Clearing the Way - Arma 3 Invasion
ฝัง
- เผยแพร่เมื่อ 5 ก.ย. 2024
- Like my content and want to support me more directly? Check out my Patreon page at / dslyecxi If you like this stuff, as always, show the love through comments, likes, favorites, subscriptions, etc.
Feed the machine. Use AdBlock? Take a look at this: blog.chkilroy.c...
The mission shown is a coop (vs AI) on the Everon terrain.
Q: What server am I playing Arma games on, who are these people, and can you join?
A: It's the private server for my community, Shack Tactical. As of 2015 we've been around for over nine years, and I wouldn't trade it for anything - we have a fantastic memberbase and it makes for amazing gameplay in Arma and elsewhere. You can read more about us here: www.shacktac.com
Q: What mods does ShackTac use in Arma?
A: I keep a list of them here: dslyecxi.com/sh...
Q: Does ShackTac play mostly coop or mostly PvP/adversarial in Arma?
A: We do a mix of about 70% adversarial and 30% coop - both offer unique experiences and are a blast to play.
Q: How long have you been playing the Arma series?
A: I've been here from the start, with my Operation Flashpoint experience beginning with the demo's release in 2001. I went into the US Marine Corps shortly after (no relation!) and in 2004 I started playing OFP in multiplayer. 2006 saw me found ShackTac, which started in OFP and then transitioned through Arma 1, Arma 2, and finally, Arma 3. I hope to continue this for a long time into the future, as well as share the ride with viewers like you, as corny as that sounds!
Q: What system am I filming all of my Arma and VBS footage on?
A: dslyecxi.com/ab...
If you want to know more about who I am:
dslyecxi.com/ab...
Check me out on Twitter, where I post video announcements and make the occasional smalltalk:
/ dslyecxi
Make sure to read my channel FAQ, it answers various questions and sets some expectations of behavior:
dslyecxi.com/ab...
Q: I have a question about your channel or content that I haven't seen answered elsewhere - what's the best way to ask it?
A: I maintain a blog where I've answered hundreds of different questions relating to ShackTac, Arma, etc - you can find that here:
blog.dslyecxi.com
I also answer questions in my comments routinely, as I enjoy that aspect of things. If I don't answer, please don't take it personally - there's a lot going on and I can't always get to everything. My channel followers do a good job of answering the more common questions, too, and I thank them for that!
I've authored the definitive guide on Arma 3 tactics, techniques, and procedures - check it out! Hard copies are also available.
Online: ttp3.dslyecxi.com/
Hard copies: dslyecxi.com/tt...
I also create, co-author, and distribute Arma 2 and Arma 3 mods for my community, you can find a complete release history of them here:
dslyecxi.com/sh...
Bohemia Interactive, the creators of the Arma series from Operation Flashpoint to Arma 3, can be found here:
www.bistudio.com
Nothing like a human flare to signal your arrival!
42:55 *Dslyecxi:* "Daishi, that's loaded, right? Your rocket?"
Always learning. :)
+Headrock How many rockets? : ]
Qarlo99
Sometimes I think Dslyecxi is the only person in ShackTac who can learn valuable lessons without needing to die horribly first. Or kill a friendly.
Of course, what would we watch if they all did? :P
that moment when dslyexci opens up on something and you're all like "What do your eagle eyes see dslyexci". I swear that monitor of yours is godlike, because, to me at least, you're blasting away at what is essentially a pixel from like 800m away.
+98765zach Same here . . . but you do have to factor in TH-cam.
+Qarlo99 true. true. it still needs to be a great monitor.
+98765zach TH-cam does not represent ingame-quality. Ingame with a good resolution it's all pretty clear. And monitor-size helps. I'm playing on a 32" 1080p TV. Works like a charm.
Climb over shoulder-height wooden barricades?! Balderdash! Just perform a Ghostboots Maneuver and launch yourselves over them!
+TheRogueWolf If Ghostboots kept his initials alone, he would be nicknamed "Great Bait." Haha
29:34 "plenty of trees to go around" Dslyecxi's way to say; don't bunch up guys.
Hour long video from Dslyexci? My body is ready.
Dslyecxi goes to resupply, comes back with 30 HE GPs. Sounds about right.
+Headrock I don't know about now, but the basic load for a M203/M79 gunner in the past was 36 rounds . . . so not so far off. : ]
+Qarlo99
In some tank platoons, on occasion the tank whose gunner is the best in the platoon will receive one shell from each of the other three tanks. Makes some sense, right? ;)
I wasn't feeling great today. I needed something to cheer me up. So I've been watching youtube...
Ghostboots getting killed by an angry boat-spirit made me laugh so hard I cried. His death was not in vain, since it brought a smile to my face & truly made my day.
