Moebius-style 3D Rendering | Useless Game Dev

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  • เผยแพร่เมื่อ 23 มี.ค. 2023
  • It’s shading time. Watch me try to make a shader that renders real-time 3D in the hand drawn style of Moebius. There be crosshatch, outlines, sobel filters, we’re in for a bumpy ride.
    Support the channel on Patreon to get extra content, and access to the Discord server and to the source code of every project!
    / uselessgamedev
    Play the hand shaded game Montrouge Grand Prix on itch.io: uselessgamedev.itch.io/montro...
    It’s moebin time.
    More reading/watching on this subject:
    - Buy Moebius books and works on the Moebius Production Website: www.moebius.fr
    - A terrific series on outlines and edge detection in Unity by Ned Makes Games: • Hull Outline Shader in...
    - Someone made a Mike Mignola style 3D renderer that looks absolutely stunning: cara.app/post/06e313c5-f353-4...
    - An actual game called Sable that’s clearly inspired by Moebius (the game isn’t great though): store.steampowered.com/app/75...
    - The book the character reads in the intro is by @danielilett , check out their channel!
    Music:
    - Wholesome - Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 4.0
    creativecommons.org/licenses/b...
    - Super Friendly - Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 4.0
    creativecommons.org/licenses/b...
    - Neon Laser Horizon - Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 4.0
    creativecommons.org/licenses/b...
    Moebius drawings are from the following books:
    - 40 Days dans le Désert “B” (Moebius Production)
    - The Art of Edena (Dark Horse Books)
    - L’Homme du Ciguri (Les Humanoïdes Associés)
    Follow me on Twitter, not that I tweet that often: / uselessgamedev
    Kappa Avatar art by Boskoop www.artstation.com/boskoop
    And as always, have a good one!
    #devlog #moebius #shaders #unity #gamedev #indiedev
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ความคิดเห็น • 1.3K

  • @uselessgamedev
    @uselessgamedev  ปีที่แล้ว +635

    REGARDING SABLE:
    Many comments mentionning Sable and suggesting that I check it out. I have tried to answer some of them but I'll consolidate everything here.
    I have played Sable before. I did intend to talk about it in the video, maybe do some sort of comparative analysis. In the end this project took a long time to make and I was getting tired of it, so I just finished and published the video, sans Sable.
    Art-wise, Sable looks great, definitely has a nice Moebius/Nausicaa feel to it, despite some compromises they probably had to make for it to work as full scale open world game, such as the treatment of lines, or addition of fog. They did a great job at making their style performant enough to render an actual game, which my prototype could not do (granted they probably had more time to spend on developing it than I did)
    Gameplay-wise, I was really excited to play Sable from the first day it was announced, and I think I even bought it on launch day. Ended up being a bit disappointed. Despite a few bugs and camera issues, the game feels a bit empty and it seems like eveyr time an NPC gives you a quest, you have to go on the other side of the world to find the one cave/tower/whatever where the McGuffin is, and then bring it back again. I'm not saying they're doing that to inflate the completion time, it's just a bit boring to me.
    I did not finish Sable, despite being a Sable preacher for litteral years before its release. Regardless, if you enjoyed playing it, good on you! I can totally understand that some people have different tastes than mine.
    Overall I'm really happy this game exists, it's always good to see some studios inovating in the rendering side (instead of chasing "more realistic" graphics)

    • @Nijin8492
      @Nijin8492 ปีที่แล้ว +20

      I actually thought about Obra Dinn first while watching this video, I completely forgot about Sable.

    • @shiwakao
      @shiwakao ปีที่แล้ว +4

      would've been nice to see some mention of it but i understand u not wanting to pad out the video w unnecessary comparisons

    • @henatatorplays
      @henatatorplays ปีที่แล้ว +20

      @@notyourbusiness4169 i legit don't know what you're talking about? I finished the entire game and cannot understand what you mean lol

    • @hinatahyugadragonfly
      @hinatahyugadragonfly ปีที่แล้ว +2

      Honestly the game is great but is missing something large... I can't even say more content because it's already got a lot of that. I just feel so isolated. All of these games are mostly single player and I feel completely lonely in them. If there's AI sometimes there's hardly any realistic conversations or everything goes your way instead of against what you want. I like challenges and problems in life.

