@@PobatoTutorials It was obvious that you wanted to make it less distracting, but when you have nothing on the screen except for it, I have to focus on it, and in those moment the blur starts to annoy, cause what else should I look at. I'd suggest that you try to blur it only when you have something on screen, and then unblur if nothing is in view.
Sadly, the Character Movement Component can be great and limiting, since it dependents on the Capsule Component of the Character Class. So if your non-humanoid character, works with a Capsule Collider, then there are no problems. However, if your non-humanoid character needs a different Collider than a Capsule, then you could create a custom character class that has another Collider between the Capsule Component and the character mesh. Otherwise, you could create a custom Movement Component similar to the Character Movement Component with out relying on the Capsule Collider.
Great Expnation. thank you great tutorials.
Real nice, though please upgrade the background image from 144p, as its so blurry that it's distracting and makes me check the video resolution =)
Thanks for your feedback!
I blurred the background on purpose to make it less distracting 💀
I will play around with making it less blurry 🙏
@@PobatoTutorials It was obvious that you wanted to make it less distracting, but when you have nothing on the screen except for it, I have to focus on it, and in those moment the blur starts to annoy, cause what else should I look at. I'd suggest that you try to blur it only when you have something on screen, and then unblur if nothing is in view.
@@CodeReptileEng I will test it out! Thanks ❤
can i add non humanoid characters in character movement component ?
Sadly, the Character Movement Component can be great and limiting, since it dependents on the Capsule Component of the Character Class. So if your non-humanoid character, works with a Capsule Collider, then there are no problems. However, if your non-humanoid character needs a different Collider than a Capsule, then you could create a custom character class that has another Collider between the Capsule Component and the character mesh. Otherwise, you could create a custom Movement Component similar to the Character Movement Component with out relying on the Capsule Collider.
@@PobatoTutorials aah i see..i was thinking about a spider type character lol😭