Hey! awesome tutorial man, wanted to see what are your parameters on the 2nd heightfield erode, why is my mask not working, its eroding everything is there a parameter I should click on so the mask can work? cant seem to find it, I would appreciate it if you could tell me
is it possible to create cliff meshes for unreal landscapes procedurally? Like houdini cliffs
Look into project Pegasus on sidefx website , they go deep on the bridge between houdini and unreal for environments.
Hey! awesome tutorial man, wanted to see what are your parameters on the 2nd heightfield erode, why is my mask not working, its eroding everything is there a parameter I should click on so the mask can work? cant seem to find it, I would appreciate it if you could tell me
Hey, load your mask in the "Erodability mask" in the hf erode, both in termal and hydro in the main tab. That should do it, let me know. Cheers
good work
Nice work!
I don't get the same stony look, so I would love to see the project file, but can't find it anywhere. Is it still available?
It's here: www.patreon.com/posts/houdini-and-hip-100241131
Why I cant see the PE_heightfield_material or tint nodes?
Oh I see is a HDA, where can i get it? NVM, I just downloaded your file from Patreon :)!
@@Kabralito Yeah , you need the pegasus nodes: www.sidefx.com/pegasus/