Amazing MoonFlower using simple technique Houdini 20
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- เผยแพร่เมื่อ 26 ส.ค. 2024
- Hi
in this video, we are going to see how we can create, a charming moon and #flower simulation, using various techniques in #sidefx #Houdini 20
the reference tutorial was created in Blender 3d
first, we’re going to see how we can transfer our attribute and use the customer attribute to manipulate the pscale attribute, and after that, we are going to see how we can use distance from the geometry node to have a smooth transition
on my Patreon , we are going to see how we can use copy-to-point in an advanced method to control flower growth 
Amazing MoonFlower using Copy to Point Houdini 20:(including project)
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the satisfaction someone feels when finally can understand a Houdini tutorial :)
Thanks you man that’s mean a lot to me, bro
I'm not surprised when Houdini can do that, because that piece of software is crazy powerful for generative animation
Yeah, that was my opinion too, hadi needs the most powerful 3-D package out there
but the challenge was doing that in simple way
It’s cool, simple and effective. I’d take it one or two additional steps further. First, maybe pass dist through a sop solver and fade it out over time. It’ll be a little smoother.
Secondly, copy a bunch of lines and use vellum to deform them with the ball as a collider. This will make them bend, and then deform the flowers with their corresponding lines.
Overall nice work 💪
Yeah, I wanted to do the vellum and deformation, colliding, but I was afraid it would take so long for a simple tutorial
and about the SOP solver, I didn’t honestly want to have a footprint-like effect, but yeah, that will be awesome
thank you for your opinion. I appreciate it, bro.
💯🤟
✊🏻✊🏻🌹
goodjob man!
Thank you, bro
🔥🔥🔥🔥
❤️❤️❤️
Thanks so much sir
absolutely my pleasure, bro
Wow amazing
Thanks bro
To get smooth transition (to make Radius in Attribute Transfer work properly) you just need to create the same attribute on target geometry with value=0, then Attribute Transfer will work how it should without Distance From Geometry.
Yeah, that’s amazing opinion and it will work definitely
But with distance from geometry, you will get both of that (an attribute and smooth transition)
bro can you make tutorial of muzzle flash in houdini
This is nice suggestion I will consider it
no bro, you are in houdini you should have added vellum to have the plant being distorted by the ball
Totally agree with you I didn’t have time for that to be honest
But should be amazing to have vellum
@@diyz3n hehe, no worries , i was just poking, i didn’t expect such a kool attitude, well played👍.
@rd-cv4vm no bro I got it. I try to be cool with everything
I dig your suggestion bro
very artistic)
Thanks appreciate it
nothing wrong but you could just from the start add scatter node. @pscale = @pscale *@dist
Yeah, I didn’t use a scatter node before
That’s why I want to explore some option