    • @shitpostingstevebecauseall6279
      @shitpostingstevebecauseall6279 ปีที่แล้ว +26

      @@notyourbusiness4169 Is the political correctness in the room with you right now?

  • @highvelocitytictac4232
    @highvelocitytictac4232 ปีที่แล้ว +1835

    I've always wondered how most filters that can completely change a scene work and this has certainly enlightened me

    • @uselessgamedev
      @uselessgamedev  ปีที่แล้ว +121

      Yeah it used to be a lot harder to do but now with Unity's full screen render pass feature, you can apply a shader to the entire image before it's sent to the screen.
      This allows you to apply basically any math to the color of each pixel, si the limit is now creativity (and performance)

    • @zrtgvbnjkop
      @zrtgvbnjkop ปีที่แล้ว +4

      @@uselessgamedev What?
      No radiosity?!! JK ;)
      Great stuff sir!

    • @tunacellis
      @tunacellis ปีที่แล้ว +13

      acerola is another great channel for this kind of thing

    • @swedneck
      @swedneck ปีที่แล้ว +5

      @@tunacellis we need more shadingtubers

    • @uselessgamedev
      @uselessgamedev  ปีที่แล้ว

      @@Hixoltage well you're in luck it's available to Patreon supporters (link in the description).
      You don't have to become a regular supporter, if you're just interested in the one project you can pay once, grab it and cancel before the next payment

  • @liambenson5339
    @liambenson5339 ปีที่แล้ว +1455

    Dude, if you aren’t going to make a full scale game with this texture, you should release it to the unity asset store.
    Also, your videos are great!

    • @uselessgamedev
      @uselessgamedev  ปีที่แล้ว +297

      Thanks! The only texture really, is the crosshatch pattern thing, the rest is just shaders. Those wouldn't be super interesting for people to get from the asset store though. I think.

    • @BlueAndy_
      @BlueAndy_ ปีที่แล้ว +366

      @@uselessgamedev nah nah my guy, you don’t understand how much people would love this. Even just for learning experience shaders are awesome. Great work!!

    • @foldupgames
      @foldupgames ปีที่แล้ว +189

      @@uselessgamedev I shall tell you what I always tell my kids: just because it's easy for YOU, doesn't mean it's easy.

    • @uselessgamedev
      @uselessgamedev  ปีที่แล้ว +274

      I didn't say it was easy, it was actually quite a lot of work and hours haha
      What I mean is it's a proof of concept, the thing wouldn't scale if you wanted to put it in an actual game, it's definitely not production ready. Making it so, making it actually performant enough, usable enoug, for a wide-ish public use would be maybe 100x the amount of work.
      I have plans for sharing the source code of projects though, and entire projects, I just need to find the right way to do it, so people might one day get their hands on it and try to adapt it for their projects

    • @NostraDavid2
      @NostraDavid2 ปีที่แล้ว +12

      @@uselessgamedev sell it anyway, lol

  • @KevinTan
    @KevinTan ปีที่แล้ว +855

    High Quality dev vids like this deserves hundreds of thousands of subs.

    • @uselessgamedev
      @uselessgamedev  ปีที่แล้ว +46

      Thanks! I'll keep making them and trying to improve. Still a lot of topics left in my "videoIdeas.txt" file!

    • @KevinTan
      @KevinTan ปีที่แล้ว +19

      @@uselessgamedev yes pleeeaase. just keep posting and the youtube algorithm will be kind. already subscribed and waiting for the next one! :)

    • @pluckypanda9937
      @pluckypanda9937 ปีที่แล้ว +4

      High quality comments like this deserve thousands of up votes

    • @Maxsmack
      @Maxsmack ปีที่แล้ว +2

      ​@@KevinTan this already has more views than the rest of his channel, this is his breakout video

    • @Maxsmack
      @Maxsmack ปีที่แล้ว +1

      @@uselessgamedev Get ready for your channel to blow up. id start a patreon and set aside extra time for TH-cam, you've got a lot of talent and humor.

