Are You Using Blender's Hair Assets?

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
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    Unlock the full potential of your 3D models with Blender's Hair Assets! This tutorial will guide you through the robust features of Blender's hair system, demonstrating how you can enhance your creations with realistic hair.
    If you're not yet using Blender's Hair Assets, you're missing out on an array of tools that can greatly enrich your models, particularly in character design. From basic usage to advanced tips and tricks, this guide is a must-watch for any Blender 3D artist looking to bring their models to life with high-quality hair.
    We'll delve into the key features of Blender's hair system, covering the creation, styling, and animation of hair. Additionally, we'll explore Blender's materials and texturing capabilities, showing you how to add that finishing touch to your hair assets.
    Hit the LIKE button if you find this tutorial valuable, and remember to SUBSCRIBE for more in-depth Blender 3D guides. We are dedicated to bringing you the best tips and tricks in 3D modeling, rigging, animation, and more. Share this video with your network to help your fellow artists perfect their Blender 3D skills!
    #Blender3D #BlenderHairAssets #3DModeling #BlenderTutorial #CharacterDesign #3DAnimation #BlenderMaterials #BlenderTexturing #3DGuide #BlenderTips

ความคิดเห็น • 104

  • @superalinath110
    @superalinath110 ปีที่แล้ว +54

    5:01 - You will need to create the weight paint vertex group before adding the any of the quick fur effects for it to show up in the density mask drop down menu.

    • @povarensky
      @povarensky ปีที่แล้ว +2

      thank you dude!!!!!!!!!!

    • @superalinath110
      @superalinath110 ปีที่แล้ว +1

      @@povarensky no worries, it took me a while to work out why it wasn't there :)

    • @damnfail9316
      @damnfail9316 ปีที่แล้ว

      already create it, but it doesnt show in density mask drop down.

    • @ventiladordesuco
      @ventiladordesuco ปีที่แล้ว +10

      I had the same problem. A quick fix is just write the name of the vertex group there and it will recognize it. Remember that the it is Case Sensitive

    • @amaexpert
      @amaexpert 11 หลายเดือนก่อน

      Thanks!

  • @SoggyMicrowaveNugget
    @SoggyMicrowaveNugget ปีที่แล้ว +8

    For anyone Struggling with Performance Your UVmap cannot be overlapping for the Hair curves to work, There May be a Work around for using Tiled Textures But I Experienced that issue and Figure I'd share the solution to Help anyone else.
    My Solution to keep using tiled Materials was to
    1. Make a new UVmap on my Object and use smart project to unwrap it and enable that
    2. Ad my Hair curve systems
    3. switch the Object back to the UVmap I want enabled
    The Curves still use the New UVmap, I hope this helped someone 🙂

    • @dodeqaa
      @dodeqaa 7 หลายเดือนก่อน

      Found it out the long way but man these hair geonodes should come with a big UV LAYOUT REQUIREMENT sign.

  • @theftking
    @theftking 10 หลายเดือนก่อน +5

    It's completely insane that they made this whole system but didn't add a property to specify the length of the hair (because surely _nobody_ wanting quick fur would _ever_ want to adjust the LENGTH of said fur...)
    I add quick fur to my mesh and it looks nothing like yours. Super tiny stubby hairs, and no obvious way to make them longer.
    You'd think "Hair Length" would literally be like... the _first thing_ they included.

    • @SouthernShotty
      @SouthernShotty  10 หลายเดือนก่อน +5

      If you add a trim curves, as the second modifier in the stack, you can control the length that way. It's not super intuitive, but should get results

    • @MaximilianonMars
      @MaximilianonMars 10 หลายเดือนก่อน

      Thank you @@SouthernShotty this was the info I was looking for.

