Amazing MoonFlower using simple technique Houdini 20

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  • เผยแพร่เมื่อ 26 ส.ค. 2024
  • Hi
    in this video, we are going to see how we can create, a charming moon and #flower simulation, using various techniques in #sidefx #Houdini 20
    the reference tutorial was created in Blender 3d
    first, we’re going to see how we can transfer our attribute and use the customer attribute to manipulate the pscale attribute, and after that, we are going to see how we can use distance from the geometry node to have a smooth transition
    on my Patreon , we are going to see how we can use copy-to-point in an advanced method to control flower growth 
    Amazing MoonFlower using Copy to Point Houdini 20:(including project)
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    You can follow me on social media: @diyz3n
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ความคิดเห็น • 28

  • @r3feel
    @r3feel 3 วันที่ผ่านมา

    the satisfaction someone feels when finally can understand a Houdini tutorial :)

    • @diyz3n
      @diyz3n  3 วันที่ผ่านมา

      Thanks you man that’s mean a lot to me, bro

  • @vortexdigital19
    @vortexdigital19 หลายเดือนก่อน +2

    I'm not surprised when Houdini can do that, because that piece of software is crazy powerful for generative animation

    • @diyz3n
      @diyz3n  หลายเดือนก่อน +1

      Yeah, that was my opinion too, hadi needs the most powerful 3-D package out there
      but the challenge was doing that in simple way

  • @colbywinfield
    @colbywinfield หลายเดือนก่อน +2

    It’s cool, simple and effective. I’d take it one or two additional steps further. First, maybe pass dist through a sop solver and fade it out over time. It’ll be a little smoother.
    Secondly, copy a bunch of lines and use vellum to deform them with the ball as a collider. This will make them bend, and then deform the flowers with their corresponding lines.
    Overall nice work 💪

    • @diyz3n
      @diyz3n  หลายเดือนก่อน

      Yeah, I wanted to do the vellum and deformation, colliding, but I was afraid it would take so long for a simple tutorial
      and about the SOP solver, I didn’t honestly want to have a footprint-like effect, but yeah, that will be awesome
      thank you for your opinion. I appreciate it, bro.

  • @the_pyromaniac_dude
    @the_pyromaniac_dude หลายเดือนก่อน

    💯🤟

    • @diyz3n
      @diyz3n  หลายเดือนก่อน

      ✊🏻✊🏻🌹

  • @sadrianokarami2906
    @sadrianokarami2906 หลายเดือนก่อน

    goodjob man!

    • @diyz3n
      @diyz3n  หลายเดือนก่อน

      Thank you, bro

  • @alimkotwal5876
    @alimkotwal5876 หลายเดือนก่อน +3

    🔥🔥🔥🔥

    • @diyz3n
      @diyz3n  หลายเดือนก่อน

      ❤️❤️❤️

  • @henrythejeditube
    @henrythejeditube หลายเดือนก่อน +2

    Thanks so much sir

    • @diyz3n
      @diyz3n  หลายเดือนก่อน

      absolutely my pleasure, bro

  • @animhaxx
    @animhaxx หลายเดือนก่อน +1

    Wow amazing

    • @diyz3n
      @diyz3n  หลายเดือนก่อน

      Thanks bro

  • @arsen_wasted
    @arsen_wasted หลายเดือนก่อน

    To get smooth transition (to make Radius in Attribute Transfer work properly) you just need to create the same attribute on target geometry with value=0, then Attribute Transfer will work how it should without Distance From Geometry.

    • @diyz3n
      @diyz3n  หลายเดือนก่อน +1

      Yeah, that’s amazing opinion and it will work definitely
      But with distance from geometry, you will get both of that (an attribute and smooth transition)

  • @jitenderkumar-ld3gj
    @jitenderkumar-ld3gj หลายเดือนก่อน

    bro can you make tutorial of muzzle flash in houdini

    • @diyz3n
      @diyz3n  หลายเดือนก่อน

      This is nice suggestion I will consider it

  • @rd-cv4vm
    @rd-cv4vm หลายเดือนก่อน +3

    no bro, you are in houdini you should have added vellum to have the plant being distorted by the ball

    • @diyz3n
      @diyz3n  หลายเดือนก่อน

      Totally agree with you I didn’t have time for that to be honest
      But should be amazing to have vellum

    • @rd-cv4vm
      @rd-cv4vm หลายเดือนก่อน +1

      @@diyz3n hehe, no worries , i was just poking, i didn’t expect such a kool attitude, well played👍.

    • @diyz3n
      @diyz3n  หลายเดือนก่อน

      @rd-cv4vm no bro I got it. I try to be cool with everything
      I dig your suggestion bro

  • @dj_multiple_one
    @dj_multiple_one หลายเดือนก่อน

    very artistic)

    • @diyz3n
      @diyz3n  หลายเดือนก่อน

      Thanks appreciate it

  • @emilsvfx
    @emilsvfx หลายเดือนก่อน +1

    nothing wrong but you could just from the start add scatter node. @pscale = @pscale *@dist

    • @diyz3n
      @diyz3n  หลายเดือนก่อน

      Yeah, I didn’t use a scatter node before
      That’s why I want to explore some option