  • @supermuffinbros4797
    @supermuffinbros4797 ปีที่แล้ว +293

    Learning what Moebius's style looks like makes me appreciate how well the game Sable replicated it. I was almost fooled into thinking it was a Sable screenshot on the first drawing with his signature style. This video is really enjoyable and well-made so far!

    • @vitogeist
      @vitogeist ปีที่แล้ว +1

      *Morbius

    • @Mozarella_king
      @Mozarella_king ปีที่แล้ว +1

      @@vitogeist wario*

    • @E_Fig05
      @E_Fig05 ปีที่แล้ว +3

      @@Mozarella_king *Obama

    • @lolcat69
      @lolcat69 3 หลายเดือนก่อน

      ​@@E_Fig05 watermelon*

  • @skyefreeman9987
    @skyefreeman9987 ปีที่แล้ว +401

    I've solved the wrapping problem if you're interested. 1: you can triplanar project the textures and make their tiling frequency equal to a number such as 200, divided by the z distance to camera (you'll have to play with values). This makes the texture appear to be the same size from all viewing distances. You can also multiply by the focal length so that if you zoom your lines won't get too big. I've done this in arnold for Maya, but I'm sure it's possible in realtime. 2. You can use camera projection but add/subtract the root of the z distance to the U or V coordinate. (you'll need multiple texture sets for your positive and negative X and Y normals... Also I get good results using motion vectors to switch on per frame jittered UV offsets in the texture placement. Things that don't move will hold their hatching, moving objects will appear as though drawn anew each frame. Also if you have motion activated deformers to jiggle anything moving relative to camera you get the hand drawn innacuracy (also a little post process distortion can't hurt). With those modifications it'll be perfect. I generally use procedurally generated stretched noises to create the lines that have a lot of information so that I can blend them smoothly from 0-1 in luminosity, before choking them to black and white pixels.... Hope that all made sense

    • @uselessgamedev
      @uselessgamedev  ปีที่แล้ว +98

      That's very interesting I'll definitely check it out! Thanks for taking the time to write all this!

    • @poksis11
      @poksis11 ปีที่แล้ว +12

      Just commenting so that I can reference this later :P Great writeup!

    • @skyefreeman9987
      @skyefreeman9987 ปีที่แล้ว +27

      @Useless Game Dev No prob. I've been working on this problem for a show and when I saw how close you were, I decided I'd give up the secret sauce. We'll be using stable diffusion or similar to generate our stylized graphics and everything else in a year or two anyway, so might as well get it out there.

    • @uselessgamedev
      @uselessgamedev  ปีที่แล้ว +12

      Nice! Congrats

    • @skyefreeman9987
      @skyefreeman9987 ปีที่แล้ว +10

      @M M youtube ate my reply! I have some shorts uploaded that show it off. Otherwise I can whip together some examples.

  • @TheDimsml
    @TheDimsml ปีที่แล้ว +77

    Have you seen a game called Sable? The art style was definitely influenced by Moebius. The Sokpop Collective games also have that hand-drawn feel, but it is more cartoonish, I guess.

    • @rzul
      @rzul ปีที่แล้ว +16

      Honestly I assumed the thumbnail was a screenshot from Sable at first

    • @RootinrPootine
      @RootinrPootine ปีที่แล้ว +1

      No crosshatching. Which is kinda everything

  • @coyotefetido1966
    @coyotefetido1966 ปีที่แล้ว +11

    As a french guy who grew up with metal hurlant (or the us version Heavy Metal) I’m just so pleased to see so many dedication to fit Giraud’s style! THANKS!

  • @sylvanbrander2253
    @sylvanbrander2253 ปีที่แล้ว +7

    This is not only a wonderful video on texture, color and 3d model processing, but an impromptu history lesson on an art style that I absolutely love and had no idea where it came from! Thank you!

  • @magutanko
    @magutanko ปีที่แล้ว +57

    As a massive Moebius fan and newly 3D sculptor.. I find this absolutely amazing. A lot if it went over my head, but I hope to come back when I've gained more experience.
    This is crazy.

    • @MikaelLevoniemi
      @MikaelLevoniemi ปีที่แล้ว +1

      Then you should check out sable.

