hours playing Transport Tycoon. I admired how complex and performant that game was, without having any idea it was developed in ASM and by a sole developer. It also had a great MIDI soundtrack. Thanks for making the video!

  • @kezorrin
    @kezorrin ปีที่แล้ว +4

    I did't know this game was coded entirly on aseemby, just thinking about it sends a shiver down to my spine. I rember programming microcontrollers on assemby during college and it was a pain in the ass, it made me appreciate C more back in the day, now with C# or any other high level lenguage even going back to C feels daunting, let alone assemby. He is trully a legend

  • @jean_luc_retard
    @jean_luc_retard 5 หลายเดือนก่อน

    I played TT, RC1, RC2 and Locomotion as a kid. But boy i tell you RC and RC2 is something that lives within me and will probably never cease to keep my heart warm. I have such gratitude towards this man and the childhood he gave me. I vividly remember Christmas times, snowing outside, colorful Christmas tree and beautiful peace, playing RCT2... I'll never forget it. Thank you Chris.

  • @mcfluffcakes
    @mcfluffcakes ปีที่แล้ว

    I'm very happy TH-cam recommend your content, loved this one, subbed and time to see what other gems I can find 👍🙂

  • @stevensims3342
    @stevensims3342 ปีที่แล้ว +3

    I grew up playing this game along with Transport Tycoon, really loved that one. I even have Open TTD on my phone but is not that great to play on mobile. It's really quite remarkable how complete RCT is.

  • @GpOs300
    @GpOs300 ปีที่แล้ว +10

    I'm Brazilian and this was an extremely success early's 2000... I also love Locomotion game. This guy is a genius. Totally deserved

  • @dkennell998
    @dkennell998 7 หลายเดือนก่อน

    The effect on Sawyer's life of underlying changes in computing are fascinating, and i never knew that this was.a.factor in the success ofnthe series. Thanks for the insight!

  • @critical_always
    @critical_always ปีที่แล้ว +2

    Wow, sounds like he does deserve this brief moment in the spot light. He sounds like an awesome guy. I hope he got compensated adequately for his work.

    • @rawbmar1166
      @rawbmar1166 3 หลายเดือนก่อน

      When you're the one doing all the work, you get more than the average developer.

  • @nxthanj
    @nxthanj ปีที่แล้ว +3

    My dad introduced me to some of his games when i was around 5; RCT1 and 2 and Locomotion. I never really got to play TTD but I heard that it is basically the exact same as Locomotion. Regardless, i still come back to those games today and i can proudly say they will always be some of my favourites

    • @cl8733
      @cl8733 9 หลายเดือนก่อน

      The main difference is that TTD is much much better than Locomotion.

  • @defnlife1683
    @defnlife1683 ปีที่แล้ว +11

    What an absolute unit. I love assembly. It really teaches you a lot.
    I wonder if the C compiler would get better performance. Maybe not at the time, but today they probably would.

    • @egggge4752
      @egggge4752 ปีที่แล้ว +3

      The compiler still makes redundancy code because c is much more abstract.

    • @Nocfairy
      @Nocfairy ปีที่แล้ว

      The compiler transforms code in assembly, how would that be faster?

    • @jamesbrown1645
      @jamesbrown1645 ปีที่แล้ว +4

      Visual C 6.0 would've optimized for the Pentium but you'd just be running twice as much code twice as fast.

    • @defnlife1683
      @defnlife1683 ปีที่แล้ว +4

      @@Nocfairy because compilers can find extra efficiencies when converting from C that you might not think of when writing asm. Professors troll college students students on that all the time.
      I mean, the game is so efficient it’s probably silly to do a test or something.

    • @defnlife1683
      @defnlife1683 ปีที่แล้ว

      @@egggge4752 it this always true? Specially with extra flags?

  • @publicspace234
    @publicspace234 9 หลายเดือนก่อน

    This was a great essay! Thanks man. I've been watching videos of this game for awhile without playing and just got into it.
    I was actually playing the first Sim City on NES (which is pretty rad) when I thought, ah this looks like the Roller Coaster Tycoon games. And I love it. Never thought I would. Good video.
    But I'm gonna be stoked for the day when content creators can include the choice to turn background music on or off, like in a game.

  • @jeeplivion
    @jeeplivion ปีที่แล้ว

    Thanks for enlightening me on how far ahead this game of my childhood was, pretty cool!

  • @waycnf7229
    @waycnf7229 ปีที่แล้ว +3

    I was born in 2006 and I grew up with Rollercoaster Tycoon 3. Around age 9 or 10 I played RCT 2 for the first time and after a while I got used to that game as well. I still suck at making coasters.

  • @refinedcontent5376
    @refinedcontent5376 ปีที่แล้ว +4

    I was playing this game 7 years ago when I was 13 even kids these days can still come up playing this masterpiece if it is introduced by a parent.

  • @taefithendo
    @taefithendo ปีที่แล้ว

    shoutout for bro. i absolutely lovedddd this game as a kid.