1:49 lol awe, this needed a slow mo with appropriate music
Those Rick and Morty references though
+callum hitchcock lol what time in the vid?
About 46:20 onwards, where they compare Kevbo(?) to Mr Meeseeks
lol nice. thank you.
GrimmZer0 You're welcome
"Awo is dead!"
Man, I haven´t heard that in a while!
The lifeless eyes of Dyslexci staring at the camera with the last thoughts clear in his eyes: "Fuck"
Two minutes into the mission already and you know its gonna be a great video haha
I've been watching your videos for a while now. I really love your new intros. I really, really dig them. Keep it up!
It is known Khalyecxi.
always frag clear bunkers it's worth it.
+Jim Redtalon - Much easier said than done. We could have blown through all our grenades in the first area before we'd even hit all the bunkers, assuming that we hadn't already needed to use some to repel attackers on the ridgeline.
***** True but God gives no points for conserving ammo. ;)
+Jim Redtalon Spoken like a true soldier.
46:50 OHHHH YEAHHHHHHH, Rick and Morty!
Really cool to see how you lead your guys !
I really enjoy watching your adventures!
God, these intros makes your older videos seem so out dated now.
That's a good thing btw. Please don't stop with these intros.
Are we going to see an ST Bomb Diffusal Mod? I heard Scotsmans got quite a knack for not being able to describe shape, color, etc.
+Khaos It would add a whole new dimension to Shacktac. :D
Great mission design! I don't think I've seen such a large-scale OP being handled this well before. May I ask who makes your missions?
Of course that makes it a great video as well, just too bad you didn't get to work with the tanks clearing the town at the end ;)
I passed up watching this video when it first came out because I didn't have very long.
But I only needed the first 2 minutes for the whole thing to be worth it.
lol 40:17 "oh apparently I have been shot."
LZ-ish: Surgical Military Accuracy.
The only way that insertion could have been better was if it was kevb0 instead of Ghostboots.
Ghostboots "Sigh" what are the damn odds of that happening
You need whole videos of just showing the hilarious ways ghostboots and kevbo die.
Prop to your AT guy, he is a good shot.
Dslyecxi you should do a video on mods you've tested and ran, that way we can see what runs good and is also made good. Because it's clear you guys are pretty picking about what mods you guys use.
That reload anim at 41:40 - looks very awkward pulling the right-side cocking lever with your leftie without tilting the gun...
Wait optics on an AK, it looks awesome :D
1:05:13 *reloads to get full magazine*
*gets one with less bullets*
We need ghostboots and kevb0 to be on the same team.
May I ask what the grey/black circle that showed up off and on throughout the match in your holo sight is? Never seen it before.
+rdruzin - Probably the pointing mod I made for us. It points in the direction you're aiming and people very close to you can see it visualized.
+Dslyecxi wow. what a great addition. All MP tactical shooters could use this feature. And its a lot more realistic than BFs strange marking feature....
Im new to watching this, lol, i just have a few questions, is the enemy team made of bots? an once you die do you sit out the rest of the mission?
Faugh A Ballagh!
For truth sake - one frag out of second bunker could end up all your right flank.
Would luv to see the Zeus side of these.
Nice one!!
Everon
How are all the dynamic reactions handled during your missions ? Like reinforcement waves, vehicles comming in ? Is it all made by the mission maker with triggers and all or do you use zeus ?
+Drekal95 Pretty sure they have a dedicated GM for coop missions. zx60 is the name I think. Last I heard they didn't use Zeus, but that was months ago when they were still doing coops in A2. I assume since they transitioned fully to A3 that their GM uses Zeus.
+Drekal95 - None of the above. We have our own systems for controlling things like that.
+HeyItzMeDawg I know zx is usually the mission maker and he probably is Zeus most of the time because we can barely see him in missions. But the AI seems to behave incredibly well for Zeus AI. Either zx is incredibly good at microing arma AI or they are using some AI mod that works with Zeus.
aaaah RHS, 08:51
Hello ST and Mr.D- you seem to play as you like, have you ever done longer more campaign like series of related missions? Is there/would there be any interest ?
I think that was mostly the inspiration of their earlier missions in A3 if you want to go back and take a look at them
callum hitchcock OK TY
RIP GHOSTBOOTS
Did that tracer just bouce off the weapon at 8:24 ?
Did the T-80s ever get a chance to to do anything?
+Winters004 They saved our arses towards the crunch at Le Moule when some sneaky NATO armour came flying through the woods at us.
HI.. What spec of pc/LAPTOP
should i use so i can play smoothly??
did the guy who got armad at the beginning get reinserted?
wow. Dslyecxi is not immortal. I sorta thought he was seeing as how good he is.