  • @cosmicmarauder7716
    @cosmicmarauder7716 9 หลายเดือนก่อน +24

    I'm stuck in the first 20 seconds

    • @spittingame4241
      @spittingame4241 8 หลายเดือนก่อน +2

      Yeah because the geometry hair node system is trash.
      The particle hair system is easier

    • @nosirve9458
      @nosirve9458 5 หลายเดือนก่อน

      geometry nodes hair system is the future@@spittingame4241

    • @ericdrob
      @ericdrob 5 หลายเดือนก่อน +7

      yeah. first 17 seconds. doesn't tell you how to get to that search menu.
      there is a record for tutorial fail here
      "you just go..."
      oh thanks for that

    • @codeblack4462
      @codeblack4462 5 หลายเดือนก่อน +9

      Select the mesh and then hit F3

    • @kasairaion114
      @kasairaion114 4 หลายเดือนก่อน +1

      ​@@codeblack4462 thanks your a hero

  • @lorenzoplaatjies8971
    @lorenzoplaatjies8971 6 หลายเดือนก่อน +1

    what did you press to bring up the quick fur thing damn!

  • @yeroslav11
    @yeroslav11 10 หลายเดือนก่อน +1

    More hair videos!!!! Iovveee how easy you make it thank you so much ❤

  • @itsneon5734
    @itsneon5734 5 หลายเดือนก่อน +1

    wait how do u get the quick fur again?

  • @CritelliArt
    @CritelliArt 11 หลายเดือนก่อน +2

    Mine doesn't look anything like this. This tutorial is great, but I've found the hair system unpredictable and completely unintuitive. It's crazy. It must just be me. I don't know how to make it do what I want after many tutorials.

  • @xNIMZx1
    @xNIMZx1 ปีที่แล้ว +4

    This is fantastic glad people are making more tutorials for this I've been struggling since it came out. Id really love a more complex character or animal video with a full process. I've been struggling with a werewolf I've made cant get the hair to look quite right. Like do you just use one curve for the whole model with a bunch of vertex groups or do you use multiple curves etc. How much should you be using the groom tools vs just the nodes etc.

    • @nathanlaidler9606
      @nathanlaidler9606 ปีที่แล้ว

      @xNIMZx1
      Great point. Same reason I haven’t started using this system.

    • @yeroslav11
      @yeroslav11 10 หลายเดือนก่อน

      +1

  • @drukcg
    @drukcg หลายเดือนก่อน

    Does it have the option to add this quick effect over Modifier stacks? My model already had a subdiv to begin with and it had UVs, Weight painted on Density and everything but the results look wonky... Not usable for some reason, hopefully i can figure out something or find another video on the particular stuff

  • @wenz1642
    @wenz1642 17 วันที่ผ่านมา

    Does anyone know how to get the length vertex group? Did i miss anything? I think it is just there in the tutorial...

  • @kylewoodson
    @kylewoodson 25 วันที่ผ่านมา

    Hey, I am very new to blender and hope someone could possibly answer a question I have, in the video on the left side of the screen when you activate the different styles of hair you can have right? Well, my question is how can I see that/access that? I am having trouble figuring out how and looking it up hasn't done me well either

  • @cliffhansen7789
    @cliffhansen7789 2 หลายเดือนก่อน

    Have they ever added hair dynamics to geonodes hair? I've been waiting on learning since there's no point in having hair if it's stiff an unrealistic, but there doesn't seem to be a plan.

  • @sennabullet
    @sennabullet 10 หลายเดือนก่อน

    Amazing tutorial! Thank you for sharing your knowledge!!

  • @jbdh6510
    @jbdh6510 3 หลายเดือนก่อน

    So the hair system is only good for still renders and for animated characters i still have to use the particle hair?

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 ปีที่แล้ว +2

    1:26 You can’t add an armature to a Hair Curves object.

  • @McWard
    @McWard ปีที่แล้ว +1

    Can you simulate the hair/fur when using this technique?

  • @cesaramaral7007
    @cesaramaral7007 ปีที่แล้ว

    Is hair simulation/dynamics planned for the near future?