  • @safetinspector2
    @safetinspector2 ปีที่แล้ว +3

    Fascinating! I love the color addition and removal as you go through the hoops. It’s so clear when you miss, compared to other games where this is indicated with audio cues or hud alerts. Beautiful

  • @bengoodell8440
    @bengoodell8440 7 หลายเดือนก่อน

    Wow dude this is a fantastic TH-cam video and what looks like series? Can't wait to binge the rest of your videos! Thanks for making them very clean organized and showcasing an extremely fascinating style!

  • @storingjazzinmycheeksforth5319
    @storingjazzinmycheeksforth5319 ปีที่แล้ว

    this is the first video im finding on this channel, literally my new fav channel
    you explain these concepts in a way that even i (minimal rendering/game dev experience) can understand and appreciate

  • @clownhunter
    @clownhunter ปีที่แล้ว +12

    Such a great video! Very informative and entertaining. I loved how you animated adjusting the properties (like the outline getting wobblier or the cross-hatching moving up the sphere).

  • @hashbrown777
    @hashbrown777 ปีที่แล้ว +28

    the reflections at 7:55 look sick, I think if you were to make a nighttime city track where you whizz past street lamps it'd look absolutely stellar

    • @Pironesia
      @Pironesia ปีที่แล้ว +2

      I was just thinking the same!

  • @deadalus1991
    @deadalus1991 ปีที่แล้ว +82

    It looks so good, i really like the lined shadows!
    Every frame looks drawn!

    • @uselessgamedev
      @uselessgamedev  ปีที่แล้ว +8

      Thank you! The wiggly line effect does most of the work, I'm quite happy with how it turned out

  • @emz1412
    @emz1412 6 หลายเดือนก่อน

    This is really impressive. I've just started learning about shader programming recently and the way you explain stuff is easy to digest and fun to listen to.

  • @bloxxybaddie
    @bloxxybaddie ปีที่แล้ว +3

    i love how artsy it makes everything look! it's super unique and it feels like you're in a comic book. Even just the crosshatching would be pretty cool as a unity asset ❤

  • @Krechevskoy
    @Krechevskoy ปีที่แล้ว +4

    I'm a simple man. When I find a channel with good humor, clear presentation, well written scripts, and a strong grasp of the material... I like, subscribe, and ring the bell. Keep up the great work!

  • @hipton
    @hipton ปีที่แล้ว

    this is incredibly cool and really really informative !!! ive always struggled with shaders while programming, so seeing how blur methods can be used to get the borders of 3D objects is really eye-opening. it puts me in the right mindspace to understand how shaders even work

  • @chriscrowe11
    @chriscrowe11 ปีที่แล้ว +1

    Not only did you break down a super cool shader, but you did it in a way that makes shaders as a *whole* much easier to understand. I look forward to screwing around with these ideas to make my own custom shaders! great video!

  • @valterlqsantos
    @valterlqsantos ปีที่แล้ว +11

    I work with 3D architetural rendering for almost 15years and on my off time always wanted to achieve this kind of looks to my renders ( since I lack the handrawing skills).
    your approach to shadows was exaclty what I always wanted.
    now all I have to do is to somehow embed this in 3dmax+corona.
    great work! maybe one day I'll make it to my future creature batlle game too.

  • @ninetofive5124
    @ninetofive5124 ปีที่แล้ว +4

    Seeing this video when the channel has just over 19k subs just means that I am very early with discovering a youtube channel that is going to grow atleast to the hundreds of thousands of subscribers. The knowledge, the way everything was explained and the editing show potential only a few people have. Sebastian Lague is the person I instantly tought of when watching this video and I hope your channel will grow just as much!

  • @r8teful
    @r8teful ปีที่แล้ว

    Discovered this video from my recommended feed. An absolute great watch! I've been interested in shaders lately and this video was very interesting. Well done, will be watching more of your content (:

  • @elemstuff
    @elemstuff 9 หลายเดือนก่อน

    My god you have no idea how much it makes me happy seeing the final product. This is frikkin amazing man. You are awesome and deserve more subs !!

