7 Minute Procedural Eyes in BLENDER

แชร์
ฝัง
  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 78

  • @henriquelessa1497
    @henriquelessa1497 หลายเดือนก่อน +4

    We have to use Raytracing now, how do we do the outer sphere effect at 2:42 in Blender 4.2 ?

  • @nicolasgonzalez629
    @nicolasgonzalez629 6 หลายเดือนก่อน +4

    This was actually amazing, well explained and thought out tutorial. keep it up!

    • @pixelmethat
      @pixelmethat  6 หลายเดือนก่อน +3

      Thank you so much - truly, it’s comments like these that help me keep going. Made by day! 🖤

    • @TheGrimReaper19
      @TheGrimReaper19 5 หลายเดือนก่อน

      ⁠@@pixelmethathey uh, when I try to rig the eye the textures are like, locked in 1 position and won’t move with the eye

  • @SimpleHug
    @SimpleHug หลายเดือนก่อน

    I've been struggling to make one for over a year, your tutorial did the whole job, thank you so muchhh

  • @michaelwilliams809
    @michaelwilliams809 4 หลายเดือนก่อน +9

    **Anyone wondering why their outer layer isnt't see through go into your render settings in evee and click screen space reflections, then turn on refractions also by clicking the small pull down menu arrow to the left. ***
    Thank you so much! There were a couple of parts where you said you changed the scale of Y on the second set of mapping nodes (you actually 0'd out the Z.) when I did those things that you did like that it messed things up... I tried moving all of those around because I wasn't getting the lines you were and also when you moved the z on the first mapping node set doing that messed up the gradient effect.
    I dont understand why that was necessary or what it actually did can you explain further? thank you again for this awesome tutorial it took me like 3 hours but that''s the learning curve when using newer versions I suppose.

    • @THEDEVBOIS
      @THEDEVBOIS 2 หลายเดือนก่อน +1

      is it an addon or something i have blender 4.2 and its not there so i got stuck in this step

    • @xwkya
      @xwkya หลายเดือนก่อน

      @@THEDEVBOIS Same

    • @THEDEVBOIS
      @THEDEVBOIS หลายเดือนก่อน

      @@xwkya figured it out fam its in the shading tab shift+A and search up ambient occlusion

    • @michaelwilliams809
      @michaelwilliams809 หลายเดือนก่อน

      Blender tricks 6453 idk why it won't let me share my channel.. i made a tutorial a few weeks ago

  • @Pseidon125
    @Pseidon125 5 หลายเดือนก่อน +3

    yes finally simple tutorial to make an awesome eyes. Thank U💙

  • @thewellwisher9557
    @thewellwisher9557 5 หลายเดือนก่อน +6

    Are all the nodes still the same for version 4.1? I’m getting stuck on the second materiel (the iris), and all my nodes are the same.

  • @IberianInteractive
    @IberianInteractive 10 วันที่ผ่านมา

    screen space refraction doesn't work for me, and I turned it on in the rendering options...

  • @YOMTVRAPS-jr4pu
    @YOMTVRAPS-jr4pu 6 หลายเดือนก่อน +6

    my screen space refraction is not refracting been stuck for two hours on this smh is anyone having the same problem my outter sphere is not see through looks like I mirror ball lost in Central Park

    • @ezer1624
      @ezer1624 4 หลายเดือนก่อน

      I have the same problem? Did you find a fix?

    • @st5ffani
      @st5ffani 4 หลายเดือนก่อน

      hi there if ur render settings is selected to eevee u should go to the render settings and enable screen space reflections and under it (use the little arrow) enable refractions. i personally prefer using cycles, but this might solve ur problem!

    • @twistedmaidn
      @twistedmaidn 4 หลายเดือนก่อน +1

      Make sure your inner mesh isn't the same material. Assign it to a new blank material first, otherwise theres nothing inside to show.

    • @KirielSoka
      @KirielSoka 3 หลายเดือนก่อน

      @@twistedmaidn Thank you so much! I feel dumb for not thinking about it xD...

    • @junemikab
      @junemikab หลายเดือนก่อน

      thanks

  • @rebelkline3858
    @rebelkline3858 7 หลายเดือนก่อน +1

    Wow, super duper helpful!

  • @stellamk_jff
    @stellamk_jff 3 หลายเดือนก่อน

    thank you so much for so awesome and clearly tutorial! ❤🙏

    • @pixelmethat
      @pixelmethat  3 หลายเดือนก่อน +1

      Glad it was helpful! 🖤

  • @sofiacialonegomez
    @sofiacialonegomez 2 หลายเดือนก่อน

    I love it! it's so easy and pretty, but help! how do you apply the voronoi/ noise ONLY to the Iris? mine's on the whole eyeball :(

  • @bennet7817
    @bennet7817 3 หลายเดือนก่อน

    After finishing it, I wanted to rotate the eyes, but then the effect broke. Why is that and how to prevent this from happening? Also amazing video.