  • @spittingame4241
    @spittingame4241 9 หลายเดือนก่อน

    I made A LOT (300+) of hair styles....with the OLD particle hair system. How do I make it move when my character(s) move, weight paint the hair (hair stays stiff while other strands blow in the wind), add collision to the hair and character i.e hair Dynamics.
    Or Is there anyway I can convert them to the NEW geometry hair node system and my it DYNAMIC that way.

  • @fellipeoliveira3d
    @fellipeoliveira3d 8 หลายเดือนก่อน

    How can I use this new hair system in an animation production? How do I do a physical simulation with this new system?

  • @sarajakas2001
    @sarajakas2001 ปีที่แล้ว +1

    i have a question, can i/how export hairs like as a shader, i understand export model eg. gltf, but hairs like a eg. opengl shader, to export to the external render engine?

  • @deepnineforty5646
    @deepnineforty5646 7 หลายเดือนก่อน +1

    Right in the begining you just say "use quick fur" and it appears.... HOW DO YOU GET THE QUICK FUR OPTION.... Damn these blender tutorials are so damn hard to follow its crazy.

    • @spindriftstudio2727
      @spindriftstudio2727 6 หลายเดือนก่อน +1

      With your object selected, in object mode, open the Object drop down menu (next to the View, Select, Add menus) and about 5 options up from the bottom you will see Quick Effects.

  • @DarylSpeedman
    @DarylSpeedman ปีที่แล้ว

    Not sure why but when dragging the hair elements onto my model its not being applied to the quick fur curve but the model itself

  • @vitaliikostiuk683
    @vitaliikostiuk683 ปีที่แล้ว +1

    how can i animate, simulate hair?

  • @wilhelmeniabilliedoherty5917
    @wilhelmeniabilliedoherty5917 ปีที่แล้ว +1

    Super helpful, thank you! And well timed, I was just working on my first creature with fur lol! One question though, is there any way to easily get hair to sorta hang straight down? For a shaggy yak fur kinda look, or do I have to comb and shape it all by hand?

    • @roberthintz4017
      @roberthintz4017 ปีที่แล้ว

      This should answer your question. th-cam.com/video/DhNmKw-oM7E/w-d-xo.html

  • @charlesdhanielgarcia6961
    @charlesdhanielgarcia6961 10 หลายเดือนก่อน

    Why is it that when I add interpolate hair curves, blender runs very slow? Any solution for that?

  • @MagicSwordFilms
    @MagicSwordFilms 11 หลายเดือนก่อน

    Anyone found a way to have the hair follow mesh deformations? With shape keys specifically instead of a rig

  • @Belfrahn
    @Belfrahn ปีที่แล้ว +1

    I... cant see my vertex map in the pull down for Density. Anyone help?

    • @xNIMZx1
      @xNIMZx1 ปีที่แล้ว +2

      don't know if its intentional or a bug but try typing in the name of your vertex group and hitting enter it should add it and show up in the list from now on.

    • @Belfrahn
      @Belfrahn ปีที่แล้ว

      @@xNIMZx1 Thanks. It seeems to be a bug in 3.5. If you create the vertex group before applying the Quick Effect you get your maps on the dropdown. Otherwise it is as you said, you have to manually type the name of your map and press enter.

  • @reijin3733
    @reijin3733 ปีที่แล้ว

    I have a problem, when i apply quick fur, hairs grow inside my mesh. My face orientation is good, i applied all transforms, my normals are calculated in the good way.. i don't understand why it grow inside

    • @firilexu
      @firilexu 3 หลายเดือนก่อน

      add quick fur after applying position scale rotation to the mesh.

  • @Ponlets
    @Ponlets 6 หลายเดือนก่อน

    my characters fur is inside the skin but the normals are the proper direction

  • @lajawi.
    @lajawi. ปีที่แล้ว

    Where did you get the hair assets? They look amazing!