+Dslyecxi have you ever considered doing 60 FPS recordings why or why not if you haven't already answered this some other time...
+killroy v2 It's really hard to maintain 60+FPS in Arma so it would be a pointless exercise (he did talk about it when the feature was first announced but that was in a video long forgotten)
Caaaannn do!
what mod caused the error at 8:51?
do you guys play on elite difficulty?
I just cant find those 2 story Sandbag-Bunkers ... they look like Arma 1 models or such. Can anyone help me out?
Hey I know it's a late reply, but just in case you hadn't found out yet, those big 2 story bunkers are structures from the Community Upgrade Project, they are found in the 'empty' unit category. They are simply called 'depot'.
Dslyecxi do you know if an unconcious wounded state will be implemented in A3 any time soon?
+pkisbest That was an ACE feature in A2.
+Taconic Bring it back, it made for some great entertainment.
+Hork Supreme I agree. I miss ACE wounding. We'll see what the future holds.
Hi! Those mods you use do you get them for free like DLC or must dowload from internet ?? Ty for answers :)
+nejc devetak - They're free.
ok ty :)
Hey mate, what FPS do you average?
:poor poor Ghostboots XD
I still can't take anything with the Veh Deh Veh seriously.
+V. Fletcher -Why's that? Memories from "Death of Juliet"?- Sorry, that was Spetsnaz. Why, then?
+V. Fletcher is it because of the song?
toadie2k
Yeah :D Everytime I hear VDV, I think of the Russian pronunciation.
I take those tanks played no role in the whole battle then? Shame, they were badly needed.
NOOOO ghostboots...
Is this pvp? I have never played Arma before and am looking to jump into it. Thanks
+Tony0WNS This was a co-op - check around the fifth line of the description (click "show more").
There are plenty of PvP clips on Dslyecxi's channel, however, take a look!
Do you ever run with Amtraks?
+Average Gatsby We probably will get them out again once CUP (or RHS, perhaps) get them up to scratch in A3.
+Dslyecxi Please please please share with us your AI settings. It's not much data but can significantly influence how mission plays out and how fun it is :(
so is zoom-able binos a thing that i have missed or a mod?
+pontusieg - I think this happened at some point in A3's patch history? I don't remember it previously but it seems like it's a thing now.
***** oh oki, also what are the small black circles? another secret mod in development?
+pontusieg: It's no longer a secret. They can point things out to each other. _How awesome is that!!_
+Dslyecxi: Regarding the pointing mod, I noticed that the marker fades in when you get within a scant few meters from the person who's pointing. If I would be permitted to give an opinion, I think it makes more sense for the circle to fade in at a greater distance, but have its size be relative to your distance. So, you could see a very faint circle at 10 or even 20 meters, but it would be much larger and indicate only a general direction; and the closer you move to the pointing person, the smaller and clearer it becomes.
+pontusieg apparently you can get some form of pointing in Ace but I've never seen it, just the potential function
Is there a player cap in MP?
Only one the amount of players and enemy AI the server can handle. If the server could handle a 500v500 I'm sure it would be possible.
Unsure of the count max for shacktac however, I know back in A2 they had 100+ missions but A2 is less intensive them A3
I may be fucked up by wars I was in , but I feel very bad when I watch US or western troops , be decimated .EVEN IN A GAME .I never play any side against Blu . I know , I know ... can't help it !
+express49 Just imagine yourself as OPFOR on an FTX . . . a tool of Blufor training.
Does none of these fireteams have designated marksmen?
+plainlake - We never use designated marksmen, snipers, or magnified weapon optics.
Shacktac very rearly uses optics if they do in the case of snipers they get a very small amount of ammunition. you cant get the tense action when you are staring into a x100000000000 magnification with thermals picking off the enemy 20 km away and not knowing where the shot came from. (i may have exaggerated a lot) a good video for you to watch is "what dyslexci thinks of snipers"
***** OK, so just for creating a more intense and even fight?, and the AI enemy does not use magnified weapon optics either then?
+plainlake - The AI enemy generally does not have them either. It's intended to make for more interesting fights where you have closer-range combat happening. Arma doesn't do distant concealment very well, so magnified optics tend to be less interesting because they make it so much easier to take advantage of those issues.
Adam Anderson - Arma 3 is a constraint, which is why we only rarely bring any new members in. Hopefully that will change in the future, but that's where we're at now. We get thousands of applicants each year - we accept a handful because of my goals on how big our community should be, as well as limitations like what Arma allows us to bring into a session.
Tactical beach landing sucess
did the guy who got armad at the beginning get reinserted?
+kerplunk102adventure - Yep.