  • @mrelec1000
    @mrelec1000 ปีที่แล้ว +4

    This is so insanely cool, what an incredible video. Please consider releasing this publicly :D

  • @Kachelator
    @Kachelator ปีที่แล้ว +3

    Good job, and thanks for trying to reproduce Moebius' work in 3D. I really adore his work and like how your work looks.

  • @JonBck
    @JonBck ปีที่แล้ว

    Beautiful! You really managed to capture the style. An such a nice walkthorugh of the process. Makes me want to try something similar, testing what I can do with different drawing styles.

  • @Faris-1900
    @Faris-1900 ปีที่แล้ว

    This is a great video, I really love how you simplified the technical stuff and how the shaders work and made it easily understandable. I really appreciate the effort you put into that video.

  • @deanstevenson1649
    @deanstevenson1649 ปีที่แล้ว +4

    this is really great. i have wanted to accomplish something like this for so long, but had no idea how. i especially love the crosshatch progressive shadowing! brilliant.

  • @LazyAlarm
    @LazyAlarm ปีที่แล้ว +5

    That is a really cool effect! Id love to do more shader experiments like this.

  • @JediMB
    @JediMB ปีที่แล้ว

    This looks fantastic, and the process was really interesting.
    So many interesting rendering styles are possible for 3D games, and I hope to see more games exploring them in the future.

  • @Miavoli
    @Miavoli ปีที่แล้ว

    This is amazing and you managed to explain something so complex so well and the game looks so sweet!! How are you this underrated?! I subbed! :3

  • @naimea327
    @naimea327 ปีที่แล้ว +5

    This is so cool! As an animation student I'd love to see a movie in this style

  • @jweare333
    @jweare333 7 หลายเดือนก่อน

    Amazing effects! Great job and I really loved the explanation of the sobel filter.

  • @--.--
    @--.-- ปีที่แล้ว

    whoahaha these sound effects and small details are amazing, I like your style

  • @ariseyhun2085
    @ariseyhun2085 ปีที่แล้ว +3

    This is amazing!!! Incredible video, and something I've never thought to do. I love your animation style, especially when your character walks across to different slides (1:42)

    • @uselessgamedev
      @uselessgamedev  ปีที่แล้ว +2

      Thank you very much this was one of the harder things to do while editing this video. I'm slowly learning video editing and it's getting better with every video

  • @NotMassLucks
    @NotMassLucks ปีที่แล้ว +11

    useless game dev??? I have a strange feeling, that this is going to be a revolutionary video inspiring others to try out these drawing-like renderers for games or even movies. Really great job.

    • @Chicky_Lumps
      @Chicky_Lumps ปีที่แล้ว +1

      One of the positive uses for AI I look forward to is helping translate a style to 3D, in combination with post-process effects like this. Basically real-time rotoscoping. The concept artist team creates 2D stylized images of various places in the game world, regular post-process is used to get basic changes in, and AI post-processes that to tweak finer details closer to the concept art style than is possible for normal shaders.

  • @someonesomewhere1975
    @someonesomewhere1975 ปีที่แล้ว

    This is beautiful: awesome style, nice technical shader work and nicely explained. Great job!

  • @B1T3F0RC3
    @B1T3F0RC3 ปีที่แล้ว

    I got so excited as soon as u said u can play this, it looks so satisfying and chill ♡

  • @Evanz111
    @Evanz111 ปีที่แล้ว +9

    I had no idea this was where the inspiration for Sable’s art style came from! I love how even the name of that game seems to be based on “Sobel”

  • @Blaxpoon
    @Blaxpoon ปีที่แล้ว +6

    Good work!
    In moebius work there isn't a lot of cross hatching though, and huge objects like your bg moutain would definitely have a vertical gradient. To show the separation between light and shadow you could just have a color change separated by a some little black dots/line instead of all this crosshatch.
    Good work again

    • @uselessgamedev
      @uselessgamedev  ปีที่แล้ว +9

      Yes indeed. I kinda ran out of time (this project was eating my nights so I cut it short and just shipped the video) but there should indeed be a color change with a darker shade on the mountains. That's how Moebius did it when he moved to digital painting. The crosshatch was more for no-color single-pen stuff like _40 Days dans le Désert "B"_
      He also made shadows with a single darker shape, outlined in black (see the example at 6:36). I did implement that, it's actually an option in the shader, but it didn't make it into the final cut of the video. Good catch though! Glad you liked the video

  • @sasume1859
    @sasume1859 10 หลายเดือนก่อน +2

    Hey, I'm pretty new to you're channel but It's so interesting and helpful to see how these shaders are made. Hope you keep up the great work!

