Videogames That "Require" A Wiki

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  • เผยแพร่เมื่อ 1 ก.พ. 2025

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  • @genbear
    @genbear  2 ปีที่แล้ว +5400

    hey everyone, thank you all so much for the positive reception and encouraging comments. don't take this video at face value, enjoy and have fun with how you play games. that's it. nothing more to it other than that.

    • @thedarter
      @thedarter 2 ปีที่แล้ว +71

      Tbh I'd say Minecraft is the ultimate wiki game, if it weren't for the fact that it got so popular that basically everyone already knows the basics. At least for Java, never touched Bedrock so this may not apply.
      Think about it, how would someone who has never seen anything about Minecraft know about nether portals? Sure, there are ruined portals, but what are the odds that it would convey exactly what to do? The odds of them realizing 1.) you can even build portals, 2.) how to activate it, and 3.) that they need to replace any crying obsidian is astronomically low.
      Then they need to figure out what a nether fortress is, find a blaze and kill it, turn the rod into blaze powder then into an eye of ender, use the eye of ender instead of assuming it's some niche decoration or something, realize that its leading them somewhere, follow it, find the stronghold, find the frame without assuming the stronghold itself was the reward, and kill the ender dragon, and that's just to reach the ending. That doesn't even cover all of the post game or side content. How would they know about the wither? Why would they even think to throw an ender pearl into the portal to the end islands? Ocean monuments, jungle and desert temples, mineshafts, woodland mansions, piglin bastions, end cities, dungeons, villages, and underground cities will only be encountered if they're lucky enough to randomly find one. Even if they found an elytra how would they know what it is? Why would they swap out their armor for what seems to be a cape? Taming animals, villager and piglin trading, wandering traders, critical hits, potions, enchantments, all things that a new player has a real chance to not know exist. That's not even a comprehensive list, and that is way too much game to simply not tell a player about. I love minecraft, don't get me wrong, but it's one of the worst offenders. Not even Terraria is quite as bad.

    • @EuLucio
      @EuLucio 2 ปีที่แล้ว +8

      ey lil man upgrade your mic, funny content and edits but your dry wheezing into your microphone gets annoying

    • @zombeebear30
      @zombeebear30 2 ปีที่แล้ว +11

      Idk I don’t think stardew or Isaac really need wikis
      Stardew wiki just ruins the game, and you aren’t supposed to memorize the location of NPCs and Isaac is a game where you are meant to experiment and figure out what items do

    • @terraminator4379
      @terraminator4379 2 ปีที่แล้ว +7

      i got rid of my habit of trying to not miss content, and always trying to do stuff the most efficient way.
      This makes games way more relaxing and fun.
      And if you discover something yourself, it feels way cooler than reading a wiki and playing a game with methods someone else made.

    • @eddsson
      @eddsson 2 ปีที่แล้ว

      Lovely video! Thanks. Yeah there's a couple games that I'd add to the list but, a follow-up would be neat as heck with some of the suggestions perhaps? I was gonna say that Path of Exile is very much up there! Good luck playing that from first startup to end-game just using the in-game guide, hah. Notoriously "out-of-game-dependency" in that. Also, mic's fine. You'll improve it further down the line so don't worry about people expecting everyone to have recording booths for their voice over. Have a sub and a like.

  • @phalamy9180
    @phalamy9180 ปีที่แล้ว +521

    Baldurs Gate and Neverwinter nights have caused my distrust of games to the point i keep looking stuff up.
    "Ooops, you killed one npc 8 hours ago and saved over it, have fun restarting the ENTIRE GAME"

    • @primarchicarus7099
      @primarchicarus7099 6 หลายเดือนก่อน +113

      Me recently replaying Mass Effect 2 with a specific love interest in mind, didn't realize that by telling the character "I can wait for as long as you need, take your time" the character interprets it as "we will not have a relationship" so I went all the way to the end mission before realizing the mistake and then had to replay the entire second half of the game to undo my mistake

    • @klutzspecter3470
      @klutzspecter3470 6 หลายเดือนก่อน +16

      Pov: You murderhobo’d a kid in the shadowlands. Crucial to the Act 2 plot.

    • @UltraViolentMoon
      @UltraViolentMoon 6 หลายเดือนก่อน +12

      Bioware games are awesome, but holy shit the dialogue wheel sucks.

    • @natshoz7900
      @natshoz7900 6 หลายเดือนก่อน +41

      ​@@primarchicarus7099 I remember romancing Miranda in Me2 but felt I wanna romance Liara for the third game. There are very specific actions you have to do there for Miranda to survive. I did EVERYTHING right, from giving her the right information to listening to what she wanna do. But she died anyway, leaving me confused.
      Learned that when you first meet her, she asks if you're still interested in her. Since she isnt a permanent companion and I didnt want to cheat on Liara, i told her im over her. She became sad but nothing more changed. Turned out THAT was the reason she died. If i lied to her and told her that we were still a couple, she would survive. Such a fucking stupid system, it pretty much endorse romancing several character at the same time.

    • @primarchicarus7099
      @primarchicarus7099 6 หลายเดือนก่อน +5

      @natshoz7900 that's the run I'm going for except I'm going Ash -> Miranda -> Traynor (modded LE), because I've never romanced Traynor and wanted a new experience. For the exact reason you mentioned, I told Miranda I'm still interested, but I'm just moving forward with Traynor anyway and deciding in my head that the distance between Shep and Miranda and their time spent apart is enough to make them naturally separate over time without explicitly telling each other that. If Miranda wouldn't die from broken heart syndrome, I would have just broken up with her during that first conversation.

  • @CIARUNSITE
    @CIARUNSITE ปีที่แล้ว +14

    Reading a wiki page is vastly superior to accidentally picking up chocolate milk and ruining your whole run.

    • @WaningLoon
      @WaningLoon ปีที่แล้ว +1

      you mean soy milk? chocolate milk's usually decent

    • @TheLethargicWeirdo985
      @TheLethargicWeirdo985 26 วันที่ผ่านมา +3

      Damn, do some people hate chocolate milk that much? If you had said cursed eye or marked I would have understood, but chocolate milk???

    • @FishyPilot
      @FishyPilot 6 วันที่ผ่านมา

      Lowk for isaac you really need External Item descriptions and thats basically a wiki on its own, Edmund said it should be implemented though (not sure when they gon do this) But I really think you can go your way in isaac without the need of a wiki unlike games like Terarria where there's a lot more, In isaac you can basically beat run and complete marks, try to unlock each character and complete marks on each of them

  • @harmoen
    @harmoen 2 ปีที่แล้ว +12235

    Going through a wiki can feel like reading ancient texts to prepare for your adventure.
    It can also be just giving up because you can't stand trying to figure wtf you're supposed to do anymore.

    • @M0D776
      @M0D776 2 ปีที่แล้ว +330

      That first part is completely accurate for me, sometimes I even read wikis for games I've never played (nor that I ever plan to) and it's pretty fun, oddly enough my mind doesn't retain this kind of information, so at the end I pretty much forget about it so I can go through the same information trip again, pretty cool stuff.

    • @shannon5604
      @shannon5604 2 ปีที่แล้ว +173

      @@M0D776 me too, honestly the work that goes into some wikis is fucking insane so just appreciating the work is fun enough for me

    • @commentbot9510
      @commentbot9510 2 ปีที่แล้ว +23

      If I have no hint at all then what else am I gonna do

    • @M0D776
      @M0D776 2 ปีที่แล้ว +8

      @@commentbot9510 I only know one game that straight up never tells you stuff, so just look more

    • @idontwanttopickone
      @idontwanttopickone 2 ปีที่แล้ว +46

      If a game needs that to play it, then the game designers haven't done their jobs properly.

  • @marcustmusic
    @marcustmusic 3 หลายเดือนก่อน

    I feel this. Even playing the same games for well over a decade plus, I still use a wiki for them.

  • @ytivarg5371
    @ytivarg5371 2 ปีที่แล้ว +2482

    Guild wars 2 has a wiki function in chat. You type /wiki followed by an item, quest, character, etc and it will display basic info for it and a link to the official wiki page. For an mmo with seriously more to do in it than most, its suuuuper helpful

    • @genbear
      @genbear  2 ปีที่แล้ว +210

      That's actually really cool

    • @NewsofPE
      @NewsofPE 2 ปีที่แล้ว +44

      runescape does it too if I remember

    • @neortik7
      @neortik7 2 ปีที่แล้ว +8

      this is awesome !

    • @Markomilicic012
      @Markomilicic012 2 ปีที่แล้ว +27

      "Gaaaame wghat de faq is this thing now"

    • @andresbarragan7212
      @andresbarragan7212 2 ปีที่แล้ว +2

      Civilization game also have this with pressing a button

  • @beetlebailey7037
    @beetlebailey7037 2 ปีที่แล้ว +11600

    This discussion never fails to make me think about how old games used to come with physical manuals that would explain everything about the game to you, even the basic story, because it wasn’t always included in the actual game itself

    • @idontwanttopickone
      @idontwanttopickone 2 ปีที่แล้ว +402

      But the best games never needed you to read those manuals. I never looked at the manual that came with Half-Life or The Legend of Zelda: Ocarina of Time because you learnt everything you needed in the game. The only time you should be looking at a manual is if you haven’t played in ages, are right in the middle of a game and need to look up one control that you forgot OR when you need the install code.
      Good game design teaches you through play. If you need a wiki or a manual to play, it’s a badly designed or unfinished game.

    • @ronny584
      @ronny584 2 ปีที่แล้ว +650

      @@idontwanttopickone If you compare FPS and RPG games depth to an open world game that constantly gets update. You are a bit special.

    • @alejandrovallejo6763
      @alejandrovallejo6763 2 ปีที่แล้ว +61

      @@idontwanttopickone TBF some of the clues Navy gives arent clear at all, when I first played I had really hard time getting to the Zora Domain.

    • @thechugg4372
      @thechugg4372 2 ปีที่แล้ว +90

      @@idontwanttopickone Although you are right in your last sentence if your idea of old games is half life and oot well, yeah you're getting old but game had mostly stopped doing the manual thing by that point and had actual tutorial levels so you have to look at earlier examples

    • @citizen_grub4171
      @citizen_grub4171 2 ปีที่แล้ว +61

      @@ronny584 Bad defense. Games like Minecraft could (and many *do*) include a proper map screen, recipe list, etc.

  • @One_Point_Safety
    @One_Point_Safety ปีที่แล้ว +4

    Dwarf fortress is a key example of this, but is one my favorite games

  • @vitesse5195
    @vitesse5195 2 วันที่ผ่านมา

    terraria wiki struggle was real, considering ive played 140 hours in 9 days the first time

  • @arttukettunen5757
    @arttukettunen5757 ปีที่แล้ว +3696

    It's even worse when they just have a fandom wiki and it's 5x laggier per tab nowadays compared to independent wikis

    • @haikei888
      @haikei888 ปีที่แล้ว +383

      Fandom isn't that laggy on PC, but on mobile it's actively fighting your phone as you scroll. This and the ads/honest reviews that pop up in the middle of the screen out of nowhere
      Community-made fandom wikis have a plus of having generally more information and trivia than official wikis, as they don't need to be official. Unfortunately they can sometimes have straight-up misinformation or outdated data

    • @breakbeat_hardcore
      @breakbeat_hardcore ปีที่แล้ว +271

      Fandom used to be good when it was known as Wikia. It was so good, but then they decided to completely change their brand and how their website looks so they can display more ads. Now the website is unusable unless you have the best adblockers known to man.

