I am Doctor turned Medical Teacher. I use Blender to visualize complicated concepts for my students. This tutorial helped me a lot in my current project. Thanks
This is great. I've been playing around with voronoi textures for about a week, trying to create organic materials. Adding a noise node to the input vector was the last piece of the puzzle I needed.
This tutorial was very helpful, but I was wondering if there is a way to have all the veins lead to a certain point where they all join together (if that makes sense).
I am Doctor turned Medical Teacher. I use Blender to visualize complicated concepts for my students. This tutorial helped me a lot in my current project. Thanks
That trick with the extra noise texture was sweet. Thanks for this.
broooo you are a complete lifesaver
This is great. I've been playing around with voronoi textures for about a week, trying to create organic materials. Adding a noise node to the input vector was the last piece of the puzzle I needed.
You can change the strength of the Bump Map also directly in the bump node.
Really thank you my friend, help me a lot with the nodes configuration :D
Thanks a lot!
Exactly what I needed. Thanks a lot
super helpful. thanks a lot!
thank you this was helpful :D👍.
Like, 0:14 where did the round cube come from ?
great method ,and how i can add to my model skin and fit uv's
This tutorial was very helpful, but I was wondering if there is a way to have all the veins lead to a certain point where they all join together (if that makes sense).
+1
Wpah thanks dude!
Very useful, but not so easy!
Nodes can be daunting, but I love them now that I'm used to the workflow.
ROUND CUBE
AKA sphere
so how do we import this into Unity
I don't use Unity, but you would probably have to bake the material into an image texture. I know KevBinge has a video on that.
Pro-tip: Do not use this tutorial on plants.
It does not end well.