    • @roberthintz4017
      @roberthintz4017 ปีที่แล้ว +4

      They're part of Blender.

    • @cruxdevill9127
      @cruxdevill9127 ปีที่แล้ว +1

      Do you know how to see them in blender

  • @anonandaft365
    @anonandaft365 11 หลายเดือนก่อน

    Will this port to Unreal?

  • @sanketvaria9734
    @sanketvaria9734 หลายเดือนก่อน

    the character looks fed up, as if he was forced to do the tutorial. lol

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 ปีที่แล้ว

    Anybody else tried to pose/animate hair curves?
    I have a scheme worked out. Not sure if TH-cam will let me post the name of the place where I’ll be describing it.

  • @binyot5505
    @binyot5505 10 หลายเดือนก่อน

    What key did you press in 0:12?

    • @rafaelhdss
      @rafaelhdss 10 หลายเดือนก่อน

      F3

  • @AgustinCaniglia1992
    @AgustinCaniglia1992 ปีที่แล้ว

    I can't see my hair in render...

  • @Desire4Sound
    @Desire4Sound ปีที่แล้ว

    Can we name him Fozzy? :)

  • @Argyle302
    @Argyle302 5 หลายเดือนก่อน +3

    How in the heck did you do that search at 0:15?

    • @knaxel
      @knaxel 2 หลายเดือนก่อน

      fr tf is that

  • @MSephirroth
    @MSephirroth 8 หลายเดือนก่อน

    how did you bring up the window, that allowed you to "just" click quick fur?

    • @HPxVisuals
      @HPxVisuals 7 หลายเดือนก่อน +1

      Try pressing F3 or fn+F3

  • @Serbo-Greek
    @Serbo-Greek 10 หลายเดือนก่อน +1

    Damn tutorials, nothing works! As usual! :D

  • @DANIELROJAS94
    @DANIELROJAS94 8 หลายเดือนก่อน +1

    Great video, by the way. How can I implement hair dynamics so that it behaves according to gravity, wind, turbulence, etc.?

  • @ClaraBeack
    @ClaraBeack 4 หลายเดือนก่อน

    okay but.. how do you put the geometry nodes in a CURVE???

  • @MagicPlants
    @MagicPlants 8 วันที่ผ่านมา

    show the render!

  • @connorjade5460
    @connorjade5460 5 หลายเดือนก่อน

    Can you export these as alembic files??

  • @jeancarlo4862
    @jeancarlo4862 3 หลายเดือนก่อน

    How it could be animate the hair assets?

  • @nickbarry659
    @nickbarry659 10 หลายเดือนก่อน +1

    Thanks for making this. What's the key command to get that menu up to search for quick fur? I can only find adding fur as a curve which doesn't give me all the different examples.

    • @killrat3D
      @killrat3D 7 หลายเดือนก่อน

      F3

  • @CGIMati
    @CGIMati ปีที่แล้ว

    How to transfer the hair system from one to another identical model (not particle - new Hair system)?
    I have a character model that I animate in an external program. When I put it in the blender again, i want use my prewius hair system.

  • @GlaciaGalaxy
    @GlaciaGalaxy 5 หลายเดือนก่อน

    Could this work on a model that uses 3 different textures? I have models that where originally made for a game, but kind of turned them into using them for animation and renders, but they are split up into 3 parts, head body tail.

  • @dzysmile
    @dzysmile 3 หลายเดือนก่อน

    How do you make geometric node hairs follow the surface like particle hairs? When I adjusted the character model again after I finished the hair, the hair position was wrong, the hair did not follow the surface of the object

  • @saintelmo5590
    @saintelmo5590 11 หลายเดือนก่อน

    Blender's Hair system is nice if you want to make hair for rendering. But if you're wanting to make hair (re: Hair cards) for games or external animation apps, it sucks. You'd think the Blender guys would've been all over creating a system that allows you to EASILY create hair cards out of this. Nope. Gotta navigate a spider web of Geometry Nodes, and bust your brain trying to figure out which nodes do what. It's the whole "Good Bye and Good Luck" attitude that is very off-putting about this system.