    • @breakbeat_hardcore
      @breakbeat_hardcore ปีที่แล้ว +32

      @@haikei888 Holy shit, I know how that feels. Fandom is hell for mobile users.

    • @hamburgercheeseburger7959
      @hamburgercheeseburger7959 ปีที่แล้ว +23

      +CoperCZ_HSR_Taka fr, especially since it's difficult to get an adblocker on mobile, it's damn near unusable

    • @breakbeat_hardcore
      @breakbeat_hardcore ปีที่แล้ว +31

      @@hamburgercheeseburger7959 Yeah. You don't just need adblockers, either. You're probably gonna need a script blocker of some sort, too.

  • @Ender_Onryo
    @Ender_Onryo 2 ปีที่แล้ว +1719

    This reminds me of another video I watched awhile back. Someone ranked how feasible progression in Minecraft would be without using external information. One of the big things was, they deemed figuring out how to get to the Nether to be nearly impossible. The only information you had would be the advancement info and the ruined portal structures.

    • @lordz19
      @lordz19 2 ปีที่แล้ว +37

      I need to see this video that sounds awesome

    • @Ender_Onryo
      @Ender_Onryo 2 ปีที่แล้ว +7

      @@lordz19 I'm trying to find it, but I can't recall what the title is.

    • @spooky2683
      @spooky2683 2 ปีที่แล้ว +264

      ​@@Ender_Onryo is it retrogamingnow's "why minecraft is secretly impossible"? it seems like what you're describing

    • @Ender_Onryo
      @Ender_Onryo 2 ปีที่แล้ว +69

      @@spooky2683 Yeah, I think that's it. The intro seems familiar and it has a Like + view history from my account.

    • @peterrocha100
      @peterrocha100 2 ปีที่แล้ว +227

      When I started playing Minecraft, it doesnt even had the ruined structures, everything I learned was by TH-cam videos

  • @greatvegetables
    @greatvegetables 2 ปีที่แล้ว +20881

    Remember how you had to pick the right dialogue choice 5 or so times in a row WITHOUT getting any wrong in order to not get the bad ending in Persona 4? That’s honestly a perfect example of this

    • @MNthal
      @MNthal 2 ปีที่แล้ว +1973

      GOD FUCK THAT! Maybe they really really wanted you see the bad ending, but the fact that they ask you if you want to save after getting it is just cruel (and if you override your file everything you've done is gone, gotta beat the game all-over again)

    • @vanitas8072
      @vanitas8072 2 ปีที่แล้ว +719

      Being my first Persona game, when it recommended that I should save before those various scenes, I was sweating bullets to not get the worst ending lol.

    • @aidanrock8719
      @aidanrock8719 2 ปีที่แล้ว +351

      Personally i don't play Persona games, i don't enjoy games for pedophiles 😎

    • @thexp905
      @thexp905 2 ปีที่แล้ว

      @@aidanrock8719 Good. Because we wouldn't want pedophiles like yourself playing good games and giving them a bad reputation. Have a wonderful day!

    • @aidanrock8719
      @aidanrock8719 2 ปีที่แล้ว +200

      @@thexp905 sick comeback bro, how many times did you make the teenage main characters involved with adult teachers who actively talk about how it's wrong in-game?

  • @holysauce4982
    @holysauce4982 3 หลายเดือนก่อน +1

    The first video game you showed was Terraria, that makes me happy

  • @justarandomalt255
    @justarandomalt255 ปีที่แล้ว +2970

    This is exactly how I go from "I wonder what stuff I can do with this thing I found" to "so now I know every single thing about this game but I haven't even beaten the first boss yet"

    • @4swordsluver
      @4swordsluver ปีที่แล้ว +31

      Based time gear pfp!!

    • @paulstelian97
      @paulstelian97 ปีที่แล้ว +22

      I'm that guy when it comes to Factorio lol

    • @Smicklepickle
      @Smicklepickle ปีที่แล้ว +16

      I did somewhat the same thing with project zomboid before I played.
      I knew everything and my first character is still doing well with a awesome 2 weeks in :)

    • @techstuff9198
      @techstuff9198 ปีที่แล้ว +4

      Hell yeah, pokemon mystery dungeon profile picture!

    • @deleted-something
      @deleted-something ปีที่แล้ว

      True

  • @a_few_species
    @a_few_species 2 ปีที่แล้ว +1027

    9,999 hours in paradox games is when you figured out the basics of infantry combat and politics. Now it's time for the fleet.

    • @f3tsch906
      @f3tsch906 2 ปีที่แล้ว +31

      Rookie numbers

    • @kieranmason2404
      @kieranmason2404 2 ปีที่แล้ว +41

      20k in and i found out how to make an alliance

    • @zachrabaznaz7687
      @zachrabaznaz7687 2 ปีที่แล้ว +26

      Only took me 50 to understand Stellaris, but HOI is extremely simple

    • @disappointedmess209
      @disappointedmess209 2 ปีที่แล้ว +43

      @@zachrabaznaz7687 the navy system is anything but simple

    • @FriendlyFridge
      @FriendlyFridge 2 ปีที่แล้ว +30

      I have 1000 Hoi hours and not a dam clue on the navy

  • @_Matt29_
    @_Matt29_ 2 ปีที่แล้ว +2623

    I find it funny that some people think that the wiki stuff is a 'modern gaming' problem 'cause I've seen older games that require you to read 100-page Manuals or PDFs to fully understand the lore of the world, basic-end game mechanics, specific number stats, and more. Sure, wikis may not be directly provided or even supported by the devs, but games needing extra mediums because of their depth have always existed and most of the time I like it that way.

    • @helion_ut
      @helion_ut 2 ปีที่แล้ว +228

      Exactly. Look at the original Zelda in which you LITERALLY have to burn a random bush (In the middle of a douzen of other ones that look exactly the same) to make progress-
      I'd argue basically all of these coooould be completed without a wiki, but you just shouldn't.
      The guide in Terraria is far less useful than a wiki that just gives you all the info you need straight-up.

    • @braydengraves4655
      @braydengraves4655 2 ปีที่แล้ว +21

      helion2018 If you are talking about the bush covering a dungeon, (Which is the only example I can think of that matches your description) then the awkward position of the bush was enough to give it away for me.

    • @braydengraves4655
      @braydengraves4655 2 ปีที่แล้ว +17

      Interesting take. I do think it's worth pointing out that most of the NES examples I can think of (Metroid 1 and Castlevania 2 immediately springing to mind) are generally thought to have aged incredibly poorly, so it's also never been something people liked.

    • @m.dave2141
      @m.dave2141 2 ปีที่แล้ว +1

      The thing is gaming in some places was expensive so most people didnt have original games, most people didnt have manuals pdfs or even Internet

    • @icantthinkofaname4723
      @icantthinkofaname4723 2 ปีที่แล้ว +21

      @@braydengraves4655 Megaman 1 where you need to grab a "optional" item in elec man's stage to be able to finish wily stage 1 and you can only get it if you have already beaten guts man.

  • @zioming
    @zioming หลายเดือนก่อน

    5:55 Reminds me of my first time playing Baldur's Gate 2. From what I recall, the structure of that game is pretty linear during the prologue, then you have a massive open world, and then one of the quest chains lets you sail to some other place to reach the end game, but the game never tells you that, nor does it tell you that it's a point of no return, and so I unknowingly skipped 90% of the game by randomly following said quests.

  • @NotaWalrus1
    @NotaWalrus1 ปีที่แล้ว +1263

    I just wish more games, especially metroidvanias, implemented a notepad/journal functionality which you can use to write notes and reminders. It is bafflingly rare.

    • @Gamingpandacat
      @Gamingpandacat ปีที่แล้ว +71

      When I could add markers on the map for some of them I lost my mind

    • @alvarojimenez50
      @alvarojimenez50 ปีที่แล้ว +26

      I remember this in the Zelda games of DS it was so cool and I didnt see it in other games

    • @BooguyTheAdept
      @BooguyTheAdept ปีที่แล้ว +12

      Elden RIng definitely would've been better with that feature.

    • @cool_scatter
      @cool_scatter ปีที่แล้ว +16

      You know notebooks exist in real life, right?

    • @BooguyTheAdept
      @BooguyTheAdept ปีที่แล้ว +50

      @@cool_scatter no in-game interacting potential. Like the hint from the note may come out when u are in specific area or smth.

  • @jampharos
    @jampharos 2 ปีที่แล้ว +822

    one thing i like about "wiki" games is that i can "play" even when i'm not at home - i like to think of things i want to look up and then i'll read the wiki on the bus or on break at work.

    • @Snackable_
      @Snackable_ ปีที่แล้ว +70

      I couldn’t agree more. Wiki rabbit holes on the other hand kill me. When you are looking for one thing but it requires you to look up a million other things, to understand what fully needs to be done in the game.

    • @axsuriaa
      @axsuriaa ปีที่แล้ว +1

      @@Snackable_ happens to me too, many times i had like 10+ tabs open just to craft something

    • @stainew2407
      @stainew2407 ปีที่แล้ว +7

      Same here. I remember "playing" terraria with my friend when we where bored in school because we would just talk about all the interesting things we had found in videos or in the wiki. It was very entertaining

    • @tomas_iss7469
      @tomas_iss7469 ปีที่แล้ว +4

      Opposite happens to me, sometimes I bring my switch along and I just can’t play things like Terraria, I can’t be bothered to constantly switch between my switch and my small ass phone searching for stuff while crammed in a car backseat with two more people

    • @daredevil2_074
      @daredevil2_074 ปีที่แล้ว +1

      Yeah this is he of the best parts of them until you get back and realize you got nothing and forgot half of it

  • @LoafofSourdough
    @LoafofSourdough 2 ปีที่แล้ว +7

    Can someone please tell me what audio/song is playing at 3:43 with Waltuh falling down? I get heavy nostalgia from that sound byte

    • @soIatido
      @soIatido 2 ปีที่แล้ว +7

      Tobu - Candyland

    • @LoafofSourdough
      @LoafofSourdough 2 ปีที่แล้ว +3

      @@soIatido I can’t believe TH-cam took 13 days to let me know your told me what I needed. I love you, kind internet samaritan

  • @V1TheMachine-n5i
    @V1TheMachine-n5i หลายเดือนก่อน +1

    How do you not build a house out of wood in Terraria? Even new players always do that.

  • @olican101
    @olican101 ปีที่แล้ว +3150

    Character: "Do you want me to come with you?"
    Wiki: "If you answer yes, she will leave, if you say no, she will come with you".
    This is why we need the wiki.

    • @Archimedes.5000
      @Archimedes.5000 ปีที่แล้ว +38

      Or you could just play the game as intended

    • @proaxel7003
      @proaxel7003 ปีที่แล้ว +464

      Bloodborne has an NPC that does literally this
      You tell him to go to the chapel because it’s safe there, he instead goes to the clinic and gets killed and turned into a monster by the evil mad scientist woman. When he doesn’t show up at the chapel you’d think the game had glitched.
      Nah he’s just a skeptic that does the opposite of whatever you tell him to, and there’s no precedent or anything that warns you about that
      Luckily he’s not important for anything, at least as far as I remember

    • @neurotic3015
      @neurotic3015 ปีที่แล้ว

      @@Archimedes.5000 It's genuinely sad that you're unable to grasp what he said when it was simple as everloving fuck.