  • @frankcipollone5227
    @frankcipollone5227 6 หลายเดือนก่อน

    I know this video is old I just came across it. I love it. I’m 35 years old. I’ve been playing roller coaster tycoon almost every day and then I discovered RCT open and now I’m even more addicted. Thanks for the vid man.

  • @HarryBallsOnYa345
    @HarryBallsOnYa345 ปีที่แล้ว +3

    My grandma got me my demo disk or RCT from a cereal box. Legit hits of nostalgia just thinking of it.

  • @perodactyl490
    @perodactyl490 ปีที่แล้ว +14

    My favorite type of assembly is 6502 (or 65c02, they're practically the same)
    Some things listed involving many lines of assembly for one line of C annoyed me because, for example, a loop needs a condition which needs to be determined every iteration, you need to store the index, and you need to repeat. Or a function. All it does it push some data to the stack to remember what it was doing before the function, and then it runs the function, and then it pops the data. It's helpful because you know exactly what you are telling the machine to do. No strings attached.

  • @albuz9208
    @albuz9208 ปีที่แล้ว +1

    What a legend of a man. Driven by making a game to his vision with little to no interest in the money he could make. Even in an era driven by Microtransactions he stays true to himself and the community and just wants the game to be a fair price. I don't think I have played any game longer than Rollercoaster Tycoon and i have so many good memories and nostalgia linked to it. from the bottom of my heart I am so thankful for joy Chris Sawyer has given my life thanks to his game :)

  • @steelerfan310
    @steelerfan310 ปีที่แล้ว +1

    Working in the field a of gaming as I do now, to hear the words “bug free game” or “zero bugs” is mind blowing. And to do everything by himself. Geez, I’m at a loss for words. And I played the hell out of this game too! I still have it, and I still boot it up from time to time.

  • @raisebarhere
    @raisebarhere ปีที่แล้ว +4

    This really was the sickest game ever, I remember getting it in a cereal box.

  • @jayjaynet
    @jayjaynet 8 หลายเดือนก่อน +15

    As you said, this game is a masterpiece. I didn't know that TTD and RCT were made in ASM and by a single guy. Currently I'm work as a ASM Programmer (Z Architecture) and even though I can't imagine how he managed to did it alone.

    • @maxave7448
      @maxave7448 4 หลายเดือนก่อน

      Thats really cool imo. For me, I made a hello world program in x86 assembly and thats where I draw the line. I have a question though: why cant you use C? 99% of the time the C compiler can generate assembly faster than anything a human can write and has some pretty insane optimizations and is also a lot easier to read, so why not just use that? (unless you are working with legacy code, in which case you probably have to stick to asm)

    • @jayjaynet
      @jayjaynet 3 หลายเดือนก่อน +1

      There are at least 2 reasons we use ASM here. Performance and access to hardware features (at least when the system was developed, some features were exposed just for ASM programs).

  • @bobbyg603
    @bobbyg603 6 หลายเดือนก่อน

    One of my all time favorite games. Thank you Chris Sawyer for such a brilliant, fun, and educational game that kept me entertained for countless hours. Thanks Tech Stories for this wonderful reminder of one of my best childhood memories 🙂.

  • @CTGrell
    @CTGrell 7 หลายเดือนก่อน +1

    my pc is really really REALLY old. and there are not that many games I can play on it. RCT has been here for me since forever. no lags ever. always a nice few hours of gaming without any issues. Chris is my hero. and so are the team of OpenRCT2 with all the updates. the community built around this game is just amazing.

  • @mike1hav
    @mike1hav ปีที่แล้ว +4

    Chris Sawyer is an unsung legend of the industry.

  • @anthonyC9199
    @anthonyC9199 ปีที่แล้ว +70

    Makes me a little sad in a good way to know he wanted to keep pricing as it was when I was young. I have slowly fallen out of gaming over the past decade. But recently I was looking for something simple I could pick up and put down when ever. Found this RCT Classic on the app store. Then looking at a few tips and tricks on youtube I saw a short about this guy, Chris Sawyer, probably your short. And that made me watch this vid, because of the YT SHORT intro. I get sad thinking of the benefits of the past. Games had cheats and exploits. You could play for years and get better with weapons, really learn the game. Unlike warzone, they keep switching stats. I personally feel it's messed up, constantly tweakinga game for profit like warzone. But if you grew up in that world of the games constantly being altered, would you also develop better adaptability skills? Anyone born past 2010 have any thoughts on this? Would anyone that age even be watching a video like this. I'm interested in young culture and their world view. Just like how I wonder how older people view me in society. Are we really having the same experience as they did. And if not, how has this affected me differently.

    • @superultrathanksmom3845
      @superultrathanksmom3845 ปีที่แล้ว +12

      It looks like in two months no young person has stumbled across your comment. I'm in my late twenties and I grew up with this game so I can't answer your question. What I can say is that even though there's horrible triple A cashgrabs now there's still plenty of mindblowing gems being made and there are lots of kids playing very good games, and they can access all of the old classics easily as well! Though it has certainly become more of a grim and exploitative world, which could be said about civilization as a whole I feel like.
      Games like Roblox and many mobile games are often terrifyingly designed to get kids hooked on microtransactions and gambling mechanics.
      I wonder if the claws of capitalism will ever lose its grip on humanity...