  • @JackyMan22
    @JackyMan22 4 หลายเดือนก่อน

    Tried it, but the outer eye layer isn't invisible when i lowered the roughness. :(

  • @nephtis24
    @nephtis24 4 หลายเดือนก่อน

    Hi, blender beginner here. I followed your tutorial and got some nice looking eyeballs. But I have a problem when I move the eyeball and apply location to it, the colored part of the eyeball disappears. I think it's because the location of the eyeball changed but the location in the first mapping node stayed the same but I'm not sure. Do you have any fix for this or am I doing something wrong? How can I move/scale/rotate the eyeballs, apply all transforms and still have the colors?

    • @masfye
      @masfye 3 หลายเดือนก่อน

      Have you find the problem? I have the problem too

  • @caramel214
    @caramel214 7 หลายเดือนก่อน +1

    How to make it as one (single) object?

    • @pixelmethat
      @pixelmethat  7 หลายเดือนก่อน +1

      Look up CG Cookie’s Procedural Eye Tutorial. They have a great video on this! 💪🏼

  • @YOMTVRAPS-jr4pu
    @YOMTVRAPS-jr4pu 6 หลายเดือนก่อน +1

    and I got it! lol I guess I skipped a step in the beginning you are the best!

  • @BilalLukmanAlkrayem
    @BilalLukmanAlkrayem 2 หลายเดือนก่อน

    how to export the resulted eye

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem 5 หลายเดือนก่อน

    =o

  • @EIendir
    @EIendir 5 หลายเดือนก่อน +10

    THIS IS THE BEST EYE TUTORIAL IN THE UNIVERSE !

    • @pixelmethat
      @pixelmethat  5 หลายเดือนก่อน

      Haha thank you!

  • @im.bugland
    @im.bugland 4 หลายเดือนก่อน +5

    Btw if ur striations aren't in a circular pattern it's because he accidentally said y instead z when he was saying to set the scale value to 0

    • @WaywardAbode
      @WaywardAbode 4 หลายเดือนก่อน

      Thank you!! :)

    • @hopal6612
      @hopal6612 3 หลายเดือนก่อน

      The problem is that the "Object/Apply/ Scala" command is not applied after rotating the sphere in object mode.

    • @im.bugland
      @im.bugland 3 หลายเดือนก่อน

      @@hopal6612 nope

    • @LOC-Ness
      @LOC-Ness 5 ชั่วโมงที่ผ่านมา

      bro needs to learn to retake

  • @notoriouswhitemoth
    @notoriouswhitemoth 3 หลายเดือนก่อน +2

    @3:49 I don't know why, I've followed the instructions up to this point, but for me, the gradient doesn't even start to show up unless I put the black all the way up to _at least_ .9, and even then it's not so much a gradient as all gray/black except for the one white patch

  • @travissmith7471
    @travissmith7471 3 วันที่ผ่านมา

    I enjoyed your explanations during this tutorial. You were very helpful. Thanks for sharing.

  • @TheRojo387
    @TheRojo387 หลายเดือนก่อน

    Fuck UV spheres. I'm doing what I can to achieve the same with geodesic spheres.

  • @ShatteredSong
    @ShatteredSong 4 หลายเดือนก่อน +1

    THIS IS AWESOME THANK YOU
    only thing....
    is there a node to change the shape of the pupil?

  • @StitchlessJoes-m6l
    @StitchlessJoes-m6l 5 วันที่ผ่านมา

    So much easier than many of the videos I watched... this is great!

  • @deadunicorn7877
    @deadunicorn7877 20 วันที่ผ่านมา

    "Ambiant Occlusions" and "Screen Space Reflections" no longer exists in Blender 4.2, Please make an Updated tutorial!

    • @pixelmethat
      @pixelmethat  14 วันที่ผ่านมา

      Yup! Now you got to turn on Raytracing I believe. But still an updated tutorial might be in the works!

  • @KirielSoka
    @KirielSoka 3 หลายเดือนก่อน

    Great tutorial! Thank you!
    However, it's good for resting pose but not to pose when rigged model, any idea on how to fix that?

  • @malikaagouram5087
    @malikaagouram5087 4 หลายเดือนก่อน

    When I move the pupil, the eye does not maintain its appearance
    How can i move pupil with the ouside of the eye ????
    I hope you understand my question

  • @mikemil223
    @mikemil223 3 หลายเดือนก่อน

    Anyone else having trouble finding the mix node? I only have mix RGB and mix shader

  • @HalilManSatranc
    @HalilManSatranc 15 วันที่ผ่านมา

    theres no ambience thing in my blender

    • @pixelmethat
      @pixelmethat  14 วันที่ผ่านมา

      With the latest version of Blender, they removed those options. For the best look turn on Raytracing instead. Hope that helps!

    • @HalilManSatranc
      @HalilManSatranc 13 วันที่ผ่านมา

      @@pixelmethat if its possible, can you make an updated version of it?

