thank you, Tim. Your presentation was awesome and this is also a great feature thank you for teaching us about this. So, now we don't need pretty high res geometry to get a precise wet map
Imagine the potential in materialX if you could wire a primvar array of points , another primvar array of some attributes... and also get some output on the matched points... That would bring SOP style computation in materialX. Not sure if it's realistic.
Needed this for a beach sim, thanks Tim for being one of the only people highlighting features like this.
thanks tim ! this is easily my favorite feature of H20. also great presentation on hive!~
same! I'm still surprised I didn't see it talked about with the launch material. Ran into it by accident when I was making my sequence. Very powerful
This is just what I needed, thanks for the tutorial!
thank you, Tim. Your presentation was awesome and this is also a great feature thank you for teaching us about this. So, now we don't need pretty high res geometry to get a precise wet map
Cheers for showing this,Tim.
Just watched your presentation man it was really cool
thanks! Wish I had more than 30 minutes, would have loved to go more into detail, but covered the most important xpu parts!
cool tip. thanks for sharing
!
Wow nice tip!
Imagine the potential in materialX if you could wire a primvar array of points , another primvar array of some attributes...
and also get some output on the matched points...
That would bring SOP style computation in materialX.
Not sure if it's realistic.
Any way to do that with Houdini 19.5 and karma .?
No
will there be a sessi snacks 3?
Nothing planned officially, but perhaps I could record some stuff for my own channel for it
I am looking for MTLX white water shader
Thanks
Anybody encounter OCIO aces problems with H20???
Worked fine for me. I’m using the configs that come with blender
Really ? When you open older scene from 19.5 they're show up the same?
@@TimvanHelsdingen
it works one time out of two.... half the time...
14:35
"Promo SM" 😱