Procedural Abstract Vein Material in Blender 3.1

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  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 30

  • @tiagopesce
    @tiagopesce 9 หลายเดือนก่อน +3

    8:47 for organic materials consider using subsurface instead of transmission for extra realism, subsurface will "put" a color under the surface (in the 4.01 the values are in rgb but you can put a color node on it and select like older versions), transmission phisicaly is apropriate for homogenic materials like wax, of course you can use one instead other, but for organic "alive" stuff subsurface give a tonal variation, like some deep color noise around the color you picked, while transmission allows light from the scene to converge thru the object bouncing to the camera, thats why the color "get better", it actually simulates some fresnel.

  • @VyouttarOrigami
    @VyouttarOrigami 4 หลายเดือนก่อน

    Thank you so much

  • @joseevangelista2966
    @joseevangelista2966 ปีที่แล้ว +2

    Excelent - love it!

  • @julielebastard8483
    @julielebastard8483 2 ปีที่แล้ว +2

    Thank you this is exactly what I was looking for !!

  • @knightelite841
    @knightelite841 2 ปีที่แล้ว +1

    You are awesome!

  • @tiagopesce
    @tiagopesce 9 หลายเดือนก่อน

    i was looking for some veins over a brain tissue material, i was noise/mapping>(vetor)musgrave> but your noise>voro/voro seems far less intensive on processing thanks for the nice tutorial!

  • @ashleyteece4237
    @ashleyteece4237 ปีที่แล้ว

    Very helpful. Thanks

  • @shubhambisht183
    @shubhambisht183 ปีที่แล้ว +1

    thanks Bro

  • @fabianpertzel8599
    @fabianpertzel8599 2 ปีที่แล้ว

    thanks man this is awesome really helped me out

  • @TheDeangelX
    @TheDeangelX ปีที่แล้ว

    Thanks brother
    God bless

  • @impudentinfitel4100
    @impudentinfitel4100 2 ปีที่แล้ว

    Very useful tutorial, thanks!

  • @danielcordero829
    @danielcordero829 2 ปีที่แล้ว

    Gracias. Muy útil.

  • @harshakaravati4832
    @harshakaravati4832 11 หลายเดือนก่อน

    Hello Wilson, I was following your tutorial, but I am not able to material preview like you did in the video. What do you think the problem is? Thank you.

  • @3eoid
    @3eoid 2 ปีที่แล้ว +4

    Hello! I am having a hard time with this tutorial. I followed the directions but I get lost at 2:14 because mine does not look like that/have that texture on it. It is just the plain sphere.

    • @stevesculptor1
      @stevesculptor1 ปีที่แล้ว

      I was the same till about the half way point, double check the nodes compare with his, are you on viewport shading?

    • @Lukeysplan111
      @Lukeysplan111 ปีที่แล้ว +1

      I don't get it either, its like the colour ramps are automatically linking up, not sure how he's doing that

    • @darkseid2584
      @darkseid2584 ปีที่แล้ว

      Enable the Node Wrangler addon, Ctrl + Shift + Left Click on the thing you wanna preview.
      like when he clicks on the color ramp node

    • @Yassine_elwadoudi
      @Yassine_elwadoudi ปีที่แล้ว

      bro you saved me a lotta time . thank you so much man @@darkseid2584

    • @chloelennon9930
      @chloelennon9930 8 หลายเดือนก่อน

      u have to trun the add-ons on in preference,the add on called node wrangler. after u turned it on hit ctrl shiftand left click on the thing u will see the preview,

  • @itsblkworld
    @itsblkworld ปีที่แล้ว +1

    I don't even search for this. But I'm planning to make a women that infected a zombie virus. And I know what will I do with this one. Thanj you!

  • @EL_N0IR_2201
    @EL_N0IR_2201 11 หลายเดือนก่อน +2

    2:13 when you click on voronoy texture it connects to we’re? Why leave out those types of details? then later in a few seconds it switches again, you need to explain all of this man this is what makes a good tutorial a bad one remember almost you’re whole audience is new in blender we do not know the shortcuts like u do so imagine the frustration of having to follow the tutorial with all kinds of wholes in it.

  • @michaelcloyde7515
    @michaelcloyde7515 2 ปีที่แล้ว +1

    I'm new to Blender and I need a little help. Could you please elaborate on how you can switch the displacement from bump only to displacement only, at 0:55? I have Blender 3.2 and when I click on the Material Properties and Settings tab, these options are not available; it gives options for Blend Mode, Shadow Mode, Clip Thresh, Refraction, and Pass Index. Is there something I'm missing?

    • @WilsonDigitalDesign
      @WilsonDigitalDesign  2 ปีที่แล้ว +2

      Hi Michael, It sounds like you're using the Eeevee render engine. You need to be in cycles to use those settings.

    • @michaelcloyde7515
      @michaelcloyde7515 2 ปีที่แล้ว +1

      @@WilsonDigitalDesign fantastic, I'll make the change right away. Thank you!!

    • @michaelcloyde7515
      @michaelcloyde7515 2 ปีที่แล้ว

      @@WilsonDigitalDesign sorry, I have one more question for you, then I'll try and leave you alone. When you were switching back and forth between views, you would make a Viewer node appear. How did you make that appear?

    • @WilsonDigitalDesign
      @WilsonDigitalDesign  2 ปีที่แล้ว

      @@michaelcloyde7515 That's done through an addon called node wrangler. The shortcut is CTRL click.

    • @michaelcloyde7515
      @michaelcloyde7515 2 ปีที่แล้ว

      @@WilsonDigitalDesign Thank you!