    • @dophie3292
      @dophie3292 ปีที่แล้ว +4

      I'm 25, Roller coaster tycoon 2 was one of my childhood games but not really this. In high school our big game was league of legends which was constantly updating.For us it was cool it just means you have to playing consistently to keep up with other players but it also means that the game has a long lifespan and always feels fresh. League the main game me and my friends played all through high school so about 6 years of playing consistently every week Now that im a bit older i tend to look for games that dont take so much of a comittment but I defintely look back on those years of playinge League with my friends and family fondly...

    • @Gameprojordan
      @Gameprojordan ปีที่แล้ว +1

      If you're interested in playing off a PC look up "OpenRCT2" it's an open source version of the original RCT2 with a lot of extra content, and the ability to easily download and install mods into the game.

    • @fusrosandvich3738
      @fusrosandvich3738 7 หลายเดือนก่อน +2

      I'm a 2000's lad, but i've found that Triple AAA games are basically complete garbage and should be disregarded. Anything made by AAA developers is almost universally terrible with very very few exceptions. Capcom seems to be the only one left who's focus is "make fun video games".
      You should always go indie when buying games nowadays.

  • @TheWorldListens
    @TheWorldListens 5 หลายเดือนก่อน

    So grateful for the time spent with Chris and the badminton club as a kid. What a legend

  • @BlueFinch
    @BlueFinch 7 หลายเดือนก่อน +1

    This was a wonderful tribute to this game and its developer.

  • @AdamSmith-gs2dv
    @AdamSmith-gs2dv ปีที่แล้ว +11

    One great thing about RCT that set it apart from other themepark games is that all the ride were based on real world rides that you can find all over the world (yes people the Steeple Chase is a real coaster, it's at Black Pool Pleasure Beach in the UK)

    • @ld6433
      @ld6433 ปีที่แล้ว

      That’s crazy!😮 I knew they were based on real ride but I didn’t know one was from Blackpool pleasure beach haha

  • @mia-blume0
    @mia-blume0 ปีที่แล้ว +15

    I just want to add, that assembly is rarely faster than compiled C/C++/Rust code today. A lot has happened since the 90s and compilers are usually able to produce better machine code than humans.

    • @tbird81
      @tbird81 ปีที่แล้ว +4

      Also the way CPUs work has changed quite a bit. Obviously there's parallelism, but also branch prediction means it's sometimes better to do the predictable, but slightly less efficient feeling thing.

  • @mayank4156
    @mayank4156 ปีที่แล้ว +2

    I used to play and love this game as a kid and only realized how it was made as an adult. It's seriously mind blowing.

  • @KamekoTsuruga
    @KamekoTsuruga ปีที่แล้ว

    @9:15 dear god, what and absolute legend. played the crap out of rct as a kid(after also getting it in a cereal box) and still go back every now again gain and binge the crap out of it. thanks for this awesome look at not only one of the best games ever, but its creator. i learned a lot.

  • @MCTVARG
    @MCTVARG ปีที่แล้ว +4

    I recently got it on IPAD, and was thinking about it being programmed in assembly, like how would be the process of it being ported to Ipad Os. It works great.

  • @Freezaboi
    @Freezaboi ปีที่แล้ว +3

    I had the shittiest computer growing up….but god damn I was playin RCT. The Goat

  • @Juno_1
    @Juno_1 7 หลายเดือนก่อน +1

    I used to play Roller Coaster Tycoon, and now my life is a roller coaster.

  • @icarodlima
    @icarodlima 9 หลายเดือนก่อน +1

    Perfect video! Before this video I didn’t know this game was made basically by one person. Now I am a fan of this guy. I also realized that many of my values I got from this game (guy). I only played Roller Coaster on 2005 with my sister. I am 24 now.

  • @Arzon527
    @Arzon527 ปีที่แล้ว +8

    I remember playing one of the many "sequels" made by other studios, and it ran like crap. I really need to get myself a copy and play it

    • @Kwioresma
      @Kwioresma ปีที่แล้ว

      You basically get Open RCT for free.

    • @ext93
      @ext93 ปีที่แล้ว

      RCT Classic (the mobile port of RCT1 and 2) is excellent and easy to use on a phone or tablet. I think it's only $5

  • @ProDigit80
    @ProDigit80 ปีที่แล้ว +3

    I wished they would make Transport tycoon/OpenTTD port for an RP2040.

  • @dustinbrearton9620
    @dustinbrearton9620 ปีที่แล้ว

    This game was so great. Very cool video. Well done to you as well

  • @SubstituteRealitiesChannel
    @SubstituteRealitiesChannel ปีที่แล้ว

    He is very god tier indeed and I truly from the bottom of my heart respect Chris Swayers. I can still remember running TTD for the first time on my computer and became fascinated by it. When I was done playing, it's already 6hours and dinner time.