  • @DesignsbyDonBrown
    @DesignsbyDonBrown ปีที่แล้ว +1

    How can hair made this way be converted into something that can be exported to game engines?

    • @travisyee7278
      @travisyee7278 ปีที่แล้ว +2

      Altermesh

    • @DesignsbyDonBrown
      @DesignsbyDonBrown ปีที่แล้ว

      ​@@travisyee7278 I'll look into it

    • @thivolan3d
      @thivolan3d ปีที่แล้ว +1

      This might also be helpful: th-cam.com/video/aZwWT1l44Ss/w-d-xo.html&ab_channel=Noggi

  • @paparallada
    @paparallada 6 หลายเดือนก่อน

    Is possible change need change the curve radius profile whit a weight pain or texture map?. Please i need heeelp! T.T

  • @drollicdreamer
    @drollicdreamer 6 หลายเดือนก่อน

    Very nice! Is this character available in any of your resource packs on gumroad/blender market?

  • @wrillywonka1320
    @wrillywonka1320 10 หลายเดือนก่อน

    i have no idea how you got quick fur. im in 4.0 is it different in there or? i think you may have had a hot key but didnt tell us what it was?

  • @qubafootbag
    @qubafootbag ปีที่แล้ว

    Thank you for the great video! Is that true the geometry nodes dynamic hair will be added in Blender 3.6? Is it going to be a part of simulation nodes? Have you heard anything about it?

  • @missoli
    @missoli ปีที่แล้ว

    Didn’t know this was a thing 😫😫

  • @luclenders
    @luclenders ปีที่แล้ว

    very helpfull thanks! how do you deal with the mouth animation not going trough the hair? shape keys?

  • @joelwalden5504
    @joelwalden5504 5 หลายเดือนก่อน +3

    Your tutorial content is really, really exceptionally good quality. Not just good and valuable instruction but well explained and visually very engaging. Thanks for taking the time to make these!

  • @misshivani98
    @misshivani98 5 หลายเดือนก่อน

    Can we simulate geometry nodes hair ???

  • @connorsabean9246
    @connorsabean9246 ปีที่แล้ว

    For some reason when doing a mask for the Trim modifier it isn't working...

  • @thenerdygirlnextdoor314
    @thenerdygirlnextdoor314 9 หลายเดือนก่อน

    This video answered like 5 questions I had while trying out the quick effects and to which I couldn't find answers online, so I had given up. Way to go on making a quick but very thorough tutorial!

  • @charlythompson9281
    @charlythompson9281 ปีที่แล้ว +1

    The content in your videos is fantastic, but the “go ahead and” every other sentence is… a lot.

  • @user-jt337
    @user-jt337 ปีที่แล้ว

    Thank you for the tutorial. It's really good.

  • @LeoxDLUZ
    @LeoxDLUZ ปีที่แล้ว +8

    This is good but I think it would be more suited for if you want a quick render to see how your character/asset looks with hair/fur. I personally prefer using the particle system even though it can slow down your pc I just personally prefer it. But this is good if you want a quick fix.

    • @kayleej
      @kayleej ปีที่แล้ว +1

      I agree. It's frustrating that this new system doesn't include the simulation of hair which is why I use particle hair in the first place.

    • @thivolan3d
      @thivolan3d ปีที่แล้ว +1

      You can actually take this and convert it into the old particle system with a simple button! Under curves, in sculpt mode, there is an option to convert it to the old system... Also you can take these hairs and customise them while in sculpt mode adding/ removing/ growing areas etc while still using vertex groups to separate/ control each piece; its actually quite robust! I didnt think it would replace the particle system but it just might be the answer we are looking for!
      Oh, you can also add even greater depths of control with the node system: th-cam.com/video/gCQN5vNgHiI/w-d-xo.html