  • @Maherbaset
    @Maherbaset 4 หลายเดือนก่อน

    4:08 i did that but the eyeballs turn either fully black or fully white

  • @deadunicorn7877
    @deadunicorn7877 21 วันที่ผ่านมา

    Now THATS how you give direction. Good Gorb!

  • @jacsu
    @jacsu 4 หลายเดือนก่อน

    how do you bake this textuyre with the transmission

  • @Megaluigi93
    @Megaluigi93 3 หลายเดือนก่อน

    is there a way to transfer/append the project successfully to another one? every time i do it is missing the eye textures and the outer eye is completely solid like a metal ball

    • @hydronimity
      @hydronimity หลายเดือนก่อน

      if you click append in a new blender file then navigate to the object (or collection) then you can bring it in to a new project

  • @wongtszking
    @wongtszking 6 หลายเดือนก่อน

    Why screen space refraction options that does't work with Blender 4.0.2?

    • @333DOT.
      @333DOT. 5 หลายเดือนก่อน

      plz help

  • @hilalsimsek975
    @hilalsimsek975 6 หลายเดือนก่อน

    Thank you Thank you Thank you 💙

  •  5 หลายเดือนก่อน

    The best eye tutorial, indeed. Thank you, man! 👍

    • @pixelmethat
      @pixelmethat  5 หลายเดือนก่อน +1

      So happy it was useful to you!

  • @s3thm1chael44
    @s3thm1chael44 6 หลายเดือนก่อน

    This was awesome! Thank you so much for making this.

    • @pixelmethat
      @pixelmethat  6 หลายเดือนก่อน

      So glad to hear that!

  • @JoshuaM8
    @JoshuaM8 28 วันที่ผ่านมา

    This is a really well put together tutorial, thanks!
    Only issue I seem to be having at the moment is adding the color ramp doesn't have the effect of creating the dark pupil when I switch the sliders. The effect is more uniform across the whole eye, but hopefully I can figure that part out!

    • @goopuman
      @goopuman 25 วันที่ผ่านมา +1

      I had a similar issue. If you're using blender 4.x, what I did was change the interpolation from b-spline to ease. that seemed to give me much more control over it

    • @goopuman
      @goopuman 25 วันที่ผ่านมา +1

      sorry. specifically, the interpolation on the color ramp node leading from your gradient texture node. Just realized I was super vague there

    • @JoshuaM8
      @JoshuaM8 25 วันที่ผ่านมา +1

      @@goopuman Thanks, that solved it! 😁👍

    • @goopuman
      @goopuman 25 วันที่ผ่านมา

      @@JoshuaM8 awesome! You're welcome!

  • @wybertoidsunite
    @wybertoidsunite 2 หลายเดือนก่อน

    I don't have an option for ambient occlusion or screen space refraction. Please help

    • @pixelmethat
      @pixelmethat  2 หลายเดือนก่อน +2

      If you are using Blender 4.2, the ambient occlusion option is no longer available. I would suggest turning on Raytracing instead. It can be found in the EEVEE rendering tab. Hope that helps!

    • @wybertoidsunite
      @wybertoidsunite 2 หลายเดือนก่อน

      @@pixelmethat thx

    • @PrismatixLive
      @PrismatixLive 20 วันที่ผ่านมา +2

      The option is hidden now but it exist. Check "Raytracing > Fast GI Approximation > Method" You can Chose between Global Illumination or Ambient Occlusion. Don't know if they are the same. And Refraction can be cound in Material > Surface > Refraction BSDF

  • @centrealm-manlyscribe4202
    @centrealm-manlyscribe4202 6 หลายเดือนก่อน

    Such a good tutorial to make such lovely eyeballs... but needs correction!! When mapping the iris striations (at 5:58 mins in) you said to "change 'Y' scale to zero" which caused my blue patterning to layer horizontally instead of radially (like many learners, I rely on verbal instruction more than visual when detail is too fast or small or near edge of screen)... After much frustrated fault finding I discovered it was the 'z' axis you zeroed, not the 'Y'! Love the rest though Quick question - when I try to (Ctrl+A) apply the 'locrotscale' of my inner coloured eyeball, it zeros the location and scale but the rotation snaps back to facing upward on a global Z axis (inside of the outer clear cornea - no mater what I do... Any ideas why, or how to fix? This makes the eyeball appear rotated 90degrees inside the head socket once I import it as an asset to another model/mesh!!! Then the same thing happens to all LOCROTSCALE properties inside the newer model if I try to apply the eyeballs new locrotscale properties - it won't let me apply ANY of the transforms, but instead just bumps all three properties back to zero which causes the eyeballs to become massive, lower down and rotated wrong!!

    • @pixelmethat
      @pixelmethat  6 หลายเดือนก่อน

      Thank you for the awesome feedback! Sorry to hear about the confusion with regards to changing the y scale. I'm glad you were able to figure it out!
      As far as your issue with applying all of your properties, it's hard to know for sure without seeing the file. However, you might want to try just applying scale and rotation but not location. If you have moved your model away from the 0,0,0, origin point when modeling and then apply the location, it will snap back to 0,0,0.