    • @Archimedes.5000
      @Archimedes.5000 ปีที่แล้ว +27

      @@neurotic3015 grasp what?
      That the game clearly intends to do the opposite of what you choose, but you can't handle that so you cheat the interaction using wiki and then complain about it? Lol

    • @fukyoutubestupidfuckinghandles
      @fukyoutubestupidfuckinghandles ปีที่แล้ว +38

      ​@@Archimedes.5000everything in a game is intentional however if a choice a game makes isn't fun for the player, then of course people will complain and find workarounds. It being "as intended" doesn't change how good an intention it was.

  • @itscarli3411
    @itscarli3411 2 ปีที่แล้ว +18

    me and my friend have a mini game we play when we open terraria which is “how long can we play before opening the wiki” and our collective record is 12 minutes after 1200+ hours each

    • @Kokonutzlz
      @Kokonutzlz 2 ปีที่แล้ว +5

      Getting into modded where mod creators put even less effort into explaining things in-game 😭 Imagine trying to go down an item crafting tree in Calamity, etc. without being able to look up where things come from

  • @Monori198
    @Monori198 2 ปีที่แล้ว +884

    I think that “Papers, please!” Is a good example of giving players all the info they need (VERY important info) and making it in a way that make sense in the game

  • @guestc142
    @guestc142 6 หลายเดือนก่อน +2

    Every atlus game ever

  • @crow2989
    @crow2989 2 ปีที่แล้ว +1001

    Pretty sure with the Stardew Valley gift system, whenever you give a gift them a gift, their reaction will be noted and catergorized in the friendship menu are whatever it’s called

    • @Milombech
      @Milombech 2 ปีที่แล้ว +59

      That's correct, but it just sucks to give them a gift they don't like yk. But I use a mod, that he also showed in this video, which is very useful haha

    • @matiaspereyra9392
      @matiaspereyra9392 2 ปีที่แล้ว +28

      @@Milombech i mean just give them cheap shit until you find something they like, it's not like your friendship is gonna go into the negatives idk that's just me tho

    • @crow2989
      @crow2989 2 ปีที่แล้ว +82

      @@Milombech the way I see it, giving someone a gift they don’t like is just natural and you learn not to give them that gift again, it’s pretty weird to automatically know what someone loves. I’m not bashing on people who use that mode, I’m just saying that already has a system that helps you figure it out over time, because like the rest of the game, it’s progression

    • @Milombech
      @Milombech 2 ปีที่แล้ว +1

      @@matiaspereyra9392 True but I like giving them gifts they love or at least like, so I can get their hearts up quicker

    • @Milombech
      @Milombech 2 ปีที่แล้ว +2

      @@crow2989 And that's completely fair. We all play differently. I prefer to look up what they like and give them gifts they love or like, so I can get their hearts up quicker.

  • @justweirdout
    @justweirdout ปีที่แล้ว +4045

    Games like Stardew could really benefit from easy to implement, immersive, lore-friendly ways to look up information. Like, where do I catch this fish? Look it up in a fisherman's almanac or something, but instead when you first play you either google it or you randomly cast in every area at every time of day, raining and sunny.

    • @Delta0429
      @Delta0429 ปีที่แล้ว +228

      I love this idea. I got into Stardew again recently and while I do play a lot of wiki-heavy games, initially getting back into it was a huge info dump. Farmer's almanacs or fisherman's logbook would be great. They wouldn't even have to tell you what the fish is, just have a general outline and say what season, time, and weather you fish for them

    • @spaghettiisyummy.3623
      @spaghettiisyummy.3623 ปีที่แล้ว +112

      Gunther could sell an Encyclopedia for 100 Gold.

    • @trollge3712
      @trollge3712 ปีที่แล้ว +14

      tbh i like using the wiki in stardew

    • @allisongretsinger322
      @allisongretsinger322 ปีที่แล้ว +62

      subnautica was great at this. you can easily play through that entire game without the internet

    • @gabrieldinix
      @gabrieldinix ปีที่แล้ว +22

      Even in mods stardew is lacking in an immersive way to get that

  • @forgettableusername9644
    @forgettableusername9644 2 ปีที่แล้ว +12

    10:07 legends say he's still continuing to this day

    • @kittengoddess4259
      @kittengoddess4259 5 หลายเดือนก่อน

      This was the bit that made me find the thumbs up button

  • @mysterious5224
    @mysterious5224 5 หลายเดือนก่อน +1

    Why was I immediately thinking about terraria the moment I saw the title 💀

  • @queennai6471
    @queennai6471 2 ปีที่แล้ว +11947

    You could argue thst some of these games dont necessarily need a wiki, they're just extremely useful. Anyway good video

    • @grox5814
      @grox5814 2 ปีที่แล้ว +319

      yea thats true.
      but i would say that usefulness could be also a bit counterproductive
      because, why wouldn't you use it - seeing how useful it is

    • @ssrbgangimaribotan6thofthe12
      @ssrbgangimaribotan6thofthe12 2 ปีที่แล้ว +96

      @@grox5814 some people wants "challenge" and find out the hard way

    • @IAmDocTho
      @IAmDocTho 2 ปีที่แล้ว +306

      @@grox5814 its not unusual to want to play a game and figure out how to do stuff yourself

    • @stx_1
      @stx_1 2 ปีที่แล้ว +51

      read the title, ""require""

    • @imslightlybetterthanyou8365
      @imslightlybetterthanyou8365 2 ปีที่แล้ว +35

      those games DO require a wiki to actually play. The truth

  • @CleridwenFR
    @CleridwenFR 2 ปีที่แล้ว +3538

    I like the way Minecraft tackled this problem, by adding a "recipe guide" that shows everything you can craft with the items you collected so far, and how to craft them. Remembering how to craft pistons was annoying ten years ago, but with each update adding more and more items, it was really becoming necessary

    • @dallama2616
      @dallama2616 2 ปีที่แล้ว +90

      except firework stars

    • @RodrigoroRex
      @RodrigoroRex 2 ปีที่แล้ว +78

      Exactly but there's so many stuff in Minecraft that requires explanation like mob farms and redstone and all these other things

    • @The9thDoctor
      @The9thDoctor 2 ปีที่แล้ว +525

      @@RodrigoroRex those aren't really part of the main game, they're community constructs

    • @JobiMorkos
      @JobiMorkos 2 ปีที่แล้ว +36

      @@RodrigoroRex the command block yeah it needs wiki to find out but everything else are just your own speculation

    • @CleridwenFR
      @CleridwenFR 2 ปีที่แล้ว +58

      @@RodrigoroRex oh yeah, it's far from perfect. it doesn't teach the entire game at all, nor even the entirety of crafting in Minecraft. but it helps in keeping track of most of those crafting recipes that you don't often use which keep stacking up with each version

  • @alexanderboyy
    @alexanderboyy 2 ปีที่แล้ว +543

    My solution to this is to have a friend next to me that already knows everything about that specific game. That way he'll be able to give the exact info i need without spoiling things.

    • @wiwita63
      @wiwita63 2 ปีที่แล้ว +129

      Portable talking wiki

    • @ajojofann
      @ajojofann 2 ปีที่แล้ว +15

      ok but what happens when you have a friend that's in the same situation and asks you? like is it gonna be an infinite game of telephone or something lol

    • @blubirdds
      @blubirdds 2 ปีที่แล้ว +79

      @@ajojofann then you get the joy of experiencing a game alongside a friend, and making great memories together :)

    • @ajojofann
      @ajojofann 2 ปีที่แล้ว +11

      @@blubirdds true. thats an even better experience, imo.

    • @diablo.the.cheater
      @diablo.the.cheater 2 ปีที่แล้ว +5

      That is just a wiki with extra steps, just order your neural network of trust to train in a given wiki and ask it the questions, this works even if you don't have friends, so it is IMHO the better solution

  • @redlock1815
    @redlock1815 ปีที่แล้ว +2

    Adding to the list, warframe.

  • @jozan9
    @jozan9 2 หลายเดือนก่อน +5

    1:35 Path of exile, factorio, programming.

    • @chrischeng9145
      @chrischeng9145 27 วันที่ผ่านมา +1

      Factorio now has a in game wiki! No need for browser tabs, except for nuclear, belt balancers, trains, calculators, circuits, and everything else :D

    • @toku_u
      @toku_u 18 วันที่ผ่านมา

      @@chrischeng9145 No way you need a wiki for any of those things, you just need the willpower to figure it out or you can take the short route and get a blueprint or look at the wiki. Comes down to patience I suppose. For me part of the fun learning Factorio was how to overcome those problems, that's how I learned belt balancing, circuits, trains and nuclear power. Sure some things weren't very intuitive in the past, like furnace output rates, but you could still figure those out with experimentation.

  • @ianboyer2224
    @ianboyer2224 2 ปีที่แล้ว +3564

    With the Stardew Valley example, I don’t think it was the dev’s intention that you’re supposed to know exactly what every NPC likes and dislikes, where they go, etc. Although this information may “help you,” I would argue that it doesn’t improve the gameplay. Finding out what the NPCs like is part of the intended gameplay. I heard this quote once that was something like, “players will always optimize the fun out of a game.” Another example of this is the debug screen in Minecraft. It was never intended to be used by players. Only by the devs to.. debug it. One of the most fun parts of Minecraft is getting lost and finding your way back again. There are items in-game that can help you with this like the compass, but why make a compass when you can just press F3 and know your exact coordinates?

    • @dazcarrr
      @dazcarrr 2 ปีที่แล้ว +532

      there are literally notes in the game and lines of dialogue hinting at what items people like yet people still claim the wiki is required

    • @Kokonutzlz
      @Kokonutzlz 2 ปีที่แล้ว +315

      Yeah, there's a ton of info that your character actually keeps track of for the town people in Stardew Valley! You have to click on them in the friendship tab and it's all there

    • @rub_y
      @rub_y 2 ปีที่แล้ว +297

      me when getting lost and having to spend 20 hours trying to find my way back to my base just so i can deposit 3 iron ingots is somehow "fun"

    • @ianboyer2224
      @ianboyer2224 2 ปีที่แล้ว +140

      @@rub_y Yes actually. You might not have experienced it yet if you use F3 all the time, but it is. Not really the getting lost part, but the part where you finally find your way back. Completing a task that was very hard or annoying is really satisfying actually.

    • @rub_y
      @rub_y 2 ปีที่แล้ว +217

      @@ianboyer2224 i have played alpha minecraft for hours recently and while it is fun and nostalgic, getting lost was the most annoying and tedious part. while finding my way back is somewhat rewarding, i'd rather just not have to deal with it. i guess im just not a good navigator or something

  • @Glub2
    @Glub2 ปีที่แล้ว +1338

    I created an entire handwritten guide to completing the community center in stardew valley, I was so sick of switching from my game to my phone for the wiki. It’s just easier to have a piece of paper in front of me. Was really fun writing it up too I felt like I was doing a school project again lol

    • @benamisai-kham5892
      @benamisai-kham5892 ปีที่แล้ว +55

      I'm so glad I'm not the only one who's done this LOL
      My friends called me crazy years ago when I would write down everything for the community center, but now you can see it in game so I don't have to anymore.

