Scattering Rocks in Houdini 18.5 | Emily Fung

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  • เผยแพร่เมื่อ 6 ต.ค. 2024

ความคิดเห็น • 19

  • @021shaw
    @021shaw ปีที่แล้ว +2

    How is it like working "as satanic artist"? Jokes aside, it took me a while to be ready for this tutorial and today i am very gratefull for it. Wish you explained more in depth the LOD part.

  • @nilestanycosta863
    @nilestanycosta863 3 ปีที่แล้ว +5

    Emily is amazing!

  • @tomlear5432
    @tomlear5432 2 ปีที่แล้ว +1

    Is there a direct link to the example files mentioned about 9minutes 30 seconds in? Thx!

  • @SveGalabov
    @SveGalabov 3 ปีที่แล้ว

    great overview thanks for sharng! I am curious about the cops procedural texture build. It is awesome to have that power inside houdini and not jumping to 3rd part software for every single piece of geo. Bilichenko did brief example of cops texturing as well during vellum cloth presentation. Can we have an access to the scenes so we can make some reverse engineering?

  • @jbach
    @jbach ปีที่แล้ว

    This is great. Would be better if there were a sample .hip to follow along.

  • @GameDevAraz
    @GameDevAraz 2 ปีที่แล้ว +1

    Hi How Do We Raise The Terrain A Bit Around Scattered Objects To Make It Look More Natural? Thanks

    • @junoxvc
      @junoxvc 2 ปีที่แล้ว +1

      You can bring the scattered rocks into the hightfield, heightfield mask by object, adjust the mask according to your needs and transform the heightfield by that mask.

    • @021shaw
      @021shaw ปีที่แล้ว +1

      Or simply use a "heightfield project node" to project the rocks you scattered onto the heightfield and merge your rocks over.

  • @victorjarnoux1150
    @victorjarnoux1150 2 ปีที่แล้ว

    what is the VEX to merge the mask pls I'm struggling ?

  • @yousefyaghoobi282
    @yousefyaghoobi282 3 ปีที่แล้ว +2

    Is karma faster than mantra

    • @yousefyaghoobi282
      @yousefyaghoobi282 3 ปีที่แล้ว

      @@botarate5119 i mean for the gpu

    • @biiiiioshock
      @biiiiioshock 3 ปีที่แล้ว +1

      @@yousefyaghoobi282 Karma is only CPU for now

  • @junglingmitapfel2902
    @junglingmitapfel2902 3 ปีที่แล้ว

    One question.. When I want to instance geometry with the new attributefrompieces, what should I do to keep the geometry's material? I can't find a way my grass shows up right :(

    • @GameDevAraz
      @GameDevAraz 2 ปีที่แล้ว +1

      Why Don't They Answer, People Need Help, If They Truly Cared, They Would Answer

    • @GameDevAraz
      @GameDevAraz ปีที่แล้ว

      @@LeoMastroTV 🤨

  • @Malak1000
    @Malak1000 3 ปีที่แล้ว

    How did you stack your LODing with your distance from camera per object type?

  • @KeijiKaini
    @KeijiKaini ปีที่แล้ว

    "Like so!" Girl.... there is no reason in just " showing us" the nodes. you have to click on every node and make it visible what you are actually talking about...

  • @kyozhan7172
    @kyozhan7172 3 ปีที่แล้ว

    Nice voice :)