  • @Soundy777
    @Soundy777 8 หลายเดือนก่อน

    Absolutely stunning! Adore how you creatively leverage Unity's systems in atypical ways to achieve your vision!

  • @AkaiKazee
    @AkaiKazee ปีที่แล้ว +33

    Very neat shaders, I would only explore the scenery by car instead of racing haha

  • @zenazure
    @zenazure ปีที่แล้ว +7

    i can't believe you didn't mention Sable even once!
    great job btw! you can really boost up the shadows by making them have a blueish tint and desaturate the underlying color.

  • @minorseven8134
    @minorseven8134 ปีที่แล้ว +1

    This was an awesome experience to watch, even for me who does not understand a thing about shader programming.
    Really impressive style + very pleasant way of doing the video

  • @Vafan313
    @Vafan313 ปีที่แล้ว +2

    I have no idea how I found this. But I needed this. This is awesome and you have a great way of explaining and keeping it fun and interesting at the same time. Well done, sir!

    • @uselessgamedev
      @uselessgamedev  ปีที่แล้ว +1

      Thank you very much for your kind words

  • @the_sentient_youtube1247
    @the_sentient_youtube1247 ปีที่แล้ว +6

    I loved when Jean Giraud said "It's Moebin time" and Moebed all over those guys.

  • @crimester
    @crimester ปีที่แล้ว +15

    morbius shaders

  • @whyismynametaken123
    @whyismynametaken123 7 หลายเดือนก่อน

    This video is really well done and explains the concepts in a way that makes it very easy to understand what the algorithm is actually doing. Knowing why code works the way it does is far more important than simply having access to the code (which is available all over the net). Good job on this one :)

  • @1Chitus
    @1Chitus 10 หลายเดือนก่อน

    This is not just an amazing video on texture, color, and 3D model processing, but also an unexpected history lesson on an art style that I absolutely adore but had no clue about its origins. Thank you for enlightening me!

  • @wiseowl83
    @wiseowl83 ปีที่แล้ว +3

    It’s moebing time

  • @falsecandy4319
    @falsecandy4319 ปีที่แล้ว +4

    Jean Morbius Giraud

  • @igneous4449
    @igneous4449 ปีที่แล้ว

    All the concepts were so well described, and the editing was perfect. Loved everything about this video!

    • @uselessgamedev
      @uselessgamedev  ปีที่แล้ว

      Thank you! There's a lot of iteration on the script to try and keep it concise, it's nice to see it still gets the points across

  • @hackticdev
    @hackticdev ปีที่แล้ว

    THANK YOU SO MUCH FOR THIS! A few weeks ago I was trying to get an edge shader working like Sable for my game 'Growth', and there's like no good resources out there on how to do it, until you made this video. You've earned a new sub!

    • @hackticdev
      @hackticdev ปีที่แล้ว

      Also seconding the people saying to release the shaders on the asset store, if you do I will 100% buy it!

    • @uselessgamedev
      @uselessgamedev  ปีที่แล้ว

      There is a very good series on outlines by Ned Makes Games in the description, his video on Sobel is, imo, the best resource for Unity on the subject (even though the setting up part is a bit obsolete now that the Full Screen Render Feature exists)

  • @hongquiao
    @hongquiao ปีที่แล้ว +8

    If you want an existing game heavily inspired by Moebius's artstyle, "Sable" is for you.

  • @mexoon9491
    @mexoon9491 11 หลายเดือนก่อน

    yo you've just been on my home page and this is the first vid i see from you and i love it, keep up that great work man

  • @Gailrin
    @Gailrin ปีที่แล้ว

    Great video, Subscribed! Also gave me some cool ideas for my own personal projects, especially love how you handled the crosshatching effect.