    • @ForestFire369
      @ForestFire369 ปีที่แล้ว +7

      I just did something similar, made myself a guide to transferring pokemon from all the previous generations. I've never done it before, my 3DS is at the end of its life, and I just heard they're shutting down the eShop 😭 It was JUST like being back in school, panicking to finish my homework right before it's due.... Lmfao

    • @Serlock4869
      @Serlock4869 ปีที่แล้ว +1

      Thankfully there's a mod for additional information for it

    • @poftloft
      @poftloft ปีที่แล้ว

      I was just about to say that the cc bundles in stardew valley are impossible to remember

    • @ProfessorLink64
      @ProfessorLink64 ปีที่แล้ว +8

      You know you can just view the community center bundles that you've unlocked straight from your inventory at any time right?

  • @memmuw
    @memmuw 5 หลายเดือนก่อน

    2:52 "he's good" *screen displays that he plays rimworld*

  • @fortnitepro2892
    @fortnitepro2892 2 ปีที่แล้ว +8

    I saw the thumbnail and title in my recommended, and immediately thought about terraria, bought it a while ago but never got into it because I had no clue what I was doing. This 1:30 intro basically sums up my thoughts

    • @coolterra8491
      @coolterra8491 2 ปีที่แล้ว +2

      Terraria is so good. I recommend you try it again, especially with friends since there a whole different can of worms.

    • @fortnitepro2892
      @fortnitepro2892 ปีที่แล้ว

      @@coolterra8491I tried to play with a friend but he never started the game up again after playing cluelessly for 2 hours 💀

  • @gunterk6422
    @gunterk6422 ปีที่แล้ว +1751

    Wiki games like Terraria, Minecraft and Skyrim actually kickstarted the curiosity in my brain and made me so eager to learn and research everything. Knowing every mechanics without consulting Wiki or Google feels so powerful.

    • @pharao8077
      @pharao8077 ปีที่แล้ว +69

      Skyrim aint no wiki game

    • @gunterk6422
      @gunterk6422 ปีที่แล้ว +132

      @@pharao8077 Nah Skyrim definitely needs a wiki, otherwise I would've been sitting here flabbergasted at the existence of enchantment table.

    • @chaitanya8126
      @chaitanya8126 ปีที่แล้ว +47

      @@gunterk6422 ??skill issue

    • @TenshiOkihana
      @TenshiOkihana ปีที่แล้ว +60

      @@pharao8077 The wiki is a NECESITY for the fucking stone's quest

    • @graydhd8688
      @graydhd8688 ปีที่แล้ว +36

      @@gunterk6422 I'm sure a guide is necessary for certain parts of skyrim, but I never used one and get plenty of life out of it. Terraria I couldn't do a damn thing without a wiki

  • @Phosypha
    @Phosypha ปีที่แล้ว +1041

    The first time I played Stardew Valley I spent the majority of a year and a half growing wheat, thinking that I was doing well for myself because I was growing exponentially more wheat (when I ran out of energy I just went to sleep)

    • @marcusaurelius8467
      @marcusaurelius8467 ปีที่แล้ว +349

      Based and Wheatpilled

    • @DDoig1
      @DDoig1 ปีที่แล้ว +49

      I haven't played it so that sounds good to me. More wheat must mean more money right?

    • @ansalem12
      @ansalem12 ปีที่แล้ว +143

      @@DDoig1 It does, but it's extremely suboptimal. Extremely being the operative word. Like, it's a relaxing farming sim (mostly) so being suboptimal isn't a big deal, but if your main goal is to make money, wheat shouldn't even be a consideration (when I last played it like 4 years ago anyway). Some crops are mostly meant to be grown for use not sale.

    • @heitorpedrodegodoi5646
      @heitorpedrodegodoi5646 ปีที่แล้ว +1

      Why arent doing well?

    • @mothmansboyfriend8021
      @mothmansboyfriend8021 ปีที่แล้ว +36

      @@DDoig1 wheat is a really cheap crop and doesn't sell for much compared to the other crops. The most valuable way to process wheat is to turn it into flour and then make bread and sell that, which already requires a lot more money and resources than just selling wheat will get you (I mean, you could eventually, but it would take a pretty long time and there's better and easier ways to make money in the game)

  • @πόρους
    @πόρους 3 ชั่วโมงที่ผ่านมา

    average gregtech crafting tree

  • @abra_escaped
    @abra_escaped 2 ปีที่แล้ว +169

    Guess I'll say it too, I frequently enjoy wikis. Getting a new game, playing it for a couple hours on my own to get a feel for things, then diving deep into the wiki to answer all my questions is a great experience. Spending hours researching newly added items in Terraria, side quest and material locations in CrossCode, lists of synergies in Gungeon, or how in the world you get to a certain area in Dead Cells is part of the fun to me. There is the risk of getting spoiled though...

    • @calvinsoueid772
      @calvinsoueid772 2 ปีที่แล้ว +15

      I absolutely adore games that lead to 30 wiki tabs open at once. I don’t know why, it’s like doing research and making a plan.
      I have a whole group of tabs that are just the runescape wiki and I love that

    • @belgarath6508
      @belgarath6508 2 ปีที่แล้ว

      If you like strategy games and don't mind an incomplete and sometimes outdated wiki that you have to use together with posts/comments on Reddit and forums I'd recommend EU4. It's a _really_ complex game (the learning curve starts to flatten after about 1k hours), and it's a lot of fun if you don't mind sinking a few months into it.

    • @jimjohn1740
      @jimjohn1740 2 ปีที่แล้ว +5

      oh me too. I even look at wikis for games I don’t even have, usually pages on enemies and bosses
      As much as I like reading wikis, they have definitely changed how we play games. It reminds me of a game design thing, where players tend to choose the easiest way to do something even if it’s less fun. Not that wikis necessarily make every game less fun, but I do know I’d rather learn exactly how things work rather than be not know specifics as the dev may have intended, even if it removes the mystery
      Maybe we should try playing a few games with as little online help as possible, just to compare

  • @sneeznoodle
    @sneeznoodle ปีที่แล้ว +2743

    I like how most of the mainstream examples of this kinda game are like "lots of crafting recipes" or "large world to remember" and then there are games like Noita where one secret requires a degree in electrical engineering (I'm not joking) and you can make a wand that literally teleports you to an alternate universe

    • @dustscythe7702
      @dustscythe7702 ปีที่แล้ว +44

      Wait what's this? Sounds so cool, what's it called?

    • @sneeznoodle
      @sneeznoodle ปีที่แล้ว +475

      @@dustscythe7702 it's called "Noita" and it's horrible, highly recommend

    • @dustscythe7702
      @dustscythe7702 ปีที่แล้ว +24

      @@sneeznoodle oh I meant like what's this secret called lol

    • @holyroman6541
      @holyroman6541 ปีที่แล้ว +209

      @@dustscythe7702 I don't know Noita, but I believe what they're reffering to might be explained in the video "We might be close to solving the infamous Noita "eyes" puzzle" by FuryForged.

    • @dustscythe7702
      @dustscythe7702 ปีที่แล้ว +6

      @@holyroman6541 ah, thank you!

  • @jimbob929
    @jimbob929 ปีที่แล้ว +753

    Old School Runescape is the ultimate wiki game. You need the wiki so bad that there is direct integration with the wiki baked into the game with the "wiki button". This allows you to click on any item, quest, npc, spell, and even many overland features and be directly linked to the corresponding objects wiki page.

    • @gunsrusxx
      @gunsrusxx ปีที่แล้ว +31

      RS3 is worse. 😵 I remember starting off, I had over 50 wiki tabs open at once to learn since I was an OSRS player myself.

    • @composaboi
      @composaboi ปีที่แล้ว +30

      nah, Dwarf Fortress is the ultimate wiki game.

    • @Slabfish
      @Slabfish ปีที่แล้ว +37

      Nah you can totally play osrs without the wiki!
      "Make a greenmans ale(m)"
      Fuck.

    • @KILOLover
      @KILOLover ปีที่แล้ว +6

      I have 7 OSRS wiki tabs open right now lol

    • @Lightning_Lance
      @Lightning_Lance ปีที่แล้ว +8

      I see your Runescape and raise you Nethack.

  • @TriXt3R_
    @TriXt3R_ 4 หลายเดือนก่อน

    5:50 best gaming to avoid tedious quests

  • @galaxy_orchestra
    @galaxy_orchestra 2 ปีที่แล้ว +132

    That intro was the most accurate thing ever, I felt your pain. This video was hilarious! I love Stardew and Terraria and I find all the options to indeed be intimidating, but also so exciting because of all the possibilities

    • @ronny584
      @ronny584 2 ปีที่แล้ว

      But that intro is dumb, ofcourse different people enjoy games in different way. The whole point of Terraria is for you to explore the world, why you force yourself to consume knowledge that the game haven't introduce yet? It's like open up the game and looks for endings on google.

    • @jamesfoster6506
      @jamesfoster6506 2 ปีที่แล้ว +6

      @@ronny584 terraria is near impossible to play as a new person right now

    • @apollyon2018
      @apollyon2018 2 ปีที่แล้ว +5

      @@ronny584 Me omw to explore the enemy until he gives me the 1% drop

    • @ronny584
      @ronny584 2 ปีที่แล้ว

      @@apollyon2018 you kinda stupid bruh

    • @ih21180
      @ih21180 ปีที่แล้ว

      @@jamesfoster6506 Not really, just keep learning and it's fun. I started in 1.4 with the help of some friends and just picked everything up by learning what each item I found did. Now I know many things about the game having played it for 434 hours.

  • @wickermind6668
    @wickermind6668 2 ปีที่แล้ว +272

    A game I found that did a really good job at alleviating this is Astroneer. the game by default comes with a built-in "Astropedia" that explains where resources are, how to create certain resources, the different flora on planets, and the planets themselves without going into excrusiating detail.

    • @closesho
      @closesho 2 ปีที่แล้ว +5

      i love astroneer and i'll have to disagree with this, many friends i have dont like it cuz they cant understand anything and everything can be confusing at first

    • @idontwanttopickone
      @idontwanttopickone 2 ปีที่แล้ว +13

      ​@@closesho your friends know they don't have to look at it, right?
      A simple fix for that would be to have the "Astropedia" grow as the player discovers things.
      But at least it's in the game and you aren't tabbing out to read a wiki or watch a TH-cam video and risking ruining the game for yourself in the process.

    • @digitaldritten
      @digitaldritten 2 ปีที่แล้ว +9

      @@idontwanttopickone like the Slimepedia in Slime Rancher

    • @sekinnnnn1121
      @sekinnnnn1121 2 ปีที่แล้ว

      Astroneer was my fauvorite game and I have over 500 hours on it. Stopped liking it because of missions and all the free stuff they give you. The game is quite simple actually, I were really lost at the start but now I memorized absolutelly every aspect of it

    • @-mwolf
      @-mwolf 2 ปีที่แล้ว

      Sadly the thing doesn't really tell you anything about automation.

