Hair curves + Curve to Mesh + Convert to Mesh example - Blender

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  • เผยแพร่เมื่อ 17 พ.ย. 2024

ความคิดเห็น • 24

  • @empireanimator
    @empireanimator หลายเดือนก่อน

    Thanks man it helped me a lot 🎉

  • @kerimtoraman3428
    @kerimtoraman3428 ปีที่แล้ว +1

    this is the way of 3d printable hair. i was using different way to doing this but your way much easier then mine and gets better result in the end. thanks for sharing your knowlege.

  • @OkaSel
    @OkaSel 7 หลายเดือนก่อน

    i've been looking for something like this for so long. Thank you so much. This is great. Deserves more views!!

  • @eitantal726
    @eitantal726 ปีที่แล้ว

    That will work for me, Thank you

  • @diesfromcringes
    @diesfromcringes 6 หลายเดือนก่อน

    Thanks! 👍

  • @mischaschaub5864
    @mischaschaub5864 ปีที่แล้ว

    Oh you are the greatest. I am trying to do 3d-metal printed jewelry with your system. So I would like to start a hair from all vertices of a ground geometry. Would you have a suggestion how to do this? Ever so grateful!

    • @TheRedWaxPolice
      @TheRedWaxPolice  ปีที่แล้ว

      You could start the hair on vertices using the old particle system, then convert it to curves and move on from there...

    • @mischaschaub5864
      @mischaschaub5864 ปีที่แล้ว

      Oh thank you for the suggestion. Will try this immediately! @@TheRedWaxPolice

  • @soundsbeard
    @soundsbeard ปีที่แล้ว

    thank you very much for this!
    but is there a way to add material to non-destructed hair?

    • @TheRedWaxPolice
      @TheRedWaxPolice  ปีที่แล้ว +1

      Yes.. you apply the material as you normally would in geometry nodes, using the Set Material node..

  • @3dgiftz
    @3dgiftz ปีที่แล้ว

    Thanks

  • @QuesoGr7
    @QuesoGr7 4 หลายเดือนก่อน

    As soon as I add the curve circle, Blender crashes. So I don't know if this works anymore.

    • @TheRedWaxPolice
      @TheRedWaxPolice  4 หลายเดือนก่อน

      It still works... The crash might be a bug or something else... which blender versior are you using?

  • @saintelmo5590
    @saintelmo5590 ปีที่แล้ว +2

    Generally, when I find a tutorial that does not have a voice narration to it, I give it a hard pass because most of the time, the tutor goes way too fast, and it is hard to follow precisely what they're doing. You, at least, slow down, indicate what function you are about to use, and the video is pretty easy to follow. So, congrats for breaking the mold, and thank you for this tutorial. :)

  • @SigmaGuardian66
    @SigmaGuardian66 ปีที่แล้ว +1

    Not bad, but is there a way to lower how much geometry is generated by this method?

    • @TheRedWaxPolice
      @TheRedWaxPolice  ปีที่แล้ว +1

      Yes... you can use the resample curve node for that

    • @SigmaGuardian66
      @SigmaGuardian66 ปีที่แล้ว

      @@TheRedWaxPolice That helped immensely thank you, but the strips I now generate are still a lot of geometry along the length of the curve. i.e. each "hair" has a large amount of polygons from root to tip. Is there another way to cut it down further in that regard?
      I'm attempting to greatly reduce the total poly count per hair to see how viable this is for making lower poly models to move to things like game engines as a substitute to hair cards. Right now it seems close but just too heavy on poly count with a full set of hair.

    • @TheRedWaxPolice
      @TheRedWaxPolice  ปีที่แล้ว

      @@SigmaGuardian66 You should be able to control that with the resample curve node too..
      It's a little hard to tell what's going on without seeing your setup..

    • @SigmaGuardian66
      @SigmaGuardian66 ปีที่แล้ว

      @@TheRedWaxPolice I understand. I'm currenty just using a duplicate of what you made here minus the color ramp and spline nodes but with the resample curve node in-between the curve circle node and the curve to mesh node. The only variable I can change on the resample node is "count" and that affects the amount of points making up the circle around the hair strand and not the amount of polys going down the length. Hope that helps.

    • @TheRedWaxPolice
      @TheRedWaxPolice  ปีที่แล้ว

      @@SigmaGuardian66 Okay, that resample curve node is not needed there..
      The resolution of the circle can be controlled by the resolution parameter of the circle node itself..
      And to control the resolution along the length of the curve you need to put that resample curve node right after the group input node..
      Let me know if it's working...

  • @alinehhh
    @alinehhh ปีที่แล้ว

    Thank uuu!

  • @thisismaskin
    @thisismaskin ปีที่แล้ว

    How to animate this?

    • @TheRedWaxPolice
      @TheRedWaxPolice  ปีที่แล้ว

      Using softbody physics would be one way, I think...