  • @GrahamOfLegend
    @GrahamOfLegend ปีที่แล้ว +1

    This is dope and so inspiring! Thanks for sharing the process/breakdown. I have so much to learn with shaders 🙌🏽🙏🏽

  • @karlosfy
    @karlosfy 11 หลายเดือนก่อน

    I didn't know your channel and the quality of this just amazed me. I went to your patreon thinking you would have 1000+ patreons. This is really good content, keep going :)

    • @uselessgamedev
      @uselessgamedev  11 หลายเดือนก่อน +1

      Thanks a lot! The channel is still young but it's growing steadily

  • @zwitshr
    @zwitshr ปีที่แล้ว +1

    Crazy how much just the shader of a game can influence it's appeal, looks so cool

  • @AuliyaasGames
    @AuliyaasGames ปีที่แล้ว

    My new favourite game dev channel posting my new favourite style of dev videos about my new favourite aspect of dev (shaders) featuring my oldest favourite artist!!!! THANK YOU

  • @Ristal_Perez
    @Ristal_Perez ปีที่แล้ว

    Just wow. Cant imagine your thought process on this. Please keep up the good work. I want to be like you!!!

  • @dranorter
    @dranorter ปีที่แล้ว +2

    The color / b&w swap going through the archways is genius.

  • @khersy
    @khersy ปีที่แล้ว

    the concept art style you've selected for your game is gorgeous I can't wait to hear more about your doohicky vigi game

  • @focalgain
    @focalgain ปีที่แล้ว

    your content is amazing, I can see the hard work and effort. Also informative and detailed. I wish you success you have my support

  • @animationscreations3589
    @animationscreations3589 ปีที่แล้ว

    I’ve been studying möbius for a few weeks now, really love his work. Glad I found this video nice job

  • @suzypayne2333
    @suzypayne2333 ปีที่แล้ว +1

    Thank you for the video! I have always loved this style and now you inspired me to try and implement it in my own game :) Really glad I found your channel

    • @uselessgamedev
      @uselessgamedev  ปีที่แล้ว +1

      Thank you! Good luck on your implementation!

  • @clementflodrops9945
    @clementflodrops9945 ปีที่แล้ว +2

    I used to do a lot of Unity on my free time but over the years, I just stopped.
    Discovering your channel just gave me those vibes back again and it's so great. Your projects are awesome, your explanations crystal clear and the narrative is very well done, it's just interesting (on dirait le C'est Pas Sorcier de Unity ! :D)
    So thank you and congratulations, subscribed!

    • @uselessgamedev
      @uselessgamedev  ปีที่แล้ว

      Merci beaucoup c'est très sympa !

  • @Logandroid
    @Logandroid ปีที่แล้ว

    Really enjoyed this video. Even though I know nothing about 3D rendering, Moebius is my all-time favorite artist and your commentary was informative, high quality and entertaining.

  • @zevlander
    @zevlander ปีที่แล้ว

    Super cool! I have actually been looking for sketchy, hand-drawn shaders recently. Awesome video!

    • @erikm9768
      @erikm9768 ปีที่แล้ว

      Theres nothing shared except the video though?

  • @codeplayer8575
    @codeplayer8575 ปีที่แล้ว

    Woah, that looks so cool! You just gained another subscriber!

  • @BenjaminCode
    @BenjaminCode ปีที่แล้ว

    So interesting and well realised!! I wish you the best on TH-cam, you gonna become big in no time!

  • @mylifefornick
    @mylifefornick ปีที่แล้ว

    This was so fascinating and so informative. I love this video I had to subscribe immediately and go back and wash your catalog. Thank you for sharing and I can’t wait to see more contacts. I wish I had this talent so that I can create video games like this too, but watching other people gives me satisfaction in this as well.

  • @Jormungandr_The_World_Serpent
    @Jormungandr_The_World_Serpent ปีที่แล้ว +1

    Wow this video blew up! Congratulations, you deserve it!

  • @dankmemequeen9581
    @dankmemequeen9581 ปีที่แล้ว

    I'm am very happy that you are getting so much traffic to your channel and videos!

  • @__mads__
    @__mads__ ปีที่แล้ว

    I was looking for exactly this recently. TH-cam must have noticed and it suggested this video today. A very fun and clever video. And I too love Sable’s aesthetic, but unlike you I loved the gameplay as well! Thank you so much.