  • @Portabella56
    @Portabella56 2 ปีที่แล้ว +755

    a very interesting thing to note on this topic is that during the development of Don't Starve, the devs experimented with gving the player direction but found that once the players ran out of the tutorial tips given to them, they stopped playing the game, and so the devs eventually came to the conclusion that their game would be more engaging if they gave players minimal direction, to resounding success.

    • @Ben_c-j4u
      @Ben_c-j4u ปีที่แล้ว +49

      Don't starve together is mostly good but you will probably need the wiki to unlock some of the late game bosses
      The classic don't starve was better for that in particular I beat most everything without having to google anything but in dst if I didn't look up how to get to the fuel weaver I probably never would have

    • @Portabella56
      @Portabella56 ปีที่แล้ว +20

      @@Ben_c-j4uthat is certainly something the game struggles with, and I’d even wager is the case for Don’t Starve solo as much of the content has deeper mechanics than may otherwise be obvious to a newer player. Additionally, the new player experience in both games is notoriously punishing, and is in my experience best remedied by a veteran player, or a visit to the wiki

  • @Smugly33810
    @Smugly33810 ปีที่แล้ว +1

    2:09 Hollow knight doesn't need a wiki because getting lost and not knowing what to do is part of the game loop

  • @Lukas99g
    @Lukas99g 2 ปีที่แล้ว +20

    me playing terraria be like:
    - look up mod wiki to see how im supposed to progress
    - the terraria mod wiki links to a different mod wiki because its a mod that expands on a different mod
    - then that mod wiki links to the original terraria wiki when i try to look how to get the item i need to craft the thing i need
    - suddenly i have 17 tabs open

  • @razrv3lc
    @razrv3lc ปีที่แล้ว +4

    Wikis wind up turning games into a chore for me. If I can’t figure out without it, then to me that seems like bad design lol.

  • @YoqDzewa
    @YoqDzewa ปีที่แล้ว +7

    6:13 You are the son of Michael Reeves + LilyPichu

  • @alansmithee419
    @alansmithee419 6 หลายเดือนก่อน

    2:45
    I'm gonna need a wiki to tell me what a "therapy Dave" is.

    • @themilkdealer1
      @themilkdealer1 6 หลายเดือนก่อน

      The guys name is dave

    • @alansmithee419
      @alansmithee419 6 หลายเดือนก่อน

      @@themilkdealer1 I was making a (bad) joke on the missing comma.

    • @themilkdealer1
      @themilkdealer1 6 หลายเดือนก่อน

      @@alansmithee419 my bad

  • @gumbarius
    @gumbarius 2 ปีที่แล้ว +216

    I like the kind of "wiki games" where the beginning eases you into the game with everything being explained and such, but the game having a lot of complexity to just crawl into the wiki eventually

    • @kylesimone6140
      @kylesimone6140 2 ปีที่แล้ว +6

      *cough cough* rain world *cough cough* fun game though

    • @terrydavisreal
      @terrydavisreal 2 ปีที่แล้ว +4

      noita

  • @HolyShinta
    @HolyShinta ปีที่แล้ว +78

    Story time:
    I only started Minecraft recently (around the 1.14 aquatic update) and since I knew pretty much nothing about the game, I decided to test how far I would come without using the wiki. About a week. What tripped me up? I couldn't figure out how to get sheep to my base. Or animals in general. I would never in a million years guessed that I had to hold food for them in my hand because sheep are already eating grass. And I just didn't thought me holding something in my hand is something that NPCs notice anyway. And once I was on the wiki I definitelly went on a wiki-walk. Imagine my surprise once I learned about light dependent spawn mechanics!
    I also had trouble finding iron, but admttedly that's more me being a wuss and not exploring caves.
    The other example was in Pokemon Sword. I caught a galarian Farfetch'd and knew it has an evolution. But I decided to not look it up. There has to be an NPC somewhere who tells you how to evolve it, right? Or maybe I stumble over it myself, that would be so exciting! As it reached level 70 and I still had't found any hints how to evolve it, I gave in and looked it up. Ho boy. 3 critical hits in one fight?? That would've never happened naturally. Even after I knew what I had to do it took several tries.
    I'm not against wiki-games in general, but if you deliberately try to avoid the wiki and get really frustrated, it's hard not to wonder if this is a good idea. Especially because we might be a bit to comfortable with the idea that wikis will always be there. I was playing a lot of games in the 90s and there aren't a lot that you can still find all the walkthroughs and hints that you need to play well.
    I saw way to many big sites go down for the dumbest reasons and all the infos about the games on there being lost forever, to just think that everything on fandom.com will still be around in 10 years. A single copyright lawsuit or something and all is gone. The internet is not forever, almost no sites have a long term goal to be genuine archives.
    So making games that rely to such an extreme amount on fans providing info online isn't a good idea if you want your game to be playable on it's own in 50+ years. But I doubt any gamedevs care about that lol

    • @kalkuttadrop6371
      @kalkuttadrop6371 ปีที่แล้ว +3

      Yeah the early Pokemon games usually gave you a hint...even if it was one NPC in some random house

    • @ayrtonpavot3096
      @ayrtonpavot3096 ปีที่แล้ว +5

      remind me when I first started playing minecraft and I knew that you could lure cows and sheep by holding wheat because I watched some videos, but had no idea of how to lure porks.
      The next day I asked my friend who had been playing for longer than me and I was mind blown when he told me you just needed carrots.

    • @somo4227
      @somo4227 หลายเดือนก่อน

      the thing about minecraft is that og players read the patchnotes for each update so they didn't need any tutorials for things,it seems to be the case for all update based early acess games

  • @Lunarcreeper
    @Lunarcreeper หลายเดือนก่อน +1

    games like terraria and minecraft i can deal with, rain world is where it's annoying though, because i literally have to use world maps for the game to even be viable as there's a major lack of guidance, and the guidance used is very misleading, leading to me resetting my save at least 5 times in my first playthrough since i kept getting lost in completely redundant areas, i love the game itself but it feels like gameplay was an after-thought, i literally gave up with spearmaster and downloaded a mod to make it easier because i literally just couldn't deal with carrying a pearl to one very specific location of the map that i could drop any second with a random misclick.

  • @cyeri
    @cyeri 2 ปีที่แล้ว +7

    Have you considered playing noita? It dosn't have the wiki problem, as the tutorial is quite in depth (besides the commonly used w key, the tutorial also reveals the use of the d s and a keys). Although the spells aren't mentioned, they don't play that big of a role

    • @nilspaysthebills4931
      @nilspaysthebills4931 2 ปีที่แล้ว +3

      I totally agree! noita is one of the easiest games to grasp in the first 5 - 10 minutes of playing! Once you get familiar to the core mechanics of the game it will absolutely 100% never decide to just straight up murder you with some godforsaken mechanic that you had no way of previously knowing even existed! (one of my favourite games btw)

    • @cyeri
      @cyeri 2 ปีที่แล้ว +1

      @@nilspaysthebills4931 Same. I especially Love how generous the game is with extra health, like on the first stage you just need to go to the right for a little and traverse the lava

  • @strangeduckling
    @strangeduckling ปีที่แล้ว +339

    Throwback to when games came with entire manuals and even _books_ that you were expected to at least skim through _before_ you started playing

    • @agent7176
      @agent7176 ปีที่แล้ว +5

      *cough* F-19 Stealth Fighter by MicroProse

    • @unocualqu1era
      @unocualqu1era ปีที่แล้ว +2

      Civ IV

    • @somegenerichandle
      @somegenerichandle ปีที่แล้ว +4

      I needed the manual for morrowind...

    • @LegoDork
      @LegoDork ปีที่แล้ว +1

      We had a novelized walkthrough for Kings Quest IV: The Perils of Rosella.

    • @irissupercoolsy
      @irissupercoolsy ปีที่แล้ว +1

      *cough* Zoo Tycoon 1 ... and I couldn't understand the English manual back then because I couldn't read English

  • @LiamTolentino
    @LiamTolentino 2 ปีที่แล้ว +229

    Minecraft modpacks take even further. Even when mods have their own guidebook built in, I always find myself looking at the wiki because there's almost always something not fully explained in the book. Modpacks that have quests to guide you through the different mods also overlook some very useful but obscure feature in the pack that may hinder your gameplay experience, especially if you're on a skyblock map or something. Like in Captainsparklez' recent modded skyblock type series, he didn't know that he could just get pebbles from dirt for a while, so he was stuck without cobblestone for the first episode or so. I do love modded Minecraft, but I can definitely see why a lot of my friends were turned off by it when I started a modded server lol

    • @MeAMoose
      @MeAMoose 2 ปีที่แล้ว +10

      hmm how to build a thermal distillation tower
      *Haha Mekanism Wiki Go BRRRRRRRRRRRRRR*

    • @felix34ever1
      @felix34ever1 2 ปีที่แล้ว +10

      Playing Gregtech new horizons without a wiki is literally how to reach godhood

    • @Hammerbruder99
      @Hammerbruder99 2 ปีที่แล้ว +5

      To this day I have still no idea how Thaumcraft works. This mod is so interesting but looks like a mess. :D

    • @nottaserialkiller7238
      @nottaserialkiller7238 2 ปีที่แล้ว +1

      @@felix34ever1 hey Ferb I know what I'm going to do today

    • @DerGyrosPitaFan
      @DerGyrosPitaFan 2 ปีที่แล้ว +1

      @@Hammerbruder99 to be fair, thaumcraft works very differently depending on the minecraft version you're playing, so you have to learn it anew every time

  • @mahzi_productions
    @mahzi_productions 6 หลายเดือนก่อน

    6:00, I have the exact same deal, where I want to see everything, but games like New Vegas, on a lower scale, to games like Baldur's Gate 3, where you damn near play a new game with each character, where the game is specifically designed that you CAN'T see everything in one go! And that is both overwhelming and cool, but kostly just overwhelming

  • @undeniablelovefordispenser1595
    @undeniablelovefordispenser1595 2 ปีที่แล้ว +379

    I think Noita is the poster boy for a game that NEEDS a wiki. The only time the game interacts with you to teach you something is at the beginning, when the game teaches you how to interact with the world (i.e. how to move, shoot and kick). To its credit, Noita is dizzyingly complex and deep, but it also only lets the player learn through experience of trial and repetition. "What does this spell do?" and then instantly dying because of the spell you just casted is basically the first 10 hours of gameplay. And that's just one of the basic mechanics you need to master if you want to survive for long, secrets are in another league of ambiguous.
    Noita is incredibly fun and I've clocked around 120+ hours and I have yet to do the secret endings, which have clues scattered about in the world, but good luck finding them, not even mentioning you have to decode what the crazed alchemist in this tablet is even refering to.

    • @sardobi
      @sardobi 2 ปีที่แล้ว +24

      Part of the fun of Noita for me was delving into the wiki / Reddit / etc. to find out more of its secrets. Feels like finding esoteric forbidden knowledge, which really fits the theme of the game. I normally appreciate a game which gives you the tools not to need a wiki, but in this case I think it works well.

