Rendering in Solaris with Karma XPU | Houdini 20.5 (Part 3)

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  • เผยแพร่เมื่อ 14 ม.ค. 2025

ความคิดเห็น • 28

  • @idiazdiaz2017
    @idiazdiaz2017 4 หลายเดือนก่อน +4

    This is so sick 🔥🔥🔥

    • @lega_xyz
      @lega_xyz  4 หลายเดือนก่อน

      @@idiazdiaz2017 thank you!!!

  • @philippwelsing9108
    @philippwelsing9108 4 หลายเดือนก่อน +1

    Absolutely amazing info. Thanks so much, instant follow.

    • @lega_xyz
      @lega_xyz  4 หลายเดือนก่อน

      Thank you!🙏

    • @philippwelsing9108
      @philippwelsing9108 4 หลายเดือนก่อน

      @@lega_xyz I tried to make things easier with the shop_materialpath grouping and used a Groups From Name node, which is super easy to customize to work on name or any other attrib. 👍

    • @philippwelsing9108
      @philippwelsing9108 4 หลายเดือนก่อน +1

      Plus: I love working with the Material Linker. Respects the prim groups as well!

    • @philippwelsing9108
      @philippwelsing9108 4 หลายเดือนก่อน +1

      @@lega_xyz I tried to make the shop_materialpath prim grouping a little easier, and the Groups From Name node worked wonders... also easily customizable to any other attrib than name. 👍

    • @lega_xyz
      @lega_xyz  4 หลายเดือนก่อน +1

      @@philippwelsing9108 Nice! I will use that option, gotta give it a try.

  • @Alexzvd
    @Alexzvd 4 หลายเดือนก่อน +1

    Awesome work!

    • @lega_xyz
      @lega_xyz  4 หลายเดือนก่อน

      @@Alexzvd thanks!

  • @monirul3d
    @monirul3d 4 หลายเดือนก่อน +1

    Excellent

    • @lega_xyz
      @lega_xyz  4 หลายเดือนก่อน

      @@monirul3d thanks!🙏

  • @mAmimR2006
    @mAmimR2006 4 หลายเดือนก่อน +1

    Very great tutorial LEGA! But I have a question... I rig and animate cars in blender with RBC addon, which provide me a real and physic based rig... You think that is better or the mothod used in your tutorials... For situation like going very fast in a highway?

    • @lega_xyz
      @lega_xyz  4 หลายเดือนก่อน +1

      I think if your using blender as your main tool its best to keep everything in the same software. This is a new tool in houdini to rig vehicles so its not as developed as RBC yet. I would use which ever method is more efficient for your worflow/project. Whatever gets you to the best results faster.🙂

  • @monirul3d
    @monirul3d 4 หลายเดือนก่อน +1

    Please make a realistic Honey sim tutrials.

  • @ramonlevyful
    @ramonlevyful หลายเดือนก่อน +1

    Hi - Thanks for the video.
    Can you please share your pc specs? cpu, gpu, ram, motherboard, psu

    • @lega_xyz
      @lega_xyz  หลายเดือนก่อน

      Hey Ramon, thanks for watching. The setup I have for my main machine is this.
      CPU: Intel i9-14900F with Liquid cooling
      GPU: RTX 4090
      RAM: 128GB
      Motherboard: ASUS ProArt Z690
      PSU: Corsair HX1200i

    • @ramonlevyful
      @ramonlevyful หลายเดือนก่อน +1

      @@lega_xyz Thanks for your answer! Can you say why you are using intel over amd for the CPU?

    • @lega_xyz
      @lega_xyz  หลายเดือนก่อน

      @@ramonlevyful This is just for my main machine. I have a few AMD machines and a few Intel ones. For AMD I got the Ryzen 9 7950x. There is no big reason why I chose one over the other. mainly came down to price an availability at the time. But if I were to start a new setup and I didn't have anything I would go with what ever the fastest CPU (possibly AMD) available along side with a good GPU that has enough vram and lots of RAM. Houdini handles lots of stuff with the CPU, After Effects is RAM hungry and a good GPU gets your renders done fast.

    • @ramonlevyful
      @ramonlevyful หลายเดือนก่อน +1

      @lega_xyz OK, thanks you very much for the answers!

    • @ramonlevyful
      @ramonlevyful หลายเดือนก่อน +1

      Ok, last question - You have mention using After Effects. Are you using Nuke as well and can share some overall user experience between the two programms? Why prefer one over the other?

  • @IyadAlmrazeg
    @IyadAlmrazeg 3 หลายเดือนก่อน +1