  • @karenfu4242
    @karenfu4242 หลายเดือนก่อน

    Awesome tech! That's why I keep learning CS related areas, making a world that can fully satisfied the visualization of my imagination, great work!

  • @juanmacias5922
    @juanmacias5922 ปีที่แล้ว

    WOW, this rending style looks amazing, great job!

  • @nerdwisdomyo9563
    @nerdwisdomyo9563 ปีที่แล้ว

    Amazing video!
    Also I thought I was weirdo for always using the exact same brush for everything, and not liking shading, but that artist is exactly that and it’s gorgeous

  • @levifzephyr
    @levifzephyr ปีที่แล้ว +2

    I was looking at your video thinking "hey, fair enough, quite a good job." Then, your game steps in. 🧐 Still not impressed. Then, you moved. 🤯 KABOOM! I was blown away, I was teleported in Moebius artWork. So congratulations for your ideas and good work!

  • @evansmaggie
    @evansmaggie ปีที่แล้ว

    I’m glad this vid was recommended. I was wondering how Sable’s art was made and now I know. Also glad to learn about Moebius and his influence.

  • @ledjfou125
    @ledjfou125 ปีที่แล้ว

    Ohhhh i have been wondering for so long how to get to the Moebius look ! Thank you so much

  • @vojtastruhar8950
    @vojtastruhar8950 ปีที่แล้ว

    This is AMAZING. Mind blown. Looks great. Wow.

  • @trk.s7570
    @trk.s7570 ปีที่แล้ว

    What a beautiful interaction you got , man u got this 100k very soon

  • @canopyexpress4598
    @canopyexpress4598 9 หลายเดือนก่อน

    This is amazing. The applications to animation are kinda insane.

  • @apeeatape
    @apeeatape ปีที่แล้ว

    Holy shit! The final game reveal blew me away! Amazing work. Thank you very much for sharing, instant subscrcibe!

  • @pacoalvarezlojo855
    @pacoalvarezlojo855 ปีที่แล้ว

    this is a really great video dude! congratz!

  • @shivanshchanana1
    @shivanshchanana1 ปีที่แล้ว

    Awesome video dude! You should definately keep making such video! Loved it.

  • @etruskin2924
    @etruskin2924 ปีที่แล้ว

    wow, that's so cool!! It looks amazing. Great job dude!

  • @3333218
    @3333218 ปีที่แล้ว

    Positively surprised by the quality of this content! Keep it up! Subscribed.

  • @mayatung
    @mayatung ปีที่แล้ว

    wow!! this is perfectly tuned to a specific demographic of game dev and it's absolutely amazing for that. wonderfully explained and nice visuals to match :) you better believe i'm following you on itch now :)))

  • @xxchampionsxx
    @xxchampionsxx ปีที่แล้ว

    Very cool looking shader. And the video was very informative too! I'll definitely leave sub. Good job.

  • @Rune3D
    @Rune3D ปีที่แล้ว

    This was incredible!! I learned a lot in such a short period of time, and even though I'm not a big comic book nerd, I've always been fascinated by Moebius's style!
    Liked and Subbed! 🤩

  • @cybermanne
    @cybermanne ปีที่แล้ว +1

    That's some pretty impressive stuff. It actually looks quite a bit like Moebius drawings. I think the thing that most detracted from that special feel of his drawings were the grain filter. But considering how unique and personal his style is even though it's achived with just subtle nuances, I imagine it's very easy to miss the mark totally on such a project.

  • @Twistedunicorn96
    @Twistedunicorn96 ปีที่แล้ว

    This is RAD!!! Love your art style on this one.

  • @ibear2554
    @ibear2554 ปีที่แล้ว

    This is Beautiful! Great work, man!

  • @AtomicSuperMe
    @AtomicSuperMe ปีที่แล้ว

    This looks amazing, I always loved that moebius art style but never knew what it was called. Would love to see some games use stuff like this

  • @FiredMarshmallow
    @FiredMarshmallow ปีที่แล้ว

    Looks so good!
    Great job🔥