    • @elliemoffett3598
      @elliemoffett3598 2 ปีที่แล้ว +6

      I've got around 50 hours into Noita and I get brutally crushed every time I pick up the game. I got to the work only once because I cheesed the final boss with the projectile repulsion field and sat around forever chipping it away with my horrible wands. I've gotten around 3 of the orbs but when I try to go for any others I get obliterated. I've done a lot of looking on the wiki and I understand how most of the spells and items work but it doesn't matter if half the hazards in the game one shot you if you get anywhere near them. I really like playing Noita but as someone who has beaten multiple FromSoft games, it is probably one of the most brutally difficult games I have ever played

    • @willmungas8964
      @willmungas8964 2 ปีที่แล้ว +7

      40050+ hours here, once you get past that initial curve of killing yourself to learn sacred knowledge it becomes a lot more fun as you learn the basic combos that help at the starts of runs and powerful ones for later. I’ve gotten both the crown and the amulet, and tbh I didn’t mind using the wiki. The secrets in the game are so obscure that you just might as well, and once you learn it once you’re just gonna do things the same way again each time because you already know what to do.
      Edit 450 hours ._.

    • @willmungas8964
      @willmungas8964 2 ปีที่แล้ว +1

      @@sardobi yeah true, the wiki really does feel like a collection of sacred texts. It helps that the nature of the game inspired collective solutions and secret finding as a community. Just knowing how crazy some of the secrets are and the history behind them is in many cases cooler than finding the answers myself

    • @drupins9511
      @drupins9511 2 ปีที่แล้ว +5

      @@willmungas8964 Is that a typo in the hours count lmfao. That looks like longer than the game has been out

  • @completelynormalperson7077
    @completelynormalperson7077 2 ปีที่แล้ว +5

    I like using wikis, it makes me feel like I’m a researcher in the game reading a book

    • @zafelrede4884
      @zafelrede4884 2 ปีที่แล้ว +1

      This is actually a good point. Games used to have big manuals that detailed all aspects of the game. Now it's Wikis.

  • @UberDragon
    @UberDragon 2 ปีที่แล้ว +448

    Terraria honestly works alright without a wiki. The items with only very few exceptions tell you what they do and the guide guide tells you the recipes as well as where you should be looking to make progress. One thing they might still want to add (or maybe it exists and I just don't know about it) is a way to find out where you get a specific item from if you found that you need it to craft something.

    • @tokatstorm9270
      @tokatstorm9270 2 ปีที่แล้ว +39

      Same with Stardew. The only exception that I looked up on my first playthrough was fishing, because trying to experiment with every possible combination of season/weather/time of day/location is a pain, especially when you don't have late game items that let you control the weather. Everything else you can mostly figure out. Sure, you'll occasionally give a bad gift here and there, but overall, still playable.

    • @Crabdoodles
      @Crabdoodles 2 ปีที่แล้ว +19

      the bestiary has drop rates so the info is available you just cant search by the item itself

    • @sirpootsman
      @sirpootsman 2 ปีที่แล้ว +38

      @@Crabdoodles but you do have to kill a whole bunch of that specific enemy if you want to unlock the loot tables for it

    • @apersoniguess_
      @apersoniguess_ 2 ปีที่แล้ว +4

      yeah I feel the major issue is how exactly do you get stuff, not necessarily what is it you need

    • @kajacx
      @kajacx 2 ปีที่แล้ว +10

      I played terraria a few years back. I have absolutely no idea how I would have figured out how to progress without a wiki other than running aimlessly for 10 hours to find every boss.
      I hope it is better now and players don't need to go on Google just to know what to do in the game.

  • @BRKirne
    @BRKirne 22 วันที่ผ่านมา

    Great video!
    I was thinking about this issue a few days ago, because of how many games that I was considering getting into that are very highly rated but have such a ridiculously large pool of knowledge that it can feel like it's impossible to understand how things work without either reading a wiki or watching videos about the game.

  • @liosscip
    @liosscip ปีที่แล้ว +351

    The problem if you want to "see everything" in one play through is simple: If you want a game where your decisions make an impact or a difference, you will end up with a game you simply can not see everything in one play through, if you could, your decisions clearly dont have any impact

    • @daweed695
      @daweed695 ปีที่แล้ว +76

      Sure, decisions mattering is a nice thing, but i would like to know before hand that not doing some random quests before the final dungeon lockes me out of 1/3 of the entire persona 5 game, or that i cant keep playing dark souls 1 after beating the final boss

    • @arthuralmeida6049
      @arthuralmeida6049 ปีที่แล้ว +28

      The problem is, you loose a lot by just not doing some stupid small thing in a certain time frame, make me insanely mad when something I have no way of know alone before it happen blocks me of things like true ending, I playing person 5 royal and if not for guides I would miss the true end just because I didn't maxed my confidant level with the correct characters in time. When you have complete different routes based on your choices like in The Witcher 2 where you have a whole diff segment of the game based on them I find pretty nice, even when there is no great changes in your route, like The Witcher 3, I still find fine because you can tell the dialogue is guiding what'll happen, but when something that's don't seems important is the main factor that decides what you'll see I really hate it, that's why I use wikis for that kind of game.

    • @globurim
      @globurim 5 หลายเดือนก่อน +1

      I don't really care, I just want the best ending

  • @Kokonutzlz
    @Kokonutzlz 2 ปีที่แล้ว +369

    I found that there are many players who never use wikis ever. Either they don't care, or don't even know what wikis are or if the exist for a game. It seems that there are two main groups: wikiheads who have gone down many rabbit holes for their own learning experience, and people who sink all their time into a game. It was so surprising to see the amount of hours people had put into games even surpassing my progress, even though I had much more technical knowledge. It just comes with being a minmaxer.
    One thing that I super appreciate and encourage is developers adding in visual clues for mechanics. Think about the Wither in Minecraft and a new player who has never seen any online content (almost impossible, lol). There's no way to know that you can create a Wither (much less Snow/Iron Golems), because it's not something that pops up in the helpful "Recipes" pop ups (another super great addition - as soon as you pick up an item for the first time, it shows you what you can make with it) after you pick up a Wither skull. However, there is a clue they added - one of the 2x2 paintings is a model of a Wither, so people who are looking could progress all on their own.
    Stardew Valley actually has a built in Journal that you take notes in for the townfolks' likes and dislikes after you interact with them, as well as filling out when you pick up Secret Notes. There's no real time limit on the game, so just letting go of minmaxing every single day, you can achieve many goals by sleeping and passing time to let crops grow quicker in real time and get to the next week for gifts, events etc.
    There are a lot of differences between being a wikihead and just playing the game as the developer presents it to you

    • @DerpyNub
      @DerpyNub 2 ปีที่แล้ว +1

      My friend spends alot of time in wikis instead lol

    • @AyakoHideko
      @AyakoHideko 2 ปีที่แล้ว +3

      I find the example odd ngl, (the video's intro I mean) because as a Stardew player, I have never went down the wiki rabbit hole ever. I have experienced opening myriads of tabs just to keep useful info around, but I dont deep dive into the wiki just to learn more about the game... I just use it as a supplementary tool so I dont have to memorize everything haha. It feels really odd to see people explore the wiki instead of the game... To learn how to play the game.

    • @Stardxst0
      @Stardxst0 2 ปีที่แล้ว +6

      I know wikis are a thing but I just prefer to never use them lol. Years and years ago I used to get so frustrated when I needed help with a certain part of the game but after having experience on learning how to do stuff myself I don't have that same frustration much anymore.

    • @DaevaG
      @DaevaG 2 ปีที่แล้ว +2

      There is a painting of how to make the Wither in Minecraft, but to be fair, that's quite vague. I don't actually remember when or how I learned how to summon the Wither. 🤔

    • @knyt0
      @knyt0 2 ปีที่แล้ว +6

      i doubt anyone has ever made a wither with help from that painting

  • @Crabmaster
    @Crabmaster ปีที่แล้ว +303

    Aha, finally someone else talks about "The Wiki Trap". Some games it feels fine because its just looking there to easier secret hunt for completion rather than leaving secrets as a surprise or challenge to find, other times its kinda awkward to have a lot of missable content that doesn't feel like secrets.
    The worst though is definitely how Minecraft and other similar games used to be, before the crafting book and before ruined portals there was basically not a single idea in-game for how to progress at a certain point.

    • @waterbender6288
      @waterbender6288 ปีที่แล้ว +28

      That’s why I preferred terrarias way of progression. Everything you actually need is shoved right into your face, the eoc attacks you after you’ve progressed enough, the shadow orbs/crimson hearts are literally glowing. The clothier tells you to come back at night. You can very easily accidentally spawn the wall of flesh before you’re ready. Terraria has its own problems but as most of them solved by the gem of an NPC known as the guide who tells you how to craft every single item in the game. Of course that didn’t fix the issue with figuring out what mobs dropped what which required a wiki until the bestiary was added.

    • @Crabmaster
      @Crabmaster ปีที่แล้ว +14

      @@waterbender6288 Terraria definitely escaped the trap for the most part, from what I recall the older versions weren't as good about it, but at this point it seems pretty easy to do most of the game without the wiki unless you're trying to overly optimize your gear. For a regular new player I imagine progress would be more guided by what they come across rather than looking for specific items.
      I should take a good look at the NPC dialogue at some point, I really am curious if there's just enough hints from that to progress through most of the more obscure parts of the game's progress. Its been a bit since I last played through it tbh.

    • @pikachuchujelly4119
      @pikachuchujelly4119 ปีที่แล้ว +2

      Also, with Terraria, the Guide NPC will tell you what you can make with an item, and will give you the recipe. The game became better the moment that was added in.

    • @Benissy
      @Benissy ปีที่แล้ว +1

      atleast with minecraft you can watch a guy play for 10 minutes and be competent at the game

    • @ozzi9816
      @ozzi9816 6 หลายเดือนก่อน +1

      Fun fact about Minecraft, there is a Japanese TH-camr named Piropito that has lived under a proverbial rock for his entire life and never heard or saw anything about Minecraft and has a blind lets play series where he tries to figure out everything without looking at the wiki, and I think I remember hearing stuff like the ruined nether portals were added because a dev that watches him saw him struggle immensely with figuring out how to get to the nether. The crafting guide was added for a similar reason.

  • @lambykin842
    @lambykin842 3 หลายเดือนก่อน

    2:49 bruh i lost it LMFAOo

    • @Sir_Trollman
      @Sir_Trollman 2 หลายเดือนก่อน

      And he plays RimWorld, he is not fine

  • @AKA253
    @AKA253 2 ปีที่แล้ว +204

    I appreciate the Minecraft wiki because you don’t “need” the wiki for much. A lot of things can be discovered through trial and error. Sure, lighting up your base would be easier if you knew light measurements and spawn rates, but it’s also possible to just patch dark zones when things start showing up.
    I think it’s games like Stardew don’t really catch it because you can’t really even PLAY parts of stardew if you don’t read the wiki. As stated, likes and schedules would have it take a few seasons just to track one villager’s stats.

    • @braydengraves4655
      @braydengraves4655 2 ปีที่แล้ว +68

      I'm not so sure about your Minecraft assessment. It's gotten better over time, with the addition of the recipe book, but there is still a lot that most players wouldn't figure out on their own. The nether portal is an obvious example, and several mobs have less-than intuitive mechanics. Eyes of Ender are at first glance seemingly useless, and potion brewing is just convoluted enough that someone with no outside information would probably not know where to start. There are probably several other examples that I can't think of off the top of my head, but I think that's probably enough to get the point across. The game still favors the wiki users more than a game probably should.

    • @TungVoid
      @TungVoid 2 ปีที่แล้ว +67

      @@braydengraves4655 Minecraft is honestly a bit hostile to newer players. The way the game is designed assumes that you are familiar with how to play it. It thrives on the fact that there are millions of hours of minecraft videos on the internet, and the devs expects you to search stuff up or already knew about it. With no outside information Minecraft is very convoluted and the only thing you could probably figure out for yourself is building.

    • @periberry7345
      @periberry7345 2 ปีที่แล้ว +21

      @@braydengraves4655 minecraft has been doing a better job of this but I agree it's still lacking.
      For example you could figure out nether portals from finding the ruined portals all over the world, they usually have obsidian and a flint and steel so it all comes together.
      For potions it isn't that difficult either to figure out that the only farmable resource in the nether fortresses might have a use with the crafting station(brewing stand) that you also get from a fortress(assuming you got blaze rods and didn't steal one from a village or smth)
      Eyes of ender straight up only go in a specific direction so why not follow?
      I can't defend it too much though as I know my dumbass wouldn't catch on fo some of these

    • @gamermapper
      @gamermapper 2 ปีที่แล้ว +20

      PSA : After the 1.18 update, you actually don't need light mesureaments if you don't want mobs to spawn anymore. Because now, the mobs will only spawn at light level 0, aka absolute darkness, so for lighting up your base you simply put up torches in a way to not have any dark space at all. While before, you had to check the values, because they spawned at level 7, so at a small level of light too.

    • @braydengraves4655
      @braydengraves4655 2 ปีที่แล้ว +15

      @@periberry7345 Yeah, there are hints for the Nether Portals and Eyes of Ender, but I'm not really convinced it's enough to remove the "Wiki Required" status.
      The portals, while mysterious, don't really indicate that there is a way to actually use them.
      With the brewing stand, the nether wart doesn't really qualify as a clue. The player has no way of knowing that you always need to start with the same ingredient, or where that ingredient is found. (With the new villages, it is possible to encounter a brewing stand before they can be crafted, so the player may not think of them as being a nether item.)
      With the Eye of Ender, you have a point, but I certainly can't see myself following it after the first few throws, since I would have no idea where it was going, or even if it was going somewhere specific.

  • @gm_turtle2355
    @gm_turtle2355 2 ปีที่แล้ว +2328

    As someone who learned terraria without using the wiki, it’s really difficult to see people who rely on the wiki teach newcomers how to play. It always ends up with them trying to speedrun or quickly progress while the new player is left in the dust, not at all knowing what’s going on. With a lot of hours of playtime dedicated to terraria, I’ve gotten a feel for how most items and gear is acquired, so I only use the wiki now and then to see rare drop percentages, but I actively try to stay away from wikis out of fear of getting caught in that infinite loop. It’s much more rewarding and fun to break a random block of dirt and get a cool pet than it is to look something up for 10 minutes, spend another 20 getting it, then say “what’s next?” Jeez this got long. Peace

    • @torixon9902
      @torixon9902 2 ปีที่แล้ว +143

      Honestly, this comment makes me want to give Terraria another chance because I think my first experience was exactly what you just said, someone else trying to speedrun it and leaving me in the dust, confused as to what is going on.

    • @gm_turtle2355
      @gm_turtle2355 2 ปีที่แล้ว +57

      @@torixon9902 my opinon, take it slow and have fun. If you get stuck, use only the wiki class guides. Play the game at your own pace

    • @thethe9286
      @thethe9286 2 ปีที่แล้ว +24

      For me I just rely on the guide and pure knowledge to get through playthroughs of terraria

    • @destructoid5939
      @destructoid5939 2 ปีที่แล้ว +31

      Hard agree. Did a joint play though with some friends and me and one of them had a lot of experience while another had some and another had none. We would progress for ourselves but always wait for the whole group to do boss battles. This made one guy a freeloader and would just ask us to make everything he needs for him and the other guy with the least amount of time to play would just suddenly get upgrades and hop into the next boss.
      Overall it was a terrible experience. So on a second play through I said we were only playing when all of us were online and to look up a class guide if they wanted a bit more guidance. Still had some issues but was mounds better than the first attempt

    • @hlwanmoeaung4892
      @hlwanmoeaung4892 2 ปีที่แล้ว +3

      My first play through of terraria was about 5 years ago with my friends on mobile and at that time, it didn't even pop up in my mind to search up on internet.
      But after getting corrupted by isaac, I do on every game I play.

  • @zioming
    @zioming หลายเดือนก่อน +3

    1:15 Shows you how much stuff a modern cell-phone can do.

  • @Legate_Blaezius
    @Legate_Blaezius 5 หลายเดือนก่อน +2

    Noita moment

  • @_hallowed_
    @_hallowed_ 2 ปีที่แล้ว +236

    To be honest, I'm surprised that you aren't more popular. The video was very high quality and well made!

    • @maiz_kolbe5030
      @maiz_kolbe5030 2 ปีที่แล้ว +10

      Tbf this IS their second video. So I'd say theyre doing pretty well

    • @MGrey-qb5xz
      @MGrey-qb5xz 2 ปีที่แล้ว

      @@maiz_kolbe5030 only his second video got recommended and see that view difference.

    • @MGrey-qb5xz
      @MGrey-qb5xz 2 ปีที่แล้ว

      Cause there are no search options with details like informative or let's play variations on youtube but people still post here out of habit. Will be changing soon due to the recent trash policies

  • @meedrowh1809
    @meedrowh1809 ปีที่แล้ว +18

    1:02 Meanwhile, Fargo's Mod and Calamity: Pathetic

  • @temmssmdisnas
    @temmssmdisnas 2 ปีที่แล้ว +4

    I feel like Minecraft doesn't need a wiki unless you want to get into advanced redstone or farms, however it is a trap that many modpacks fall into. Thats the big reason why most of them include JEI and the wiki lookup key.

    • @EvilNeuro
      @EvilNeuro 2 ปีที่แล้ว +1

      Older Minecraft verisons kinda do need them (and the Minecraft wiki actually has some pages and stuff dedicated to older stuff)

    • @dubl33_27
      @dubl33_27 2 ปีที่แล้ว

      JEI is the best mod that has ever happened to the game and I won't accept any slander against it. I suggest you think of a better way to implement what JEI does because I guarantee you will not.

    • @temmssmdisnas
      @temmssmdisnas 2 ปีที่แล้ว +1

      @@dubl33_27 Where did i say JEI was bad?

  • @AnselmoSB
    @AnselmoSB 23 วันที่ผ่านมา

    Sim Players that have to read a 100 page pdf just to turn on the panel of the aircraft: "First Time?"

  • @joshuatheawesome9440
    @joshuatheawesome9440 2 ปีที่แล้ว +471

    For something like binding of Isaac, I like the adventure that comes with not knowing.
    For something like old school RuneScape, the wiki is so crucial that the devs put a shortcut into the game that links directly to it.

    • @ToyKnives
      @ToyKnives ปีที่แล้ว +13

      I feel like in a roguelike you need some information about the tools/weapons/effects at your disposal to establish a good synergy. For BOI, it became too frustrating for me to lose a good synergy 30 minutes into a run because I picked a power up that overrode my other power ups. I only play using the wiki now

    • @youtubearmy_bg8265
      @youtubearmy_bg8265 ปีที่แล้ว +7

      I do not
      I HATE IT WHEN I FINALLY GET A GOOD RUN THEN IT GETS RUINED BY ONE ITEM

    • @ratman507
      @ratman507 ปีที่แล้ว

      yea same. the binding of isaac is what it is because a whole run can be ruined with a single item. the wiki kinda ruins the game imo, or at least takes away a crucial part of the experience.

    • @TheSimon642
      @TheSimon642 ปีที่แล้ว

      @@ToyKnives idk if you've played recently but they've been adding a tonne over the last few years so overwriting doesn't happen and the items combine instead

    • @poopmuncher1769
      @poopmuncher1769 ปีที่แล้ว

      Binding of isaac was fun to learn what each thing did without looking anything up

  • @alexandrabuss7948
    @alexandrabuss7948 ปีที่แล้ว +53

    "So I try to do everything in my first playthrough"
    I think that is called *anxiety*, my good sir.

  • @МихайлоРедько-т3л
    @МихайлоРедько-т3л 2 ปีที่แล้ว +176

    The problem with isaac is that there are lots of items that requires wiki - because their effect isn't obvious or is hidden, - and a lot of items, that may surprise you and create unforgettable situations(like plan c🥴). You don't use wiki and half of the items(especially trinkets) don't do anything at all or you use it and lose incredibly funny situations with plan c, soy milk, cursed eye etc

    • @cejasygk509
      @cejasygk509 2 ปีที่แล้ว

      There’s no problem with Isaac

    • @sardinelord
      @sardinelord 2 ปีที่แล้ว +35

      @@cejasygk509 if you ignore every flaw isaac is a flawless game

    • @marcospe2468
      @marcospe2468 2 ปีที่แล้ว +13

      Yeah, you must know lots of arbitrary info just to be able to play. It would be cool if they implemented the external item description mod as a setting without needing to browse the workshop.

    • @qiang6016
      @qiang6016 2 ปีที่แล้ว +6

      After hours and I mean hours I still don't remember the effect of like half the trinkets

  • @stealthy25_
    @stealthy25_ 5 หลายเดือนก่อน

    It’s all worth it when you’ve played long enough that you just become the wiki to your friends

  • @Jooala
    @Jooala 2 ปีที่แล้ว +6

    Seems like TH-cam is finally recommending this video to others 8-9 days after release

    • @Jooala
      @Jooala 2 ปีที่แล้ว +2

      The views have tripled since i posted the comment 5 hours ago

  • @captheobbyist6434
    @captheobbyist6434 3 หลายเดือนก่อน +5

    9:37 me trying to record me telling a poem to a video

  • @randomtangle4629
    @randomtangle4629 2 ปีที่แล้ว +1304

    As someone with ADHD, I enjoy game wikis. They enable my “holy cow, the tab icons aren’t even appearing anymore” tendencies, lol.
    On the more serious side, I find the digging through a wiki and doing external research to be really fun.

    • @Markomilicic012
      @Markomilicic012 2 ปีที่แล้ว +76

      true man lookin shit up on a wiki is fun and makes u go "oh... that's cool"

    • @Jann75
      @Jann75 2 ปีที่แล้ว +3

      YES

    • @bigoptichecz6106
      @bigoptichecz6106 2 ปีที่แล้ว +8

      @@Markomilicic012 for real exactly how I felt throughout terraria 💀

    • @CloudyChair
      @CloudyChair 2 ปีที่แล้ว +11

      My terraria phase had me going down rabbit holes EVERY WEEK

    • @pokelordomega1701
      @pokelordomega1701 2 ปีที่แล้ว +10

      I honestly try to figure it out by playing the game but sometimes I genuinely just don't know what I'm doing or how to unlock something.
      Especially in something like hollow knight or some of the more convoluted unlocks in binding of Isaac like the forgotten

  • @trxceles3
    @trxceles3 5 หลายเดือนก่อน +2

    6:07 KORONE SPOTTED

  • @BroccinRoss
    @BroccinRoss 2 ปีที่แล้ว +44

    I got instant PTSD when I saw the crafting requirements for the Zenith blade how could you re-traumatise me like this, great video :)

  • @coldy8480
    @coldy8480 2 ปีที่แล้ว +83

    In my opinion it depends greatly on your free time. When I was like 13 to 16 I used to play like all day, so having complex, hard and demanding games was the only way to have any degree of challenge. Now that i'm older I basically got shit to do and don't have time/energy/will to put all that effort in games anymore (even tho I still love to play).

    • @AesttseA
      @AesttseA ปีที่แล้ว +5

      This!!!!
      I totally agree on that aspect

  • @leandrodonoso4137
    @leandrodonoso4137 2 ปีที่แล้ว +6

    2:10
    I play forager , enter the gungeon , darkest dungeon , dead cells , castle crashers ,city skylines and dark souls
    and i enjoyed very much without wiki
    in most case its try and failure , but its part of the game
    like darkesr dungeon , theres a "curio" you can activate and BOOM , suprise "boss" battle

  • @ryanlockhart5328
    @ryanlockhart5328 6 หลายเดือนก่อน +1

    Dwarf Fortress definitely needs its wiki 😂

  • @jdenton1337
    @jdenton1337 ปีที่แล้ว +376

    This video was actually weirdly comforting lmao. I'm so envious of people who can play a story game and not stop to Google every single aspect, sometimes I spend more time on my phone looking stuff up than actually playing the game

    • @ccsleepy8342
      @ccsleepy8342 ปีที่แล้ว +7

      It’s not even like the wiki will tell you everything for every game. There’s so much information unaccounted for on just how potentially profitable any given thing is in stardew valley is. I’ve taken it upon myself to run all calculations because it doesn’t seem anybody else has done it.

    • @thespectrum7590
      @thespectrum7590 ปีที่แล้ว +9

      for me thats the fun of it, i love playing ark even if most of my time is spent researching more effective ways to do certain tasks, where to find certain dinos or how to obtain certain items for the late game i think ive spent more time reading the wiki for ark than actually playing the game and i love it

    • @almicc
      @almicc ปีที่แล้ว +5

      Try playing it without looking things up, commit yourself to it and you'll turn into the person you envy.

    • @darkgrundi9543
      @darkgrundi9543 ปีที่แล้ว +3

      Well i like doing both. On my first playthrough i am completely blind and then i play a second one going for 100% achievements with the help of guides/wikis.

    • @leftysheppey
      @leftysheppey ปีที่แล้ว

      I don't really google stuff on my first playthrough unless I'm stuck (final fantasy II...I was a dumb kid). On subsequent playthroughs I may do a massive deep dive into it

  • @singerofsongss
    @singerofsongss 2 ปีที่แล้ว +75

    I couldn’t imagine the experience going into any of these games blind. The intro of this video lists some of the games I have the most hours in, and maybe it’s just because I was the right demographic for it at the time, but I didn’t start off any of those games by playing them; I started off by watching Let’s Plays of them on TH-cam.

    • @Naokarma
      @Naokarma ปีที่แล้ว +9

      This is probably one massive difference. I knew about Minecraft since 1.4, but I didn't play until late 1.7, right before 1.8. By then, I was used to the game's ideas, and had very little trouble picking up the then-very-unexplained mechanics. I'd read the changelog of every update, would watch snapshot videos, and so had little issue learning what was being added, as well.

    • @bettydraper2034
      @bettydraper2034 ปีที่แล้ว +2

      im like the total opposite lol i love going into games totally blind and never even look at the wiki until ive played the game like twice and get curious about one or two things.

    • @sacredeyes3508
      @sacredeyes3508 ปีที่แล้ว

      I got through most of terraria blind. I couldn't get past skeletron prime or the Mecha destroyer without wiki though

    • @Zelurian
      @Zelurian ปีที่แล้ว +1

      I finished Raft with my friend without using wiki. It was aimless at some point, so we often take a break from playing and continue the next day so we have an idea how to progress the game

  • @AlkyoneAoide
    @AlkyoneAoide 2 ปีที่แล้ว +52

    I think a good way to mitigate the wiki problem while preserving the guidance and motivation might be in-game achievements. They give you a little bit of guidance through flavor text but it's up to you to do the rest. And for me at least, having progress tracked and getting to see when I'm close to finishing one is extremely motivating!

    • @idontwanttopickone
      @idontwanttopickone 2 ปีที่แล้ว +3

      There are plenty of good games that teach through play and the best ones do it without you even realising it. A good computer game should be a completely self-contained entity that doesn't need an outside source to learn everything you need to know. You shouldn't have to look up a wiki to discover how to use an item. It should be somewhere in the game. Achievements are still something outside of a game. They often rely on the platform the game is on. They also can spoil the game by making players focus on them rather than on what is happening in the game.
      A much better way is to encourage a player to try something and give them a reward when they do. This creates a learnt connection between trying the game's suggested thing and a reward. Then, ideally, give them a reason to try that thing again so they learn that lesson properly and remember it. Over time a game can put larger gaps between the suggestion and the reward. Or a selection of suggestions to do and different rewards based on what that player chooses.
      An achievement can be a reward, but it can also be a burden. If an achievement is visible before the player has learnt all they need to know to achieve it, it can feel like an impossible task. This is why I don’t look at achievements until I get to a point in a game where I feel comfortable with it and want more of a challenge.
      Next time you play a new game, avoid looking at the achievements and instead keep an eye out for the suggestion and reward cycle. It’ll always be there. But the best games don’t make it obvious that they are doing that. That’s because it takes more skill from game designers to suggest jumping up to something than simply saying “press SPACE to jump up to that ledge”.

  • @timothystout4259
    @timothystout4259 3 หลายเดือนก่อน

    crafting a cellphone in terraria is literally the equivalent of Bluetooth lore

  • @fives5x77
    @fives5x77 ปีที่แล้ว +232

    Learning to play Escape from Tarkov requires so much time on the wiki, 90% of the quests pretty much require you to look up how to complete them. A quest will be like, go get an item from a room in this building, and the quest wont tell you which room or that the room requires a key.

    • @fingmoron
      @fingmoron ปีที่แล้ว +24

      But for tarkov it stops being fun real quick, there isn't that instant hop back in. It just becomes bullshit real quick and with resets its worthless. Ah well it's fun for the first hundred hours or so.

    • @billplox
      @billplox ปีที่แล้ว +24

      @@fingmoron if the game gets 100 hours out of you then that isn't "real quick"

    • @fingmoron
      @fingmoron ปีที่แล้ว +10

      @@billplox alright I'll rephrase it started being tedious pretty quick, but playing with friends kept it interesting, after the first reset though and having to redo all that tedious bullshit I looked up I'd had enough of it. It's a lot of effort for very little payoff the gameplay loop isn't that satisfying.

    • @MsZsc
      @MsZsc ปีที่แล้ว +2

      @@fingmoron i tried to actually figure out quests ive never done before

    • @BananaStefcio7
      @BananaStefcio7 ปีที่แล้ว +5

      Don't get me started on all the weapon mods, ammo types etc. The fact that gunsmith quests exist and if there were no wikis for it... And the gunsmith quests also block access to some other quests. Like jesus christ

  • @slime-mahou-shoujo
    @slime-mahou-shoujo 2 ปีที่แล้ว +16

    I’m of the opinion that every game should have a wiki. maybe I’m biased because I play fighting games but being able to store information that can help new players is really good for the overall health of the game

    • @gamermapper
      @gamermapper 2 ปีที่แล้ว +1

      If a game doesn't, you can easily create one yourself using Wikia, aka Fandom.
      (But you'll have to turn on an ad blocker there unfortunately)

    • @doodoo2065
      @doodoo2065 2 ปีที่แล้ว +1

      Even better, introduce the game to the player ina classic way, but also include the game's own wiki INSIDE the game.
      Also, fighting games are really in need of introducing stuff in a more optimal way. Maybe with a story mode that has characters that spam attacks after block stun to teach you what a frame trap is, fights that teach you to get used to mixing overheads and lows, stuff like that (and make the ai ALWAYS block raw supers please. Thats just teaching the player bad habits otherwise)

  • @GuiSF9
    @GuiSF9 ปีที่แล้ว +72

    Tbh I really love games that make me go search about it in wikis, reddit, forums, etc.
    I just love the feeling of learning about the game and its items, quests and mechanics. I feel that's why I love Terraria, Mass Effect, Skyrim, The Witcher, and the Souls series so much

  • @PaddeeBA
    @PaddeeBA 11 วันที่ผ่านมา

    One of the things I love about Baldur's Gate 3 is that (at least when it comes to items, abilities and effects) they give you the option to every single thing you would have to know about it explainned to you

  • @rodrigovda
    @rodrigovda ปีที่แล้ว +65

    Good video! Just so you know, nowadays in Stardew Valley vanilla you can check in the villagers menu what gifts they like or don't (only those that you've already tried to gift, so the player is the one discovering what each like, but doesn't need to remember it all later)

    • @jefferylittleton1005
      @jefferylittleton1005 ปีที่แล้ว +5

      I actually really like that over the mod that tells you everything. Pretty much all the consequences in stardew are minor(except for blowing stuff up on your farm. That one sucks HARD) so experimenting and seeing if someone likes or hates trout is kind of fun.

  • @helloworld-wy4vq
    @helloworld-wy4vq 2 ปีที่แล้ว +56

    In terraria, the guide can serve as an adequate replacement for the wiki. He tells you what you can make with the materials you have, although he doesn't tell you where you can get them.

    • @lillypad6936
      @lillypad6936 2 ปีที่แล้ว +1

      Yeah, for potion crafting, the guide is my first go to. As long as I know one item, I can see what else I need

    • @exceptionallyriso
      @exceptionallyriso 2 ปีที่แล้ว +8

      When I first started playing terraria, I was playing with my friends and I always relied on the guide to help me with recipes. I tried asking my friends what to do with some items, they'd tell me to go to the guide and I've not changed since. I do look up stuff sometimes but it's usually for how to collect collectibles and not for progression

    • @bloorb0569
      @bloorb0569 2 ปีที่แล้ว +3

      Or I could just, recipe browser my beloved.

    • @DDracee
      @DDracee 2 ปีที่แล้ว +1

      tbh i don't really see how having an in game wiki instead of a external wiki really changes anything, the people who don't like doing research on the wikis are the exact same people who wouldn't care enough to make use of all the information the game gives them and just YOLOs through

  • @emmyuuSan
    @emmyuuSan 2 ปีที่แล้ว +31

    I’m very glad I got your video recommended to me, you deserve way more attention and I wish you the best for the future! For me, when I play Stardew Valley, I like not knowing where everyone is and just bumping into them, or spending the whole day just looking for that one person, it’s really more about the feeling of peacefulness this game brings me than just being the most productive and not wasting time. So yeah! Everyone has their own style of playing.

  • @Tropix_02
    @Tropix_02 4 หลายเดือนก่อน

    I love how you included the clips of you messing up your outro and all that. Its legit me everytime I hit record lmao, anyways great video.